I can't believe it, my favorite map watcher is developing a game. This is amazing. I remember spending hours on scratch, and am now more advanced. Good luck Che... I mean QuestDev!🎉
@charzulu15 күн бұрын
Fellow byond dev here, I was part of the team that created Dragonball Finale, and Millenia. Love to see this, I'm also on my Unreal dev journey and followed the same tuts. Great content dude.
@QuestDev14 күн бұрын
Legend! I was big on Dragon Warrior Mythology, but loved Wildbloods games like Harvest Moon: Trinity Ranch and Scary Game. Best of luck with your Unreal projects!
@Innocree18 күн бұрын
This is so much progress in such a short amount of time, congrats
@SlimeTlme21 күн бұрын
Highly impressed, I’ve been on the game dev journey for a while now and you’re miles ahead of me. I believe I am the tutorial potatoe
@QuestDev21 күн бұрын
The first step to recovery is admitting that you have a problem, you got this!
@MichaelKocha27 күн бұрын
Love seeing more 30+ year old devs out here representing us 90s kids. This project and all the hiccups you're running into reminds me so much of my project when I started out in Unreal. Good luck! Excited to watch your journey unfold. Feel free to reach out if you need any help with Unreal. I love helping beginners. Also didn't forget to back up your project and eventually set up source control!
@QuestDev27 күн бұрын
90s kids unite! Thank you for the kind words and the advice! I very well may reach out :)
@matthewthelen533624 күн бұрын
@@QuestDev that is me... 38 yr old 90s kid... with a degree in medical 3d animation and full asset pipeline creation in maya blender and cinima4d... id rather make games!
@thelionszen335224 күн бұрын
90s kids breaking into the indie scene!
@SnowyLeopardFrom199716 сағат бұрын
From one game dev who is creating a game similar to yours (but in third person) in the unity engine to another, you got this man. Good luck out there, I'm rooting for you! :) For me though, I made my player lose everything he has in his inventory on death, all except his 3 most valuable items. It'll really force them to think about what they want to take, and what to bank
@Tarkusarkusar25 күн бұрын
Once you get around to making a story for the game (which I'm sure is quite far out) you should set it in an alternate universe where Carthage defeats Rome in the Punic Wars. You could call it like, Pre-Finem or something idk. Awesome video and I'm really excited to see more :)
@QuestDev25 күн бұрын
I see what you did there
@LemonCake10124 күн бұрын
Looking forward to seeing the development!
@JFrogy28 күн бұрын
Hell ya dude. Keep it up. Asset packs are a great start and awesome for prototyping. Things like the main character or whatever makes your game unique really shine when they have a personal touch. Just a thought though. No pressure to switch to anything unless you feel the need. Making a character and assets takes a ton of time so I understand. I'll be following along as I do some developing myself. Good luck!
@thepopeofpineapples6275Ай бұрын
I can officially say I am the 2nd subscriber. Can’t wait to be on this journey!
@QuestDevАй бұрын
Cheers dude I appreciate that a lot!
@Tickerwick1327 күн бұрын
I absolutely love this video! Keep up the amazing work! I know how hard it is being a game developer, it takes passion and vision and I can tell you have it sir! I am looking forward to more content from you. I have been thinking about uploading videos like yours for the exact reasons you gave so I am truly inspired by this video and your message! The 90’s kids are breaking the AAA game industry with the solo and indie devs out there making the games we grew up on with our own twist just like a lot of the greats did that inspired us!
@MichoSchmidt28 күн бұрын
Awesome devlog! I am working on a RPG Top down too! It's really fun to see other makes RPG.
@QuestDev28 күн бұрын
Heck yeah bro, best of luck on your project!
@derQuikАй бұрын
I see an Elder Scrolls 6 when I see it! No joke I really looking forward to it!
@Classymarc26 күн бұрын
As a fellow 90's kid and early 30's game dev, I was grinning with happiness throughout this video, hearing all the game dev tutorials from PyroDev and Ali Elzohairy that I am also using, and also the Synty asset pack which is just awesome if you are not an artist yourself. Also nice that we are using similar tutorials and art, but the game I am making is still different. Also to see you made this in a couple of weeks, really gives me confidence that I should also record my dev work, would really like to see what are people think of my work.
@QuestDev26 күн бұрын
@@Classymarc great minds think alike ;) Best of luck to you!
@OmegaFoamy29 күн бұрын
This is a huge inspiration boost, I really appreciate you taking the time to make this devlog. I've been dealing with some stuff that caused doubt in myself in my first official project but seeing how you handled things put a smile on my face. I know it wasn't your intention but your attitude toward the problems you had helped me stop psyching myself out. I'm excited to see progress in the future as you focus on your game!
@QuestDev29 күн бұрын
You got this! Setbacks are just that, setbacks, they aren't show-stoppers. Best of luck with any of your future projects!
@SAN1DON27 күн бұрын
It's incredible to see such a different game to what I'm trying to make whilst we followed similar tutorials. Ali's AI series is incredible. Best of luck on the project! I'll be following the progress
@Silvieson25 күн бұрын
Awesome stuff, certainly going to watch your progress because is also have a vague memory of beyond and some of its games
@PaperGameStudios27 күн бұрын
I love this video! I'm impressed with how much progress you've made given you didn't know how to code. Super impressive!
@juanmendez3290Ай бұрын
Looking pretty nice, other than revamping the UI's; everything looks super neat and I can't wait how you expand upon the main gameplay loop.
@QuestDevАй бұрын
Hey thanks! UI is very much dev art, will make it all pretty in due time :)
@CapCooks29 күн бұрын
Looks great ! For zooming in and out you you can use the "FInterp To" node so that it's smoother. How I'd set it up is that mouse wheel input changes to level of zooming (eg an integer from 0 to 6) and next to that a tick event is constantly playing catch up with your level of zoom (using the Finterp To node) so that it feels smooth and not as staggered between zoom levels :^-) Love the art style and subbed, good luck !
@QuestDev29 күн бұрын
@@CapCooks I’ll have a look, thank you!
@saisawant122826 күн бұрын
that's really cool. You just motivated me to solve bunch of leet code question.
@callme7170Ай бұрын
My man is cooking with this one, and i LOVE IT!
@lunardbay25 күн бұрын
Bro that was so awesome to watch! I am a begginer as well and it is so inspiring to see others make progress as well! Thank you for sharing!
@Herdetzy27 күн бұрын
This is the definition of explaining how to learn game dev in the correct way! Good work! Looking forward to the next video
@zack3246127 күн бұрын
I can't wait for more! Im also a new dev and I just love seeing other people learning the engine, gets me fired up!
@botocollin27 күн бұрын
3 weeks is insane. Good work man. Synty is the best.
@devlober28 күн бұрын
I’ve been canceling game dev projects left and right for a few years now, and I must say I’m impressed by your tenaciousness to just keep pushing through. Very interesting dev log series, will be sure to follow the progress :)!
@QuestDev28 күн бұрын
What helps me is creating small goals on a Trello and pushing through them one at a time. When I get bored or frustrated with one, I change tasks and return to the other one later when I have motivation for it
@devlober28 күн бұрын
@@QuestDev good idea. For the longest time I planned my projects in detail, but I could easily spend hours just planning and never got anywhere with the actual development. Nowadays I still plan, but in chunks. I write down what I want in the game, and I break it down when I come closer to actually developing that thing. Works a lot better :) anyway, keep up the good work!
@TheShinyShrimp27 күн бұрын
@@QuestDev dude i have a better asset pack for u its way better if u wana know more ask me
@Animator_dude127 күн бұрын
I live this project can’t wait for full release!
@Lord_Lambert25 күн бұрын
Good luck with your game man :)
@sirquackthe1st21 күн бұрын
Finally, a non-open world indie game! Looks fantastic!
@paluxyl.868220 күн бұрын
Why do you think that at the end it will not become an open world game ? For example, if someone makes an ARPG on an island that got just the size of 2 miles x 2 miles, and you are able to walk on the whole island .. it's an open world game too.
@doomchromee864816 күн бұрын
There are very many non open world indie games
@sirquackthe1st16 күн бұрын
@@doomchromee8648 Well yeah, but everyone on youtube for devlogs is "MAKING MY *DREAM* OPEN WORLD GAME" and it gets kinda stale
@daarklag4698Ай бұрын
Looks nice can't wait to see how the game progresses
@EdGrace24 күн бұрын
It's looking incredible! The first 5 minutes really did hit me right in the deepest part of my 90s kid heart. Would LOVE to try it out as soon as there's a playable build. Will be keeping an eye on it!
@QuestDev24 күн бұрын
@@EdGrace cheers bro! I will probably get a discord server set up for the project as I progress a bit more
@EdGrace24 күн бұрын
@@QuestDev Count me in!
@Squidfry26 күн бұрын
I like your content hope you continue this series.
@ew243027 күн бұрын
I’m personally looking forward to your progress from now on 🎉
@HyperchargeBrawlStarsАй бұрын
I WILL play this game when it comes out
@Vince-Gamedev18 күн бұрын
Cool progress for someone that is so new to Unreal and game dev. On the ragdoll question at 3:45, I suspect the crazy ragdoll behavior you were seeing is because you didn't disable collision on your sword mesh and have it colliding with the character's skeletal mesh. If you leave a mesh attached to your character's skeletal mesh and it has collision enabled and that collision collides with its parent, it will generally cause some crazy physics stuff to happen when you start simulating physics on the character mesh because you have two objects that are stuck together while simultaneously applying force to each other when you enable physics on the ragdoll.
@QuestDev18 күн бұрын
@@Vince-Gamedev I think you were right! I disabled commission for all weapons in the end, using a sphere collision is much easier
@Vince-Gamedev18 күн бұрын
@@QuestDev Sounds good! And you can still enable physics on the weapon but if it's attached you won't want it colliding with its parent when the parent is simulating physics. If you're dealing with ragdolls you might also want to send the weapons flying when an enemy dies. An easy way to do this is on death, just grab the weapon mesh and do -> detach from component (keep world on all settings) -> set collision enabled (and/or adjust collision as needed) -> Set Simulate physics (simulate to true).
@QuestDev18 күн бұрын
@@Vince-Gamedev oh may be a nice thing to try out! Good call 🤝
@verdantnekomoya7965Ай бұрын
Spontaneously decided to listen to the witches theme from OoT today, so very happy to hear it here lol Very nice video! The youtube algorithm has been trying its hardest to get me to give game development a shot lol
@QuestDevАй бұрын
Ooooooh speaking of how old I am in the video, OoT was FORMATIVE for me Glad you enjoyed the video man :D
@marcinrandallnowakowski854919 күн бұрын
Good Luck, same here, 43yo here almost out of tutorial hell. Stevel Ulibarri tutorials are the best for me.
@QuestDev19 күн бұрын
@@marcinrandallnowakowski8549 I’ll give him a look! Thanks for the info! Best of luck to you brother 🤝
@forgottenzero89724 күн бұрын
your making a dream that i have been wanting and going to collage for true i wish you luck your encouraging me that's for sure
@HonestRogueGames23 күн бұрын
Hi! I'm a 90s kid. Of course I love any game with the tag 'RPG' in the description!
@anothercastle1727 күн бұрын
Looking forward to seeing more devlogs from you :)
@QuestDev27 күн бұрын
Working on it! I'm hoping to have another one up next week :D
@iggydus27 күн бұрын
This is impressive especially for the short time you stated
@Mostafa-pc3vd27 күн бұрын
keep doing content bro! you're really good at this
@mattshu29 күн бұрын
I also feel like you’re me in an alternate timeline that actually follows through with gamedev goals 😂 subbing for more excited to follow your journey
@QuestDev29 күн бұрын
I’m a total amateur, I hope you can learn along the way with me 🤝
@mileman507227 күн бұрын
As a game developer student, I can say that this is pretty impressive for a beginner! Curious how the project will turn out!
@tnt3t27 күн бұрын
They teach game dev in schools there?! 😮
@ArtificialSinger27 күн бұрын
Man, keep it going! we are here to support!
@QuestDev27 күн бұрын
I appreciate it!
@slBrelaz28 күн бұрын
Haha, I'm so glad you didn't pick Beyond as an engine. Sounds like a very good job! And looks loke good progress so far. Have fun while making it 😊 You might want to look into animation blending (particularly directional blending). Playing the running forwards animation while walking sideways/backwards looks a little strange 😊
@QuestDev28 күн бұрын
Oh yeah, I have 8 way directional movement set up already, the focused movement system is looking VERY good. Stay tuned :D
@Skeffles23 күн бұрын
Fantastic starting project! Really great to see how you put it all together. Where is the game going? How are you going to manage the scope?
@QuestDev23 күн бұрын
I definitely intend to keep the scope concise, I know that’s probably the main reason people never end up releasing game that they work on for a long period of time. Once I set up all of the core systems and get Minimum viable product I will get working on content design and expanding the systems that are implemented to make gameplay deeper and more varied
@MTGScrappy26 күн бұрын
as a indie dev my self the best advice I can give you is buy market place assets. There are so many amazing assets that will save you weeks/months, but the best thing is they are so great for learning!
@TheAgamidaex25 күн бұрын
Yo, that's a lot of progress, good job
@bbhoosnse7148Ай бұрын
I am proud to say that I am the 42nd subscriber and hoping this game will be released.
@Aethershark27 күн бұрын
Great video, look forward to the future ones!
@evilmob28 күн бұрын
I love synty assets. Their packages really want me to try and make a game.
@Bitt3rSteel25 күн бұрын
A surprise to be sure, but a welcome one!
@leemclafferty562228 күн бұрын
Oh god, byond. I got my start there too! I played "Naruto Birth of The Legendary Shinobi" by a dev named Goditz ... and it was so impactful that I remember it to this day lol. Good luck on your game!
@QuestDev28 күн бұрын
Bro, I was introduced to castle defense games on Byond. Dragon Warrior Mythology was formative for me as well. Cheers!
@jamesdoanecompositions3 күн бұрын
Looks great! It is great to learn by just playing around and experimenting. I am a composer, working in short films and video games, so let me know if you ever want to collaborate on a game. I look forward to seeing more!
@Arya-86319 күн бұрын
For the right clicked turning thing, you can use the lerp function so your character does not teleport in the direction of the mouse, but instead smoothly look towards it.
@QuestDev9 күн бұрын
Yep! I showed it off in the second dev log. I agree it’s a nice idea :)
@newhighhh25 күн бұрын
Looks great and inspiring
@Reykoil28 күн бұрын
Good Luck!
@Yaso_Nex25 күн бұрын
impressive how you make gamedev seems that easy
@TabooZombie27 күн бұрын
Keep going man thats good work!
@Clydiie27 күн бұрын
this is great for a first game
@alienite_Ай бұрын
cant wait!!
@QuestDevАй бұрын
🫡
@mrzaphkielYTАй бұрын
1:44 as a 90s kid myself this sentence really hurts, thanks. Btw, some feedback, the arrow indicator i think not a good idea, it really easy to lose track of it with the enviroment or maybe the more effect you will add in the future, i think sticking with mouse is better. I come from Unity but the wierd ragdoll might happen because of the collisions and the navmesh is still enabled. I also purchased the synty bundle, looking forward to make games with it. :D Awsome style no matter what the crybabies say about 'asset flip'. Impressive work for 3 weeks but sadly you already experienced the "screw it, im scraping it" part aka selfdoubt. You CAN do it, just take small breaks, maybe work on something else when you experiencing burnout. Your first game not going to be perfect, you need to accept this but you can always remake them in the future with more experience.
@QuestDevАй бұрын
@@mrzaphkielYT yeah I’m not 100% attached to anything in the game. The red arrow would be a placeholder at the very most, so I’ll keep you updated :) Thanks for the kind words! I’m very confident so far. A lot of progress but a LOT more to go
@StudioYarn27 күн бұрын
Looks cool man! Love a good top down synty game, although I’m definitely a little biased 😃
@QuestDev27 күн бұрын
Holy smokes your project looks incredible man! I'm rooting for you! I will be taking some notes, gotta make sure my game looks unique like yours does 🙇♂️
@BartoszDurczak-m8y26 күн бұрын
3 Weeks holy shit great job
@paluxyl.868220 күн бұрын
That proves again Unreal is the best engine for beginners. Great results after just few weeks of months.
@JemGames-Tutorials29 күн бұрын
Very good video!
@Adam-TheLiftedKing27 күн бұрын
Im trying to make a game in pygame but plan to move to unity after I make a coupel games nice to see other people learning right now feels motivating
@nixonscherbarth197427 күн бұрын
Hey, what you developed so far is impressive. Super cool that you went for this journey, definitely stick with this game. A small tip tho, mechanics first. Make your minimum viable product with the minimum amount mechanics to work. Featurecreep happens a lot, where stuff gets added before the actual mechanics of the game. For example, would your game if you would break it down work without an inventory system & character customization? These are nice to have features, not mechanics, your game would work perfectly fine without them. ;) Try to finish your core game loop first. I enjoyed your video, it was very entertaining!
@QuestDev27 күн бұрын
Oh I have an explicit list for an MVP, I just avoid losing interest in one system by jumping around and connecting the dots from different places to keep it interesting for me. Inventory is a core part of the idea as I want tiered loot to aid the player when grinding experience. I have a vision! Thanks for the advice :)
@VRzone-jp2fj29 күн бұрын
the game looks rlly fun.
@itzDrizzyyymanКүн бұрын
Bro im colorblind your green cursor had me dead😂
@juanmanuelcostello95108 күн бұрын
The game you played when you were a kid reminds me a lot of Argentum Online. A game that was a hit in Argentina about 20 years ago. You should check it out
@koles3227 күн бұрын
My man, have never imagined id hear someone mentions byond again. I have spent way way too much time in Naruto GOA. And i must say it was a time well spent. Such a shame it died by natural causes. Id love to play a classic kobata version again.
@QuestDev27 күн бұрын
one of us! one of us! DWMythology was my game, that and Rise of Heroes
@Idoexist._.Ай бұрын
So much win!
@UltraViolentYTАй бұрын
This video should deserve more views than it currently have😅
@QuestDevАй бұрын
Hey I appreciate that! Feel free to share a link to it with your friends if you think they’d enjoy it!
@mattshu29 күн бұрын
Boyyy I remember how life changing DSL was when we got it.
@QuestDev29 күн бұрын
Lmao I miss the dial up tone tbh
@Kingof4pples24 күн бұрын
Good stuff! Be careful about learning too much from Gorka, his practices aren't proper and scalable and you'll be digging yourself a hole to dig out of later on. Good luck on your journey :D
@QuestDev24 күн бұрын
I agree with you, and I mentioned in the video I wasn’t a big fan of the tutorial series direction so I jumped ship :) Thanks for the advice and well wishes!
@artlover28228 күн бұрын
Awesome game QuestDev, looks a bit like Runescape :D
@thelionszen335224 күн бұрын
Great seeing another 90s kid breaking into indie! I'm working on making a more retro ps1 era arpg. more so like square enix hd-2d games
@QuestDev23 күн бұрын
I love that HD2D style, I am super stoked for the eventual release of the Dragon Quest remake! I know Cobra Code on KZbin has some great 2.5D tutorials
@iamjasian24 күн бұрын
I love the character creation! Did you watch a specific tutorial?
@QuestDev24 күн бұрын
@@iamjasian not anything particular, just kinda fumbled through it, but Unreal University has a pretty in-depth one I referenced a lot
@WinclarkYTАй бұрын
Oi man, quick tip / feedback. For the video, change the thumbnail. The main issue is the Synty character. Normal players aren't fans of Synty. It's a common belief that games that have them are typically "Asset Flips". Saying that, my indie game actually uses Synty assets. The way I got around that was simple. I didn't use their characters, and I made sure the environment was custom. Making lighting & post processing changes made it look beautiful and unique.
@QuestDevАй бұрын
I appreciate the feedback! I actually didn’t even know about Synty till I saw their humble bundle sale so I must live under a rock 😂 Best of luck with your game dude! Very exciting stuff.
@WinclarkYTАй бұрын
@QuestDev I love Synty stuff, I intent on using it for any game I make that goes for the low poly esthetic. 100% of the assets in IHML are Synty besides Jeff, the main character. I have no issues with the assets of course, just random people do. I think you have a solid chance of growing a great community just based off your communication skills & editing. Just keep it up man!
@QuestDevАй бұрын
@@WinclarkYT oh yeah I’m a big fan. Will probably snag some more assets as funds come along. And I appreciate the kind words! I have experience on KZbin, so I’m hoping to translate that into some success for this channel as well. Should probably get some branding 😂
@DaloWrld27 күн бұрын
Great video
@shotoutgames882328 күн бұрын
Cool. Synty is cool but make sure you give it your own flavor at some point.
@Ethzz.Ай бұрын
amazing video, you just got a new sub ❤
@QuestDevАй бұрын
@@Ethzz. cheers man glad to have you :)
@lunarwith929 күн бұрын
Gud stuff, keep going
@Nerazmus29 күн бұрын
Alright, I am here too now.
@skull1850028 күн бұрын
I think Critical hits with a melee weapon would be interesting. Also, a skill/stat tree would be interasting.
@QuestDev28 күн бұрын
Certainly, crits will be a thing! Gotta let people have some variety to their builds.
@enginhalac435927 күн бұрын
I am also 90's kids. I have 20+ years experience as a software developer. I started to check things about games and decided to develop game. I work on my game last 6 months. My goal was to create mmorpg game like knight online or world of warcraft. Pretty fun to work on very big project as a single developer without knowing anything related to game engines or 3D models etc. Very exciting to learn all details and apply to the game but sometimes painfull even for experienced programmer. Do not stop to work on this project. I hope you will reach your goal even if it is for fun.
@patrickmoates803028 күн бұрын
Really cool! I'd like to learn more about your camera and movement system. Do you have resources on those?
@QuestDev28 күн бұрын
Sure, starting with the third person template I just set the boom arm to have a longer target length and not inherit the players directions, I then removed the players camera controls. Super simple!
@patrickmoates803027 күн бұрын
@@QuestDev You're right. Super simple. I've been working with the top down template. Perhaps I've asked the wrong question. I was interested in your project zombioid style movement.
@QuestDev27 күн бұрын
Ah! Essentially it’s an event on mouse right click that gets the players rotation, gets the mouse click location via a ray trace, then takes the Z value from those rotations and tells the player to turn to the cursor, and you can add an interp to let it turn smoothly
@patrickmoates803026 күн бұрын
@@QuestDev my guy, thanks for this. You rock!
@Link2edition3 сағат бұрын
How early in development did you start looking at art? I am making a physics puzzle game, also in unreal, also a solo dev. I don't want to waste time on assets before the gameplay is hammered out, but I am about to start playtesting levels, and I am concerned the lack of anything but placeholder art will make those levels needlessly difficult. (like if the player can't tell when there jetpack is on, since it has no graphics yet)
@QuestDevСағат бұрын
I didn't really design any systems past general gameplay till I found art. If it will help push your game forward then it seems the most natural path!
@Old_SealandАй бұрын
You should name that Indie game as Project Caesar.
@QuestDevАй бұрын
@@Old_Sealand wow.
@Old_SealandАй бұрын
@@QuestDev Wow.
@orca136127 күн бұрын
Have any advice or vids for learning blueprints?
@QuestDev27 күн бұрын
My biggest advice is do NOT just follow tutorials, but pause them often, understand WHY they use each blueprint, what inputs/outputs do what, and then move on. A lot of the larger channels tend to just kinda poop out a ton of super simple videos that teach you specific things and utilize like 0 best practices, so I would tell you find a teacher you like and stick to them. Ali Elzoheiry is great, Click.o is also very good!
@orca136127 күн бұрын
@@QuestDev ok thank you, I been on the fence with game engines. Figured unreal would be my best choice since lack of coding knowledge. Just wasn't sure where to start first.
@schmuffderhahn7441Ай бұрын
3:50: Why does the ragdoll fly away? A ragdoll simulates physics. This kind of physics behavior usually appears, if two physics objects overlap. If the sword has a collision, it could be the reason for this. Otherwise the skeleton physics asset might be overlapping itself.
@QuestDevАй бұрын
It ended up being the skeletons physics asset, which was weird considering I was just using the mannequin one
@nixonscherbarth197427 күн бұрын
I was about to type that haha
@Raphael95916 күн бұрын
I can officiate say im a part of under 2k subscribers group
@Ethzz.Ай бұрын
Where did you get the animations from or are they custom made?
@QuestDevАй бұрын
Mixamo or stock unreal engine animations in most cases
@awsmeanthonyАй бұрын
W
@blackshealdgaming304526 күн бұрын
hi man. grate work. i am in love with your work. i am 3d modeler and learning unreal. if you like i can help with making more low poly assets for the game for free,
@tator380527 күн бұрын
smartpoly is pretty good for unreal engine
@QuestDev27 күн бұрын
Oh yeah totally agree! He is very knowledgeable and gives away a LOT of his knowledge for free.
@jsu-oz1fo27 күн бұрын
why not do it in 2D?
@QuestDev27 күн бұрын
Because isometric has swag
@rustycallum42989 күн бұрын
Chewyshoot? Rhadamant?
@QuestDev9 күн бұрын
Hey there ❤️ Chewy here
@rustycallum42989 күн бұрын
@@QuestDev Hi! Love to see you explore new lands of game development. Sorry for the voice mistake, you guys sound pretty similiar :D