Marching squares with Godot

  Рет қаралды 552

Yatchan's After Five Gamedev

Yatchan's After Five Gamedev

Күн бұрын

A simple implementation of marching squares algorithm with OpenSimplexNoise and _draw(). A whooping ~20 fps with 7200 squares, even slower when recording.

Пікірлер: 3
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