How to run Metahuman DNA Calibration script (dna_viewer) in Maya

  Рет қаралды 11,928

Noah Studio

Noah Studio

Күн бұрын

I forgot to mention running the three line commands one by one@3:58.
#metahumanman #metahumancreator #EpicGames #unrealengine #Unreal Engine 5.1 #metahuman update 2022 #import and export metahuman #metahuman dna tutorial

Пікірлер: 30
@LFA_GM
@LFA_GM 10 ай бұрын
Thank you so much for this steps. I've just started with DNA calibration. I fixed the script for for Maya 2023 and DNA Calibration 1.2.0: """ This example demonstrates Maya UI Window for simple and non-programmatic creation the scene with the creating functional rig. - usage in command line: - call without arguments: - will not start with error message: "DNAViewer needs to be run with Maya2022" NOTE: Script cannot be called with Python or mayapy, it' must be called in Maya Script Editor. - usage in Maya: 1. copy whole content of this file to Maya Script Editor 2. change value of ROOT_DIR to absolute path of dna_calibration, e.g. `c:/dna_calibration` in Windows or `/home/user/dna_calibration`. Important: Use `/` (forward slash), because Maya uses forward slashes in path. Expected: Maya will show UI. NOTE: If running on Linux, please make sure to append the LD_LIBRARY_PATH with absolute path to the lib/linux directory before running the example: export LD_LIBRARY_PATH=$LD_LIBRARY_PATH: """ from os import environ from os import path as ospath from sys import path as syspath from sys import platform # if you use Maya, use absolute path ROOT_DIR = "c:/dna_calibration" ROOT_LIB_DIR = f"{ROOT_DIR}/lib" if platform == "win32": LIB_DIR = f"{ROOT_LIB_DIR}/windows" elif platform == "linux": LIB_DIR = f"{ROOT_LIB_DIR}/linux" else: raise OSError( "OS not supported, please compile dependencies and add value to LIB_DIR" ) # Add bin directory to maya plugin path if "MAYA_PLUG_IN_PATH" in environ: separator = ":" if platform == "linux" else ";" environ["MAYA_PLUG_IN_PATH"] = separator.join([environ["MAYA_PLUG_IN_PATH"], LIB_DIR]) else: environ["MAYA_PLUG_IN_PATH"] = LIB_DIR # Adds directories to path syspath.insert(0, ROOT_DIR) syspath.insert(0, LIB_DIR) # This example is intended to be used in Maya from dna_viewer import show show()
@noahstudio3717
@noahstudio3717 10 ай бұрын
By the way there is a new plugin Called MetaPipe for MH.
@LFA_GM
@LFA_GM 10 ай бұрын
@@noahstudio3717 True, first I am trying to get the gist of using Maya then I'll test the free version. Cheers.
@vincentzhang1192
@vincentzhang1192 5 ай бұрын
thank you,very helpful
@cgartist1447
@cgartist1447 Жыл бұрын
wow! i am waited this video from you! thank you very much! it is awesome! Thanks to you, I started to learn Maya and do not afraid anymore!) i am also practic to change body and head metahuman and yesterday it was holiday for me when i know about DNA and i started to search info about it and first place where i go it is your channel)) i am happy to see how fast you make instructions! one moment stay for me the secret - how to export DNA file from maya to use in unreal engine?!) or file changing automatically?
@noahstudio3717
@noahstudio3717 Жыл бұрын
Thanks for the comment. In the future I am going to do more tutorials about MH.
@user-gw6uh3uy9s
@user-gw6uh3uy9s 5 ай бұрын
THANKS !!!! HELPFULL
@wuboliang6565
@wuboliang6565 Жыл бұрын
thanks for your help!!
@luisquesadamarcos
@luisquesadamarcos Жыл бұрын
Great!!!!
@yongz28
@yongz28 Жыл бұрын
Thank you for your detailed tutorial, may I ask if this can only adjust the head? Can the body adjust? thanks
@noahstudio3717
@noahstudio3717 Жыл бұрын
I am working on testing all scripts . I have tested only three of them, am still learing the proper use of this script.
@keima4619
@keima4619 Жыл бұрын
Great Work!
@SK-hj1xh
@SK-hj1xh Жыл бұрын
I don't understand... Can I change a face geometry using sculp and after that all joints replace their position in new place? Now i only see that face can change by moving joints. In this way impossible to make face form that needed.
@noahstudio3717
@noahstudio3717 Жыл бұрын
Currently I am working on runing the script in maya once I coplite all scripts I will start looking in to the proper use of those scripts. I understan the scripts are very impotant for modifing the MH.
@mimiqiao556
@mimiqiao556 Жыл бұрын
amazing thanks!
@AmrAli-gy2xs
@AmrAli-gy2xs Жыл бұрын
Hey, amazing tutorial mate! How did you attach/view the texture in the end at 11:42 ?
@noahstudio3717
@noahstudio3717 Жыл бұрын
Project the scan texture to MH using wrap3d(since i used wrap to constract the head mash)
@mimihello7279
@mimihello7279 Жыл бұрын
Hey Noah great tutorial can we swap head mesh with custom one, could you please help a bit?
@noahstudio3717
@noahstudio3717 Жыл бұрын
You can creat new Blendshep for the custom head
@Maxparata
@Maxparata 10 ай бұрын
I downloaded the latest version on git, and the file "dna_viewer_run_in_maya.py" is not the same file anymore. There are only a few command lines in it: "import dna_viewer dna_viewer.show()" There is no Root dir, or anything, so it's not possible to follow this tutorial anymore :/
@noahstudio3717
@noahstudio3717 10 ай бұрын
It has been log time....., I may need to have another tutorial.
@Maxparata
@Maxparata 10 ай бұрын
@@noahstudio3717 That would be nice, because I think a lot of things have changed since then.
@noahstudio3717
@noahstudio3717 10 ай бұрын
kzbin.info/www/bejne/ap6wqpqDfNejgac
@herosreels7337
@herosreels7337 Жыл бұрын
I met a problem: line 15: DLL load failed while importing _py3dna, how should i deal with it
@hanson251985
@hanson251985 Жыл бұрын
Hi can you edit body rig and mesh with dna calibration? Scale of body rig. Cheers
@poochyboi
@poochyboi Жыл бұрын
Do you know how to attach a metahuman head to a different body?
@Instant_Nerf
@Instant_Nerf Жыл бұрын
Possible in 3DS max?
@noahstudio3717
@noahstudio3717 Жыл бұрын
There is no MH plugin for 3DS max.
@Jsfilmz
@Jsfilmz Жыл бұрын
I once told an old friend this day would come but he never belived me. RIP Yusef @ayamexpert
@noahstudio3717
@noahstudio3717 Жыл бұрын
We are geting closer and closer to know everything about MH so we all can manuplate it as we like(RIP big studios and ....lol)
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