That was a very Houdini-esque Cinema 4D tutorial, I wasn't even aware of these features. Thanks.
@sdimaging785411 ай бұрын
this is great we need more of this.. much much more - thank you!
@bhavana01123 Жыл бұрын
Athanasios, what a terrific way to add a circle-packer+++ functionality to C4D. Congrats and thanks to Andreas as well.
@Yangsu-h5w9 ай бұрын
Wow...Awesome! Thank you!!
@ledoublea Жыл бұрын
this is amazing, I'm mindblown by the capacities and power of nodal editor
@EffingtonCouldBe Жыл бұрын
Thank you for this tut! You are brilliant.
@legolamll Жыл бұрын
Huge kudos to you for sharing these knowledge! Been a long time professional C4D user since collage and tutorials about scene nodes are really scarce. Please post more tutorials about scene nodes, even better a more introductory one for the UI and logic. Keep the good tuts coming!
@geraldgutberlet1844 Жыл бұрын
Love it. And no warning that it is still evolving. Will test tomorow. tx mr NM
@noseman Жыл бұрын
it's still evolving... BTW
@hannan8396 Жыл бұрын
Very cooool!!! FANTASTIC!!! And well explained as always!!! 😍😎😍
@Brian-dg3kz Жыл бұрын
Already envisioning using this in some way for liquid product shots - some kind of surface bubble. Thanks!
@friedpixels Жыл бұрын
Was quickly able to adopt to this different types of situations, the connector always being key when trying to use different source types and interactions. Most excellent.
@LookAlikeDolls Жыл бұрын
well explained!
@edjachimowicz8462 Жыл бұрын
Awesome. It's amazing to see what C4D can do in the hands of someone who knows (his) stuff. Saved the video and going to give it a go to see what I can make with this knowledge. Much appreciated you sharing this.
@jcspotlight_design Жыл бұрын
Awesome Video! What if I need 2 or more different shapes scattered around and not just spheres? How can I do that?
@ranko9128710 ай бұрын
This is amazing! Thank you!
@charisbci7445 Жыл бұрын
Είσαι παίχτης!! ✌✌👏👏
@shawnastrom Жыл бұрын
Perfect! More like this!
@r3feel Жыл бұрын
This tutorial is STUNNING!!!!
@endlesslovingmovement Жыл бұрын
Amazing! I was playing with the Circle Packer of xparticles the other day and thought how this could be done without xparticles, purely with the native C4D functionalities. Here is the answer, and it looks like I can do much more with this here - with a bit further exploration. Very cool! Would it be possible to do this with squares or perhaps even hexagons??
@foureyez247 Жыл бұрын
🙌 nice one!
@BenDaleTV11 ай бұрын
Perfect tutorial
@justsuperjl Жыл бұрын
So cool thanks for your time!
@ExpressoMechanicTV Жыл бұрын
Fab - thanks so much for sharing!
@kuunami Жыл бұрын
This reminds me of the Houdini workflow. It's pretty cool.
@Quick_VFX Жыл бұрын
no offence but would be much easier to do in Houdini...Cinema 4D node workflow looks messy
@moh1t Жыл бұрын
Great tutorial
@loganpenciu7317 Жыл бұрын
Really cool info, thank you for sharing!
@doseofmotion Жыл бұрын
Thanks Aquaman 🙏🙏
@andreasgaschka Жыл бұрын
On point! 👏🏼
@diegom.bonati8001 Жыл бұрын
Great tutorial, all very clear, thank you! I wonder if it can be done with two or three different cloned objects.
@bojassimalmuhanna3611 Жыл бұрын
Thank you so much
@matteoforghieri Жыл бұрын
Super cool!!
@marcoleone.9 ай бұрын
Thank you! I have a question, is it possible to keep all the circles inside the disk shape?
@regilh Жыл бұрын
Thanks a lot. I love it.
@stracknl Жыл бұрын
Love it!! Thank you🙌
@sima_jk Жыл бұрын
Great tutorial! I'd like to take this further, do you have any pointers how would I go about doing this with set sizes of circles/spheres? Say I want to pack them like this, but I have available only 0.2, 0.4, 0,6 and 0,8 scale spheres of the original. And could I do this on a 3D Shape rather than a disc?
@sammoore90249 ай бұрын
Thanks for this video Noseman! Is there a way that you could have multiple shapes being distributed? I'm thinking this would make a great set up for a condensation droplets and it would be awesome if you could have a variety of droplet shapes.
@noseman9 ай бұрын
You could but it's not very straightforward. You need to create a switch node with various object inputs and use the index to select which object to clone in each position. The other issue is that the packing only calculates circles and spheres so any non circular/spherical objects won't be adjacent to each other. I was planning to do more tutorials on the subject but have been very busy.
@sammoore90249 ай бұрын
Thank you for the reply @@noseman. Interesting but, like you say, sounds complicated! I did find a good workaround though, which is simply to swap the circles / spheres for an object with a single vertex and then link a cloner to the object group and set the distribution to vertex. Works a treat and opens up access to all the potential of using effectors with the cloner.
@sammoore90249 ай бұрын
@@noseman of course, all of the objects in the cloner have to conform to the same size circle, but I was expecting that to be the case :)
@michaelkonomos Жыл бұрын
Pure genius
@noseman Жыл бұрын
I cannot deny that...
@theActionMovieKid Жыл бұрын
How does he know so much about this program??! I love it.
@noseman Жыл бұрын
He doesn't... he's very good at pretending he does.
@kuunami Жыл бұрын
Because he's Knowsman.
@MrOmarniaz Жыл бұрын
@@noseman Haha.. really you are one of the best tutors man
@sicfxmusic Жыл бұрын
Noseman Nodes!!
@SK-hj1xh Жыл бұрын
How to create geometry node modeficator or script that solves the problem of the intersection of one geometry with another. So far, the best manual way I do this is through the volume builder and the shrink wrap modifier + smooth the result. It would be very cool to have such a flexible tool that would get in a few clicks and options to get a new shape without crossing objects
@orcunakman Жыл бұрын
Awesome
@petersunna52063 ай бұрын
Great stuff! I'm trying to replace the disc with a text/spline but I can't get it to work properly. Any ideas how to fix this? Thank you!
@stemfourvisualАй бұрын
Maybe because those are splines, and it needs Geometry - so you'd have to extrude or sweep the text/spline, then probably put that in a Connect Object, and use that in place of the disc.
@petersunna5206Ай бұрын
@@stemfourvisual Thank you!
@TheDannycoyne8 ай бұрын
Right from the start, I'm stuck 😥. Totally new to C4D, but has 'Object Group' been removed from the latest version or is this not available in C4D Lite?
@konstantintwardzik519 Жыл бұрын
Is there a way to have the Connect functionality already build inside the scene nodes? Trying to do a stitches generator and I want to give out a spline, which then can be rendered with the curve settings in the RS Object Tab. But I cant get it work so the curve tab showing up from operator group, but its showing up if you put the operator group into a connect Object.
@igis92PL Жыл бұрын
Is it possible to pack different shapes together and control their rotation? I managed to stack few different ellipses but not sure how to treat these as separates that do not overlap
@endlesslovingmovement Жыл бұрын
Is there a way to define that all objects distributed on the surface are not overlapping the surface? Right now all the circles/spheres are going beyond the edge of the disc.
@danielschmid8530 Жыл бұрын
1:42 is the part where he explains how to add a port with a nested Geometry port. Every couple months I come back to this spot so I better make this timestamp for myself.
@subframestudio Жыл бұрын
Great tutorial. Would be great get kind of solver node inside scene nodes.
@subframestudio Жыл бұрын
@@blendersarelikevegans actually maxon also added new solvers. Cloth, Rope, Pyro. All gpu.
@noseman Жыл бұрын
@ZEJ ...but did you like my tutorial?
@BrandonLeeSmith Жыл бұрын
is there a way of controlling the spacing on these and also adding softbody dynamics so it grows outward?
@edmungbean Жыл бұрын
Can we have a 3D (volumetric) sphere packer the same way?
@1SubZeero Жыл бұрын
Excellent! How did you come for this?
@Cookofmotion Жыл бұрын
Very good tutorial man!!! Thank you for this!!! How could I do to animate the "POP" of the spheres, how would you recommend me to do it?
@noseman Жыл бұрын
Although it's not real popping, increasing the "Improved Packing" percentage gives the impression of popping.
@Cookofmotion Жыл бұрын
@@noseman Thanks man!!!
@ziyorokhmanov Жыл бұрын
wow
@UON Жыл бұрын
Unfortunately if I render anything with this surface scale blue noise effect, I can't stop the render or all the circles move to different positions when I restart it again. Is there any way to cache this effect to avoid the circles losing their place?
@noseman Жыл бұрын
Did you try "Bake as Alembic"?
@UON Жыл бұрын
@@noseman that's the first thing I tried, it kept crashing c4d and generating huge files as my sample count is 200k. I ended up having to bake it to .orbx which is a bit smarter in how it handles instances. Would like to find a way to fix the behaviour in the node graph itself, but i'm brand new to C4d 2023 (I upgraded from r20 hahaha)
@noseman Жыл бұрын
@@UON Without a project file it's hard to tell what's going on, but even in that case you're using Octane. If you can reproduce the issue with Standard render or Redshift, let me know. Also, I assume you're generating a varied number of circles. Remove any Octane related things and if it still crashes please report it to Maxon Support.
@JMach4217 Жыл бұрын
Is it possible to restrict the scaling to 1 axis? For example....if you were using squares / rectangles instead of spheres / circle splines.....is it possible to have it scale only on the X axis or only the X and Z axis, making them all the same height?
@noseman Жыл бұрын
No. This is a specific algorithm that packs Circles by scaling their radius
@JMach4217 Жыл бұрын
@@noseman Thanks for the quick reply!
@markusg3588 Жыл бұрын
more like this :D
@hoaeto2180 Жыл бұрын
You should start a scene node full course for people who can't understand it like me Too much nodes in the browser don't know how to use it and when Please accept this request
@tvchris Жыл бұрын
This is fantastic. How would you go about, say, adding a random color to each sphere based on a ramp? I was able to assign a color in nodes and then tie that back into redshift but couldn't figure out how to integrate a ramp based on index (or whatever)
@noseman Жыл бұрын
Good question. I am planning some follow-up tutorials on how to expand this setup, use it with MoGraph and more. Showing how to Colorize based on various parameters seems like a nice thing to add...
@legolamll Жыл бұрын
@@noseman Second this! Is it possible to show how to randomize the rotation as well?
@КонстантинКлишин-з3к Жыл бұрын
I'm sorry. Could you please say how did you assign different colors to this group? thank you)
@SupSupa10 Жыл бұрын
Nice. But limitation is that geometry parameter in input only can read pure geometry, not cloner, null ( including geometry ), vdb.... etc.
@UON Жыл бұрын
Put it in a connect object
@rudybertazzo Жыл бұрын
In C4D 2023 there's no "propagate port" option when dragging the ports on the left, only "add new input".
@noseman Жыл бұрын
It should do the same thing.
@serpsystem Жыл бұрын
I want more!!!
@omni_frame Жыл бұрын
interesting. will this break when using non-planar surfaces to scatter on?
@noseman Жыл бұрын
Did you try it? 🙂
@erikjohnson736110 ай бұрын
Thanks for this... I usually try to Avoid the Noids.
@nuncatto Жыл бұрын
The tutorial is amazing, but the amount of clicks in to hidden menus we need to do just to start making the set up really shows how stupid this node system is...
@heraxvot6609 Жыл бұрын
OMG , it's Json Bourne!
@noseman Жыл бұрын
You should see what I can do with a wrapped Newspaper...
@sikliztailbunch Жыл бұрын
funny. It puts out squares where the circles are supposed to be. No matter what i do or often i repeat it. What do i do wrong?
@noseman Жыл бұрын
I have no idea...
@DesmondHolt Жыл бұрын
Use nside instead 👌🏿
@3datonement687 Жыл бұрын
no toggle node type :( in r25
@VladislavBespalko Жыл бұрын
I do right click and dont see button " Toggle the node type ". Help please )
@noseman Жыл бұрын
did you right click at the top of the node? Which version of C4D are you using?
@VladislavBespalko Жыл бұрын
@@noseman r25.113
@noseman Жыл бұрын
@@VladislavBespalko This feature was introduced in 2023. There have been many changes and improvements since R25...
@VladislavBespalko Жыл бұрын
@@noseman ok, thank you
@mobiusstrip1054 Жыл бұрын
We can do this with a solid as well 🤙
@heraxvot6609 Жыл бұрын
This node system is too confusing and illogical. I was so happy when this system was announced in the form of material nodes, and after buying redshift it all died. Physical render is dead, prorender is dead, bodypain is dead, UV editor is still extremely unstable..... So much inconsistent action from maxon. Athanasios thank you for still releasing such tutorials even though it's not a production solution yet. P.S You as the head of the company would bring much more to the users. If you ever create your own software I will be the first customer !
@isabellacolt3014 Жыл бұрын
why I am not gettting toggle name type option?
@noseman Жыл бұрын
because you're using an older version of C4D.
@isabellacolt3014 Жыл бұрын
@@noseman I am using cinema 4d 25
@noseman Жыл бұрын
@@isabellacolt3014 You need C4D 2023 and above
@isabellacolt3014 Жыл бұрын
@@noseman thank you
@Ricardo-de9ju10 ай бұрын
Do you really believe there is someone who can learn this? Maybe someone with super powers, haha.
@DesmondHolt Жыл бұрын
I dropped a textured gem in the setup. Does not apply texture. Now I'm down a rabbit hole 🕳
@Demisart1 Жыл бұрын
Η αλήθεια είναι ότι γκρίνιαξα πολύ για μία τέτοια δυνατότητα... δε μετάνοιωσα καθόλου 😅
@edrevvvv10 ай бұрын
not working
@patrushevcom11 ай бұрын
My Cinema 4D (both 2023.2.2 and 2024.1) constantly crashes at 1:47 when I right click. Does anyone else have the same problem?