I love how you just explain every single step for those who don't have much experience and still, doens't sound boring and repetitive for those who already know most of the steps. Awesome content/teaching style, brother!
@animarch3D Жыл бұрын
very well put!
@ZergRadio Жыл бұрын
It's also because of that smooth sounding voice :)
@furyodev18422 жыл бұрын
RIGHT ON POINT. I was just starting doing some Marvelous Tutorials and here he is, the GOAT uploading a tutorial on it. You're the best my man!!!
@animarch3D Жыл бұрын
Amazing. Pav Man, I don't think you realize how one of a kind your teaching style is. Its perfectly tailored for the medium you teach. you're the best man, literally.
@musashidanmcgrath2 жыл бұрын
There's a Marvelous GoZ plug in that matches up the scale perfectly. I've been using for about a year now with no issues. It's been a lifesaver as I jump back and forth quite a bit.
@elma23422 жыл бұрын
Michael Pavlovich ❤ Thank you
@Chase3d304 Жыл бұрын
probably one of your best quick videos in my opinion. such awesome and straight to the point coverage of your workflow. Thanks as always.
@alexpurkhalo711 Жыл бұрын
nice video, especially the part where you adjust the UVs, pretty simple but not an obvious move for someone new like me. Thanks a lot, added to my library.
@Kuazzy9 ай бұрын
thank you! just what I was looking for.
@johnevans98047 ай бұрын
You may have just helped me find a way to finish my project for class! I started in Marvelous but lost my clean UV panels after Zbrushing my garments. Seems like a promising way to establish them to make posing my character much easier!
@synopsis31912 жыл бұрын
Always a pleasure to learn from you Michael
@michelleh1464 Жыл бұрын
love the curve tool to select the uv seams, good trick!
@MANIAKRA Жыл бұрын
Excellent demonstration as always!
@JoHnWxNoW98 Жыл бұрын
I had the wow effect for all the video, I never used MD and I'm about to use it for my new character and definitely this video will be THE game changer
@akari-work2 жыл бұрын
It is nice to see that you have bring out the technique again which is demonstrated before by Guerillas team during the Zbrush's Summit in many years ago. Just then in a way more advance and good used with the latest version of zbrush and marvelous designer. Thanks again~
@yulia_belyaeva Жыл бұрын
Wow, this is an amazing tutorial, this is exactly what I was looking for. Thank you very much, you're the best!
@drysk_creative4360 Жыл бұрын
Thank you for providing us with such detailed and useful tutorials!
@CRUXP2 жыл бұрын
It is a video that would have been great if I had known this February. Now, if I have this kind of job, I think I can work on it really easily. Thank you.
@qingwenli37632 жыл бұрын
Super efficient, love this work flow !!!
@brutusreptile86372 жыл бұрын
Thanks for this. Fixing those zRemesher problem edges and Mask Open Border etc. was especially useful. Is there a way now to keep your UV map & original topology inside MD? Using the patterns to play around with the settings is strong, but it always overwrote my topology.
@musashidanmcgrath2 жыл бұрын
Running a polish on masked edge borders and re Zremesh usually fixes up those errors.
@ArgaMiniature Жыл бұрын
Oh my good tutorial thank you for sharing this 👍🏻👍🏻
@alyonabakurova58382 жыл бұрын
So awesome, thanks for sharing!
@rodrigo2punto02 жыл бұрын
great guide, as always
@Matthitizidu Жыл бұрын
Ryan’s tools has a “smart subdiv” that makes it so you can divide your mesh and not have any shrinkage at your edges.
@JarikGrin2 ай бұрын
I wonder if its possible to import my obj garment and preserve its topology in Marvelous (no need to recalculate and create new topo in MD, cuz I have my garment already UV mapped on a trim texture)
@bqlasvetlina10 ай бұрын
Thank you 🤩
@Ricardo-de9ju Жыл бұрын
This t-shirt is a very simple model and works perfectly with ZRemesher. However, in complex models with overlapping and tight seams, the retopology gets completely destroyed. Do you mind showing how to approach this type of situation?
@hatsunemikuchannel2023 Жыл бұрын
9:56: I work with MMD since 2015! Will the original clothes work on the model ? 🤔🤔😃😃😄😄
@hihihing7302 Жыл бұрын
Thank you Bruh!!!
@darlenejis76482 жыл бұрын
Thanks!learned a lot!❤
@boraycobanoglu1372 Жыл бұрын
what can be a use case for this? when it is advantegous to do this instead of building it in MD?
@temptor7585 Жыл бұрын
So when i bring everything back into zbrush, after im done in marvelous designer. I can sculpt and enhance wrinkles without stretching any UVs? Since the shape is the UV. I would have thought that doing any editing of the mesh in ZB would create stretching on the fabric texture you would end up adding. AM i wrong in thinking this?
@ihabiano2 жыл бұрын
Great content!
@mimdiamond7910 Жыл бұрын
first thanks for the tips. the second is the history thing! CTRL+TAB ? I do not have it? where is the actual Bottom for that? I have to add a hotkey to it or I don't know move it to my UI. I really need it for my work it's amazing. By the way, YOU ARE AMAZING AS ALWAYS.
@ecruz23178 ай бұрын
when you import from any other application if you quaded "clothing" m.d. requadifies it to how it quads geometry upon import you can not get your quaded version inside the application without it re-mesh/requadifying it... ?!
@gabrielmoro3d Жыл бұрын
Thanjs a lot!
@RobinMikalsenVFX2 жыл бұрын
awesome video! what would be the best way of adding thickness to the shirt with project history in mind?
@wetterschneider2 жыл бұрын
Dynamic Subdivide with Thickness, apply, and then cntrl tap to hide polygroups, keeping the outside polygroup and then project history. Like he's doing, but you'll have a thick edge, and an inside mesh too. Take care that you have enough detail to the shape before doing the Dynamic Subdivide, and enough thickness, to avoid pokethrough.
@Sway55 Жыл бұрын
is this your normal talking speed or do you speed up the video a bit? 😅😅
@xylvnking Жыл бұрын
goat
@ashdalat.10 ай бұрын
hmm, not sure tho, but when he said "tab"again, it means "click", not press "tab" button . thank you for informative tutorial