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Lots of you wanted a Castlevania game for your Sega Master System. One never showed up, but we did get something quite a bit similar.
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Opening 3D Logo By:
Jan Neves
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Opening 2D Animation By:
Kevin Bhall
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Episode Notes:
1. Games captured via the Mega SG.
2. The Japanese version of this is known as "In the Wake of Vampire".
3. SIMS was also responsible for some of the Sega Ages 2500 games on the PS2. The worst one in fact. They did the remake of Golden Axe.
4. The likely reason we never saw more Master of Darkness games is because Konami became a 3rd party developer for the Sega. They would go on to release many of their games for the Genesis/Mega Drive.
5. I have a much easier time playing the SMS version. The GG game offers more challenge because the enemies sneak in more hits. The extra play area really makes a difference.
6. Every physical version of this title is expensive. The Japanese version is even worse. I've seen it go for $200+ complete.
7. One of the biggest issues that Master of Darkness had was that by being released in late 1992 and 1993, the Castlevania titles had matured across multiple releases. It wasn't just going against the original NES game, but was compared to the series as a whole. I really do feel a part 2 to Master of Darkness could have fixed many of my nitpicks here.
8. A subscriber pointed out that I used the wrong footage for Ninja Gaiden for the SMS and he's right. I used the Game Gear version which was made by a different company.