Mesh Normals

  Рет қаралды 2,990

Julio 3D

Julio 3D

2 жыл бұрын

In this video I want to show how important is to keep your mesh normals synchronized with your map normals. This is a topic I have seen many junior artists missing and I think it is worth having a closer look at it. Learn something everyday!

Пікірлер: 6
@jacobbruns43
@jacobbruns43 6 ай бұрын
Thank you Julio, this video really helped!
@edwinchow3646
@edwinchow3646 Жыл бұрын
hello, I have a question about vertex normals. Actually I am trying to make an anime style character that I need to edit the vertex normals to get the anime style shadows. and my question is , how can I keep the edited vertex normals if I need to subdivide or smooth my mesh? I know that in blender , there is an options to do that ( use custom normals), but is it possible to do that in Maya? I really hope you can help me . Thank you very much.
@JulioCesarEspada
@JulioCesarEspada Жыл бұрын
Hello, well, I have never done that so I would need to investigate it a bit further, but I think that Maya does not have the same Custom Normals thing like in Blender to keep them in the subdiv modifier. What you can try though is transfer the vertex normals from one model to another so if you need to subdiv the mesh and want to keep the normals, duplicate it, do the subdiv and transfer from the first model to the duplicated smoothed. Hope that works for you!
@edwinchow3646
@edwinchow3646 Жыл бұрын
@@JulioCesarEspada thank you very much for your reply 😊
@CiTrailers
@CiTrailers 2 жыл бұрын
May I contact you?
@JulioCesarEspada
@JulioCesarEspada 2 жыл бұрын
Of course, you can do it through Artstation, Twitter or here.
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