I've learned a lot about this game with this video. Thanks for that, my villagers will sure appreciate I'm not dooming them anymore.
@SHIZER----ein---GEG12 күн бұрын
You are becoming the king of Manor's bro..........I've learnt shit loads from your vid'z n tips :)
@DixOutForHarambe2 күн бұрын
2:13:59 my malt production was ok, but my ale distribution was stuck. The following things worked for me: - turn off reserve in tavern - turn off the ale storage in granaries - Tavern overstock 99 You can keep a production limit on malt house, breweries and barley income. Within a minute a got ale in the tavern again. Hope this helps for you Guys.
@sazma12 күн бұрын
I was trying to play along. My center circle was too small, my shit was too far apart from the OG start. It's August and I'm still @47% approval. I am terrible at this game. Your video is great and thank you for making it! One thing I'd suggest is at your chapter breaks to say something like "At this point you should have X at level1, Y at level 1 and 3 Z's at level 1" etc... Since you're going so fast it can sometimes be difficult to keep up with each quick action.
@ericswan134212 күн бұрын
I didn't have time to watch these 4 episodes when they came out last week, so I will watch this one. But I need to make sure you get your thumb up and your engagement bag of rice on the one I am watching.
@TacticatGaming12 күн бұрын
Lol
@angelvelazquez593312 күн бұрын
Anyone else have issues of getting the market, hitching post and granary to fit in the center?
@danmorF12 күн бұрын
Maybe you need to do the circle bigger if you want that
@ricksanchez71311 күн бұрын
Yeah bro i just deleted my save. I think i did it very closely when creating the circular paths
@abrekeren11 күн бұрын
Same. At first, I thought I might've deleted the 4th road or something then tried again but my 4th road around hitching post is much smaller, granary takes most of it. I'll try adding 5th, 6th road around it
@calebciolek6115 күн бұрын
This feeds 40 families total correct?
@TacticatGaming5 күн бұрын
60-80 if you do everything exactly
@TheHamerer9 күн бұрын
Have you tried setting up multiple independent villages in one region? I'm guessing the current mechanics don't allow it, I wouldn't be surprised to see something like a villager walking to a granary on the other side of the map because they want to eat a food type not available at their local one.
@TacticatGaming9 күн бұрын
New series does just this from the stream last night
@sazma12 күн бұрын
51:00 WTF did the soldiers come from?! That's the whole reason I'm watching this!
@bdcddd12 күн бұрын
You ever consider skipping orchards if there are berries and hunting nearby to save the development point? Like go more into deep mining and animal/skinning skill trees?
@TacticatGaming12 күн бұрын
Honestly apples are op
@bdcddd12 күн бұрын
Makes sense. How many total development points can you get? Is it possible to get deep mining, skinning, honey, and orchards? That’s like 6-7 dev points, right?
@DixOutForHarambe12 күн бұрын
@@bdcdddyou can still have 6 dev points per land area. If you go for honey, you should do the wax also. If you go for irrigation, you automaticslly have to do apples first. Also keep in mind that berries and fish ponds are very useful in small and large villages.
@ckhenson11 күн бұрын
I'm still looking for the optimal farmhouse/farmer/morgen ratio. I had been working with an older ration of 2 morgens per family, using .5 morgen fields.
@TacticatGaming11 күн бұрын
I use 1 family per .75 morgens lol
@dgabiati5 күн бұрын
is there a build order guide? (ideally with some idea of the timing of placement?
@TacticatGaming5 күн бұрын
Negative
@greghilton779710 күн бұрын
I noticed that you build the brawndo on flat ground and it works fine. I have a game going in Nusslohe where there is no flat ground neat the starting point. Any flat ground is a fair way from the starting point. I tried building a small starting community and attempted to move them onto the brawndo on the flat ground and it took ages to get the job done. Do you have any alternative strategies for building on uneven ground. I have noted that even attempting to build a simple bender on undulating ground is very unsuccessful and plagued with problems. Re-rolling and trying to get a map with all the right components can take quite a while and becomes depressing. Cheers for your tutorials, you are the best out there.
@TacticatGaming10 күн бұрын
Id reroll - lol - building on hills is a bit of a nightmare
@nderimkamberi497111 күн бұрын
@tacticat Love your guides. 1 discovery to share with you. A corpse pit = 2 burgage plots + straight road. You place the corpse pit. Surround it with Market. that will give you 6 points vertical, 6 horizontal. Then I delete the corpse pit, but leave the market surronding it. In the blank spot I run a straight line diving the corpse's empty are into 1x6 and 5x6. 1x6 is road reserve. 5x6 is what you need for 2 equal burgage plots with extensions. remove the surrounding market/pastrure/farm, whatever you're using. once you have it mapped or built. place a hitching post nearby and you will get back the road marker. I try do this 3 by 3 corpse's pits, so 9 squares, with 1 left in the center for granary, water, storehouse and actual marketplace with 12 stalls. Make it bigger and then you have brewery and church as well. Church needs to have 7x7 spots. so a bit bigger than corpse pit. plan it all and you will see how straight it all is. You are an inspiration to all this. I know it sounds weird right now, but trust me. play around with it and you will be impressed. a 12 stall marketplace = 1 berry building (I forget the name). Or two storehouse parrallel, etc. To get those perfect burgage plots (surrounded by market) split in two. start clock wise. 1 point at the bottom going left. 5 up and 3 to the right in that sequence. The auto snap does the rest. Hope I have returned the favor of you publishing all these videos.
@johndbro19 күн бұрын
This was great. thank you
@nicklandvogt506511 күн бұрын
Having issues with one of the Burgage plots having a small slice for housing and a large back yard. What percentage should we ball pack the yard to be and what would you suggest doing to correct this? I already got the other three burgages build and a bunch of other stuff so I do not want to start over.
@TacticatGaming11 күн бұрын
As small as you can get it at least 80% back yard
@bdcddd12 күн бұрын
Could you have curved back yard shapes in the Marlon Brawndo, instead of straight? Making it a circle vs an octagon?
@TacticatGaming12 күн бұрын
Yes that should work well now
@bdcddd12 күн бұрын
Wonder if they will do mead
@Sparticulous12 күн бұрын
Very nice
@UnexpectedInquisition12 күн бұрын
If this were a 30 min video I would watch it. You do good work but the vids a bit long for my attention span. xD Keep up the good work regardless
@lignenox12 күн бұрын
u can play it on faster speed to make it more manageable. The vid is full of good info, even if you know some of it ahead of time like the Marlon Brawndo which I skipped through haha
@DixOutForHarambe12 күн бұрын
Look at the titles per chapter in this vid. You can skip to the one that is most interesting for you.