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@alexp.94104 жыл бұрын
The perfect sock to learn 3D Modeling 👌
@lukeblaker56254 жыл бұрын
Ahh cool, a face reveal!
@zapyray33714 жыл бұрын
I can connect more to the "human" side of the artist now :)
@gabbiness4 жыл бұрын
The cute face cam is back! Awesome work as usual! I'm doing a stylized enviroment (for a school assignment) that actually has a book pedestal in it, so this was extra inspiring!
@3dextrude4 жыл бұрын
Nice! hope it helps :)
@AnanthakumarBalakrishnan2 жыл бұрын
The puppet creature is so cute and nice !, good idea dude
@Figura3D4 жыл бұрын
Cool vid man, love the character
@KztrinAlejandro4 жыл бұрын
FINALLY a worthy Socktuber. Awesome vid man!
@yuukoshimi3254 жыл бұрын
Socktuber!! 🙌🏻
@alexp.94104 жыл бұрын
Sock Sensei 🧦🏯
@momocal96604 жыл бұрын
I love the puppet, cool work as always
@3dextrude4 жыл бұрын
Thank you!
@genesisrhapsodos1314 жыл бұрын
Been enjoying watching these videos while I am working on my own stuff! Great work!
@3dextrude4 жыл бұрын
Nice!
@andrewdavisdigital40844 жыл бұрын
As always great video and the puppet was a excellent touch.
@3dextrude4 жыл бұрын
Glad you think so!
@ngesualdo4 жыл бұрын
Love the details, good stuff man!
@3dextrude4 жыл бұрын
Appreciate it!
@kaban9544 жыл бұрын
Please, make short video about curve extruding. Its realy necessary)
@n88_colpla4 жыл бұрын
Cute model, great video.
@Zarhbtw4 жыл бұрын
Can you make this pedestal a long video tutorial? I'd love to learn about curves and making it so the leaves appear on the curve! TY
@tiffany_johnson Жыл бұрын
At what point did you place the leaves? Did you place them when in zbrush or maya? Did you place them in maya after baking the high poly zbrush leaf model onto the low poly maya leaf plane?
@ДимаКущенко-ь7щ4 жыл бұрын
Dude, you are awesome ! : )
@3dextrude4 жыл бұрын
Thank you!
@avinashkujur36042 жыл бұрын
How did you added leafs there ...i didnt get it in video....
@1989johno4 жыл бұрын
Puppet wasn't too creepy. 7/10
@andreap93192 жыл бұрын
SO COOL
@enderartz45434 жыл бұрын
Please make a tutorial
@markmark77552 жыл бұрын
Hello! I didn't really get how exactly you have done the leaves. Can you please explain in do me? I mean i didn't understand how the leaves was attached to the curves at the end.
@RAHEEMITVURDU4 жыл бұрын
it is very very osam nice video
@Jsharts4 жыл бұрын
I really enjoy these videos as they give me inspiration to try and create my own assets! How concerned should I be about the pixellated edges in Zbrush when making a high poly mesh?
@3dextrude4 жыл бұрын
The cleaner and sharp the better so I would recommend dividing enough so they don't look pixellated or using zremesher and dividing for even quads.
@gubkabob87212 жыл бұрын
please tell me how you paint the sheet at 8:45 and apply its properties to all sheets in the scene in substance painter?
@3dextrude2 жыл бұрын
The ones placed on the model are the same as the individual one since they share the same uvs. This means whatever I do to the individual leaf is also applied to the rest.
@antoniosandoval3844 Жыл бұрын
@@3dextrude that means there's no variation right? if you wanted to do some variation with the leaves texture, how'd you do that?
@3dextrude Жыл бұрын
@@antoniosandoval3844 Correct, you can make a few different ones to have variation.
@yonjuunininjin4 жыл бұрын
That's a very nice 🧦 mate :D
@3dextrude4 жыл бұрын
Thanks 😁
@BUdJohnson2424 жыл бұрын
LOVE your maya content, thank you so much!
@3dextrude4 жыл бұрын
Thank you!
@specialist_from_19804 жыл бұрын
Классно вышло. Хоть и сетка говенная, но плевать на нее, если выглядит красиво)
@gubkabob87212 жыл бұрын
Мне кажется можно было бы запечь, с лоу на хай поли, не совсем поняла, зачем нужно было так извращаться над сеткой
@bobross56384 жыл бұрын
Would you mind doing an in depth tutorial on UV mapping ? If you had already made one,can someone drop the link below ? Thanks
@3dextrude4 жыл бұрын
I haven't made an in depth tutorial, but did make a few short videos in the past related to uvs : kzbin.info/www/bejne/gqvWd5aBhtZ8jK8
@bobross56384 жыл бұрын
@@3dextrude cheers mate.
@veeramanip30944 жыл бұрын
Really cool...it's interesting ..love that video socks 😅.May I know where can I get the full length video I mean without time lapse..would really like to watch the whole video..it would be very helpful if you please share the link..orlese please mention the way to get the full video...Really loved to learn from you.. If I pay for premium, will I get the whole video of all your tutorials?!
@3dextrude4 жыл бұрын
Full videos are posted on the premium page : 3dex.net/premiumpage/ or Patreon page : www.patreon.com/3dEx ; keep in mind the full videos are not narrated.
@erttttt213 жыл бұрын
how to create an opactiy map??
@eduardeps4 жыл бұрын
Повеселил))
@christoffereklund47944 жыл бұрын
great video but I got lost at a section. how did you make so the leaves followed the roots? What I could see is that you created the roots using a curve, and also sculpted a single mesh for the leaf shape. But how did you distribute that leaf across the root? Did you just copy and placed them across the root of the recorded video?
@3dextrude4 жыл бұрын
Yes, I just placed copies manually along the roots
@lennardhartog57674 жыл бұрын
You skipped the part where u multiply the leaves did you use a MASH node for it or something else?
@3dextrude4 жыл бұрын
I placed them manually, but am sure there are better ways like perhaps through Mash like you mentioned.
@Viroks4 жыл бұрын
Hey, I have two questions: how did you copy the leaves and they are all painted, and how did you make a sheet of paper visible on both sides? Please help
@Saigonoeru4 жыл бұрын
I have sames questions
@yakgames24544 жыл бұрын
About time we got face cam
@3dextrude4 жыл бұрын
It was the only thing missing from these videos
@mikaelauger92022 жыл бұрын
How long does it take to do that kind of stuff?
@3dextrude2 жыл бұрын
It all depends on the model , but this particular one I think took less than 2 hours.
@assasssin53283 жыл бұрын
Great job! Got a question if you don't mind. Did you ever have the issue that when you export a sculped high poly mesh from Zbrush back to Maya or any other 3d modeling application, the scale of the sculped object was so small compared to the original mesh that it was almost not visible unless you get very close. Couldn't really find anything useful on the internet except using GoZ and stuff like that so thought you might have some clues on it
@Ossie_Gaming4 жыл бұрын
how did you do the leaves? did you bake that high poly leaf you made onto a plane
@3dextrude4 жыл бұрын
yes
@damnmonster98563 жыл бұрын
I feel like I need tutorial how to make this sock in maya with textures in substance painter and full sock body rig :D
@3dextrude3 жыл бұрын
haha
@letterl18403 жыл бұрын
Why would you bring in a low poly triangulated model instead of bringing in a non-tri'd model to then later triangulate in maya after cleanup?
@3dextrude3 жыл бұрын
It depends on the use of the model, you don't necessarily have to triangulate it, you can use a model made of quads.
@IamDimidrol4 жыл бұрын
Hi man! Extremaly cool work! How did you make double-side faces on book pages and on the leafs to c back side on render?
@3dextrude4 жыл бұрын
oh, I enabled that in Marmoset Toolbag when rendering. There is an option when you select the object to disable back face culling
@kaiseiy10232 жыл бұрын
Hello! Thank you for those tutorials! They are amazing! I have one queston. I want to unrwrap UV on Maya, but when I export from ZBrush to Maya nothing shows up on UV editor. Do you have any tips?
@3dextrude2 жыл бұрын
You can apply a planar map in object mode so uvs show up in the uv window and then you can start to do your cuts.
@kaiseiy10232 жыл бұрын
@@3dextrude Thank you so much! It worked!
@_adi_shakti4 жыл бұрын
Just curious, why decimate for the low poly model instead of Zremesh?
@kelajuan_4 жыл бұрын
What happened to the high poly sculpt from zbrush after you imported it back to maya ? Sorry im a beginner.
@Yondaime3444 жыл бұрын
He used the decimation master on the high poly in zbrush to create the low poly version, then he exported the low poly result in maya and cleaned the topology. then he used the high poly to bake into the low poly in substance painter.
@happybiton3 жыл бұрын
Thank you for those tutorials! they are super dope! quick question: Why did you decemate in Zbrush and didn't use the Zremash for better topology? wouldn't that save you time in the clean up stage?
@3dextrude3 жыл бұрын
That's a valid way to do it, sometimes I do it that way. Sometimes I get better geo with decimation so I do it this way, but can also depend on the model and usage
@happybiton3 жыл бұрын
@@3dextrude Got it! cool tnx!
@zapyray33714 жыл бұрын
@3dEX Why don't you create complete game environments that are AAA quality ? You even made trim sheet and tiling textures tutorials.
@bearbones79134 жыл бұрын
He has a course on making assets in unity. But to be fair he has alot of useful videos to have a gander at
@PaburoVIII4 жыл бұрын
Thanks for sharing
@3dextrude4 жыл бұрын
Thanks for watching!
@LaszloIvanyi4 жыл бұрын
I like the facecam. Couldn't you just use the original low poly starter as the low poly model instead of spending time on the triangulated ? Or that would be too low poly? Also if you want less details why didn't you just decimate further before exporting from zbrush instead of manually cleaning it? You say that wines (curves) come with their own UV. Is that something you need to export separately or when you go into painter it recognizes that as a new texture?
@3dextrude4 жыл бұрын
I did significant changes to the model, specially the edges where the original low poly would not have been enough. I could have decimated more, but sometimes doing that removes a lot more than necessary( though I could have tried different amounts). When making curves in Maya they come with straight uvs which you just have to re-scale in the uv editor to use.
@ellychand26614 жыл бұрын
So you no need a good topology to texture? Just decimated will do?
@3dextrude4 жыл бұрын
for a static prop like this one decimation with some cleaning is fine for a game.
@ellychand26614 жыл бұрын
@@3dextrude thank you but for game character still need a good retopology right?
@3dextrude4 жыл бұрын
@@ellychand2661 yes, for things that animate make sure to have clean topology
@ellychand26614 жыл бұрын
@@3dextrude Thank you!!
@leogrimi4 жыл бұрын
I don't understand. You first create the model in Maya and then you export it to Zbrush, and then to Maya again. But you don't do retopoly. Use it like a texture, or what? If you can explain me that process, I'll be grateful. Regards from Argentina!
@3dextrude4 жыл бұрын
I decimated the model and cleaned it a bit as well, had to skip a lot of that in this video to keep in somewhat short.
@leogrimi4 жыл бұрын
@@3dextrude Ohh, ok. Thank you! 😄 Nice muppet haha
@RobotArmy3D4 жыл бұрын
Hah, nice model! Now I'm wondering why every video on youtube doesn't have a sock puppet as a host 🤔🤔
@3dextrude4 жыл бұрын
Only one I know of is the craftman crafting channel. There needs to be more though haha
@RobotArmy3D4 жыл бұрын
@@3dextrude Oh yeah! I didn't even think if that. Such a mesmerizing channel 😄
@m00ftak4 жыл бұрын
This is really cool but I wish you went into more technical detail. You're not really explaining how you do anything, just what you're doing. Hope to see more from you in the future!
@3dextrude4 жыл бұрын
That's a great point, will keep in mind for future videos!
@burakozcan95264 жыл бұрын
where do you find those brush types?
@3dextrude4 жыл бұрын
the orb brushes I got from here : gumroad.com/l/nokhw
@DahamVoid4 жыл бұрын
how long do you usually spend from the second you start with the modeling until you finish the texturing in substance painter?
@3dextrude4 жыл бұрын
It depends on the model, but most I have made for this channel don't go over 4 hours. I do recommend spending more time for polish.
@davis47124 жыл бұрын
First 2.0 video.
@HiddenShadow1244 жыл бұрын
Did..... you just become a vtuber?
@3dextrude4 жыл бұрын
no, I became a socktuber
@vyacheslavkovalev40524 жыл бұрын
Nice tutorial! Worn sock is creepy as fuck
@EJtheArtist4 жыл бұрын
Is this your response for a face reveal? LOL
@3dextrude4 жыл бұрын
No asked for a face reveal, but I made it happen anyway