Materializer 1.1 - 8 news features explained - Blender add-on tutorial

  Рет қаралды 9,696

CG Thoughts

CG Thoughts

Күн бұрын

Пікірлер: 53
@jfreemannd
@jfreemannd 2 жыл бұрын
Wow, love all the new features, great update! Thank you!
@joe_lenton_photography
@joe_lenton_photography 2 жыл бұрын
Excellent! Can't wait to try these new features. Thank you for simplifying the workflow for texturing so well
@CGThoughts
@CGThoughts 2 жыл бұрын
Glad to help :)
@RecNinja
@RecNinja 2 жыл бұрын
I love the DECAL ^__^
@stefanguiton
@stefanguiton 2 жыл бұрын
Great update! Love this tool
@CGThoughts
@CGThoughts 2 жыл бұрын
Thank you Stefan
@michaelsmusicinstruments9980
@michaelsmusicinstruments9980 2 жыл бұрын
thanks a lot, your updates are always impressive. the fact that you can scale and move decals and masks from the shader editor directly via an empty controller on the object is an ingenious solution. I can recommend to buy this addon and also the cg thougts Fluent addon. The updates are always outstanding. Thanks for your work
@CGThoughts
@CGThoughts 2 жыл бұрын
Thank you for your message Michael. I appreciate it.
@NN-wc7dl
@NN-wc7dl Жыл бұрын
Impressive stuff!
@pilottv100
@pilottv100 Жыл бұрын
If you want to add your own custom decals or decals purchased from elsewhere when applying decals using Rudy's Mess, Fluent: Materializer, you need to place the decal image files in the appropriate folder on your computer. The folder where you should place the decal image files depends on the operating system you are using and the location where you have installed the Materializer add-on. Typically, you can find the folder location by navigating to the Materializer add-on installation folder and then locating the "Decals" subfolder. You should then copy your decal image files into this subfolder. Once you have copied your decal image files into the appropriate folder, you can access them from within Materializer by selecting the "Decals" tab in the Materializer window and then clicking the "Import" button to add the new decals to the list of available decals.
@AnityEx
@AnityEx 2 жыл бұрын
reminder to put the documentation link in the description!
@o5m67
@o5m67 Жыл бұрын
Second that
@albandejerph4264
@albandejerph4264 2 жыл бұрын
Super Rudy ! Merci pour le tuto. L'inclusion des décals dans les nodes, suivi d'un bake peut etre effectivement très utile
@onjofilms
@onjofilms 2 жыл бұрын
Nice coding Rudy. This addon is going to change me from a modeler, to a modeler/texturer. Thanks
@kostasmassios
@kostasmassios 2 жыл бұрын
awesome update man!
@CGThoughts
@CGThoughts 2 жыл бұрын
Thank you :)
@yantan5009
@yantan5009 2 жыл бұрын
Amazing! !!You are a genius.
@CGThoughts
@CGThoughts 2 жыл бұрын
ahah thank you :)
@uni-mal4433
@uni-mal4433 2 жыл бұрын
Amazing! I will have done almost works in the blender. Thanks!
@yugorisfriwan
@yugorisfriwan 2 жыл бұрын
Amazing update!!
@CGThoughts
@CGThoughts 2 жыл бұрын
Thank you Yugo
@jecosci
@jecosci 2 жыл бұрын
really good update!
@CGThoughts
@CGThoughts 2 жыл бұрын
Thank you :)
@stephanstrydom6175
@stephanstrydom6175 2 жыл бұрын
This Addon is THE SHIT. I have been using it for all of my shading since it released.
@waynehawkins654
@waynehawkins654 2 жыл бұрын
Nice - time to buy this and see how the work flow, flow in\out with also using Substance Painter.
@EvilMP5
@EvilMP5 Жыл бұрын
Hey Rudy, I bought this when it first came out and I have a question. Does it work with animating?
@clausbohm9807
@clausbohm9807 2 жыл бұрын
Can you animate or turn on/off during animation? Like creating a laser scar mark (smudge blend) on a space ship after an attack.
@emilepierret2147
@emilepierret2147 2 жыл бұрын
Juste MERCI!!!
@CGThoughts
@CGThoughts 2 жыл бұрын
Avec plaisir :)
@tuna98khan
@tuna98khan 2 жыл бұрын
Hello, I want to ask two questions. Firstly Can I bake different textures on an object? Secondly can i bake textures on different objects as a single texture
@Lololemono
@Lololemono 2 жыл бұрын
Hello, je me trompe ou tu es Français? ;) Si oui, j'ai une petite question: je me tâte à acheter fluent:materializer car je n'ai pas bien saisi son utilisation exacte. Est-il simplement spécialisé dans le "vieillissement" de texture ou permet il de créer une texture à partir de 0? Serait-ce un équivalent à Substance painter? Merci :)
@CGThoughts
@CGThoughts 2 жыл бұрын
Salut Lolo, non ce n'est pas un veillisseur. C'est un concepteur de texture. Je le vois plus comme un mix substance painter/substance designer. Toutes mes textures sont réalisées de 0 avec l'addon. C'est entièrement réalisé avec l'addon. J'utilise un système de layer, des masks... N'hésite pas à passer sur le discord pour échanger plus facilement :)
@Lololemono
@Lololemono 2 жыл бұрын
@@CGThoughts super, merci pour la précision, je crois que je vais faire chauffer la carte bleue tout à l'heure 😉. J'ai découvert ta chaîne française tout à l'heure et m'y suis abonné, je vais voir sur le Discord 😊
@PaulWilliams-wj7rv
@PaulWilliams-wj7rv 2 жыл бұрын
Is it possible to mack a azteking mask like the one on a star trek ship with this add on ??
@ahsankhan-nc6wd
@ahsankhan-nc6wd 2 жыл бұрын
Can I back or Export Material Maps for game engine. ?
@aloner_wolf8733
@aloner_wolf8733 2 жыл бұрын
Just bought the addon and it's great. Would it be possible to add the "Probability" (like in the scratches node) to the Dented node?
@aloner_wolf8733
@aloner_wolf8733 2 жыл бұрын
Oh wait... Maybe using local mask could give the control over where the dents are placed... 😅
@CGThoughts
@CGThoughts 2 жыл бұрын
@@aloner_wolf8733 You can use the local mask output combined with the dented result. Combine with a multiply node.
@aloner_wolf8733
@aloner_wolf8733 2 жыл бұрын
@@CGThoughts Thanks for the reply. Yeah, I asked before finishing the video. 😅 That works like a charm.
@murdocklesban6836
@murdocklesban6836 2 жыл бұрын
a ver rudy que hay de nuevo
@mypd1422
@mypd1422 2 жыл бұрын
hi, I'm so amazed. does this work in blender 3.2?
@CGThoughts
@CGThoughts 2 жыл бұрын
Of course :)
@nonymous590
@nonymous590 2 жыл бұрын
@@CGThoughts blender market has two versions 1.1.1 and 1.1.2. which one do I choose?
@neeo9949
@neeo9949 2 жыл бұрын
I have a question before buy it: can it mix displacement?
@CGThoughts
@CGThoughts 2 жыл бұрын
The current mix layer, doesn't mix displacement map. It mixes color, metallic, roughness, normal, emission.
@neeo9949
@neeo9949 2 жыл бұрын
@@CGThoughts Are there any plans for displacement map? it's almost a hard requirement.
@CGThoughts
@CGThoughts 2 жыл бұрын
Currently no because you are the first to ask. Can you give an example, a case in which this feature could be useful ?
@neeo9949
@neeo9949 2 жыл бұрын
@@CGThoughts The answer is simple, cuz substance 3d painter and quixel mixer have it. Displacement is necessary if I need to mix detailed terrain textures and get out of those two softwares.
@neeo9949
@neeo9949 2 жыл бұрын
@@CGThoughts Unless u don't wanna people to use FM on terrain textures.
@robertao7564
@robertao7564 Жыл бұрын
Faisez-vous maintenant un video en français, s'il vous plait.
@fedorenkocg
@fedorenkocg 2 жыл бұрын
Cyborg
@CGThoughts
@CGThoughts 2 жыл бұрын
;)
Space module - Modeling tutorial - Blender and Fluent add-on
21:49
Full texturing process explained with Blender and Materializer
22:50
Он улетел, но обещал вернуться...
00:30
ПРЕМИЯ ДАРВИНА
Рет қаралды 4,9 МЛН
Когда отец одевает ребёнка @JaySharon
00:16
История одного вокалиста
Рет қаралды 16 МЛН
How to Improve Blender's UI -Andrew Price #BCON24
20:27
Blender
Рет қаралды 69 М.
Ampsims and input gain - Please, stop the madness...
11:46
Ghost Note Audio
Рет қаралды 85 М.
3 Hours vs. 3 Years of Blender
17:44
Isto Inc.
Рет қаралды 5 МЛН
6 Blender Hard-Surface Modeling Tricks I Wish I Knew Earlier
9:32
How to texture REALISTIC buildings in Blender #b3d
22:29
CG Boost
Рет қаралды 204 М.
Make your first case - Blender and Fluent v2 tutorial
35:22
CG Thoughts
Рет қаралды 36 М.
How I made this battle scene in blender
11:05
FxForge
Рет қаралды 719 М.
Он улетел, но обещал вернуться...
00:30
ПРЕМИЯ ДАРВИНА
Рет қаралды 4,9 МЛН