Metahuman DNA Explained | MUST KNOW TO CHANGE METAHUMANS EFFECTIVELY

  Рет қаралды 8,968

Arts and Spells

Arts and Spells

Күн бұрын

Product Link: www.artstation...
Discord Support Link: / discord
Free Version Installation Documentation: www.artsandspe...
GET THE WORLDS BEST RIG SYSTEM AVAILABLE
Transfer from Metahumans to your character seamlessly and more importantly with a FULL CONTROL ON THE FINAL RESULT
The difference between Mesh to Metahuman:
- Can not edit blendshapes of expressions
- Mesh to Metahuman is limited.
- Not %100 accurate with the shape, only do faces
- Only for human models
- Doesn't change Body
The difference of Metapipe:
- You can create custom Metahumans in under 15 min!
- You can change Metahuman's Expressions with your sculpts
- Automatic Joint Transfer for both HEAD and BODY
- Can generate automatic LOD's for both head and body
- Working seamlessly with Unreal Engine and Metahuman Animator
- Works with the help of official Dna Calibration Library so that your custom Metahumans will be remain as Metahuman with all properties. They will be exatly a METAHUMAN! Not a custom character.

Пікірлер: 32
@Mr_Dee
@Mr_Dee 7 ай бұрын
Nice overview! 👍🏻
@jasongao7889
@jasongao7889 11 ай бұрын
hey how do i customise albedo and normal map for each expression?
@artsnspells
@artsnspells 11 ай бұрын
I will make a video about that soon
@wilsonhuang2299
@wilsonhuang2299 11 ай бұрын
Ok, I purchased your Rig plugin, but I'm having some problems. Why did I import your DNA from the DNA viewer in the first step, its UI controller cannot control the forks with the head, but the forks and weights are retained.
@artsnspells
@artsnspells 11 ай бұрын
Why do you import my DNA? I didnt understand that. You should import urs. If I understand your question correctly, controllers dont work before save dna to be able to edit them. And please come join our discord server, I can provide better and faster service with maybe some images would help
@filipmasiulewicz5036
@filipmasiulewicz5036 8 ай бұрын
Hello. After exporting the Metahuman head from Maya to Unreal and running any face animation, all of the morph targets / blendshapes won't animate. I tried with all of the export and import settings. I applied dna file and copied the rest of the settings from original skeletal mesh that is created by Bridge in Unreal. Could You help me please?
@artsnspells
@artsnspells 8 ай бұрын
Please join our Discord Server, I need to see some screenshots of your process.
@filipmasiulewicz5036
@filipmasiulewicz5036 8 ай бұрын
@@artsnspells Thank You. I joined it today.
@Paisleypark1131
@Paisleypark1131 11 ай бұрын
Hello, thanks to your tutorial, I have successfully imported a MetaHuman model into UE5. However, after importing it into UE5, there is a small gap in the shoulder position of the model(The connection between the head and the body ) and it looks completely normal in Maya. I tried to connect the gap between the two models using vertex snapping in Maya or use MetaPipe fix body, but it didn’t work. Do you know any solutions? (By the way, after I imported it into UE5 and set up the Animation Rig and Anim Blueprint, the seam problem seemed to be solved, but when I saved the scene or restarted UE5, the seam appeared again)
@artsnspells
@artsnspells 11 ай бұрын
Hi, usually it is because body type doest match or sometimes it is a bug of some features inside UE such as materials. Can you please send me some screenshots inside discord server. I can help you better in there
@ksunnywazowski
@ksunnywazowski 11 ай бұрын
Thank you for explanation! Is there still not possible use calibrator in Bender? I got that you could create blendshapes in Blender for face and body. I saw MH control face rig for Blender. Does someone try whole Maya PP in Blender for really custome MH? Thank you
@artsnspells
@artsnspells 11 ай бұрын
I saw those approaches too. As far as I know they are doing only with blendshapes without using joints data. At least they explain it like this. They take all expressions as objs from maya and setup inside blender which is not make them fully metahuman. Because they are lack of secondary motion that comes with joint rotations. The only way is dna for now.. and dna is only for maya until epic release it to other softwares
@ksunnywazowski
@ksunnywazowski 11 ай бұрын
@@artsnspells got it. Thank you so much for reply!
@mycloudvip
@mycloudvip 10 ай бұрын
Do you offer a full course on using MetaHuman latest tools. I got a brand new iPhone 15 Pro Max and it is weird that I am getting a warning saying that my device does not support the latest features of the MetaHuman Animator. Why?
@artsnspells
@artsnspells 10 ай бұрын
We only provide Metahuman customization tools, it's better to ask this question to Epic Games Supports
@badger_bub
@badger_bub 11 ай бұрын
Nobody has maya
@artsnspells
@artsnspells 11 ай бұрын
Unreal Engine made a big mistake then
@badger_bub
@badger_bub 11 ай бұрын
@artsnspells unreal is free, Maya is for triple-A industry game studies total mismatch. If Unreal is going in the direction of catering to billion-dollar studios then that's truly sad.
@artsnspells
@artsnspells 11 ай бұрын
@@badger_bub Yeah you are right, they should add blender for this workflow. Its totally make sense
@digitalzenith6527
@digitalzenith6527 11 ай бұрын
What have I been using for 11 years than??? I go and rethink my life.
@badger_bub
@badger_bub 11 ай бұрын
@digitalzenith6527 blender like everybody else bub.
@reikso
@reikso 10 ай бұрын
i dont mean to be rude but can you let someone else to the talking ??? i understood half of what you said and the other half im still trying to figure it ot
@artsnspells
@artsnspells 10 ай бұрын
Thats all me in here sorry for an unclear video :(( Is it the english or the tone? What is the main problem you are thinking of?
@janklingner2694
@janklingner2694 10 ай бұрын
@@artsnspellswas no problem at all. Understandability was good
@artsnspells
@artsnspells 10 ай бұрын
Thank you!@@janklingner2694
@user-li7ce3fc3z
@user-li7ce3fc3z 11 ай бұрын
Бла бла бла, скоро нафиги не нужен будет метапайп
@artsnspells
@artsnspells 11 ай бұрын
English please
@stpauldudko
@stpauldudko 11 ай бұрын
@@artsnspellshe said "blah blah, soon there won't be any need for a metapipe" ))
@artsnspells
@artsnspells 11 ай бұрын
@@stpauldudko Thanks for translate
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