This is how you make a stylized prop treasure chest - 3D Asset Breakdown

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3dEx

3dEx

3 жыл бұрын

Check out the BenQ ScreenBar Light here:
www.amazon.com/dp/B07DP7RYXV
www.benq.com/en-us/lamps/comp...
Autodesk Maya 2020 - Stylized Modeling, UV mapping, and Texturing in Zbrush 2021, Substance Painter , and Maya 2020.
Intro to 3D Modeling : gum.co/Intro3d
Learn how to Make an Outdoor Environment: gum.co/OutdoorCourse
Learn how to make the Stylized Material here : gumroad.com/l/paintertut
This video shows how to create a 3D model using Autodesk Maya, Pixologic Zbrush and Substance Painter. You will learn how to model using Autodesk Maya, learn how to UV the model and texture within Substance Painter. Marmoset Toolbag 3 was used for rendering.
Maya Tools : gumroad.com/a/764523635
Zbrush Tools : gumroad.com/a/989574259
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Computer I recommend: amzn.to/2HBoE8y
Drawing Tablet I recommend : amzn.to/2YjrwMr
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Chuck McGee /Matei Giurgiu /Ruben Dandrea
Tayo Figueroa /Andrey /Sasha Alexandra
Mario Montero /Yaroslav Gorbachev /EJ Branagan
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Brian Nicolucci /Craig Horne /Jacek Ackermann
Seven Dots /Anthony Peacock /Sergio Peixoto
Etienne Rabe /Yunfeng Dong /Charlie
Jorge Aguilera /Jongwook Lee /Gustavo Schonemberger
Luca /Palloma Queiroz /Nelsinho Maior /Lito
Luiz Octavio Mulula /Wesley Chase /OkonoShy
Brendan Gallagher /Juan Carlos Solon /Guillermo del Prado
Genie /David Tavan /Alexander /Akira
Vitaly Weegson /hesoyamguy /Matthew Anderson /Gerard Ngu
MoneyMonkey /João Marcelo Oliveira Rocha /Frances Zhang
Pentathena /Long B Tran /Brian Nicolucci /Martyna Grek
Mannolo Martinez /Dana Cernisova /Kiyo /Evgeny Osmet
Nasser Cahusac de Caux /Ashlmet /Maksim Krivtsov
Arian /Marc-Philipp Brakhane /Dominoze /Alex Colbourne
John Cyrus Tuico /Victor Ullmann /Quantum /Juan C Ortega
Bagus Arya /형석 최 /Roger Baez /Sylvester Pawlowski
David van Rijn /Andy Vickers /Skylar Kuethe /Luca Tampieri
Allen Ng /Regi Ellis /Keith Brown /Sang Suh /Karthick
Martin Boumans /Joel Maximiano Dos Santos /Aleksander Dabrowski
Marcus Moloney /TROUSSELLE Aldo /Hoang Phan Nhat Huy
성진 최 /Shin Hayashi /Luge /Ben Vincent Widdop
John Underhearty /Benjamin Thoma /Reason /Junhua Long
Nick /frederique loizeau /YUGO DE ARAUJO HARAGO
Guilherme Marconi /Maxim Shish /Pavel Zelenin
Fenn Humphrey /Bernard Trudel /Kamesh Manigeetha
Axel Gaudin /Michael Kharitonov /Omar Alejandro Aguilera Hernández
Даша Птицына /Schnitzmela /Renabelle /FlatLine
Marco Stephanus /Andrei /Bochang Wu /Nikita Balnov /Jamie /Roman Marte
/Victor Lujan Orduña /Jan Thomas Lende /Dom Knight
and Counting! Your name will appear in the video credits!
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Learn the Fundamentals of 3D Modeling : www.amazon.com/s/ref=dp_bylin...
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Get Full Maya Sofware : shorturl.at/kmAT0
Get Maya Indie : shorturl.at/nvZ28
Here's a list of useful shortcuts used in maya.
W- move
E- rotate
R- scale
G- repeat last command
q - exit tool
b- soft selection
shift + . - grow selection
alt + b - change background color
f - fit to selection
ctrl + a - open attribute editor/channel box
ctrl + delete - deletes an edge loop
1 - standard mode
2- subdivision mode with cage
3- subdivision mode
4- wireframe
5 - shaded mode
6- texture mode
__Music :
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#Maya2020
#SubstancePainter
#Stylized
Disclaimer : The amazon links and the tools are affiliate links which means, at no extra cost to you,I make a small portion of the sale. Nonetheless, I use and recommend these items.

Пікірлер: 49
@3dextrude
@3dextrude 3 жыл бұрын
Hope you guys like this video! Happy to hear any thoughts/comments :) Thank you to Premium Group Members!! New Members : Gra-P Mot, Chunzi Wu, Lisa, John Hannon To join the group: 3dex.net/premiumpage/
@NinjaStreak
@NinjaStreak 3 жыл бұрын
I've always modeled my treasure chest as one whole model and separated faces to make the top and bottom. Yeah, that took me 7 hours and I gave up on it. So I'll be incorporating this technique into my next project. Nice video!
@3dextrude
@3dextrude 3 жыл бұрын
yeah separating makes it a lot easier, can always combine later also.
@wilhelm992
@wilhelm992 3 жыл бұрын
Really amazing as always, keep it up!
@3dextrude
@3dextrude 3 жыл бұрын
Thank you!
@inkman002
@inkman002 5 ай бұрын
That benq light is amazing! I dont know how i worked without it for so long!
@3dextrude
@3dextrude 5 ай бұрын
yeah it's really nice
@lawrencelawine9082
@lawrencelawine9082 3 жыл бұрын
We have the same monitor :D And now back to continue watching the video ^^ You get some really nice clean carvings with the damstandard. Looking really nice
@3dextrude
@3dextrude 3 жыл бұрын
nice, it does the job
@LittleMissSquiggles
@LittleMissSquiggles 3 жыл бұрын
How did you create the animation of the chest opening and closing? You said you rendered it Marmoset? How did you create the animation in Marmoset?
@JMBkiller123
@JMBkiller123 3 жыл бұрын
Hey 3dEx ! Great video as usual ! I was just curious on how you made the coins + jewels texture. Did you create one coin and jewel separately, multiplied them and textured them ? Or is it something else ? Would love to know please ? Thanks !
@3dextrude
@3dextrude 3 жыл бұрын
I placed a bunch of coins on top of the the interior of the chest( only for the high poly) I also made a separate coin and jewel and placed them on top as well to give it more depth and make it look more like coins stacked together instead of just leaving the flat texture.
@lvai1110
@lvai1110 2 жыл бұрын
Hay quá
@adammain3424
@adammain3424 3 жыл бұрын
Hey 3dEx, When I remesh a hard surface model like this, similar to you I get the messy little quads popping out at the 90 degree angles. I noticed in your video they are present, and then at about 5:30 they are gone, and your sharp angles look nice and clean. Did you clean these up manually or did you use a function of zBrush?
@3dextrude
@3dextrude 3 жыл бұрын
You mean like in crevices? If you want that to look clean, you will need to use a higher division level when remeshing so there is more geo. What I do is just use claypolish to smooth those out.
@MrMoaner
@MrMoaner 2 жыл бұрын
hello. I have a question - what generator is used in the layer "Occulusion_Choose". thanks
@ThorTF
@ThorTF 3 жыл бұрын
Where can i buy those stylized smart materials they look great !
@3dextrude
@3dextrude 3 жыл бұрын
There is a link in the video description :)
@jonathanamadorart
@jonathanamadorart 3 жыл бұрын
Hi 3dEx! A question about normals, locked normals, smoothed/hardened normals etc: How do you bake them cleanly? Because I always get issues when the low poly is to low poly and has a sharp edge. When baking, the sharp edge get either a nasty crisp line, or the normals are icky smoothly. So how do you go about this issue? Thanks!
@3dextrude
@3dextrude 3 жыл бұрын
Typically I cut uvs where there is a near 90 degree angle change in the geo, if not I usually leave uvs connected when possible. I harden edges at those near 90 degree uv cut changes and leave everything else smooth. Depending on the texture size and packing of uvs there may be occasions where you just can't avoid having some crisp hard edges like you mentioned unless you increase the texture size or actually bevel those edges for the low poly. Issues can also arise if your high poly changes too much from low poly one.
@jonathanamadorart
@jonathanamadorart 3 жыл бұрын
@@3dextrude Ye there are so many variables that you have to take into consideration, I get so confused. Sometimes I have to spend 1-2 whole days trying to fix those edge issues. It can be quite draining.
@WCHMN3
@WCHMN3 3 жыл бұрын
In one of your older videos where you were making a stylized rock you exported the model as one export but in zbrush you were still able to solo a peice of it, how did you do that? Video was maya 2018 speed modeling a stylized rock.
@3dextrude
@3dextrude 3 жыл бұрын
It was probably by setting polygroups and isolating it in Zbrush. Select the subtool, choose autogroups. Once that's set up you can isolate by Ctrl+Shift clicking on the a part of the model. This works as long as the pieces are not welded.
@WCHMN3
@WCHMN3 3 жыл бұрын
@@3dextrude Thank you a lot, though for me it was under Polygroups.
@GambitChannelcomix
@GambitChannelcomix 3 жыл бұрын
Hi! Please tell me how you did the rotation of the model at the end of each of your videos?
@3dextrude
@3dextrude 3 жыл бұрын
I use Marmoset Toolbag turntable for that
@ellychand2661
@ellychand2661 3 жыл бұрын
Hello, when you do the high poly in zbrush and use that as your high poly model to bake in substance, did you UV them again in Maya or decimated? Because i try the method to do low poly in maya and export to zbrush to do sculpting for detailing, it lose the UV.
@3dextrude
@3dextrude 3 жыл бұрын
I used the maya model as the final low poly model with had uvs, high poly did not have uvs.
@NovaNocturneArt
@NovaNocturneArt 3 жыл бұрын
Heya! I was curious, about how long did this one take you from start to finish?
@3dextrude
@3dextrude 3 жыл бұрын
this one was about 3 hours I think
@NovaNocturneArt
@NovaNocturneArt 3 жыл бұрын
@@3dextrude Dang, I gotta keep practicing to get that fast :) You're inspiring!
@Noise_bubbles
@Noise_bubbles 5 ай бұрын
After making the low poly mesh in Maya and importing into Zbrush. What is the best way to make the low poly mesh sculpt-able/ have a lot of verts to sculpt?
@3dextrude
@3dextrude 5 ай бұрын
You can subdivide the model if you have supporting edges or bevels and then use dynamesh. That's my preferred method, but there's other ways too.
@habierolo3881
@habierolo3881 3 жыл бұрын
hi ,can i ask you how to do the render view, i mean, the final render in your videos, thanks :)
@3dextrude
@3dextrude 3 жыл бұрын
I use marmoset toolbag for that kzbin.info/www/bejne/nYO7gGisaspnfMU
@habierolo3881
@habierolo3881 3 жыл бұрын
@@3dextrude thank you !!!
@nazarmosa7600
@nazarmosa7600 3 жыл бұрын
Hi 3dEx I am doing 3D I want slow video in substance painter if u could particular in texture thanks brother
@xMikomiChanx
@xMikomiChanx 3 жыл бұрын
What's the music you've used in this video? It's not in the description this time xx
@3dextrude
@3dextrude 3 жыл бұрын
Mario Odyssey world map
@xMikomiChanx
@xMikomiChanx 3 жыл бұрын
@@3dextrude Ah! Thank you! It sounded familiar but I couldn't pin point it haha :)
@aniketgawande2194
@aniketgawande2194 3 жыл бұрын
Which software/render do you use for this type of models Love your work man ♥️
@3dextrude
@3dextrude 3 жыл бұрын
rendering is done with Marmoset Toolbag
@aniketgawande2194
@aniketgawande2194 3 жыл бұрын
Thanks man ♥️
@RafaelSmok
@RafaelSmok 3 жыл бұрын
Wow!! Where did you do the animation of the Chest at the end of the video?
@3dextrude
@3dextrude 3 жыл бұрын
turntable render is from Marmoset toolbag, the opening animation was some keyframing in maya and importing that to Marmoset
@RafaelSmok
@RafaelSmok 3 жыл бұрын
@@3dextrude Amazing! Congratulations on the work!
@user-pl5ok1os6l
@user-pl5ok1os6l 3 жыл бұрын
Aren't many triangles a problem?
@tb9368
@tb9368 Жыл бұрын
Eh not really.. most engines triangulate meshes anyway. They can cause problems with smoothing groups so don't go crazy but they're totally fine.
@fernandogarcia3619
@fernandogarcia3619 3 жыл бұрын
So Fast, i can´t learn
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