As it had already been demonstrated prior, one element not covered here is Roach smelling. Roaches seek out food by scent in effectively the same manner Bullsquids do, albeit with much simpler pathfinding and animations. That Roach behavior was shown in this video: kzbin.info/www/bejne/e53ak2Wii51rnq8
@Louthanjen7 жыл бұрын
MarphitimusBlackimus ok
@FelipeJaquez7 жыл бұрын
MarphitimusBlackimus Have you ever considered making a mod readding all of Half lifes broken or cut features like vortigaunts being able to revive each other and such? Maybe also improving HLs Ai making the npcs reflect these features more.
@VB2P3607 жыл бұрын
I think you missed that if you break hanging meat, the gibs are so "potent" that even if its in combat it will ignore you and go for the meat until you attack it again.
@TristenTheArgonian7 жыл бұрын
Zan (VB2P360) he did that one in a way earlier vid
@ObsoleteVodka7 жыл бұрын
It's true that many of these features were useless since they were unnoticed by most players. But let's not forget that the original concept of the game was hugely ambitious, even more than the final product we know. So this video led me to believe that these are vestiges of ideas and mechanics that were scrapped during development.
@GRZNGT7 жыл бұрын
If Gordon was actually doing science during HL1
@GRZNGT7 жыл бұрын
Still, there is this tendency to a scientific observation which is present in all scientists.
@spincer30336 жыл бұрын
GRZ NGT Bhopping and no clipping is science beyond human minds
@ozvoid12455 жыл бұрын
@@spincer3033 Too true.
@shaun58095 жыл бұрын
He did science at the beginning with the sample.
@crepasboi92185 жыл бұрын
@@GRZNGT o
@mrcomp19717 жыл бұрын
So much ai for things you kill in an instant. Makes you really love the old Valve.
@natalieobman50187 жыл бұрын
It makes me wonder if Half Life was originally planned to be a stealth game, or at least have stronger stealth elements. The tutorial mentions a "sneak mode", lots of airvents, and all these details that wouldn't be noticed unless a player were closely watching enemies for opportunities to slip by.
@ikagura7 жыл бұрын
I actually played more "stealthy" when I was in hard mode
@octobbie7 жыл бұрын
666 likes lmao
@peterjoyfilms6 жыл бұрын
mrcomp When playing on hard I found them pretty hard to kill at times
@theobserver42146 жыл бұрын
ikagura Half life is truly one of the greatest games ever. These tiny details just proves that fact.
@BoshMind4 жыл бұрын
Even now I don't think a game has ever explored ai and atmosphere at such a subtle level as the original half life.
@shyguy859 ай бұрын
@SS-rf1ritoo bad they're so weak and the maps aren't really designed in a way to show off their ai
@3DFella5 ай бұрын
@@shyguy85 I always thought the marines had more fun-to-play-against ai than the combine. The combine die so quickly and are kinda dumb, the marines meanwhile can take a good beating before dying, and just generally feel smarter to me. The only problem with them is when they throw grenades at their feet lmao.
@SlendytubbiesII23 күн бұрын
@3DFella the grenade at feet thing is intentional, when marines are low health they will throw it at their feet
@SkullDreaming7 жыл бұрын
Everyone: Can't wait for HL 3 Marphitimus: Yo let me finish with the first...
@TechnologicallyTechnical7 жыл бұрын
that feeling when even Ross Scott got through HL1 before Marphitimus
@Knight_Of_Eleum_Loyce7 жыл бұрын
This is the problem with WIldpie101 (who makes the infamous Idiot's Guide To Dark Souls 1). They make a new video every 6 months or more sometimes. Everyone wants Wildpie101 to move onto to dark souls 2 and 3.
@billybobbillerson94727 жыл бұрын
H
@mischiviousteefmonster39007 жыл бұрын
Skull giggling here in the year of 2017 lol
@erehttuo69947 жыл бұрын
Liked it to make it 666 likes.
@Batkenpre7 жыл бұрын
Valve were truly ahead of their time
@mrcopycat23557 жыл бұрын
And now they're REALLY behind.
@thecodingethan7 жыл бұрын
That's Valve time for you, starting in first and never completing lap 3.
@spera4387 жыл бұрын
once were
@redjarman7 жыл бұрын
they heard the saying "quit while you're ahead", then everyone passed them
@gtamike_TSGK7 жыл бұрын
@Mr Copycat I don't know Source 2 Engine came out in 2015 for Dota2 these things take time.
@Raivop7 жыл бұрын
HL1 never ceases to amaze with its small details, like NPCs reacting to smell of all things! Truly the game was ahead of its time by miles. Great stuff as always, Marpy, keep it up!
@radarridr7 жыл бұрын
Scientists and Security guards also chat with one another if they are idling nearby.
@snaek25947 жыл бұрын
Raivop Ahh... Old Valve. What the hell happened?
@4pyr257 жыл бұрын
Argus Natris mONEY!
@CounterLife7 жыл бұрын
Indeed, most games these days don't even feature details like that.
@Kaxology7 жыл бұрын
back when creativity was a thing, now everything has to be from a business stand point, prioritising profit over innovation. They used to make games, now they make money
@alexhackett13127 жыл бұрын
You know, this does explain why bullsquids are found in the freezer units, there's slabs of meat in there and if you destroyed them it would attract the bullsquids nearby. That is actually genius.
@hazzmati7 жыл бұрын
Well he probably got in there by chance. The freezer door needs to be manually opened by valve and then the door closes on itself. He just got teleported in the freezer. (sorry don't mean to be a buzzkill lol)
@alexhackett13127 жыл бұрын
Sjaas I meant from a gameplay aspect, the slabs of meat drop gibs when hit with a crowbar, which attract the bullsquid already in the freezer forcing you to fight it.
@MagnetismR6 жыл бұрын
Right on. Even mentioned in the strategy guide.
@Vexcenot3 жыл бұрын
Except we never did that lol
@bazzle5927 жыл бұрын
Bullsquids are really interesting when they're not trying to melt your face off.
@eloas32605 жыл бұрын
Is it wrong to say that they're cute?
@Journey_to_who_knows5 жыл бұрын
I want one as a pet
@vegisamalzero36815 жыл бұрын
I. Hated. These. Things.
@Justapilot_97005 жыл бұрын
I hated as well... Now I wish we could be friends! Imagine how cool it would be to train them to attack the alien grunts!
@noahfessenden64785 жыл бұрын
@@Journey_to_who_knows Me too man. Imagine playing fetch with a bullsquid. The look on your neighbor's face would be priceless.
@blueshit1997 жыл бұрын
I always thought the "Eww, what's that stench" line was random :0 interesting!
@dafunktrunk7 жыл бұрын
Hello !!! Seeing you everywhere....
@ikagura7 жыл бұрын
same
@ikagura7 жыл бұрын
A bomb!
@Zane67673 жыл бұрын
@@dafunktrunk soo you are in everywhere too
@OmnipotentGoggles7 жыл бұрын
Man. I thought Half Life was all about shooting and puzzle solving, not sniffing corpses and implementing boob bones. These videos have opened my eyes.
@alol15517 жыл бұрын
OmnipotentGoggles Everyone knows Half life would never succeed if the roach scent AI was never implemented!
@jcdenton21877 жыл бұрын
Aidan Lol Or boob physics!
@MondySpartan5 жыл бұрын
The slogan of Valve, "open your eyes".
@seifelshenawi62114 жыл бұрын
MondySpartan now its open your mind
@iamme27394 жыл бұрын
@@seifelshenawi6211 like a can opener
@timotlt7 жыл бұрын
_sigh_ *installs half-life again*
@czarnakoza96976 жыл бұрын
Gebirgs go back to tf2
@wdaswwqads5 жыл бұрын
@Order & Chaos uninstalling half life is like deleting system32
@teadrinkingkris94665 жыл бұрын
*uninstalls hl and installs Black Mesa*
@teadrinkingkris94665 жыл бұрын
@gordon freeman *uninstalls bm and installs hl*
@ruthenium66485 жыл бұрын
@gordon freeman i like black mesa more, since the environments look better, the controls are better for parkour and they're perfecting Xen, i don't care about smell or enemy behavior, they're just meant to be killed anyways
@jimjellyjinjamjimbo7 жыл бұрын
The dialogue you put for the Bullsquid was adorable.
@bunslinger7 жыл бұрын
kinda sucks that most of this goes unnoticed because all the player is meant to care about is shooting everything that moves
@CMDKeenCZ7 жыл бұрын
You are confusing today's era with the late 90s. Even FPS games were half shooting and half exploration back then.
@iodreamify7 жыл бұрын
Sure, but all these behaviors get immediately overruled when the player steps in as he's the enemy and they start attacking you. I doubt people would start peeking around corners, listen to sounds or use cheats to stay invisible anywhere before the 10th playthrough. These are great to have and amazing to discover now but people being amazed to see them only today shows they're pretty obscure.
@ciox----1----7 жыл бұрын
there's a lot of scenes where bullsquids are fighting headcrabs or each other and you can witness their eating mechanics after the fight
@Jacks_Suffocating_Nihilism5 жыл бұрын
It's honestly poor game design. Many of these features could have been made prominent enough to notice and matter to gameplay with NPC dialogue, scripted events, puzzles, etc.
@CrizzyEyes4 жыл бұрын
@@Jacks_Suffocating_Nihilism That would have just dragged out the game for everyone who didn't care about those mechanics. These are things meant to benefit the observant/creative player, although the norm for shooters at the time was the Quake/Doom style. Also, many of them are parts of incomplete systems that were never finished.
@BabzaiWWP7 жыл бұрын
"I can smell you."
@CRainHoovesPoney_Money_Poney7 жыл бұрын
NOpe
@Viviana0887 жыл бұрын
That wouldn't be a certain gassy mexican line would it?
@ElectricKitty7 жыл бұрын
Good name
@-snek.7 жыл бұрын
Although I have but a measly shiv, it is quite effective when applied to the jugular.
@ikagura7 жыл бұрын
haha but who are you?
@MiRoKi10007 жыл бұрын
So many undiscovered details I started to wonder if Marphy was just making all these facts up.
@jcdenton21877 жыл бұрын
That is a possibility. Marphy would be the troll of the century, unless it turns out Marc Laidlaw just made up Epistle 3 to mess with everybody.
@DogsRNice7 жыл бұрын
JCD Gameanater technically he did make it up. Just like the story for half life
@czarnakoza96975 жыл бұрын
@@jcdenton2187 well i tested those out in the game. results were that his shit was true
@GreatFox427 жыл бұрын
You're kidding me. Smell is a thing in the AI? Jesus, I just thought the comments by the security guards were just random lines. I had no idea it was actually a _reaction._ I hope whoever was in charge of the AI in this game got a raise or something.
@kencur96905 жыл бұрын
GreatFox42 yeah it’s not like it is real smell. It just an action triggering it (so the action of dying and someone being within distance for 30 secs). Very creative programming, but it’s not like it is real smell or any different from other action triggering actions in other games. Just a very ingenious use of it in this one.
@emoducky4 жыл бұрын
@@kencur9690 YOU DON'T SAY
@kencur96904 жыл бұрын
@@emoducky Yeah well I am not the one wetting my pants as if this is a new thing. It's just creative, but it's a "thing in the AI" as much as and in the same manner as other things are "a thing" in it... In other words, it's a matter of attention to detail, and not spectacular AI...
@luigimcdingle19514 жыл бұрын
@@kencur9690 It _is_ a new thing, though. How many other games have AI that causes NPCs to respond to things like the smell of corpses?
@kencur96904 жыл бұрын
Zackary Oravec no it is not a new thing in the AI - it is exactly the same mechanics used. It is a new thing in the design of the game.
@v.mvarga49797 жыл бұрын
Houndeyes and Bullsquids defeat any videogame creature when it comes to intelligence
@TheNeXusCore90327 жыл бұрын
@ BingusDoeslt What he said. Too much emphasis on graphics, not enough "meat" for the other parts of the game. There's so many things that can be done with this feature as demonstrated by the video. Imagine something like this in a open-world RPG game where a hunter can place various types of bait, a clean-up crew being sent to sanitize the area in a stealth mission, or similar.
@lloydchristmas36377 жыл бұрын
Dawood Ibrahim Don't forget Roaches.
@jdphu7 жыл бұрын
Actually FEAR's AI from 2005 defeats it. But that no one can still defeat
@SpaghettiToaster7 жыл бұрын
jumpdaphuckup ! Dwarf Fortress? The sims? Any game you get when you Google "great AI games"?
@stellarfox58697 жыл бұрын
no need to repeat your favorite games over and over spaghetti because noone cares about them.
@GentleHeretic7 жыл бұрын
I will never get tired of these AI videos; the nuance of the original Half Life's design never ceases to impress me. Reminds me of an interview Warren Spector gave back when he was promoting Deus Ex, where he mentioned that during playtesting a guard was alerted to him silently sniping from the roof above, because a single bullet casing fell down next to his feet and clinked. Now that's detail.
@fappylp25747 жыл бұрын
Eh, unless the alerted AI clearly expresses why and how it was alerted it would simply seem unfair or random to the player. Super detailed, simulationist AI design makes for good marketing, but gameplay can be adversely affected if the rules, by which the AI operates, aren't communicated properly. I never noticed the scent mechanics in HL and I wager most others haven't either.
@Name-ps9fx7 жыл бұрын
Fappy LP it’s all about the immersion...irl one would not necessarily know why a guard “just showed up”...was it random? Did I cross an IR beam? Did my shoes leave a scuff mark? A guard realizing a sniper is above by the clink of a dropped casing isn’t that far from reality = immersive detail.
@fappylp25747 жыл бұрын
It may be considered an immersive detail, but it stands in stark contrast to a different oversight, which is that the guard should have probably _already_ spilt his coffee when he heard the suppressed shot go off above him. Let me extend my previous point: The level of AI detail needs to be somewhat consistent or the player is in yet another situation in which he doesn't know what to expect. I understand that the elements of a game that, as a whole, lead to some degree of immersion are inherently subjective, but realistically, no matter how simulationist your AI is, the player's "disbelief" is sharply re-instantiated when that enemy chasing you inevitably gets stuck on a corner ;)
@chaos.corner7 жыл бұрын
Which is a shame because knowing about the scent mechanic might have been useful.
@Hirnlego9995 жыл бұрын
@@fappylp2574 Remember that most get their silencer information from movies, in which the sound is suppressed far more than IRL. All silencers in games are overpowered, Crysis tries to find a balances in this by making the shots a lot less powerful forcing the player to have a very good aim. Do headshots and it's fine but if you miss the AI will be alerted and all hell breaks loose.
@kdiler7 жыл бұрын
Buillsquild is acting like a typical home cat :D
@geniuinetf2dude4817 жыл бұрын
Its BULLSQUID and its more close to a dog than a cat
@demanischaffer7 жыл бұрын
Maria Pop I mean nothing about Bullsquid says “Dog" Houndeye on the other hand
@silent_stalker36877 жыл бұрын
yes the bullsquid is a cat, goes eats food, goes back to bed, maybe snack on the food if it wants to later... still kills you even if it's full, throws it's shit everywhere, scratches your face if you piss it off. houndeyes are loud, jump around, annoying, but are safe to get up to and are easy to tell if they don't like you, a little harder to hit, probably shits in the floor at some point in the game.
@mangy2fly6047 жыл бұрын
Maria Pop squidbillies
@czarnakoza96976 жыл бұрын
kdiler1 creator of the model wanted to make a space cat it ended up with our bully
@Despon7 жыл бұрын
*bother to add tons of detail into games *cant bother to make another game
@nhatdminh7 жыл бұрын
They were passionate nobody back then. Nowadays they dont even need to lift a finger to be millionairs.
@theobserver42147 жыл бұрын
Nass Lass Passionate nobodies that got the respect and money they deserved. Now they are whales
@gabbyprincip15757 жыл бұрын
Can't bother to update them either
@hazzmati7 жыл бұрын
It's the sad reality we have to face. Valve never needs to make a single game ever again.
@viridian68127 жыл бұрын
A "before and after" thingy would fit better.
@AdHocF17 жыл бұрын
Funny to think that those features would never be of any real use in the game, since Gordon basically just runs through the game bashing all creatures without even thinking about it.
@jcdenton21877 жыл бұрын
Probably why HL2 doesn't have as many tiny little details like roach AI, Bullsquid smelling AI, and citizens commenting on smells.... With the possible exception of the last one, who's gonna notice either of the first two on a normal play through?
@AdHocF17 жыл бұрын
Maybe it’s supposed to be an immersion thing, where you don’t notice the mechanics of it, but all put together, it makes for a better player experience.
@iodreamify7 жыл бұрын
Yeah, especially with speedrunners completing the game in ~30 mins. Entire map levels skipped not to mention such granular and complicated details.
@kokosik217 жыл бұрын
youre a fucking idiot if you think a gimmicky few lines of code in a decade year old game means a games company was ahead of their time. ohhh but portal 2 didnt have 'smell' ai (ai is not smelling anything by the way, just providing a preconfigured response to up to 3 potential objects) valve did much better in this old game that looks and controls like total shit, that has barerly any object categories by todays standards, a polycount and texture map so low resolution you can only really guess what youre looking at. dont live in the past you nostalgic loser
@jax69437 жыл бұрын
johnny cool Lol did you seriously just copy and paste your other comment?
@215Days2 жыл бұрын
4:30 the Bullsquid tries to "bury" its meal for later, like a cat would, it's so cute!
@murkotron Жыл бұрын
This fact combined with the long sad meow sometimes upon their death makes me wonder...
@Mrcryptidsarereal7 жыл бұрын
If you can find anything neat on the Gargantua or the Alien Grunt that would be awesome
@slenderhatesmillennials1957 жыл бұрын
Well Alien Grunts eat dead corpses.... dunno about the Gargantua though.
@geeworm7 жыл бұрын
Really Pissed Off Planet Earth Also applies for Alien Slaves.
@slenderhatesmillennials1957 жыл бұрын
Really? Never saw that happen before.
@geeworm7 жыл бұрын
Really Pissed Off Planet Earth In some room you could find 2 Alien slaves feeding off a scientist corpse.
@czarnakoza96976 жыл бұрын
Alien grunts observe vortigaunts
@firedirt61287 жыл бұрын
amazing how valve created such a amazing world with amazing ai. makes the world and creatures in it seem much more believable.
@dontspikemydrink93827 жыл бұрын
FireDirt nice clones though
@firedirt61287 жыл бұрын
wait what.
@dontspikemydrink93827 жыл бұрын
FireDirt all scientists have a couple dozen look alikes and don't get me started on the security guards
@firedirt61287 жыл бұрын
oh yeah. lol. that can break immersion.
@IsmailofeRegime7 жыл бұрын
Funny how that works. In 1998 it was possible to give AIs the ability to smell and hear stuff, communicate with each other, and other things that astound us to this day, yet aliens look identical and Black Mesa employs clones.
@CyberneticSheep7 жыл бұрын
*too bad valve wont continue looking for such small details now they never release hl3*
@Zelousmarineinspace7 жыл бұрын
Supposedly.
@enderzilla747orleomiranda87 жыл бұрын
*Turns out Valve is taking so long to release HL3 because they're busy adding over a million citizen face models to make sure players never see the same face after many playthroughs* Edit: Sarcasm mode turned on in this comment.
@liamschofield44357 жыл бұрын
Suuuuuure they are
@elshons15767 жыл бұрын
Enderzilla747™ or Leo Miranda Who told you that? Lol
@enderzilla747orleomiranda87 жыл бұрын
*Sarcasm mode was activated on previous reply, please take note. Sarcasm mode off*
@SirHorseLegs7 жыл бұрын
More Half-Life AI videos? Aw yeah.
@Masterlegodude7 жыл бұрын
I wonder why they put all of these super subtle mechanics into Half Life, they're amazing, especially for the time that this game came out, but a lot these mechanics you wouldn't even notice in a regular playthrough
@LordVader10949 ай бұрын
Because details mattered back then
@snakeplissken1119 ай бұрын
@@LordVader1094 I'd argue because they didn't consider the experience wholesale, rather. Unlike 1998's Thief or earlier System Shock (plus it's 1999 sequel). You might argue those are different genres. But equally, they're just far better VR/3DFPS experiences to this day. Half Life, at its core, is still kind of a fast-paced arcade shooter Quake clone running on heavily modified Quake tech. Shock, Thief and later on Deus Ex when incorporating better AI didn't do these as gimmicks -- but to actual promote the experience Half Life was only superficially touching on with gimmick AI that never mattered: That of an immersive, simulated 3d space. Looking Glass are the most undervalued and underrated developer of all time either way.
@zorex.5 жыл бұрын
3:06 i really like that small detail where bullsquids jump in shock when suddenly attacked
@rey.jazzzzy7 жыл бұрын
"Scents travel by air..." No, no, and no. Everybody knows scents travel on _wheels!_
@RarefoilB7 жыл бұрын
Wonder if Valve looks at these videos and, like us, goes, "Ah, remember when we made games like these and put all this cool stuff in? Good times..."
@gabbyprincip15757 жыл бұрын
"Well..back to microtransactions"
@antt22287 жыл бұрын
Back to adding custom minecraft skins to csgo!
@disaintnogame8307 жыл бұрын
RarefoilB well,back to never releasing original games and only add skins and make a card game instead of a overhyped never made "Epistle 3"!
@IsmailofeRegime7 жыл бұрын
I bet if you asked the developer about the ability of bullsquids and humans to smell stuff, he wouldn't even remember putting it in.
@TedThomasTT7 жыл бұрын
nah they're thinking "glad I'm still making games and not working for Valve anymore."
@Feralbreed7 жыл бұрын
This is autism at it's finest, and perhaps the purest sample we've seen yet.
@viridian68127 жыл бұрын
And, potentially, the most unstable!
@analanus31317 жыл бұрын
HILARIOUS AND ORIGINAL.
@MrRogerogerio6 жыл бұрын
I don't know how you could say that, although I will admit that the possibility of a resonance cascade scenario is extremely unlikely.
@czarnakoza96976 жыл бұрын
Plasma Dragoon likely*
@MondySpartan5 жыл бұрын
@@MrRogerogerio Gordon doesn't need to hear all these, he's a highly trained professional! We've been shortly administered that nothing will go wrong.
@shirosame73 жыл бұрын
Coming back here after Cyberpunk 2077 disastrous AI... This fucking game is from 1998 mind you, 22 years old...
@Maximus04517 жыл бұрын
Smellovision for Half-Life when?
@Arabesquian7 жыл бұрын
Maximus0451 People would start retching when they got to the waste processing level. Not me, man!
@artificialintelligence83285 жыл бұрын
I'm just curious what Xen would smell like...
@delinard34017 жыл бұрын
Bullsquid can be full? Nonesense
@staryoshi067 жыл бұрын
That's complete bullsquid ;)
@jcdenton21877 жыл бұрын
This is something I agree Half-Life 1 has over Half-Life 2: there are a lot of little touches and attention to detail to AI behaviour you will not find as much in Half-Life 2. Although Marphy has shown the seagull pooping on your car feature, which is a nice funny little detail. But I don't recall citizens commenting on smells, which is a really minor and such a small feature it doesn't much difference but still. Of course, this may kind of show why HL2 doesn't have as many tiny, random little touches like HL1 roach AI, Bullsquid smelling AI, and people commenting on smells; who the heck is gonna notice the first two on an average playthrough? At least the humans commenting on smells and the seagull crapping on your car are two things that you are likely to notice, but I *never* would have thought to see if a Bullsquid in the would be attracted to a dead body in the other room, or to see if the roaches took an interest in the gibs. That said, HL2 isn't totally lacking in little touches like that. I'd love to see Marphy take a look at the Combine Soldier AI, which is really a lot better than people give them credit for and their radio chatter is equally complex. It's just that the soldiers are fairly underpowered compared to the player thanks to game balance, and theyre slower than the HECUs were, and are so often put into map design that really limits their abilities, so they end up just dying too soon to really show off their AI. The best sections of the game for them is some of the coast levels and most of Nova Prospekt, where they actually are pretty competent and are the reason I think that's the best part of the game. The Episodes seemed to realize some of these issues and have better map design and improved their accuracy with the AR2, both of those go a long way to making them at least a little more challenging. Also, Hunter AI is great. And they are fast, and don't die too easily, but also can only shoot while standing still. The battles with them (except for the utterly frustrating final battle) remind me a lot of HECUs on steroids, though with their grenades and guns merged into one weapon sort of. Anyway, got a bit off topic but idc. It's really cool to see these little details put into the games even if they re something would you never notice on a normal playthrough. Eagerly awaiting the next video and hoping he does a few more on HL2 someday. :D
@MrCantStopTheRobot7 жыл бұрын
I agree, the Hunter battles were the only time in HL2 that I felt the rush of HL1's HECU / Black Ops battles.
@jcdenton21875 жыл бұрын
@@MrCantStopTheRobot indeed. I like the Combine soldier battles but for different reasons- the combat is fluid and easy to enjoy, while HECUs and Hunters take up all your attention and are very fast and challenging in ways the Combine Soldiers arent quite.
@yoshihammerbro4352 жыл бұрын
^_^
@123coller3 жыл бұрын
Even a game AI made in 1998 is better than CyberPunk
@geniuinetf2dude4817 жыл бұрын
I love how at 2:37 the bullsquid smells it instant
@user-ec8cg1nx8x7 жыл бұрын
for the love of god never stop making half-life fact files even when there's nothing left just publish an empty file stretched for 5 minutes and i'll still watch it all through
@bigboysdotcom7457 жыл бұрын
Definitely shows that HL2 is probably nowhere near as complete as they wanted it to be.
@shaun58095 жыл бұрын
Betas and leaks
@DohTheEntertainer835 жыл бұрын
@@shaun5809 That's not the reason why. Don't be stupid.
@Gunslingerwashere7 жыл бұрын
Can I just take the time to admire this guys' series and how much effort he puts into watching these small details from a 1998 game, plus the added humor he puts in his videos?
@HalfLifer817 жыл бұрын
so glad that you are uploading again, your content is 10/10 all the time
@joedoe10967 жыл бұрын
These videos may not draw the biggest crowds, but your fans, myself included, really appreciate them. They're fascinating.
@Antumarin7 жыл бұрын
Shame small details like these were never used in a clever way. I'm sure this could've been used in some sort of puzzle or stealth section.
@forwardtsender85737 жыл бұрын
Darn right. With all of these AI functions this game could have had amazing stealth/survival sections.
@Antumarin7 жыл бұрын
Never uninstalled it. That being said I can't remember an instance in which I used stealth in Half-Life (unless you count sneaking up behind enemies so I can put a double barrel shotgun blast in their necks).
@AdrianOkay7 жыл бұрын
Yes, in that part you could destroy mest carcass hanging on the ceiling to distract that very bullsquid
@Antumarin7 жыл бұрын
True, but did you figure that out on your own or by watching Marphy's video? Because I sure didn't, I always rushed the bullsquid with guns blazing since that's the first thing you think once you see the scientist running away from it right in front of you. I'm not saying it's not in the game, nor that you can't use it. It's just that "small details like these were never used in a clever way". You're never taught these mechanics and you're never given a scenario in which you can use them to progress or just to mess with the AI.
@AdrianOkay7 жыл бұрын
When i got the game in the old days i was a kid and i didn't knewd english, i placed the settings in hard thinking it was easy, and what happened? terrible aiming + buggy lap trackpad = 4 minutes to kill 1 hecu, i was literally playing half life at slowmo with a integrated gpu of the time, most of his videos are like, Oh, i knew it! for me
@random_me6665 жыл бұрын
Hungry Pumkin: "I'm very hungry." "Give me the Bullsquid." (Gives Scientist) "No, I don't want that."
@ghastler8 ай бұрын
It's insane they went through the effort programming something like this and didn't use it for any puzzles or anything. It is just a small detail most normal players will never notice.
@LmaoHeha7 жыл бұрын
Nearly 20 years and we still dont know all the features in hl1. Great video man :)
@JacobHover7 жыл бұрын
Watching all your videos and still seeing stuff coming makes me experience this great sense of pride in gaming in last 3 or 4 years of gaming in the 90s. It blows my mind how much love and detail went into Half-Life. And although I remember reading about the whole 'enemies seek out smells' on the old big ass facesized PC box for HL it blew my mind when I discovered this. That and I always knew something was up with the roaches but never could place what it was until one of your other videos and I'll admit I never knew about the houndeye squads and dealing more damage but was always baffled at the insane amount of damage they could assumingly randomly do. Really enjoy your videos even though this is the first time I post on one, been watching for a long while now, think I shall finally sub too.
@theobserver42147 жыл бұрын
0:52 I always thought that was a random line they spoke. There should be a tiny mod basically simulating feeding your own creatures from XEN, sorta like tamagotchi except more fun
@thatoneguy20237 жыл бұрын
I got the notification when I was watching a half life related video
@viridian68127 жыл бұрын
I got the notification when I was eating.
@szewuncio7 жыл бұрын
00:52 Guard: "Uh, what's that stench?" Author: "There's a dead body behind you, like, right there. It's body of a zombie you just killed, dude."
@masscreationbroadcasts3 жыл бұрын
I always enjoy seeing new Half Geo Wild entries.
@AbedAlkadder4 жыл бұрын
2:00 headcrab: oh hey bullsqu- Bullsauid: *Y E E T*
@calebgresch96046 ай бұрын
Ah yes, the bullsauid, my favorite of the half-life enemies.
@joman667 жыл бұрын
The features that are broken in Half Life 1, do you actually go into the game files and fix them for the purpose of this video? (The broken features are my favorite part of your videos!)
@MarphitimusBlackimus7 жыл бұрын
I fixed and/or restored any cut or broken features that are shown in these videos.
@nathanielpatasky26237 жыл бұрын
MarphitimusBlackimus Do you ever plan on releasing a mod that compiles all of this stuff together?
@AmBush20487 жыл бұрын
The Vox dialogue is defined by the func door itself. I don't think it's possible to change them.
@Tamamo-no-Bae7 жыл бұрын
I'd like this a lot.
@MrCantStopTheRobot7 жыл бұрын
Is it a relatively simple fix or does it require a high level of coding / comp sci experience?
@helloimziad74063 жыл бұрын
It's crazy how an old game from 1999 has this much detail in it.
@cupcakethesabertooth68024 жыл бұрын
1:44 "dude, something died down here.." **standing right next to a dead headcrab**
@AC3electrosphere7 жыл бұрын
1:11 Scientist: "I believe something smells quite foul here." Gordon: *looks at the body* "What? You mean that thing?" Scientist: *nods*
@TamiyaGuy1237 жыл бұрын
Genuinely, I find every single one of the "Half-Life Fact Files" videos utterly fascinating. I'm curious, though - How do you actually find these things out in the first place? Do you just sift through files until you find something that looks intriguing? I can't imagine that anyone would even _notice_ as subtle a thing as _smell AI_, let alone go to the lengths that you have to understand and document it. I am very, very glad that you have, though. Excellent stuff, as always.
@MarphitimusBlackimus7 жыл бұрын
Focusing solely on one specific area such as just Bullsquid behavior or just Vortigaunt behavior makes it easy to see the connected systems that are working together. Even looking into one errant in-game aspect such as the Bullsquid's "sniff" animation can lead to a lot of discovery as to how and why such a thing was implemented.
@TamiyaGuy1237 жыл бұрын
All I can say is that I am very glad that you have such a fine attention for detail, and that you've given due respect to a game that, as your videos show, was far ahead of its time.
@ShinoSarna7 жыл бұрын
Honestly, I wish Half-Life's level design better incorporated this kinda stuff. Imagine potential this kinda thing would have e.g. for puzzle challenges, or something like that.
@supersnow177 жыл бұрын
No wonder Half Life 3 is taking forever, they're adding in tiny details like this into that massive game.
@HungryHunter7 жыл бұрын
Half Life 3 baced on dwarf fortress code or what?
@ebinmenes16985 жыл бұрын
I dont think they are working on hl3 and i dont believe it will ever come out
@rx-0gundam3935 жыл бұрын
I HOPED you're actually right.
@XenoSpyro7 жыл бұрын
It's neat that one monster can sniff out dead things, but I remember this game being advertised somewhere with "monsters can track you by smell". This clearly never happens.
@ZeranZeran Жыл бұрын
The smell thing at 2:40 is better designed than some of the features in many of today's games. Wow.
@KEZAEIV7 жыл бұрын
a game that is almost 2 decades old still impress and win over new games. it sure is the best game ever made
@Zelousmarineinspace7 жыл бұрын
Well Well Well. Just finished the newest one of these, and then THIS uploads immediately. Cool stuff mate. Are you Spying on me?
@garikm243 жыл бұрын
2:00 "I like ya cut G" - Bullsquid
@coondogtheman6 жыл бұрын
2:49 Bullsquid As Homer Simpson: Mmmmmmmm Crowbarred headcrab (drools)
@user86s3 жыл бұрын
when hl 1 ai is way more better then cyberpunk 2077 ai
@ilikekittycats3 жыл бұрын
they don't even have details like this in most modern games today. it really goes to show how hard the valve team worked.
@MikeForce1117 жыл бұрын
19 years later, this late 90's game is STILL unraveling hidden features. HL for LIFE.
@sg58117 жыл бұрын
Superb editing makes even the most minute trivia totally engrossing, subbed for quality content
@frydemwingz7 жыл бұрын
I remember reading on the game box that aliens can track you by smell, but I thought it was just a marketing thing.
@forwardtsender85737 жыл бұрын
I remember as well.
@MarphitimusBlackimus7 жыл бұрын
Nothing in the game actually supports aliens being able to follow living characters by smell, so those marketing lines were likely in reference to lofty planned features that were never realized. It's possible that the smell feature demonstrated here was meant to be the beginning of such a larger scent tracking system, not too dissimilar to how Bullsquids smell and track food from areas that are blocked or occluded, but that's only speculation.
@TheTriforcebearer7 жыл бұрын
Of all days. I decided to pick today to play with the public alpha leak again. Was reminded of your videos so I decided to have a re-watch. And you just made one yesterday. I had no idea you were still making these! Really glad you are! It's a wonderful series
@evilarctictech59707 жыл бұрын
"When filming this movie, not one of the headcrabs was hurt"
@0mikr0n7 жыл бұрын
I love that you're still doing this. You're in my top five favorite subs on KZbin.
@TheGuardianTM7 жыл бұрын
Now I understand why Half-Life 1 have been voted as game of year so many times, this game has so many details, but none have seen them yet, yet, this game is still full of codes and suprises. I wonder if Valve did something similar to HL2 tho. Good video bro.
@commenter_HIMIK-MAN7 жыл бұрын
So... They hear smells? Do they also taste colors?
@Velmi_r5 жыл бұрын
but what do they SEE?
@connorvaughn79687 жыл бұрын
The scientists have always commented on smell. Hell, even to this day when I play through the game they will say "Do you smell that?" Or after you launch a rocket or throw a grenade they will say "Do you smell something burning?"
@MarphitimusBlackimus7 жыл бұрын
Those are random generic idle lines that are unrelated to the smell system. Scientist smelling is broken as an oversight in their code means they ignore scents, even though they're properly coded to try to smell.
@micharespondek11723 жыл бұрын
So much attention to detail, and nobody but the most dedicated fans and very observant people will notice. With this level of care and commitment no wonder Half-Life is one of the top FPSs ever. Reminds me also of the old Crowbcat’s video on Dead Rising. That game also had such moments. A zombie game of all things has more care put into it than most big titles nowadays.
@0sac7 жыл бұрын
When its 5am and you're watching a video on stinky things in Half-Life 1....
@davidnewhart2533 Жыл бұрын
They look more like Cuttlefish now that I think about it.
@Kechioma7 жыл бұрын
The AI in this game is more advanced then the AI in GTA V.
@MajorT0m4 жыл бұрын
My grandfather was a headcrab in the original half life and would have loved this video.
@arandom82977 жыл бұрын
I did not know that Valve modified the Quake engine by adding so many details in just one year
@analanus31317 жыл бұрын
More than that, actually.
@madnessman14905 жыл бұрын
*no headcrabs were harmed during the making of this video*
@AWsounds7 жыл бұрын
"Corpses only stink for 30 seconds." Oh.
@SaltyPeanut7 жыл бұрын
Geez the effort put in to this game is astounding! So is this video! Nice job!
@sobaque427 жыл бұрын
HEEY! That smells pretty good!
@azkieel53236 жыл бұрын
God. This series is good. I never did notice some of these when playing of course, because of the fast-paced combat. Thanks!
@andhieyusuf70087 жыл бұрын
And all these years I thought the smell comments are random...
@JerryKid727 жыл бұрын
I love you, I love your videos. one thing i would like to see is a simplified animated AI sequence tree slapped on the screen being updated live as the enemies act out.
@mockz23277 жыл бұрын
I jizz my pants when MarphitimusBlackimus uploads a video
@meat80647 жыл бұрын
The more videos you upload the more impressed I become with Half-Life's advanced systems. This game was revolutionary for its time, and in more ways than you would think.
@oddfellow81867 жыл бұрын
These videos on the Xen creatures kinda make me want a Zoo-Tycoon type game where you look after Xen aliens...heh...perhaps once most Earth animals were killed off or replaced by alien wildlife, the Union decided to open up alien zoos to keep the population happy?
@analanus31317 жыл бұрын
Why would they want to make the population happy?
@oddfellow81867 жыл бұрын
To try and stop revolts and win people over? I dunno o3o
@analanus31317 жыл бұрын
Because the Combine doesn't even try to make people happy, there was the Manhack Arcade, but that was cut, i mean, Metrocops beat up Citizens for fun.
@oddfellow81867 жыл бұрын
Yes, but Metrocops are a separate entity from the Universal Union, as they're still human and often mistreat other people simply because they can and not because they have orders to do so. While the Manhack Arcade was cut, I still think that the mere fact it was suggested (and at one point a part of the game) shows that the Universal Union tried to keep the population docile enough and occupied for a peaceful assimilation following the seven hour war.
@Shoxic66611 ай бұрын
The Bullsquid is a near perfect creature in gaming and I want a Bullsquid sim.
@ReverendPuffin7 жыл бұрын
The amount of AI on show is amazing, How many uncovered topics do you think are left from HL Marphy?
@MarphitimusBlackimus7 жыл бұрын
There are many aspects left to cover over multiple games.
@ReverendPuffin7 жыл бұрын
Well that makes me excited for more of your excellent videos in the future. I've played Half-Life since it came out and every fact video you make makes me appreciate it a little more! Also what do you think of the new G-Man audio lines which were discovered earlier this week? Hopefully there's more out there.
@CommanderTK90915 жыл бұрын
This game was a marvel for its time. Graphics were incredible, AI was very solid, and al the small details were impeccable.
@RysisYeenStreams7 жыл бұрын
Shame all the small details like this were left out of half life 2
@Blazik3n997 жыл бұрын
This game is so insanely detailed. It's crazy how much stuff there is that would just go unnoticed by the vast majority of players.
@lefleiner34087 жыл бұрын
If we pick a non-helmet conception (and even Laidlaw told us that helmet is canon and not canon at the same time: it only depends on player's likings, so calm down) then Gordon should smell like... a lot. A fucking lot. Covered with blood, well, anything that can go out of creature's stomach from a shotgun blast (yeah, even some "disturbing" things aswell), in sweat (drug administration system probably has it's own scent), later he will be covered in toxic deadly sludge, in shit and garbage from the waste recycling complex and etc. I think once you met a bullsquid, or any other hunter-like creature, they probably will chase you after that smell they encounteted at the first place. HGrunts, being masked, probably can't afford such feauture, but it would be funny if beret had this opportunity. Also they probably should have this checking where noise is coming from, like black ops assassins. Would be interesting to see Half-Life with all of it's cut/broken features restored.
@Lysimachus7 жыл бұрын
Always a smile on my face whenever this channel has updated.