Making a Stylized Pedestal prop with Maya, Zbrush, and Substance Painter- 3D modeling

  Рет қаралды 40,219

3dEx

3dEx

Күн бұрын

Пікірлер: 108
@3dextrude
@3dextrude 4 жыл бұрын
Don't forget to like the video! if you liked it that is Huge shoutout to Premium members! New Members: Oliver Lüthi, Jose Miguel Blasco To Join : 3dex.net/premiumpage/
@alexp.9410
@alexp.9410 4 жыл бұрын
The perfect sock to learn 3D Modeling 👌
@lukeblaker5625
@lukeblaker5625 4 жыл бұрын
Ahh cool, a face reveal!
@zapyray3371
@zapyray3371 4 жыл бұрын
I can connect more to the "human" side of the artist now :)
@gabbiness
@gabbiness 4 жыл бұрын
The cute face cam is back! Awesome work as usual! I'm doing a stylized enviroment (for a school assignment) that actually has a book pedestal in it, so this was extra inspiring!
@3dextrude
@3dextrude 4 жыл бұрын
Nice! hope it helps :)
@AnanthakumarBalakrishnan
@AnanthakumarBalakrishnan 2 жыл бұрын
The puppet creature is so cute and nice !, good idea dude
@Figura3D
@Figura3D 4 жыл бұрын
Cool vid man, love the character
@KztrinAlejandro
@KztrinAlejandro 4 жыл бұрын
FINALLY a worthy Socktuber. Awesome vid man!
@yuukoshimi325
@yuukoshimi325 4 жыл бұрын
Socktuber!! 🙌🏻
@alexp.9410
@alexp.9410 4 жыл бұрын
Sock Sensei 🧦🏯
@momocal9660
@momocal9660 4 жыл бұрын
I love the puppet, cool work as always
@3dextrude
@3dextrude 4 жыл бұрын
Thank you!
@genesisrhapsodos131
@genesisrhapsodos131 4 жыл бұрын
Been enjoying watching these videos while I am working on my own stuff! Great work!
@3dextrude
@3dextrude 4 жыл бұрын
Nice!
@andrewdavisdigital4084
@andrewdavisdigital4084 4 жыл бұрын
As always great video and the puppet was a excellent touch.
@3dextrude
@3dextrude 4 жыл бұрын
Glad you think so!
@ngesualdo
@ngesualdo 4 жыл бұрын
Love the details, good stuff man!
@3dextrude
@3dextrude 4 жыл бұрын
Appreciate it!
@kaban954
@kaban954 4 жыл бұрын
Please, make short video about curve extruding. Its realy necessary)
@n88_colpla
@n88_colpla 4 жыл бұрын
Cute model, great video.
@Zarhbtw
@Zarhbtw 4 жыл бұрын
Can you make this pedestal a long video tutorial? I'd love to learn about curves and making it so the leaves appear on the curve! TY
@tiffany_johnson
@tiffany_johnson Жыл бұрын
At what point did you place the leaves? Did you place them when in zbrush or maya? Did you place them in maya after baking the high poly zbrush leaf model onto the low poly maya leaf plane?
@ДимаКущенко-ь7щ
@ДимаКущенко-ь7щ 4 жыл бұрын
Dude, you are awesome ! : )
@3dextrude
@3dextrude 4 жыл бұрын
Thank you!
@avinashkujur3604
@avinashkujur3604 2 жыл бұрын
How did you added leafs there ...i didnt get it in video....
@1989johno
@1989johno 4 жыл бұрын
Puppet wasn't too creepy. 7/10
@andreap9319
@andreap9319 2 жыл бұрын
SO COOL
@enderartz4543
@enderartz4543 4 жыл бұрын
Please make a tutorial
@markmark7755
@markmark7755 2 жыл бұрын
Hello! I didn't really get how exactly you have done the leaves. Can you please explain in do me? I mean i didn't understand how the leaves was attached to the curves at the end.
@RAHEEMITVURDU
@RAHEEMITVURDU 4 жыл бұрын
it is very very osam nice video
@Jsharts
@Jsharts 4 жыл бұрын
I really enjoy these videos as they give me inspiration to try and create my own assets! How concerned should I be about the pixellated edges in Zbrush when making a high poly mesh?
@3dextrude
@3dextrude 4 жыл бұрын
The cleaner and sharp the better so I would recommend dividing enough so they don't look pixellated or using zremesher and dividing for even quads.
@gubkabob8721
@gubkabob8721 2 жыл бұрын
please tell me how you paint the sheet at 8:45 and apply its properties to all sheets in the scene in substance painter?
@3dextrude
@3dextrude 2 жыл бұрын
The ones placed on the model are the same as the individual one since they share the same uvs. This means whatever I do to the individual leaf is also applied to the rest.
@antoniosandoval3844
@antoniosandoval3844 Жыл бұрын
@@3dextrude that means there's no variation right? if you wanted to do some variation with the leaves texture, how'd you do that?
@3dextrude
@3dextrude Жыл бұрын
@@antoniosandoval3844 Correct, you can make a few different ones to have variation.
@yonjuunininjin
@yonjuunininjin 4 жыл бұрын
That's a very nice 🧦 mate :D
@3dextrude
@3dextrude 4 жыл бұрын
Thanks 😁
@BUdJohnson242
@BUdJohnson242 4 жыл бұрын
LOVE your maya content, thank you so much!
@3dextrude
@3dextrude 4 жыл бұрын
Thank you!
@specialist_from_1980
@specialist_from_1980 4 жыл бұрын
Классно вышло. Хоть и сетка говенная, но плевать на нее, если выглядит красиво)
@gubkabob8721
@gubkabob8721 2 жыл бұрын
Мне кажется можно было бы запечь, с лоу на хай поли, не совсем поняла, зачем нужно было так извращаться над сеткой
@bobross5638
@bobross5638 4 жыл бұрын
Would you mind doing an in depth tutorial on UV mapping ? If you had already made one,can someone drop the link below ? Thanks
@3dextrude
@3dextrude 4 жыл бұрын
I haven't made an in depth tutorial, but did make a few short videos in the past related to uvs : kzbin.info/www/bejne/gqvWd5aBhtZ8jK8
@bobross5638
@bobross5638 4 жыл бұрын
@@3dextrude cheers mate.
@veeramanip3094
@veeramanip3094 4 жыл бұрын
Really cool...it's interesting ..love that video socks 😅.May I know where can I get the full length video I mean without time lapse..would really like to watch the whole video..it would be very helpful if you please share the link..orlese please mention the way to get the full video...Really loved to learn from you.. If I pay for premium, will I get the whole video of all your tutorials?!
@3dextrude
@3dextrude 4 жыл бұрын
Full videos are posted on the premium page : 3dex.net/premiumpage/ or Patreon page : www.patreon.com/3dEx ; keep in mind the full videos are not narrated.
@erttttt21
@erttttt21 3 жыл бұрын
how to create an opactiy map??
@eduardeps
@eduardeps 4 жыл бұрын
Повеселил))
@christoffereklund4794
@christoffereklund4794 4 жыл бұрын
great video but I got lost at a section. how did you make so the leaves followed the roots? What I could see is that you created the roots using a curve, and also sculpted a single mesh for the leaf shape. But how did you distribute that leaf across the root? Did you just copy and placed them across the root of the recorded video?
@3dextrude
@3dextrude 4 жыл бұрын
Yes, I just placed copies manually along the roots
@lennardhartog5767
@lennardhartog5767 4 жыл бұрын
You skipped the part where u multiply the leaves did you use a MASH node for it or something else?
@3dextrude
@3dextrude 4 жыл бұрын
I placed them manually, but am sure there are better ways like perhaps through Mash like you mentioned.
@Viroks
@Viroks 4 жыл бұрын
Hey, I have two questions: how did you copy the leaves and they are all painted, and how did you make a sheet of paper visible on both sides? Please help
@Saigonoeru
@Saigonoeru 4 жыл бұрын
I have sames questions
@yakgames2454
@yakgames2454 4 жыл бұрын
About time we got face cam
@3dextrude
@3dextrude 4 жыл бұрын
It was the only thing missing from these videos
@mikaelauger9202
@mikaelauger9202 2 жыл бұрын
How long does it take to do that kind of stuff?
@3dextrude
@3dextrude 2 жыл бұрын
It all depends on the model , but this particular one I think took less than 2 hours.
@assasssin5328
@assasssin5328 3 жыл бұрын
Great job! Got a question if you don't mind. Did you ever have the issue that when you export a sculped high poly mesh from Zbrush back to Maya or any other 3d modeling application, the scale of the sculped object was so small compared to the original mesh that it was almost not visible unless you get very close. Couldn't really find anything useful on the internet except using GoZ and stuff like that so thought you might have some clues on it
@Ossie_Gaming
@Ossie_Gaming 4 жыл бұрын
how did you do the leaves? did you bake that high poly leaf you made onto a plane
@3dextrude
@3dextrude 4 жыл бұрын
yes
@damnmonster9856
@damnmonster9856 3 жыл бұрын
I feel like I need tutorial how to make this sock in maya with textures in substance painter and full sock body rig :D
@3dextrude
@3dextrude 3 жыл бұрын
haha
@letterl1840
@letterl1840 3 жыл бұрын
Why would you bring in a low poly triangulated model instead of bringing in a non-tri'd model to then later triangulate in maya after cleanup?
@3dextrude
@3dextrude 3 жыл бұрын
It depends on the use of the model, you don't necessarily have to triangulate it, you can use a model made of quads.
@IamDimidrol
@IamDimidrol 4 жыл бұрын
Hi man! Extremaly cool work! How did you make double-side faces on book pages and on the leafs to c back side on render?
@3dextrude
@3dextrude 4 жыл бұрын
oh, I enabled that in Marmoset Toolbag when rendering. There is an option when you select the object to disable back face culling
@kaiseiy1023
@kaiseiy1023 2 жыл бұрын
Hello! Thank you for those tutorials! They are amazing! I have one queston. I want to unrwrap UV on Maya, but when I export from ZBrush to Maya nothing shows up on UV editor. Do you have any tips?
@3dextrude
@3dextrude 2 жыл бұрын
You can apply a planar map in object mode so uvs show up in the uv window and then you can start to do your cuts.
@kaiseiy1023
@kaiseiy1023 2 жыл бұрын
@@3dextrude Thank you so much! It worked!
@_adi_shakti
@_adi_shakti 4 жыл бұрын
Just curious, why decimate for the low poly model instead of Zremesh?
@kelajuan_
@kelajuan_ 4 жыл бұрын
What happened to the high poly sculpt from zbrush after you imported it back to maya ? Sorry im a beginner.
@Yondaime344
@Yondaime344 4 жыл бұрын
He used the decimation master on the high poly in zbrush to create the low poly version, then he exported the low poly result in maya and cleaned the topology. then he used the high poly to bake into the low poly in substance painter.
@happybiton
@happybiton 3 жыл бұрын
Thank you for those tutorials! they are super dope! quick question: Why did you decemate in Zbrush and didn't use the Zremash for better topology? wouldn't that save you time in the clean up stage?
@3dextrude
@3dextrude 3 жыл бұрын
That's a valid way to do it, sometimes I do it that way. Sometimes I get better geo with decimation so I do it this way, but can also depend on the model and usage
@happybiton
@happybiton 3 жыл бұрын
@@3dextrude Got it! cool tnx!
@zapyray3371
@zapyray3371 4 жыл бұрын
@3dEX Why don't you create complete game environments that are AAA quality ? You even made trim sheet and tiling textures tutorials.
@bearbones7913
@bearbones7913 4 жыл бұрын
He has a course on making assets in unity. But to be fair he has alot of useful videos to have a gander at
@PaburoVIII
@PaburoVIII 4 жыл бұрын
Thanks for sharing
@3dextrude
@3dextrude 4 жыл бұрын
Thanks for watching!
@LaszloIvanyi
@LaszloIvanyi 4 жыл бұрын
I like the facecam. Couldn't you just use the original low poly starter as the low poly model instead of spending time on the triangulated ? Or that would be too low poly? Also if you want less details why didn't you just decimate further before exporting from zbrush instead of manually cleaning it? You say that wines (curves) come with their own UV. Is that something you need to export separately or when you go into painter it recognizes that as a new texture?
@3dextrude
@3dextrude 4 жыл бұрын
I did significant changes to the model, specially the edges where the original low poly would not have been enough. I could have decimated more, but sometimes doing that removes a lot more than necessary( though I could have tried different amounts). When making curves in Maya they come with straight uvs which you just have to re-scale in the uv editor to use.
@ellychand2661
@ellychand2661 4 жыл бұрын
So you no need a good topology to texture? Just decimated will do?
@3dextrude
@3dextrude 4 жыл бұрын
for a static prop like this one decimation with some cleaning is fine for a game.
@ellychand2661
@ellychand2661 4 жыл бұрын
@@3dextrude thank you but for game character still need a good retopology right?
@3dextrude
@3dextrude 4 жыл бұрын
@@ellychand2661 yes, for things that animate make sure to have clean topology
@ellychand2661
@ellychand2661 4 жыл бұрын
@@3dextrude Thank you!!
@leogrimi
@leogrimi 4 жыл бұрын
I don't understand. You first create the model in Maya and then you export it to Zbrush, and then to Maya again. But you don't do retopoly. Use it like a texture, or what? If you can explain me that process, I'll be grateful. Regards from Argentina!
@3dextrude
@3dextrude 4 жыл бұрын
I decimated the model and cleaned it a bit as well, had to skip a lot of that in this video to keep in somewhat short.
@leogrimi
@leogrimi 4 жыл бұрын
@@3dextrude Ohh, ok. Thank you! 😄 Nice muppet haha
@RobotArmy3D
@RobotArmy3D 4 жыл бұрын
Hah, nice model! Now I'm wondering why every video on youtube doesn't have a sock puppet as a host 🤔🤔
@3dextrude
@3dextrude 4 жыл бұрын
Only one I know of is the craftman crafting channel. There needs to be more though haha
@RobotArmy3D
@RobotArmy3D 4 жыл бұрын
@@3dextrude Oh yeah! I didn't even think if that. Such a mesmerizing channel 😄
@m00ftak
@m00ftak 4 жыл бұрын
This is really cool but I wish you went into more technical detail. You're not really explaining how you do anything, just what you're doing. Hope to see more from you in the future!
@3dextrude
@3dextrude 4 жыл бұрын
That's a great point, will keep in mind for future videos!
@burakozcan9526
@burakozcan9526 4 жыл бұрын
where do you find those brush types?
@3dextrude
@3dextrude 4 жыл бұрын
the orb brushes I got from here : gumroad.com/l/nokhw
@DahamVoid
@DahamVoid 4 жыл бұрын
how long do you usually spend from the second you start with the modeling until you finish the texturing in substance painter?
@3dextrude
@3dextrude 4 жыл бұрын
It depends on the model, but most I have made for this channel don't go over 4 hours. I do recommend spending more time for polish.
@davis4712
@davis4712 4 жыл бұрын
First 2.0 video.
@HiddenShadow124
@HiddenShadow124 4 жыл бұрын
Did..... you just become a vtuber?
@3dextrude
@3dextrude 4 жыл бұрын
no, I became a socktuber
@vyacheslavkovalev4052
@vyacheslavkovalev4052 4 жыл бұрын
Nice tutorial! Worn sock is creepy as fuck
@EJtheArtist
@EJtheArtist 4 жыл бұрын
Is this your response for a face reveal? LOL
@3dextrude
@3dextrude 4 жыл бұрын
No asked for a face reveal, but I made it happen anyway
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