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Now you can be destroyed by randomly dropped items with friends! These races were played on a custom region on the Wiimmfi custom server, a service designed to allow people to keep playing Wii/DS games online after Nintendo WFC shutdown.
Man, oh man, it took considerable work to get this running properly online. It didn't take too long to get it initially working, but it had so many random problems that it took ages to get it completely fixed up. But now, it seems to be working pretty well!
If you've not seen my previous video about this code, this is a mod to Mario Kart Wii that randomly drops items on the track! It can drop shells, fake item boxes, stars, mushrooms, bananas and bombs. The goal is to reach the finish line while avoiding being hit by the onslaught of stuff, while maybe snagging a star here and there to help you catch up!
There have been some changes to the code to improve it for online since the previous video; aside from making it work online in the first place, the item rain now aims at all players, not just player 1, so everyone will be seeing it no matter what. The rate is still 30 items per second, but that's now spread across all racers (so in a 10 player room, where everyone was completely spread out, each player would see 3 items/sec). Furthermore, the game framerate is automatically reduced to 30fps when there are 9 or more people, as the online starts to become unplayable if you leave it at 60 with that many people there. Item probabilities have not changed yet, but I was more concerned with just getting it working online than altering that. It may be changed later!
When playing online, everyone needs to run the code (and they all must have the same version of it). People without the code will NOT be able to properly see the rain due to changes to the network protocol required to make it work. So there's no point using it online if only you are running it. You won't see many items and neither will they. You are also not allowed to use it in Worldwide, but you are welcome to use the custom region (included in the code, just search Regional/Continental) to try it out, or friend rooms.
The fully updated code is available here: pastebin.com/0j3eUhDA
To load the code and Wiimmfi simultaneously, I recommend either using USB Loader GX, which is capable of loading codes with Wiimmfi, or Riivolution combined with Atlas's WHackR pack. Use the AXNextFrame hook in the Ocarina settings.
I do plan to port it to CTGP, but that may take a while. Be patient!
Meanwhile, I hope everyone enjoys the video, and thanks for watching! If anyone wants to see more races, let me know. I have a ton of great footage available to upload!