7:26 to swap the noodle inputs you could drag one of the input noodle then hold down ALT and then leave it on the other input it will swap it out
@skyseed300526 күн бұрын
For the algorithm! Thanks for the video!
@danialsoozani5 ай бұрын
yesss finallly! I've been waiting for you to make a video about matrix nodes. gonna watch it now!
@mtranimation5 ай бұрын
Yes!! Hope you like it! :)
@danialsoozani5 ай бұрын
@@mtranimation Thanks that was amazing!! I watched the blender studio's video about it and they talked about rotation as well. it was a bit complicated to remmeber which ones have sine -sine cos etc...
@mtranimation5 ай бұрын
@@danialsoozani Thankyou! Yes, a lot more is possible using these nodes which makes it so amazing!
@danialsoozani5 ай бұрын
MTR stands for matrix now :D
@mtranimation5 ай бұрын
@@danialsoozani Finally found a good meaning for it! hahaha
@Meteotrance4 ай бұрын
Art with Maths, this is so complex to master but in the same time so powerfull to multiply and animate a lot of organic shape. Nice tutorial i need time to master geometry node but it's already help me to constrain array of object on curve.
@gordonbrinkmann5 ай бұрын
Another great tutorial! I'm looking forward to more Matrix node videos.
@mtranimation5 ай бұрын
Thank you and stay tuned! :)
@masterxeon10012 ай бұрын
video was fire. Also had to get on that node book. Forgot to use the code but I look forward to reading it!
@Blenderlands5 ай бұрын
Auto like enabled for your videos)
@mtranimation5 ай бұрын
Haha sounds perfect! :)
@omidpakbin5 ай бұрын
Thank you for this awesome tutorial.
@mtranimation5 ай бұрын
Thank you for this awesome comment! :)
@electronicmusicartcollective5 ай бұрын
Wow, thank you for this handy overview
@mtranimation5 ай бұрын
Thank you and you're welcome! :)
@AG3d-xyz5 ай бұрын
Brilliant!
@mtranimation5 ай бұрын
Thank you! :)
@josealloza59085 ай бұрын
Thank you so much
@mtranimation5 ай бұрын
You're very welcome! :)
@PRIMARYATIAS5 ай бұрын
This is 3D modeling for mathematicians and programmers which is so cool ❤
@mtranimation5 ай бұрын
Yes! I think it's an amazing thing to learn :)
@Prabhakarans-fr2tj5 ай бұрын
♥♥♥♥♥
@mtranimation5 ай бұрын
🫶🏼🫶🏼
@AshFrankArt5 ай бұрын
Hmm you've given a good example of how to use the node but I still don't know why you used the sockets that you did.
@mtranimation5 ай бұрын
Thank you! Well, the most important thing is that you can reduce the number of nodes to do a certain action by using matrix transformations. Although I completely get that it looks complicated, it does simplify some workflows. Hope that helped? :)
@growupempresas36985 ай бұрын
Hey man, Did you update "The Big Nodebook"?
@mtranimation5 ай бұрын
Hey! Yes, the book has been updated!
@growupempresas36985 ай бұрын
@@mtranimation thanks
@kronosscron72293 ай бұрын
This seems like programming a vertex shader, but graphically.
@jeffg46864 ай бұрын
@6:40 - 7:20 - this area doesn't sound quite right. The Combine Matrix and Combine Transform are not "operations" (not that directly affect the model - indirectly they do, oc) They are like the "Combine XYZ" node - they both just create a value (multi-part value). It's just the way the matrices are multiplied as to what the result is - that's why the order matters. The "transform point" is the operation that performs the manipulation.
@Alvaroken5 ай бұрын
The person who does this while fully understanding what they are doing must be crazy 😰