How Damage Falloff is Calculated

  Рет қаралды 450,929

Marblr

Marblr

Күн бұрын

Пікірлер: 497
@shooshiwhooshi8736
@shooshiwhooshi8736 Жыл бұрын
This felt like a math class but I loved every second of it
@whamham6117
@whamham6117 Жыл бұрын
Are you implying you don’t like math class? -your math teacher in 8th grade
@billrules110
@billrules110 Жыл бұрын
Applied mathematics
@meowcow21
@meowcow21 Жыл бұрын
It's more programming since the math is really simple
@pantuternik
@pantuternik Жыл бұрын
This is what they should do in math class, yes
@mfn1311
@mfn1311 Жыл бұрын
@@meowcow21 true
@juanayala863
@juanayala863 Жыл бұрын
Orisa used to not have fall off either. It was only added if OW 2
@Marblr
@Marblr Жыл бұрын
oh damn. not sure how I missed this. thanks, added to the description.
@MoiraPrime
@MoiraPrime Жыл бұрын
@@Marblr In OW1 the real killer for Orisa's weapon was her spread along with the dumb pattern of her projectiles. Made it hard to hit far off targets even though it didn't have falloff.
@josewolf9884
@josewolf9884 Жыл бұрын
she was the go-to hero when you wanted to shut down turrets and brig
@kasm7870
@kasm7870 Жыл бұрын
*Technically* Reinhardt’s Firestrike also has no falloff, but I’m not sure we’re counting that
@tommyIT
@tommyIT Жыл бұрын
@@kasm7870 his normal weapon doesn't have falloff too xD
@Newslnside
@Newslnside Жыл бұрын
The great thing about Marblr is that in addition to being a great dev with experience from what you can see, he still leaves the bubble of most devs and knows how to explain very clearly each point he is going to explain, without ''internal'' jargon of developer and knows how to communicate with the end user :D by the way, I would love to see an explanation of how the game itself makes it easier for cheaters to appear and how they could mitigate this if the commands were not on the client side and hardware protection
@DatAhsan
@DatAhsan Жыл бұрын
He's a dev?! Of what game(s)!?
@0osk
@0osk Жыл бұрын
@@DatAhsan He's a dev for Marble It Up and used to be the producer for TF2.
@MarvelousButter
@MarvelousButter Жыл бұрын
@@0osk titanfall 2 of team fortress 2?
@0osk
@0osk Жыл бұрын
@@MarvelousButter OG TF2. I love titanfall but Team Fortress 2 is TF2.
@nicholasahrens2756
@nicholasahrens2756 Жыл бұрын
His simplicity should not to be confused with a lack of understanding, he dumbs it down for us
@ClaraBennett
@ClaraBennett Жыл бұрын
8:52 I have been wondering how they animated Sojourn’s backwards slide to have her legs go behind her without breaking her back. Kinda hard to see exactly in-game, but now I know!
@RochRich.
@RochRich. Жыл бұрын
Pause on the frames when she's about to hit the deck
@snewp_e2139
@snewp_e2139 Жыл бұрын
I mean, she IS pretty robotic.
@aguyontheinternet8436
@aguyontheinternet8436 Жыл бұрын
@@snewp_e2139 And, as rochrich showed, made out of rubber
@thinix396
@thinix396 Жыл бұрын
They could’ve just had her lower torso twist backwards 180 degrees since she’s mostly cybernetic
@rever4217
@rever4217 8 ай бұрын
@@RochRich.Bro, that's elastigirl shit right there.
@floopdawooop3633
@floopdawooop3633 Жыл бұрын
Marblr could post a 10 hour video just reading the source code and I’d still watch it
@Static-EN-
@Static-EN- Жыл бұрын
a great voice can sell a video on its own
@joshp3446
@joshp3446 Жыл бұрын
@Marblr, You heard 'em, start reading
@WooYewMing
@WooYewMing 3 ай бұрын
please mark this as partially outdated! orisa's primary fire now has no falloff anymore, and the new character juno has healing fall-off in addition to her damage fall-off.
@jonahkey9313
@jonahkey9313 Жыл бұрын
I’ve noticed something since overwatch 2 actually. For projectile heroes specifically, they don’t shoot from their cameras anymore like they used to, they shoot from their weapon within a very close range and, which then centers to their crosshair shortly after. It’s hard to describe, but it’s especially obvious with Torbjörn’s primary fire, since it has a trail. It shoots from the barrel of his rivet gun and will hit any objects in its path, then once it gets to the center of your screen it goes straight, basically making a turn midair. Just something i thought was interesting.
@bluefake_or_smt
@bluefake_or_smt Жыл бұрын
I can imagine that this is solely the visuals that behave this way. In most games, people shoot from the cameras center, but the shooting trail gets rendered from the weapons barrel towards the point they aim at. This is why if the weapon is behind an object like a wall, you can see how the trail goes through the object. They probably implemented that projectiles visuals quickly go towards where the projectiles hitbox is for visual clarity for enemys who might want to dodge the projectile Edit: Rephrase to make it clearer
@canineatnight6026
@canineatnight6026 4 ай бұрын
Now juno came to the picture, she is the first hero with healing fall off
@Wintercat1
@Wintercat1 Жыл бұрын
The most surprising part about this video was not just learning that Widowmaker's sniper rifle has falloff, but that S1 Sojourn's minimum railgun damage was _almost twice as high_ as Widow's minimum sniper damage. What the heck were they thinking when they made Sojourn?
@Imitationist
@Imitationist Жыл бұрын
Let's nerf gengu since soj is so op! #blizzardlogic
@hierarchyofmood1220
@hierarchyofmood1220 Жыл бұрын
So this proof that soljuorn is broken
@Trevelyan04
@Trevelyan04 Жыл бұрын
They were thinking ‘how can we move more of these s1 battle passes?’
@iheizeus
@iheizeus Жыл бұрын
8:10 "Baptiste is the only support with damage falloff since he's the only one with a hitscan weapon" *Immediately cuts to the other support with a hitscan weapon USING her hitscan weapon* I love these videos lmao
@huntedperson3147
@huntedperson3147 Жыл бұрын
The funny thing is that Ana most probably does have falloff as well, it's just that her impact damage is 0, but she applies a burn status effect for 70 damage over .6s
@Overqualification
@Overqualification Жыл бұрын
Ana does not have hitscan at all. In fact the bullet is quite slow. Edit: I’m half right. It’s hitscan when zoomed in, projectile when not.
@Overqualification
@Overqualification Жыл бұрын
@@huntedperson3147 She doesn’t have falloff since like you said, it just applies a burn effect. It does have a heavy bullet drop though so you shouldn’t be doing it from far.
@justaguy1304
@justaguy1304 Жыл бұрын
The projectile doesn’t do any damage though, so I don’t think it really matters
@realchiknuggets
@realchiknuggets Жыл бұрын
"Baptiste is the only support with a hitscan weapon" - immediately shows Ana
@ArchSchizo
@ArchSchizo Жыл бұрын
Ana's noscope is a projectile, though. I assume he meant Bap was the only support with range falloff.
@realchiknuggets
@realchiknuggets Жыл бұрын
@@ArchSchizo yeah, I just thought the irony was funny
@robert_lemon5942
@robert_lemon5942 Жыл бұрын
the editing here looks really neat, keep it up dude!
@willduncan6909
@willduncan6909 Жыл бұрын
You’re to Overwatch 2 what shounic is to Team Fortress 2. I don’t even play, but the way you explain the inner workings of different mechanics is utterly captivating. Keep it up!
@RamsteinBus
@RamsteinBus Жыл бұрын
There is something so satisfying about learning information like this. I have like no use for it, but its cool. I love your videos
@pacifistminigun3987
@pacifistminigun3987 Жыл бұрын
Ikr!
@dawnieedreams
@dawnieedreams 4 ай бұрын
"there is no healing sources effected by falloff" *juno enters the chat*
@Oddiffyart
@Oddiffyart 10 ай бұрын
7:43 “Tank heroes, on the other hand, do have projectile range falloff” Well that aged well
@Draze_999
@Draze_999 3 ай бұрын
8:19 "There are no healing sources in the entire game that are affected by range-based falloff" did aged well since Juno
@sir_rhubarb
@sir_rhubarb Жыл бұрын
The quality of these videos is by far the best on this platform for any content like this. Absolutely love this
@ranarman5866
@ranarman5866 8 ай бұрын
1:00 nah dude you didn't have do us dirty like that 😭😭😭
@PH0B0PH1L1A
@PH0B0PH1L1A Жыл бұрын
perfect for my break at work, great content!
@GoatZilla
@GoatZilla Жыл бұрын
i feel like you could have made a 1 minute video by just saying it was a step function, but then realized your audience is gamers.
@justwingingit8110
@justwingingit8110 5 ай бұрын
To be fair non programmers probably won’t understand step functions anyways
@Neogears1312
@Neogears1312 Жыл бұрын
0:18 then to 5.5 because blizzard hates commitment.
@georgenikitin3532
@georgenikitin3532 Жыл бұрын
I always find your videos helpful, thank you so much for making me understand something probably won't need it in my life, but thank you!
@cheddartaco
@cheddartaco Жыл бұрын
the way it calculates the percentage of the minimum and maximum damage to deal is really clever, hats off to whoever came up with it
@Sir-J-Raposo
@Sir-J-Raposo Жыл бұрын
Hey, Marblr, have you made a video about Armor changes? The one that the damage reduction decreases as the amount of armor decreases
@Marblr
@Marblr Жыл бұрын
no, but that is a good idea! demonstrating the change visually would be great.
@Bence3
@Bence3 Жыл бұрын
awesome idea dude
@Harevald
@Harevald Жыл бұрын
@@Marblr Also please check out stacking effects. I know that Ramattra block stacks with armor but I don't know how much
@dubby_ow
@dubby_ow Жыл бұрын
@@Harevald his block is a flat 75% dmg reduction, i believe it stays at 75% no matter if you have armor or nano applied, because normally dmg reduction is capped at 50%, there was a bug with doomfist, that lowered his block to 50% if he got nano, because of this rule, but its fixed now
@haniyasu8236
@haniyasu8236 3 ай бұрын
I know this is over a year old now, but _another_ possible source of the bug could be accidentally swapping the max and min falloff distances. Like you said, the game checks if the shot distance is less than the min, and then sets the damage to max if it is. Well, if the distance _intended_ to be the max is instead used as the min, the game will effectively use the highest damage value for the whole falloff range. It's only once you reach the very end of that range that the effect isn't there anymore, and the damage can fall down to the min again. Hopefully that makes sense, I had an embarrassingly hard time trying to explain that ngl.
@Wravnen
@Wravnen Жыл бұрын
Love these videos
@Iteration456-8_codename_goblin
@Iteration456-8_codename_goblin Жыл бұрын
Math but in a language I as an American can understand: firearms
@kfed9834
@kfed9834 Жыл бұрын
These videos are so strangely addictive, then again I love learning about weird number calculations, thanks for the vids
@twisted6177
@twisted6177 Жыл бұрын
This video has greatly helped me understand game making technics, even though I havent started making 3d games (or any where close to doing so), This has greatly opened my mind to how a lot of technics work and I have since made my own damage fall off system on a 2d scale. Thank you! 🙏
@cooldud3521
@cooldud3521 Жыл бұрын
Bro you breakdown these concepts so well. You make everything so digestible.
@reibuyoru2514
@reibuyoru2514 Жыл бұрын
This content is so refreshing and impressive to watch Just seeing 90% of the comment section being praise is insane, keep it up
@teku69420
@teku69420 Жыл бұрын
Top tier content as always!
@ForkGenesis
@ForkGenesis Жыл бұрын
Your videos are top-notch. I can't even comprehend how much time and passion is in every second of it.
@IzzyIsntReal
@IzzyIsntReal Жыл бұрын
I love seeing the natural KZbinr progression in which you slowly start to put more and more of your personality into your fact based videos. Very awesome ❤
@markes7cc
@markes7cc Жыл бұрын
Your best video yet 10/10
@randomcommentor
@randomcommentor Жыл бұрын
out with another BANGER keep it up, dude!
@TakadoGaming
@TakadoGaming Жыл бұрын
8:33 Widow’s falloff range is no longer accurate with Season 5
@supermobileman6055
@supermobileman6055 2 ай бұрын
8:22 This is no longer accurate, due to the introduction of Juno, which is the first here to have healing fall-off.
@TroutFN
@TroutFN Жыл бұрын
Every single one of your videos is always so interesting
@samhhhhh
@samhhhhh Жыл бұрын
As always, fantastic breakdown. Super interesting stuff.
@lucalucaa__
@lucalucaa__ Жыл бұрын
i love this guy these videos are so informative and expertly designed i even understand the tech stuff because of the way it's explained
@smilejakoby
@smilejakoby 2 ай бұрын
The insane damage falloff cassidy has is easily my least favorite part of his kit.
@fortidogi8620
@fortidogi8620 2 ай бұрын
Youre a really good educator.
@myseglis
@myseglis Жыл бұрын
If all my programming classes were explained that well, I would've actually loved coding
@Klenzer
@Klenzer Жыл бұрын
Dude, you editing is insane! Good video
@HPsawus
@HPsawus Жыл бұрын
“Baptiste is the only one with a hitscan weapon” >immediately shows ana scoped shots 😂😂
@Vandassar
@Vandassar Жыл бұрын
Only found out about you recently. Loving these videos. Even if it's something I already understand. Having it visualised helps a lot with extra understanding.
@pachanas703
@pachanas703 Жыл бұрын
The presentation on your videos is always phenomenal.
@TheSodaWave
@TheSodaWave Жыл бұрын
Conclusion. Nerf Sojourn.
@DaBumo
@DaBumo Жыл бұрын
Marblr is the Overwatch equivalent to Tf2's Shounic. (Or Shounic is Tf2 equivalent to Ow's Marblr, however you want to look at it.) Both make real nice thumbnails, both have this relaxed voice when talking, both overanalyse certain game features and bugs (and why they happen) and every once in a while making fun video.
@kipitrash9403
@kipitrash9403 Жыл бұрын
Hey man. Love your videos and editing style. Keep up the good work
@Jacket197
@Jacket197 Жыл бұрын
Very high quality as usual! Great work!
@JackeryPumpkin
@JackeryPumpkin Жыл бұрын
I LOVE these deep dives into mechanics
@clairedcaptions
@clairedcaptions 8 ай бұрын
I prefer the linear interpolation algorithm a+(b-a)*t, it’s the most straightforward to me, personally.
@princesscadance197
@princesscadance197 Жыл бұрын
Ah yes, these are totally calculations I can quickly run in my head before each shot.
@W00zl3
@W00zl3 Жыл бұрын
These videos are absolutely fantastic. Each and every one of them.
@maowtf_
@maowtf_ Жыл бұрын
easily the most interesting overwatch youtuber
@schniemand
@schniemand Жыл бұрын
My first thought was that Tracer's normalized falloff value was probably rounded to an integer by mistake So it would suddenly go from max damage to min damage
@Toon444
@Toon444 Жыл бұрын
Incredibly professional video. I enjoyed it a lot!
@MangoMarco
@MangoMarco Жыл бұрын
what a surprise, the damage is calculated exactly how you think it would what a great video
@ScoutOW2
@ScoutOW2 Жыл бұрын
Heres 2 ideas id like to see in a video! How does Mai's attack work? Is it a line trace with a particle thats all for show, or is it like Pyro in TF2 where the particles are supposed to be the hitboxes? How does the spawn room collisions work? Like the door has a texture displaying where the door is, but if thats separate to a box collider in spawn, it feels always perfectly aligned. Which would be hard to do since door frames poke out alot in OW and theres no map to my knowledge where you can get the healing properties by smothering a spawn wall on the outside.
@titobobby5511
@titobobby5511 Жыл бұрын
Your videos editing is so good I would love seeing you explain a wider variety of things
@Dasbulldoge
@Dasbulldoge Жыл бұрын
Loves these videos, and always love hearing Kirby 64 music! One of my favorite games growing up and hearing the excellent music is a blast from the past.
@pokeaust7800
@pokeaust7800 Жыл бұрын
Technically Sigma’s projectiles don’t have falloff, though it’s compensated by their limited range since they explode after traveling a set distance. I think Ramattra was excluded from the damage falloff on his projectiles because they are relatively low damage unless he’s actively pursuing you which usually only happens up close, getting hit by a stray Ramattra shot isn’t as bad as a stray Orisa shot.
@hashemvo8841
@hashemvo8841 Жыл бұрын
please never stop making these kind of videos.
@chuchionsocials
@chuchionsocials Жыл бұрын
6 5 6 and now they’re like uh yeah 5.5
@F6NL
@F6NL 3 ай бұрын
love this guy, he just basically tells me which one is the best to play
@arshadsiddiqui9071
@arshadsiddiqui9071 Жыл бұрын
And now tracer is 5.5 dmg
@ciach0_
@ciach0_ 6 ай бұрын
aged like milk
@YasielReyes
@YasielReyes Жыл бұрын
I hope you get the 1 mill play button 1 day, your videos are so good and high quality i love watching them so much
@TheLiverX
@TheLiverX Жыл бұрын
Regarding Tracer bug, it is very simple. If-else statement will behave as such if min and max are flipped. If-else algorithm first checks if the current distance is OUTSIDE the linear interpolation range. If min and max are flipped, any distance is outside and either one of the edge values are always chosen, hence the sudden change. It is easy to test by taking 3 points: to the left, within, and to the right of interpolation. What's more amusing, this can also be implemented by clamping the interpolation coefficient within 0-1 range, removing the need of in-range checks. In that case if min and max were flipped Tracer's damage falloff would have been reversed. I'd love to see how'd that play out.
@Chmmr
@Chmmr Жыл бұрын
fun fact, mei icicles used to have damage falloff, being the only non-tank projectile with falloff also i had no idea tanks had falloff on their projectiles, it seemed like design-wise that was the balance tradeoff for hitscan vs projectiles. hitscan have no travel time so its easy to hit far away but to balance it they do less damage, projectiles are harder to hit at range so they do more
@fagnerjb
@fagnerjb Жыл бұрын
Great video! As always! I have a suggestion: how "headshots" are calculated for non-standards powers? Like, a few days ago, a Reinhardt "headshot me" with Earthstrike o.O
@gunnercat8045
@gunnercat8045 Жыл бұрын
istg shounic and u gave educational video that burns brains but yet felt like a guilty pleasure
@trigotauro3631
@trigotauro3631 Жыл бұрын
You should do a video talking again about assists but in ow2, does doom now gets assists more often? How does kiriko’s cleanse affects the assist timers, does junkerqueen, rammattra, sojourn or kiriko get any special interactions? And now that orisas supercharger is gone, what heroes no longer have the assist privilege? It would be really intresting
@khaledahmed9136
@khaledahmed9136 Жыл бұрын
Top tier math class, I love knowing how the game works even if I can't apply that
@mikey6004
@mikey6004 Жыл бұрын
Another banger video. He does it everytime.
@gidkid100
@gidkid100 Жыл бұрын
A small critique on the script for this video. When speaking about the normalized distance between targets you were explaining it correctly, but what was happening on screen actually lined up to be opposite of what you were saying when you were saying it. This could confuse some people and it would be better to switch it or double check the timing when talking about something similar in the future. Super informative though. 👍🏼
@aqueleRu
@aqueleRu Жыл бұрын
Overwatch 2 has so many bugs that Marblr will have content forever.
@fouxe1731
@fouxe1731 Ай бұрын
I'm not playing overwatch at all, I just wanted the damage fall off formula and I got it. Perfect.
@JigglinJewels
@JigglinJewels 2 ай бұрын
8:20 As of Juno's release, this is no longer the case! :D
@itaypooO
@itaypooO Жыл бұрын
Great video. Helpful for my game development
@SeisoYabai
@SeisoYabai Жыл бұрын
That calculation is rather ingeniously designed. It might be "easier" to do something like 21 +(max damage * 1/distance) or solely like that, but youd probably need an if statement so it only takes place after the intended minimum distance. This formula saves a couple lines of code by smushing it all into one equation. Pretty cool!
@bluefake_or_smt
@bluefake_or_smt Жыл бұрын
Many Math libarys already have Linear Interpolation (in short Lerp) implemented as an method/function. It saves time and makes the code more readable to just write it with Lerp. Also, divisions tend to run slower than other arithmetic operations on your CPU. But this is just a small microoptimization that wont impact the game that much Edit: He even stated what I said in the description: "These techniques are not unique to Overwatch, so you can apply these concepts to most other games. Furthermore, these functions are typically not hand-written and are instead abstracted away in math libraries, e.g. Mathf.Lerp() in Unity."
@S0LXH_
@S0LXH_ Жыл бұрын
I don’t comment very often, but damn, i’m in love with your editing dude 😍
@snewp_e2139
@snewp_e2139 Жыл бұрын
I assume they gave ramattra no falloff to help him close the distance so he can use nemesis form. This is why his shield has high health but lasts for a short time before expiring
@phoenixjedi9889
@phoenixjedi9889 Жыл бұрын
I’m glad you posted this because i headshot a pharah with widow to 16 hp was so confused
@connorflammer8577
@connorflammer8577 Жыл бұрын
Im currently around the school grade where we learn this level of algebra and It's so much more refreshing seeing it used in something I love rather than a sheet of irrelevant paper
@HmongHeroo
@HmongHeroo Жыл бұрын
This really made me sit back and wonder why I was watching this. It's as if this was something I was going to be tested on.
@IndianaBones027
@IndianaBones027 22 күн бұрын
Just as a note for anyone watching this after Juno's release: There is a piece of outdated info in the gamer observations section of the video as Juno is the first hero to have healing falloff. (Inconsistencies like this is bound to happen due to the game getting updates with balancing, reworks and adding new heroes.)
@Theotherone12
@Theotherone12 Жыл бұрын
Great video as usual!
@Steleaf
@Steleaf Жыл бұрын
Love your videos, also, shoutouts to the Kirby 64 music, it fits so well !
@vekethegamer3786
@vekethegamer3786 Жыл бұрын
These videos help in game dev so much :D
@josewolf9884
@josewolf9884 Жыл бұрын
Amazing video as always. I love the kirby 64 music so much.
@huntedperson3147
@huntedperson3147 Жыл бұрын
Im pretty sure that no character has a minimum damage, but that there is a specific modifier of 30% of maximum (this theory coming from past patch notes in OW1 where hitscan minimum damage falloff was reduced from 50% -> 30%). Although I do believe that it literally does not matter for majority of people watching this. Only part of this that would change would be that for the linear interpolation function, "min" would be ".3 * max" instead of a preconcieved number. Having an overarching % instead of a set number per character saves on development time but reduces customizability, it's most probably decided that it's alright to lose this customizability as there's so many other ways to increase or decrease a characters output, should they need to.
@Marblr
@Marblr Жыл бұрын
thank you for the comment, this is entirely possible. I had a feeling they may be using a multiplier for minimum damage since Tracer's minimum damage was upped to 1.80 as her maximum damage was upped to 6.
@asgharabbas9885
@asgharabbas9885 Жыл бұрын
Your content is so amazing!
@obscurelyf
@obscurelyf Жыл бұрын
This is higher quality production than we deserve for a video game breakdown. You’re great at what you do!
@Power0nGames0
@Power0nGames0 Жыл бұрын
that subtle roast of landing a shot being the hardest part
@ABucket
@ABucket Жыл бұрын
This made me wonder, if a player shoots a projectile that has damage falloff and then teleports far away before it makes contact, is the distance used in the calculation the player's distance at time of shooting or at time of calculation?
@SamiSha
@SamiSha Жыл бұрын
I have a minor theory, it might not be the exact cause, but it could be the closest we can get if they make silly bugs like the bastion one with the "value == 0" and not "value
@thethiny
@thethiny Жыл бұрын
2:50 that's not how the damage calculation is done, they use the same formula for all but they clamp the the values (upper and lower bounds)
@mattb5816
@mattb5816 Жыл бұрын
I think the reason Echo's first person camera is so much lower than her eyes is because she will be doing a lot of vertical peeking. If she could see a target over a roof with just her eyes peeking, she would be near impossible to hit.
Brigitte's Invulnerable Shield
5:11
Marblr
Рет қаралды 847 М.
Ultimate Charge
9:32
Marblr
Рет қаралды 1,6 МЛН
風船をキャッチしろ!🎈 Balloon catch Challenges
00:57
はじめしゃちょー(hajime)
Рет қаралды 93 МЛН
How Much Tape To Stop A Lamborghini?
00:15
MrBeast
Рет қаралды 213 МЛН
Thank you Santa
00:13
Nadir Show
Рет қаралды 21 МЛН
How To Choose Mac N Cheese Date Night.. 🧀
00:58
Jojo Sim
Рет қаралды 89 МЛН
Deadeye Can Miss (a lot)
12:04
Marblr
Рет қаралды 981 М.
35 League Facts You Didn't Know
15:01
Legend of Poro
Рет қаралды 277 М.
Fire
11:07
Marblr
Рет қаралды 648 М.
I Attempted The Overwatch Tank Gauntlet
9:01
mercuryy
Рет қаралды 1,7 М.
D.Va Can Heal Other Players (technically)
7:24
Marblr
Рет қаралды 3,3 МЛН
6 Quadrillion Damage Dealt
13:56
Carrier
Рет қаралды 1,6 МЛН
I Solved Pokemon’s Hidden Damage Formula
23:00
Astroid Videos
Рет қаралды 128 М.
The Payload can be Captured while Contested
6:18
Marblr
Рет қаралды 1,1 МЛН
The Hero That Changed Overwatch Forever
15:57
BPViking
Рет қаралды 7 М.
Overwatch's Spawn Points Are Not Mirrored
16:50
Marblr
Рет қаралды 603 М.
風船をキャッチしろ!🎈 Balloon catch Challenges
00:57
はじめしゃちょー(hajime)
Рет қаралды 93 МЛН