Making a Stylized Palm Tree with Maya, Zbrush, and Substance Painter

  Рет қаралды 68,621

3dEx

3dEx

3 жыл бұрын

Autodesk Maya 2020 - Stylized Modeling, UV mapping, and Texturing in Zbrush 2021, Substance Painter , and Maya 2020.
Intro to 3D Modeling : gum.co/Intro3d
Learn how to Make an Outdoor Environment: gum.co/OutdoorCourse
Learn how to make the Stylized Material here : gumroad.com/l/paintertut
This video shows how to create a 3D model using Autodesk Maya, Pixologic Zbrush and Substance Painter. You will learn how to model using Autodesk Maya, learn how to UV the model and texture within Substance Painter. Marmoset Toolbag 3 was used for rendering.
Maya Tools : gumroad.com/a/764523635
Zbrush Tools : gumroad.com/a/989574259
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Computer I recommend: amzn.to/2HBoE8y
Drawing Tablet I recommend : amzn.to/2YjrwMr
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Learn the Fundamentals of 3D Modeling : www.amazon.com/s/ref=dp_bylin...
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Get Full Maya Sofware : shorturl.at/kmAT0
Get Maya Indie : shorturl.at/nvZ28
Here's a list of useful shortcuts used in maya.
W- move
E- rotate
R- scale
G- repeat last command
q - exit tool
b- soft selection
shift + . - grow selection
alt + b - change background color
f - fit to selection
ctrl + a - open attribute editor/channel box
ctrl + delete - deletes an edge loop
1 - standard mode
2- subdivision mode with cage
3- subdivision mode
4- wireframe
5 - shaded mode
6- texture mode
__Music :
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#Maya2020
#SubstancePainter
#Stylized
Disclaimer : The amazon links and the tools are affiliate links which means, at no extra cost to you,I make a small portion of the sale. Nonetheless, I use and recommend these items.

Пікірлер: 70
@3dextrude
@3dextrude 3 жыл бұрын
Let me know what you think of this method for making trees! Thank you to Premium Group Members!! New Members : Dasha, Foodprint, Tim Hogan, Autumn Villa To join the group: 3dex.net/premiumpage/
@adrienmadden4462
@adrienmadden4462 3 жыл бұрын
i know it is pretty off topic but do anyone know of a good website to stream new tv shows online?
@jixal
@jixal 3 жыл бұрын
Simple but a great result!
@roobeerrrtt1633
@roobeerrrtt1633 3 жыл бұрын
Very nice and optimized, great work brother
@bearbones7913
@bearbones7913 3 жыл бұрын
Really efficient methods!
@AkadeTYK
@AkadeTYK 3 жыл бұрын
Simple ,flow and quality I love it !
@3dextrude
@3dextrude 3 жыл бұрын
Thank you Akadet!
@crazekpop99
@crazekpop99 3 жыл бұрын
OMG this video upload in a right time because I need it for my assignments. Thank you so much!!!
@3dextrude
@3dextrude 3 жыл бұрын
Nice! Good timing
@xMarrilliamsx
@xMarrilliamsx 3 жыл бұрын
This is sooo awesome and informative! I really appreciate you going through the whole process and explaining it. You simply can't get better information than what you've presented :)
@3dextrude
@3dextrude 3 жыл бұрын
Awesome! Great to hear
@user-pb1rm6ph5k
@user-pb1rm6ph5k 3 жыл бұрын
Amazing 😄🤩
@lennardhartog5767
@lennardhartog5767 3 жыл бұрын
Yes foliage
@PointLine3D
@PointLine3D 3 жыл бұрын
Beautiful result
@3dextrude
@3dextrude 3 жыл бұрын
Thank you man!
@yonjuunininjin
@yonjuunininjin 3 жыл бұрын
That is a very beautiful 🌴
@3dextrude
@3dextrude 3 жыл бұрын
Thank you Ninjin!
@swampdert
@swampdert 3 жыл бұрын
Oh man... thanks for this one.
@3dextrude
@3dextrude 3 жыл бұрын
Hope it helps!
@alexeyb.4052
@alexeyb.4052 3 жыл бұрын
nice
@yarogrigoriev1609
@yarogrigoriev1609 Жыл бұрын
wish you slowed down the video by 2 So I can see what tools your using while baking and all.
@ControllerCrusade121
@ControllerCrusade121 Жыл бұрын
how did you paint away the edges of the leaves in substance painter?
@OffendedFoxCh
@OffendedFoxCh 8 ай бұрын
question: why when I bake the textures in Substance it doesnt show the high poly effect to the low poly?
@saibot4754
@saibot4754 3 жыл бұрын
Question: I created the smart material for stylized texture using your other tutorial. In that you create edge highlights for the wall. I was wondering how can you make two different coloured edge highlights for the same mesh? SO in this case, green highlights for the leaves and brown for the palm trunk? I am a new subscriber, love what you do, makes me really excited about creating stuff like this XD
@3dextrude
@3dextrude 3 жыл бұрын
You could use masking for that and use two separate layers with the different colors applied on each.
@roygiraldo7570
@roygiraldo7570 3 жыл бұрын
Nice
@3dextrude
@3dextrude 3 жыл бұрын
Thank you Roy!
@romansrule3
@romansrule3 3 жыл бұрын
Awesome video :) How did you start painting out the leaves though?
@3dextrude
@3dextrude 3 жыл бұрын
enabled opacity map and added a mask with 100% opacity and painted with that.
@NinjaStreak
@NinjaStreak 3 жыл бұрын
Question: when you’re adjusting UV’s in the Editor, does your Maya ever crash unexpectedly? B/c mine does all the time.
@3dextrude
@3dextrude 3 жыл бұрын
in rare occasions, but that's usually if there is something weird going on with the model( ngons, non manifold geo, etc). So it's good to check if there is something odd going on with the geo, also recommend deleting history as well. But short answer is yes.
@ChrisBurns3D
@ChrisBurns3D 3 жыл бұрын
@1:50 You can always 'reverse curve direction' rather than rebuild it
@3dextrude
@3dextrude 3 жыл бұрын
yeah it's something I didn't think about at the moment
@muaddib9433
@muaddib9433 2 жыл бұрын
I'm sure somebody has already pointed this out but there is no need to manually mask the transparent parts out. You can bake normal map with diffusion set to minimum, then take that normal map to photoshop and make black and white alpha out of it. Then use that texture for transparency.
@3dextrude
@3dextrude 2 жыл бұрын
Yes, that's a good way to do it. Alternatively you can also bake an ID map and use that as well for masking.
@speakerb
@speakerb 3 жыл бұрын
KabajiOW PogU
@1989johno
@1989johno 3 жыл бұрын
you high poly version for leaves was only a couple polys large than your low poly.. surely just using the high poly would be less taxing than have an opacity mask?
@3dextrude
@3dextrude 3 жыл бұрын
Depends on the platform it will be used, but yeah not using alpha for this would be fine as well.
@peterrandall6761
@peterrandall6761 2 жыл бұрын
Im a little new to uv unwrapping in substance, so for the objects that were the same (leaves, tree trunk parts) did you overlap the uvs? Also, im using blender but for the most part everything should be the same
@3dextrude
@3dextrude 2 жыл бұрын
Yes, same objects have overlapping uvs, but before importing to Painter I usually offset the overlapping uvs by 1 in the uv editor; this is because sometimes Painter won't bake if you have overlapping uvs
@peterrandall6761
@peterrandall6761 2 жыл бұрын
@@3dextrude what do you mean by offset? Sorry for the ignorance I'm still new to substance and unwrapping
@3dextrude
@3dextrude 2 жыл бұрын
@@peterrandall6761 I mean to move the uvs to the side to another uv quadrant
@peterrandall6761
@peterrandall6761 2 жыл бұрын
@@3dextrude do you have any tutorials sepcifally on that?
@3dextrude
@3dextrude 2 жыл бұрын
@@peterrandall6761 I don't specifically for that, you may be able to see it in action if you slow down the video through the KZbin playback settings
@souvikbiswas5692
@souvikbiswas5692 3 жыл бұрын
Nice video bro 💝. Can you please make a video on "Vines"?
@3dextrude
@3dextrude 3 жыл бұрын
I might, it's a very similar process though.
@aishamohammed7700
@aishamohammed7700 2 жыл бұрын
Is it possible to export the model back into Maya with the colors, texture painting and stuff intact?
@3dextrude
@3dextrude 2 жыл бұрын
You will have to export the textures, create a material in Maya and assign the textures to it. The model itself you will already have in Maya since that's where it was exported from in the beginning.
@Dhieen
@Dhieen 3 жыл бұрын
how do oyu bake in substance painter the tree leaves without errors when you have multiple ones??
@3dextrude
@3dextrude 3 жыл бұрын
Make sure to bake by mesh name or if baking with overlapping uvs offset those by 1
@Dhieen
@Dhieen 3 жыл бұрын
@@3dextrude oooh Nice ! Will you make a short tutorial to show that ? Would be nice and will interest alot of people i think
@art_o_maniac7984
@art_o_maniac7984 3 жыл бұрын
can u please tell me how and where u rendered that 360 degree rotation of the model 9:36
@3dextrude
@3dextrude 3 жыл бұрын
Marmoset Toolbag, it's as simple as scene- add turntable
@art_o_maniac7984
@art_o_maniac7984 3 жыл бұрын
@@3dextrude ohhh thanks alot for replying! Love ur videos !! 🥰
@ibmmotion7693
@ibmmotion7693 3 жыл бұрын
How to bake steps pliz 🙏🌹
@flyingangel2052
@flyingangel2052 3 жыл бұрын
Hello...i love ur timelapse... I am also making a stylized scene..and i m a beginner..this is my first time i m making a scene.... But i am confused in unwrapping please make a tut..of unwrapping.🙂..is it necessary to unwrapp stylized model...no so high poly???
@3dextrude
@3dextrude 3 жыл бұрын
You need to UV the low poly model, but not the high poly one.
@flyingangel2052
@flyingangel2052 3 жыл бұрын
@@3dextrude then for high it we will be no problem while texturing??? thanks...
@3dextrude
@3dextrude 3 жыл бұрын
@@flyingangel2052 You'll be texturing the low poly model. The high is for sculpting details which doesn't need uvs
@flyingangel2052
@flyingangel2052 3 жыл бұрын
@@3dextrude thanks a lot ....😃😃.. And Subscribed
@bderx6508
@bderx6508 3 жыл бұрын
is there a not sped up version?
@3dextrude
@3dextrude 3 жыл бұрын
Regular speed version is up on these : gumroad.com/l/StylizedPalmTree , www.patreon.com/3dEx or 3dex.net/premiumpage/ Keep in mind videos are not narrated
@TheAndrewBen
@TheAndrewBen 10 ай бұрын
The video is playing so fast I can barely see what is going on
@iducanh1234
@iducanh1234 10 ай бұрын
how can you bake this good
@3dextrude
@3dextrude 10 ай бұрын
You can too!
@iducanh1234
@iducanh1234 10 ай бұрын
I tried, it actually worked@@3dextrude
@vukimphufplhn6709
@vukimphufplhn6709 7 ай бұрын
too fast i can't understand what you are doing
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