Mastering Procedural Open World Creation with PCG and Unreal Engine 5.2

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CG Dealers

CG Dealers

Күн бұрын

Пікірлер: 371
@januszkunowski2963
@januszkunowski2963 Жыл бұрын
In Unreal 5.3 "Density Noise" is "Attribute Noise"
@CGDealers
@CGDealers Жыл бұрын
I'll pin your comment as I've got this question very often.
@ArtemiseArt
@ArtemiseArt 10 ай бұрын
Thank you!
@AquamarinLive
@AquamarinLive 8 ай бұрын
Thank you!))
@alexanderiliev6398
@alexanderiliev6398 8 ай бұрын
Thank you so much!!!!! You are a saviour! :)
@qhhuetran
@qhhuetran 11 ай бұрын
Changes in UE5.3 To get "Mesh to Points", choose "execute blueprint" --> select Meshtopoints in the blueprint element type Great tutorial btw, very concise!
@CGDealers
@CGDealers 11 ай бұрын
Thanks for sharing those changes! PCG will keep changing in the future for sure.
@Redvil01
@Redvil01 10 ай бұрын
We'll be looking out for more nodes baked into other nodes for sure. xD
@cookieClarke
@cookieClarke Жыл бұрын
Unreal 5.3 "Get Actor Property" replaces "Property to Parameter" by the looks. Great tut btw:)
@SmkAslt
@SmkAslt Жыл бұрын
This dude is fucking incredible. Thanks man. Folks like me with limited resources and time need more people like you. I hope as many people as possible sign up for your patreon.
@CGDealers
@CGDealers Жыл бұрын
Thank you so much for the kind words! I hope my videos will help you out in your game dev journey! Good luck!
@Pastor_Bluntaround
@Pastor_Bluntaround Жыл бұрын
😂😂😂bruh ikr....Ohhh the Months of manual tree painting i would have spent if i havent found this man
@Xarlithion
@Xarlithion 9 ай бұрын
Truly the best On YT. Patreon Supporter as of 2 days ago when I found you. You have helped speed up my project 10 fold. Great work.
@RubenKP
@RubenKP Жыл бұрын
If anyone else had troubles debugging the Density Noise at 54:06 you gotta Open PCG_BasicSpline and Connect the Output of the last "difference" block to the output block there. After I did that it worked for me. :)
@RubenKP
@RubenKP Жыл бұрын
I just saw at 55:46 that you didnt need to connect the outputs i guess? no idea why i have to do that
@RubenKP
@RubenKP Жыл бұрын
Ahhhh okay i just followed along further, you are doing that as well now!! :D :D
@CGDealers
@CGDealers Жыл бұрын
Nice :)
@niklasnebelsieck5409
@niklasnebelsieck5409 Жыл бұрын
My hero
@elfincredible9002
@elfincredible9002 Жыл бұрын
Phewx! Thanks.
@ParikshitBhujbal
@ParikshitBhujbal 10 ай бұрын
Its like you have combined all the PCG tutorials out there in one ecosystem, makes it easier to understand, great work!
@CGDealers
@CGDealers 10 ай бұрын
Glad you like them!
@ParikshitBhujbal
@ParikshitBhujbal 10 ай бұрын
@@CGDealers in PCG Forest creation overview , you have used nodes like Union, ApplyDensitytoheight and projectpointstolandscape, the last one is easy to understand but you never tell us what Union and ApplydensitytoHeight nodes do earlier in the video? I did not understand why you used them and what they do.
@trendyourdays7382
@trendyourdays7382 Жыл бұрын
for those it can help if you stuck at 54:06 and cant see the debbug try to duplicate your PCG_basicspline and use the new one in the pcg subgraph plus dont forget to connect the Outpout to the last Difference node
@Freg-ld2lo
@Freg-ld2lo Жыл бұрын
Wow, thank you. This is exactly what I was looking for.
@CGDealers
@CGDealers Жыл бұрын
Hope it helps!
@brodinskii
@brodinskii 5 ай бұрын
For those who have the issue around 56:00 min in the video, where the boxes won't show up after you press Debug on the PCGI Scatter Graph. If you are running 5.3 or higher, go in to your Sub Graph and turn on and off debug or disable -> enable the "FILTER TO POINT" node which UE creates on auto between the Basic Spline PCG and the Attribute Noise. That did the trick for me!
@renobrecords
@renobrecords 9 ай бұрын
I'm teaching myself game dev and wanted to tackle progen bc I think it's so cool. This is easily one of the best tutorials on PCG. Subbed!
@CGDealers
@CGDealers 9 ай бұрын
Glad you liked it!
@JohnnyPope
@JohnnyPope Жыл бұрын
One of the most informative and useful tutorials on PCG. This is a mini course in itself and one wouldn't be disappointed if they'd paid for it. Thanks so much!!
@CGDealers
@CGDealers Жыл бұрын
I'm glad you liked it. I hope it helped you out! If you want to help the channel to grow my patreon is always open for support! There you can get more in-depth videos and my files. Cheers!
@zilla85
@zilla85 Жыл бұрын
This is on an insanely high level. Thank you!
@CGDealers
@CGDealers Жыл бұрын
I hope it helps you!
@Sithrak
@Sithrak Жыл бұрын
Hi, awesome video even more so it's an amazing masterclass on PCG as a whole. Thank you! As I'm watching this after a few months, there's some slight changes that would be a great addition as comment overlays during the video :) 1. As @RubenKP mentioned, passed over the Output node for PCG_Spline 54:06 [Add the last PCG Spline "Difference" Out node to the Output] that time would work perfectly as its right before your debug 2. There is no more "PropertyToParamData" node in the Param section, but there is "Get Actor Property", which works the same 1:04:42 (it shows an error on the node, but seems to be working anyway)
@CGDealers
@CGDealers Жыл бұрын
Thanks for the update. As PCG is still under development more stuff will change in the future :)
@Kobraisten
@Kobraisten Жыл бұрын
it most likely shows an error because you have more than 1 pcg instances placed on the map
@pugmanzeno382
@pugmanzeno382 Жыл бұрын
Your tutorial is god tier !! Not only showed us how to make it , and let us know why we doing it. Thanks !!
@CGDealers
@CGDealers Жыл бұрын
Glad I could help
@TheWok640
@TheWok640 Жыл бұрын
soaking up literally a much pcg content as possible Because i love it
@CGDealers
@CGDealers Жыл бұрын
It is still early days of pcg. Still a lot of bugs but imagine what we could do 1 year later. Its the future!
@TheWok640
@TheWok640 Жыл бұрын
oh yeah and joining the patreon! keep up the amazing work
@AnotherMFwithstudy
@AnotherMFwithstudy Жыл бұрын
your are best mann dont give up you provide one of the best unreal tutorial on youtube and udemy
@kyaunaalonzo681
@kyaunaalonzo681 Жыл бұрын
I am so sorry that KZbin did that to you. I have really enjoyed your videos and have appreciated all the information and knowledge that you share. I will be joining your patron. Thank you. I'm learning so much from you.
@CGDealers
@CGDealers Жыл бұрын
KZbin acts like that very often. Its AI driven. Anyway I’ll continue making videos thanks to all the lovely people that are supporting me via patreon!
@pasqualegiacobelli1912
@pasqualegiacobelli1912 10 ай бұрын
Hello and thanks for the video. Going to this point of the video 1:36:57 you used an ApplyDensityToHeight which I can't find in ue5.3, can you help me understand how to replace it or find it? not even using the Executive Blueprints is there. Thank you for any response
@eliosaleh9492
@eliosaleh9492 Жыл бұрын
hands down to the best tutorial on youtube for UE5 PCG ! great video man ! you just wone one subscriber ! cheers !
@CGDealers
@CGDealers Жыл бұрын
Welcome aboard!
@TheGrrson
@TheGrrson Жыл бұрын
Just getting into Unreal and this will be a huge help. Thanks!
@CGDealers
@CGDealers Жыл бұрын
Glad I could help!
@grizzlyspank5150
@grizzlyspank5150 5 ай бұрын
@ 54:06 if you dont see the debug, drag the PCG_SubGraphs into the viewport
@Atl3m
@Atl3m Жыл бұрын
im diving into this
@alfieengland
@alfieengland Жыл бұрын
Edit - I am incorrect, BP_Element_MeshToPointsWithColors seems to work! (I was originally using different meshes between nodes by mistake) I'm having trouble at 1:13:12 - I cannot find the "MeshToPoints" Node. I have tried both "MeshSocketsToPoints" Under "Spawner" list, and the "BP_Element_MeshToPointsWithColors" under the "Sampler" list, but neither seem to work (I have set debug on them as well). I'm on UE5.2
@Moogulz
@Moogulz Жыл бұрын
The MeshToPoints node is a blueprint executable node. Use one of those and set type to MeshToPoints
@simonreid2353
@simonreid2353 Жыл бұрын
@@Moogulz Thank you!
@Terra_5
@Terra_5 Жыл бұрын
thanks! had the same problem.
@thronosstudios
@thronosstudios Жыл бұрын
This just earned you a subscribe. You're an absolute legend my dude
@jackvos8047
@jackvos8047 Жыл бұрын
1:13:10 a quick way to copy the mesh is to left click on the static mesh box in the spawner detail panel and select copy then left click on the static mesh box in the mesh to points in the details panel and select paste.
@CGDealers
@CGDealers Жыл бұрын
Yep, nice tip!
@GlassesAndCoffeeMugs
@GlassesAndCoffeeMugs Жыл бұрын
really awesome stuff. Trying to get in on PCG early because it will only get better and better
@CGDealers
@CGDealers Жыл бұрын
Can't wait to see how PCG will look in later UE version :)
@DjSadhu
@DjSadhu Жыл бұрын
Tutorial level and style 10/10 👌 very good to follow and to learn from
@CGDealers
@CGDealers Жыл бұрын
Much appreciated!
@martinbalogh8768
@martinbalogh8768 3 ай бұрын
Very good tutorial thanks
@CGDealers
@CGDealers 3 ай бұрын
Glad it was helpful!
@dylanthevillain-88
@dylanthevillain-88 Жыл бұрын
Can't wait to dive into this, thanks! :)
@CGDealers
@CGDealers Жыл бұрын
Your welcome. Please after you watch it, go crazy and expand this functionality. Can't wait to see what you will acheive!
@invic24
@invic24 11 ай бұрын
Fantastic tutorial :), but could You do a tutorial with in depth explanation of every pcg sub graph You've made and how to connect this in one big PCG graph? Or an in depth tutorial for creating environment PCGs like in the unreal 5 demo "Electric Dreams Environment"? It would be extremely helpful
@CGDealers
@CGDealers 11 ай бұрын
Thanks for the idea!
@rediculusify
@rediculusify 8 ай бұрын
Scattergraph in Subgraph works only with one closed spline
@Vectorr66
@Vectorr66 Жыл бұрын
This is so cool. Signing up for Patreon. Thanks!
@CGDealers
@CGDealers Жыл бұрын
Welcome aboard!
@Urgea
@Urgea 8 ай бұрын
very nice for new people like me.
@CGDealers
@CGDealers 8 ай бұрын
Glad it help!
@3DWork
@3DWork Жыл бұрын
Excellent knowledge and many thanks for sharing!
@CGDealers
@CGDealers Жыл бұрын
You're welcome!
@oddysy1880
@oddysy1880 9 ай бұрын
I wish you showed a little bit of the finished product more... like how to actually connect all of these things together. You went through trees, rocks, bushes, but not how to make them all one cohesive spawn unit.
@olodum111
@olodum111 Жыл бұрын
This a great tutorial and well explained!! Is anyone else not able to find the "PropertyToParamData" in the Connect Blueprints to PCG section at 1:04:54? Any comments appreciated
@jatinjulka6478
@jatinjulka6478 Жыл бұрын
did u able to find? pls tell
@CGDealers
@CGDealers Жыл бұрын
Just drag from the orange variable you want the parameter to control and search for "Get Actor Property" under parameter. It's the same thing.
@jatinjulka6478
@jatinjulka6478 Жыл бұрын
@@CGDealers yeah thanks i got it by the way pls make more video on PCG
@l_sx8722
@l_sx8722 7 ай бұрын
At 59:45 I connect exactly as you said PCG_Spline out to density noise then density filter to PCGI scatter, and pathmast input and output both as points, when I debug the density noise after scatter the "road" is not clearing, I've made the spline bound wider and taller.
@CGDealers
@CGDealers 7 ай бұрын
Join our discord and ask your question there. The community is very helpful. discord.gg/kUAF4nWuvY
@beltrezen
@beltrezen 10 ай бұрын
Can anyone tell me how it is possible that there are two BPs called 'BP-Forest'? This is not possible in one project, right?
@zoezhang4705
@zoezhang4705 11 ай бұрын
Thanks for the tutorial! I got stuck at 56:50, when I connected the PCGI_SCATTER, it didn't show the surrounding boxes (I connected the output in the PCGI_SCATTER).....
@Art01Hero
@Art01Hero 10 ай бұрын
same for me
@benoitroy7920
@benoitroy7920 10 ай бұрын
same
@pomicg
@pomicg Жыл бұрын
Thank you for the great tutorial! It was very helpful.
@CGDealers
@CGDealers Жыл бұрын
You're welcome!
@samarthgada1636
@samarthgada1636 Жыл бұрын
Great tutorial and very helpful just that I dont understand what is ApplyHeightToDensity blueprint please make a video on the blueprints used for this forest in brief!
@CGDealers
@CGDealers Жыл бұрын
Noted
@Mispet
@Mispet Жыл бұрын
I had the same problems with YT . Thy blocked for no reason my Chanel. Respect to you!
@CGDealers
@CGDealers Жыл бұрын
Patreon is way better for membership.
@morenlee5194
@morenlee5194 Жыл бұрын
why can't i find the ScaleByDensity note
@CGDealers
@CGDealers Жыл бұрын
In 5.3 they moved it i guess.
@morenlee5194
@morenlee5194 Жыл бұрын
Do you know which node replaced it?@@CGDealers
@maameloic7656
@maameloic7656 Жыл бұрын
nice and detailed. but I am also fine with Andrien Loguts version since his one seems more beginner friendly.
@CGDealers
@CGDealers Жыл бұрын
Cool, thanks
@lokidoki471
@lokidoki471 Жыл бұрын
sad to hear about the youtube thing, keep up the great videos!
@CGDealers
@CGDealers Жыл бұрын
Thanks, will do!
@TheJonnyEnglish
@TheJonnyEnglish Жыл бұрын
Why are you so far away and why does it feel like you’re about to try and sway me to the dark side.
@zizzonedibattipaglia6247
@zizzonedibattipaglia6247 5 ай бұрын
Two big problems here, either inside the "closed" spline and on the grid the points doesn't follow the height of the landscape. Any idea how to solve this? Great tutorial nevertheless
@OssaViz
@OssaViz Жыл бұрын
Thanks you very much for the video. 😊😊
@CGDealers
@CGDealers Жыл бұрын
You are welcome!
@etSierra
@etSierra Жыл бұрын
To all those still having trouble at 54:06, make sure you've connected the output node as RubenKP explained, and you have deleted your previous BP splines from the outliner. You should only be dealing with one spline at a time.
@CGDealers
@CGDealers Жыл бұрын
Nice tip!
@NoctisCorvum
@NoctisCorvum Жыл бұрын
I appreciate your content
@CGDealers
@CGDealers Жыл бұрын
Thanks!
@christopherw3897
@christopherw3897 Жыл бұрын
Pleased to see you've put a contingency in place.
@CGDealers
@CGDealers Жыл бұрын
:)
@kingboss76
@kingboss76 2 ай бұрын
Hello everyone, I learning the software on my own, I apologize for my incomprehension first question: 44:00: Creation of the CreatePointGrip in Spawner which is in 5.4.3 in Spatial but the local case and local inverse transformation that we use are no longer represented? Can you please help me,? Thank you so much second question on your patreon, are the PCG_Graph available updated to 5.4 ? Thank you for all the help provided Sincerely
@andreiii2023
@andreiii2023 5 ай бұрын
On minute 56:37 for me doesn't work .. I followed you, but here doesn't work.. I checked the grapsh 5-6 times and nothing, still doesn't work... Can anyone help me?
@CGDealers
@CGDealers 5 ай бұрын
Hop into our discord server the community will help you out there. discord.gg/E2YSuN8mGa
@andreiii2023
@andreiii2023 5 ай бұрын
@@CGDealers Yes, very nice community on Discord.. Someone deleted my messge from there, and no answer on my question😅👎👎👎
@CGDealers
@CGDealers 5 ай бұрын
Nobody can delete you message except me and the bot. I don't delete questions. If you write it in a spam way it gets auto deleted by the bot. On the other hand I try to answer as much questions as I can and the others from the community too. Of course you can't expect to wait an answer. Go look for the answer yourself, don't be lazy :)
@walaahamed7961
@walaahamed7961 Жыл бұрын
woooow, how did you learn all of that so specific , its not easy by the way, and also, PCG is just been launched recently ? so, how did you learn and expertise all of that so quickly and precisely ???
@CGDealers
@CGDealers Жыл бұрын
I've watched a lot of videos, read stuff on the forum etc :)
@Nyntex
@Nyntex 10 ай бұрын
For some reason the steps in 56:30 doesn't work for me in UE 5.3.2 Do you know of any changes that might prevent that from working? I still only have the basic points and not the additional points from the scattergraph
@sethleland
@sethleland 8 ай бұрын
Exactly the same thing here. The scattering doesn't work with the input from the spline.
@Ly4nik1Bowman1
@Ly4nik1Bowman1 Жыл бұрын
Houdini in Unrael :D Even name of the nodes are similar.
@CGDealers
@CGDealers Жыл бұрын
Epic Games has a tendency to copy past great things and softwares and directly integrate it into unreal. Which I don't have in mind. It's great that you don't need to use 2 softwares :)
@zi.tree1679
@zi.tree1679 9 күн бұрын
Do correct me if I am wrong, at 44:26, for UE5.4 Create Points Grid node, uncheck Set Points Bounds to get a similar result.
@CGDealers
@CGDealers 9 күн бұрын
Yep, that should be correct.
@richardvaasone5658
@richardvaasone5658 Жыл бұрын
Hi, the forest doesn't generate for me and I get errors in the log saying that "Property does not exist in the found actor", it's like the error you had on "get actor property" in the video.
@CGDealers
@CGDealers Жыл бұрын
Hop in our discord server. The community will help you out!
@MaxwellSerna
@MaxwellSerna 6 ай бұрын
This is a great tutorial, I'm enjoying it tons, thank you so much and keep it up! a quick question i have is when creating the BP_BasicSpline (I don't know if I missed that out) I cant get to stick the any object to the landscape, all the objs are floating, I may missed out that part
@unrealversum7729
@unrealversum7729 7 ай бұрын
from 56:37 it doesn't work with ue5.3
@CGDealers
@CGDealers 7 ай бұрын
Check out my last video.
@doctormohamedabduls8848
@doctormohamedabduls8848 3 ай бұрын
if yuotube demonitises, then its a goooooood Kontent
@Redvil01
@Redvil01 10 ай бұрын
Where do I get the meshes used in the video? I didn't find them on the patreon.
@CGDealers
@CGDealers 10 ай бұрын
The meshes are trees from Unreal Engine Marketplace. I will send you the link in patreon messages.
@TurboKicks-in
@TurboKicks-in Жыл бұрын
Can you please make a video over collisions like i made a highway in blender and imported it to ue5 the collisions are so bad that the car is floating over it i used that option use complex collisions as simple and it worked but i want to fix the simple collisions
@CGDealers
@CGDealers Жыл бұрын
Make custom collisions in Blender.
@nathanRs08
@nathanRs08 Жыл бұрын
Hi, the Property to Parameter node isn't showing up for me. I found it in Content>Engine>Plugins>... elements folder but I'm not seeing an option to make it available to the project.
@nathanRs08
@nathanRs08 Жыл бұрын
Is anyone else not seeing the Property to Parameter node show up when they search?
@CGDealers
@CGDealers Жыл бұрын
Just drag from the orange variable you want the parameter to control and search for "Get Actor Property" under parameter. It's the same thing.
@nathancampbell4800
@nathancampbell4800 10 ай бұрын
hey im stuck at 34:40 there no option. to enable the scale visualization width any one know how to enable it in 5.3.2
@gigasoftgaming
@gigasoftgaming 10 ай бұрын
My scatter doesn't show up at 56:37 I added the output to PCGI_Scatter_Graph, still nothing, any ideas?
@njjh800000
@njjh800000 8 ай бұрын
Try to create a new level Just put pcg_Subgraphs . this works for me.
@Kobraisten
@Kobraisten Жыл бұрын
really cool video man, keep it up! why do you turn off the tick on the blueprints in the first instances and later you dont?
@CGDealers
@CGDealers Жыл бұрын
Turn it on like it's at the final :)
@justanopinion7029
@justanopinion7029 11 ай бұрын
need help i got 5.3 in plugins it wont show the Procedural Content Generation only gives me the mesh option what gives?..Pls help
@CGDealers
@CGDealers 11 ай бұрын
They did change some stuff from 5.2 to 5.3 you need to read about the changes.
@serenityunreal5348
@serenityunreal5348 8 ай бұрын
Why/how do you have two BP_Forest blueprint files?
@ArtemStasiuk
@ArtemStasiuk Жыл бұрын
Hello I have a problem where my map without any features is taking 10 GB VRAM and causing Crashes?
@joysorz2046
@joysorz2046 Жыл бұрын
After converting "MeshSocketsToPoints" to "MeshToPoints", "CopyPoints" will report an error, how to fix this?
@marknickells6097
@marknickells6097 Жыл бұрын
I have a question for CG Dealers. What was your base system , did you use? I am trying to update my system, to be more UNREAL friendly. And am sorta' at loss, as to what to buy , in the way of a system board, CPU, E.T.C? I have an updated video card. But that's it. Does Windows 11 play will with UR 5.2? Thank you, for your answer, in advance. Great work, by the way.
@CGDealers
@CGDealers Жыл бұрын
In our discord server there is a channel for hardware machines.
@albi-tz4dj
@albi-tz4dj Жыл бұрын
but with the tutorial a can recreate all the essets you use?
@CGDealers
@CGDealers Жыл бұрын
yes
@bartoszkarasinski6607
@bartoszkarasinski6607 6 ай бұрын
1:13:51 Hi, im on UE 5.3. I don't see clearly PCG boxes on my new cliff (which is assigned to the static mesh spawner). PCG cubes spawn only in tiny box under the cliff, not ON the cliff itself. Does anybody has solution for that? Amazin tutorial thanks
@CGDealers
@CGDealers 6 ай бұрын
Join discord so that the community can help you out. discord.gg/QPV5wyk5Wv
@joysorz2046
@joysorz2046 Жыл бұрын
At 1:05:52: There is no tutorial for this node "PropertyToParamData". Is there something extra to set up?
@RV-bc9yi
@RV-bc9yi 7 ай бұрын
Thanks for this great video! For the BasicSpline chapter, how can I connect to "Input landscape" -> "SurfaceSampler" ? Because there in the video it's on a flat surface. Thank you very much for your feedback. PS: I've tried different nodes but I'm still a novice!
@PouryaHosseini
@PouryaHosseini 9 ай бұрын
Thanks for the video! One thing. I am using PCG spline but my landscape is not flat. So some of the trees stand in the air. How can I stick all the meshes to the landscape using PCG Spline? It's possible with PCG graph but with spline I don't know what to do? Anyone!
@CGDealers
@CGDealers 9 ай бұрын
Join our discord the community is super helpful!
@uka0211
@uka0211 5 ай бұрын
"projection" node can givemissing information and "get landscape data" can helps too. depends on task and first one is cheaper solution i thing..
@zrmdevelopment7260
@zrmdevelopment7260 4 ай бұрын
Hi, first of all, great video. Is there any way to manually/individually change a static mesh transform? In other words, what if I don't like the position of one specific tree, rock or anything regarding foliage, is there any way to manually adjust/scale position for that? Thank you!
@CGDealers
@CGDealers 4 ай бұрын
Not that I know of
@50shadesofskittles9
@50shadesofskittles9 6 ай бұрын
Does this include pcg rivers like in the thumbnail?
@CGDealers
@CGDealers 6 ай бұрын
Yes you can change the path spline to a river plane and it will work
@lemur_kf5992
@lemur_kf5992 Жыл бұрын
Is it possible to change the landscape using the PCG?
@CGDealers
@CGDealers Жыл бұрын
It might be :) still there is not enough docs or videos about pcg so everything is experiments.
@heidenburg5445
@heidenburg5445 Жыл бұрын
I like it so much that I like it 3 times!
@Helgrind44
@Helgrind44 Жыл бұрын
Is there a way to generate a whole world with this technique? I want to make a procedural open world, but I want it to be fully procedural (like in Rust). Is it doable with these new tools or should I use more traditional procedural generation algorithms?
@CGDealers
@CGDealers Жыл бұрын
It is duable but still PCG is experimental and not ready for shipping a game with it. In my opinion.
@AvengedBee
@AvengedBee 10 ай бұрын
at 56:05, My points dont seem to be comming through when I debug the copy points node. In 5.3 it auto sets up a 'to point' node to change the input to point, when debugging the 'to point' node I can see the white boxes, but when debugging copy points, nothing is comming through and it seems to be breaking the subgraph as it cant come through, anyone else encountered this?
@AvengedBee
@AvengedBee 10 ай бұрын
turns out you need a merge node inbetween the 'to points' node and the 'copy points' node, hope this helps someone as it took me a whille to find the answer
@alanvillarreales
@alanvillarreales 10 ай бұрын
@@AvengedBee Thank you so much!
@TheProGamingWolf
@TheProGamingWolf Жыл бұрын
is it possible to generate infinite terrain using these systems ?
@CGDealers
@CGDealers Жыл бұрын
Possibly.
@jasonbarlow8205
@jasonbarlow8205 Жыл бұрын
At 1:20:50 you show 2 Blueprints: Apply Density To Height and a variant of Height to Density. Your Forest Data uses these but you haven't shown how they work. Is there a possibility of sharing these Blueprints, even if just image overviews like the end of the video for those trying to follow along and experiment with your example? Great tutorial though, loads learnt about PCG
@CGDealers
@CGDealers Жыл бұрын
I'll make more PCG tutorials. Those are available for my Patreons.
@okmedialive
@okmedialive 10 ай бұрын
Is this compatible with 5.3?
@DRAWKCABLLA
@DRAWKCABLLA 11 ай бұрын
how do we prevent objects from spawning on top of one another?
@MatthewMacLaurin
@MatthewMacLaurin Жыл бұрын
1. I add Project to the spline demos to get them onto the landscape. I guess you can also use landscape height. 2. MeshToPoints seems like the wrong approach in mesh-on-mesh as you'd be spawning different meshes that would then get grass on their points. is there a way to get the points from the spawned mesh rather than hard-coding it?
@JaiQuanCaesar
@JaiQuanCaesar 6 ай бұрын
I am struggling to find the ApplyDensityToHeight ExecuteBlueprint node. Was this changed for 5.3?
@CGDealers
@CGDealers 6 ай бұрын
Hop into discord. The community will help you out with your issue discord.gg/DEfpgjHDDv
@tunayalcn9669
@tunayalcn9669 5 ай бұрын
I'm still struggling with this issue. Any solutions?
@zhangwayne5117
@zhangwayne5117 Жыл бұрын
老哥你太牛逼了,真的很佩服。Thanks so much
@CGDealers
@CGDealers Жыл бұрын
Thank you!
@joysorz2046
@joysorz2046 Жыл бұрын
At 1:14: The "MeshToPoints" node was not found either.
@liampugh
@liampugh Жыл бұрын
not sure why but the property to param data node just doesn't exist for me. Anyone know what's going on?
@CGDealers
@CGDealers Жыл бұрын
Are you using Unreal Engine 5.2?
@liampugh
@liampugh Жыл бұрын
@@CGDealers yep, just reinstalled everything this morning as well. Not sure what the issue is, everything up to that point in the tutorial has worked flawlessly.
@liampugh
@liampugh Жыл бұрын
managed to solve it for anyone who is also having issues. The node is called GetActorProperty for me, it gives an error message when plugged in but still works 100% the same way. The interesting part is if you open it up in visual studio the file is called PropertytoParameter.
@waw4428
@waw4428 Жыл бұрын
What do you do about performance? the moment the forest is large and has lots of grass, the FPS tanks completely. Could you make a video about performance optimizations or things to avoid in relations to PCG, Nanite and Lumen. Thanks.
@lokidoki471
@lokidoki471 Жыл бұрын
you might need to use lower quality textures and 3d assets. they can eat up a lot of VRAM and make the fps plummet. and possible make the nanites fall of in the amount of triangles they can use after a certain distance, there should be a setting for that in the blueprint for the material/asset.
@waw4428
@waw4428 Жыл бұрын
@@lokidoki471 thanks, will try it out, especially the nanite settings.
@nomad7317
@nomad7317 Жыл бұрын
Great tutorial! Does this mean, if I start the level and control my character, each time I do, the terrain will be procedurally generated and will look different? If I have to create a save game feature, will the same map be saved?
@CGDealers
@CGDealers Жыл бұрын
If you tweak the seed parameters and some other parameters dynamically you can get that effect.
@BooneyianLogic
@BooneyianLogic Жыл бұрын
Excellent work, this is an amazing tutorial. But you cant produce the same results without the Apply Height to Density node. I really hope you continue to make more content in the future. I do have 1 question, can you show how to create the "ApplyHeightToDensity" node?
@CGDealers
@CGDealers Жыл бұрын
The Height to Density node is available in my patreon.
@tommipieva4813
@tommipieva4813 Жыл бұрын
@@CGDealers Where?
@oddysy1880
@oddysy1880 9 ай бұрын
you say its on patreon but its nowhere to be found? i just paid you, least you can do is provide the product you promised @@CGDealers
@serenityunreal5348
@serenityunreal5348 8 ай бұрын
Did you find it?@@oddysy1880
@serenityunreal5348
@serenityunreal5348 8 ай бұрын
Did you find it?@@tommipieva4813
@kfrz
@kfrz Жыл бұрын
Great work as always; but question for anyone who knows, about random thing... how do you get the windows to stay on top when you're selecting something in a content browser in the main editor window? Like at 1:00:00 you're dragging graphs into a blueprint editor but when I do that the window gets sent to the back behind the active window when I click into it... lol
@CGDealers
@CGDealers Жыл бұрын
Lol Google search how to dock and undock content window of Unreal Engine 5. It's just one click :)
@OssaViz
@OssaViz Жыл бұрын
Hello everyone. I have a problem with the Subgraph in PCG - 54:05 . When I close the path with Close Loop, I see the cubes in black, and in the video, it says that I need to add the Density Noise node and then press the D key - Debug - to be able to see them in grayscale. It means It doesn't happen like in the video.
@CGDealers
@CGDealers Жыл бұрын
If they are black you are in the 0 value of the greyscale spectrum. Try to see what you did differently back in the chain.
@OssaViz
@OssaViz Жыл бұрын
​@@CGDealers I think I've found the problem, the thing is that I had to deactivate the Debug in PCG_BasicSplines because they were interfering, and that's why it was causing weird things to happen.😅
@kyotic6366
@kyotic6366 Жыл бұрын
@@OssaVizma maaannm u fixed my issue
@maddiebrown3009
@maddiebrown3009 Жыл бұрын
I'm in 5.3, when I close the loop of the spline and select "on interior" I don't seem to have a box show up the way yours did, and following the rest of the steps didn't show the boxes or anything either. Is there something I'm missing?
@CGDealers
@CGDealers Жыл бұрын
My video is for 5.2 sadly they could have changed something. I will need to test it out.
@trendyourdays7382
@trendyourdays7382 Жыл бұрын
the only issue i have now is that nothing stick to the landscape 🤕i found that those tutorial are a little ''messy'' lol
@oddysy1880
@oddysy1880 9 ай бұрын
Not sure why, but at 49:40, when i debug the scale by density it shows small boxes close to the large box, surrounded by a circle of large boxes. the size seems to be inverted for some reason. any ideas?
@jessesteiger4317
@jessesteiger4317 8 ай бұрын
Same here
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