An in-depth discussion with Simon Holmedal about creativity and workflow - featuring commercial work crafted for Nike. Simon is a Motion Designer, Technical Director, and 3D Artist at London's ManvsMachine.
Пікірлер: 50
@dsofe48795 жыл бұрын
this guy inspired me to start spending my nights learning Houdini and trying to take my career to the next level. If I ever make it to one of the "big" studios, I'll have Simon to thank.
@raneemFX4 жыл бұрын
Me too ✨
4 жыл бұрын
update on your progress, please?
@dsofe48794 жыл бұрын
@ Houdini skills coming along nicely, but the job market is obviously not great right now. Looks like I'll be sticking with my current gig for a while longer
@kaysentomas77723 жыл бұрын
i dont mean to be so offtopic but does any of you know a tool to get back into an instagram account..? I was stupid forgot the account password. I would appreciate any assistance you can offer me.
@ragibrahman95942 жыл бұрын
what's your current gig? any chance i could do it?
@TheGrrson7 жыл бұрын
Great video. I love hearing Simon discuss his work. Super inspiring! Thanks!!!!
@marvluebke5 жыл бұрын
Thank you for the insight! Was really blown away by these projects
@ericliuzzz6 жыл бұрын
WOW, full of imagination and creativity!
@kraphik3d7 жыл бұрын
outstanding! Cinema 4D + Houdini
@ExacoMvm5 жыл бұрын
When you know Houdini you don't need C4D, ofcourse C4D could be useful for modeling since that's Houdini's weakest point, but on another hand you can also use Blender instead of C4D, it's free and better.
@HiAdrian7 жыл бұрын
Very cool. Thanks for sharing!
@johnlocke34814 жыл бұрын
Well, I absolutely loved this.
@zakirali87214 жыл бұрын
brilliant work, love the details
@MrRipple1233 жыл бұрын
All I can think is how much that fringe must get in his eyes
@grimms99717 жыл бұрын
it's just amazing... I want to learn!!!!!!!!!!
@anthonymcgrath7 жыл бұрын
superb :) Thanks for this :)
@thomashowcroft38082 жыл бұрын
What are the specs of the work stations you use at Man Vs Machine?
@odiagam57555 жыл бұрын
legend / mad man
@Gichanasa7 жыл бұрын
Beatiful work! Is it possible to achieve this level of quality through the GUI interface of Houdini without involving heavy coding?
@domort97 жыл бұрын
A lot of coding can be substituted by VOP nodes, which are container nodes to do sub nodal graphs that expose the same functionalities provided by VEX code. However, being able to write VEXPressions code will really speed up your working velocity and understanding of the systems. There is also python language support for more advanced or pipelines stuff, but it is way slower to process.
@J_Dubois4 жыл бұрын
really want to start doing this kind of thing, I only know some Blender. do you think theres a way to do something similar but more basic in blender?
@MrDirtydoll3 жыл бұрын
The new blender has a geometry node and there are a lot of demos and tutorials on youtube about it. maybe it's not as great as Houdini but it's a good start to blender user
@KalaListe7 жыл бұрын
hi there ! nothing with houdini but still interesting, does anybody know the name of the music at the and of the video ?
@zafr3y5 жыл бұрын
i don't know. but you can use 'Shazam' app to find out the music
@ll-s9495 жыл бұрын
disclosure remix by flume
@ArgoBeats7 жыл бұрын
oh, and the intro is by the same dude
@rendermanpro7 жыл бұрын
very cool!
@Mr_i_o7 жыл бұрын
Creation is chaos !!
@EsaPerkasa6 жыл бұрын
is 1070Ti and i7 6th gen enough to run this beast ?
@maat31786 жыл бұрын
Definitely for most uses
@EsaPerkasa6 жыл бұрын
gonna try the student version :D! thanks
@zafr3y5 жыл бұрын
cpu & gpu are okay. u just need higher memory size. specially for simulation. for beginning 16gb ram will be enough. Houdini recommend 64GB ram for smooth simulation.
@OutOfWards5 жыл бұрын
the clock ticking the the audio background is annoying.
@user-tm4uo9un2z7 жыл бұрын
nice office
7 жыл бұрын
Hey Simon, I know you are reading this!
@nictanghe987 жыл бұрын
SOmeone teach me pleaaase ! :D
@thoughtyness7 жыл бұрын
Same. I want to learn it so badly, but I can't find any resources.
@bestboy0077 жыл бұрын
I heard houdini isn't so good for modeling as maya or modo
@user-yx9xn2ub5f7 жыл бұрын
Its not so much for modelling as it is for creating visual effects or procedural elements. For example, most, if not all big name studios use Houdini to create things like explosions, particle systems and water simulations (RealFlow as well for water). For simple to almost complex shapes, you can model with the node system, and as a result, everything is procedural and duplicate elements can easily be modified or randomised to make things more dynamic and interesting in a scene.
@kasperrubin57546 жыл бұрын
Lynda :)
@kaustik1856 жыл бұрын
Houdini offer very good courses on their website (sidefx), given the complexity and accessibility it of course wont gather as many tutorials by creators on youtube as, say, blender or unity
@aboody0067 жыл бұрын
Got dat Archibald hair do lol
@bestboy0077 жыл бұрын
I heard houdini isn't so good for modeling as maya or modo
@pspd15825 жыл бұрын
Houdini is good for procedural modelling and its quite difficult to model stuff in Houdini compares to Maya, Maxx, Modo, C4d.
@INXIETE9 ай бұрын
4:03 someone who knows how to do this, hit me up. I need someone who can replicate 1:1