Manor Lords: Let's Build A Historically Accurate GERMAN Village!

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One Proud Bavarian

One Proud Bavarian

Күн бұрын

Today, we're continuing a multi-video journey on which we will be building historically accurate and authentic city designs in Manor lords, a highly anticipated city-building game! I will explain how the game works as I play and explain some historical details as we go!
Manor Lords on Steam: store.steampow...
Manor Lords is a strategy game that allows you to experience the life of a medieval lord. Grow your starting village into a bustling city, manage resources and production chains, and expand your lands through conquest.
Inspired by the art and architecture of late 14th century Franconia, Manor Lords prioritizes historical accuracy wherever possible, using it to inform gameplay mechanics and visuals alike. Common medieval tropes are avoided in favor of historical accuracy, in order to make the world feel more authentic, colorful, and believable.
#manorlords

Пікірлер: 359
@OneProudBavarian
@OneProudBavarian 5 ай бұрын
Today, we start building a German settlement in our freshly claimed lands that will eventually grow to be the economic centre of the region! This will be an ever-expanding Angerdorf founded by a Lokator! Subscribe to not miss the next video!
@derpycat9347
@derpycat9347 5 ай бұрын
hello
@johnfetty9356
@johnfetty9356 5 ай бұрын
I appreciate the entertainment and knowledge
@apollomars1678
@apollomars1678 5 ай бұрын
historical, a lot of these plots of areas were in a constant fight with their regional administrator about the rights to divide the area for a brother. This came up, when a growth of population and food production on the same area of already fully used farmland happen followed oblivious with the overpopulation of this area and the attempt of big families to divide themself into the former used old system of a family. It should be highlighted, that in these times the family-father (oldest first born man and owner of property) was more or less the king of the rest of the family, brothers were more or less serfs, who were only allowed to marry with acceptance of the older brother and these oblivious receipts for tensions in a family increased, if the household becomes a 3-4 generation household with only one ruling family line and other younger brother lines of people, who were treated like serfs. The church for example didn't allowed the divide of their "Parzellen". So the younger brother lines had to buy from their own money a new plot from the church. These problems happen a lot around the area of the 30 years war, because prior to it happen a population boom and increase of wealth for farmers by more productivity of their goods. This backstabbed, when the nobles started to use more efficient ways to tax their people (explicit in catholic bavaria) and when the war destroyed the ability for the farmers to remain wealthy. It was a strange time with large areas being depopulated by the war and other areas having A LOT of small plots of property, who were not able to feed these people. They were just attractive, because they were protected or far away from roads => army movements.
@That_guy-s2l
@That_guy-s2l 5 ай бұрын
If you are looking for names for the New town, here are a vew suggestions: "Mühlenberge" after the prominent hill the mil is lokated on "Neunwalde" after the forest, the setlement was founded in "Hain" , the name for a forest, wich was used for religious acts by the non-christian slavic inhabitans of the region. In Saxony there is a town called Großenhain (Former Hain) wich was the location of a monestary back in the middleages. Bevor that, there was a Hain lockaded there.
@michalhajek6135
@michalhajek6135 5 ай бұрын
Wow! Never heard about 'ostsiedlung' till this video..I'm originally from Czech and don't remember them teaching us anything about that (touchy subject I guess, with all the sudetten stuff that happend) all hush hush
@kurtgeraldtomada4451
@kurtgeraldtomada4451 5 ай бұрын
Man... Imagine a Walmart and a 5 morgen spaced parking lot in those pristine fields of mother nature¡!
@Nissan300zx94
@Nissan300zx94 5 ай бұрын
Truly the Manor Lords dream
@rowbot5555
@rowbot5555 5 ай бұрын
Just as god intended
@spencerruston406
@spencerruston406 5 ай бұрын
And a 12 lane highway
@tortepasti2
@tortepasti2 5 ай бұрын
@@rowbot5555 eagle noises?
@Shoegazebasedgenre0.
@Shoegazebasedgenre0. 5 ай бұрын
Hell yeah brother!
@WasatchWind
@WasatchWind 5 ай бұрын
26:39 - "what is a town if not an amalgamation of angry people?" 🤣 Lol that's great
@proudfathervince6835
@proudfathervince6835 5 ай бұрын
Spoken like a true german
@__-bk6mm
@__-bk6mm 5 ай бұрын
His sense of humor is gonna keep me watching for sure!
@JaneXemylixa
@JaneXemylixa 4 ай бұрын
@@proudfathervince6835 I literally wanted to say that word for word!
@DoofkatzeLP
@DoofkatzeLP 5 ай бұрын
In my hometown is a windmill exactly like the one in the game. It is for obvious reasons not longer in use as a mill but was turned in a museum for teaching school children and interested guests of the nearby resaurant. I really like how the game integrated so many accurate details of daily life in the middle ages and didn't make the mistake to be just another "run of the mill" (pun intended) disneyesque carricature of the middle ages you so often see in games in this particular setting. Oh, and I like your game play, your calm talking and describing what you are doing and why. :)
@nawolith3840
@nawolith3840 5 ай бұрын
A wonderfu mix of immersive history lesson and city building!
@noradrenalin8062
@noradrenalin8062 5 ай бұрын
21:08 Collecting Milling Taxes was a right commonly granted to the so called "Lokatoren", lesser noblemen or townsfolk tasked with prospecting land, recruting would-be-settlers from the heartlands of the Empire and leading them eastwards to eventually establish new villages there. In exchange they were granted special priviliges in the villages they established such as building mills and collecting a fee from them. So it fits very well with the lore your town. EDIT: I see he talks about Lokatoren later in the video :D
@datmufn
@datmufn 5 ай бұрын
You are my favorite German!!! Your voice is amazing for commentary/narration❤❤
@ejwest
@ejwest 5 ай бұрын
Best Manor Lords gameplay by far. Keep them coming.
@colbysimpson5936
@colbysimpson5936 5 ай бұрын
Absolutely love this series and the mindset you have playing this game. Keep it up!
@benm5913
@benm5913 5 ай бұрын
I have never seen your channel before and now I need to watch so many videos!
@JuergenGDB
@JuergenGDB 5 ай бұрын
I can't wait for more upgrades as far as the Manor to Castle, or large fortified Estates. more building choices.. but dear lord this game is beautiful with already so much to do and plan.
@alatamore
@alatamore 5 ай бұрын
So on the debate of the settlement of the US west, modern Texas did start out in this way. Steven F Austin contracted with the Mexican government to bring in 500 settlers to a new settlement in the sparsely settled Texas area. Others did the same, and the US population there exploded. Quickly this backfired on Mexico as in less than 20 years the American population in Texas was multiple times higher than the Mexican population, and their independence war broke out. Also, Texas had sizable areas where settlers came directly from Germany and Bohemia. Those areas still hold strong to their roots and are proud of their ancestry.
@Haltzo
@Haltzo 5 ай бұрын
I gotta say this is my first time watching one of your videos and your vocabulary while not being a native English speaker is phenomenal. It was also an interesting watch for me. I don't really know the game but it looks fun and interesting to me, so i'll definately be buying it when it comes out. Ps.: This means you got yourself a like & a sub 😊
@aapjeaaron
@aapjeaaron 5 ай бұрын
40:00 Interesting. Even though I grew up in the low countries. My dad still pays a polder tax. The windmill I grew up around is almost exactly the same as in the game. Interestingly the one still standing today was built in 1693 as they suspect that the one it succeeded was destroyed during the siege of Ostend.
@mrtyanthropocentrist
@mrtyanthropocentrist 4 ай бұрын
Great series and village! I love the look of this game and really think the first major improvement should be the addition of rivers and water related items.
@jacobkonkel6793
@jacobkonkel6793 4 ай бұрын
In America when they were connecting east to west and building the railroads: Workers were promised land deeds located along the railways.
@rinux55
@rinux55 5 ай бұрын
I really enjoy watching your playthroughs with the history lessons included!
@YotoBoto
@YotoBoto 5 ай бұрын
The settlement you made may be called “Hochfelsen” translated as high holders or hills
@tomschmidt3970
@tomschmidt3970 5 ай бұрын
This area behind the trees is very suitable for a Gewerbegebiet to ensure Arbeitsplätze for the citizens of the Landkreis
@sean668
@sean668 5 ай бұрын
In the US we had prospectors who would purchase government land then make a business out of convincing other people to buy plots of it for a profit. A lot of obscure early prospectors have their last surnames immortalized in the names of towns and counties, which today most locals are totally oblivious of. Similar but not entirely the same
@traceyaswanson
@traceyaswanson 5 ай бұрын
This was the case for the town I grew up in in Colorado. A company was established in Ohio to sell plots on a plan and people would buy them for homes and move there sight-unseen. I think this happened layer than all the homesteading that others have mentioned. My town wasn't founded until around 1905.
@sylvanbear7125
@sylvanbear7125 5 ай бұрын
Interesting to learn that Medieval society was more multi-faceted and differentiated than I was taught. ... There were some "locaters," promoters, in my American West, but the process was not as formalized as the Proud Bavarian is describing.
@gromit2478
@gromit2478 5 ай бұрын
Just discovered your channel through this game. I really enjoy the historical explanations you give.
@Non.Nobis.Domine
@Non.Nobis.Domine 5 ай бұрын
Wunderbar! Please keep the content coming buddy.
@MiroslavDrahos
@MiroslavDrahos 4 ай бұрын
2:37 "The Slavs are indeed a good subjects, the stay loyal, they don't have any funny ideas." Me: *laughing in Czech, remembering 1942*
@Jules_Diplopia
@Jules_Diplopia 5 ай бұрын
Those Locators, would logically have become the future Mayors as they held the keys to who could set up what trades etc. They would automatically be important people and wealthy too.
@McKennonBrown
@McKennonBrown 5 ай бұрын
Don't forget to finish adding the secondary homes in the slavic village
@Putti509
@Putti509 5 ай бұрын
I'm curious how the manor lords endgame is. I have not yet seen any videos about it
@RudiRennkamel
@RudiRennkamel 5 ай бұрын
Very enjoyable to watch. Fellow German in this game. Pretty curious of this approach :) Greetings
@xalavon6177
@xalavon6177 5 ай бұрын
Wow was looking at Bellwright, but this game looks interesting too.
@rink7723
@rink7723 5 ай бұрын
Ich lese "one proud bavarian" dachte an bayrisches Let´s play bin dennoch überrascht und werde dich auf youtube weiter verfolgen
@mnkyboy0505
@mnkyboy0505 4 ай бұрын
Ich bin mega verwirrt 😂😂
@rink7723
@rink7723 4 ай бұрын
@@mnkyboy0505 ich dachte das is'n Let's Play auf bayrisch nicht englisch. Weiter verfolgen bezieht sich auf nun ja nicht grad abonnieren, aber den Kanal später wieder zu besuchen.
@CommanderTavos99
@CommanderTavos99 4 ай бұрын
6:00 is where the video starts! =D
@SvikDK
@SvikDK 5 ай бұрын
I look forward to see if these villages even survives. You have way to many fields and houses for the amount of peoble. I wish you good luck, and like the different perspective you have taken :)
@IIIIIIllIlllllIlI
@IIIIIIllIlllllIlI 5 ай бұрын
From what i’ve seen in all of these videos I think there is a bug that is giving you double the money you’re getting from taking the bandit camps not sure if i’m right but i’ve seen it happen everytime you took a camp.
@scornfis640
@scornfis640 5 ай бұрын
The U.S. kind of had your "locaters"... The exception being the land was hostile to settlers, various tribes (Native American Nations and Confederations), large predators, and remote locations hindering settling. I can speak for Texas, we had Texas Rangers to help protect settlers and fight the Comanches that would raid settlements. The rule was you could have land if you surveyed it and reported it to the local magistrates. This created friction and soon the Plains Indians knew to target the cartographers. Then the Texas Rangers were formed to protect them, it was a losing battle until the revolver was invented and then it won the West for the settlers overnight. There was a hate triangle between Natives, European Settlers and Mexicans.
@NaishoTheNeko
@NaishoTheNeko 5 ай бұрын
In the US the west was settled primarily through 2 means. But please keep in mind that the western United States was settled by frontiersmen. Those with an adventuring spirit. First, Manifest Destiny, the idea that from sea to sea will belong to us and was given to us by God. This was a huge motivation for people. Second, Abraham Lincoln enacted the homestead act. Basically, if you move into the wilderness, make it habitable, you will own the land. 160 acres per family. A little over .6 kilometer squared.
@mrkuilko
@mrkuilko 5 ай бұрын
Did I just miss it or has he not placed communal bakeries?
@XRakxXRaknasan
@XRakxXRaknasan 5 ай бұрын
If they add where you can build city walls around your city and keep or lands that would make the game so much better I mean stone walls
@Bottle-OBill
@Bottle-OBill 5 ай бұрын
31:32 ***X-Files Theme***
@williamdowsett3350
@williamdowsett3350 5 ай бұрын
you're luck this game is crazy lol!
@gianp33
@gianp33 5 ай бұрын
one proud bavarian with 88k subs? ok....
@orion-qt6jl
@orion-qt6jl 5 ай бұрын
You only get 4 development points btw chose wisely
@lelafa
@lelafa 5 ай бұрын
"Slavs are good subjects" Here's German talkin' haha
@FuckoffgoogleGetDoxxed
@FuckoffgoogleGetDoxxed 5 ай бұрын
Where are the walls tho? Like honestly a mote and baily was not so far fetched for any era of medieval township. As much as i enjoy watching this game im wondering how the endgame will look like and if without a proper defence layout will feel rather pointless. But maybe thats a hot take.
@hitomisalazar4073
@hitomisalazar4073 5 ай бұрын
Well about the Town Locators in the US... depends. I grew up near the Columbia River Gorge for example. So my knowledge is local to that region's history and might not reflect the whole Manifest Destiny Westward Expansionism. You had in the times of early colonization and settlement of the region basically two competing styles that was happening, and a fascinating history with the locals. On one hand you had both British and Americans that were there on Corporate sponsorships due to the Fur Trade. You'd have people in major cities advertising and rounding up people to make a fortune shagging beaver pelts and all that on the frontier there, as you do. At the same time you had this constant exodus to the region along the Oregon Trail, a long overland route of settlers that were usually... well it took all walks of life. But there were people who basically got famous and promoted various "Guide Books" to the trails and locations for settlements. Some of them were incredibly bad... some were good. But often you'd find groups banding together because they were all sold the same guide book basically with the same promised land of opportunity for Homesteading. Homesteading itself being a result of the American Homesteading Act of 1862 (Yes this was going on during the American Civil War). Which said that anyone could get a free and owned parcel of land with two stipulations. Either they were a US Citizen or intended to become one, and that they do not oppose the United States or aid its Enemies. There's a few other concerns like the homestead had to be unclaimed land of a certain size minimum and demarked by erecting a fence around it, but general gist. So you had this combination of Company Sponsored places like Fort Astoria and Fort Vancouver coming up to handle the Fur Trade. But funny enough the narrative on native relations wasn't QUITE what you might have expected if you listed to general pop culture American History there. The Chinook Tribes in particular where the big dinguses in that region. And they basically established themselves as the exclusive middle man for the European outfits of both British and American held trading posts, forcing other tribes to negotiate through them. Became quite wealthy off that, and they promoted good relations with the Europeans. Chief Comcomly of the Chinook for example is responsible for actually saving the lives of a lot of Americans from Fort Astoria during some hard times. He married his daughters off to the Europeans to ensure good relations, heck his descendants through those marriages has included the first person to teach English in Japan, and the Lybian Ambassador for America. It was less a case of the eventual brutal relocation and murder of tribes there that happened in the wake of American Colonization, but instead this case almost similar to what you're doing with your game here. Establishing big European Settled Cities that expanded out of those early Forts and collections of Homesteaders that settled near by each other (Or later arrivals finding the book's recommended spot was already claimed up and basically settled in place as employees/assistants). While the relatively smaller Native Population naturally shrank back from the expansion as they kept to smaller villages until... they were practically surrounded with nowhere to go but assimilate or get a reservation through the Department of Indian Affairs. But even after that sort of condition, the Corporate Settlement didn't really stop in the region. As the Pacific Northwest was sparsely populated by high in natural resources, various companies would establish their own slave towns more or less. With professional contractors for their companies going out to build these towns out in the middle of nowhere and roads to connect it. Where they basically kept their workers as slaves indebted to the Company Store as they made less wages than what the company was charging them to live there until some legal reforms decades later came down to pike to really squash that. So you did have periods where basically trailblazers would write down maps and guide books and sell them to settlers to lure them in. Sometimes with overblown or just outright fraudulent and incorrect information about the safety of the area, or Native relations in the area, soil quality and natural resources available, etc. You also had companies kind of doing their own song and dance about how "Oh if you go out to this place I can guarantee you'll have a job that pays you 5 dollars a day!" in an era that was unheard of wealth in... only to reveal once they were there "Oh you owe us 17 dollars a day to keep you up here, and can't leave unless your debts are cleared!".
@henarthuri7238
@henarthuri7238 5 ай бұрын
27:23 In the US, we had the Homestead Act of 1862 (among others), which gave incentives to people to settle out West. If you paid a small amount of money, and worked the land yourself for some time, it would be your property for generations. I'm not sure if there were "career city builders", but generally, towns would develop if there was a mine, railroad, or trading post, and the sponsor of that town would be the sponsor of that industry. For example, many people settle in a state and start ranches. One guy, Rancher Joe, happens to pick really good land, and his ranch becomes super successful. Using his excess funds, he builds a mine, builds a trading post, or sponsors a railroad. Many immigrants flock to Joe's ranch to work at the new facility, so Joe builds houses for them. Thus, a town develops, named Joeville or Joestown. That's very quickly summarized, but I hope it helps you with your question.
@TheVillain29
@TheVillain29 5 ай бұрын
Was just about to comment something like this, instead I'll just add that there were even companies in Europe who appealed to Europeans particularly Irish and Germans at least for Texas and promised them land if they moved to the frontier. Many of those people may have only ever seen it once if at all (and a few were even scams) but many created small societies of ethnic Germans here in Texas
@austinquinn476
@austinquinn476 5 ай бұрын
Only thing I would add is that we did have developers/investors/religious communities that would settle an area and invite others to join them. These could be considered "professional city builders". Holland Michigan is an example of this, along with Salt Lake City and Omaha Nebraska.
@andrewhawkins6754
@andrewhawkins6754 5 ай бұрын
The few times a sort of incentive to bring people to an area happened were things like the Oregon Trail and people competing over the routes and resupply forts and such.
@AlphaNumericKey
@AlphaNumericKey 5 ай бұрын
@@TheVillain29 On the subject of those companies, there are places in Ohio where hundreds of Guatemalans were imported in the 50s and 60s to work in local factories. There's now large communities of ethnic Guatemalans who've been born and raised in the most northerly of states that continue to prosper and grow.
@TheVillain29
@TheVillain29 5 ай бұрын
@@AlphaNumericKey that's interesting, I actually didn't know that thank you 👍
@Zondagskind.Gaming
@Zondagskind.Gaming 5 ай бұрын
I am a simple Dutchman, I see windmill, I click like.
@realEpicGold
@realEpicGold 5 ай бұрын
Gekoloniseerd. In dit geval letterlijk het oosten gekoloniseerd.
@TheCivonyBecket
@TheCivonyBecket 5 ай бұрын
I am but a simple knight but I see only a dragon to be slain.
@ManisBani-Ani
@ManisBani-Ani 5 ай бұрын
@@TheCivonyBecket replace dragon with sea and you got a Dutch knight
@TheCivonyBecket
@TheCivonyBecket 5 ай бұрын
@@ManisBani-Ani I prefer my knights spanish 🤣
@ManisBani-Ani
@ManisBani-Ani 5 ай бұрын
@@TheCivonyBecket hahahaha you know the Dutch fought the 80 years war against the Spanish right?
@MrMartinSchou
@MrMartinSchou 5 ай бұрын
One of the neatest ideas I've seen from this game is having the free cam being an avatar. It's such a small thing, but it really puts everything into perspective.
@johnteixeira6405
@johnteixeira6405 5 ай бұрын
I agree, I know it's probably more work what with the models and textures and animations and all that but it really does add a whole lot to the atmosphere of the game.
@tommeakin1732
@tommeakin1732 5 ай бұрын
I don't think I'd really say it's the freecam. I think there is a "normal" freecam as well...? The walk-about (what I think you're talking about) is a cool thing, but sadly, I think it, for many of us, opens the door to us thinking "now, if only I could fight...! Or go inside that building...!" If the collision with fences, buildings, and even the other folk wondering around your town, work, I think I'd be wholly happy with it though.
@hostergaard
@hostergaard 5 ай бұрын
Love the idea of the incompetent locator who loves his community and wants to do his very best for it building it but he just can't figure out how to measure out the lots properly but people don't really mind cause he is such a great guy and he is building a lovely place for everyone.
@cyberrb25
@cyberrb25 5 ай бұрын
Honestly, I thought the reason for the Windmill being on a tripod was similar to a Spanish storage building called "Hórreo": It's elevated in a way that impedes rats and rodents from entering and eating away the production.
@Natediggetydog
@Natediggetydog 5 ай бұрын
Many medieval granaries were built like you say, the whole building sat a foot or two off the ground on stone stilts that mice would have trouble climbing up.
@jamie_d0g978
@jamie_d0g978 3 ай бұрын
Amd stop them from flooding too
@GabrielMarquez16
@GabrielMarquez16 5 ай бұрын
Releasing this game this early for CCs has been a complete torture man, I WANT TO PLAY THIS GAME SO BAD.
@Wiiillllson151
@Wiiillllson151 5 ай бұрын
Honestly I think 2 early. I've almost seen enough that I feel like nothing will surprise me now.
@KarolOfGutovo
@KarolOfGutovo 5 ай бұрын
11 more days 😔
@joedarling5175
@joedarling5175 5 ай бұрын
@Wiiillllson151 I think just getting your hands on it will be an experience itself. We see these dudes play but it'll definitely hit different when u dabble on it.
@purpledevilr7463
@purpledevilr7463 5 ай бұрын
@@Wiiillllson151that’s kinda on you. If you don’t want to be spoiled that much, don’t watch that many videos on it. If you want surprise, don’t watch any of the early release videos.
@Wiiillllson151
@Wiiillllson151 5 ай бұрын
@@purpledevilr7463 OH I have stopped watching most of the content on this. All I'm getting at is that releasing it to content creater so early is likely going to have a negative effect. I wanted the game straight away but after algorithm bombarding me with yterz lining up multiple streams days ahead of doing them and rinsing it so far ahead of releasing it I'm now probably just going to wait. I can imagine it will have the same effect on others as well. I get the need to build up hype but they should of given to them like 3-4 days ahead of release or a week max. Hype was at it's peak 2days ago and had it released then it would of ease sold a million copies. I'm rooting for the game don't get me wrong but imagine this..... You like this person and want to ask them out but your m8 beats you to it and you get the chance to see what they are like. Then your m8s like...Nah they ain't for them and suggest you give it a shot but they just spent the last week parading them around showing you the pros and cons. Now sure yeah You want a turn but for now I've seen enough and you're curiosity has dropped significantly and you will probably wait for now. PC players are fickle people and trend chasing consistently so you got to capitalize at the right time.
@haesung2148
@haesung2148 5 ай бұрын
Your village is probably the most authentic out of all the youtubers out there rn.
@firestorm208
@firestorm208 5 ай бұрын
About the instant forest clearing, you could just have your logging camp clear the forest first. Then, not only would it feel more realistic because you have to clear the land, but you also get to harvest the timber for yourself.
@Jont12gte
@Jont12gte 5 ай бұрын
this was what i was about to comment until i found yours. its more beneficial to put a logging camp down and pre-clear an area instead of vanishing an entire forest, loosing the timber, and feeling bad that the game doesnt do something you couldve done your self. At least the way its implemented allows the choice for people that want the fast instant villages or the slow methodical and realism focused players.
@stefankatsarov5806
@stefankatsarov5806 5 ай бұрын
In the medieval times people just burned the forest if they needed the space to be fair. It was mainly done for clearing the space for agraculture, since the wood woud be used for houses if you whant to bild, but if you are short on time it coud do.
@lukeueda-sarson6732
@lukeueda-sarson6732 5 ай бұрын
@@stefankatsarov5806 No, they did not. Burning does nothing to root out well, the roots, and that is what you need to clear in order to plow, and it was all about the plow in this period. Vast stretches of forest were still uncleared beyond the medieval period in many parts of Europe because clearing out land takes such a long time. In the game Ostriv clearing forests takes not years, but decades, or even centuries. Realistic, but it can get quite frustrating!
@Smilemonster1912
@Smilemonster1912 5 ай бұрын
@@stefankatsarov5806 they burned the forest down because it fertilized the ground and made it very fertile.
@PlayerOfGames23
@PlayerOfGames23 5 ай бұрын
@@Smilemonster1912 That is impressive! So burning trees down fertilizes the ground AND makes the ground fertile?
@historyman9436
@historyman9436 5 ай бұрын
And here i was wondering if you were skipping todays video haha, I would honestly appreciate longer videos of this! Its very soothing to have open on the second monitor and watching with the left eye!
@karstenkunneman5219
@karstenkunneman5219 5 ай бұрын
The "Wild West" didn't have locators; instead, the government offered a certain amount of land to homesteaders (that they themselves staked and registered) if they agreed to live and farm on it for a certain tenure. That's how my German ancestors found their way to Nebraska, then to Oklahoma!
@gavenace3667
@gavenace3667 5 ай бұрын
Also to note there were “Boom” towns that settled along railroads or built railroads through them to attract people as well has making outrageous claims like having gold in their hills or rivers to get people to come and work them. Though they were far less efficient than Lukator’s since quite a few of the “Boom” towns quite literally died off…
@HenryLoenwind
@HenryLoenwind 5 ай бұрын
The closest thing to locators would be specialised advertisers that, for a small fee from a town, would advertise them as prime settlement locations to new immigrants in the east.
@eliasholzheimer8085
@eliasholzheimer8085 5 ай бұрын
I honestly love every time he says "Rundling" it rolls off the tongue so nicely
@dogukan127
@dogukan127 5 ай бұрын
YUUUUGE isnt it?
@jaimeromero84
@jaimeromero84 5 ай бұрын
That's not a rolling r, though. Germans don't do that. It's more of a Spanish thing. I love how he changes to german pronunciation in the middle of his talking!
@Illuminat-ve5ue
@Illuminat-ve5ue 5 ай бұрын
@@jaimeromero84 also a prussian thing or in certain german dialects
@Illuminat-ve5ue
@Illuminat-ve5ue 5 ай бұрын
@@jaimeromero84 even in some bavarian words
@cameleopard42
@cameleopard42 5 ай бұрын
@@jaimeromero84 Who said anything about a rolling r?
@thoughtfox12
@thoughtfox12 5 ай бұрын
The music is real medieval music! Taken from the Catalan Llibre Vermell de Montserrat, a text of sacred songs from the monastery of Montserrat in Catalonia. Really exciting.
@fridericusrextard
@fridericusrextard 5 ай бұрын
Jesus Christ be praised thank you so much for this. I knew that I heard that one specific track beforehand but I couldn't remember the exact origin so I listened the Cantigas de Santa Maria up and down just to be disappointed. Now I am FINALLY released. It's "Cuncti simus concanentes" to be specific
@thoughtfox12
@thoughtfox12 5 ай бұрын
@@fridericusrextard That's the one! Fellow Jordi Savall enthusiast?
@anthonywright2447
@anthonywright2447 5 ай бұрын
Man, imagine a bunch of ALDI’s with parking spots for 100 cars in those winding fields.
@MaticTheProto
@MaticTheProto 5 ай бұрын
Oddly specific
@Natediggetydog
@Natediggetydog 5 ай бұрын
Mmm, dollar generals even🤑
@fromgi123
@fromgi123 5 ай бұрын
14:18 you placed the church facing north. The facing is meant to be with the east behind the altar. Check for example the Dom St. Petri in Bautzen for a historical example.
@sebastianrosenheim6196
@sebastianrosenheim6196 5 ай бұрын
Yes the Chor and Heiligtum face the east not the Front.
@massif9680
@massif9680 5 ай бұрын
Ive already checked my home page a couple times today to see if this new episode had dropped already. Loving this series!
@ziza95
@ziza95 5 ай бұрын
This is really nice. Was over 10 years ago that I was last excited for a KZbin lets play. Keep it up :)
@therouge90
@therouge90 5 ай бұрын
Johnny Appleseed is a folktale about a man who went from area to area planting apple trees ahead of settlers and then sold the orchards to the local developing town.
@khaerinaenno
@khaerinaenno 5 ай бұрын
It's not really a folktale; for all we know, Johnny existed, there are records about him, from his birth to his death (and will). Granted, a myth abouut him is a bit wrong in details (he didn't just planting trees ahead of settlers; he was planting nurseries in compact with one or couple locals, and then was selling the trees, not nurseries itself). He left in his estate about 1200 acres in a couple of different states that he owned.
@Renan_PS-zt8lm
@Renan_PS-zt8lm 5 ай бұрын
So they made a whole stand-alone game about the Kingdom Come Deliverance From the Ashes DLC? Great!
@Choosinganameisharddontjudge
@Choosinganameisharddontjudge 5 ай бұрын
Im so impressed with the level of details in the game. When you can stroll around as your ruler, which on its on is already amazing for a city builder, but the quality of it is just insane. It legit gives me flashbacks to strolling around in the villages in the witcher 3.
@biye9060
@biye9060 5 ай бұрын
awesome i like the historical overview really interesting and informative . i also like the slow pace, makes it so immersive and can appreciate the beauty of this game 😀
@HamzaPKR
@HamzaPKR 5 ай бұрын
@13:10 A river being a boundary is actually a very realistic thing to do. Most boundaries historically follow geographic features like mountaints, forests and river. I am hoping that the maps can reflect this more in the future.
@danielefabbro822
@danielefabbro822 5 ай бұрын
This game is so good. Seriously is one of the best city-builder around. The only problem is that you can just build cities belonging to german/nordic culture. I wanted to build my own Venezia but... I think I would have to wait for that. 😅
@knobjockey6882
@knobjockey6882 5 ай бұрын
100% I’d love to build an Italian or Spanish or Portuguese medieval city
@danielefabbro822
@danielefabbro822 5 ай бұрын
@@knobjockey6882 there was so many big cities in the latin countries during medieval period. While Rome dropped its population and became a small town due to invasions and wars, the other cities like Milan, Florence, Ravenna had a rrelatively good period. In the south instead there was islamic occupation. Especially in Sicily. Palermo and Syracuse was some of the big cities around. But they was also receiver of some arab like architecture. So models would necessarely be changed. Venice was a city of itself, a city-state, gothic, so not that different from nordic style, but still Italian Same goes for Spanish, Portuguese cities. As for Greece... It would just be a dream being able to rebuild Constantinople...
@christinacosta4257
@christinacosta4257 4 ай бұрын
I believe that mod support is planned in the future. I imagine a lot of moders passionate about the middle ages will be creating mods that let you change the look of your villages.
@danielefabbro822
@danielefabbro822 4 ай бұрын
@@christinacosta4257 I hope that too. ✌️
@tonig.1546
@tonig.1546 5 ай бұрын
I am absolutely loving the coverage of Manor Lords. I think this game is so incredibly well done and brought to life by its world and NPCs. Truly loving the realistic aesthetic.
@shaunmorrison6448
@shaunmorrison6448 5 ай бұрын
I definitely agree that it's odd how few water courses there are on the map. Certainly here in the UK, settlements were so often built around them, and that doesn't seem to be a feature in the current game.
@sandboxie97
@sandboxie97 5 ай бұрын
the devs confirmed that more water sources are coming in the early access like ponds and small lakes. they are also working on having a map on the coast.
@jacobmartin1100
@jacobmartin1100 5 ай бұрын
Regarding American "locators", others have already commented that it was a lot more decentralized than that. One thing I will add is that by the 1860s, the Government often awarded land to rail companies (like several miles from the track) to help incentivize both the settlement of the Plains and the construction of infrastructure. This massively benefited the rail companies and oftentimes the land sales were the most profitable part of the business compared to being an actual railroad, and was naturally critical to their business model since they could charge the newly arrived settlers for everything; from charging them for being able to load their grain for sale to selling tickets for their mail-order brides to charging shipping fees to Sears whenever they bought something from the catalogue. Naturally, rail companies conducted rather aggressive advertising campaigns to try and drag people West to buy their government-awarded land. You also tended to have an advantage over those who arrived first and bought their land directly from the government since the latter were completely at the mercy of the rail companies, since it was nearly impossible to sell your grain without a nearby station, whereas if you paid more and bought your land from the company you'd have access to one, what little good that did you amidst rapidly depreciating agricultural prices and steep company fees.
@AnthonyMalesys
@AnthonyMalesys 5 ай бұрын
Man, you just earn a new subscriber. This is EXACTLY how to play Manor Lords, historically accurate ! Looking forward to see how it is going to grow !
@karstenkunneman5219
@karstenkunneman5219 5 ай бұрын
How can you possible call it a German village without a Lidl? 0/10 for realism.
@lesterjack5837
@lesterjack5837 5 ай бұрын
Die Klippen mit der Straße erinnern mich etwas an Talmberg :)
@thomasmuller8659
@thomasmuller8659 5 ай бұрын
I was waiting patiently for this one !
@attekinnula4406
@attekinnula4406 5 ай бұрын
We had those turnable windmills (called "toe'd mills", i.e. mills with toes) in Finland still in the 1800's :-D. Some are still standing. :-). The latter technology (called "magpie mills" or "dutch mills" over here) obviously replaced them in many parts but in the deep rural, inland areas and up north the older ones were still being used up to the point when windmills fell into disuse. The latest version ("Mamsell mills", owning to the 'skirt' they had, mamsell being a swedish honorific for unmarried mid-class women, from French 'mademoiselle') was rare, only in the coastal areas.
@jacobmartin1100
@jacobmartin1100 5 ай бұрын
To comment on the one exit/one entrance, low-lying positions, and housing the locals there, those all seem to be characteristics you'd want in a surveilled community which can be easily punished and not easily fortified. Placing the church on high ground near the entrance/exit would allow for tracking mass attendance, perhaps in efforts to track more stubborn pagan-holdover behavior and/or help with general control. Placing the housing on the less valuable, low lying land (more prone to flooding, being swamp, ect) means that you free up safer high ground for settlement and can place archers on heights to rain fire down on the populace if they ever raise rebellion. It just so happens that those characteristics make material concerns less efficient, although that may be initially offset if you're increasing population concentration and overall economic activity, but they will in the long run be poorer and, literally and figuratively, looked down on. As a side note, the way you drew a contrast between the expandable German village and the non-expandable Slavic village points towards an intention of assimilation and facilitating further settlement while keeping the native population more or less stagnant in size, wealth, and prominence, with assimilated individuals or families moving away from the Slavic village with its stagnant design into the German village purposefully designed to draw people and wealth in.
@jacobmartin1100
@jacobmartin1100 5 ай бұрын
There's an interesting historical parallel with the "New Villages" program the British used in Malaya during The Emergency, a hybrid between rural development/design and concentration camps in the literal sense that the goal was to concentrate the rural ethnic Chinese population into easily monitored towns where material needs could be met and they could be prevented from supporting Communist insurgents. I don't know much about how they were constructed per say, but the purpose seems strikingly similar to me; concentrating a population which serves as the basis of support for those who would undermine your rule so that they can be surveilled and controled, while also seeking to meet their material needs in some sense so they don't desire to kill you as much as they otherwise would, with the bonus of getting to tax whatever they would produce compared to their "unproductive" labor they would otherwise be doing beyond the control of whatever powers may be in their original situations.
@dagxson
@dagxson 5 ай бұрын
Video at almost 2am nice
@yellowjay756
@yellowjay756 5 ай бұрын
please keep making videos on this game after this playthrough is done! this series is so good
@larandproductions9126
@larandproductions9126 5 ай бұрын
We had a semi-feudal system in Quebec, french part of Canada, that existed from the french colony up to the late 19th century called ''régime seigneurial''. Basically they where giving plots of lands to attract french settlers (they where not large but very long and designed around rivers so that everyone had access to water and everyone was close to his neighbour) and there was a larger plot for a ''lord'' called ''seigneur'' that was resposible of managing the surrounding lands and building infrastructure. Every farmer then gave a part of his harvest or time (later money) to the lord as a rent. Most of the lords were not part of the nobility, some did, and the lordship could be sold to someone else.
@NightcoreAsheymusic
@NightcoreAsheymusic 5 ай бұрын
I have a suggestion for your retinue, since you can customise them I think it would be very nice if you did them as the same colour as your coat of arms driving the point as your personal guards. Also I love your videos
@robtoe10
@robtoe10 5 ай бұрын
There is a rough (very rough) parallel between the Slavic villages in German areas, and the villages inhabited by Celtic Britons/Welshmen in Anglo-Saxon England. Where they lived distinctly from the Anglo-Saxons, the English would name their town 'Wal-' (visible in Walton, Wallasey etc.) after the local inhabitants. I don't know how it is regarding Germans and Slavs, but the degree of assimilation versus displacement between the Anglo-Saxons and Britons remains highly contested. I'm not sure, however, if the ruling dynasties of Prussia or Saxony ever had ancestors with Slavic names, in the same way that the House of Wessex featured fellers with Anglicised Brythonic names called 'Caedwalla', 'Cerdic' and 'Cenwalh' (the '-walh' part is maybe an overtly ethnic reference).
@johnbob7764
@johnbob7764 4 ай бұрын
We did have those in the US. Especially Texas. Usually the government would give you free land, but in Texas the Mexican government would sell land to an empresario who would then sell it to Anglo settlers.
@zipforth
@zipforth 5 ай бұрын
Loving the playthrough! In the wild west, there weren't really individual locators, but it was instead promoted by US government agencies and supported by expeditions that brought along surveyors. They would provide exact measurements for areas, which the government would use to give out plots of land. Most of the land was either pennies per acre or even free, as a large part of the purpose of settlement was actually to boost the exploitation and legitimacy of US control over the continent. After all, owning half the continent on paper is a lot more shaky than if that land is being worked by your citizens
@anita_2000
@anita_2000 3 ай бұрын
Im estonian so we have a long history of germans, more accurately baltic germans building manors here. They were our “nobility” and the estonians were the peasants. So I really appreciate your historically accurate approach since I learned a lot about these manors and how they were managed in our shared history.
@dmservetus42
@dmservetus42 5 ай бұрын
Is there a reson you aren't trading yet? If you assign families to expoting leather you can actively trade, even if you don't have the regional wealth to set up a trade route for passive trade.
@uselesswatergod1814
@uselesswatergod1814 5 ай бұрын
Something different kinda related to the wild west is often plots of land and areas would be sold/marketed by train companies to poor immigrants out east to take the trains (often extra land that they owned) to new land out west.
@morganmccown5572
@morganmccown5572 5 ай бұрын
27:23 When settling Texas, Mexico had a postition similiar to the locator called an Empresario en.wikipedia.org/wiki/Empresario
@hristinalazarova6871
@hristinalazarova6871 5 ай бұрын
hey just a heads up those advancments you get after you upgrade the level of your settlment, yeah u only get 6 so choose wisley, and they are per region if you didnt know so forthe new region you claimed its gonna have its own advancments, so if there is some specific stuff you wanna do might be best to save them for other regions
@CorwinAlexander
@CorwinAlexander 4 ай бұрын
In Canada we had an equivalent to the locators. Lord Selkirk would be an example.
@SD-O
@SD-O 4 ай бұрын
This round style is found in denmark too, but rather then inhabited with natives it was subjects of the lord
@davidlogan4965
@davidlogan4965 5 ай бұрын
"what is a town if not a connection of angry people?" As someone who works in city council elections, yes.
@JohnSmith-rk7zy
@JohnSmith-rk7zy 5 ай бұрын
We had collective common lands in medieval England too, but the enclosure acts got rid of them.
@nihil-baxter
@nihil-baxter 5 ай бұрын
Accurate recreation of Neukölln. Medieval as it gets... Well done!
@kukuV.3
@kukuV.3 5 ай бұрын
That's it now I'm gonna definitely gonna get this game and spread Germany around the map
@JohnyG29
@JohnyG29 5 ай бұрын
Small thing, they are called GRANaries, not GRAINaries.
@ukaszmorawski70
@ukaszmorawski70 4 ай бұрын
I am a simple slavic people and you are completly histircal mooran , thank you
@barticsebastian3756
@barticsebastian3756 5 ай бұрын
there is a similar looking village like this one in Romania and its called Charlottenburg
@oopsallluke
@oopsallluke 5 ай бұрын
Jsyk it’s granary not grainary. Enjoying the play-through!
@Asgar1205
@Asgar1205 5 ай бұрын
This really is the best Manor Lords playthrough currently on youtube. So much fun to watch and gives me so many inspirations for building villages as soon as the game releases :) Next week can't come fast enough ;)
@kop1807
@kop1807 5 ай бұрын
Thank you
@saxon1362
@saxon1362 4 ай бұрын
Erinnere mich wunderbar an Heimatkunde in der 4. Klasse. Angerdorf, Almende und besonders die drehbare Windmühle... 😂😂😂
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