Man I used to hate math in school (like most people) but since I started learning Houdini and being able to see what beautiful motion is generated by such a simple calculation it is truly mind blowing and I love every aspect of it now
@notBaf03 жыл бұрын
Huge fan of Simon's work. Let's see more of this guy please :)
@cdeftones3 жыл бұрын
Right there with you. Big fan of Simon's.
@ParticleSkull3 жыл бұрын
Agree!
@borademir72942 жыл бұрын
Quick tip for anyone who wants the particles to move with that velocity field on the sphere. Use a SOP Solver in the popnet under Advect by volumes, go inside. Use Ray node attach first input to DOP Geo and second input to an Object Merge to which is locating the sphere and select Minimum Distance, gives sweet results as well!
@philippwelsing9108 Жыл бұрын
For anyone not being able to see the fog volume but just the bounding box: You can visualize the "vel" volume once it has been created by middle mousing on the node info and left clicking on "vel" - just like visualizing attributes. Hope this helps.
@thehandleiwantedwasntavailableАй бұрын
Thanks for the refresher on creating velocity fields for particle advection! I seem to forget parts of houdini as focus different parts for extended periods!
@jakep8948 Жыл бұрын
you explained how cross product works better than all the math theory videos I watched on it before this. It finally became intuitive for me, thank you!
@KevBinge3 жыл бұрын
OMG, I needed this last week haha! I was like, I need stuff to swirl around points, but math math math and work work work, and I was down to like 15 brain cells... I had the cross product part in my head, but the implementation, not so much. This is awesome, thanks!!!
@ReastArtZ3 жыл бұрын
star guest simon!!!!!
@luigidallariva3 жыл бұрын
Thanx Entagma and SSimon for this. Really clear and logic to understand
@massimobaita71783 жыл бұрын
Thank You very much, Simon! Thank You very much, Entagma!
@TaylorColpitts3 жыл бұрын
Beautiful. As always, I am perpetually thankful for all the work this youtube channel does. It's given me so much confidence within Houdini.. and even more importantly.. has given me a passion for life again. Thank you.
@marcomeeuwse92633 жыл бұрын
Thanks for explaining the dot product again. I had my brain working on this several times but somehow had trouble applying this towards Houdini. You're tutorials are really helping me probably others too. Thanks again!
@spacemonqee56642 жыл бұрын
love this tutorial. what oftentimes falls a little short imo is how to render all that stuff properly, in this case the particles and splines, because in the viewport it looks great but when it comes to rendering, things can fall apart really quick.
@eth3realm3 жыл бұрын
if anyone’s rendering in mantra if the points appear large just do an attribute wrangle on the pop net and set to @pscale = 0.002
@5h1bby2 жыл бұрын
Anyone having trouble with an empty bounding box after setting up the VOP correctly should double check if you changed your normals from vertices to points!
@gouthamvanga5129 Жыл бұрын
Thanks sir
@philiprafferty849 Жыл бұрын
@@gouthamvanga5129 Yes thanks a million, been trying to figure that out for a while this morning
@brentreel9060 Жыл бұрын
Came down here looking for this, tyty. I was using custom geometry, so my brain said "it already has normals! dont need that node" Ends up I do.
@safwatshawky5302 Жыл бұрын
thank you!!!!
@philippwelsing9108 Жыл бұрын
You can visualize the "vel" volume once it has been created by middle mousing on the node info and left clicking on "vel" - just like visualizing attributes. Hope this helps!
@evmlionel3 жыл бұрын
thanks simon! love the guest tutorials
@markhopkins87312 жыл бұрын
Amazing. Thank you
@wasabitear50883 жыл бұрын
This tutorial was awesome! For me, this bridged what I had learned in Steven Knipping's lesson on swirling particles and Peter Claes' lesson on dot product. I've been wondering what is the best method for advecting particles, but still maintain a certain level of control and detail. Looking forward to trying this out. Thank you.
@utubeparpankaj Жыл бұрын
simply Awesome
@kafka78943 жыл бұрын
Hey, if I am not mistaken you were one of headliners on Mouvo Festival in Prague several years ago! Thanks a lot for great tutorial :-]
@mortiz94783 жыл бұрын
gosh, this is just a real treasure...
@Trogleth3 жыл бұрын
SAVE BEFORE 19:30 if your computer is not very stable going from the random colors to the popnet crashed my houdini lol!
@mnymanVFX2 жыл бұрын
This setup is very clever. Fantastic video!
@nghtcaptn94613 жыл бұрын
To the three people who downvoted this, maybe you should stick with Microsoft Paint for your motion design.
@rosemelie3 жыл бұрын
lol so true!
@Davesplaining3 жыл бұрын
buuuuuuurn
@HarryNicNicholas3 жыл бұрын
"five people" :)
@Davesplaining3 жыл бұрын
@@HarryNicNicholas five die-hard particular fans
@feralmode9 ай бұрын
who gives a shit. save your self righteous indignation for something more important
@slavadojdewick63683 жыл бұрын
God bless you man.
@kishorearchitect45492 жыл бұрын
Thanks for wonderful very informative video!! I got it in right time.... Thanks you team!!
@ahmedshakib38832 жыл бұрын
Great tutorial , I am amazed how simple he has made it look.
@Nitram-xw9ei3 жыл бұрын
More of this please. Once again, Entagma, I'm wholly indebted to you guys for my Houdini learning journey. Wonderful, wonderful, wonderful tutorials. Once things pick up again after Covid I'll definitely become a Patreon, no question. Greetz aus Mainz :)
@mhze3 жыл бұрын
I love this kind of tutorials!, that teach how to make a full project could you please make more tutorials like that?
@maxburma75873 жыл бұрын
More Simon pls!!)) Thanks!!
@joelbergfx3 жыл бұрын
Amazing! Thank you!
@_rahulmishra2 жыл бұрын
Very helpfull thankyou
@BigBadroid3 жыл бұрын
This is so helpful! I love these tutorials. Whoever downvoted this, I hope both sides of you pillow are warm at night
@michelkliewer39963 жыл бұрын
Exactly what I Looked for, thank you!
@43SASHOK433 жыл бұрын
Amazing! Thanks a lot. The things you can do with this in depth control. Its crazy!
@joncorv3 жыл бұрын
Love this. Thanks for sharing.
@marc-andreplante61563 жыл бұрын
This is brilliant ! Thank you for this tutorial ! I love it !
@florianbaumann48653 жыл бұрын
great tip! thanks
@juampasa2 жыл бұрын
Amazing!
@jluisroga3 жыл бұрын
Nice!!! Thanks!
@vytasrauckis67033 жыл бұрын
Very well explained!
@JoaquinPeMM3 жыл бұрын
priceless!, really good and simple tutorial!
@chrise.31143 жыл бұрын
Such a beautiful result, and what a clever flexible setup! Thank's so much for the idea!
@jobigoud2 жыл бұрын
Brilliant
@jurifriedlein50893 жыл бұрын
awesome
@risnandarmultimedia52963 жыл бұрын
awesome.. love it
@Glepic3 жыл бұрын
Wonderful tutorial, very helpful!
@el_bardo_vfx3 жыл бұрын
Amazing Tutorial, thanks a lot! :)
@bazuka00003 жыл бұрын
great work mate, ;) keep it coming
@dewhoop3 жыл бұрын
This is beast!
@austin-maddison3 жыл бұрын
Im obsessed
@darmok0723 жыл бұрын
great stuff!
@check999999999993 жыл бұрын
Great !
@JordanFinn-ge7mq Жыл бұрын
Thanks for this is a really cool tutorial. How would one go about exporting the result we have into Maya to be able to render? possibly with the color information we have setup
@floriswildeman1442 жыл бұрын
very good, still helpfull after ayear!
@magneticanimalism74193 жыл бұрын
Astoundingly beautiful, thank you so much and thank you for making great tutorials free to view. The moths in my wallet thank you also.
@alanng25553 жыл бұрын
What a genius~
@vfxskull62083 жыл бұрын
Genius!!
@TheLegendOfTerry2 жыл бұрын
Dope!
@MegaAgiri3 жыл бұрын
This is heavy! my laptop couldnt hang with it when increased the amount to 50 000 :D
@raffaelecapone8373 Жыл бұрын
Hi! Great Tutorial, i hve a stupid question tho, how to change the particles size? i can't find the pop up window anywhere, neither i can't fsolutions online, can you please tell the shortcut u used? thx again for the tutorial!
@servo69 Жыл бұрын
vex conversion of the vop for anyone interested: i@pts = pcopen(1, "P", @P,chf("ff"),10); v@norm = pcfilter(@pts,"N"); v@pos = pcfilter(@pts,"P"); v@dir = normalize(@pos-@P); v@crs = cross(@dir,@norm); v@vel = @crs;
@nikhilghatnekar2 жыл бұрын
Seems to be breaking in the Houdini 19.0 at 3:25 onwards ; If anyone figure out a way, please help! Thankss
@blissbubbles2 жыл бұрын
seems to break in H 19 as I am getting an empty bounding box when selecting vector float in VOP. Any guidance? Others below are asking too.
@Dkatz232 жыл бұрын
running into the same issue...any luck ?
@kamesanskywalker82662 жыл бұрын
I changed P to N in mountain node.
@atetraxx2 жыл бұрын
@@kamesanskywalker8266 The location attribute? id didn't fix it for me.
@philippwelsing9108 Жыл бұрын
You can visualize the "vel" volume once it has been created by middle mousing on the node info and left clicking on "vel" - just like visualizing attributes. Hope this helps!
@emreyaka3553 жыл бұрын
you are a wonder my teacher
@5DNiq Жыл бұрын
Hopefully not dumb question(!): at 4:45 in the vid ... why is the purple arrow (you say the normal of the purple face) defined as being in it's direction, rather than exactly opposite????
@Insomniasirens Жыл бұрын
How do I color the particles using the v attribute? I can create a ramp from attribute with the color node and it works fine in the viewport, but when I try to import the v attrib. to octane render it doesn't work properly.
@lawron24073 жыл бұрын
Hi there, and one more dope Tut featuring dope fx here ! im following the steps, I just got a viewport volume vop display problem, it seems i cant get the voxels shape displaying at all, just got the bbox, ive tried out everything possible in my settings but nothing helps, except the volume slice node technique which is not a proper solution, and as i can see on Simon's work, he gets the volume perfectly displaid, as it s necessary to preview tweakings the right way... any help ? thx a lot by advance, best, L.
@Dkatz232 жыл бұрын
any luck figuring this out ?
@philippwelsing9108 Жыл бұрын
You can visualize the "vel" volume once it has been created by middle mousing on the node info and left clicking on "vel" - just like visualizing attributes. Hope this helps!
@fangnengchen41053 жыл бұрын
can you explain why you use a bound node? thank you
@charlesm8352 жыл бұрын
Seen many comments stuck on vdbactivate 3:28.. I'm stuck too. Something is getting tripped up with H19
@chrisg6364 Жыл бұрын
can i adjust the particle moving speed?
@BongbokCG Жыл бұрын
🔥🔥🔥🔥
@duyngoquoc1133 жыл бұрын
Nice
@ClapClap4Sim Жыл бұрын
Theres no Time parameter in the new moutain node , any way to replicate the effect ?
@Trogleth3 жыл бұрын
Only real question I have is how do I get the render to look like smoke because mine looks like a slime ball which is cool but I do not know if I missed something or messed something up :(
@Horsemen4715 Жыл бұрын
I set the point size to 1 however my particles are still too big in my render veiw not sure what to do here
@spoelstra33 жыл бұрын
How can I increase the velocity the particles move? Mine are moving but very slowly
@XmontyVFXx Жыл бұрын
I am getting this error in the Volume VOP and I am not getting any results from the VOP... ..... Warning Cannot find primitive attribute 'name', binding volume as 'density'.
@poknights93533 жыл бұрын
Can you make a tutorial for vops 1-10 by making a perfect effect like the explosion of fire, water, waves collapse without vex, I see that there are many who need that teaching, especially for those who are new to Houdini
@nextV23 жыл бұрын
since i switch the VDB type to Vector Float, I got an red empty bounding of my defined area. Yes, i set my VDB Activate to Reference. Any Idea?
@ready_set_go3 жыл бұрын
same here
@Dkatz232 жыл бұрын
@@ready_set_go any luck figuring this out in H19?
@ready_set_go2 жыл бұрын
No sorry
@cabeunicolas60693 жыл бұрын
Hey, nice tutorial, can we export this on VDB to blender ? Or how do you export this to blender please ?
@waiinleong37823 жыл бұрын
I don't understand the subraction of the point of the voxel to the point of the point cloud. Can you explain it further with examples please...
@vallerie95539 ай бұрын
Hey do u know why the particle in the render View and in the scene View looks different?
@jonathanduran11693 жыл бұрын
What is the best way to export this into cinema 4d? I tried as alembic but nothing shows up
@everydayfitness30042 жыл бұрын
Awesome. Wonder if that was rendered with Krakao?
@Entagma2 жыл бұрын
It wasn't :) entagma.com/courses/rendering-101/rendering-101-pt-31-guest-tutorial-additive-particle-shading/ Cheers, Mo
@everydayfitness30042 жыл бұрын
@@Entagma Oh awesome! Checking it out. Thanks Mo!
@adamglass25993 жыл бұрын
so what's the vex equivalent of that VolumeVOP node? I find VEX debugging to be like taking a trip 20 years back in time. In a VolumeWrangle at the same place as the VolumeVOP // declare bindings vector @P; vector @vel; vector cloudP; vector cloudN; int handle; handle = pcopen(1, "P", @P, 1.0, 1); while (pcunshaded(handle, "P")) { pcimport(handle, "P", cloudP); pcimport(handle, "N", cloudN); vector voxel_to_geo = normalize(cloudN - @P); vector newv = cross(voxel_to_geo, cloudN); @vel = newv; } pcclose(handle); I think this is close-ish....
@@adamglass2599 can't understand what does normalize(cloudN - @P);
@Trogleth3 жыл бұрын
THIS IS AWESOME but the theory section went way over my head..... also RIP my CPU
@cgspirit1710 ай бұрын
I rendered it out, but it doesn't look like what you rendered, its realy dry and missing those smooth foggy look, how did you do that? from comp? thanks!
@nedteus66863 жыл бұрын
How can i open display options : world? 17:33
@nedteus66863 жыл бұрын
OK, i learn how. With the botton (D)
@aveetti434 күн бұрын
Can anyone help me out with the render settings or how to render this? Mine looks like a corona virus thing :(. I?d love to render out a beautiful swirly particle instead of a virus ;)
@vytasrauckis67033 жыл бұрын
Out of curiosity, what is the particle count and particle separation in the title animation for this tutorial?
@simonfiedler91183 жыл бұрын
If I remember correctly it was something around 5-10 Million Particles. Redshift can render those pretty fast, so it wasn't that heavy.
@savanahharris85313 жыл бұрын
How would I render this out? :3
@S....2 жыл бұрын
Houdini is so.. strange. Like I understand every single thing and why are you doing it, but to do it myself, from the beginning? Remembering all those names, vops, sops, use of floats, vectors etc, the specific options that if you not chose all of it won't work.. I fail to see the logic behind some of the concepts and even if I did some thing, I am unable to do it again after a month..
@atetraxx2 жыл бұрын
This is broken in H19 unfortunately. I think the new mountain node is causing it. Tried many things to fix it with no luck.
@tomyi71132 жыл бұрын
raise Search radius of pcopen node in Volumevop, it should work.
@nilzakindigo3 жыл бұрын
This is the first time I see this program can ik its name? Is it Cinema 4D?
@ahnthinkgood90133 жыл бұрын
This is 'Houdini' bro :)
@GrandeGio953 жыл бұрын
Now I need to do this but on Blender...!
@carbonx95.083 жыл бұрын
Good luck with that...
@requa33143 жыл бұрын
wwwow
@sams_3d_stuff3 жыл бұрын
First!
@northst4r812 Жыл бұрын
CA MARCHE PAS
@berkutovich3 жыл бұрын
Good, if only showed how rendered, would be better. Sorry for my english ))