As always straightforward and clear , but more importantly you are the only person who does regular tot. in FS. and that makes a huge difference.... it was good to see again !😍
@nejcskufca10 ай бұрын
Asesome as always! Really appreciate the in depth content, and on such a great topic too - curtains can be tricky and there are nifty tricks in your video I'll be incorporating into my workflow. Keep it up!
@WaspMedia3D10 ай бұрын
Love the material tuts. Great stuff, keep 'em coming!
@gildinovic107210 ай бұрын
Oops! I learned a new skill! Again! 😊 Thank you for sharing your knowledge, Vjeko!
@FS4U-CH10 ай бұрын
another hit! great work, thank you.
@dancewithlions10 ай бұрын
wonderful insight into your awesome problem solving skills!
@amitgedia10 ай бұрын
Would be great to see the same thing in corona or VRay as emission and other parameters are not there in the other renderers or you can provide a working file to check with other renderers. Thank you.
@softwareuserman843510 ай бұрын
Will you make a video about setting up the lighting for interiror render like the scene in this video? It's just so beautiful. Also thank you for sharing your techniques with us!!
@maleksellami15719 ай бұрын
Like always : the perfection, thanks a lot!
@EinfachOlli10 ай бұрын
That is super awesome! I will try to recreate this effect/material in Blender, thx!
@sansidentifiant10 ай бұрын
Nothing special, only good ideas ! 😉Love your chanel. Thank you for sharing your knowledge !
@djb151810 ай бұрын
Great tut. Would love to know how this translates to Corona. Especially the translucency maps. Fstorm seems much simpler compared to Corona where we have map slots for Translucency Fraction and Translucency Colour. And as soon as we plug anything into the translucency fraction slot, the number value becomes irrelvant.
@RenderRam10 ай бұрын
From what I understand, fraction affects darknes and brightness of the image, color affects just the hue part Where in fstorm it’s all combined together
@g3d89410 ай бұрын
@RenderRam What a great tutorial, thank you! Looking at your Kernel configuration, I would like to know where Light Samples is, it doesn't exist anymore and what does this "Samples Num and Power Based" mean? How did you arrive at these numbers 64 and 0.25? Regarding the lights, I've read that it's changed too... Yes, an updated manual would help, I'm glad we have you here, thanks!
@RenderRam10 ай бұрын
Yo yo! To be honest I still haven’t figured it out myself, Andrey said he’ll update manual soon for this. Numbers that you see, they were set like that when I opened the scene, probably some sort of converstion from my previous light samples
@eutaxcollector9 ай бұрын
Ovo će mi super doći! Hvala!!
@RenderRam9 ай бұрын
Živio!
@woodyforestdark831210 ай бұрын
great as always.
@AdilKhan-fn7nz2 ай бұрын
Sir how you set your frame buffer window..i mean its very clean can you plz make a video on this
@LORENZOCOLALONGO10 ай бұрын
You are Fantastic!!!🎉
@omarmessam9 ай бұрын
You always blow my mind with the level of details you go through, I think we can definitely be friends 🤣🤣
@RenderRam9 ай бұрын
Let’s be friends then! 🤘🏻
@jochenbijnens701910 ай бұрын
Awesome!!! Thanks man
@SD-3D7 ай бұрын
На шейдер тюля это мало похоже). Обратите внимание на 0 и 90 градусов эффекта спада и градиента цвета. Поглощения и прозрачности
@ThePatrvq10 ай бұрын
Thank you Vjeko! :-)
@michaelvilla6969 ай бұрын
Great tutorial! Just i question.. i don't know about FS but in vray there's a vray2sidedmat that could be usefull. Which one do you prefer? Does translucency affect render time compared with 2sidedmat? thanks!
@RenderRam9 ай бұрын
I haven't used V-Ray for a while, probably like 7-8 years, so I don't know which one is better, but you can try to replicate a scenario that I have, black environment, one light, turn off everything in material apart from translucence/2sided material, and you can exactly see what impact does it make
@Frammed_Studio9 ай бұрын
Hi V, just wondering did you switch from Corona to Fstorm ? Or were u using it from the beginning ? If so, seems like there are no big differences between these 2 renderengines however GPU seems like a HUGE difference. Would you recommend to check switching between these 2 render engines just for the sake of GPU rendering ? Thanks in advance
@RenderRam9 ай бұрын
I've been using FStorm all the time for personal stuff, Corona is an engine that's used at my job, so I'm using it only at work. Difference wise, yeah, gpu is much faster than CPU, and also from the point of hardware, you just buy new gpu... or add another gpu to double the speed etc. With cpu... well when it's time to change cpu, you basically buy a whole new computer hah. About which one is better, I personally prefer FStorm since it's my "home town". Corona has more features than FStorm, but features that FStorm has are enough for my work and personal needs. Each engine has pros and cons, for example FStorm has way better bump than Corona, my images heavily rely on bump for simulating realistic gloss effects, Corona is struggling with that a lot. On the other hand plants/flowers that have tons of opacity maps (like 200-300 planes with opacity in one small space), FStorm will struggle a lot with that and Corona will handle it like it's nothing. Try FStorm and see how it feels, you can try it for free with watermark in render. (just a note, FStorm needs Portals for windows in case you're doing interior shots :) )
@RenderRam9 ай бұрын
oh and btw, FStorm has a built in Material Converter that does an amazing job, literally 70% of the objects I convert don't need any extra tweaking
@Frammed_Studio9 ай бұрын
@@RenderRam Thanks man, appreciate it ! Greenery issue that you just mentioned might be something we need to dig in as we are using it alot. Anyways we love ur content keep up the good job !