Mastering Vellum Growth: Create Houdini-like Effects in Blender

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J_Roenn

J_Roenn

Жыл бұрын

Hey there! In this tutorial, I'll teach you how to master vellum growth in Blender and create Houdini-like effects that will take your 3D scenes to the next level.
As a 3D artist, I know how important it is to have the right tools and techniques to make your work stand out. That's why I created this tutorial to guide you through the process of adding depth and movement to your scenes using vellum growth in Blender.
Whether you're a beginner or an intermediate Blender user, my step-by-step instructions will help you create stunning visual effects. I'll cover everything from the basics of vellum growth to advanced techniques for creating mesmerizing transformations in your 3D projects.
By the end of the tutorial, you'll be able to use vellum growth in Blender to create professional-quality effects that will impress your audience. Whether you're an artist, animator, or designer, this tutorial will help you unlock your creativity and take your 3D work to the next level.
I hope you find this tutorial helpful in your 3D journey. So, grab your copy of Blender and let's get started!
Also: To access the blend file see my Patreon.
Patreon: patreon.com/JonasRoenn
Instagram: / j_roenn
Twitter: jonasrnn2

Пікірлер: 90
@kristinskyeenyafraser6649
@kristinskyeenyafraser6649 11 ай бұрын
I would pay to know how to do various 'Houndini-like Effects in Blender', so please keep posting, these are inspiring and innovative for us blender users.
@JonasRoenn
@JonasRoenn 11 ай бұрын
Hey Kristin! Im glad you enjoy the content! More to come 🙌🕺
@scottlee38
@scottlee38 Жыл бұрын
Awesome work! "Houdini-like Effects in Blender" Should be a series!
@JonasRoenn
@JonasRoenn Жыл бұрын
Hey Scott! actually planning on doing more effects like this in the future! peeling effects, disintegration, transformations and so on! :D also more geometry nodes set-ups
@assaloisel7760
@assaloisel7760 Жыл бұрын
yes
@zachhall5061
@zachhall5061 8 ай бұрын
@@JonasRoenn I started a geonode setup for a recursive volume growth into any shape. I kind of want to take it further and closer to Houdini. I have a short on my channel showing it. Is it possible to brainstorm with you on it sometime?
@AveryLiburd
@AveryLiburd Ай бұрын
very cool@@JonasRoenn
@gaurisam
@gaurisam 9 ай бұрын
You are truly a magician with Blender. SO SO GLAD I FOUND YOUR CHANNEL!!
@JonasRoenn
@JonasRoenn 9 ай бұрын
Haha thank you! Glad I can help! 🙌
@Popohan
@Popohan 10 ай бұрын
thank you for sharing!
@Blender2266
@Blender2266 10 ай бұрын
Just found your channel. It is great. Some of the best KZbin tutorials I’ve seen
@JonasRoenn
@JonasRoenn 9 ай бұрын
Hey! Thank you so much! 🙌🕺
@MidnightFlight378
@MidnightFlight378 Жыл бұрын
Just what I was looking for. Thank you, you magnificent beast 😍
@JonasRoenn
@JonasRoenn Жыл бұрын
Hey! Thank you so much champ! 🙌😍
@3dVisualist
@3dVisualist Жыл бұрын
Incredible! Amazing end result!
@JonasRoenn
@JonasRoenn Жыл бұрын
Hey! Thank you so much! Stay tuned! 🙌
@Grimstore
@Grimstore Жыл бұрын
Thank you Jonas, this is great !
@JonasRoenn
@JonasRoenn Жыл бұрын
Hey Frosbyte! glad you liked it! :D
@Igoreshkin
@Igoreshkin Жыл бұрын
If in most tutorials houdini-like effects looks so-so, in this one it looks beautiful. Good job.
@JonasRoenn
@JonasRoenn Жыл бұрын
Hey Igor! Thank you so much! 🙌
@Igoreshkin
@Igoreshkin Жыл бұрын
@@JonasRoenn Thank You for this greate tutorial and sharing Your knowledge :)
@aronkvh
@aronkvh 8 ай бұрын
great tutorial
@JonasRoenn
@JonasRoenn 8 ай бұрын
Thank you ❤️🙌
@Huzzaifamughal
@Huzzaifamughal 11 ай бұрын
Sick stuff bro 🔥 great video
@JonasRoenn
@JonasRoenn 11 ай бұрын
Hey! Thanks boss! 🙌
@ailisnelis2383
@ailisnelis2383 Жыл бұрын
that's crazy, thank you:)
@JonasRoenn
@JonasRoenn Жыл бұрын
Hey Nelís! glad you liked it! stay tuned for more :D
@rajataufik1465
@rajataufik1465 Жыл бұрын
Cool bro, thanks for sharing
@JonasRoenn
@JonasRoenn Жыл бұрын
Hey Raja! Of course 🙌
@Elysium3D_
@Elysium3D_ Жыл бұрын
I didn’t know that this was possible in blender, amazing work
@JonasRoenn
@JonasRoenn Жыл бұрын
Hey Elysium! Thank you! Also took me a couple of days to figure out 😂
@baton5
@baton5 Жыл бұрын
Nice, thanks for sharing.
@JonasRoenn
@JonasRoenn Жыл бұрын
hey Baton! :D thanks a lot
@linuslovbacka
@linuslovbacka Жыл бұрын
love it
@JonasRoenn
@JonasRoenn Жыл бұрын
Hey Linus! Glad you liked it 🙌
@xDaShaanx
@xDaShaanx Жыл бұрын
Loved it :)
@JonasRoenn
@JonasRoenn Жыл бұрын
Hey again Da! Glad you liked it!
@lennertcoryn1997
@lennertcoryn1997 9 ай бұрын
Hi man super nice video! I was just wondering is it possible to have movement and using the vertex group in shape cloth? Since two cloth modifiers aren’t possible. I can animate the shape first then put the vertex group, but I want a more organic feel and use a cloth that’s being drawn in by a force, and than transforms using the vertex proximity. A cloth on a cloth actually, is this possible?
@JonasRoenn
@JonasRoenn 8 ай бұрын
I can only do this in C4D - but you could always do the first effect then export as alembic and then do the other effect on that alembic file. Not sure how it will work in your case. But you can try.
@MMMM-sv1lk
@MMMM-sv1lk Жыл бұрын
this is alchemy😀 well done
@JonasRoenn
@JonasRoenn Жыл бұрын
Hey! thanks, means a lot to me :D
@williamlacrosse9389
@williamlacrosse9389 6 ай бұрын
Great! Make another one bro!
@JonasRoenn
@JonasRoenn 5 ай бұрын
will do!
@dzenekrinadhir9438
@dzenekrinadhir9438 Жыл бұрын
wow
@JonasRoenn
@JonasRoenn Жыл бұрын
Thanks! 🙌
@matejivi
@matejivi Жыл бұрын
Thank you! More Houdini like stuff in blender wouls be cool. A nice Oceanwave no one seems to create. Is it Possible?
@JonasRoenn
@JonasRoenn Жыл бұрын
Hey Mat! Will be making more tutorials with houdini like sims in the future - my main focus for the Channel is to do highly realistic renders with a commercial touch 🙌
@MastaPFav
@MastaPFav Жыл бұрын
Loving this tutorial. Thank you so much! I'm running into some trouble though when trying to bake the simulation. Blender just stops responding. I'm using 3.5.1 version of Blender. Even if I hit bake or "bake all dynamics" it will just freeze up. Did you run into those kind of issues as well?
@JonasRoenn
@JonasRoenn Жыл бұрын
Hey! Glad you liked it - try to append all of the objects in an entirely new blend file :) often works for me
@formxshape
@formxshape 6 ай бұрын
Great, thank you. The proximity weight mapping - is there anyway to add noise to the weight paint, so it’s not a uniform gradient?
@JonasRoenn
@JonasRoenn 6 ай бұрын
Yes there might - have not tested yet 🙌
@sticky7387
@sticky7387 11 ай бұрын
great work! how did you change the material from stone to aluminum like material ?
@JonasRoenn
@JonasRoenn 11 ай бұрын
Hey Sticky! Used a gradient node in the shading with a coloramp 😉 you can see the full setup on my patron
@sticky7387
@sticky7387 11 ай бұрын
@@JonasRoenn thanks 🙏🏽
@bcrbdb
@bcrbdb Жыл бұрын
Nice tutorial ! You have a Geometry Nodes modifier in your stack. Is it doing something? Thanks
@JonasRoenn
@JonasRoenn Жыл бұрын
Hey Bruno! Thanks - it is driving the shading bades on the proximity 😉 but just shading nothing regarding the actual sim
@bcrbdb
@bcrbdb Жыл бұрын
@@JonasRoenn thanks
@EdTannenbaum
@EdTannenbaum Жыл бұрын
This is great. I noticed that there was a Geometry Nodes modifier at the bottom of the stack. What did that do? Thanks!
@JonasRoenn
@JonasRoenn Жыл бұрын
Hey Ed! Glad you liked it 🙌 yeah - the geometry node is actually just driving the shading with a capture attribute node - but you can also do it with a coloramp and gradient texture 🕺 so not affecting the sim 🙌
@EdTannenbaum
@EdTannenbaum Жыл бұрын
@@JonasRoenn I became a patron to find out. Nice ploy. 🙂
@JonasRoenn
@JonasRoenn Жыл бұрын
@@EdTannenbaum Hahah gotta do what i gotta do 😂 nevertheless happy to have your support Ed! Remember that you can always write me if you have any questions 🙌🕺
@visualdrip.official
@visualdrip.official 5 ай бұрын
you didn't show how to set up the box so it reacts to the rock... how do you do that?
@SamuelBusovsky
@SamuelBusovsky Жыл бұрын
Hey Jonas, great tutorial, thanks for sharing! Quick question, where do you assign the material to the cloth object? Might be straight forward, but since I never used this kind of simulation method Im not sure. Also, is the rock mesh and material a scan or is this done procedurally? Thanks!
@JonasRoenn
@JonasRoenn Жыл бұрын
Hey Sam! glad you liked it! actually drove the shading with a mix shader node in material settings and a colorramp keyed to the fac. Don't know if it makes sense? you can also capture the attribute of the vertex group and drive the material transformation that way (via geometry nodes). But as explained in the video, you can access that via my patreon or maybe I will do a tutorial on it at some point :D The rock is a 3D asset from Quixel Megascans - it's free :D Hope it helps! and stay tuned for more
@user-du4je8id7h
@user-du4je8id7h 9 ай бұрын
@@JonasRoenn Hi man could you send a picture of what these nodes are looking like?
@user-du4je8id7h
@user-du4je8id7h 9 ай бұрын
nvm i understand how you do it with the mix shader and colorramp, wanted to know how we do this by capturing the weight data in geonodes! But this works too!
@JonasRoenn
@JonasRoenn 9 ай бұрын
@@user-du4je8id7h Hey! it would be simpler and more accurate with the geonodes actually. And totally possible, I just did this to try it out :D
@user-du4je8id7h
@user-du4je8id7h 9 ай бұрын
@@JonasRoenn thx man! But I did like capture attribute in geo nodes of the object, but when I use this attribute data of “Weight” it doesn’t give a response. Checked my naming and stuff. I think I’m missing smth
@relaxedsleepy8687
@relaxedsleepy8687 7 ай бұрын
Hello J, this is really nice and i appreciate your work and follow it but, it often seems unfinished and rushed and pushing people to Patreon to get the file. Its nice to have the file and i don't mind subscribing but i watch a tutorial to be able to replicate the end result. This is not doable here unfortunately as I personally don't have experience and wish to learn. So i have no idea how to change the material while doing the cloth and following the weight proximity. :/
@JonasRoenn
@JonasRoenn 7 ай бұрын
Hey! Thanks for the message and your perspective. Have you seen the latest tutorial? 1,5 hour. Does not seem “rushed” to me 😉 As i have said before, my channel is not for complete beginners, so maybe you should start with some other tutorials. Furthermore, KZbin is not my job. I dont earn on it, so naturally i want to direct more serious people over to my patreon where i assist more. 3D is complicated and i can not go through everything in a scene… and i spend days on this one. Sorry you feel that way cause i do youtube as a passion to provide free Education to people. If you want to get better consider buying a course maybe ;)
@ilgam.the.creator
@ilgam.the.creator 23 сағат бұрын
I don't understand what I do wrong. I have problem with Weight Paint. I made my object Red and when empty object comes it doesn't turn into blue colour. Where can I show my screenshots please?
@svetlanatitova5505
@svetlanatitova5505 3 ай бұрын
I tried to make it, but i have totally different result. the new geomwtry is much smaller and then becoming very big, so i do not have this flow so to speak. Can someone please tell me what i do wrong?
@fantastic_xg9056
@fantastic_xg9056 8 ай бұрын
I would like to ask how this material was changed。。
@JonasRoenn
@JonasRoenn 8 ай бұрын
Thats for my patreons 😉 you can get the file there and see it 🕺 but it was done in the shading with a coloramp
@fantastic_xg9056
@fantastic_xg9056 8 ай бұрын
@@JonasRoenn so cool, i try it
@user-cf9wu8sy6f
@user-cf9wu8sy6f 10 ай бұрын
Amazing! It would be nice to see how u changed the materials while the Simulation
@JonasRoenn
@JonasRoenn 10 ай бұрын
Hey! might do this some day! But the effect can be seen on my Patreon for now.
@zakrzew3d
@zakrzew3d 10 ай бұрын
@@JonasRoenn on patreon have You other tutorial version with materials setup ?
@aksi221
@aksi221 10 ай бұрын
what about the shaders? how is the cloth part a different shader?
@JonasRoenn
@JonasRoenn 10 ай бұрын
Hey Van - This is a rather simple shading animation done after the sim. You can see the file on my Patreon for yourself ;)
@golfboy7156
@golfboy7156 11 ай бұрын
what is the geo nodes modifier for?
@JonasRoenn
@JonasRoenn 11 ай бұрын
Driven the texture change 🙌
@user-sl309jd90
@user-sl309jd90 5 ай бұрын
How did you uv unwrap and texture the stone?
@JonasRoenn
@JonasRoenn 5 ай бұрын
See on Patreon 😉
@user-sl309jd90
@user-sl309jd90 5 ай бұрын
@@JonasRoenn Thank you
@RomboutVersluijs
@RomboutVersluijs Жыл бұрын
But what or why is there a geo nodes at the end, you did not explain that one
@JonasRoenn
@JonasRoenn Жыл бұрын
Hey Rombout - it is part of the shading - not affecting the sim itself 😉
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