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Metroid: Zero mission is a complete remake of the original Metroid, and it's something I've wanted to conquer since it came out. On the GBA there's new completionist criteria, so let's find out how I do in my Metroid: Zero Mission review.
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There's something incredibly special about Metroid games. They way they tie in atmosphere with your progression of power in the game. Anxiety permeates the early levels as you are dropped into a map with no clear direction, and under-equipped as you fight your way to power-ups and overcome those challenges. What is most notable about this Metroid is how much the completionist criteria changed. Gallery, multiple playthroughs, multiple endings, but then an achievement where I have to SKIP upgrades. How can I play and not grab that cool new ability for Samas Aran?!
Let me know what you thought about my Metroid Zero mission review!
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Credit to Ben Briggs for the bonus section music
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