Making Tileable Geometry Maps in ZBrush

  Рет қаралды 59,825

FlippedNormals

FlippedNormals

Күн бұрын

Пікірлер: 49
@k0ffa
@k0ffa 5 жыл бұрын
To check your tiling in PS, you can use "filter -> other -> offset" :)
@BernhardvanderhorstArt
@BernhardvanderhorstArt 5 жыл бұрын
There is another excellent brush for rock sculpting, hidden away in the Lightbox: Brushes - Trim - TrimSmoothBorder. It's similar to TrimDynamic but not quite the same. You can create lots of varying sharp angles very quickly. I use that in combination with TrimDynamic and hPolish. Cheers
@Spyro_2076
@Spyro_2076 5 жыл бұрын
This is my go to brush for rocks. Its as if it was made for specifically for rock sculpting :) I also use this for edge wear, it works really well.
@chluaid
@chluaid 3 жыл бұрын
ah, red wax. The Comic Sans of matcaps.
@mpej429
@mpej429 4 жыл бұрын
Very useful, will try asap !
@bernhard.design
@bernhard.design 3 жыл бұрын
Great. Thank you very much, very cool, appreciate it!
@mraffan2167
@mraffan2167 5 жыл бұрын
i was wondering, can you cover sculpting or making something with fur or somewhere in the realm of that, im still learning and im just wondering if in production there is lets say a creature with fur, how do you approach that kind of creature and is there any special process that you need to take. thank you for the video as always btw :D
@happybunnywabbit
@happybunnywabbit 3 жыл бұрын
How is your alpha quality so good? Mine come out looking super blurry even at 2k :/
@justinmyles180
@justinmyles180 5 жыл бұрын
YES glad you made this one, plenty of tutorials do this but yours is so much simpler to understand, I work in the games industry and we use substance designer a lot but if I could do a bit in zbrush it help when importing to designer. Perhaps a nice mix of the programs for a unique workflow.
@madmanmaverick6725
@madmanmaverick6725 3 жыл бұрын
I find it difficult in designer to make those larger shapes the way I want. Ive spent countless hours tweaking parameters. I'd much rather just model it
@michaelllrobson
@michaelllrobson 5 жыл бұрын
very nice tip, thanks!
@musashidanmcgrath
@musashidanmcgrath 5 жыл бұрын
First rule of Zbrush: NEVER use redwax.
@dannyl5771
@dannyl5771 5 жыл бұрын
musashidanmcgrath first rule of artist, use whatever you are confortable with :)
@Texelion3Dprints
@Texelion3Dprints 5 жыл бұрын
Now imagine if Zbrush could sculpt instancied subtools, you could duplicate your stuff and work on one and it would affect the instances too so you'd have a realtime preview of the pattern. Because the problem here is that you have to sculpt each part and THEN place them, and you can't see if there is one particular detail that will be too obvious for the pattern. And if then you want to modify it, you'll have to delete the duplicates and replace them with the updated subtool.
@pedrotenoriomendes
@pedrotenoriomendes 3 жыл бұрын
the array mesh feature solves that problem, if I understood it well. You can sculpt your mesh and see how it tiles at the same time.
@nodesofnature603
@nodesofnature603 5 жыл бұрын
After that Tim Simpson Trim sheet tutorial everyone were looking for how to tile stuff in zbrush, this is helpful! Thank you!
@donovanbaine8842
@donovanbaine8842 5 жыл бұрын
which tutorial u talking about ?
@vismaysinha
@vismaysinha 5 жыл бұрын
@@donovanbaine8842 Polygon Academy
@corsairthedragon
@corsairthedragon 3 жыл бұрын
My geometry tiles perfectly if I use the offset filter. But when I do it the way shown in the video, I get a very thin gap between them. How do I fix this, or is there just a setting somewhere that is messing with the manual tiling?
@joaquinotazu1412
@joaquinotazu1412 4 жыл бұрын
Guys, I've been this methodology for years, but sometimes I get a pixel error that I need to get rid off in Photoshop (with a Spot Healing Brush) not sure if you've find the same issue ever?
@windowsxpeu
@windowsxpeu 3 жыл бұрын
make sure you resize the canvas in photoshop, and not the texture that you exported from zbrush. if you rescale the texture, it looks like photoshop adds that extra pixel row
@Wenedi
@Wenedi 5 жыл бұрын
BEHOLD the true magicans!!!
@fantus69
@fantus69 5 жыл бұрын
Very cool. You mentioned the "stupid way" to check tiling...what's the smart way?
@Spyro_2076
@Spyro_2076 5 жыл бұрын
Filter-->Other-->Offset. Then choose a random value and if there is a seam you will see it.
@darkobakula5190
@darkobakula5190 Жыл бұрын
I use the grid to tile my objects, it's much easier. Basically my object's pivots are aligned to the grid and I can tile much easier and any way I want, the only place where tiling is important really is the edge, rest can be placed anyhow you want, similar to what you would do if you were making a texture in photoshop or substance designer. You don't actually need the pivots to be aligned to the grid as long as the boundary meshes are duplicated and offset by canvas' length, it's just easier to control the spacing between meshes and make sure you have decent texel density and reduce sculpting time. You can either scale the object before or after sculpting to create the insets where mortar will be placed (prefer before because scaling an object after may cause the mesh geometry to glitch out). There's so much you can do if you if you plan and strategize your object and scene management to avoid making too many sculpts and make things go faster.
@davidtaylor8195
@davidtaylor8195 2 жыл бұрын
I did a test project to follow along and the deformation offset worked perfectly. Then I went back to my original project with the sculpted subtools and tried deformation offset and it did not work the same. I had to offset the duplicated subtool 5-6 times and when it finally got to roughly the right place it was not tiling. Very strange. Anyone know why that may be? ?
@Phylraen
@Phylraen 5 жыл бұрын
14:51 That's not procedural at all tho :p
@nikiforoslll
@nikiforoslll 4 жыл бұрын
It must be tho , think about it
@juanksurvivor
@juanksurvivor 3 жыл бұрын
Greetings, excellent video, I have a question, when I want to make the alpha, when I put doc, the image that comes out is of low quality and has jagged edges, how can you fix that?
@DaveUnreally
@DaveUnreally 2 жыл бұрын
Another tip, tiling is easier to spot when the contrast in variation is very high between one object and the surrounding objects. If things are mostly close in size it’s harder to point out the repetition. Super cool technique, I’ll be using it at some point!
@jenn6471
@jenn6471 5 жыл бұрын
Can u guys pls pls pls do a few videos on the steps used for character design, texturing, and props in different software. For instance I make a model in zbrush..how do I switch him up to do the pores in Mari then the jacket in the other program..do I then bounce him back to zbrush to do details..thank you ❤️jenn
@majstorovich
@majstorovich 5 жыл бұрын
you rock ;D
@anonymoususer2634
@anonymoususer2634 2 жыл бұрын
Why isn't planar scaling easier?
@goatlordemon7909
@goatlordemon7909 2 жыл бұрын
is there any way to get the normal map like this?
@satthuphancung
@satthuphancung 4 жыл бұрын
thank you alot, that ve just save my life :x :x
@LiamRylo
@LiamRylo 5 жыл бұрын
A very convenient video. I was after a video for tileable geometry for my character modelling project. What great timing! :D
@MrXBJonte
@MrXBJonte 5 жыл бұрын
Been waiting for a tutorial that goes through this subject step by step, you guys nailed it, thank u!
@TheSairenSA
@TheSairenSA 3 жыл бұрын
Tip: You can also click Deformation rollout > [Repeat to Active] instead of sliding Offset twice.
@TheSairenSA
@TheSairenSA 3 жыл бұрын
Tip: Alternative for corner subtools, place them ON the corners but not intersecting the border of the plane. This way then you don't need to duplicate and offset them for each corner of the plane.
@hocinetazani6364
@hocinetazani6364 2 жыл бұрын
Thanks You
@josh_swanson
@josh_swanson 5 жыл бұрын
Still using ZBrush 2018...
@bastianbrem8362
@bastianbrem8362 5 жыл бұрын
Gosh Zbrush crashes like 5 times when offsetting the meshes.
@dragoneelyuu
@dragoneelyuu 5 жыл бұрын
thankss so much
@fy8798
@fy8798 5 жыл бұрын
Is the best way to create normalmaps from this via the height map -> Photoshop/gimp route? It seems a bit odd.
@izvarzone
@izvarzone 5 жыл бұрын
Bakers like Substance or HandPlane have supersampling and can make 16-bit normal map.
@magenschleim
@magenschleim 4 жыл бұрын
@@izvarzone to bake this in substance would you just export the briks and the background plane seperatly and then bake it to the plane?
@toomanylayers
@toomanylayers 5 жыл бұрын
second guy talking made this video 3 times longer that it should have been lol. can you REMOVE him ?
@litote9
@litote9 5 жыл бұрын
Cut the mindless banter and cut to the chase next time.
@Spyro_2076
@Spyro_2076 5 жыл бұрын
Have you uploaded any free tutorials? No? Okay then.
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