Making your Mozilla Hubs scenes look more cinematic

  Рет қаралды 889

Conor Woodard

Conor Woodard

Күн бұрын

Пікірлер: 30
@ConorW
@ConorW 2 жыл бұрын
@Sage Freeman 's super pro tip: "Add ?envSettingsDebug to the end of your URL for debugging tone mapping in Hubs."
@sagefreeman9257
@sagefreeman9257 2 жыл бұрын
Thanks for the shout out! I learned a bunch of new things from this new video. Usually I just eyeball what looks best for selecting a tone map but did not know the technical differences.
@sagefreeman9257
@sagefreeman9257 2 жыл бұрын
Also, forgot to mention. Add ?envSettingsDebug to the end of your URL for debugging tone mapping in Hubs.
@ConorW
@ConorW 2 жыл бұрын
@@sagefreeman9257 oh NICE! Didn't know about that one, I can't pin this comment because it's a reply but I'll add a new one and pin it.
@clint4137
@clint4137 2 жыл бұрын
Great info as always Conor!!!
@ConorW
@ConorW 2 жыл бұрын
Hey Clint!! Thanks!! Hope you're doing good dude it's been a minute!
@markkuykendall5475
@markkuykendall5475 2 жыл бұрын
Reinhard makes the ambience look a lot like an overcast day would look. Unreal has its tone mapper accessible via a "Post Processing Volume." A volume affects a, well, a volume inside of the level environment. :) I sorta just looked at the tone mapping controls as a way to mess with contrast and color aesthetically. I never thought about it technically and how it relates to the optical physics that inform HDR images and filming and all that. Tks for the cool vid, Conor!
@ConorW
@ConorW 2 жыл бұрын
Ahhh fantastic! Thanks for the insight on Reinhard! Appreciate ya Mark!
@markkuykendall5475
@markkuykendall5475 2 жыл бұрын
@@ConorW Ugh, I see now that I how I wrote my opinion on the Reinhard preset made it sound like I knew what I was talking about. I don't. All I have is an opinion. I don't know who Reinhard was and I don't know what Mozilla was going for when they set up that preset. Sorry Connor, I don't think what I had can qualify as an "Insight." :)
@ConorW
@ConorW 2 жыл бұрын
@@markkuykendall5475 hahaha all good dude! Your opinion is still very appreciated. And I agree with it, it does seem to emulate an overcast environment!
@higheryibes4430
@higheryibes4430 2 жыл бұрын
I came from the "futur" :). so happy to see you doing what u enjoy. I am in that same dilemma now. 28 years old and running. doing graphic design jobs which love. but i sometimes fee like I am not in my full potential but I have a deep interest in animation and metaverse ignites more curiosity in to it.
@ConorW
@ConorW 2 жыл бұрын
Time to start that side hustle buddy! I would take chris's advice and wake up an hour or 2 earlier, explore the field and what work you can do in it before you start the day job. Let me know how I can help!
@higheryibes4430
@higheryibes4430 2 жыл бұрын
@@ConorW thank u for the reply. sure i will let u know. i am a complete noob in 3d industry.
@ConorW
@ConorW 2 жыл бұрын
@@higheryibes4430 I have a discord that helps 3D noobs :) we meet on wednesday evenings at 6pm PST. You should swing by to say hello and see if I am able to point you in the right direction. The link is in the description.
@higheryibes4430
@higheryibes4430 2 жыл бұрын
@@ConorW okay thank u. I beleive u show up for a reason.
@renzoromana7054
@renzoromana7054 Жыл бұрын
Hey! Really interesting video!. Do you have something talking more about the 8, 16, and 32 bit textures? Would love to hear more from you. Cheers,
@thomasluk4319
@thomasluk4319 2 жыл бұрын
I come acorss baking "Filmic" texture (color+lightmap) for web model. However, I am so confusing which color space should I choice for baking. "Filimic sRGB"? "Linear"?
@ConorW
@ConorW 2 жыл бұрын
If you are baking a separate lightmap you should set it to Linear, 32bit floating point, save it as an .HDR!
@ConorW
@ConorW 2 жыл бұрын
If it's baked into the diffuse map then I think it should be filmic sRGB
@thomasluk4319
@thomasluk4319 2 жыл бұрын
@@ConorW I am using combined bake, the web engine doesn't allow me to upload HDR format. So what is the workflow to save it as jpg/png with denoise
@ConorW
@ConorW 2 жыл бұрын
​@@thomasluk4319 Ah so you're not using mozilla hubs? Because if you are you can use the "import from blender" button to bring in the .glb with the .hdr lightmaps. .hdr won't work through spoke (as of this writing). If you are doing a combined bake, you can save the texture and import it into blender's compositor and use blender's denoise nodes.
@ConorW
@ConorW 2 жыл бұрын
@@thomasluk4319 the result is very what? Haha. But yes it's likely your UVs need to have larger islands with bigger margins so it doesn't denoise across the UV borders
@TWIP259
@TWIP259 2 жыл бұрын
Sweet!!
@sagefreeman9257
@sagefreeman9257 2 жыл бұрын
🔵😂
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