MESBG Battle Report - Defend the Ruins - Magazine 6

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HobbyIt

HobbyIt

Күн бұрын

In magazine 6 we play Defend the Ruins - In this scenario we look at what might have happened if the Uruk-hai knew of a secret entrance into the Glittering Caves during the Battle of Helm's Deep. Can Aragorn prevent the Uruk-hai from swarming in?
0:00 Scenario Rules and Setting
1:29 Turn 1 - Start
8:31 Conclusion
Saruman aims to wipe out all the Rohirrim men, women and children. His Uruk-hai have marched on Rohan and engaged King Theoden’s forces at Helm’s Deep. During the siege the women and children seek refuge within the Glittering Caves. Then, after the Deeping Wall is breached, King Theoden leads a desperate charge into the Uruk-hai hordes in order to buy enough time for the trapped women and children to escape from the caves.
In this magazines Battle Game we see what might have occurred if Grima Wormtongue had informed Saruman of some secret passages that lead into the Glittering Caves from behind the Deeping Wall, a way for the Uruk-hai to enter unopposed. Aragorn is now the only warrior standing between the Uruk-hai and the secret entrance.

Пікірлер: 7
@neddubh4529
@neddubh4529 10 күн бұрын
I know these games were just introductory in nature, but they were brilliant little mini games you could get through in about 5-10 minutes. When you have 50 models on each side, the move phase was a nightmare.
@hobbyit
@hobbyit 9 күн бұрын
I've never actually played a huge battle with loads of models so I can only imagine the pain of moving 50 models. I really love these little scenarios that take a small part of the journey or the books its like playing a little side quest in the world
@mylifeandwhatitbrings9972
@mylifeandwhatitbrings9972 10 күн бұрын
Been new to any game play, I think I started to understand the dice roll and swords. Until the injury dice 😊
@JakobDrawitsch
@JakobDrawitsch 10 күн бұрын
There is a matrix that compares the Strength Value (S) of the attacker agsinst the Defence Value (D) of the target. I always remember it like this: If D=S or S-1 you need to roll a 4+. From there the required roll increases or decreases by 1 for every second step in defence but will never be lower than 3+. For example, the required rolls to wound for Strength 3 against Defence 1 up to Defence 10 are: 3+,4+,4+,5+,5+,6,6,6/4+,6/5+,6/6 6/x+ means that a roll of a 6 has to be followed by a roll of 'x+'
@mylifeandwhatitbrings9972
@mylifeandwhatitbrings9972 10 күн бұрын
@@JakobDrawitsch thank you. Luckily I'm a Patreon and Hobbyit, kindly messaged me and explained some of the dice throws also.
@hobbyit
@hobbyit 9 күн бұрын
I love seeing this helpful comments on my channel, exactly the sort of community that makes gaming so great, thank you.
@hobbyit
@hobbyit 9 күн бұрын
Thats great, keep going and it will start to be much clearer and more natural to know what to play and when
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