Making Lots of Bosses for my Indie Game

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Pontypants

Pontypants

Күн бұрын

Пікірлер: 933
@Pontypants
@Pontypants 2 жыл бұрын
💥 Wishlist Punch A Bunch on STEAM 🥊 👉store.steampowered.com/app/1512590/Punch_A_Bunch/
@mk20445
@mk20445 2 жыл бұрын
You should make it so you get hats or gloves after every boss you beat and the gloves give you different attacks
@niksfishingworld
@niksfishingworld 2 жыл бұрын
Or boxing trousers and hats give you more defence and introduce a coin system to continue this game
@niksfishingworld
@niksfishingworld 2 жыл бұрын
And shop
@thebrunytoons9454
@thebrunytoons9454 2 жыл бұрын
Add cosmetics it would make the game look better
@jameshowlet5597
@jameshowlet5597 2 жыл бұрын
Already did man. =)
@javieraleman3611
@javieraleman3611 2 жыл бұрын
I hope youll be able to put this game on consoles eventually, looks fluid, easy to pick up, with deep mechanics to master, and the most important... really fun!
@Oceans24misson
@Oceans24misson 2 жыл бұрын
yeah
@sentientbob
@sentientbob 2 жыл бұрын
Agreed. I would love this on PlayStation.
@Tae-47
@Tae-47 2 жыл бұрын
if the controls could work on a portable console like the switch that would be awesome. Also the stream deck might be an easy console to put this game on
@NebosvodGonzalez
@NebosvodGonzalez 2 жыл бұрын
Yeah he should be able to its already made for a Console Controller so that shouldn't be too hard. I'm a Game Dev but not for this Game so i can't really Say what will happen.
@TheBessstSlayer
@TheBessstSlayer 2 жыл бұрын
Yeah but what if Xbox trys to buy out him? Then we won't have Bunch A' Bunch PS5
@Bluxyblue
@Bluxyblue 2 жыл бұрын
WOW 2 YEARS ALREADY?! Its truly been a journey and I am glad to have stuck with the game. Keep up the great work man!
@walkcycle5436
@walkcycle5436 2 жыл бұрын
that was my reaction. so crazy right?
@Bluxyblue
@Bluxyblue 2 жыл бұрын
@@walkcycle5436 Yeah!
@billyfrcs08
@billyfrcs08 2 жыл бұрын
Meanwhile me: stuck in 2 months, and start the brand new project🤡
@nemesis8508
@nemesis8508 2 жыл бұрын
Game is looking great. One thing I think would add SO MUCH to the polish and feel of the game is to have unique arenas for each circuit. That would add so much to the feeling of progression imo
@the_RCB_films
@the_RCB_films 2 жыл бұрын
Yeeeaah!!! This.
@zigronconcurso186
@zigronconcurso186 2 жыл бұрын
Good
@MikeG-nz8gt
@MikeG-nz8gt 2 жыл бұрын
Yeah, maybe different lighting in each too.
@mistakesweremade5786
@mistakesweremade5786 2 жыл бұрын
Like in wii punchout
@nadpher
@nadpher 2 жыл бұрын
The eastward soundtrack in the background was a welcome surprise
@editdev
@editdev 2 жыл бұрын
The bosses look great, I love how unique you've made each of their looks and abilities. For the Viking boss, I feel like he should make more noise before he charges at you, like a raging bull kinda snorting and snarling to telegraph the move to the player. Keep it up Ponty!
@maixto_1
@maixto_1 2 жыл бұрын
It’s great to see you working really hard to complete something. It’s always been interesting for me to see indie devs working harder to make games than some AAA companies.
@xgamerzxz
@xgamerzxz 2 жыл бұрын
yea plus when its just you making all the decison its better, in tripple a they have to go thru a chain of people to approve something, and indie devs can focus more on the game while tripple a focuses more on micro transactions it seems.
@jackatk
@jackatk 2 жыл бұрын
4:55 I actually laughed when he did the charge-- its so good! My only suggestion is that when he hits the band on the edge of the ring, he should bounce back and forth , rolling around the ring, until the player knocks him out of it
@cameron7howell
@cameron7howell 2 жыл бұрын
For the monk, to help with the intersections in the short term, you could texture the body the same as the cloth so when it interscts, it is less noticible
@Mampinator
@Mampinator 2 жыл бұрын
This one is edited nicely like the original devlogs! I like it!
@Pontypants
@Pontypants 2 жыл бұрын
Me too :) Thanks for noticing
@HadronCollisionYT
@HadronCollisionYT 2 жыл бұрын
@@Pontypants but I liked editing of previous ones. Also where is the google algorithm juice.
@kitifulnines
@kitifulnines 2 жыл бұрын
this just showed up in my recommended, and I'm super impressed that you managed to get all this done in 2 years! I'm no expert on 3D modelling, but a trick I've seen some modelers use to avoid clothes clipping into the skin, is to erase some of the skin underneath the clothing. I don't know if that'll work based on the physics and whatnot, again, I don't know how 3D modelling works, I've never touched blender in my life, but that's something I see people do for like vrchat models and stuff.
@josephbrandenburg4373
@josephbrandenburg4373 2 жыл бұрын
Blender has the Mask Modifier, specifically for doing that kinda thing in a nondestructive way.
@saultoons
@saultoons 2 жыл бұрын
Forget Kratos and Agent 47... This Punch A Bunch character is a bald protagonist I can actually relate to; wildly waving my arms at every situation that life throws at me. Thanks for sharing Pontypants, love these videos
@MoldyMagnet
@MoldyMagnet 2 жыл бұрын
You could make the body mesh faces invisible where the cloth intersects Love the devlog :)
@karolkapusta3148
@karolkapusta3148 2 жыл бұрын
Man, you're awesome! Just please, don't quit KZbin after releasing the game. Praying for you! 🙏
@dustyfish8
@dustyfish8 2 жыл бұрын
I’m glad to see how determined you are to this game, and how much you have changed your life and have changed mine, good job Ponty, I hope you’re feeling good forever 👍 PS: a thought for your game should maybe be if you hold back the joystick on the rope it will launch them forward a bit and you could potentially make a very big finisher using this, maybe have some jump from the poles on the corners and jump onto the character
@leanngugi
@leanngugi 2 жыл бұрын
It looks really good. The motions are so fluid.
@TheMrBush
@TheMrBush 2 жыл бұрын
I really liked the "production quality" (If thats what it's called) of this devlog. The B-roll and stuff in the beginning was super cool. I can't wait to see what's next!
@Mortomi
@Mortomi 2 жыл бұрын
Some sort of way to dodge the stomp on the sumo guy would put more control in the player’s hand, and would make it feel like their fault if they lose, otherwise people would get angry that they got “spammed by sumo slam”
@retekcorp
@retekcorp 2 жыл бұрын
Love the Eastward OST you put in! And well done on the work done so far!
@gamemakersgear1611
@gamemakersgear1611 2 жыл бұрын
can we respect our swedish fellow,to actually stay motivated,work super hard,and even put the hard work to making videos what a legend..
@JeronimoStilton14
@JeronimoStilton14 2 жыл бұрын
If only the Viking boss pulled out an axe and just chucked it at you
@PoshPennies
@PoshPennies 2 жыл бұрын
so proud ~ keep going, almost there! xoxox
@Cosmik60
@Cosmik60 2 жыл бұрын
Make an irish guy that makes the floor more slippery by spilling beer all over the ring
@ritzyfritzy5318
@ritzyfritzy5318 2 жыл бұрын
Man you are a warrior, Ponty. You had to bring your poor dog to the vet, you became homeless, and yet you never gave up. You still bring amazing videos after all that. Idk about the other people but this deserves a sub from me.
@JamieBHill
@JamieBHill 2 жыл бұрын
Fantastic episode been watching since episode 1 and loved to follow the journey both in and out of the game. Congrats on creating a finish line! Looking forward to the release
@Pontypants
@Pontypants 2 жыл бұрын
Thank you! :)
@isto_inc
@isto_inc 2 жыл бұрын
The final push!!!!! you got this!
@GamesBySaul
@GamesBySaul 2 жыл бұрын
Definitely going to be an emotional one seeing this journey end, but look how far you've come! Seriously go back to devlog 1 and look at this one! Its amazing! Your new workflow is interesting too, I've tried it before and I just can't work to "do this in X weeks" not sure why
@PLAYER42_ready
@PLAYER42_ready 2 жыл бұрын
Man this looks awesome, can’t wait for you to get to 1M subs soon!
@dennismakesgames
@dennismakesgames 2 жыл бұрын
OMG :D I love the munk. Intersecting meshes are a big pain. I suggest trying to remove the inner mesh where you can't see it because of the clothing. Fur looks great ;) Awesome job.
@tblsp
@tblsp 2 жыл бұрын
Eventually, multiplayer would probably be a hard, but great thing to add. I can just imagine it now, streamers and other people 1v1ing each other and tournaments etc
@kikooo9989
@kikooo9989 2 жыл бұрын
damn the bosses look really cool ngl
@olof1
@olof1 2 жыл бұрын
Haven't watched any of these devlogs for many many months now, so I'm watching this one remembering the struggles in the beginning of the series. You're actually doing it mate. Very impressive! Looking forward to following the rest of the series now.
@moncef0147
@moncef0147 2 жыл бұрын
Hi, i think for the monk clothes clipping problem, you should just make the "stomach sphere object segment thing" underneath the clothes invisible.
@genericuser984
@genericuser984 2 жыл бұрын
or shrink it too
@Ayso
@Ayso 2 жыл бұрын
Good Luck on the game, been here for 2 years
@farrukhmuratov5042
@farrukhmuratov5042 2 жыл бұрын
Here are my thoughts: 1. You may make Cookie a bit bigger in terms of the size. That will give another hint to the player that cookie is stronger than Toby 2. I think the viking would look cooler if that "clothing-fur" thing was longer from the back I really like your game and the progress you've made(have been following you since the very beginning). Keep it up and good luck with the release :)
@kkrup5395
@kkrup5395 2 жыл бұрын
Ah yes clothing-fur, as if it wasn't enogh to have them separately. But seriously those are prety tricky subjects, I'm impressed he went out of his way to create such a level of details
@Nova04550
@Nova04550 2 жыл бұрын
Yes but if it was longer like a cape it could take a lot of effort to get the physics right. And thus increasing his scope again.
@Stixel66
@Stixel66 2 жыл бұрын
DUDE !!! My Name is Doug and I am a Indie/Professional Dev outside of Calgary. You made my day with Doug the Thug LOL..
@awesomegamedev
@awesomegamedev 2 жыл бұрын
Sumo stun (which stuns you no matter where you are on the plane) is a bad idea. Having played 257 games from the past Brackeys jam and many more games on top of that, one thing I noticed is that typically you want the player to always have control of the situation. Receiving damage because of your low skill as a player - is challenging and engaging. Receiving damage when you had no/little control - is unfair and feels unpleasant. The other way to put it: in a typical arcade game, it should always be possible to complete the game with zero hits. Like "Glass Soul" in Hollow Knight - yes, it's super difficult, but some crazy people do it. Game should make it so that outcome is 98-100% skill dependent. On another note, it would be interesting to see what you are doing for this game marketing-wise. I don't see any marketing to-dos, but marketing is super important.
@robotmaster4515
@robotmaster4515 2 жыл бұрын
I agree. This game does look fun but my favorite aspects of these types of games is whenever I'm 1 hit away from death and I'm playing outta my mind in hopes of clutching out a win. The boss already seems hard and having a move where a hit is guaranteed would ruin so much fun, of course that's what it looks like from the small glimpse we've been shown for all i know this isn't the case and it could easily be avoided. I think giving the player a way to skillfully dodge the stomp move would actually be awesome and add so much fun like maybe if you hit him right as he's about to stomp you could stop the stomp while stunning him and giving you time to hit him. Something like that would reward skillful players while promoting agresive style playing which in my opinion was the game philosophy that punch out used that made me love it. In how the game rewarded you for playing agresive by giving you a thin line to tightrope. If you fell off you would be punished but if you managed to keep that high level of aggressive play while maintaining that patience and waiting for the moment to be aggressive then you would be able to beat the bosses so fast which is what made punch out and super punch out so much fun.
@G2N3A
@G2N3A 2 жыл бұрын
9:05 thanks man, I really needed to hear that, looking forward for the game
@Joerje
@Joerje 2 жыл бұрын
I didn't hear about this since the first devlog, great to be back
@austinmorrison6953
@austinmorrison6953 2 жыл бұрын
The sumo’s extra hilarious when you consider closed fists are illegal in sumo wrestling
@evan_game_dev
@evan_game_dev 2 жыл бұрын
These characters are looking amazing. I love the way the game is just falling together now and looking like a real game. As always, love the content!!
@amikghosh5907
@amikghosh5907 2 жыл бұрын
For the last few days I had not been able to join you in the live streams due to upcomming exams and this devlog really made me happy! Good work Ponty, and hey! The Viking looks EPIK!
@boooofer
@boooofer 2 жыл бұрын
Hey pontypants. For the sumo boss i have an idea for an attack. It could be like the viking, Where he runs towards you. But instead of hitting with the head, it would be him hitting you with his stomache. And his run would kinda look like the Fall Guys run, but like… kind of heavy too. That’s it, i hope you will find this useful.
@NULL-lt8qg
@NULL-lt8qg 2 жыл бұрын
I like that sumo boss level, where punching the stomach area is ineffective I think draining our stamina(a bit more, a lot maybe?)on performing such a punch would add something more, too? Just came to ky mind, but never thought of that ineffective punch tho, great work! EPIK work!
@CosmicComputer
@CosmicComputer 2 жыл бұрын
Man I sincerely hope you keep doing game devs and devlogs. With everything you know now, you’re next project just seems like it’d be amazing given how awesome PaB is already!
@YtFroggy
@YtFroggy 2 жыл бұрын
Been a part of the series since the dev log 3 or 4 I think I am really glad to see it's completion.... Good work man keep it up
@marshmellow3423
@marshmellow3423 2 жыл бұрын
Having watched a couple of sumo tournaments and stuff, I can say that the sumo boss’s skill is rather accurate. Using those wide open arm movements is a very good way to characterized the openhanded thrusts or slaps you’ll see in the sport. Really cool stuff!
@lukakvlogs1478
@lukakvlogs1478 2 жыл бұрын
I like how the same day he posted this it ended upp snowing across Sweden for like 18h straight
@EinsamPibroch278
@EinsamPibroch278 2 жыл бұрын
The Monk's Mala Beads look awesome.
@Sygma_Kyle
@Sygma_Kyle 2 жыл бұрын
I've been watching your progress for the past 2 years and it is truly inspiring. One thing I love about your game is that it looks polished (compared to other indie games) and all systems and physics work so well. Can't wait to play the finished game :D
@NepoGamer
@NepoGamer 2 жыл бұрын
The stomp animation looks great! in general the visuals look awesome
@nigestaseged7510
@nigestaseged7510 2 жыл бұрын
This has got to be one of the most entertaining dev logs on KZbin!
@mesolagic
@mesolagic 2 жыл бұрын
Really great devlog man. You've seriously been cranking out these bosses and making a ton of progress. Honestly this seems like the most progress made out of your other devlogs! I'm really glad to hear you're seeing the light at the end of the tunnel too. I'm hoping to get to that point myself very soon with my game. Keep up the great work dude!
@commissariorex
@commissariorex 2 жыл бұрын
Thank you for your gamedev videos. You don't have an idea (or probably you do) how helpful and inspiring these are. I can't wait for you to complete the game and release it. Also thanks for introducing me to tools like Milanote. I hope you'll continue with YT after the release and look forward to your new adventures.
@Elim_Animations
@Elim_Animations 2 жыл бұрын
You should make a boss that's made of jello. He could be translucent and every now and then if you hit him your fist gets stuck inside him. And they way they jiggle when they get hit would make it look even better!
@Muurbaa
@Muurbaa 2 жыл бұрын
your game is FIRE not gonna lie
@nftbasel2992
@nftbasel2992 2 жыл бұрын
It's really been a journey since day 1. This is what motivated me to finally finish my game. Thank you dearly.
@alexmckay6387
@alexmckay6387 2 жыл бұрын
i dont even play video games anymore but i will be buying this one as a thank you for the great content over the years. all the best
@puffcap_
@puffcap_ 2 жыл бұрын
Use of the eastward soundtrack is much appreciated. The bosses are looking cool so far as well!
@omerertekin3994
@omerertekin3994 2 жыл бұрын
Oh i missed devlogs sooooo much! Can't wait to play. I loved the bosses btw. Keep going
@ViperG2099
@ViperG2099 2 жыл бұрын
This game is SOOO good. Can’t wait for it to be done! You are doing so well, keep it up!
@jasonnova3077
@jasonnova3077 2 жыл бұрын
This looks really fun. Great idea man! Make sure the music is right for the final product and this will be a banger
@one4millieapp
@one4millieapp 2 жыл бұрын
I have also worked on my app for almost two years! Definitely hard at sometimes so I commend you my friend.
@michael5529
@michael5529 2 жыл бұрын
Really rad, Ponty. I think your progression is very cool. Also on the monk, you really can just drop the torso clothing and I think it would still give you the feeling you're after.
@DavidH_Scott
@DavidH_Scott 2 жыл бұрын
Yo! Punch A Bunch looks awesome! It’s wild that this is your first game. I can’t wait to play it myself once it comes out!
@iShadowDragon
@iShadowDragon 2 жыл бұрын
It's been about a year since I first got to know this channel and you are still developing that game of yours after all these problems. I truly appreciate you man!
@yamasaa
@yamasaa 2 жыл бұрын
Ductape-tier fix for the monk guy: make his belly orange, the same exact orange as the cloth that covers it. That way, when there's clipping, it's way less noticeable ;)
@francisbond5605
@francisbond5605 2 жыл бұрын
If you do a sort of title deffense mode you could give the viking a shout that knocks you on your back or something you could also give the sumo wrestler a belly flop
@master_dev_dorato
@master_dev_dorato 2 жыл бұрын
a slight suggestion for doug the thug, he may benefit from having a extremely basic special attack such as spinning his neck chain to deal damage all around himself
@MarcellXV
@MarcellXV 2 жыл бұрын
this guy knows where to get quality music because epidemic sound is awesome
@andrewpullins8817
@andrewpullins8817 2 жыл бұрын
I feel like the fact that you have the ability to make bosses feel different is a great start and moving on to local multi player is what is best for you. Just slowly work on new bosses when you have time.
@LetsDoItGuy
@LetsDoItGuy 2 жыл бұрын
Hey! Always love seeing the progress on this game! For the clipping on the monks clothes you can just delete the geometry from the original character (the yellow stuff) that is behind the clothes. Maybe leave a bit og geo behind on the edges where the clothes end in case of any stretching but yeah. This helps with saving some memory on character models that can add up down the line and also more omportandly fixes the clipping issue
@pjdidelot552
@pjdidelot552 2 жыл бұрын
I haven't watched one of these devlogs in months, and I must say, this game looks like FIRE!
@energyco4844
@energyco4844 2 жыл бұрын
Thank you for adding my boss idea. I really like it!
@Skeffles
@Skeffles 2 жыл бұрын
Fantastic set of bosses! I can really see how varied they are, I can't wait to see more about the other bosses. Don't worry too much about missing your planned deadlines. I rarely see development plans go to schedule. Just keep at it and you'll find yourself at the release faster than you would if you worry.
@danoodleman7778
@danoodleman7778 2 жыл бұрын
I love the camera work in this devlog
@PiterTraceurFA
@PiterTraceurFA 2 жыл бұрын
Awesome to see all the progress. Little tip - add a lot of windup and telegraphing to attacks that deal a lot of dmg or stun you no matter where you stand (like the sumo guys clap)
@JumboManJr.
@JumboManJr. 2 жыл бұрын
About the monk, since you have already created a physics asset, all you have to do know is create cloth from the skeletal mesh, and that would get rid of the intersections. Adding more realism to the character and solving a problem, two birds with one stone.
@wcrb15
@wcrb15 2 жыл бұрын
Getting to the end. It's crazy to think about, but I'm excited to see it launch!! Good work as always.
@nightwolffba
@nightwolffba 2 жыл бұрын
Looks great, man! The fur is great, congrats. Keep at it, you got this! I know motivation is a fickle thing, and seeing you continuing to work on your dream is awesome. Go go go!
@cupofdirtfordinner
@cupofdirtfordinner 2 жыл бұрын
please keep making games! you are really talented and what you have made thus far is really fun and creative. I would love to see more work from you in the future, I love your punchy (no pun intended) vibe
@BlueAndy_
@BlueAndy_ 2 жыл бұрын
I have to say in my opinion this was the best gamedev yet. I really liked it, keep the great work going. LG Andy
@Lermer07
@Lermer07 2 жыл бұрын
Looks great! Can't believe it's already been a year since I tried the demo. Boxing games are few and far in between. This will be a hit!
@hahathatisfunnybro
@hahathatisfunnybro 2 жыл бұрын
this game genuinly looks so fun im more excited for this than any AAA game in the near future
@upgradr
@upgradr 2 жыл бұрын
I just discovered and binged your whole series today, and now you're one of my favorite gamedev channels! I thought of a couple things that might be good polish if you have the time: If you're going with the whole toy-like feel for the game, you could adjust the camera's depth of field as if you were truly filming miniatures (think the tiny fight scenes in the Ant Man movies) Also, (I'm not sure if you're doing this already,) but you could have the camera zoom in and follow the player that gets KOed during the finisher - since it already goes all slo-mo i'm sure it would look epik. Lastly, maybe allow players to buffer moves during the slo-motion big hits, as it may be a little annoying to have your input canceled if you're trying to follow-up. You might already be doing these, in which case thanks for reading anyways, and good luck finishing the game! It already looks amazing and super fun to play!
@arthurlyngsie8199
@arthurlyngsie8199 2 жыл бұрын
This looks really fun, I am looking forward to playing this when you realease it!
@TheMindOfGregory
@TheMindOfGregory 2 жыл бұрын
Can't wait for this game. Physics fighting games are so under rated.
@oblongdude5312
@oblongdude5312 2 жыл бұрын
After seeing this video appear I knew it was a dev log so yesterday I watched your entire series very cool good luck on your development journey
@heavypootisspencerguy2266
@heavypootisspencerguy2266 2 жыл бұрын
Don’t rush the game, take your time. I’m sure it’ll be amazing :)
@mattfromwiisports6256
@mattfromwiisports6256 2 жыл бұрын
Each video the hype multiplies exponentially
@mmmmmmmmmmm10
@mmmmmmmmmmm10 2 жыл бұрын
Great idea having the unique bosses, 15 is a good number. Sumo is my fav
@virtuous7466
@virtuous7466 2 жыл бұрын
put the ropes to move and make the ragdolls less ragdolly when knocked down and also make a count down timer when someone goes down
@XanderwoodGameDev
@XanderwoodGameDev 2 жыл бұрын
I love how this is coming along.
@DrHippo
@DrHippo 2 жыл бұрын
Great video! I really hope you see this through and relase it! On a side note I would strongly recommend not to add enemy attacks that the player can't avoid, even if you can walk far enough away not to take damage while being stunned, it is going to feel like being punished without having a chance to do anything about it. It could be that he winds up this stun, and during the wind up, the player has a chance to deal enough damage to stun the enemy. There's a couple of dark souls bosses that has this kind of mechanic, a devastating attack that has a windup and you can stun them out of it if you deal enough damage. Just an idea :)
@bukachell
@bukachell 2 жыл бұрын
Hey, an easy solution that I know of for fixing clothing intersections is to simply cull out the parts of the body that aren't visible under the cloth. You can do this either with a texture that has an alpha channel or you can remove any geometry under the clothing, although the approach depends on how the clothing will be used.
@XxDarnDragonxX
@XxDarnDragonxX 2 жыл бұрын
I've seen lots of devlogs and this one is the one i saw most potential
@ZMAC441
@ZMAC441 2 жыл бұрын
For clothes bleeding through, make the skin of the character underneath the clothing the same color and sheen as the clothing, so if it does bleed through it’s not noticeable at all.
@SkelloB
@SkelloB 2 жыл бұрын
I hope you add a continuous gamemode and possibly an audience in background.
@prakesh2904
@prakesh2904 2 жыл бұрын
Wait how has it been 2 years??? this game and you have come such a long way! its incredibly amirable
@HudsonsAverage
@HudsonsAverage 2 жыл бұрын
You should make a thing for the Viking where he pulse out a giant axe that takes up a hole part of the rink you can dodge it. Ya
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