Maya Hard Surface Basics: Curved Surfaces

  Рет қаралды 53,816

JL Mussi

JL Mussi

Күн бұрын

➡️ Overwhelmed with 3d modeling & Topology? Start creating Professional 3d models with my FREE guide:
www.clkmg.com/...
Want to add details on Curved Surfaces in your Hard Surface Models in Maya? Come across nasty pinching that is commons on Curved Surfaces when adding holding edges? In this Maya Hard Surface Modeling Tutorial , I will show several techniques to add details to your hard surface models while minimizing pinching.
In this Tutorial, I will cover the following Maya Hard Surface Modeling Techniques:
► How to Avoid Pinching with basic edgeflow work.
► Use of Instances within the Mirror Tool.
► The Bend Deformer.
This Maya Hard Surface tutorial is great for Maya Beginner and Intermediate users.
➡️3d Modeling Beasts Facebook Group:
/ 705710056658253
➡️3d Modeling Inspired Tees:
teespring.com/...
On Social Media, Lets Connect!
jlmussi.com
/ jlmussi
/ jlmussi
artstation.com...
Music By:
www.hooksounds...
#mayamodeling2019 #mayahardsurface #jlmussi

Пікірлер: 118
@jlmussi
@jlmussi Жыл бұрын
➡ Overwhelmed with 3d modeling & Topology? Start creating Professional 3d models with my FREE guide: www.clkmg.com/jlmussi/3d-modeling-guide
@steventran5426
@steventran5426 4 жыл бұрын
Just starting my 3D journey. I've watched so many tutorial videos and I'm just starting to watch yours now. Honestly. Seeing a face work through the tutorial vids makes your content so much easier to follow than most Pluralsight content. Thanks so much for the tips man. Amazing work.
@ruok3351
@ruok3351 5 жыл бұрын
you're the man
@jlmussi
@jlmussi 5 жыл бұрын
Thanks, much appreciated.
@RSSpeacemaker
@RSSpeacemaker 4 жыл бұрын
Great tutorial man. I've been modeling for a long time now and I gotta admit, curved surfaces are always a problem for me. While I admit the problems very rarely arise from working with cylinders, the solutions you have here still apply.
@sebastianmaggio9657
@sebastianmaggio9657 5 жыл бұрын
you'r the gurú of maya... period. Ty so much for your time and your tips
@ivanswan3691
@ivanswan3691 4 жыл бұрын
I'm creating A quick coupler for wires on my character and I couldn't get those details cuz of pinching on a similar cylinder, then I open youtube and the first thing I see is that amazing video. You are awesome , thanks!
@lerunia1293
@lerunia1293 Жыл бұрын
A lot of useful information on the channel, a competent presentation of the topic, easy communication with the audience .. thank you!
@aydaryakup4540
@aydaryakup4540 Жыл бұрын
great video! I've been struggling with the exact same problem and couldn't find any solution. Thank you!
@idrishonnor123
@idrishonnor123 5 жыл бұрын
Amazing! Thnaks so much, these kind tips are applicable to so many situations! I really like you style of tutorial in comparison to normal "How to make a ..." tutorials. Thanks!
@jlmussi
@jlmussi 5 жыл бұрын
Glad you're enjoying my videos. Thanks for stopping by in the comments section.
@jlmussi
@jlmussi 5 жыл бұрын
Confession: I had a hard time not laughing while recording the part right after intro.
@leecaste
@leecaste 5 жыл бұрын
That light change though 😂😂😂 by the way I like that aggressive attitude for hard surface modeling 😂😂😂
@jlmussi
@jlmussi 5 жыл бұрын
@@leecaste Compositing is not my claim to fame! lol
@jlmussi
@jlmussi 5 жыл бұрын
@@dencan8 Thanks Denise.
@klarnorbert
@klarnorbert 5 жыл бұрын
You're the best resource for HSM. Keep it up!
@trapezgaming1523
@trapezgaming1523 Жыл бұрын
Really Appreciate You sir you Just upgrade me ☺️🤠
@leoekang9783
@leoekang9783 27 күн бұрын
I LOVE YOUR CHANNEL AND TUTORIALS! BIG THANK BRO!
@jlmussi
@jlmussi 4 күн бұрын
I appreciate ya stopping by the comments section!
@leoekang9783
@leoekang9783 4 күн бұрын
@@jlmussi What did I say that was weird!?
@joyaljoseph1861
@joyaljoseph1861 3 жыл бұрын
Thanks Man....Great time with you
@juanoncho
@juanoncho 5 жыл бұрын
thanks.. I thought I would never be able to work with cylindrical surfaces.. you made it look easy. thanks for all the tips.
@simonbustamante667
@simonbustamante667 5 жыл бұрын
very nice brou, learning a lot of stuff with your videos
@Sonic-wolf
@Sonic-wolf 2 жыл бұрын
Thank U 4 ur Video :-) I am trying to solve this type of issue in model for long time.
@xwxvxwx
@xwxvxwx 5 жыл бұрын
Your Tuts r very helpful for my studies !!
@jlmussi
@jlmussi 5 жыл бұрын
Glad I could help.
@dongterry3925
@dongterry3925 6 ай бұрын
Awesome tutorial! Thanks a lot!
@keithyakouboff8755
@keithyakouboff8755 Жыл бұрын
Helpful. Thank you.
@thefooltouchstone3569
@thefooltouchstone3569 5 жыл бұрын
Love all the little tips and tricks in Maya you are sharing! Thanks! :)
@joelwesterveltaia2196
@joelwesterveltaia2196 6 ай бұрын
Very helpful, thanks!
@jlmussi
@jlmussi 6 ай бұрын
Glad it was helpful!
@more_zey
@more_zey 2 жыл бұрын
I want to live....so let me go with you.... Nice tutorial JL
@andrewmajewski1756
@andrewmajewski1756 3 жыл бұрын
I know I'm a little late to the party, but are there any general rules for how dense one should make cylindrical objects that have sharp transitions? I tend to try and model poly efficiently, so I'm generally going between 8 and 16-sided cylinders and very rarely anything over 24 sides because it's faster to edit objects with a smaller face count and even play around with the shape if necessary. I also model low-res as to allow the sub-D conversion work out the smoothing for me. The issue I run into is that I still have tendency to run into pinching at times, but I'm wary of having too many polygons as to be wasteful (I come from an old school gaming poly model workflow where efficiency was / is king; a lot of film models while they look good, also tend to have a LOT of seemingly redundant polygons that just wouldn't be used in a game model). It's one of those things that I still struggle with at times.
@hareinferno
@hareinferno 3 жыл бұрын
This is GOLD! Thank you!
@alexsarakapudau1146
@alexsarakapudau1146 5 жыл бұрын
Another great video JL. Thanks for sharing.
@circusmonkey28
@circusmonkey28 5 жыл бұрын
Could you teach me how to grow and groom facial hair like yours? Also thanks for the lesson! I really needed this too! Thanks to Dave (or whoever) for requesting this.
@jlmussi
@jlmussi 5 жыл бұрын
Sorry to disappoint you but my beard 100% VFX. Just made with xGen in Maya and comp'ed it into all my videos :-)
@jvh927
@jvh927 5 жыл бұрын
these are awesomeee man appreciate you sharing ya knowledge!!
@jlmussi
@jlmussi 5 жыл бұрын
Glad you are enjoying the videos.
@paveljesus2355
@paveljesus2355 5 жыл бұрын
Thank you JL, a proffesional tutorial :)
@yavkinamaria7954
@yavkinamaria7954 2 жыл бұрын
I from Russia- на нашем ютубе такой информации вообще нет. Очень крутые видио спасибо тебе )
@d3-010
@d3-010 5 жыл бұрын
Like your way of Teaching, keep it continue bro......
@jlmussi
@jlmussi 5 жыл бұрын
Thanks for the support.
@jannesopanen8032
@jannesopanen8032 3 жыл бұрын
Hey, I love your tutorials, but If the cylinder would replaced with a sphere, things would be different. Are there tutorials about that ?
@aviverma666
@aviverma666 5 жыл бұрын
Thanks for your valuable time by this video.u learned me a lot of things.
@milangasandulika1340
@milangasandulika1340 3 жыл бұрын
Thank you
@farhanthaleem2890
@farhanthaleem2890 5 жыл бұрын
Man, you're a life saver 🤧🤧🤧 I love you 3000😂
@jlmussi
@jlmussi 5 жыл бұрын
That's what I'm here for. Thanks for love.
@snorky1828
@snorky1828 4 жыл бұрын
Thank you so much for this tutorial!
@OscarPerez-sc6vz
@OscarPerez-sc6vz 4 жыл бұрын
Thank you so much this really helped me!
@cheahweixian4854
@cheahweixian4854 5 жыл бұрын
love your videos, thanks you very much. very helpful
@geekylogophile
@geekylogophile 3 жыл бұрын
Brilliant. Thanks so much!
@DaveMohapatra
@DaveMohapatra 5 жыл бұрын
JL, this is absolutly what I was struggling with. Thank you so much for putting together this video. You are indeed a Maya guru! I get tunnel vision working on a specific problem and you have cleared it for me. On a side note, do you use 3Ds Max too, along with Maya or any other 3D package? Once again I truly appreciate this. Thanks, Dave
@jlmussi
@jlmussi 5 жыл бұрын
Glad this answered your questions. I've been there with the tunnel vision, often obsessing over things that dont effect the final result. As for as packages besides Maya Ive used or have experience with 3DsMax, Modo, Softimage, Zbrush and Houdini. IMO from strictly a modeling standpoint Modo and Softimage would be my favorite. Maya has definitely closed the gap in the last couple years.
@simonstrobl850
@simonstrobl850 5 жыл бұрын
Thx for your Videos!! They help a lot.
@lilitbeglarian7942
@lilitbeglarian7942 5 жыл бұрын
Thank you so so much for these man!
@jlmussi
@jlmussi 5 жыл бұрын
Glad to see you in the comments section and glad you're enjoying my content.
@puneeth77
@puneeth77 4 жыл бұрын
thanks for making video...means a lot sir
@RahulKumar-mp7lt
@RahulKumar-mp7lt 4 жыл бұрын
I love your Videos bro
@rdxvoidzero
@rdxvoidzero 4 жыл бұрын
Love the video, life saver, I lived
@cpu64
@cpu64 2 жыл бұрын
Neat, I'm still using Maya 7 (I think)
@TheHawk005
@TheHawk005 5 жыл бұрын
Your videos are getting funny xD...thanks again for the hard surface video
@jlmussi
@jlmussi 5 жыл бұрын
You're welcome. You ain't see nothing yet :-D
@pranavanawkar5400
@pranavanawkar5400 5 жыл бұрын
Your videos is very helpful...thank you..
@jlmussi
@jlmussi 5 жыл бұрын
You're welcome Pranav. Glad they are helping.
@minuscolochao1557
@minuscolochao1557 5 жыл бұрын
Thank u I learned valuable things!
@jlmussi
@jlmussi 5 жыл бұрын
Glad you found the video valuable Minuscolo.
@EdgyEmoLoliconBoy
@EdgyEmoLoliconBoy 3 жыл бұрын
Amazing
@ApolloPheonix
@ApolloPheonix 5 жыл бұрын
blessed content
@jlmussi
@jlmussi 5 жыл бұрын
Thanks Bert.
@xNIMZx1
@xNIMZx1 4 жыл бұрын
A little life hack for anyone interested, I hardly see anyone do this. For quick selecting the cylinder cap you can just select the vert in the middle and convert selection to face. I believe the default hotkey is Ctrl F11 I personal find the paint selection tool awful, so i do lots of convert selections Ctrl F9 Convert to verts Ctrl F10 Convert to edges Ctrl F11 Convert to face Ctrl F12 Convert to uvs
@keithyakouboff8755
@keithyakouboff8755 5 жыл бұрын
Entertaining and I learned a bit, too. But, how about just turning your phone off when recording?
@MadpolygonDEV
@MadpolygonDEV 5 жыл бұрын
Whats more challenging is blendinh spherical objects with other spehrical objects and Like cuts etc. thats the difficult part. Cylinders are manageable, but if you try to lets say do boolean subtractions with spherical shapes, thats when it gets tricky
@abea8287
@abea8287 5 жыл бұрын
If you wanted to work with lower subdivisions and get rid of pinching on curved surfaces i know blender has a shrink wrap modifier that does it by having a duplicate object with high subdivisions. Maybe maya has something like that?
@امينواصل-غ6ي
@امينواصل-غ6ي 5 жыл бұрын
Thank you nice tutorial hard
@maxcardenas8257
@maxcardenas8257 4 жыл бұрын
intros like that are what make me watch the whole video. kinda corny but a refreshing take on most of the really boring tutorials out there for maya
@leecaste
@leecaste 5 жыл бұрын
Another method for the first cylinder is to model the low res version and instead of adding support edge loops or bevels, select all the edges you want to be hard, use the crease tool to crease them, smooth the model (real smooth, not preview), uncrease the edges and hit 3 for smooth preview...I'm having a dejavu right now, did I comment this exact same thing on another video? 🤔 Well an additional step at 4:45 is to make an edge loop (or more) surrounding the extrusion and follow the same steps you did after, this way you're making the artifacts smaller and the edges sharper.
@jlmussi
@jlmussi 5 жыл бұрын
Thanks for sharing. I often work with Zbrush or other apps so I'm not a big fan of creasing as other packages wont recognize it.
@leecaste
@leecaste 5 жыл бұрын
JL Mussi no, just use creasing to apply the smooth to the mesh, uncrease and hit 3...it's a temporal crease to keep edges hard while you apply the smooth but you turn it off after smoothing.
@riaan077
@riaan077 4 жыл бұрын
great thanks
@virgilemaratrey6201
@virgilemaratrey6201 5 жыл бұрын
Hey a big thanks for this tutorial, just what I wanted to know !!! Will you explain where to place ngone well please ?(I saw some on your gun rifle).
@jlmussi
@jlmussi 5 жыл бұрын
Hey Virgile, yup I will do a video about Ngons soon.
@longwalkdathan1
@longwalkdathan1 4 жыл бұрын
some good learnin
@akenney1234
@akenney1234 4 жыл бұрын
Great as always! Thanks JL. Another tutorial done, now on to the next one. How do I get access to the BMX course?
@jlmussi
@jlmussi 4 жыл бұрын
Glad I could help Adam. Do you get my email updates? If so, you'll be notified when its available.
@akenney1234
@akenney1234 4 жыл бұрын
JL Mussi ... I certainly do 👍
@jlmussi
@jlmussi 4 жыл бұрын
I'll have some updates coming soon.
@LuisSOfficial
@LuisSOfficial 5 жыл бұрын
Insane!
@spacefreak8863
@spacefreak8863 5 жыл бұрын
Horayy! More vids :)
@alexissanchez5072
@alexissanchez5072 5 жыл бұрын
What's the difference between using the tool "Edge Loop" and "Multicut"? Is there any difference? Thanks for your videos :)!
@jlmussi
@jlmussi 5 жыл бұрын
Think about the multi cut too as a swiss army knife. It does have an edge loop function but it will average the new loop between the two edges. So if I need a straight loop base off one edge I will use the insert edge loop tool, otherwise multi cut.
@alexissanchez5072
@alexissanchez5072 5 жыл бұрын
@@jlmussi Wow, thanks, that's all that i need to know ^^ Thanks!
@nicolaizafra9705
@nicolaizafra9705 5 жыл бұрын
Hi JL, can you also make the same tutorial for 3ds max users? :3
@jlmussi
@jlmussi 5 жыл бұрын
Sorry 3ds Max is not my specialty ATM.
@nicolaizafra9705
@nicolaizafra9705 5 жыл бұрын
No worries man :)
@lockenessmotorsports818
@lockenessmotorsports818 5 жыл бұрын
@@nicolaizafra9705 it'll be the same thing edge flow wise
@lockenessmotorsports818
@lockenessmotorsports818 5 жыл бұрын
Brilliant :)
@cliffordunger8623
@cliffordunger8623 4 жыл бұрын
nice intro man :)
@jannesopanen8032
@jannesopanen8032 3 жыл бұрын
How about if you have a sphere and you want to pull quad from it without any pitching? With a spherical object you have problems all around you, in a figure of speech :) I haven't figured out a solution yet... plz help me!
@ruok3351
@ruok3351 5 жыл бұрын
hey i have a question. Once u finish with the model and u smooth it out like 17:34 , isnt that just the smooth preview? Is preview enough or am i suppose to use ‘actual’ smoothing tool which adds more subdivisions? which one is the right way to smooth an object if im gonna uv, texture in substance and maybe sculpt it in zbrush and all that?
@jlmussi
@jlmussi 5 жыл бұрын
Yes that is a smooth (sub D) preview. If you are staying in maya then yes, you can render out, or even apply a smooth at render time. Really depends on what you are going to do and the amount of geometry needed that will dictate wherever you can get away with a preview or actually having to do a smooth.
@nalinpuri4519
@nalinpuri4519 5 жыл бұрын
Is it neccesary in hard surface modelling to use subdivision mesh preview while modelling? Beacause i have been doing hard surface modelling without it.
@piyushyeshi3099
@piyushyeshi3099 5 жыл бұрын
keep it up
@pranavanawkar5400
@pranavanawkar5400 5 жыл бұрын
Now I have a problem...How do i make it sports bike helmet...(Such as.l - Dirt Bike helmet) is to difficult...so Can you take this topic next time...
@mathiasaxelsson
@mathiasaxelsson 5 жыл бұрын
Nice video. You can actually just combine the instances with the original directly. No need to do that other thing you did. On the cylinder I mean. You actually did this on the later parts. Why?
@capitalcrate5752
@capitalcrate5752 4 жыл бұрын
Why not just adding a second edgeloop within the the first? Problem solved, 5 seconds?
@playonce4186
@playonce4186 4 жыл бұрын
how did u add vertex to edge?
@abiyyupanggalih854
@abiyyupanggalih854 3 жыл бұрын
8:34 if you want to see how it works
@cereal65
@cereal65 4 жыл бұрын
0:30 The power... The presence...
@jm5733
@jm5733 5 жыл бұрын
Dude...I want you to model your beard in maya next!
@jlmussi
@jlmussi 5 жыл бұрын
That will be an eternal WIP! lol
@ME-wy4rf
@ME-wy4rf 5 жыл бұрын
17:32 what did you do with your keyboard? (i'm a beginner)
@jlmussi
@jlmussi 5 жыл бұрын
Hit "3". It enables Sub-D preview.
@ME-wy4rf
@ME-wy4rf 5 жыл бұрын
@@jlmussi ok, thank you
@MazyKreations
@MazyKreations 2 жыл бұрын
10:43 was there a mosquito ???🦟🦟
@seandberg
@seandberg 11 ай бұрын
Nice entro.....lol
@ecstetika4467
@ecstetika4467 3 жыл бұрын
awww jeez
@HugoBossMtl
@HugoBossMtl 4 жыл бұрын
Lollll
Maya 2019 Tutorial: 3d Modeling a Twisted Rope
18:49
JL Mussi
Рет қаралды 51 М.
Maya Hard Surface Modeling: Complex Shapes 2
33:10
JL Mussi
Рет қаралды 44 М.
Kluster Duo #настольныеигры #boardgames #игры #games #настолки #настольные_игры
00:47
Двое играют | Наташа и Вова
Рет қаралды 3,7 МЛН
Worst flight ever
00:55
Adam W
Рет қаралды 40 МЛН
规则,在门里生存,出来~死亡
00:33
落魄的王子
Рет қаралды 28 МЛН
Hard Surface Topology (Simple Rules to Follow)
19:28
mario @ elementza
Рет қаралды 18 М.
5 Topology Tips That Will  Get You HIRED
34:02
JL Mussi
Рет қаралды 1 МЛН
Hard Surface Modeling Essentials: Curved Surfaces
18:24
FlippedNormals
Рет қаралды 108 М.
Maya Pro Tries 3D Modeling in Blender
43:52
JL Mussi
Рет қаралды 191 М.
Maya Hard Surface Modeling for Beginners
21:59
JL Mussi
Рет қаралды 59 М.
Maya Hard Surface Modeling - How to Fix Bad Surfaces
28:59
On Mars 3D
Рет қаралды 135 М.
Surface Mastery Part 16 - How To Create A Complex Handle With Fading Details #fusion360
24:16
Five Topology Tips Every 3D Artist Should Know
13:17
DECODED
Рет қаралды 822 М.
Why am I getting this type of pinching?
8:50
mario @ elementza
Рет қаралды 64 М.
Kluster Duo #настольныеигры #boardgames #игры #games #настолки #настольные_игры
00:47
Двое играют | Наташа и Вова
Рет қаралды 3,7 МЛН