Mastering Procedural Open World Creation with PCG and Unreal Engine 5.2

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CG Dealers

CG Dealers

Күн бұрын

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Happy Game Development!
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Welcome to my latest tutorial on creating a procedural generated world using the new Unreal Engine 5.2 PCG function! In this nearly two-hour video, I will guide you step-by-step through the process of building a complete forest with a wide variety of rule sets. With the power of Unreal Engine and PCG, you'll be able to generate endless possibilities for your game environments.
Throughout the tutorial, you'll learn the fundamentals of creating rules for procedural generation.
Whether you're a seasoned developer or just getting started with game design, this tutorial is perfect for anyone looking to expand their knowledge and skills. So join me on this journey of creating a breathtaking world that's truly your own!
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Timestamps:
00:00 - Intro
00:25 - CGDealers Channel Future
01:46 - Support the Channel on Patreon.com
02:47 - Overview of the Final Result
04:47 - How the PCG Forest was built and how it functions
10:10 - Basics of PCG
24:44 - Splines and PCG
40:30 - Scatter things around object PCG
52:36 - Subgraphs in PCG
01:00:22 - Connect Blueprints to PCG
01:07:36 - Spawn mesh on to another mesh PCG
01:20:00 - Support CGDealers Channel and Subscribe
01:20:06 - PCG Forest Creation Overview
01:46:33 -- Outro
#unreal #ue5 #pcg #procedural #unrealengine

Пікірлер: 368
@januszkunowski2963
@januszkunowski2963 9 ай бұрын
In Unreal 5.3 "Density Noise" is "Attribute Noise"
@CGDealers
@CGDealers 9 ай бұрын
I'll pin your comment as I've got this question very often.
@ArtemiseArt
@ArtemiseArt 7 ай бұрын
Thank you!
@AquamarinLive
@AquamarinLive 5 ай бұрын
Thank you!))
@alexanderiliev6398
@alexanderiliev6398 5 ай бұрын
Thank you so much!!!!! You are a saviour! :)
@qhhuetran
@qhhuetran 8 ай бұрын
Changes in UE5.3 To get "Mesh to Points", choose "execute blueprint" --> select Meshtopoints in the blueprint element type Great tutorial btw, very concise!
@CGDealers
@CGDealers 8 ай бұрын
Thanks for sharing those changes! PCG will keep changing in the future for sure.
@Redvil01
@Redvil01 6 ай бұрын
We'll be looking out for more nodes baked into other nodes for sure. xD
@SmkAslt
@SmkAslt Жыл бұрын
This dude is fucking incredible. Thanks man. Folks like me with limited resources and time need more people like you. I hope as many people as possible sign up for your patreon.
@CGDealers
@CGDealers Жыл бұрын
Thank you so much for the kind words! I hope my videos will help you out in your game dev journey! Good luck!
@Pastor_Bluntaround
@Pastor_Bluntaround 10 ай бұрын
😂😂😂bruh ikr....Ohhh the Months of manual tree painting i would have spent if i havent found this man
@Xarlithion
@Xarlithion 6 ай бұрын
Truly the best On YT. Patreon Supporter as of 2 days ago when I found you. You have helped speed up my project 10 fold. Great work.
@cookieClarke
@cookieClarke 8 ай бұрын
Unreal 5.3 "Get Actor Property" replaces "Property to Parameter" by the looks. Great tut btw:)
@JohnnyPope
@JohnnyPope Жыл бұрын
One of the most informative and useful tutorials on PCG. This is a mini course in itself and one wouldn't be disappointed if they'd paid for it. Thanks so much!!
@CGDealers
@CGDealers Жыл бұрын
I'm glad you liked it. I hope it helped you out! If you want to help the channel to grow my patreon is always open for support! There you can get more in-depth videos and my files. Cheers!
@ParikshitBhujbal
@ParikshitBhujbal 6 ай бұрын
Its like you have combined all the PCG tutorials out there in one ecosystem, makes it easier to understand, great work!
@CGDealers
@CGDealers 6 ай бұрын
Glad you like them!
@ParikshitBhujbal
@ParikshitBhujbal 6 ай бұрын
@@CGDealers in PCG Forest creation overview , you have used nodes like Union, ApplyDensitytoheight and projectpointstolandscape, the last one is easy to understand but you never tell us what Union and ApplydensitytoHeight nodes do earlier in the video? I did not understand why you used them and what they do.
@thronosstudios
@thronosstudios Жыл бұрын
This just earned you a subscribe. You're an absolute legend my dude
@zilla85
@zilla85 Жыл бұрын
This is on an insanely high level. Thank you!
@CGDealers
@CGDealers Жыл бұрын
I hope it helps you!
@AnotherMFwithstudy
@AnotherMFwithstudy Жыл бұрын
your are best mann dont give up you provide one of the best unreal tutorial on youtube and udemy
@sabkarim
@sabkarim Жыл бұрын
This is awesome! Thank you for sharing your talent with the rest of the artists...much appreciated!
@CGDealers
@CGDealers Жыл бұрын
My pleasure!
@justanopinion7029
@justanopinion7029 11 ай бұрын
@@CGDealers Your awesome do you have a shop on like fiver or something and get paid for people who want maps made but struggle or don't have the time?..I truly suck at this but i need someone with your skill to make a great island map can we talk?..What you do in a few hours it takes me about a week and im still having nightmares!!..Can you help me out do you wanna get paid for your time and work?..Pls
@ThadeousM
@ThadeousM 6 ай бұрын
This has given me a great understanding of the tools mate. Really apprediate the time you spent here!
@CGDealers
@CGDealers 6 ай бұрын
Glad to help
@Freg-ld2lo
@Freg-ld2lo Жыл бұрын
Wow, thank you. This is exactly what I was looking for.
@CGDealers
@CGDealers Жыл бұрын
Hope it helps!
@xavierperreault9713
@xavierperreault9713 7 ай бұрын
Fantastic work demonstrating all of this! Thank you!
@CGDealers
@CGDealers 7 ай бұрын
Glad you enjoyed it!
@renobrecords
@renobrecords 6 ай бұрын
I'm teaching myself game dev and wanted to tackle progen bc I think it's so cool. This is easily one of the best tutorials on PCG. Subbed!
@CGDealers
@CGDealers 6 ай бұрын
Glad you liked it!
@paulareb2074
@paulareb2074 10 ай бұрын
Thanks a lot for this awesome tutorial! I love the way you explain how everything works, it was so clear!
@CGDealers
@CGDealers 10 ай бұрын
Glad it was helpful! If you want to support the channel and creation of more videos you can join my patreon :) Thanks anyway!
@RubenKP
@RubenKP Жыл бұрын
If anyone else had troubles debugging the Density Noise at 54:06 you gotta Open PCG_BasicSpline and Connect the Output of the last "difference" block to the output block there. After I did that it worked for me. :)
@RubenKP
@RubenKP Жыл бұрын
I just saw at 55:46 that you didnt need to connect the outputs i guess? no idea why i have to do that
@RubenKP
@RubenKP Жыл бұрын
Ahhhh okay i just followed along further, you are doing that as well now!! :D :D
@CGDealers
@CGDealers Жыл бұрын
Nice :)
@niklasnebelsieck5409
@niklasnebelsieck5409 Жыл бұрын
My hero
@elfincredible9002
@elfincredible9002 Жыл бұрын
Phewx! Thanks.
@mattwright880
@mattwright880 10 ай бұрын
the best PCG tutorial yet! Great work!
@CGDealers
@CGDealers 10 ай бұрын
Glad it was helpful!
@testfreak6493
@testfreak6493 11 ай бұрын
never been a technical guy, but one thing I can say now I can understand pretty good the PCG basic workflow, thanks for that.
@CGDealers
@CGDealers 11 ай бұрын
I'm glad that I can help!
@TheGrrson
@TheGrrson 9 ай бұрын
Just getting into Unreal and this will be a huge help. Thanks!
@CGDealers
@CGDealers 9 ай бұрын
Glad I could help!
@eliosaleh9492
@eliosaleh9492 9 ай бұрын
hands down to the best tutorial on youtube for UE5 PCG ! great video man ! you just wone one subscriber ! cheers !
@CGDealers
@CGDealers 9 ай бұрын
Welcome aboard!
@pugmanzeno382
@pugmanzeno382 11 ай бұрын
Your tutorial is god tier !! Not only showed us how to make it , and let us know why we doing it. Thanks !!
@CGDealers
@CGDealers 11 ай бұрын
Glad I could help
@im4999
@im4999 Жыл бұрын
Really helpful. I signed up for Patreon as well. Keep it up!
@CGDealers
@CGDealers Жыл бұрын
Welcome aboard!
@TheWok640
@TheWok640 Жыл бұрын
soaking up literally a much pcg content as possible Because i love it
@CGDealers
@CGDealers Жыл бұрын
It is still early days of pcg. Still a lot of bugs but imagine what we could do 1 year later. Its the future!
@TheWok640
@TheWok640 Жыл бұрын
oh yeah and joining the patreon! keep up the amazing work
@3DWork
@3DWork Жыл бұрын
Excellent knowledge and many thanks for sharing!
@CGDealers
@CGDealers Жыл бұрын
You're welcome!
@dylanthyvill4in
@dylanthyvill4in Жыл бұрын
Can't wait to dive into this, thanks! :)
@CGDealers
@CGDealers Жыл бұрын
Your welcome. Please after you watch it, go crazy and expand this functionality. Can't wait to see what you will acheive!
@pomicg
@pomicg Жыл бұрын
Thank you for the great tutorial! It was very helpful.
@CGDealers
@CGDealers Жыл бұрын
You're welcome!
@DjSadhu
@DjSadhu 10 ай бұрын
Tutorial level and style 10/10 👌 very good to follow and to learn from
@CGDealers
@CGDealers 10 ай бұрын
Much appreciated!
@Atl3m
@Atl3m Жыл бұрын
im diving into this
@kyaunaalonzo681
@kyaunaalonzo681 Жыл бұрын
I am so sorry that KZbin did that to you. I have really enjoyed your videos and have appreciated all the information and knowledge that you share. I will be joining your patron. Thank you. I'm learning so much from you.
@CGDealers
@CGDealers Жыл бұрын
KZbin acts like that very often. Its AI driven. Anyway I’ll continue making videos thanks to all the lovely people that are supporting me via patreon!
@trendyourdays7382
@trendyourdays7382 9 ай бұрын
for those it can help if you stuck at 54:06 and cant see the debbug try to duplicate your PCG_basicspline and use the new one in the pcg subgraph plus dont forget to connect the Outpout to the last Difference node
@zartron1
@zartron1 Жыл бұрын
He knows what he is talking about, the code is thorough and complete, and he explains it very well. Three thumbs up!
@brodinskii
@brodinskii Ай бұрын
For those who have the issue around 56:00 min in the video, where the boxes won't show up after you press Debug on the PCGI Scatter Graph. If you are running 5.3 or higher, go in to your Sub Graph and turn on and off debug or disable -> enable the "FILTER TO POINT" node which UE creates on auto between the Basic Spline PCG and the Attribute Noise. That did the trick for me!
@Vectorr66
@Vectorr66 11 ай бұрын
This is so cool. Signing up for Patreon. Thanks!
@CGDealers
@CGDealers 11 ай бұрын
Welcome aboard!
@GlassesAndCoffeeMugs
@GlassesAndCoffeeMugs 10 ай бұрын
really awesome stuff. Trying to get in on PCG early because it will only get better and better
@CGDealers
@CGDealers 10 ай бұрын
Can't wait to see how PCG will look in later UE version :)
@NoctisCorvum
@NoctisCorvum Жыл бұрын
I appreciate your content
@CGDealers
@CGDealers Жыл бұрын
Thanks!
@Sithrak
@Sithrak 10 ай бұрын
Hi, awesome video even more so it's an amazing masterclass on PCG as a whole. Thank you! As I'm watching this after a few months, there's some slight changes that would be a great addition as comment overlays during the video :) 1. As @RubenKP mentioned, passed over the Output node for PCG_Spline 54:06 [Add the last PCG Spline "Difference" Out node to the Output] that time would work perfectly as its right before your debug 2. There is no more "PropertyToParamData" node in the Param section, but there is "Get Actor Property", which works the same 1:04:42 (it shows an error on the node, but seems to be working anyway)
@CGDealers
@CGDealers 10 ай бұрын
Thanks for the update. As PCG is still under development more stuff will change in the future :)
@Kobraisten
@Kobraisten 10 ай бұрын
it most likely shows an error because you have more than 1 pcg instances placed on the map
@OssaViz
@OssaViz Жыл бұрын
Thanks you very much for the video. 😊😊
@CGDealers
@CGDealers Жыл бұрын
You are welcome!
@martinbalogh8768
@martinbalogh8768 Күн бұрын
Very good tutorial thanks
@CGDealers
@CGDealers Күн бұрын
Glad it was helpful!
@ArtemiseArt
@ArtemiseArt 7 ай бұрын
I would loved to see how you set up one of the forest even just a small part but the tutorial was good.
@jackvos8047
@jackvos8047 11 ай бұрын
1:13:10 a quick way to copy the mesh is to left click on the static mesh box in the spawner detail panel and select copy then left click on the static mesh box in the mesh to points in the details panel and select paste.
@CGDealers
@CGDealers 11 ай бұрын
Yep, nice tip!
@grizzlyspank5150
@grizzlyspank5150 2 ай бұрын
@ 54:06 if you dont see the debug, drag the PCG_SubGraphs into the viewport
@pasqualegiacobelli1912
@pasqualegiacobelli1912 7 ай бұрын
Hello and thanks for the video. Going to this point of the video 1:36:57 you used an ApplyDensityToHeight which I can't find in ue5.3, can you help me understand how to replace it or find it? not even using the Executive Blueprints is there. Thank you for any response
@MaxwellSerna
@MaxwellSerna 2 ай бұрын
This is a great tutorial, I'm enjoying it tons, thank you so much and keep it up! a quick question i have is when creating the BP_BasicSpline (I don't know if I missed that out) I cant get to stick the any object to the landscape, all the objs are floating, I may missed out that part
@alfieengland
@alfieengland Жыл бұрын
Edit - I am incorrect, BP_Element_MeshToPointsWithColors seems to work! (I was originally using different meshes between nodes by mistake) I'm having trouble at 1:13:12 - I cannot find the "MeshToPoints" Node. I have tried both "MeshSocketsToPoints" Under "Spawner" list, and the "BP_Element_MeshToPointsWithColors" under the "Sampler" list, but neither seem to work (I have set debug on them as well). I'm on UE5.2
@Moogulz
@Moogulz Жыл бұрын
The MeshToPoints node is a blueprint executable node. Use one of those and set type to MeshToPoints
@simonreid2353
@simonreid2353 Жыл бұрын
@@Moogulz Thank you!
@Terra_5
@Terra_5 11 ай бұрын
thanks! had the same problem.
@Kobraisten
@Kobraisten 10 ай бұрын
really cool video man, keep it up! why do you turn off the tick on the blueprints in the first instances and later you dont?
@CGDealers
@CGDealers 9 ай бұрын
Turn it on like it's at the final :)
@DestructibleGame
@DestructibleGame Жыл бұрын
Great tutorial, can't wait to use it, what did you do to make the apply density to height and height to density node pcg graphs
@CGDealers
@CGDealers Жыл бұрын
Its a blueprint
@DestructibleGame
@DestructibleGame Жыл бұрын
@CGDealers right, I wasn't sure how to make that blueprint, if it was in the tutorial I must have missed it.
@NehUnrealLevel
@NehUnrealLevel Жыл бұрын
@@CGDealers i am having same issue. there is height to density not density to height.
@zhangwayne5117
@zhangwayne5117 Жыл бұрын
老哥你太牛逼了,真的很佩服。Thanks so much
@CGDealers
@CGDealers Жыл бұрын
Thank you!
@invic24
@invic24 7 ай бұрын
Fantastic tutorial :), but could You do a tutorial with in depth explanation of every pcg sub graph You've made and how to connect this in one big PCG graph? Or an in depth tutorial for creating environment PCGs like in the unreal 5 demo "Electric Dreams Environment"? It would be extremely helpful
@CGDealers
@CGDealers 7 ай бұрын
Thanks for the idea!
@l_sx8722
@l_sx8722 4 ай бұрын
At 59:45 I connect exactly as you said PCG_Spline out to density noise then density filter to PCGI scatter, and pathmast input and output both as points, when I debug the density noise after scatter the "road" is not clearing, I've made the spline bound wider and taller.
@CGDealers
@CGDealers 4 ай бұрын
Join our discord and ask your question there. The community is very helpful. discord.gg/kUAF4nWuvY
@baggs4921
@baggs4921 Жыл бұрын
Thank you so much for the tutorial, it's extremely useful ! One small question : is there any reason for using the Blueprint version of certain nodes instead of the native one ? I mean nodes such as CopyPoints, and MeshToPoints (instead of the native Mesh Sampler). Is there a difference in functionality or is it personal preference ? Sorry if you mention it in the video, I may have missed it.
@CGDealers
@CGDealers Жыл бұрын
Personal prefs, you can use whatever you want :) The end result is important.
@rediculusify
@rediculusify 4 ай бұрын
Scattergraph in Subgraph works only with one closed spline
@RV-bc9yi
@RV-bc9yi 4 ай бұрын
Thanks for this great video! For the BasicSpline chapter, how can I connect to "Input landscape" -> "SurfaceSampler" ? Because there in the video it's on a flat surface. Thank you very much for your feedback. PS: I've tried different nodes but I'm still a novice!
@MatthewMacLaurin
@MatthewMacLaurin 11 ай бұрын
1. I add Project to the spline demos to get them onto the landscape. I guess you can also use landscape height. 2. MeshToPoints seems like the wrong approach in mesh-on-mesh as you'd be spawning different meshes that would then get grass on their points. is there a way to get the points from the spawned mesh rather than hard-coding it?
@Mispet
@Mispet 11 ай бұрын
I had the same problems with YT . Thy blocked for no reason my Chanel. Respect to you!
@CGDealers
@CGDealers 11 ай бұрын
Patreon is way better for membership.
@samarthgada1636
@samarthgada1636 10 ай бұрын
Great tutorial and very helpful just that I dont understand what is ApplyHeightToDensity blueprint please make a video on the blueprints used for this forest in brief!
@CGDealers
@CGDealers 10 ай бұрын
Noted
@lokidoki471
@lokidoki471 11 ай бұрын
sad to hear about the youtube thing, keep up the great videos!
@CGDealers
@CGDealers 11 ай бұрын
Thanks, will do!
@Urgea
@Urgea 5 ай бұрын
very nice for new people like me.
@CGDealers
@CGDealers 5 ай бұрын
Glad it help!
@maameloic7656
@maameloic7656 Жыл бұрын
nice and detailed. but I am also fine with Andrien Loguts version since his one seems more beginner friendly.
@CGDealers
@CGDealers Жыл бұрын
Cool, thanks
@snowbeat936
@snowbeat936 6 ай бұрын
There's something wrong in PCG_Trees, you use Density noise with Min 0.7 and max 1 but in the next step you try to filter grass for example from 0.3 to 0.6 but you can't have this points because you clamp it before with 0.7/1
@arthurgentz2
@arthurgentz2 Жыл бұрын
Fascinating what we can do with free software today. Mind telling me what your specific system specs are? I'm eager to switch over to UE5 for this in particular, so planning a new PC build soon.
@CGDealers
@CGDealers Жыл бұрын
Join our discord. There is a channel with community hardware specs. I have i9 9900k Rtx 3080 64 Ram 10TB space
@arthurgentz2
@arthurgentz2 Жыл бұрын
@@CGDealers Thanks for listing your specs, now i have a baseline. Cheers.
@marknickells6097
@marknickells6097 Жыл бұрын
I have a question for CG Dealers. What was your base system , did you use? I am trying to update my system, to be more UNREAL friendly. And am sorta' at loss, as to what to buy , in the way of a system board, CPU, E.T.C? I have an updated video card. But that's it. Does Windows 11 play will with UR 5.2? Thank you, for your answer, in advance. Great work, by the way.
@CGDealers
@CGDealers Жыл бұрын
In our discord server there is a channel for hardware machines.
@kfrz
@kfrz Жыл бұрын
Great work as always; but question for anyone who knows, about random thing... how do you get the windows to stay on top when you're selecting something in a content browser in the main editor window? Like at 1:00:00 you're dragging graphs into a blueprint editor but when I do that the window gets sent to the back behind the active window when I click into it... lol
@CGDealers
@CGDealers Жыл бұрын
Lol Google search how to dock and undock content window of Unreal Engine 5. It's just one click :)
@nomad7317
@nomad7317 Жыл бұрын
Great tutorial! Does this mean, if I start the level and control my character, each time I do, the terrain will be procedurally generated and will look different? If I have to create a save game feature, will the same map be saved?
@CGDealers
@CGDealers Жыл бұрын
If you tweak the seed parameters and some other parameters dynamically you can get that effect.
@biswajittripathy2786
@biswajittripathy2786 5 ай бұрын
Nice work brother. Could you please make a tutorial on how to make underwater inside project in unreal engine 5 .?
@CGDealers
@CGDealers 5 ай бұрын
Ok I will try
@MiakuTestingGrounds
@MiakuTestingGrounds 9 ай бұрын
Got to 54:25, but after referencing the documentation for Unreal Engine 5.3, it looks like they removed the Density Noise node from the PCG node set - so I can't continue past that point. Is there a UE 5.3 equivalent node or grouping of nodes that I can use for this?
@januszkunowski2963
@januszkunowski2963 9 ай бұрын
Use "Attribute Noise" node insted.
@vekuhudesign7382
@vekuhudesign7382 Жыл бұрын
Great video. Do you have this course on Udemy also?
@CGDealers
@CGDealers Жыл бұрын
This is my free content. I have other courses in Udemy.
@Ly4nik1Bowman1
@Ly4nik1Bowman1 11 ай бұрын
Houdini in Unrael :D Even name of the nodes are similar.
@CGDealers
@CGDealers 11 ай бұрын
Epic Games has a tendency to copy past great things and softwares and directly integrate it into unreal. Which I don't have in mind. It's great that you don't need to use 2 softwares :)
@9niko
@9niko Жыл бұрын
Браво за урока! Мислил ли си за уроци и на български?
@CGDealers
@CGDealers Жыл бұрын
За мен лично няма никакъв смисъл от това. Българите сме нация доста образована от към езици и специално Английски.
@Redvil01
@Redvil01 6 ай бұрын
Where do I get the meshes used in the video? I didn't find them on the patreon.
@CGDealers
@CGDealers 6 ай бұрын
The meshes are trees from Unreal Engine Marketplace. I will send you the link in patreon messages.
@lukem2343
@lukem2343 9 ай бұрын
Awesome video, thanks! One thing, my Unreal does not update the debug blocks when moving my spline like yours does. I have to disable and re-enable debug for it to update. Is this a setting that I need to change?
@CGDealers
@CGDealers 9 ай бұрын
If you are using 5.3 they might changed something. Idk.
@christopherw3897
@christopherw3897 Жыл бұрын
Pleased to see you've put a contingency in place.
@CGDealers
@CGDealers Жыл бұрын
:)
@zrmdevelopment7260
@zrmdevelopment7260 Ай бұрын
Hi, first of all, great video. Is there any way to manually/individually change a static mesh transform? In other words, what if I don't like the position of one specific tree, rock or anything regarding foliage, is there any way to manually adjust/scale position for that? Thank you!
@CGDealers
@CGDealers Ай бұрын
Not that I know of
@floody93
@floody93 8 ай бұрын
hey man, loving your video. I'm completely stuck though, as soon as I drag and drop PCGI_scatterGraph into the PCG_Subgraph, unreal completely freezes on me. it comes back after 5/10 mins, but then as soon as I try to do the next step it locks up again. am I doing something wrong or is this just a very intensive thing for my device? I am waiting on a new PC hopefully this month. but for now I'm stuck with what iv got.
@CGDealers
@CGDealers 8 ай бұрын
Join our discord. The community could help you there! discord.gg/wEvGPsGzyk
@Michael-ty5dl
@Michael-ty5dl Ай бұрын
Hello, what should I use in UE 5.4 instead of mesh to points?
@walaahamed7961
@walaahamed7961 Жыл бұрын
woooow, how did you learn all of that so specific , its not easy by the way, and also, PCG is just been launched recently ? so, how did you learn and expertise all of that so quickly and precisely ???
@CGDealers
@CGDealers Жыл бұрын
I've watched a lot of videos, read stuff on the forum etc :)
@niklasnebelsieck5409
@niklasnebelsieck5409 Жыл бұрын
Suuuper good Video, thanks for sharing mate! One problem I have though that at 1:05:30 i dont have the PropertyToParameterData node in my list when I search. Only GetActorProperty. is that the same node? it does have the same checkboxes but does not seem to work for this purpose. Bit confused.
@its_ratface
@its_ratface Жыл бұрын
same here
@CGDealers
@CGDealers Жыл бұрын
Try to search it in the blueprint executable node. You might be using different UE 5.1 version or updated PCG.
@richardvaasone5658
@richardvaasone5658 Жыл бұрын
Tey renamed it to GetActorProperty
@joysorz2046
@joysorz2046 10 ай бұрын
At 1:05:52: There is no tutorial for this node "PropertyToParamData". Is there something extra to set up?
@rageofraven9101
@rageofraven9101 9 ай бұрын
Hi, I´ve been trying out the PCG for the first time, and im trying to use the part with scattering things around an object, to create scaled grass islands but I want to use my own mesh to project the PCG onto, so i used the "World Ray Hit Query" node instead of the landcape input. After hooking up the first "Transform Points" and the "CreatePointsGrid + Bounds Modifier" into the "Copy Points" it does spawn the points after debugging, but the points spawned by the PointsGrid are copying the alignment of the points created by the "Surface Sampler" and do not snap onto the slope of the surface. Is there a solution to this ?
@Monochrome010
@Monochrome010 9 ай бұрын
i can't help you, but I am pretty sure that if you ask your question on the r/unrealengine subreddit you will get an answer
@Helgrind44
@Helgrind44 11 ай бұрын
Is there a way to generate a whole world with this technique? I want to make a procedural open world, but I want it to be fully procedural (like in Rust). Is it doable with these new tools or should I use more traditional procedural generation algorithms?
@CGDealers
@CGDealers 11 ай бұрын
It is duable but still PCG is experimental and not ready for shipping a game with it. In my opinion.
@TurboKicks-in
@TurboKicks-in Жыл бұрын
Can you please make a video over collisions like i made a highway in blender and imported it to ue5 the collisions are so bad that the car is floating over it i used that option use complex collisions as simple and it worked but i want to fix the simple collisions
@CGDealers
@CGDealers Жыл бұрын
Make custom collisions in Blender.
@TheJonnyEnglish
@TheJonnyEnglish Жыл бұрын
Why are you so far away and why does it feel like you’re about to try and sway me to the dark side.
@MrLieka
@MrLieka Жыл бұрын
hey very nice work ! How much ram to run this ?
@CGDealers
@CGDealers Жыл бұрын
I have 64GB
@olodum111
@olodum111 Жыл бұрын
This a great tutorial and well explained!! Is anyone else not able to find the "PropertyToParamData" in the Connect Blueprints to PCG section at 1:04:54? Any comments appreciated
@jatinjulka6478
@jatinjulka6478 Жыл бұрын
did u able to find? pls tell
@CGDealers
@CGDealers Жыл бұрын
Just drag from the orange variable you want the parameter to control and search for "Get Actor Property" under parameter. It's the same thing.
@jatinjulka6478
@jatinjulka6478 Жыл бұрын
@@CGDealers yeah thanks i got it by the way pls make more video on PCG
@nmatthes2927
@nmatthes2927 Жыл бұрын
Is there a way to spawn meshes based on a pattern (like with the help of a texture). For example you want to have grassstripes in a network kind of way
@CGDealers
@CGDealers 11 ай бұрын
I'm sure there is.
@beltrezen
@beltrezen 7 ай бұрын
Can anyone tell me how it is possible that there are two BPs called 'BP-Forest'? This is not possible in one project, right?
@jopastudio
@jopastudio Жыл бұрын
Thanks for the tutorial but it seems like you don't cover the ApplyHeightToDensity blueprint or did I miss it? Thank you!
@CGDealers
@CGDealers Жыл бұрын
The Height to Density node is available in my patreon.
@Nyntex
@Nyntex 6 ай бұрын
For some reason the steps in 56:30 doesn't work for me in UE 5.3.2 Do you know of any changes that might prevent that from working? I still only have the basic points and not the additional points from the scattergraph
@sethleland
@sethleland 5 ай бұрын
Exactly the same thing here. The scattering doesn't work with the input from the spline.
@BooneyianLogic
@BooneyianLogic Жыл бұрын
Excellent work, this is an amazing tutorial. But you cant produce the same results without the Apply Height to Density node. I really hope you continue to make more content in the future. I do have 1 question, can you show how to create the "ApplyHeightToDensity" node?
@CGDealers
@CGDealers Жыл бұрын
The Height to Density node is available in my patreon.
@tommipieva4813
@tommipieva4813 8 ай бұрын
@@CGDealers Where?
@oddysy1880
@oddysy1880 6 ай бұрын
you say its on patreon but its nowhere to be found? i just paid you, least you can do is provide the product you promised @@CGDealers
@serenityunreal5348
@serenityunreal5348 5 ай бұрын
Did you find it?@@oddysy1880
@serenityunreal5348
@serenityunreal5348 5 ай бұрын
Did you find it?@@tommipieva4813
@zizzonedibattipaglia6247
@zizzonedibattipaglia6247 2 ай бұрын
Two big problems here, either inside the "closed" spline and on the grid the points doesn't follow the height of the landscape. Any idea how to solve this? Great tutorial nevertheless
@oddysy1880
@oddysy1880 6 ай бұрын
Not sure why, but at 49:40, when i debug the scale by density it shows small boxes close to the large box, surrounded by a circle of large boxes. the size seems to be inverted for some reason. any ideas?
@jessesteiger4317
@jessesteiger4317 5 ай бұрын
Same here
@etSierra
@etSierra Жыл бұрын
To all those still having trouble at 54:06, make sure you've connected the output node as RubenKP explained, and you have deleted your previous BP splines from the outliner. You should only be dealing with one spline at a time.
@CGDealers
@CGDealers Жыл бұрын
Nice tip!
@zoezhang4705
@zoezhang4705 8 ай бұрын
Thanks for the tutorial! I got stuck at 56:50, when I connected the PCGI_SCATTER, it didn't show the surrounding boxes (I connected the output in the PCGI_SCATTER).....
@user-sm8rz7id3c
@user-sm8rz7id3c 7 ай бұрын
same for me
@benoitroy7920
@benoitroy7920 7 ай бұрын
same
@ArtemStasiuk
@ArtemStasiuk Жыл бұрын
Hello I have a problem where my map without any features is taking 10 GB VRAM and causing Crashes?
@DRAWKCABLLA
@DRAWKCABLLA 8 ай бұрын
how do we prevent objects from spawning on top of one another?
@heidenburg5445
@heidenburg5445 Жыл бұрын
I like it so much that I like it 3 times!
@maddiebrown3009
@maddiebrown3009 9 ай бұрын
I'm in 5.3, when I close the loop of the spline and select "on interior" I don't seem to have a box show up the way yours did, and following the rest of the steps didn't show the boxes or anything either. Is there something I'm missing?
@CGDealers
@CGDealers 8 ай бұрын
My video is for 5.2 sadly they could have changed something. I will need to test it out.
@nathanRs08
@nathanRs08 Жыл бұрын
Hi, the Property to Parameter node isn't showing up for me. I found it in Content>Engine>Plugins>... elements folder but I'm not seeing an option to make it available to the project.
@nathanRs08
@nathanRs08 Жыл бұрын
Is anyone else not seeing the Property to Parameter node show up when they search?
@CGDealers
@CGDealers Жыл бұрын
Just drag from the orange variable you want the parameter to control and search for "Get Actor Property" under parameter. It's the same thing.
@waw4428
@waw4428 11 ай бұрын
What do you do about performance? the moment the forest is large and has lots of grass, the FPS tanks completely. Could you make a video about performance optimizations or things to avoid in relations to PCG, Nanite and Lumen. Thanks.
@lokidoki471
@lokidoki471 11 ай бұрын
you might need to use lower quality textures and 3d assets. they can eat up a lot of VRAM and make the fps plummet. and possible make the nanites fall of in the amount of triangles they can use after a certain distance, there should be a setting for that in the blueprint for the material/asset.
@waw4428
@waw4428 11 ай бұрын
@@lokidoki471 thanks, will try it out, especially the nanite settings.
@jasonbarlow8205
@jasonbarlow8205 Жыл бұрын
At 1:20:50 you show 2 Blueprints: Apply Density To Height and a variant of Height to Density. Your Forest Data uses these but you haven't shown how they work. Is there a possibility of sharing these Blueprints, even if just image overviews like the end of the video for those trying to follow along and experiment with your example? Great tutorial though, loads learnt about PCG
@CGDealers
@CGDealers Жыл бұрын
I'll make more PCG tutorials. Those are available for my Patreons.
@robpenfold9500
@robpenfold9500 7 ай бұрын
When I debug the surface sampler, it does not conform to the terrain and remains flat. Any idea why?
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