Nice to see a bunch of the mods popping back in for use. Just need one that makes landing legs not bounce around like my drunk uncle at a rave.
@leosspace16308 ай бұрын
I realy think that trajectories (like from the trajectory mod for KSP1) should be visible for you. It makes atmospheric re-entries very precise and it even includes planet rotation for it's calcuations.
@Datau038 ай бұрын
Yeah, maybe as something you can unlock in the tech tree. This will become even more important with colonies for landing there
@IvanRodriguez-tl2zr8 ай бұрын
I think it would be a cool feature, through that mod tanks performance when I play in KSP 1.
@RobotGuy768 ай бұрын
I suspect that the drag calculation version of Trajectories will never be included in stock, but showing the effect that planetary rotation has on the impact marker should be easy enough (they know when the impact occurs and the rotation of the planet, the computation should be easy) and in a lot of cases that would do.
@leosspace16308 ай бұрын
@@RobotGuy76 I think that it could be like @Datau03 says it could be enebled with tech tree or in the options as an experimental option
@EvolvedSungod8 ай бұрын
So far these mods fill all the roles I used mechjeb for, so I'm happy even if others aren't
@inpatol32048 ай бұрын
Woaaa, didn't know ckan also worked in KSP2. It's so cool.
@danilocoelho99158 ай бұрын
This torque tip is gold! Thanks Shadow!
@ShadowZone8 ай бұрын
You're welcome! The KER torque display was a big help for me in KSP1. It's not as smooth in Micro Engineer, but it is a great first step.
@newtommy8768 ай бұрын
i didn’t know ker had a torque display in ksp 1, probably gonna make a space shuttle now lol
@TheRocker00168 ай бұрын
What I miss in KSP 2 micro engineer is the suicide burn timer that we had in Kerbal Redux (for more efficient spacex style landings), hopefully we will see it added in future updates
@wizardpajamas64058 ай бұрын
Yay, this is the video I've been waiting for. Mods were probably half the reason I really fell in love with KSP1. They bring so much positivity and innovation and quality to the series. And CKAN removes nearly all the effort of managing them. But first, big shoutout to Juno: New Origins. I've tinkered with it for a long time (since the original SimpleRockets) and it's just fantastic. I need a hardware upgrade to really invest in KSP2 so this is filling the gap for me until then. It's mindblowing that JNO is fully supported on mobile devices. It also runs on Steam Deck (though I'd recommend docking with a mouse & keyboard). Some of the innovations in parts and scaling are great, and the tech tree and career mode are plenty elaborate. It's every bit as challenging as KSP though, so don't think the lighter hardware requirements mean it's easy. Everyone here should try it! As for the KSP2 mods, I'm so excited to see them coming along already. MechJeb was a must for reducing repetition once I built a good launcher vehicle in the original. Alarm Clock is basically essential for managing multiple active missions. And anything that helps plan or fine-tune maneuvers of course helps reduce the frustration of imperfect mouse clicks or timing.
@ambassadorsoftheflameofmer56518 ай бұрын
OK, you're the best. Thank you for showing where to get the mods, how to, and your suggested list. I am into mission planning and execution, and I like the automation.
@ShadowZone8 ай бұрын
Glad I could help. Hope you enjoy playing.
@TrentBattyDrums8 ай бұрын
i wont evem play the game until there is a mechjeb that works well for ksp2, im not that good at the game but i love exploring all the worlds and it just makes it fun for me to not have to tediously make all the maneuver nodes and execute them perfectly.
@greysunited73178 ай бұрын
Thank god for K2-D2, now I can make vessels with the minimum Delta V required for their destination! My feeble human piloting skills aren't good enough for that.
@NelsonBrown8 ай бұрын
Please check out the Orbital Scanner Mod. I think it adds a lot to the game!
@wizardpajamas64058 ай бұрын
OMG, so happy to hear about that. Orbital scanning was one of my very favorite mods in KSP1
@riccardoromero53008 ай бұрын
When speaking about science, it will be great to discuss how much could one understand from vanilla tools like Kerbnet usw..
@ronakmist8 ай бұрын
I don't remember a name but I remember a KSP 1 mod that gave velocity across all axes. When landing on Minmus, the slightest horizontal velocity will cause you to bounce. Maybe I'm just not as good as playing anymore but that mod would be really helpful so I can confirm 0 horizontal velocity and only manage vertical.
@JayHann8 ай бұрын
KER gave this information in KSP1, if you configure it to. Micro Engineer as shown in this video is somewhat similar so it might be able to display similar information for suicide burns and such.
@stevencain82668 ай бұрын
Blue Dog Design is a must for KSP2 once we approach full release.
@henrikmadsen64468 ай бұрын
A question to discussion: What do you think about the lack of funds? To me it takes away any incentive to do things cheaply or optimized. And optimization are fun which to me are gone KSP2. Cost also spotlights cost of failure and how precious the cargo are which in turn spotlights success when a thing lands in place - preferable on the landing legs.
@ShadowZone8 ай бұрын
From what I was able to stitch together, resource management is going to be the main constraint. If you look at the nuclear reactors, the description says they require uranium to work. And there are going to be other parts like that. Unfortunately that won't arrive until after interstellar, so basically three updates into the future
@henrikmadsen64468 ай бұрын
@@ShadowZone Thx for the answer. Start tech includes OX+ liq, so why should we ever use SRB? It is more likely we will get a weight limit like in KSP1; more likely than a limit to tons of liq fuel. I dont see myself ever using my beloved SRB.
@setaindustries8 ай бұрын
The in-game mod menu is great, I sorely miss it from KSP 1
@manu53798 ай бұрын
You have to be a mad man to dev and maintain mod for an early access
@sasquatchhadarock9688 ай бұрын
KSP1 was mod-heavy from way back even before beta. 0.14.4 had hundreds of mods. KSP2 won't be leaving early access for probably 5 years or more, by then nobody will be eager to start modding.
@tristandarocketscientistyt12128 ай бұрын
wait. Didn't Johnster Space Program also make one of the First ever FNAF x KSP fangames? I didn't know he was a channel supporter
@awilliams17018 ай бұрын
oh yes! I hope it has pork chops. I miss pork chops. They made inner planetary navigation a lot easier.
@ShadowZone8 ай бұрын
I was able to see a pork chop plot a couple of times when going for interplanetary transfers, but it didn't allow me to use it to set a node. That feature is still in development for Flight Plan.
@awilliams17018 ай бұрын
@@ShadowZone It's probably a game limition with the current orbit only nodes
@darksars36227 ай бұрын
Skip da ad 2:04
@Thissapunyo8 ай бұрын
KSP video sponsored by Juno 😂
@wizardpajamas64058 ай бұрын
Right? JNO is a great game too with really the exact same audience. It couldn't be any more relevant! I love seeing fans and mods cross over between the two series. We all win!
@Proton_Decay8 ай бұрын
How did I go this long without knowing about CKAN???
@theTrigant8 ай бұрын
Waiting for the real solar system mods
@tomaszkisiel99158 ай бұрын
What I'd really like for either KSP or KSP2 is a gravity assist maneuver planner app. Or did I just miss it?
@Techmakerdk8 ай бұрын
Well maby it's just me, but i'd like a way to see mission descriptions in the VAB.
@ShadowZone8 ай бұрын
No it's not just you. That is sorely missing.
@falkihr8 ай бұрын
There is "Kerbal Life Hacks" mod that adds several nice little convenient things to the game, one being "VAB mission tracker" so you can toggle that window from the VAB.
@DronesClubMember138 ай бұрын
Ckan also has a linux version so modding on linux is a snap.
@Dinco4227 ай бұрын
How do I activate the mod ? Like opening the panel
@jwilder478 ай бұрын
according to CKAN, Flightplan isn't updated for 0.2
@AthinCZ8 ай бұрын
There is a Flight Plan even for version 0.2.1, you probably just have the filters set incorrectly.
@jwilder478 ай бұрын
@@AthinCZI don't know what's wrong, because I don't have any filters set. I'm seeing Flightplan on the list, but the latest version is for .1.5. Everything else is showing current versions and my game is up to date.
@ShadowZone8 ай бұрын
Can you check in Settings > CKAN Settings if "Update repositories on launch" is set to active? Maybe your CKAN didn't update the info for Flight Plan yet?
@jwilder478 ай бұрын
@@ShadowZoneit was checked, but apparently CKAN hadn't updated anyway. I think its fixed now
@ryandevilly7468Ай бұрын
Hey shadow zone do you think its better to play KSP with mods or KSP 2 with mods
@gsxr600rafii8 ай бұрын
Could you please do a video on how to use ckan. I have a hard time figuring it out for some reason. I've always wound up just installing mods manually for KSP1
@elcohetejpr8 ай бұрын
He shows you how to use it 2 minutes into this video.
@electromata8 ай бұрын
Caesar ???
@giuseppechisari62228 ай бұрын
I miss so much KoS 😞
@SodaPopin5ki8 ай бұрын
Give Kontrol System 2 a shot. I've managed to write an SSTO EDL script and sort of an RTSL landing script (but I need FMRS to get functionality out of it). Documentation isn't nearly as good as kOS, and it seems to be closer to C, from what I understand. I've got a few videos on my channel on my KS2 scripts, if you want to see what it's like.
@bensharpe648 ай бұрын
The moment Starship Expansion Project gets ported to KSP 2 I am never going back to KSP 1
@milkhbox8 ай бұрын
Misleading title. I thought acutal mechjeb had returned. Ive alreayd installed all these mods and they dont satisfy me. Oh, well. Ill keep waiting.
@ShadowZone8 ай бұрын
What is it that you're missing compared to original MechJeb? With Flight Plan and K2D2, you can do automatic ascent, rendezvous, transfer (still WIP), various orbit adjustments, landing on a planet or moon and returning. Yeah, the interplanetary transfer calculations are not there yet, but aside from that, it's a pretty well rounded feature set.
@milkhbox8 ай бұрын
Mayhaps I was a bit harsh. I mostly mean a comprehensive, all-in-one type package as is the case with mechjeb. I also dislike the UI of the mods and current KSP2 in general. It was neat and novel at first, but over time I've found myself reverting to OG KSP. But most of all; THE BUUUUGS. KSP 1 bugs weren't nearly as bad as KSP 2. In my experience, they were sometimes frustrating, but oddly endearing. They added to the fun in a way. This is very much not the case with KSP 2 as we've all experienced by now. The game is just not in a state that I find playable for thousands of hours on end or for more than a few hours, even with mods. There's just far too many game breaking bugs still.
@milkhbox8 ай бұрын
This isn't to say I hate the game or anything even close. It's just not what I expected given all the marketing and hype, but it has good bones. It just needs a few years of solid development of the game and it's mods to really be what we all wanted. I know it's not necessarily fair to compare #2 to the original given #1 has had well over a decade of time to mature, but it's a sequel that aims to surpass its predecessor, so that going to happen. KSP 1 was a passion project and it has always shown. KSP 2 feels like a nostalgia cash grab that will never receive the same level of passion. I want to love #2, but it's really hard to right now...
@WhiteGinger100008 ай бұрын
@milkhbox I nearly had a mission stranded in orbit around Duna because apparently if I used more than 1 engine on a single part, it messes up the delta v calculations. Making me burn through more fuel than what was shown.
@ArthurKorn8 ай бұрын
Want principia.
@jaredgross94727 ай бұрын
i wish i knew how to run ckan as a non admin..... can not even open it
@AZmonsoon1005 ай бұрын
Mods installed, they don't show up.
@CaptnCrnch4 ай бұрын
ckan has to be on a compatible version. theres no mods support for current ksp 2. you have to play on 0.2
@AZmonsoon1004 ай бұрын
@@CaptnCrnch Nevermind, It wasn't clear where the menus were located. I have since found them.
@albertopacheco22448 ай бұрын
i will start to play KSP 2 when mods like RP2, Principia and KOS are ready
@ewkerman41858 ай бұрын
Will it fix the deorbit bug?
@IvanRodriguez-tl2zr8 ай бұрын
What deorbit bug? Orbital decay? If you're wondering about bug fixes, look at the latest KERB update
@jakoblembcke14428 ай бұрын
Is there any mod to make anti-alising better? The in game is really bad
@IvanRodriguez-tl2zr8 ай бұрын
Don't judge the game over 1 graphical issue. Saying "game bad" and nothing else will not magically fix the game.
@jakoblembcke14428 ай бұрын
@@IvanRodriguez-tl2zr I didnt mean that the game is bad, actually I really enjoy playing it, i ment that the anti alising included in the game is bad
@Aposlexas8 ай бұрын
Schadowzone upvote then watch
@Dinco4227 ай бұрын
Why don't they add this in the game itself ? This is so dumb
@StarwasterPrime8 ай бұрын
This is a welcome addition to KSP 2 modding scene but it is a far cry from being mechjeb for KSP 2. Very misleading title.
@yantokki928 ай бұрын
you know no one cares about this game right?
@davincimachen55178 ай бұрын
Lol Mechjeb/Autopilot: for those who don't know how to fly
@wizardpajamas64058 ай бұрын
Eh, honestly it's best for flying repeat missions (or portions) you've already done by yourself a bunch of times. Like if you build a good heavy lifter and just change they payload each time, then OK let it pilot your craft to orbit since that's no longer much fun after the 10th launch. Or use it to do extremely common apoapsis/periapsis adjustments and save yourself a little time, since those are pretty easy to master and then get kinda dull. If you use it to autopilot first-time flights, IMO you're just depriving yourself of fun. In KSP1, MechJeb was eventually integrated nicely into the campaign mode so you wouldn't get all its capabilities until you unlocked a fairly good number of nodes on the tech tree. I hope that ends up the same in KSP2.
@davincimachen55178 ай бұрын
@@wizardpajamas6405 I've over 5k+ hrs between pc and ps4 with ksp1.. I started on pc, did mods, then went to ps4, think ik the capabilities of mech Jeb, used alot, which killed the whole flight challenge and gaming challenge. Can do anything with mechjeb, it was basically made for those kinds of people, sad part is, they learn nothing by using it, spoiling the challenge aspect, if you build it, mechjeb will fly it/ land it/ dock it.. lol
@davincimachen55178 ай бұрын
Any same mission is dull, like sending a mining craft to mine ore to fly it back up to its mother ship lol Sat missions, and I agree with ya, using mechjeb can be useful but it's also spoiling if used all the time, plus by using it all the time, yea you personally lose out on the flying aspect/ experience/ challenge etc. Time warping is enough "auto-pilot" for me. Lol I started out on pc a long long while ago, between pc and ps4, I've over 5k hrs lol, used mods for a while, spoiled myself doing so, because at the time, there was no idea of such of ksp2, then got tired of feeling cheated, I bought a ps4 at the time just for ksp1 lol