There needs to be a mod where if there are too many entertainers, the guests say "this feels like a furry convention" and their happiness levels go in random directions.
@possum12382 жыл бұрын
your park received an award for being "the park that feels most like a furry convention"!
@baksoBoy2 жыл бұрын
the fact that the happiness goes in a random direction instead of a specific one is hilarious to me
@Ukiby30002 жыл бұрын
@@baksoBoy Time to track down who's a furry on your park!
@Akrna472 жыл бұрын
@@baksoBoy some weirdos are into that stuff
@baksoBoy2 жыл бұрын
@@Akrna47 are you stupid? Of course some people are "into thar stuff". Why would the happiness bar go in a random direction (including up) if that wasn't the case? That is literally what I just said...
@DonIgnacioA2 жыл бұрын
"But I like death" That wasn't scripted Marcel. That was the collective Hive Mind of RCT2 players using you as a conduit.
@MarcelVos2 жыл бұрын
You're actually right. The "and without any death, but I like death" wasn't in the script.
@fuzz12522 жыл бұрын
Well it depends on the context but unwanted there in your park was on purpose
@ehtuanK2 жыл бұрын
@@MarcelVos The 4D cinemas would have been more space efficient with 65 cinemas instead of 56 coasters per layer: One row of 10 cinemas on one side (leaving a 3x2 area for the stairs), from which 5 rows of 9 cinemas shoot off, with one of these rows sprouting 5 rows of 2 cinemas. You can also put another maze above the park entrance, and if you move the park entrance by one space you can also place one beside it.
@Tahngarthor Жыл бұрын
@@ehtuanK I'm pretty sure the 3D cinema is taller though, reducing the vertical space available is problematic.
@sleep__tight__chloe2 жыл бұрын
His script writing is getting so good, both in terms of humor and how clearly he breaks down the game mechanics and scenarios, I'm always looking forward to the next video
@RoysGamingGarret2 жыл бұрын
This is something I noticed overtime and I’m glad I’m not insane for thinking this.
@TerryTags2 жыл бұрын
@Cole M same.
@yeehawjones12302 жыл бұрын
I love that there's just wilderness around the park. Imagine you're hiking one day and you stumble upon the Amusement Cylinder in the middle of the woods. Nothing surrounding it. Just a massive block of scaffolding and Roto-Drops.
@silverbeach15572 жыл бұрын
Maybe this is what Stonehenge really was.
@jefffinkbonner95512 жыл бұрын
@@silverbeach1557 Stonehenge being what's left of a merry go round after it bumpy fast spun itself into out of tune oblivion is definitely the most plausible theory on what the ancient circular site really was.
@jlco Жыл бұрын
Ah, yes, The Amusement Cylinder. Made up of hundreds of smaller amusement cylinders.
@lautrufend Жыл бұрын
“Roto-Drop 174 is a really good value.”
@tbotalpha8133 Жыл бұрын
The Fun Block
@TheKai1902 жыл бұрын
My guess with the entertainers is, that they have issues leaving the corner, because of the entrances and exits of the rides on their left side. Seems to be the same pathing issues that you explained in the maze ride overview (or sth. similar) to trap people inside the ride.
@unprofessional-laser2 жыл бұрын
I thought the same about the mazes too
@OntarioTrafficMan2 жыл бұрын
This was my thought as well, but why isn't it also happening to the guests?
@petemagnuson73572 жыл бұрын
@@OntarioTrafficMan looks like the entertainers are wandering aimlessly and randomly walking into the rides, while the guests walk long distances without entering anything. Probably just a different pathfinding method, or even no pathfinding
@Duvelthehobbit2 жыл бұрын
The developers of OpenRCT2 changed the path finding algorithm so this isn't an issue any more unless they didn't change it for the entertainers.
@Bedinsis2 жыл бұрын
Sounds like a reasonable guess.
@clownball34572 жыл бұрын
i love how this specific challenge allowed him to discover a glitch that probably no-one has ever seen before, and then figure out exactly what causes it, both times by accident.
@LoneWolf06482 жыл бұрын
quick trick with the entertainers, if you set their patrol area to a different area and manually drag them to different layers they will stay there... assuming that the patrol grid is split up to do so. also was not expecting that "furry convention" line 10/10
@MarcelVos2 жыл бұрын
I could've done that, but this was way funnier.
@Roman5002 жыл бұрын
@@MarcelVos Marcel is een furry #gotem
@sonicshaman29972 жыл бұрын
@@MarcelVos you mean furrier
@TS_Mind_Swept2 жыл бұрын
@@MarcelVos lmbo, fair
@RatelHBadger2 жыл бұрын
I believe the patrol area is set by horizontal space only, so if you set an area to the outer corner, that staff member can only patrol that space. You can of course stack multiple staff in the same horizontal area, so have staff in the same patch of path but on different layers. You almost need to have them restricted to the area by the ramps, so they can go up and down levels as they please, just can't get clogged in one dead end alley.
@tcmotter2 жыл бұрын
"I would really like to know what makes that corner so great to be in." Well, obviously, what makes it so great is all the entertainers that are there!
@tormington2 жыл бұрын
I love how he always asks, "If anyone else can make this work, please let me know" as if someone else is going to get anywhere near attempting something even MORE ridiculous/awesome than what he just did. Great video as always!
@MarcelVos2 жыл бұрын
Actually quite a few people in my Discord server have been trying and I think have already succeeded.
@tormington2 жыл бұрын
@@MarcelVos Then you truly do have an amazing community! Keep up the great work
@edopronk130313 күн бұрын
@@MarcelVos I'm curious about the height restrictions of the chairlift. A 2 station with 1 piece of track, one station has the entrance and the other the exit has a smaller footprint than the roto drop.
@WoddCar2 жыл бұрын
Imagine going to a theme park and there’s just 1000 mazes and coasters and rotodrops in a huge clump that you probably won’t be able to escape from after you go up more than 3 layers
@theghostofthomasjenkins96432 жыл бұрын
where can i buy a ticket?
@Roman5002 жыл бұрын
Id just go for the furry convention.
@Everyyoueverymiau2 жыл бұрын
@@Roman500 Same 🤣
@jamez63982 жыл бұрын
If you can go up more than 3 layers, you're a lot, lot fitter than I am. I could up to layer 3 and that's it...
@Chaos_Lemon2 жыл бұрын
Nowhere near this, but I believe the closest you'll get to anything remotely similar irl is Liseberg
@archtansterpg42462 жыл бұрын
7:07 I love how there's a bunch of puke on the path even though these rides barely move at all. Also, really interesting glitch with the roto drops. Never underestimate the power of those ghost pieces!
@silverbeach15572 жыл бұрын
I'd get sick just being in this place, too. The map pamphlet must look like a Magic Eye poster.
@WaaDoku2 жыл бұрын
Yeah, it's probably just the park itself that's making people sick.
@renes.29872 жыл бұрын
This is so funny. "The vehicles see the Top section, think it´s their own" "they get confused and confused and crash" Very nice.
@giraty502 жыл бұрын
That roto drop black magic is totally hillarious and this gamr keeps on giving after 20 years. Also the park is now a result of people building Tower of Babel but they recreation after building it
@TheMightyDozen2 жыл бұрын
marcel vos finding bugs in rct2 while doing something no sane person would do: the movie
@tombotr2 жыл бұрын
Imagine if this park existed in real-life, that somebody made a skyscraper out of the most boring rides imaginable repeated over and over again in a cramped and highly unstable wooden construction.
@renakunisaki2 жыл бұрын
And then someone hosted a furry convention in it.
@gauravgupta81262 жыл бұрын
My dumb ass would still wanna visit all layers thinking there must be something interesting on the last one
@breakfast75952 жыл бұрын
@@gauravgupta8126 Speedrun IRL
@vinesthemonkey20 күн бұрын
marvel of engineering in itself
@hoo20422 жыл бұрын
“If I wanted, I could just build them all first and then open them afterwards without any issues and without any death… …but I like death.” 9:56
@stevenschiro18382 жыл бұрын
that needs to be on a plaque
@mebamme2 жыл бұрын
The roto drop part was fascinating! I love bug investigation stories like that.
@sockmonkey19942 жыл бұрын
"I hope you enjoyed the video as much as the entertainers enjoy this corner of the park" caught me off guard. Excellent video
@L1N3R1D3R2 жыл бұрын
"It's a damn furry convention" ~Marcel Vos 2022
@evek36892 жыл бұрын
Lovely
@KevinSiebert2 жыл бұрын
The funny thing is, there's one happening this weekend and I'm on my way there with friends
@casualworks-2 жыл бұрын
Hm, you sound fun at parties.
@evek36892 жыл бұрын
@@KevinSiebert Have fun
@yugodealer2 жыл бұрын
4:04 i laughed way harder at that than i shouldve lol
@Kleavers2 жыл бұрын
That made me laugh out loud too xD
@Earthboundmike2 жыл бұрын
I almost sprayed what I was drinking. It was SO unexpected to me lol.
@samw2254 Жыл бұрын
"Kowloon City was nothing compared to this." That had me rolling. Good historical reference haha
@burobbi2 жыл бұрын
Amazing stuff. ** I think I might have a solution in mind for ~1267 rides in a 21x21… (I use RCTC, and calculate height in arbitrary units) Layers 1-2 each contain 98 mazes - 4 rows of 20, 1 middle row of 18. this leaves a 3x3 square to create a "staircase" up to the next level. They are 4 units tall each. The 2 layers are built on height -6 and -2. Layers 3-11 each contains 53 looping coasters. They are 3 units tall each, except for final layer. The principle is to stack all the exits (3 units tall) on top of each other, and in alternating layers have the entrance (4 units tall) occupy the square that is otherwise left empty. This allows layers to be compressed from 4 units (height of entrance) to 3 units tall (height of exit). The 9 layers are built on height -2, 5, 8 ... 26. I leave the last layer 4 units tall. Layers 12-33 contains alternating layers of 28 + 26 roto drops. The principle is to build the entrance and exit around the central pole of each roto drop. This way, you can compress layers from 6 units (height of the pole) to 4 units (height of entrance). The 22 layers are built on height 30, 34, 38 ... 114. I've tried to illustrate the principles here: drive.google.com/file/d/1DQhTR24RQywLuy9bVp98POzYJr7vpl5U/view?usp=drivesdk ** I am left wondering whether we can "cheat" by having the maze exits face each other. Since mazes never break down, there's no need for a mechanic to have access to the exit. The peeps might blunder around until they eventually find a path again... (assuming they don't wander beyond the 21x21)
@eurobeatvengeance13322 жыл бұрын
Always great content, Marcel! Thanks for always going to the absolute limits of RCT2!
@iainwalker87012 жыл бұрын
Almost sadistic torture not being able to use prebuilds after the first level! Exactly the sort of reason I friggin love Marcel's channel!!! Thanks for all the effort you put into these.
@Wiimeiser2 жыл бұрын
Strangely, I think you can in RCT3...
@FerrybigGaming2 жыл бұрын
5:29 what if entertainers have the same ai as old guests had in a maze. They pick a random direction and rotate clockwise if the direction is invalid
@starlordmixtape15762 жыл бұрын
Came here to say this please do a set on Entertainer and hired help pathfinding.
@haramaschabrasir86622 жыл бұрын
The amount of new stuff that can be found out about this game is infinite. And our man is here to discover it. Terrific!
@BirchTreeReborn2 жыл бұрын
I'd love to see another challenge like this where you try to see how many UNIQUE rides you can squeeze into a 22x22 park. :D
@multicoloredwiz2 жыл бұрын
This is one of the weirdest challenges ever.. but it exposes interesting niche cases I'd never expect to be a factor!
@FableDose2 жыл бұрын
Can't believe I'm still learning weird glitches in one of my favorite childhood games 20 years later. Extra credit to this video for how satisfying the editing and presentation was while explaining everything.
@TheEDFLegacy2 жыл бұрын
If this was IRL, the government inspectors would have a _heck_ of a time checking the safety of the rides. And I'm sure the park maintainers applying for a job at that park would take one look and quit. 😅
@corican2 жыл бұрын
The rotodrop thing is super interesting. It's amazing that you set out to do something weird and dumb and end up discovering a new wrinkle in this game.
@gauravgupta81262 жыл бұрын
Never do I miss your videos even though I no longer play the game. I learn so much from each of your videos and I am not talking about the game. The way you structure your story is awesome. And i appreciate the effort you put in each video.. Must be tiring to make unearth and then share each aspect of research, for eg finding out why roto drop was crashing and sharing that.. Many wouldn't have cared to find out
@hamtier2 жыл бұрын
10:03 " i could do it without death but i like death" ayo!...it shouldn't be surprising but you've been so mild this video up to that point i was caught off guard
@ExplodingWaffle1012 жыл бұрын
wait, so- if you build a complete roto-drop on top of a beheaded one- does that beheaded roto become a death ride?
@MarcelVos2 жыл бұрын
That's correct. Death for everyone!
@colejohnson662 жыл бұрын
@@MarcelVos It’s being fixed: GitHub issue 17481 (KZbin is shadow banning my comment if I post the link…)
@baumdf91342 жыл бұрын
@@colejohnson66 dude Marcel probably just has links on his blacklist
@jefffinkbonner95512 жыл бұрын
All those peeps willingly chose to enter a ride called "beheaded roto drop." Whatever happens to them after that is a result of their decisions.
@sinceritynature2022 жыл бұрын
"Guests must survive" aww....... Kidding, excellent work as always!!
@patfre2 жыл бұрын
I think the reason the entertainers are in that corner is the pathing that you explained in the maze video
@bigguy9789782 жыл бұрын
But that would mean entertainers would have different but similar pathing. Like a right preference instead of a left
@Easelgames2 жыл бұрын
he uses OpenRCT which fixes that pathing
@MrCheeze2 жыл бұрын
BUILD THE CUBE! Loving the ghost piece glitch, too. I wonder if that's the only case in the game where ghost pieces can have an effect? Also, if you were to actually build the top section of the upper tower, does that make the bottom tower last infinitely long? Wonder if it's possible to exploit that to get some really wacky ride stats, if you eventually delete the upper ride.
@IsaacZylstra2 жыл бұрын
Another place that ghost pieces can have an effect is in transport rides with the simulation train enabled. You can accidentally create corrupted stations that don't exist but also don't let you open the ride and can't be removed. It can be very annoying.
@daanwilmer2 жыл бұрын
I remember that in RCT1, when you were building a path over water, guests could already get on the ghost piece. You then decide to change direction or not build it, the ghost piece disappears, and the guest drowns.
@MrCheeze2 жыл бұрын
@@daanwilmer This feels vaguely useful for some "beat scenario X by only building on N tiles" challenges...
@FerrybigGaming2 жыл бұрын
There was a bug in the past where it was possible to create swamp ghost pieces by saving a ride with scenery. The ghost pieces could the be deconstructed to yield money
@Chocomint_Queen2 жыл бұрын
Tested it just now: Yes, any lower towers can't progress past the station of any upper towers, but if you remove the top piece OR delete the top ride, all lower rotodrops crash at once, so it's probably not useful. Fun to watch though.
@roytherocketparsons90962 жыл бұрын
Your comments about the entertainers around 4:00 made me almost die! So many great comments in this video! Probably the funniest video you've ever made!
@TheRealLink2 жыл бұрын
My kind brain playing RCT2 would have never... ever... thought of something as mad as this and yet, I love it. That's pretty nuts!
@mart555rct2 жыл бұрын
It's amazing how many new things are still being discovered after all those years xD
@emmata982 жыл бұрын
Maybe the cornerthing with the entertainers is similar to the lefthanded maze? Like some pathfinding bias, witch gets negated by doing full circles
@breadvelvet2 жыл бұрын
my guess is that it has to do with the ramps to the higher levels being on the right-hand side. so like a lot of the entertainers are clustered in that bottom left corner and the remainder on the right side can diffuse upwards? also i wonder if there's any bias coded in for entertainers to seek out already-crowded areas
@emmata982 жыл бұрын
@@breadvelvet that explains the vertical distribution. We still need one for the horizontal distribution, that causes this
@babysealsareyummy2 жыл бұрын
Imagine if this liminal nightmare existed in real life and you got to explore it by yourself at night.
@marcel14632 жыл бұрын
You have so many crazy great ideas 🤩it's always a great suprise with what you come up next. Love your channel.
@nukelewman2 жыл бұрын
The mystery and explanation of that glitch was fantastic! So interesting and entertaining
@firockfinion33262 жыл бұрын
Roto-Drop ride: >Sees a ghost top section higher than it can achieve. Roto-Drop ride: "Why are we still here? Just to suffer?"
@nameless54132 жыл бұрын
"i could just build them first and than open to prevent death. But i like death" Benevolent overlord of the tower of doom. Pretty interesting so now the space based challenge is on the table you suppose it'd be possible to make a full park (say 3 rides per type + food/drink WC stalls) in spacially constrained manner?
@eccentricbass37302 жыл бұрын
Wow, I feel like the shift-level functionality needs to be added to OpenRCT2, crazy that it’s not there!
@meiniekramer96927 ай бұрын
Echt typisch nederlandse humor. Je bent echt geweldig man ga zo door!
@wavedashdownsmash2 жыл бұрын
Hope you never stop making videos. I love these.
@nielspanis22 жыл бұрын
Just a thaught. Do the entertainers have the same or nearly the same mechanics as people on a maze? I remember the difference between left sided and right sided mazes.
@rinoz472 жыл бұрын
Just came here to suggest that
@StarGazerTom19912 жыл бұрын
Yeah, that to mind to me too.
@nielspanis22 жыл бұрын
Saw that I was not even the first one suggesting this, someone need to test this
@LucasL5122 жыл бұрын
Seems to me like that's what's happening, you can see them turn into the exit/entrance building and then turn back to where they came from
@SuperVoodude2 жыл бұрын
Way more fascinating than I expected, and I had high expectations (pun not intended)!
@franksony19922 жыл бұрын
1:51 Use shift to raise rides? Never knew that. Always rose ground level for that. Amazing!
@HeelBJC2 жыл бұрын
I'm beyond impressed that you figured out the exact cause of the roto drop crashes.
@MrTTUStudent2 жыл бұрын
Wow! This really is getting next level. Can't wait for the next one.
@jampharos2 жыл бұрын
marcel your videos are the best on youtube. it doesn't matter if the video is just crashing or drowning guests, when i have a long or bad day there's nothing that cheers me up like a new marcel video. you da bes
@JuniorDjjrMixMods2 жыл бұрын
It's interesting how a challenge like this made you find 2 (new?) bugs in the game.
@feralcyborggaming1531 Жыл бұрын
You've been awarded "Most Dangerous Park in the Universe".
@Dorpz2 жыл бұрын
If I understand soft guest caps properly, that park has a theoretical soft guest cap of 63,520.
@roddydykes70532 жыл бұрын
I would’ve loved to have seen how many would’ve showed up if the issues of hunger/thirst/bathroom/park rating could’ve been addressed or hacked out
@MrCheeze2 жыл бұрын
Is that still true after the new openrct2 scenario format without limits?
@AaronRotenberg2 жыл бұрын
So now that this video is out, the OpenRCT2 devs are going to have Shift to move prebuilds vertically implemented and the Roto-Drop bug fixed by next week, right?
@choco_jack70162 жыл бұрын
i like how the paths are in a one sided (left or right) maze fasion and you're wondering why they're all stuck at one side
@kackers2 жыл бұрын
also, it'd be interesting to know if that rotodrop bug occurs with only rotodrop top pieces or if you could use any of the tower rides' tops
@AissurDrol Жыл бұрын
@Marcel Vos I have a prototype for a park with over 1200 rides in a 21x21 area. Overlapping roto-drops adds a lot. Also was able to compact the coasters vertically each by one unit by reversing every other layer so that you don't have to stack on top of entrances, which are a unit taller than exits. I can probably finish it by the weekend if you would be interested in seeing it. Of course you could just try yourself again I guess lol! Anyway, love the videos. I believe you could get over 1000 rides in a park less as small as 19x19, but I'm not 100% sure on that right now. It's very close.
@julielappano45312 жыл бұрын
Props to Chris Sawyer using assembly to make this game run nearly flawless with 1000 coasters running. No one needed this but he delivered
@tiemen90952 жыл бұрын
5:00 I wouldn't be surprised if they use the same code as the maze guests, making them turn right much more often than left, and making htem all end up in that corner.
@Zebra_M Жыл бұрын
8:05 "maybe at some point we'll see it in action" right as the ride vehicle from below clips through the currently building tower, haha
@ApocDevTeam2 жыл бұрын
That glitch is hilarious. Exactly the sort of stuff a developer would never be able to take into account when coding the rides.
@Colaholiker2 жыл бұрын
There should be a book about Marcel Vos's most epic quotes. "But on the other side it's a damn furry convention" "..and without any deaths. But I like deaths" 🤣 It is funny how the game cares about a maximum height for supports, totally ignoring that there is simply no room to put them anywhere and the rides are floating anyway.
@Patashu2 жыл бұрын
This video only gets more and more cursed as it goes on and I love it
@Frostedair12 жыл бұрын
"It's a Goddamn Furry Convention". Gold Marcel, Fking Gold.
@JerkWarlord2 жыл бұрын
Lmao Marcel Vos never disappoints, always finding wacky glitches 😂
@darkswarm132 жыл бұрын
thanks for the laughs and knowledge king been playing my whole life
@junewalker9341 Жыл бұрын
that corner is clearly the best because there are a lot of entertainers there, that's why a lot of entertainers go there
@kaitek6662 жыл бұрын
that rotodrop vehicles sliding off was funniest shit i've seen today
@RickRaptor1052 жыл бұрын
I was thinking of a Kowloon Walled City joke, but then the madman actually made the joke himself
@NKP7232 жыл бұрын
So excited to see what you do for 100k subscribers
@sugipulaboule Жыл бұрын
Testing the limits of these old games is more fascinating than just experiencing newer games, somehow
@AlBundy3192 жыл бұрын
Something amazing and interesting as always, thank you Marcel! :)
@tns68622 жыл бұрын
Can confirm, loved this video as much as the entertainers loved that corner of the park :)
@ClaytonTheberge2 жыл бұрын
I love how none of his videos are clickbait, even though every title seems impossible
@NotBamOrBing Жыл бұрын
The bit where you first talked about Roto Drops crashing had big Kilian Experience vibes
@RoysGamingGarret2 жыл бұрын
"It's a damn furry convention" I never thought I hear you utter those words. oh my god! 😂😂😂 Disclaimer: if it wasn’t obvious enough, I am a furry with a scaly persona.
@chrisatronx2 жыл бұрын
if you put this much effort into robotics, we'd have terminators by now.
@roberte29452 жыл бұрын
"I created a vengeful, self-aware AI in Rollercoaster Tycoon 2"
@Spottswoode Жыл бұрын
8:36 The entertainers are there to distract the guests from people falling to their doom
@Flywolf792 жыл бұрын
The roto drop crashing glitch made me laugh today. Thank you 😄
@Corpsegrinderr2 жыл бұрын
Great job Marcel, proud of you. Keep it up!
@joyoustye23262 жыл бұрын
That furry convention line broke me. That was absolutely hilarious
@bacon.cheesecake2 жыл бұрын
That furry convention joke lmao!!! It's not that amazing of a joke, it's just that I never expected a joke like that from you, completely caught me off guard.
@CullenCraft2 жыл бұрын
This might be your most cursed park yet, Marcel, and I'm totally here for it!
@gnostechnician2 жыл бұрын
10/10 would watch rollercoaster man descend into madness again
@gloweye2 жыл бұрын
Sounds like the Entertainers might have a pathfinding bug related to the maze pathfinding bug for guests.
@Soupnoodle992 жыл бұрын
The entertainer corner might be explained with the same logic that explained the left-indented maze? They seem to behave quite similarly, walking into an entrance building and turning back around. Perhaps the entrance buildings are like "indents" to them?
@pauls57452 жыл бұрын
Marcel finds the cleverest ways to break the game and shows glitches nobody has ever seen
@JeffGoldblumsChest3 ай бұрын
2:00 to anyone watching this now, OpenRCT just added the ability to raise/lower saved track designs using Shift, same as placing objects :)
@deecee1106 Жыл бұрын
Absolute madness. I love it. 😂
@ra-qy2vj2 жыл бұрын
beautiful. exactly what i need in quarantine
@nkish2 жыл бұрын
The final 6 rides should have been some cool and epic rollercoasters or something. You have all that vertical space to work with!
@archtansterpg42462 жыл бұрын
Almost all roller coasters in the game require some lateral clearance, so the best he could have done would be maybe some tiny shuttle coasters.
@Sam-cv6un2 жыл бұрын
Excellent, one of my favorite videos from you
@Victrevor22 жыл бұрын
This is wild. Wonder if anyone else had discovered the top section glitch in the 20 years the game has been out.
@vooshPOW2 жыл бұрын
What about using an elevator with multiple stops throughout the park, instead of staircases? Maybe you can save some path that way, even if the guests will be stupid and not realize it's accessible
@bladactania2 жыл бұрын
Would those also count as rides?
@martinrocket14362 жыл бұрын
@@bladactania one ride.
@kackers2 жыл бұрын
the problem there is that the lift and all of the station platforms take up a considerably larger area than the path does that would eat away at space you could put rides in on every layer, you'd lose something like 30 rides, only get one back from the lift, and not really have any extra space to add more rides
@Slash270152 жыл бұрын
This is 100% what a Marcel Vos video looks like if it was sponsored by Monster Energy Drinks