Mark Cerny Speaks! RT, 60fps, Cheap PC Comparisons + More!

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DF Clips

DF Clips

25 күн бұрын

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Пікірлер: 483
@virtualpilgrim8645
@virtualpilgrim8645 23 күн бұрын
It's funny how Mark wears his hair in a way that fits in with Japanese culture.
@JamesGadbury
@JamesGadbury 23 күн бұрын
He's lived and works there a long time, right?
@007GoldenLion
@007GoldenLion 23 күн бұрын
He is also very good looking.
@j.j.9511
@j.j.9511 23 күн бұрын
Because he's your typical white person with asian fever...
@cinemapigeon4898
@cinemapigeon4898 22 күн бұрын
Probably got him the hardware architect job.
@virtualpilgrim8645
@virtualpilgrim8645 22 күн бұрын
My point is that it's artificial looking and kind of cringe. He's not a boy anymore. Adult Japanese businessmen, for example, don't do that after they grow up.
@JamesGadbury
@JamesGadbury 23 күн бұрын
60fps has long been the ideal framerate for fluid looking and feeling gaming. I think the level of graphical fidelity is now high enough that 60fps with 'medium detail' is preferable (imho) than an ultra quality / resolution image. EDIT: given the optional quality / performance modes offered on consoles now, I'd typically default to performance (higher FPS).
@007GoldenLion
@007GoldenLion 22 күн бұрын
@@JamesGadbury 40 is the sweet spot for 3rd person games IMO. And 60 for first person, racing and fighting games.
@eruannster
@eruannster 22 күн бұрын
Also a lot of games don't gain much from just resolution increases these days. For some games rendering at like 1440p60 or 4K30 it's really hard to tell a difference in terms of pixel sharpness, but the frame rate fluidity is very apparent. And raytracing performance is often a little too meh to matter on console hardware. You're not doing full path tracing on PS5 and it's mostly stuff like "your reflections and/or shadows are a bit sharper" but at the cost of half the frame rate, so it's like... well, might just take the framerate increase instead.
@JamesGadbury
@JamesGadbury 22 күн бұрын
@@eruannster good point. I also think ultra sharp images don't always look best. I'm an artist and the mistake a lot of people assume about a painting is that ultra clean, sharp, neat details and edges look better. They don't.
@jgooner894
@jgooner894 21 күн бұрын
Doesn’t FPS take up CPU power though which effects what developers can do with game systems and that sort?
@jgooner894
@jgooner894 21 күн бұрын
@@eruannsterThere are games I’m sure that have more dense scenes in fidelity mode though, not just resolution. Rachel and Clank think is one of them.
@headninjadog8120
@headninjadog8120 23 күн бұрын
WOuld be great if DF could have an interview on the channel with Mark.
@techsamurai11
@techsamurai11 22 күн бұрын
Absolutely, I'm actually shocked it hasn't happened. I feel that Mark Cerny is a really important connection point between Sony and the world.
@crestfallenknightofsorrow5131
@crestfallenknightofsorrow5131 19 күн бұрын
No Sony engineer will ever come close to DF after their not so secret allegiance to Microsoft
@techsamurai11
@techsamurai11 19 күн бұрын
@@crestfallenknightofsorrow5131 C'est quoi ca? Vous parlez Francais?
@rayder3543
@rayder3543 23 күн бұрын
Screw graphics, keep 60 as the standard.
@lottji
@lottji 23 күн бұрын
Then how are you gonna push the envelope
@jsullivan2112
@jsullivan2112 23 күн бұрын
@@lottji Why would would you wanna do that? Push what envelope?
@lottji
@lottji 23 күн бұрын
@@jsullivan2112graphics. are you paying attention?
@Pedro-S1lva
@Pedro-S1lva 23 күн бұрын
yes!
@jsullivan2112
@jsullivan2112 23 күн бұрын
@@lottji Yes. Obviously you are not. Pushing the envelope has nothing to to with commercial hardware like consoles, or even most PC. That's all in R&D; and good software. Ridiculous things can already be achieved, you just can't buy most of it. So I don't really understand what "envelope" you're talking about.
@cinemapigeon4898
@cinemapigeon4898 22 күн бұрын
2020 PS5 was certainly not a low cost PC, especially with its SSD solution. Comparable PCs in 2020 and 2021 with wild GPU prices were more than double in cost to the PS5 (which was $400 for digital edition).
@Korrik7
@Korrik7 23 күн бұрын
I couldn't care less about ray tracing personally. If the game looks beautiful artistically (don't need realism) and plays smooth and is fun. That's all I care about.
@jkidd7608
@jkidd7608 23 күн бұрын
Hmmm depends. I really wish I could play The Witcher 3 in RT mode. The lighting difference between performance and RT mode is insane but the RT mode is essentially unplayable. If they could do more games like that at 60 with RT it would be a game changer.
@arekb5951
@arekb5951 23 күн бұрын
People get used to the good stuff really fast, I mean after trying 120+fps I don't want to go back to 60. After seeing how much more accurate RTGI looks especially in the interiors, I started noticing typical non-RT GI shortcomings such as light leaks etc. After seeing RT reflections, screen space reflections are always drawing my attention when they just disappear after moving the camera slightly downwards and so on. I'd be perfectly fine with 60fps non RT graphics if I haven't seen high refresh rate and well implemented RT before.
@skycloud4802
@skycloud4802 23 күн бұрын
That is until Ray Tracing becomes a important gameplay feature for future games, ie games that use light, shadows, or reflections to solve puzzles for example. Or to see enemies hiding spots better. Not all Ray Tracing can be made to simply look pretty. And even when it is, surely could save the developers time instead of designing prebaked shadows or reflections?
@Korrik7
@Korrik7 23 күн бұрын
Yeah for sure. I think when the hardware catches up with the software and it's not so taxing, I'm all for RT. Just don't make a game suffer because of it.
@jgooner894
@jgooner894 21 күн бұрын
Depends how much of a visual experience the game is.
@lobstercoco
@lobstercoco 23 күн бұрын
That's kind of why I stopped following Linus tech tips because it seems to me like they're always trying to find a shortcut to everything to sort of prove a point.
@CmoIsDaNam3i
@CmoIsDaNam3i 23 күн бұрын
Honestly the GamersNexus drama was it for me. What a clown response. Especially after trying to seem like he stands up for the consumers. What a joke he turned out to be. lol
@lobstercoco
@lobstercoco 23 күн бұрын
@@CmoIsDaNam3i Amen to that brother
@majorasspain5341
@majorasspain5341 22 күн бұрын
Ah Linus the pc tech that said Sweeny didn't know what he was talking about with the SSD controller then made an apology to Sweeny
@Banderpop
@Banderpop 21 күн бұрын
I'm not sure if I understand what was meant about the PS2 and 60fps. From what I recall, most PS2 games were interlaced at 480i, so a framerate drop would probably result in a resolution drop also if a field couldn't be generated within 1/60th of a second. And the machine's video RAM was so tiny at 4MB only that it severely limited the fidelity of your assets and frame buffers. But the PS2 was good at pushing lots of polygons, and had a high fill rate for effects that nothing else could match for a while. So, something like smoke or fog could make a cross-platform game slow down on Xbox and GameCube while the PS2 would be fine with it, albeit with weaker textures and no progressive scan option most of the time.
@3dmarth
@3dmarth 15 күн бұрын
The idea is that the PS2 could already handle nice graphics and varied types of gameplay at 60fps, and it wasn't reasonably possible to push much higher levels of fidelity. A 30fps game wouldn't look much better than a 60fps game, as render time wasn't typically the limiting factor. While limitations around artwork/techniques were involved, I agree that technical limits like VRAM also came into play. Ultimately, frame times just weren't the main issue, the way they were in the PS3/PS4 eras. About the interlacing, are you referring to the PS2 games that rendered 240-line buffers internally? Normally, framerate drops just meant that the same 480-line frame would be scanned twice, so you'd see two matching fields (actually increasing the resolution). But yeah, if it's a 240p buffer, then you'd be seeing those same 240 lines on both fields, which I suppose would be a noticeable resolution drop. I'd never thought about that.
@3dmarth
@3dmarth 15 күн бұрын
Great point, making the comparison with the PS2 era! I'm also glad that we're back in a time when most games look good and run smoothly, and there's little incentive to drop to 30fps.
@emigdioalaniz
@emigdioalaniz 17 күн бұрын
I have 3 laptops, one desktop that we pay 2590 back in 2001. After that I didn't spend that much for pc or laptops upgrades. I have all consoles since 2000, but once more only 3 laptops, one from 2003, one from 2009, and one from 2023 but the only reason why I upgrade them because of my engineering work. But I play much more on switch and Playstation because of the games they have. Lower prices with great games is what makes me buy consoles
@gtrealm
@gtrealm 18 күн бұрын
Guys!! What are the cameras are you lot using in these videos please?.
@leadlefthand
@leadlefthand 23 күн бұрын
The PS2 had a huge array of games running at 60fps. But starting with the PS360 era, 60fps became the ideal, with more games settling for 30fps. And for some games like GTA5, even lower in some spots
@Luke973T
@Luke973T 22 күн бұрын
Yeah from the nes til the ps2 era 60fps was pretty standard except for 3d games in the ps1/64 gen.
@gipgap4
@gipgap4 22 күн бұрын
@@Luke973Tare you sure about that? The SNES had plenty of games which had slowdown in them. I don’t think it was much of a standard back then as you’re thinking it was.
@Luke973T
@Luke973T 22 күн бұрын
@@gipgap4 slowdown in a few places in a game doesn't change the fact that the game runs at 60fps.
@bellissimo4520
@bellissimo4520 22 күн бұрын
@@Luke973T Oh yes, it often does. Running at 60 hz does not equal running at 60 frames per second - not in the analog TV world. In the old analog days, the TV would re-draw the image 60 times per second, and the hardware of the console/computer had to synchronize the redraw with that to not get flickering or tearing; but when the system was too slow, it would actually update the computer image only every few frames (and not every time the TV updated the screen).
@Luke973T
@Luke973T 22 күн бұрын
@@bellissimo4520 ok
@stranger0-00
@stranger0-00 23 күн бұрын
it's reasonable that he be surprised considering the industry's trend for multiple generations. There's nothing to be confused about. What devs wanted for the PS4 didn't lead to universal 1080p or 60fps either, so those goals (assuming they are goals) are easily compomised for visual spectacle, which has been standard for a long time despite the power provided.
@KirsGM
@KirsGM 22 күн бұрын
Developer's vision > Frame rate. Imagine all the gems we would've missed in PSX/N64 era if devs went for 60 fps.
@DalazG
@DalazG 21 күн бұрын
Exactly!
@Ryan-iq7rk
@Ryan-iq7rk 18 күн бұрын
Bro its 2024 not 1990s… 4k 60fps needs to be the base standards for games coming out these days
@DalazG
@DalazG 18 күн бұрын
@Ryan-iq7rk if you want games without depth but twitch happy, sure. But you make a lot more sacrifices than just fidelity for 60fps. You're sacrificing draw distance, world and npc density, ai, world interaction, effects to name a few in order to hit those frames. It makes sense for some games but it should be dependent on developer vision. If developers don't want to make games, you won't have any
@aseretto015
@aseretto015 17 күн бұрын
Bro, you can’t even compare 30fps vs 60fps, i preffer 60 every time. There is nothing you can give me that worth that frame rate, and you know what is worst, that this new games doesn’t even look that good, they just spend a lot in stupid shit like shadows ray tracing and things like that, i remember putting ray tracing on vs off in so many games and it was so stupid, maybe in the future to same time and money for the companies i will understand but in +5 years
@aseretto015
@aseretto015 17 күн бұрын
@@DalazGalso for example i love the option 30 or 60, for example a game that i play at 30 was marvel of the galaxy, but because it was 30 fps but native 4k and 4k textures, like REALLY 4k and it was beautifull, games like rdr2 for example i also play it at 30fps 4k and 60fps 1080p on pc and i stay with 4k, but the option in consoles will be beautifull, and ray tracing is just so stupid to me, so shit, the fact that unreal engine 5 makes global illimination and things like that native is just a no no for me
@photonboy999
@photonboy999 23 күн бұрын
*...also about 60FPS vs 30FPS...* We're increasingly seeing FRAME GEN and probably other game ENGINE mechanisms that benefit from MORE frames being generated (can be as simple as extrapolating alternating frame data for better aliasing. i.e. TAA or newer). So, increasingly 60FPS does not have 2x the FPS cost (for the same visual benefit), and in some cases 30FPS may look far worse due to ghosting or whatever. No, you shouldn't be doing Frame Gen with a LOW number of real frames (i.e. 30FPS-> 60FPS) but I think a lot of the decisions being made ABOUT how frame gen, game engine features and upscaling methods work will increasingly ASSUME a target of a true 60FPS+... and with upscaling increasingly expecting high quality texture assets, I think we're going to see a shift to expecting 60FPS "true" frames and high quality assets as your STARTING point. Thus a minimum per-core CPU performance and VRAM capacity target.
@emilgustavsson7310
@emilgustavsson7310 22 күн бұрын
Dafuq are your RANDOM caps ABOUT? Are you insane? Do you scream every OTHER word WHEN you speak aswell?
@3wA_TroCon
@3wA_TroCon 23 күн бұрын
Still, I plan to buy the Pro & sell my current base to a friend that wants to graduate from his SSD PS4 Pro.
@maurocapitano
@maurocapitano 23 күн бұрын
Keep the Ps5, the Pro is not necessary and has not been announced
@Mcnooblet
@Mcnooblet 23 күн бұрын
I won't since I moved on to a 4090 PC, but I may buy the Pro at some point. I think it is going to be a great idea over time since I've ran older games on both my PS5 and PC and seen many of the compromises they made on PS5 to hit targets. I've said many times, the CPU in the PS5 already is more than capable of 60fps and in many cases 120fps, but because they get as close to 4k before upscaling it is always a GPU bottleneck on what limits games down to 60fps and 30fps. Depending on how they use the PS5 Pro, you may see a lot of games having the 30fps mode at 60fps, or enhanced 30fps graphics with RT (maybe 60fps with RT if their ML upscaling is very capable). I think the PS5 Pro is going to be a banger, especially with ML upscaling, we'll see how they execute it. The CPU of the PS5 is already significantly more powerful than the Jaguar tablet style CPU of the PS4 and PS4 Pro. If you have a 4k/120hz display, a PS5 Pro will be a must have to use it more to the capabilities.
@maurocapitano
@maurocapitano 23 күн бұрын
@@Mcnooblet Ps5 Pro is no use to anyone. Consoles are not like PCs and do not require mid-gen updates. Have fun with PS5 which has yet to demonstrate its true potential
@garyr5866
@garyr5866 23 күн бұрын
​@maurocapitano Well, if it hasn't been announced, then how can you say it's pointless? When you haven't seen what it's capable of
@maurocapitano
@maurocapitano 22 күн бұрын
@@garyr5866 Because there is a Ps5 that has yet to be exploited and optimized for its capabilities, so what's the point of releasing a Pro? Useless
@N3xlow
@N3xlow 20 күн бұрын
Also gamers now want 60fps or 40 for the minium
@El.Duder-ino
@El.Duder-ino 22 күн бұрын
Gameplay is what gamers and games need in the first place and 60 fps is very important part of that. However 30 fps graphics mode with optional RT should be also available. PS5 and upcoming PS5 Pro r capable of delivering both modes, so it’s mainly choice of devs and matter of their skills, time & budget to optimize code for both modes.
@EricFraga
@EricFraga 20 күн бұрын
And the art of truly engaging, even still some original ideas of gameplay (that should be the prioritie, not RT or 60, 120 frames per second) took a back seat, starting on 7th gen...
@cacadodo666
@cacadodo666 23 күн бұрын
‘Envelope pushing’ is damn relative. That can mean succesfly running Crysis on a TI calculator at 2 fps. Means nothing. We dont want our cutting edge system ‘envelope pushing’. We want it working at full potential with med-high settings and 60-120 fps.
@gothpunkboy89
@gothpunkboy89 23 күн бұрын
Pushing the envelope has always been used most commonly to talk about extracting the most you can from something. So if you can get Crysis to run on a TI calculator then on anything with meat on it's bones it would run at massive frame rates.
@Alcatraz760
@Alcatraz760 22 күн бұрын
I think Mark underestimated how important NVIDIA's arrival with RTX 20 GPUs 2 years before PS5, if he was surprised how quick RT was used. If PC or Nvidia didn't have RT GPUs in 2018 and RT only debuted in 2020 with the consoles and RDNA2, then I would agree RT would be a later gen game feature. Nvidia allowed devs to just start building the RT tech before they even got PS5 devkits.
@DeesBees85
@DeesBees85 23 күн бұрын
We’re now in the era where pushing the visual bar higher gets ever more expensive. What doesn’t get more expensive is making the frame rate higher. So it makes a lot of sense that frame rates have gotten more of a push in recent years.
@toastyburger
@toastyburger 23 күн бұрын
I wish more game developers thought this way.
@dantasticmania8728
@dantasticmania8728 19 күн бұрын
And to think people called Nintendo authoritarians for having insanely strict rules and policies on developers when it came to working beyond the confines of the hardware? Now look at where we're at? Nose bleeding budgets that are completely outta of control and frame rates being a direct after thought!
@jeremesmith9266
@jeremesmith9266 23 күн бұрын
60fps should be the standard. Chasing visual acuity at the cost of performance is just crap. If we can’t reliably hit 60, the priorities aren’t right
@emilgustavsson7310
@emilgustavsson7310 22 күн бұрын
That's your opinion. I enjoy CP2077 at 40 fps with path tracing insanely more than 60-70 fps RT, and 90-120 fps raster is just abysmal. Looks like SHIT. To each their own mah choom.
@emilgustavsson7310
@emilgustavsson7310 22 күн бұрын
Just realized you probably are on console. My bad, i feel for you.
@umaryusha5792
@umaryusha5792 22 күн бұрын
clown
@cinemapigeon4898
@cinemapigeon4898 22 күн бұрын
Nearly every game on PS5 runs 60 fps or has a performance mode. The number of 30 fps only games is in the single digits.
@jeremesmith9266
@jeremesmith9266 16 күн бұрын
@@emilgustavsson7310 I am, my pc was stolen and I never replaced her 😭
@k7ufo819
@k7ufo819 20 күн бұрын
60 fps should be the top priority above everything else. Gaming is not about the eye candy we get from graphic fidelity but about enjoying the interactivity of well made mechanics.
@MrRaitzi
@MrRaitzi 8 күн бұрын
We still get some crappy "artistic" looking games that don't even have 60fps.
@florisbackx1744
@florisbackx1744 21 күн бұрын
I don't agree with John's point about the limit due to the level of detail required to increase graphical boundaries. There are still plenty of concessions being made on the graphics side to the presentation of the game world withing the limit of quality of the artwork. Just look lat the pop up that still occurs very very often and the drop of level of detail of objects and textures further away from the player. These things are hugely detrimental to my immersive experience. Plus most games, especially the when running 60 FPS run at a relatively low resolution.
@jkrhu
@jkrhu 18 күн бұрын
It may seem like we're at a plateau and it's so much easier to get to 60fps. But I think this is actually caused by the gamers demand of 60fps. There will always be ways to push the hardware, innovate and utilize the CPU more, so that it will be the limiting factor once more. We can push physics and networking, animations. It's just that we're not doing that because a game has to be pretty to sell well and thus is always GPU limited. I've seen many times when a game is actually CPU limited and fans claim it's so unoptimized, because it's taking 100% of the CPU and DLSS at Performance does nothing.
@user-yv5vv9go6o
@user-yv5vv9go6o 20 күн бұрын
imo we have so many 60fps games because of the fact that the most of those games are cross gen, so they are not pushing the systems that hard at all. Once the cross gen period ends we will get the games that push the consoles a lot harder which will necessitate the 30 fps...this cross gen period this time is the longest that it ever was
@coreysleep8922
@coreysleep8922 21 күн бұрын
I think Linus did a video on the Series X a few years ago, like this PS5 one. I believe the Series X was much cheaper than a PC of the same power.
@xxnike0629xx
@xxnike0629xx 22 күн бұрын
The fact that Mark Cerny would be surprised about things that has to do with the PS5 is perplexing. I mean he is the lead architect of the PS5 (and also the PS4 and Vita).
@majorasspain5341
@majorasspain5341 22 күн бұрын
He probably wasn't expecting the Titania 2 SSD controller to achieve what it does and that was built by marvell technologies
@dantasticmania8728
@dantasticmania8728 19 күн бұрын
At this point most of these so called lead architects are just useless company titles and really don't mean much. Think of it when companies like Marvel still tried to convince a lot of their comic book community audience that Stan Lee was still a important lead writer but reality especially in his later years wound up just being a paid consultant or spokesmen and had very little to do with being the lead ,head guy at Marvel.
@lordanonimmo7699
@lordanonimmo7699 13 күн бұрын
Something like the PS5 isnt made by just some guys,but hundreds of engineers internally and thousands of engineers from other companies Cerny cant know everything but he can guide them to coerge into one coesive product. Also its not just about the PS5 but how devs would use the PS5 and thats what was surprising to him
@majorasspain5341
@majorasspain5341 13 күн бұрын
@@lordanonimmo7699 exactly the SSD controller is made by marvell technologies who Excel in PCIe technology
@david_cabrera
@david_cabrera 23 күн бұрын
One thing that’s hardly mentioned is the type of TV you own, not everyone has a television with HDMI 2.1 120 Hz and VRR. To get the most out of the PS5 you also have to spend money on a capable TV/Monitor, this mostly affects people who are not PC gamers. Around launch there weren’t many TVs with all of those specs, and customers don’t usually update their TVs until at least 2-3 years. Games like Ratchet and Clank, Horizon, GT, and Steller Blade really shine when combined with those types of TVs.
@MTCLX
@MTCLX 23 күн бұрын
1440p 144hz monitors are way better
@david_cabrera
@david_cabrera 23 күн бұрын
@@MTCLX yes, but most traditional gaming consoles are connected to TVs not monitors. Monitors have to cater to many types of pc builds and specs whereas a tv’s main function is “watching tv”.
@notliosandoval
@notliosandoval 23 күн бұрын
@@MTCLXany monitor that isn’t an OLED is garbage compared to most mini led TV’s in terms of picture quality. There’s more aspects to image quality than just fucking pixels and refresh rates
@gamingedition5165
@gamingedition5165 23 күн бұрын
​@@notliosandoval some one gets it.
@dirozx
@dirozx 23 күн бұрын
​@@MTCLXno any decent tv now will do 4k 120. And the much larger screen of a tv is important.
@ChaosAngelZero
@ChaosAngelZero 16 күн бұрын
Asset creation is becoming so ludicrously expensive that most development studios are better off targeting higher frame rates.
@ecu4321
@ecu4321 21 күн бұрын
60 fps should be the standard minimum. 120 the recommended
@jgooner894
@jgooner894 21 күн бұрын
Don’t think 120 will ever be a thing. I’m sure that would majorly effect how complex game systems and how dense scenes can be.
@talion7268
@talion7268 7 күн бұрын
​@@jgooner894 ever is too strong as of today since we already have a bunch of games with 120fps modes on ps5 and it's safe to say ps6 will have a lot more
@GoSu2KL
@GoSu2KL 20 күн бұрын
John is Fastminer07? xd
@deathstick7715
@deathstick7715 23 күн бұрын
Mr rapid packed math
@aseretto015
@aseretto015 17 күн бұрын
Sacrificing 60fps for 30 with ray tracing is so stupid, i just can’t understand this people
@UToobUsername01
@UToobUsername01 14 күн бұрын
depends on the genre t4rd. If you are playing racing games than yeah 60fps. But for turn based RPG nobody gives a rat's ass about framerate.
@Jaap-Relou
@Jaap-Relou 21 күн бұрын
The price comparison part isn’t right if you ask me. A PS5 can be €500 as well because they can push millions of units. With that kind of deal you can drop down the price hard with a manufacturer. Without being able to ship millions of that same PS5, the console would be priced a lot higher than that €500.
@darthv72
@darthv72 23 күн бұрын
News flash Rich.... we STILL have cross-gen. 4 years later.
@aaronclay4665
@aaronclay4665 21 күн бұрын
It's 3 yr 9 months. And the only thing still cross gen are weak games and lazy sport games/ fps games like cod. Bur your point is right. No reason to have cross gen games now,
@beachlife2968
@beachlife2968 23 күн бұрын
Guys i have a question if ps6 comes out in 2028/9 where do you think the gpu will be on the scale of the 40 series Nvidia cards or do you think it will be beyond a 4090?
@ZackSNetwork
@ZackSNetwork 23 күн бұрын
New consoles always end up performing like last generation entry level PC’s. By the time a PS6 launches we will have the RTX 6090. So the PS6 should be as fast as a RTX 6060 or RTX 6060ti. The RTX 6060ti should perform like the RTX 4090D.
@Smexbi
@Smexbi 23 күн бұрын
I kinda don't think a PS6 would outperform a 4090 in raw power, even if we wait another 4 years. Simply because of how absurd powerful 4090, or in general the "90" variants of RTX cards are. While technology gets cheaper, stuff like 4090 are made just for people that have too much money and can afford whatever it costs. Meanwhile consoles are more low budget gaming for the more wider & casual gaming community. What I could personally see, is in raw power a 4070, maybe with 16GB of VRAM tho. However, I think with that kind of power, and 4 year advances of upscaling technices, it might outperform or compare to a 4090 in the year 2028, in regards of image quality and framerates. It's hard to tell, technology is hard to pretic. Just when we thought stuff slows down, A.I. makes things go faster again.
@umaryusha5792
@umaryusha5792 22 күн бұрын
Ps5 was not a entry level pc.
@dantasticmania8728
@dantasticmania8728 22 күн бұрын
​@@ZackSNetworkWhich is why I can't understand why a vast majority of PC gamers keep either recommending nose bleeding tech or extremely compromised hardware specs? I've honestly always go for midrange to budget cards do to the fact that you don't have do with nosebleeding tech just to get a damn decent experience. On top of that most high end gpu's just wind up being nothing more than beta testing for future budget tech to begin with!
@mr.mazingerz4659
@mr.mazingerz4659 20 күн бұрын
You cannot compare any console or PC, as it is unfair because the PC has two separate units, mostly for graphics, and the other for programs, etc. Perhaps if the console implemented ARM processors, we might see better performance and stable speeds, but this is currently unlikely.
@fredsorre6605
@fredsorre6605 23 күн бұрын
The PS3 had a real crappy GPU so crappy in fact that it had 2 running in SLI which games at the early stage were not able to take advantage of due to the added complexity needed to code for it especially since coding in relevance with the stupid CPU was already complicated enough so its not surprising most games aimed for 30fps. Coding for the PS3 CPU and GPU made devs work 3-5 times more if you wanna be able to use it to its full potential vs to writing code for the Xbox 360 so it was not a surprise when they went to AMD for the PS4 cause of lessons learned during the PS3.
@wizzenberry
@wizzenberry 23 күн бұрын
i coded for the cell, you are half correct, the big problem was multi threading and instructions in order. half is a thing devs had to learn anyway and spu code improved coding skill
@MerryBlind
@MerryBlind 23 күн бұрын
@@wizzenberryDidn’t help that it was in an era that even on PC, CPUs had very few cores/threads still. Engines weren’t optimized for multi-threads yet and devs weren’t used to code in that way at all. PS3 had like 1 main thread and 6-7 SPUs acting as extra threads or something like that. Was a nightmare for devs for a long time.
@bellissimo4520
@bellissimo4520 22 күн бұрын
You sure you're not confusing this with the 2 vector processing units in the PS2, that had different specializations? Because AFAIK, the PS3 had a graphics chip from Nvidia, called RSX.
@faustianblur1798
@faustianblur1798 22 күн бұрын
@@bellissimo4520 some, particularly later, PS3 games used the Cell SPUs to perform additional graphics processing such as transforming and culling geometry before it went to the GPU or anti-aliasing the final image (MLAA) after. They might be thinking of that.
@fredsorre6605
@fredsorre6605 22 күн бұрын
@@bellissimo4520 nope the RSX is well known to just be two GTX6800 underclocked and running in SLI.
@kendokaaa
@kendokaaa 23 күн бұрын
Bespoke
@AJJJ-co2vd
@AJJJ-co2vd 23 күн бұрын
I think msft should have waited until all these new games come out before raising the price
@troyphillips6481
@troyphillips6481 23 күн бұрын
The problem is that current gen consoles is that every year game engines evolve and consoles do not. An now with Ue5 and ray-tracing gradually becoming the standard for many games it's just going to get harder for consoles to keep up without upscaling from much lower resolution just get to not even get capped at 60fps
@BayEra-p2x
@BayEra-p2x 23 күн бұрын
PS5 Pro and XBOX Series XY are coming
@drgonzo123
@drgonzo123 22 күн бұрын
I usually thought that console games set more of a standard than PC, since they’re more mainstream. Later in a consoles lifespan devs got use to programming for that particular console and found tricks for developing on that hardware, which is why late generation games tend to look better and push harder than early gen games.
@troyphillips6481
@troyphillips6481 22 күн бұрын
@@drgonzo123 I think that was in part true last gen it remains to be seen whether it will this gen and maybe it will.
@bellissimo4520
@bellissimo4520 22 күн бұрын
You know, for many people, their gaming PC/laptop also does not evolve every year. Because they can't afford to buy new parts all the time. So making good use of older hardware is really a requirement, unless you want to limit your audience to the absolute bleeding edge. Also - what else, if not a mid-term evolution, would you call the "Pro" version of consoles?
@emilgustavsson7310
@emilgustavsson7310 22 күн бұрын
@@drgonzo123 it set a shit lvl standard tho. potato lvl.
@mrwalker6026
@mrwalker6026 22 күн бұрын
Hilarious Cerny didn't expect as many 60fps games when we literally had 8k and 120fps on the box
@ComradeChyrk
@ComradeChyrk 22 күн бұрын
Right? And the fact that the biggest complaint last gen was how many games were still 30fps
@mrwalker6026
@mrwalker6026 22 күн бұрын
@@ComradeChyrk it's ridiculous we still seeing 30fps on a PS5 and we're told 120fps was the reason to upgrade.. I can only think of 5 games that can even do 120fps on PS5 and that's upscaling from much lower resolutions..even MW3 hovers around 90fps in 120z mode
@ComradeChyrk
@ComradeChyrk 22 күн бұрын
@@mrwalker6026 I agree. Now I wouldn't mind most games not being 120 fps on current gen, but 60 should be the minimum. Hell it should have been the minimum last gen.
@majorasspain5341
@majorasspain5341 22 күн бұрын
8k wasn't for gaming it was for media playback. You'd be foolish to think either console was going to be running 8k games given the fact PC still isn't quite there yet
@doubledigital_
@doubledigital_ 18 күн бұрын
consoles will always have a place, because of marketing.. I mean sure they are kinda like pc's but the current prices to build a pc now is insane.. i mean you can get a ps5 for the price of mid range gpu.. who needs a pc if ya just wanna play ya games? and most games run perfectly fine on consoles as that is kinda the MO of the things in the first place lol. a lot of people have a pc and a console.. some games you just cant get on pc. I remember owning a playstation 2 i think it was just so i could play GTA LOL..
@LucidStrike
@LucidStrike 21 күн бұрын
I mean in practice, the PS5's storage advantage over PC doesn't amount to much in the player experience. It's academic. 🤷🏿‍♂️
@user-jb4eb8xt2s
@user-jb4eb8xt2s 19 күн бұрын
We are having stronger game engines like Nothern used by Alan Wake 2 ,and Unreal Engine 5 we definitely need a #ps5 pro and we need stability in those 60 fps and yes raytracing is a standard now even more than the 4K imo, we need to make a zero difference between PC and consoles ,there is a gap that is stopping games to develop at their highest looks ,the old concept of consoles need to be eliminated, they need to create consoles powerful enough to be side by side with a PC even if there are more powerful PC , rn we can update SSD ,but we must be able to update RAM in consoles also ,in the end consoles can be the last or first thing to buy because budget is low or can afford a PC ,if they really want to create games easier they need to update consoles or let us update at our own will with official parts OK ,but they really need to make better consoles ASAP
@Ben256MB
@Ben256MB 23 күн бұрын
I think PS5 under delivered in the GPU performance because should have been on the level of a RX6800XT.
@ironicdivinemandatestan4262
@ironicdivinemandatestan4262 23 күн бұрын
The RX 6800 XT had a launch MSRP of $650. There's no way they could have sold a console with that much GPU power for $500 without either cheapening out on other components or taking a steep loss.
@dante19890
@dante19890 22 күн бұрын
thats like twice the performance of ps5 lol
@wawaweewa9159
@wawaweewa9159 23 күн бұрын
NO ONE wants more intensive graphics in return for 30fps., current engines are more than good looking
@jgooner894
@jgooner894 21 күн бұрын
Graphics isn’t the only thing that gets diminished when when aiming for 60fps, that’s the issue. Game systems, scene density for example can be compromised, while down the line that same game will be able to run 60fps when new hardware is released while having all the details they wanted in the first place.
@st4rskream
@st4rskream 23 күн бұрын
Right is my monitor not producing colors right or does that guy have green teeth??
@advanced4945
@advanced4945 22 күн бұрын
i’ll be buying ps5 pro for the lg g4 did i go far enough?
@Pointman11111
@Pointman11111 23 күн бұрын
Thanks to Mark Cerny and GG ofc, we have games like Horizon forbidden west running at 60fps, which is crazy And over 2 yrs later we still have maybe 5 open world games that that come close to be as impressive on a technical level
@grcigar9911
@grcigar9911 23 күн бұрын
The PS5 box itself says 4K/120…why is Cerny surprised?
@silvercomet5330
@silvercomet5330 23 күн бұрын
Because that was more for the video part of marketing, not the gaming part. He clearly stated on the ps5 break down on the realistic resolution and frames the ps5 will typically reach. He’s just surprised that 4 years later developers have managed to run their games at 60fps without going back to 30fps like the ps4. People forget that the ps5 is a hybrid console created by mark cerny. He added the things developers needed to make development much more easier/efficient, it’s up the developers game engines to utilize those tools, software…..so far it’s been a success. So I won’t be surprised if their next console is a monster.
@drifter2185
@drifter2185 23 күн бұрын
In the era of NES/SNES I never was obsessed with the power of consoles. Sure, there was some beef going on between Sega and Nintendo but nowadays I watch comparisons between different versions, which 'help' me decide. I actually may spend more time to watch these vids than to play those games, which somehow ruins my excitement somewhat.
@General_M
@General_M 23 күн бұрын
I mostly only care about if there is one that runs more stable than the other since uneven frame rates can sometimes make me feel sick. Though it only matters when I'm buying a game on console, which there some some genres that I want on console, but I'll always be able to hit 60 or better on PC. But if a game runs at an unstable 30, I'd rather not get it on console.
@6u1ll3
@6u1ll3 23 күн бұрын
nes/snes games run at 60 fps
@beachlife2968
@beachlife2968 23 күн бұрын
The Snes had big slowdown because of the slow cpu. Apart from that the Snes had some amazing games
@ZackSNetwork
@ZackSNetwork 23 күн бұрын
@@beachlife2968That’s actually not true. Your falling for the blast processing lie from Sega. The SNES had a slower clock speed CPU however it has much faster cycle transfers that made up for that along with a much more powerful GPU.
@drifter2185
@drifter2185 23 күн бұрын
​@@General_M Yeah, same here. Kinda weird that we came from 60 and now most game can't reach a stable 60 without FSR, DLLS etc. Guess that's the price we're paying for those fancy graphics.
@videogameobsession
@videogameobsession 23 күн бұрын
I can't remember the last PS5 game that I ran at less than 60fps. Many PSVR2 games also run at 90fps natively (as opposed to reprojected). I think this is proof that there will be no Pro this generation. We just don't need it. We just need that Performance option. I'm very happy with 60fps/1440p. I honestly can't see any difference between 1440 and 2160, from six feet away from a 65" display. I think that should be a targeted spec.
@michaelmayers3622
@michaelmayers3622 23 күн бұрын
If I remember corre ps5 don't do 1440 but xbox do cause the bdmi is faster on the xbox
@videogameobsession
@videogameobsession 23 күн бұрын
​@@michaelmayers3622 That is incorrect. Of course the PS5 can certainly output 1440p. Even the PS4 Pro can do 1440p. And no idea what "BDMI" is. Did you mean, HDMI? Both consoles are currently capable of outputting several resolutions, 720p, 1080p, 1080i, 1440p, and 2160p.
@linow5975
@linow5975 23 күн бұрын
Dragon's Dogma 2
@ZackSNetwork
@ZackSNetwork 23 күн бұрын
@@videogameobsessionMost demanding PS5 and Series X games run at native 1080p upscaled to 4k to target 60fps and still fall short. Just because a console targets a framerate or resolution doesn’t mean your getting locked FPS and native resolution. All of Digital Foundry’s videos debunk your statements.
@mattmastrandrea3965
@mattmastrandrea3965 23 күн бұрын
@@videogameobsessionthe ps5 did not support 1440 screens at launch, it was patched in after a few years. That’s probably what they meant.
@user-cd3je7lo2z
@user-cd3je7lo2z 22 күн бұрын
the same guy that couldnt stop talking about the magical ps5 ssd...
@majorasspain5341
@majorasspain5341 22 күн бұрын
Ah somebody who doesn't understand tech. It wasn't the SSD itself it was. The titania 2 SSD controller which was created by marvell technologies the company responsible for most high end PCIe technology on PC and brought 15+GBps SSD speeds to pc
@brandonchilds9716
@brandonchilds9716 23 күн бұрын
I enjoyed gaming so much more until someone showed me the difference between 30Fps,60FPs,and 120Fps smh
@michaelmayers3622
@michaelmayers3622 23 күн бұрын
I haven't played 120 yet it if it feel like the diff from 30 to 60 oma be messed up to lol
@WillyOD
@WillyOD 23 күн бұрын
What do you mean? I'm having problem understanding how anyone could not feel (input/movemement) and see (fluid visuals) the difference between 30-/30/60/120 FPS. Just move your character and/or rotate the camera and there it is.
@_n8thagr8_63
@_n8thagr8_63 23 күн бұрын
@@michaelmayers3622 after 60, it's not nearly as much of a deal. Past like 80, it kind of stops mattering, unless of course you're looking for maximum frames in online play, but for single player stuff--it's not really much of a difference, nothing like going from 30 to 60. Of course some will disagree, but i think most people would agree with my sentiment
@sonodietrodithe4iltuoincub848
@sonodietrodithe4iltuoincub848 23 күн бұрын
​@@WillyOD some people don't really notice i for example have played at 30 and 60 and I don't really notice after a while (to be honest I have pc that can barely run some games so I'm used to 20 fps too)
@WillyOD
@WillyOD 23 күн бұрын
@@sonodietrodithe4iltuoincub848 Can you not see it in the way camera/viewport rotates? It's not it small movements, it's bigger movements, choppy, frames missing/skipping, not smooth etc. Or in the "frame rate" of player/character animation/movement? I just don't understand how anyone could not notice it? I know brains get used to the FPS quite fast, but still I can't help but to wonder... Because the difference SO, SO PROMINENT I'm just having trouble understanding how it could go unnoticed.
@MrRaitzi
@MrRaitzi 8 күн бұрын
Below 60 looks horrendous on large TVs.
@joshmg1494
@joshmg1494 22 күн бұрын
I get it. like Cerny probably expected more devs to start with ps4-graphic level games during the start of the generation. but then it turned out studios were already competing to making their own killzone with the highest scale fidelity and granular assets in every frame. thus, reducing time for optimization. the monopolization of the unreal engine also didn't help as its also continually developing and optimizing itself like bethesda's creation engine but iterations sort of break previous ones. the jankier the tool the jankier the game. devs are expected to create with a bloated engine but then are left to themselves designing ways to get around the nuances of the engine. my point being, epic wants u to play fortnite and nothing else. #FortniteMovieWhen
@digitalXP13
@digitalXP13 21 күн бұрын
A genius vs digital foundry commentators that are not engineers! You may fool most but not me!!
@djtomoy
@djtomoy 21 күн бұрын
Mark Certny is Knack’s daddy
@TonyTynebridge
@TonyTynebridge 19 күн бұрын
Wrong, Rich and Darth Sidious birthed Knack using midiclorians
@totty2524
@totty2524 23 күн бұрын
I'm really happy that ray tracing is becoming the new standard. I was afraid it was going to be treated like a temporary a fad, like physx, or hairworks and so forth.
@TechnoAssassin-vx6zf
@TechnoAssassin-vx6zf 22 күн бұрын
It’s so well designed that Microsoft had to change their slogan from ‘most powerful console ever’ to ‘most powerful Xbox ever’ 😬😬🙈😂
@stephenhuggan5151
@stephenhuggan5151 22 күн бұрын
Xbox is shite
@Final_Fantasy_7
@Final_Fantasy_7 21 күн бұрын
This is old news 🥱.....why arent they talking about PS5 pro architecture updates from Mark Cerny ?
@dante19890
@dante19890 23 күн бұрын
He was like " wuut , the machine I designed can do that ?"
@balloonb0y677
@balloonb0y677 21 күн бұрын
Or he simply didn’t think rt would be used that much
@stevenanderson3205
@stevenanderson3205 22 күн бұрын
I hit 500.00 using all new parts and it's a pc.
@charlesg5085
@charlesg5085 22 күн бұрын
I wonder if this man finds it offensive that i call him mr egg.
@harktz983
@harktz983 23 күн бұрын
Cerny shouldn't really be surprised of the push for 60 fps in games. What he should be surprised of is how many AAA games struggle to run decently at 60 fps, and that's the major issue they need to solve with PS5 pro and PS6 (which, by that time, I hope it will push for 120 fps)
@pliat
@pliat 23 күн бұрын
Fat chance
@gamingedition5165
@gamingedition5165 23 күн бұрын
Let's get 4k 60fps as standard before we look at 120 xD
@sonodietrodithe4iltuoincub848
@sonodietrodithe4iltuoincub848 23 күн бұрын
Let's be real 120 is useless there isn't a really noticeable difference between 60-120 60 is the sweet spot you don't need to sacrifice too much for it and looks good just like 2k is better than 4k when it comes to balancing graphics and performance
@pliat
@pliat 23 күн бұрын
@@sonodietrodithe4iltuoincub848 there very much is a noticeable difference between 60 and 120.
@harktz983
@harktz983 23 күн бұрын
@@sonodietrodithe4iltuoincub848 Of course 2k at 60 solid fps would be great, I'd sign for that anytime, but if 60 fps is the sweet spot, 120 is the perfect spot. I hope that PS6 can run games at 4k 60 or 2k 120, so everybody can enjoy games as they prefer.
@Shamushead
@Shamushead 23 күн бұрын
Mark has been in his own world for so long…bless him
@proggz39
@proggz39 23 күн бұрын
I don’t think you quite understand. He’s just surprised developers we’re actually able and willing to take advantage of the hardware to push 60fps when before most devs focused solely on 30fps on consoles
@marc1190
@marc1190 4 күн бұрын
Resolution > fps
@ItsAkile
@ItsAkile 23 күн бұрын
Alot of false realisation because of current foresight, alot of us were expecting games to push more gameplay driven stuff like simulations and possibily quality ray tracing, not while running at 60fps though. we just know 60fps is doable in alot of standard games nowadays and Ray Tracing was not that performative prior to these consoles, also not to mention RDNA2 was not looking so great for ray tracing until they started to make performative hacks. Proof of this: Cerny did say in the "Road to PS5" for instance, he expressed that he's starting to believe in the RT cappabilities from games he saw around that time in deveoplment with RT. so this confession is a earier point of view, not a clueless so happen to have RT not only ready at launch but in a better state than Microsoft.
@DalazG
@DalazG 21 күн бұрын
As a developer. It kinda frustrates me to no end how everyone demands 60fps to the detriment of developer vision. Sure, it makes sense for some games but you ultimately need to start sacrificing your vision in order to achieve it. It isn't a hardware issue per say. Even snes and ps1 had 60fps. The issue is the compromises to achieve it. Less ai, less world density, effects, interaction etc. Not just a resolution drop. Too many people seem to think you can just turn on a switch to make a game 60fps
@wikwayer
@wikwayer 16 күн бұрын
What vision is worth sacrificing 60 fps for ?
@DalazG
@DalazG 16 күн бұрын
@wikwayer a LOT, 60fps is alright if you're making a twitch shooter or sidescroller but otherwiseyou need to try to balance the compromises. Doubling the framerate isn't just about fidelity (fidelity is actually less taxing but that's a whole other point). It doubles the resources usage to output double the frames. Development is always a balancing act between game world advancement vs framerate. You sometimes want to implement high level environmental interaction (interactive mesh structures, breakable objects, multiple interactions etc which need to be computed). You sometimes want more effects to give the world a real feeling of depth like complex fog systems, effects, more sophisticated ai systems and world density Some people prefer immersion over twitch style games and developers like myself hey into development because e want to achieve our visions
@RealityCheck6969
@RealityCheck6969 7 күн бұрын
60 fps is the minimum in pc gaming. And then you have special hardware made for gaming and you can’t have 60 fps. How is that acceptable?!
@talion7268
@talion7268 7 күн бұрын
It's way more complicated than that...
@mrwalker6026
@mrwalker6026 22 күн бұрын
I honestly believe 8k on the PS5 box and marketing push for 120fps was a deterrent to those contemplating a migration from console to PC. The PS5 wouldn't of sold anywhere near as many unit's if the public weren't mislead at the start about the consoles capabilities,a PS5 Pro incoming and that Sony were pushing the majority of its big AAA games to PC also. The fact Cerny said he was surprised at the push for 60fps is akin to someone lying to you than once they've cemented their successes in sales taking it back and laughing in your face.
@majorasspain5341
@majorasspain5341 22 күн бұрын
The ps5 was never marketed as having 8k gaming capability. It was 8k media playback
@Decki777
@Decki777 20 күн бұрын
no matter what consoles will be always have potato hardware because of their sub 500$ price cap . PC has freedom you can play any games at any resolution at any graphics settings
@Shirou8492
@Shirou8492 22 күн бұрын
PS5 Pro will be a beast
@JN-hg5wn
@JN-hg5wn 20 күн бұрын
LMAO...are you 12! We know for a FACT, that it WONT be anything special! Go Pc and be a man! Consoles are for kids!
@ArielCleirigh
@ArielCleirigh 23 күн бұрын
Mark Cerny a true Genius, that PS5 pro is needed and PS6 will be a Beast.
@ZackSNetwork
@ZackSNetwork 23 күн бұрын
Cerny is a snake oils sales men. He didn’t design anything just used hardware from AMD that their engineers made. The consoles never were beasts to begin with. Consoles always perform like entry level last generation PC tech.
@Rubik43
@Rubik43 23 күн бұрын
@@ZackSNetwork the engineer spoke.
@maurocapitano
@maurocapitano 23 күн бұрын
You definitely need a PS6!
@RandomGamingMoments925
@RandomGamingMoments925 23 күн бұрын
​@@ZackSNetworkWay to out yourself as a hater who knows jack-shit. Cerny and his team modified stuff they got from AMD, the tempest engine being a fine example of it on PS5. Their collaborations with AMD meant some of those features also trickled down into PC GPUs. Also, 2070S wasn't an entry level GPU in 2020. The PS5 was stronger than most PC builds at that time. It was and still is unbeatable for $400 in price-to-performance.
@Aki_Lesbrinco
@Aki_Lesbrinco 23 күн бұрын
​​@@ZackSNetwork the master engineer with 25 console designs under his belt has spoken! All hail the random KZbin commenter that knows more about designing a console than the veteran that actually works in the industry!🤣
@deathtrooper2048
@deathtrooper2048 23 күн бұрын
Meanwhile we are seeing more 1080p and 1440p games than ever. This is the first generation where we went backwards (going from 4k-1800p to 1440p-1080p)
@LeafyTheLeafBoy
@LeafyTheLeafBoy 23 күн бұрын
i mean they are upscaled one and developers keep pushing Ray tracing on everything in which today GPU and Consoles cannot even handle although next-gen Consoles and gpu can benefit it bringing more Optimize Ray tracing and hopefully native 4k60 on ray tracing on rtx 5060-5070
@gothpunkboy89
@gothpunkboy89 23 күн бұрын
It is also the generation pushing 60 fps beyond graphically simplistic indie games.
@electrikoptik
@electrikoptik 23 күн бұрын
The only 1080p games I can think of run at 120fps on PS5. Do you even own a PS5?
@blacklung7474
@blacklung7474 23 күн бұрын
@@electrikoptik Metro exodus goes bellow that.
@Shadowespeon17
@Shadowespeon17 23 күн бұрын
They're hitting higher or more stable framerates or Ray Tracing. Not everything is about the Resolution.
@MtlPlyr
@MtlPlyr 23 күн бұрын
I might be the only person that actually enjoy 30fps (most of the game) on console instead of 60fps. Graphic + RT mode runs 30 fps makes it better for me. Feels great, looks great. Idk why, it just feels great. Just feel more ooomph than 60 fps. Yes, I play Stellar Blade with 30fps and it's just fine for me. In other words if 60fps become standard, I still play the game just less exciting.
@Zinkolo
@Zinkolo 22 күн бұрын
60 FPS was never the standard on the PS2 as it was known for having games that ran at lower frame rates than its competitors.
@3dmarth
@3dmarth 15 күн бұрын
PS2 didn't do too great with multi-platform releases, but it still had tons of 60fps games, especially when it came to exclusives. I'd estimate that close to 2/3 of its library was 60fps.
@jatr1x701
@jatr1x701 23 күн бұрын
every time the fps topic comes up i'm surprised it's even a topic, and there are people that actually consider 30fps normal, while i instantly disregard any game without 60fps support.
@skycloud4802
@skycloud4802 23 күн бұрын
Never bothered me personally.
@jgooner894
@jgooner894 21 күн бұрын
Games with lower FPS though can have more detailed systems. RDR2 for example wouldn’t be the same game if it was made from the ground up being 60fps at 4K.
@curiousmind_
@curiousmind_ 18 күн бұрын
Nothing like a good 30 fps
@yancgc5098
@yancgc5098 23 күн бұрын
Considering how much more powerful PS3 was than the PS2, I’m pretty its architecture being so hard to utilize fully was the actual limiting factor for 60fps games, not the game concepts reason. The PS3 has a CPU with over 10x higher clock speed, many more co-processing elements, and a gigantic leap in RAM and VRAM capacity. Don’t forget the high end GPU from Nvidia’s previous generation of GeForce cards. Blame the developers and their ability to extract maximum performance from the hardware, not the hardware itself. Only very few first party devs could utilize the PS3 fully and that was only late in the console generation, it’s a shame
@Ben256MB
@Ben256MB 23 күн бұрын
Stop it ! The Nvidia gpu is ps3 was weak because developer could run complex physics on the GPU so they had to do it on the CELL CPU which was very very complex CPU to understand in the first place . Remember back in 2006 Sony Bragged about PS3 being a supercomputer and shit . The architecture was harder than developing PS2 games .
@yancgc5098
@yancgc5098 23 күн бұрын
@@Ben256MB The PS3 GPU was a 7800 GTX from 2005, that’s a high end GPU from the year before the PS3 came out. Just because the 8800 GT that came out a year later was much faster doesn’t mean the previous high end GPU was weak. That’s like saying the RTX 3090 was weak because the 4090 was much faster, like bruh. Complex physics calculations is a CPU workload, it’s only since the PS4 that they have started being done on GPUs, unless it was an Nvidia Physx supported game on PC.
@xtr.7662
@xtr.7662 23 күн бұрын
​@@Ben256MBthe gpu itself was trash compared to the 360 released a year earlier but thats because they couldnt make a gpu for the cell processor themselves so they took a nvidia off shelf one but the way a lot of devs first party ones especially was use the rsx cores on the cell processor to do gpu tasks and boost performance
@0x8badbeef
@0x8badbeef 22 күн бұрын
0:50 What this suggests is they don't care what we want or don't know what we want. Both are just as bad. I guess "we" are not in their equation as to what they make.
@crabbypatty10fefrefe
@crabbypatty10fefrefe 19 күн бұрын
Will PS5 Pro fix Elden Ring’s performance? Lol
@jegjrtp87
@jegjrtp87 23 күн бұрын
Raytracing is very overrated
@dante19890
@dante19890 22 күн бұрын
but it is the future
@jgooner894
@jgooner894 21 күн бұрын
No it isn’t if it can change games from having that janky looking rasterised lighting from the past. Some scenes with characters up close for example when you can look in their mouths and it’s well lit up looking very distracting, ray tracing can get rid of stuff like that.
@AdamsKi8181
@AdamsKi8181 23 күн бұрын
Actually i've finished FF7 Rebirth on 30fps mode, it was looking way better then performance mode, like it was broken in a way.
@georgelopez-zt4qz
@georgelopez-zt4qz 23 күн бұрын
I don’t think that the guy plays games anymore; Advise him the target should be 120 with VRR cuz you know it’s gonna dip down to 60fps
@DoomyRei
@DoomyRei 23 күн бұрын
I want more ray tracing 60 fps
@AmericaIsWorthSaving
@AmericaIsWorthSaving 23 күн бұрын
2160p | 120hz | G-SYNC
@AmericaIsWorthSaving
@AmericaIsWorthSaving 23 күн бұрын
Hair models these two are not.
@crabbypatty10fefrefe
@crabbypatty10fefrefe 19 күн бұрын
60 fps is trash. Lol. It should be bare minimum at this point.
@Melsharpe95
@Melsharpe95 22 күн бұрын
We DID NOT want 30fps for the PS4/XBone generation but those consoles were so weak they had to lie to us and tell us that 30fps was more "cinematic."
@emilgustavsson7310
@emilgustavsson7310 22 күн бұрын
Xbone? Are you 12yo?
@gothpunkboy89
@gothpunkboy89 22 күн бұрын
So in the same way people say films at 24 fps instead of 60 fps are more cinematic?
@jgooner894
@jgooner894 21 күн бұрын
@@emilgustavsson7310That’s short for Xbox One while it was also a thing they were beaten over the head with I think to make fun of the name. Lol why you so sensitive over that?
@MrChadLedford
@MrChadLedford 20 күн бұрын
This
@RespextThis
@RespextThis 20 күн бұрын
Except for the fact that it just is more cinematic feeling, if only because film was traditionally 24p. There's an expectation of what you consider normal through repeated exposure. Had film been shot at 60fps forever, guess what...
@JayzBeerz
@JayzBeerz 19 күн бұрын
Funny how the PS5 and Xbox have the same AMD parts and they argue which is better. 😂
@user-uw3gz1eb1j
@user-uw3gz1eb1j 23 күн бұрын
I'm confused with Mark's statement: "We don't make low-spec PCs; we make consoles." What's the difference? Is it the marketplace? That can't be right. PC has Steam, and PlayStation has its own marketplace. Is it the SSD? That also can't be right; you can do pretty much the same on PC. What is the difference between a console and a PC?
@counterstriker3971
@counterstriker3971 23 күн бұрын
The hardware and the instructions set is tailored for what Cerny & Co. expect to do with software 5 to 8 years on. That's the difference between console and a pc. Always has been. No pc memory subsystem functions like a PS5's for instance.
@dr.sivavignesh664
@dr.sivavignesh664 23 күн бұрын
This generation of consoles has been the least interesting and least value for money. I remember the ps3 having a ton of features like bluray player , media support , browser , custom themes etc. fast forward to ps5 and they have taken away all those features. It's not good to remove features.
@Pointman11111
@Pointman11111 23 күн бұрын
It's not and i hate what they removed since the ps3 but ps5 is still an UHD player I don't have a 3D TV but i feel for ppl who can't watch those movies anymore on ps5
@JamesGadbury
@JamesGadbury 23 күн бұрын
When the PS3 launched, it was expensive and was subsequently outsold by the Xbox 360. The Japanese launch PS3 was very extravagant with costly native (emotion engine) backwards compatibility chips, various card readers, multiple USB. I think Ken Kuturagi was given a bit too much freedom after the success of the PS2. Sony thought they would sell regardless of cost. The inclusion of a Blu-ray player was a gamble Sony was willing to make - no doubt as a vested interest in the movies industry - to 'win' the new optical media (HD DVD) format war.
@umaryusha5792
@umaryusha5792 22 күн бұрын
ps5 can still play blue ray movies
@jgooner894
@jgooner894 21 күн бұрын
How it can less value for money when the cost hasn’t changed too much from 20 years ago? They were £400 then to being within £100 of that now, maybe less? They’re selling these powerful machines at a loss.
@dr.sivavignesh664
@dr.sivavignesh664 21 күн бұрын
@@jgooner894 within 100 pounds ? It was launched here for 49990 rupees and now it's 54990 rupees. 4999rs per game; paying for online play ( ps plus) . Consoles were supposed to be cheaper half way through its life cycle. Ps4 was launched for 40k and it dropped to 30k by 4 years. When it came to media features ps 3 > 4 > 5. To be more specific for your 20 year point. Pc used to cost way more. Now pc has become affordable here.
@wanshurst2416
@wanshurst2416 23 күн бұрын
that linus videos is quite old
@mondodimotori
@mondodimotori 23 күн бұрын
It's incredible what happenes when competent people talks instead of whiny gamers.
@CmoIsDaNam3i
@CmoIsDaNam3i 23 күн бұрын
Whiny how? lol
@mondodimotori
@mondodimotori 23 күн бұрын
@@CmoIsDaNam3i and here they are.
@_n8thagr8_63
@_n8thagr8_63 23 күн бұрын
@@CmoIsDaNam3i he doesn't have a reason. Just butthurt to be butthurt
@CmoIsDaNam3i
@CmoIsDaNam3i 15 күн бұрын
@@_n8thagr8_63 Makes sense to me. 😆
@mightyhadi6132
@mightyhadi6132 23 күн бұрын
This is just proves PS5 pro doesn't need to have new CPU's . Zen 2 is very powerful to run PS5 Games at 60 fps , hell even it can run 120 fps. Unlike PS4 and PS4 pro with mobile CPU's like Jaguar . There is no bottle neck this times. They just need to focus more on graphic (RT and ML upscale) .
@KotchcusDomesticus
@KotchcusDomesticus 23 күн бұрын
Its weak, period.
@jsullivan2112
@jsullivan2112 23 күн бұрын
Don't you think if they focus more on graphics then the fps will drop?
@RomeoooGF
@RomeoooGF 23 күн бұрын
yeah i wish more developer implement RT Shadow and Ambient Occlusion to making the graphics more grounded
@videogameobsession
@videogameobsession 23 күн бұрын
We don't need a PS5 mid gen refresh. Games are already running at 60fps, and they look fine. Just look at how nice the new Astro Bot game is looking. I've also yet to see any concrete proof that we are even getting a Pro. Sony has been working on the PS6, which we'll likely get in 3 years or so.
@mightyhadi6132
@mightyhadi6132 23 күн бұрын
@@RogueSquadron80 Like every hardware , they are not long last. But Upgrading to new CPU is useless. Because It will be hold back by PS5 Zen 2 CPU. Unlike GPU hardware that is scalable for graphics. CPU is different, every game mechanic, logic, AI, world, physics and system run first on CPU before forward to GPU . So adding new CPU is just mean creating new consoles from ground up. That is achievable on PS6 but not mid gen refresh.
@ManofGears
@ManofGears 23 күн бұрын
Graphics + Solid 30FPS > 60FPS
@curiousmind_
@curiousmind_ 18 күн бұрын
Exactly. Let's see these that cry 60 fps freak out when GTA 6 comes out
@crday3090
@crday3090 23 күн бұрын
Cerny thinks he's Japanese in that he never has a grown-up haircut.
@silvercomet5330
@silvercomet5330 23 күн бұрын
He’s basically Japanese at this point. His wife is Japanese and he has lived most of his life in Japan.
@Romerco77
@Romerco77 23 күн бұрын
Humm, so, that's the guy who designed the PS5.... 😂😂😂
@ZackSNetwork
@ZackSNetwork 23 күн бұрын
He also designed the PS Vita, PS4 and PS4 Pro.
@silvercomet5330
@silvercomet5330 23 күн бұрын
You clearly didn’t understand his statement. He knows what he created, he’s just surprised how well developers have managed to make their games run at 60fps on the ps5, without having to go back to 30fps only. I mean look at nvidia graphics cards for example, the most affordable gpu becomes obsolete within 2 years, especially when newer game titles release.
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