Pavwork 27 Polypaint Fibermesh

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Michael Pavlovich

Michael Pavlovich

6 жыл бұрын

Using our polypaint to color the fur on our fibermesh!
/ @michaelpavlovich
/ pavmike
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Пікірлер: 27
@MichaelMichera
@MichaelMichera 5 жыл бұрын
Your videos are so helpful! Thank you!
@user-br7ly9xc9r
@user-br7ly9xc9r Жыл бұрын
Thank you
@avtpro
@avtpro 5 жыл бұрын
Awesome video. Can the fur be exported with color to a poly only renderer? like EIAS3D. Thanks.
@nevil2512
@nevil2512 2 жыл бұрын
Is it possible to export fibermesh into substance painter
@mobilefreelancer3831
@mobilefreelancer3831 3 жыл бұрын
can you please do a video on how to get a tiger background using 3d fur just the Patten
@hamizishah3177
@hamizishah3177 4 жыл бұрын
Hi Micheal, did you project color from image using spotlight to the model? And how do you get the color for fibermesh
@josuhuarte4452
@josuhuarte4452 Жыл бұрын
Hey did you get the answer??
@viivcreations9161
@viivcreations9161 4 жыл бұрын
how can i bake the fiobermesh onto the texture itself? I just want to use it for texturing instead of photoshop brushes
@MichaelPavlovich
@MichaelPavlovich 4 жыл бұрын
ZPlugin > Multimap exporter to bake it into a texture (but you'll have to project the fibermesh geo into the mesh you want to bake it to), or export the fibermesh and bake onto any surface with UVs using Substance Painter / Marmoset / XNormal / Etc...
@skooliozstylez
@skooliozstylez 4 ай бұрын
How do you export to MarmosetToolbag ?
@HelleRita
@HelleRita 5 жыл бұрын
I was watching too at 2:15. So you set the base color to 1 to get colors from polypaint or?
@TotalAnarchy27
@TotalAnarchy27 4 жыл бұрын
watch from 1:25
@anotherimportantperson2482
@anotherimportantperson2482 10 ай бұрын
now that would be a pain to animate with so many polygons xD
@unrealdevop
@unrealdevop Жыл бұрын
2:12 I really could barely understand what you said and couldn't see it neither. I did figure it out, in case anyone else has issue's make sure you actually transfer the texture to Polypaint first.
@unrealdevop
@unrealdevop Жыл бұрын
Also, great job on the video man. I subscribed.
@JoshuaDunlopConceptArtist
@JoshuaDunlopConceptArtist 6 жыл бұрын
Uhh You just jumped over how to attach polypaint colour to fibermesh? Its the only reason I checked out your video?
@MichaelPavlovich
@MichaelPavlovich 6 жыл бұрын
At 2:15
@werewolfpup3
@werewolfpup3 4 жыл бұрын
I know this is a year ago but its also for anyone else curious or stuck like I was. You cannot attach polypaint to fibres if you already made a texture, such as importing a model in with its textures will just give you the white (or whatever colour you have selected) and does not change to polypaint when you set the base colour to 1 and the tip to 0. Simply go back to Tool > Polypaint > Polypaint From Texture, then preview the Fibremesh again and it should work!
@yohanhaash7853
@yohanhaash7853 Жыл бұрын
Hi Michael, first of all thank you for all your tutorials and videos , it really helps a lot .. I have a question , i sculpted a cat in zb, used this video method to get colors from polypaint on my fibermesh , it perfectly works.. But i need to export it to 3dsmax, and all my fibers become white (and apparently it doesnt have UV too) , so i tried to unwrap it with uv master but it doesnt work (not enough memory), and i try the uvfiber button but it doesnt work too.. Do you have a solution for that problem ? thank you and have a great day.
@MichaelPavlovich
@MichaelPavlovich Жыл бұрын
For 3DS max I'm not sure, but two big assumptions - that the fibermesh you're exporting will retain vertex color (polypaint) - curves probably don't, exporting fibermesh as polygons might (?), and the file format you're using exports vertex color (probably), then it's just a matter of displaying vertex color in 3Ds max, which I'm not sure how that's done
@dawidwyborski3753
@dawidwyborski3753 3 жыл бұрын
Michael tolld me...when you finished fibers and your model is better rendering it in Zbrush or try to export fibermesh with model and rendering in Substance Painter ? Cos I got huge dilemma.
@MichaelPavlovich
@MichaelPavlovich 3 жыл бұрын
painter I'm not sure about, but zbrush / keyshot does fine. This fur was rendered in keyshot: www.artstation.com/artwork/ykWqWx
@dawidwyborski3753
@dawidwyborski3753 3 жыл бұрын
@@MichaelPavlovich and do I have to subdivive fibermesh before I export to keyshot ? Or if there is option of smooth/ subdivive fibermesh in keyshot ?
@MichaelPavlovich
@MichaelPavlovich 3 жыл бұрын
@@dawidwyborski3753 you can, but I usually dial in my subdivisions on the fiber itself (profile of 4, segments of 12 in the case of most of the long hair on the cat)
@secondelementgames4913
@secondelementgames4913 Жыл бұрын
I'm not sure if you will see this but I figured I would ask my question here. I use Daz and GoZ. I have everything in Zbrush looking great. When I send the fur back over to Daz it doesn't have color to it In Zbrush I converted a texture to polypaint and have the fur looking like it should inside of Zbrush. How do I get the fiber colors that were generated from the polypaint from Zbrush into daz
@dawidwyborski3753
@dawidwyborski3753 Жыл бұрын
Select in TOOL/ UV map/ create/FiberUV. And later TOOL/ Texture Map/ Create/ New From Polypaint/ Clone Txtr.
@dreamsprayanimation
@dreamsprayanimation Жыл бұрын
6:46 Maybe you should be more prepared for thish call.
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