The updates look really cool. As a modeler I've been using third party plugins for a lot of these operations so it's nice seeing more of them becoming standard in Maya.
@sarkamari2 жыл бұрын
So have I for Boolean operations and retopo. It is convenient to have both tools in the same app and they're now fully functional
@asr592 жыл бұрын
If youre modeler i would recommend blender. I've used maya in my studio and after 3 years I tried blender and now i can't imagine modeling without it. It has most of the features that "I wish maya had" when i used stil didn't know about blender.
@sarkamari2 жыл бұрын
Hi This video is really not about comparing apps. It's simply about new features in Maya 2023.
@asr592 жыл бұрын
@@sarkamari oh yeah i know that, i was just recommending what I think is a better tool for modelling. I still do animation and rigging in maya because don't know how to do it in Blender
@vfxmemes2 жыл бұрын
@@asr59 Its not Your Fault, Its a Blender user thing, They have to go on internet commenting on every MAYA video and talk about "Blender"
@TakisAndArizonaTea2 жыл бұрын
wow boolean and retopo lookign soo much better now!!!
@sarkamari2 жыл бұрын
I Agree
@DenisTriton2 жыл бұрын
Sweep Mesh. Hell, it's about time!
@sarkamari2 жыл бұрын
Agree
@gizuals2 жыл бұрын
Looking forward to Bifrost tutorial! 👏
@sarkamari2 жыл бұрын
Coming Soon 🙂
@khayyamkhan67962 жыл бұрын
Same here
@marco151711 ай бұрын
Grazie per il video, l’ultima opzione mi serviva tantissimo
@sarkamari11 ай бұрын
Grande. Sono felice di poter aiutare 😀
@farhanwarsi73662 жыл бұрын
Maya 2023 is awesome 🔥❤️😍
@sarkamari2 жыл бұрын
YESSS!
@behnamkhamisi87862 жыл бұрын
سلام دوست عزیز. ممنون از این ویدیو. احتمال دادم ایرانی و خوزستانی باشید.بهمین دلیل به فارسی نوشتم.سال نو هم بر شما مبارک.
@sarkamari2 жыл бұрын
هر دو رو درست گفتید بهنام عزیز. سال نو شما هم مبارک 🙏🏼
@nobody-u-know2 жыл бұрын
Here's a tip: if you're going to talk about a tool, can you describe what it really is? For example, you talk about the blue pencil tool, but we don't know what it really is. Does it stick to cameras? Does it draw on an image plane? Is it vector shapes, is it rastor? Does it create objects? Can you use them? etc. All I know is that it exists, and it draws on the viewport, which is what we all knew about it before you mentioned it.
@sarkamari2 жыл бұрын
Thank you for your feedback Ryan
@sarah-janelambert89622 жыл бұрын
Still no native version for Apple Silicon?
@Amonlith2 жыл бұрын
Hi any ideas how to bring back the Tab selection with the manipulator tool? it is really annoying now when you lets say select two edges with Tab while in move tool/select tool and do "bridge" the tool is changed to manipulator tool and now you can't use Tab to select new edges, you need to select the move\select tool again first... it wasn't like this in previous versions..
@dubscope22462 жыл бұрын
I like the new Hypershade
@sarkamari2 жыл бұрын
So do I
@mohamedsadiq41992 жыл бұрын
Sir, how to connect "height map" from substance painter to maya shader
@sarkamari2 жыл бұрын
Hi Mohammed Using the same bump2d node if you wish to use it as a bump map. If you would like to use the map as displacement then you need to add displacement shader. I do have a video just on that. Hope this helps
@dubscope22462 жыл бұрын
2023 and Maya is finally capable of doing booleans ..... anyway, very well explained 👍
@i200102 жыл бұрын
How are we gonna bevel those holes made with the Boolean tool? Its kinda useless.
@sarkamari2 жыл бұрын
If you plan for it by instering edge loops to create correct landmarks you should be able to bevel the edges. On a flat surface fewer loops allows you to bevel the edges. The tools not usless
@dringoringo89682 жыл бұрын
@@sarkamari not kinda of useless with no filleting at intersections it is useless
@davoodice2 жыл бұрын
For many years. New versions of maya are more like a free updates . Autodesk can't develop maya. It's a fact.
@dean31842 жыл бұрын
I came from MAX and using maya is painful
@dringoringo89682 жыл бұрын
its like maya 2023 or whatever continues to not accept the future is parametric and offers seperate tools that do a part of the job not the whole job like houdini, till it faces that fact and builds a houdini type node editor with sweep mesh and booleans and filletted booleans panelling , full cad nurbs to poly, spline curves,and layered sculpt and layered paint, and remessh all in the same history stack with physics its just a piecemeal program that annoys the operator
@ArameoDios2 жыл бұрын
Such a huge company, and a expensive software and this is the new... Really thinking in a change to Blender.
@deejeysam97472 жыл бұрын
same here
@davoodice2 жыл бұрын
👍 agree
@vladislavbabiak50192 жыл бұрын
Features from a stone age?
@ferdinandgleinser26812 жыл бұрын
Coming from HardMesh, Mayas new Boolean tool is quite disappointing
@proplayer6822 жыл бұрын
Maya 2023 is Boolean release and minor bug fixes pathetic autodesk
@lIlIIIIllIllIIIlIlII2 жыл бұрын
bugs
@sarkamari2 жыл бұрын
Have you experienced any glitches within the application? I'd like to know :)