Learn how to make this in Unreal Engine 5: kzbin.info/www/bejne/hJKtYnxpbd9_gpY
@RtxRob3 жыл бұрын
This is one of the rarest channels where I like the video before I watch it, btw nice tutorial :)
@MattAspland3 жыл бұрын
Thank you so much mate! That really means a lot to me :)
@csicee2 жыл бұрын
2:24 I cant find decal blend mode
@Josh_Makes_Games2 жыл бұрын
ABSOLUTELY FANTASTIC, literally been searching for this for a week
@cantthinkofaname9253 жыл бұрын
Nice upload! I have a small question, Are you able to do this but using a normal map or height map to create for example a deep cut effect?
@TiNNx4 жыл бұрын
Nice and simple tutorial, very cool.
@MattAspland4 жыл бұрын
Thanks, glad you enjoyed it :)
@victordayet5 ай бұрын
Great tutorial! Thanks a lot
@letsplaysomthing379911 ай бұрын
what about distance just u wana make arrow impact decal and i need it small, so when i hit somthing i must be realy close to can see decal how i can fix that
@BenLeskoGD2 жыл бұрын
Hey, thanks for the tutorial. I know it's on older video, but how can I make the decals to spawn only on certain actors (like, just on walls but not on NPCs)? Now that I'm thinking, an itHasTag node would do the trick for me? :)
@crossbonesI2 жыл бұрын
Incase you have the same question yet: add a group of variables with a branch node (IF) to the hit event. these variables may be in the excluded actors.
@SolantisA3 жыл бұрын
Wouldn't it be easier to just save the image with an alpha channel? Or is there a reason why you put a white background so that you can chromakey it out and leave behind a white edge that is gonna be noticeable on non grey surfaces?
@JAYDEGARROW3 жыл бұрын
wow thank you. this was the only tutorial that worked for me
@Chareidos2 жыл бұрын
Is there a way of blending between two base-textures with hit detection and do it localized? Like throwing paint balls at objects and characters, registering the hit at the location and changing the color respectively dependend on what kind of particle (different paint colors) was hitting?
@syahidbaddry30094 жыл бұрын
can you make different decal when hit different object??
@MattAspland4 жыл бұрын
You can do that yeah, I can add that to my list too if you want! :)
@syahidbaddry30094 жыл бұрын
@@MattAspland thanks,i will wait
@playsmart52513 жыл бұрын
The decal fades out when I walk far away from it, any idea why?
@playsmart52513 жыл бұрын
Fixed. Added a node called "Set fade screen size" and set it no 0. Now it doesn't fade out
@GrepidYT3 жыл бұрын
@@playsmart5251 Even though its 4 months old, thank you for replying to your old message as this helped me out :) Was thinking it may be some LOD Business but would never have guessed it was this. Thanks again :)
@SkullsForSale3 жыл бұрын
Dude Yes Thank you
@jake87irwin2 жыл бұрын
@@playsmart5251 What about making the decal appear on Painted Foliage like a tree trunk. It will work on single placed trees but when i shoot a painted tree I get an error from the "Set fade screen size"
@raisgamesnz325 Жыл бұрын
Thank you so much for this video! You make amazing tutorials!
@eesvlad95023 жыл бұрын
The bullet hole disappear when i go to 7 steps and reapear when i go closer to the wall (idk if i maked a mistake but i think i didn't maked a mistake)
@theofficialamt66264 жыл бұрын
This is such a great Tutorial!
@MattAspland4 жыл бұрын
Thanks man, happy to hear it helped :)
@ChrisGrant-kj9pr Жыл бұрын
What about bullet holes on different surfaces?
@JKordero3 жыл бұрын
Thank you so much, thanks to you now my bullets hits and shows a particle system at the hit location. Keep the hard work, dude!
@daltmandev3 жыл бұрын
Great tutorial but how would you do this with linetracing?
@MattAspland3 жыл бұрын
Thanks man, and what you could do is for the linetrace is "break out result" and for the "hit location" that is where you would spawn the decal. So the same as this video, but on the "break hit result" instead of "event hit".
@flyingroads34982 жыл бұрын
How to spawn different decals depending on surface?
@MikeCnicE13 жыл бұрын
My Decal only spawns on actors set to simulate physics. Is this normal? What did I miss?
@rahatmorshednabil94913 жыл бұрын
Great tutorial!!
@Seraian13 жыл бұрын
I tried this using ray casts. It works for the most part but the material disappears at certain camera angles/mainly when directly looking at it. Is being in third person causing an issue?
@vaughanmacegan40122 жыл бұрын
So did I, so far, no problems, but, I was using C++ and not blueprints.
@delgadoazorinАй бұрын
Great! Thanks.
@MattAsplandАй бұрын
You're welcome!
@nextanvil33464 жыл бұрын
Hey there! Um I was thinking when I was searching how to make an online multiplayer I though it would work but I did all the right steps and it didn't work I tried all the tutorials and I am not sure if the creators are lying or not. Since I like your tutorials can you explain it to me why its not working or maybe tell your experience about it I really want to get it out of my chest. Thank you
@Ghost-zk6ny3 жыл бұрын
nice tutorial really thx for that
@FR_Fizy2 жыл бұрын
This helped thanks so much!
@unrealengineruseng95832 жыл бұрын
Thank you !
@beamngsamurai84 жыл бұрын
Thank you verry nice!
@MattAspland4 жыл бұрын
No problem, thank you!
@robertmod73214 жыл бұрын
but how to spawn random bulletholes?
@MattAspland4 жыл бұрын
Hey, I'll link a screenshot down below of the code I made. What we could do is out of the "Return Value" for our "Spawn Decal Attached" we will "Set Decal Material". The new material for this will be a switch. In here you can add as many pins as you want for the amount of materials/bulletholes you have. Then we will create a new variable named "Material/Bullethole 1" and set this to be a "Material Object Reference". Again create as many of these as you want. Then plug these into the options on the switch. As for the "Index" we will simply get a "Random Integer In Range" with the min as 0 and max as how ever many options you have. This will then give you a random bullethole on each shot. Hope this helps and makes sense :) imgur.com/a/CQIaHMK
@robertmod73214 жыл бұрын
@@MattAspland wow thanks
@MattAspland4 жыл бұрын
@@robertmod7321 No problem, happy to help :)
@1d33f1x32 жыл бұрын
@@MattAspland I was thinking of something similar, maybe an array of decal textures that you pick a random integer from. Would it save a step/be more efficient to pick the random material first then spawn the decal? Instead of spawning and then changing the decal. Also, instead of picking a random decal you could have decals for different surfaces or objects, and pick the appropriate one based on the hit component (one for glass, one for metal, wood, concrete, etc).
@bilegtni52023 жыл бұрын
how do i create bullet that can damage?
@stevenwynn8194 жыл бұрын
Wow! This is so cool!
@MattAspland4 жыл бұрын
Thanks Steve! :)
@abdullahsohail53954 жыл бұрын
Absolutely amazing video
@MattAspland4 жыл бұрын
Thank you so much! :)
@MISSGNOMETF24 жыл бұрын
Can u make a basic gun that shoots a mall projectile that only damages enemy's
@MattAspland4 жыл бұрын
I can add that to my list yep :)
@redfoxsis4 жыл бұрын
Very good ;)
@MattAspland4 жыл бұрын
Thank you :)
@ViewMyBits3 жыл бұрын
What would it look like if you shot a something with a bumpy mesh?
@MattAspland3 жыл бұрын
Since we are using decals, with this method the bullet hole will essentially 'wrap' around the bumps in the material. The decal will always stay stuck onto the surface it is on.
@presentartistx36163 жыл бұрын
@@MattAspland cool thx
@zeeshanparvez52353 жыл бұрын
Beauty.
@justpixel57172 жыл бұрын
Ty
@MISSGNOMETF24 жыл бұрын
I'm trying to make a bioshock fan game thank you so much
@MattAspland4 жыл бұрын
That's great, no problem. All the best of luck with it :)
@Alex00m3 жыл бұрын
Nice bro ❤️❤️❤️❤️😀
@poprostukamil1233 жыл бұрын
Thanks!
@stormolflak3 жыл бұрын
Thanks
@prudah77714 жыл бұрын
Can you please make a tutorial how to make a laser to shoot?
@MattAspland4 жыл бұрын
I can look into that yeah! I also have a video on laser gun ammo if you are interested in that :) kzbin.info/www/bejne/e3zHnndtm7Z3l8k
@prudah77714 жыл бұрын
@@MattAspland Already found a very good tutorial on just changing the material of the Projectile to a Laser Material and then scaling the Projectile so it fits for a laser, but how can I disable the Physics of the Projectile so it doesn't bounces? ( I'm using the FPS Sample Project of UE )
@MattAspland4 жыл бұрын
@@prudah7771 Hi, that's great. If you open up the projectile blueprint and select "Projectile" in the top left components list. Then in the top right, search for "Should Bounce" and disable that, so untick it. This should prevent it from bouncing. Hope this helps :)
@prudah77714 жыл бұрын
@@MattAspland Thanks for the fast respond, but I already asked that on your discord (@meat) still thanks :D
@MattAspland4 жыл бұрын
@@prudah7771 Ah no worries, I thought you did but I wanted to make sure just in case :D Glad you got it solved :)
@The_Twisted_Monk4 жыл бұрын
Very nice tutorial Matt, thanks for that. You've helped a lot of people here (me included), and your awesome. Also wanted to let you know, Twisted Bliss G.E.M. kicks off soon, and there's a "Nibble" going up on my channel Jan 6. Also when my Twisted Bliss G.E.M. merch rolls out (Soon), I'll be letting you know because. I'll need to know where to ship your free Merch. If you would want some that is? Your my Dude Matt, and just keep doing what your doing. Thanks :) a Friend @ Twisted Bliss G.E.M.
@MattAspland4 жыл бұрын
Thank you and no problem! So happy to hear that I'm helping you out. That's all great news, glad to hear it's going well for you, I can't wait for the footage coming out soon. Wow, thank you so much man, I'd love some thank you, that'd be amazing. If you email me at the time, I can definitely let you know. So happy to hear of your progress, and thank you so much for your kind words! Keep it up :)
@bilegtni52023 жыл бұрын
nice
@nextanvil33464 жыл бұрын
Somehow the image is wrong so here is the link for all images.app.goo.gl/EHMARZSo2Rt7jxg46
@MattAspland4 жыл бұрын
Hey, thanks for sharing it. However, can you explain what is wrong with the image? That way I can fix it, because I know that one is copyright free and available to use in commercial projects.
@nextanvil33464 жыл бұрын
@@MattAspland it's because it doesn't have a white background it has black with letters and some other stuff in the background
@MattAspland4 жыл бұрын
@@nextanvil3346 Ah okay, well like I said in the video you may have to edit that specific photo a little bit. But glad you found an easier alternative for yourself and others, again I'd just make sure that it is free and available to use. But other then that nice.
@nextanvil33464 жыл бұрын
@@MattAspland oh thank you can this work on other projectiles
@MattAspland4 жыл бұрын
@@nextanvil3346 Yep this can work on anything you like really
@MirekNovak0074 жыл бұрын
Send me pls videos how create 1.gun 2.ammo 3.damage 4. Put And drop
@theofficialamt66264 жыл бұрын
I added you on Discord my name on there is Aurora51x. I know I asked about Cod Zombie Series but I'll throw an idea out. Do you think for a future video you can make a Cod Zombie Style Point System.
@MattAspland4 жыл бұрын
Nice one, and I can add that to my list as well yeah. Great ideas :)