🔔 TOPOLOGY WORKSHOP @ elementza.com/topology-workshop/ SPECIAL OFFER! Use code KZbin for 20% off on any training!
Пікірлер: 29
@Elementza4 ай бұрын
Hey guys! Ok like mentioned in the video, here are 3 key rules to remember when we talk topology. These rules will drive all others. - Keep big quads in the blockout stage even as you can -Keep even spread of edges even - Follow the highlights to set the flow Extra tip: Avoid redirections in early stages, especially if you´re new and just starting to learn topology basics.
@FarhanAhmad-yb4zl4 ай бұрын
this channel should have over milion sub always great content
@yarugatyger16034 ай бұрын
A friend of mine, coming from Houdini is learning Maya and hardsurface modelling now, I keep forwarding these to him. :D
@nbgirl_3 ай бұрын
your content is a gold mine, huge thank you!
@user-bo1dg2cp2r3 ай бұрын
This is brilliant! Mario you're the best!!! Thanks a lot
@joelwesterveltaia21963 ай бұрын
Thank you. Very helpful.
@Jerryjinxmouse4 ай бұрын
Amazing❤ this video will be good revision for me before bed
@Timeshlft4 ай бұрын
A lot useful content by my favorite modeler, in short time, thanks goddamn.
@saritagupta-uw1zo4 ай бұрын
Your tutorial is very important for me
@moghezel3 ай бұрын
My reference channel in some hard surface tips and topology tricks, Best one
@evilotis014 ай бұрын
this is super helpful. thanks
@ronydey26964 ай бұрын
Great
@preacher26433 ай бұрын
i am really loving your video it helping me a lot hey i just want to ask can you share some cylinder mesh topology tutorial
@Elementza3 ай бұрын
Yes there is already one on my channel and we'll cover something similar in the next one :)
@techcdrive17022 ай бұрын
please can you make this as a playlist for new learners like me, serial wise so that we go thru all the videos to learn more from your channel, most seems so complicated for new guys. but after getting some topology thing maybe those other videos make sense for us.
@sevenseven314 ай бұрын
if you make insert in your shape before, how you can distribute your even quad to your topology
@Elementza4 ай бұрын
Normally details and secondary shapes come after the primary forms are established. If they come first, then the workflow is different like in the video below. (Probably takes longer with more cleanup) kzbin.info/www/bejne/iqWQmpRmjLN1mtksi=I2i-JLL89yEH-U-c
@sevenseven314 ай бұрын
thank u
@prymexxxx4 ай бұрын
I do all my modeling in C4D and damn I must say Mayas UI looks sooo clean. Do you think its worth making the switch or do you think C4D is good enough? Great video btw
@Elementza4 ай бұрын
Hi... I do CAD too almost on a daily basis, and both have their uses, so I def would not switch one for the other. In my opinion I think both workflows compliment each other very well. Only thing what matters is the use of the models. Based on the use then approach might change though. Hope this helps!
@prymexxxx4 ай бұрын
@@Elementza I think you missread 😅I meant Cinema4D not CAD!
@Elementza4 ай бұрын
@@prymexxxx lol... yeah C4D I have not used in very long time so can´t really say. You can always try both, see which workflow or set of tools works best for you :)
@prymexxxx4 ай бұрын
yeah i first watched you when you were doing c4d modeling tutorials. ill check maya out. @@Elementza
@D7omegraffiti4 ай бұрын
i have question from long time and i couldnt find answer for , game assets always have Trigonal geometry !! what is the work flow of Trigonal geometry ?
@Elementza4 ай бұрын
Yes this is a different approach and workflow from how would you do game assets. Workflow here is used mainly in vfx, film or in high poly assets.
@user-uz1ql5hv4o4 ай бұрын
Which artists use excellent topology in their 3D models? 😊
@bren8k4 ай бұрын
Elementza, JL, On Mars 3D
@short-circut22624 ай бұрын
you should add a complex example at the end after explaining using the simple examples. I feel like showing the techniques on a complex situation better illustrates the point
@Elementza4 ай бұрын
There is already a complex example of this in case you missed it. Mortal Kombat mask done at the very start that shows the practical aspect. EDIT: Small tip.. often many would rush in complex examples without mastering the simplistic ones. Instead try to create similar forms on your own, and see how many situations could you find and solve.