docs.google.com/spreadsheets/d/14MNSHfAMONP_gQxziJ97-emSZR3v4Dao4etqo9Torvk/edit?gid=690091687#gid=690091687 **Special thank you to Chuckw44, PARRY.B, Chilled Sloth
@thefatman198217 күн бұрын
Short and packed with useful information. Efficiency is key. I love it. 😊
@corbankniep528418 күн бұрын
Thanks for the food guide!
@TacticatGaming18 күн бұрын
Glad to help!
@darryllamb857015 күн бұрын
Hey got a question my saw mill stops working I build another one it don’t work I destroy it rebuild it it won’t work I have tried multiple times and games It stops when I get to the second lvl any Ideas
@TacticatGaming14 күн бұрын
Get more ox
@Sparticulous18 күн бұрын
Thank you!
@olnewbie355613 күн бұрын
Very helpful content! Knowing that how they consume items is great. I still have a question ,though, when does the game decide to make a market stall? If food is gathered from the granary first then what is perking "make market stall"?
@TacticatGaming13 күн бұрын
Supply and demand bonus
@p00pies7018 күн бұрын
Wait so.... what happens if you didn't build a market, or no market stalls? Would this effect distribution if villagers are just grabbing from the granary/storage
@TacticatGaming18 күн бұрын
Check out the link for scenarios
@ned_lynch17 күн бұрын
Very nice video, especially pointing out that consumption and supply and demand are different things, there seems to be a lot of misunderstanding of these mechanics. So just to reiterate, if I have 10 families in lvl1 burgage plots I need 10 leather, but if I never added any more families and the burgages stayed at lvl1 those 10 leather would last forever, and everything above that could be sold, right?
@TacticatGaming17 күн бұрын
its reserved per burgage plots now actually - so if you have 10 burgage plots - those 10 are reserved forever and not consumed yes
@KG-111 күн бұрын
Very Helpful. While I understand the reasoning game wise for the priority of consumption going to the granary/storehouse first it seems backward - stall first then granary/storehouse would make more sense. By allowing access to the granary/storehouse second the relief valve for un stocked stalls is fixed, but putting granary/storehouse first is overkill. Similarly from you other video on food spoilage the stall/granary rates seem backward too - stall should spoil faster than granary, not "not at all" by that logic I would go down and buy milk before it spoiled at the supermarket, but when I got it home, just leave it on the counter because it will never spoil assuming it's like a stall. Don't see why food pickup from stalls/granary couldn't work like firewood - animations with firewood on their backs AND a food pouch at the front, or kids carrying baskets of food. A family member can pick up wood & food at the same time. Clothes: by the current rules you should be able to tell the old-timers from the new arrivals - after 3 years the old-timers will be in rags - their initial issue having long since worn out. New people will look pretty fresh. I should think this should be a yearly consumption - just like my union contract yearly boot allowance. Also picked up like wood and food.
@TacticatGaming11 күн бұрын
Yeah the food system surprised me to. I worked with the top alpha testers to get this info - would have taken me weeks to figure out
@KG-111 күн бұрын
@@TacticatGaming I'm just wondering whether you agree with my reasoning for refinement to what they've done. I'm playing one now where I have a clipped corner version of a bender that can put 2 apiaries in the triangular area clipped, got my well in one of those triangles too. What I observed was in year 1 of veggies it was a stunning amount that overflowed the burgage pantry and the granary wasn't picking it up very well. Apples was pretty robust on year 1 as well. Confusing on how the stalls work, watching them even when manned.
@TacticatGaming11 күн бұрын
@@KG-1 I've been noticing the need to have a granary that doesn't do market stalls and just helps move goods around
@KG-111 күн бұрын
@@TacticatGaming so build and disallow stalls then.
@KG-111 күн бұрын
@@TacticatGaming based on what's here I intend to put a formal suggestion to devs on stalls, collection, storage/granaries, clothes. I'd argue too eggs should be 2 per month not 1 to make them worthwhile and to be more accurate - my sister has chickens, less than a half dozen and they pump out a shit ton of eggs - a lot more than 1 a month in game, I'd say. What's going on now is a step forward, but seriously flawed in logic. The food distribution system from stall to human reminds me of the comment I made about Baldur's Gate 3: it's really a 27th Century version of Westworld - fast travel, pocket universes/zero point reactors on your person and personal transporters - sending stuff to camp, the one chest that holds everything - like my 600+ crates. Here it's a bio-compatible stomach implant that acts like an insulin doser, only it incorporates a transporter link to the nearest food source. Our peasants are not what they appear - they are in effect cyborg hybrids. It's Medieval World. Thank You Delos Corporation for a fine gaming experience.
@ericswan134218 күн бұрын
My guess is that the only time pantry's will be used for consumption are early game before you have all your markets set up or if you are moving things around. if there is no food in the granary/market stalls after the first few months something major has gone wrong.
@TacticatGaming18 күн бұрын
Yep, that's right.
@Dreadnawesome18 күн бұрын
Thanks for all the concise info! One question because I haven’t played since launch: what is the point of having a food market stall if households prefer the granary anyway? Seems more efficient just to do everything from the granary bc a market stall needs a worker
@TacticatGaming18 күн бұрын
You need them to get approval up for taxes and to upgrade the houses to tier 2/3 - your city will also likely collapse without the food approval bonus
@Dreadnawesome18 күн бұрын
@@TacticatGamingAh ok. So households consuming food from granaries or pantries will not provide approval
@TacticatGaming18 күн бұрын
Nope
@TacticatGaming18 күн бұрын
Approval is based on the availability of goods in the market stall - consumption is a separate mechanic
@brunol927517 күн бұрын
@@TacticatGaming thanks for this video ! It's same for the clothing i guess, if you have 20 family u just need 2 market stall to provide 20 leather + 20 shoes (and 2 stall for the heating) ? I've separated the clothing market from the wood/coal for easier management ^^ but the "eating from granary 1st" looks a bit weird, would'nt be surprise if its revert in a future patch
@adek2317 күн бұрын
Hmm, do we still need to build market? It seems that for food - no, but what about leather and clothes?
@TacticatGaming17 күн бұрын
You need the narket for supply and demand bonus
@adek2312 күн бұрын
@@TacticatGaming ah, yes you are right, thanks 👍
@GoErikTheRed5 күн бұрын
I liked it more when clothing was consumed once per year. Now it feels like the only purpose of flax or sheep is to sell on the market. Hopefully that comes back
@juanmartincaimi55226 сағат бұрын
Hello TactiCat! LOVE you're videos! I have a simple question. Is food consumption per FAMILY or per BURGAGE PLOT? In the past I thought it was per plot but now i'm confused. If I have 1 burgage plot but with the expanded living space (2 families) do they consume 2 food per month or 1?
@TacticatGaming6 сағат бұрын
Per family 1 food a month . So if you have 100 families it will consume equally of all foods - say you have 5 types - 100/5 = 20 of each food consumed - that’s a dumbed down version but it’s accurate enough on how that works
@juanmartincaimi55226 сағат бұрын
@@TacticatGaming Thank you very much for the quick answer! Keep up this amazing work! Much love ♥
@adek2317 күн бұрын
It seems that granary has the highest priority, but food stalls should have highest priority. maybe it will be corrected in the next patch
@GoErikTheRed5 күн бұрын
That’s been the case in previous patches, but apparently people were running into problems where the granary workers couldn’t stock the market stalls fast enough and they were losing happiness. I would have that the new overstocking mechanic would have been enough to fix that, but we’ll have to wait and see
@KG-111 күн бұрын
Is Chilled Sloth just a presence here in this community or does he have a channel/portal of some sort too.
@TacticatGaming11 күн бұрын
Manor lords discord
@KG-111 күн бұрын
@@TacticatGaming Ok. Just figured out why to have market stalls - can't get the approval without them and therefore growth.