If you combine both Meet MAT tutorials, you get the best tutorial to learn Substance Painter in one hour!
@ZeyuRen4 жыл бұрын
for anyone looking for part 1:kzbin.info/www/bejne/aZmuo3-eh7OYf6s
@arpeegee_studio4 жыл бұрын
totally right. It took me a few years to understand the workflow between the thousands of tuts out there. But those two are very straightforward and clear.
@ShinGidora4 жыл бұрын
I just watched both meet mat videos to prepare and wow it was a crash course for real! I really liked this condensed yet beginner friendly video and hope I can at least give the contest a shot :)
@lockenessmotorsports8184 жыл бұрын
I would definitely love to meet Mat, he sounds like a great guy
@temptor75854 жыл бұрын
ever since i delvedin to the world of SP, I've been fascinated by it. Can't wait to see what SP does in the future- graphics technology is about to go through a paradigm shift soon.
@Substance3D4 жыл бұрын
New update today! magazine.substance3d.com/paint-across-uv-tiles-udims-in-substance-painter/
@griffinleadabrand14744 жыл бұрын
I'm happy that a lot of people are getting amazing results using displacement in the new Meet Mat 2 competition. I couldn't get results with the displacement tools and this video doesn't even cover it, which is bizarre, considering the competition is promoting the function in a major way. How/where are people even learning how to use displacement in substance on a model like this? someone please push me in the right direction.
@Substance3D4 жыл бұрын
I'm sorry for leaving this out in the video. You can find an in-depth walkthrough here. kzbin.info/www/bejne/pGPFnYN5fq-JgdE
@knoriy4 жыл бұрын
Missed this guys voice!
@Substance3D4 жыл бұрын
Thanks very much : )
@AyushBakshi4 жыл бұрын
Don't know if 'new normal details effecting generators' feature was there in 2018.. But now I know that it's possible! I used to... Export nrm map - reimport it - rebake AO n curvature. Repeat if nrm map need to be changed.
@Alcemist014 жыл бұрын
Most amazing and clear vid! More plz! U are awesome guys! (just learn SP)
@Substance3D4 жыл бұрын
Thank you very much!
@neji16414 жыл бұрын
i want to meet this man 😭
@pathikbiswasvisualart4 жыл бұрын
Very helpful,Thanks.
@abdulrahmanumoru75714 жыл бұрын
I just started using Substance and it's awesome 🤩
@Substance3D4 жыл бұрын
Thanks much! Welcome : )
@massivetree79374 жыл бұрын
Great video as always Wes!
@Substance3D4 жыл бұрын
Thank you very much!
@H0w3r2 жыл бұрын
are there any plans for a Meet MAT 3 ?
@callibor31194 жыл бұрын
Wouldn't be awesome if you can model with rectangles, squares and trapezoids but, edit the model with triangles? That can really improve poly counts and poly modeling by infinity. A drastic number, yes, but it can save us a lot of money, a lot of time, and can make production smoother than faster. I rather have a smooth production than a fast production because, too many things are happening at too many times but, if I were to use any 3d engine, I would like the code to keep track of triangles, rectangles, squares, and trapezoids, as I am 3d modeling. I think the future can be so much brighter with those poly counts, rendering would be so much faster and smoother, and can save a whole lot of money in production. And it will change everything.
@mcroman-superfeat4 жыл бұрын
GREAT TUTORIAL to learn, but sometime to fast for us "slower", - but put settings in 0.5 Speed , is can be little easier to follow... ;) ...
@kineticraptor33184 жыл бұрын
What
@mcroman-superfeat4 жыл бұрын
@@kineticraptor3318 " tahw" - BACKWARDS ;) ....
@II-er7gj4 жыл бұрын
Its is a MEAT-MAT!!!
@MikeBeyene4 жыл бұрын
Dude, how long has THAT type of radial symmetry been there?
@Substance3D4 жыл бұрын
We added radial symmetry in 2019.1
@TC3Dgraphicdesign4 жыл бұрын
Thank you sir.
@The_Toonimator4 жыл бұрын
Another nice tutorial. Thanks! Question. How did you get the "hard surface" normal brush to show up in your cursor so you can alighn it. It's not showing up in my Substance Painter 2019.3.1.
@yannickbonnefoy1134 жыл бұрын
same problem !
@yannickbonnefoy1134 жыл бұрын
I found the answer it is in the top left corner nearby the size of the brush "full preview cursor"
@normalweird36754 жыл бұрын
@@yannickbonnefoy113 thank you!!!
@CarlosCDillustration4 жыл бұрын
Hi! Great tutorial, and I might take the chance to get my hands dirty on this. However, when I pick a hard surface brush, I don't see the normal in the cursor, only a circle showing the brush size. Is there any setting I should change for this? Thanks a lot!!
@Substance3D4 жыл бұрын
At the top of the 3D view toolbar menu, there is an icon to the far left that controls the Cursor Preview. You need to set that to Full Preview mode.
@CarlosCDillustration4 жыл бұрын
@@Substance3D Thanks a ton! I obviously have a way to go to get comfortable with Painter... :)
@kojin15084 жыл бұрын
good progm😍
@corylee95314 жыл бұрын
Are artists taking meet mat and altering the geo outside of SP to meet their specific needs?
@syntaxed24 жыл бұрын
Any chance you could give some insights on painters GUI...e.g is it QT or inhouse IMGUI like approach?
@Substance3D4 жыл бұрын
It is built on QT
@syntaxed24 жыл бұрын
@@Substance3D Thanks for the info, looks great :D
@dangrinder98313 жыл бұрын
Nice
@chrissem52004 жыл бұрын
how did you make the eyes, ears and red button to stick out.
@Substance3D4 жыл бұрын
It is using displacement. This video shows how it works. kzbin.info/www/bejne/pGPFnYN5fq-JgdE
@joaoguilhermenextlevel3024 жыл бұрын
i'm having sort of a problem, i want to use a smart material on a layer i have a displacement map, but i dont want to have to manually align my brush and stamp it on in,how to overcome this issue??
@dimeolas7773 жыл бұрын
Thx anyway, wont work, doesnt let me drag anchor into smart mat...
@ericwutv4 жыл бұрын
Can anyone tell me why is his UI font (especially on those "Tabs") is different than mine? Mine is like New Times Roman which is ugly...
@ListenandEnjoy1844 жыл бұрын
nice video. i have one problem when i choose normal map and chose the brush of the normal is not apear in my brush the icon of normal. why? thanks again for the khowledge
@Substance3D4 жыл бұрын
It could be the brush is not set to full preview. We added options to change the brush cursor. With the brush selected, go to the top of the 3D view and on far left there is the option to change brush preview.
@ListenandEnjoy1844 жыл бұрын
@@Substance3D o my god its worked. thank you very much for the reply. Have a beautiful day and stay good and health. bye
@AlanReyna134 жыл бұрын
Hi, I can import this smart material in my shelf. The error message is "invalid preset ressource" and that it "cannot be imported as a smart material". Does someone has the same problem ? I use the 2019.3 Substance version Thanks :)
@SP-mf2hk4 жыл бұрын
Can we use custom alphas made in Zbrush or Designer, or materials?
@Substance3D4 жыл бұрын
Yes. the rules state: You may import resources (such as textures, alphas, filters or other assets into Substance Painter) as long as the creative texturing work is done in Substance Painter. You cannot simply import and apply final textures that have been created in another tool.
@pdiddly56094 жыл бұрын
I don't have that camera drop down menu of all the camera angles, i'm 100% sure that i'm using the FBX linked.. any other way to get that menu up?
@Substance3D4 жыл бұрын
Are you using 2019.3 and the sample scene or did you download the FBX from the contest?
@pdiddly56094 жыл бұрын
@@Substance3D turns out I didn't click, import with cameras :P
@rogerabello24 жыл бұрын
I don't have any "Machine Metal" Smart Material in the shelf, only the "Machinery" one. This smart material comes directly with the installation or do you need to download it from somewhere?
@Frigus3D-Art4 жыл бұрын
Substance source is the best place to get new materials. For smartmaterials go to substance share. Or create your own smart material. In substance painter: Just layer some materials until you are satisfied with the result. (Use mask generators, etc for procedural edge wear an rust) Then pack all layers into a folder. Name it properly and right click it. Choose create smart material... Finished 👍
@Substance3D4 жыл бұрын
You can get the material here. share.substance3d.com/libraries/5909
@rogerabello24 жыл бұрын
Thanks!
@kevinstephen8154 жыл бұрын
@@Substance3D the material is not working
@XxRubberDuckyGirlxX4 жыл бұрын
I copied and pasted material layer stack but it pasted the same normal details added to the head to the rest fo the body. How to stop this from happening?
@Substance3D4 жыл бұрын
The normal details are the ones that you painted for the head? In this case, you can use the eraser to erase the data. This way you retain the layer for painting new details and don't have to set it up again.
@XxRubberDuckyGirlxX4 жыл бұрын
@@Substance3D ok thanks that solved the problem.
@bencooney71514 жыл бұрын
Can I get a trial for the latest version even though I own up to 2019.2?
@Substance3D4 жыл бұрын
Depending on your maintenance, 2019. 3 might be free in your account. You can also pick up a trial if your maintenance doesn't cover 2019.3. Also, we supply the FBX mesh so 2019.3 is not required. Please check here for more info. magazine.substance3d.com/contest/meet-mat-2/
@Jalugi13954 жыл бұрын
Hi, is there any way to get the preset cameras in my scene? I downloaded the linked .fbx but I don't have any of them.
@Substance3D4 жыл бұрын
The cameras are imported from the FBX file. The meetmat 2 FBX has the cameras embedded.
@Plajer584 жыл бұрын
can we use Substance Share materials too?
@Substance3D4 жыл бұрын
Yes. The rules state the following: You may import resources (such as textures, alphas, filters or other assets into Substance Painter) as long as the creative texturing work is done in Substance Painter. You cannot simply import and apply final textures that have been created in another tool.
@Plajer584 жыл бұрын
@@Substance3D Thanks for the answer :D it makes a lot easier to create cool textures. I will join the contest asap
@mcroman-superfeat4 жыл бұрын
OR see it 100 times to learn, :) ...
@Roozy_Persepolis4 жыл бұрын
What are the restrictions for modifying the UVs of the model to fit my texturing theme?Nothing significant or obvious.really really minor adjustments.I can elaborate more in a private message
@Substance3D4 жыл бұрын
The contest rules do not permit changing the mesh. Can you let us know what you are needing to do?
@Roozy_Persepolis4 жыл бұрын
@@Substance3D I want to make him like an aquarium or an under water scuba diver. Can I add fishes and bubbles as texture on a simple plane with alphas? Also, how about just changing the UVs?
@rusty010004 жыл бұрын
How can I get machine metal smart material?
@kingAXEL4 жыл бұрын
@Zachary Gregory It's not included in Substance painter 2019.3
@Substance3D4 жыл бұрын
I've uploaded it here. share.substance3d.com/libraries/5909. Also adding the link to the video description.
@ElricTheFullMetal4 жыл бұрын
Who cares, Quixel is now free forever meanwhile you sold your souls to Adobe. Soon everyone will forget Substance, Forever.