Just some quick corrections: - Marth and Sheik can also react to everything out of crouch. The way I phrased it made it sound like Sheik couldn't react, which I knew (I've seen Faceroll do it plenty of times), but I also didn't know Marth could cover every option on reaction. - Walking forward will help Marth hit the CC f-smash, but you can also ASDI towards the opponent (achieved by holding crouch diagonally towards opponent or using c-stick diagonally towards opponent) to better close the distance when pushed away - Falcon has better options, making f-smash not a good recommendation. Grab is still good, but he can also short hop knee or dair, or raptor boost, among other options. Hope that clears up any mistakes I might have made. I'm trying to make these videos as accurate as possible, but Melee is such a complex game something always slips through the cracks.
@ScorpMatoro7 жыл бұрын
MichaelRadar great video
@mjul70037 жыл бұрын
MichaelRadar Thanks for making this video! I’m one month into the game after playing Smash 4 since its release and I’m already making huge strides for myself. This information will definitely be put to good use.
@austintacious947 жыл бұрын
Thank you for clarifying this, when I got to that section, I went down here immediately.
@JDairShine6 жыл бұрын
If you can run up grab with falco can you not run up/wavedash shine? Or does the shine hitbox not reach far enough?
@SempaiSmash7 жыл бұрын
Hell yes, we need more content like this. Good work man!
@etin977 жыл бұрын
Don't stop making these!
@Radarssbm7 жыл бұрын
Keep on liking, subscribing, upvoting etc and I won't! I'm really trying to get this channel off the ground and every little bit helps. Glad to hear you're enjoying the channel! I'm enjoying making videos!
@chrisvoyager7 жыл бұрын
"if you have a big brain..." Did Hugo write this?
@Radarssbm7 жыл бұрын
Everything I know about Melee I learned from Grandpa Hugo
@luketaylor97097 жыл бұрын
Idk if anybody has said this before but the fact that you use complementary colours for your thumbnails is fucking godlike lol
@88zachary887 жыл бұрын
I learned that you're a fellow Canadian today and it made me feel oddly proud :) You consistently make some of the best melee tutorial content I've seen. Keep it up!
@Radarssbm7 жыл бұрын
88zachary88 Canada is lit 🇨🇦
@TheBeggies957 жыл бұрын
CANADA BABY! Are any of you close to new brunswick??
@Radarssbm7 жыл бұрын
TheBeggies95 originally I lived in Mississauga Ontario, and then last May I moved to Vancouver with my girlfriend! However, I did a road trip to the east coast two summers ago and it was beautiful! Drove through New Brunswick, looked chill.
@88zachary887 жыл бұрын
TheBeggies95 hell yeah NB circle jerk lets go.
@TheBeggies957 жыл бұрын
Nice man!! I need to see Vancouver someday, looks very beautiful!! 88zachary88, where are you from in Nb man!?
@steakmode7 жыл бұрын
"If you have a big brain" LMAO
@KemicalKiddMUSIC7 жыл бұрын
Your melee videos are really well done. Simple. Easy. Clean.
@Emperorerror7 жыл бұрын
Yes! I love micro and macro melee
@kyrieatinbound10994 жыл бұрын
That sentence reminds me of star craft 2
@danielfurey67847 жыл бұрын
these really help fill in some significant gaps in mine and other players' game knowledge. earned a sub, keep it up!
@thomasgeschke95537 жыл бұрын
Thanks for putting in all this work. Always nice to see a new vid.
@NickyCrispy7 жыл бұрын
Holy crap that spreadsheet is a godsend. Great work as always!
@M0NN15 жыл бұрын
You're videos are really usefull and interesting content. Editing well done and you go thoroughly and not too slow through all the stuff. 5/5 Melee vids
@BTBSteve7 жыл бұрын
surprised nobody has compiled this info before! good stuff man
@neilhaggerty18787 жыл бұрын
Very nice. I can tell you put a lot of work into this one.
@Radarssbm7 жыл бұрын
Glad you liked it! I'd say this was my hardest video, maybe tied with the Falco kill setups in terms of pure hours...¯\_(ツ)_/¯ I'm glad it shows though. This video took so much effort and the fact that it had to be pushed back due to how long it took + other commitments was really a bummer. Because of work I'm pretty much only able to really work on videos on saturday/sunday, and sometimes there just isn't enough time in the weekend to finish!
@harleythompson74877 жыл бұрын
Great video as usual man! Please don't stop these!
@captainbara16654 ай бұрын
Thanks Radar, putting this to use 6 years later while watching the Egg Dog Invitational.
@xxSuDDeNxNiNjA7 жыл бұрын
Best channel for improving, small things make the difference keep it up
@EthansQuest7 жыл бұрын
Your videos are amazing and your graphic design skills are equally great!
@justinwong54107 жыл бұрын
this is such a great series. And perfect speech
@Krisspear7 жыл бұрын
Amazing video, man! Had no idea getupattack was that CC-able
@hectorrios68717 жыл бұрын
About time someone explains this
@andresrivera79997 жыл бұрын
Great video as always don't worry about the delay take your time this are amazing
@Radarssbm7 жыл бұрын
Thanks! Yeah it's definitely a lot of work to make each video, and sometimes that can get overwhelming when work starts asking me for overtime etc... I really want to still produce weekly content, but I also am starting to realize I can't truly guarantee that... Hopefully other people feel the same and don't mind if I'm a little behind sometimes!
@pittypatt37 жыл бұрын
wtf this is amazing how did i not know about your content before???? immediate sub dude. this is outstanding stuff
@Taosenthusiast7 жыл бұрын
Good video but one thing you should talk about is CCing with your control stick at the notch so you asdi the attack slightly in. If you're a character who wants to grab after you can also hold cstick toward the opponent to get more distance on the asdi but this requires a weird setup and makes your followup harder. Also Marth can cover everything on reaction, Druggedfox has a post talking about it on the blog. Marth's fsmash connects on getup attack if you asdi in / cc at notch. In addition to the grab followup you discuss you can sourspot uptilt if you're at low percent or dash upB at high percent. You fsmash roll behind and you either upB or pivot fsmash roll away.
@Radarssbm7 жыл бұрын
Awesome dude! It's pretty difficult to research, test, and cover everything myself, so I knew there were gonna be things I left out. Having people clarify or add on to the existing material is super helpful! As long as the ASDI isn't directly to the right, that wouldn't affect the crouch cancelling, so you're totally right. I'll definitely experiment with that in my own gameplay. Ultimately the point of the video was to cover some common options, not every single possible option for each character. I intentionally left out concepts like dashing back out of crouch for example just to keep the video short, as it already was quite long!
@r3aperrising9847 жыл бұрын
Love this video man, thank you so much, your videos are awesome!
@xmajesticmoosex7 жыл бұрын
Really intuitive, thanks!
@samvondersaar22467 жыл бұрын
In doc vs Marth, if you dash into crouch at the right timing, you can completely avoid.the getup attack
@Radarssbm7 жыл бұрын
Sam Vondersaar in Puff vs Marth you can crouch under it entirely lmao
@pablobear68607 жыл бұрын
With falcon if you struggle with dashing back out of crunch you can fade back stomp the roll behind you.
@Prbasss7 жыл бұрын
You're doing great work man, keep it up!
@Radarssbm7 жыл бұрын
Thanks! Glad people like the channel. Makes the hard work worth it!
@TheBonnerBros4 жыл бұрын
Dash into pivot D-smash for samus? Haven't tested it but it seems like it would work
@user3lskq37 жыл бұрын
you're doing gods work :D
@Bones07 жыл бұрын
Luigi and ICs definitely DO have punishes after crouching GUAs. I only bothered to test Luigi at 104% since that was your first example, but here's the breakdown: - Luigi is +30 after CCing GUA since he lands almost immediately. - Luigi is +16 after a perfectly timed WD. That means you can easily hit with literally any move other than side-B and taunt. - If you hold down+in, you noticeably reduce the distance you're sent, but even without doing so, Luigi's WD goes PLENTY far to get right next to Fox before he is actionable. - If WDing towards the opponent seems too difficult, you can always just misfire into them instead.
@Radarssbm7 жыл бұрын
What kind of testing did you do? You realize that the defender frame advantage after CC is different depending on the getup attack right?
@Bones07 жыл бұрын
What kind of testing did *you* do? I did Fox's GUA from his back on the first hit side, exactly like in your example @ 6:09.
@Radarssbm7 жыл бұрын
I'm still not sure what you mean by +30 or +16. Are you suggesting luigi has 30 frames to punish after GUA? That's literally never true with any character in the game. I tested this by having a second player shield as soon as they possible could, and tried to punish afterwards in a variety of ways. On top of this, I researched the frame data to determine the defenders frame advantage after they CC a getup attack. This accounts for the fact that some characters getup attacks are significantly less laggy than others. For example because Marth's getup attack isn't very laggy , you only have 15 frames to punish it...against Samus/Falcon/Sheik/Yoshi/Ganon you have 17. Luigi's wavedash alone takes 14 frames (wavedash is jump squat plus 10). I'm not sure how he could possibly punish Marth's getup attack for example in 15 frames with a "perfectly timed wavedash" when he literally doesn't have a one frame move to follow up after his wavedash... I actually believe misfire is viable, but no one would really consider that a practical option considering it's based on luck....
@Bones07 жыл бұрын
I'm not trying to be a dick, but are you even testing with debug mode? It honestly seems like you just had your friend hit you with GUAs in training mode and you weren't able to punish doing the inputs manually (and even that is inexcusable considering how easy the immediate dsmash punish is). Here are some gifs; you can go frame by frame and I left the input display on at the top so you can see that you have plenty of frames to punish in a variety of ways on both the front and back hits of GUA. gfycat.com/WellgroomedPessimisticAfricanjacana gfycat.com/TautHalfDogwoodclubgall gfycat.com/SkeletalReliableIberianmole gfycat.com/DecimalFatBluefintuna
@Radarssbm7 жыл бұрын
Bones0 I retested it and you’re right. I didn’t do enough extensive testing the first time. Probably gonna upload a correction video
@wiIIiamfancyson7 жыл бұрын
Typo at 3:55, "the check spreadsheet" instead of "check the spreadsheet"
@Purey977 жыл бұрын
This is sooo useful thanks so much ❤️
@jessicagold87997 жыл бұрын
Great vid. Thank you
@ben_ben_ben7247 жыл бұрын
wow amazing video !
@bigevilshark19587 жыл бұрын
Such a good channel
@commentguy3047 жыл бұрын
@MichaleRadar is it possible for certain characters with strong wave dash out of shield game like marth to just shield in front of a knocked down opponent and still cover all options?
@Radarssbm7 жыл бұрын
Apparently according to druggedfox, Marth can actually cover all options. He can cover tech roll in by f-smashing behind him, and cover roll away with dash forward up-b/pivot f-smash. Sounds tricky af though. However, if you shield I doubt that’s possible. Shielding getup attack is totally an option but it’s generally more of a commitment and can’t cover options as well. Wavedashing our of shield takes 14 frames which doesn’t leave you with enough frames to f-smash afterwards for example.
@HouseSlayer7 жыл бұрын
Sweet video thanks for the useful info!
@_Majunior7 жыл бұрын
Thanks a lot! I love your channel
@caselbravo7 жыл бұрын
Bruh you're a god thanks
@veggeata12017 жыл бұрын
Haven't tested, but waiting a little before f smashing as marth when cc against fox looks like it would work
@Radarssbm7 жыл бұрын
I’m actually releasing a correction video in regards to this video, I’ve just been kind of behind because my dog had surgery so I need to take care of him. The main thing I got wrong was that if you crouch down and towards your opponent, this allows you to follow up on punishes that wouldn’t work otherwise. This allows characters like Luigi and ICs to get a punish. All the percents and stuff are still correct, but I didn’t do enough testing with Luigi and ICs!
@mxtonandres6 жыл бұрын
falcon kill setups please
@alyj86067 жыл бұрын
did you take into account staling? not sure if get up attack even has it, just curious
@Radarssbm7 жыл бұрын
In the second video (spreadsheet explanation) I address this point. I imagine staling is a factor with a two-hit getup attack, but I didn't factor that in. I did test it beforehand though and based on the stale queue on ikneedata, it would probably increase the percent by 1%. This is because the double-hit data assumes the hits add 6 percent each. If the second hit added 5%, you'd have 1% more room to work with. In the interest of guaranteed accuracy, I chose to not include staling into the final numbers. Better to know it works than to assume you have one extra percent to work with, but not be sure...ya know? If anyone wants to test this, I'd love to bump everything up by one! It's worth mentioning staling is very unlikely to affect the single hit of a get-up attack...it could happen but it's not practical to predict it would. You'd have to have some scenario where they're consistently getting knocked down and only using get-up attack and that just doesn't really happen hahaha.
@SchlimmShadySmash7 жыл бұрын
You're awesome. Keep it up.
@aquavolt44447 жыл бұрын
Covers all options except roll to the right. Everything, excluding roll the to right
@adrianruelas18127 жыл бұрын
Cool video man
@marquistf1996 Жыл бұрын
As a luigi main i thought i was bad not getting anything off cc. Now i understand its simply not possible
@adrianvalenzuela66407 жыл бұрын
Hey, great content. I'd recommend using different content in the opening than the ones you see in your 'lesson'. It just reduces the 'fatigue' from seeing the same visual again and again. Otherwise, good stuff, been enjoying the channel for a couple months now.
@Radarssbm7 жыл бұрын
Totally agree. Worth mentioning that I try to mix it up but remember that it takes me several hours (have definitely dedicated 10+ hours on some videos) sorting through pro footage just to find the clips I want. It's not like there's some resource that exists of every time a pro crouch cancelled a getup attack. Once I've found clips I like, I usually focus on other aspects of the video. Trying to come out with content on such a regular basis forces me to make these kinds of decisions just so I can get it to certain level.
@adrianvalenzuela66407 жыл бұрын
Totally, the effort is evident. Just a thought as you move forward and continue to polish the videos. Keep at it.
@Radarssbm7 жыл бұрын
Adrian Valenzuela mhm! I still appreciate the feedback a ton. I just think people really overlook how long it takes to get footage for stuff like this. For the Falco kill setups videos, it sometimes took hours just to find one example.
@derpy66537 жыл бұрын
Luigis and ICies can wavedash back towards the opponent can't they?
@Radarssbm7 жыл бұрын
Derpy apparently Luigi can wavedash forward down smash and that’s 20 frames. However sometimes the amount of frames you have after CC get up attack is lower than 20. I also think a frame perfect punish isn’t super realistic when opponent can just hold shield. As for ICs, I’m not sure. From my testing it seemed way too far but someone could prove me wrong. Either way they’re hard to execute, don’t work against certain characters, and might just not work altogether. So that’s why I didn’t include it!
@DJayPhresh7 жыл бұрын
So why can falco CC at stupid percents?
@Radarssbm7 жыл бұрын
DJay Phresh ? Most of the characters CC at high percents? Falco is on the lower side actually for this technique.
@kirjian7 жыл бұрын
Love this!
@luisullrich52537 жыл бұрын
What about d smash for marth
@Radarssbm7 жыл бұрын
The options I showed were just some of the many options you can do, experiment and find out what you like!
@BurritoGalaxy7 жыл бұрын
marth can do downsmash instead of f smash im fairly sure, its useful vs floaties especially Edit: Other than that amazing vid, i like this format
@Radarssbm7 жыл бұрын
BurritoGalaxy apparently if you crouch diagonally towards your opponent or c-stick diagonally, you can ASDI towards them and hit it! Didn’t think of that when testing. Also, yup you could downsmash! Good point.
@SufferDYT7 жыл бұрын
But did you take into account that most(all?) characters have 2 get up attacks depending on how they got knocked down?
@Radarssbm7 жыл бұрын
Ricky Johnson yup! I was thorough. Most characters have only one hitbox for both, or two hitboxes for both sides. Samus was one of the few I remember off the top of my head where she does the “normal” hitbox on one side, and the hard hitting one on the other. Since I didn’t think people would realistically be able to check which side she landed on, I didn’t bother making a special case for Samus when her percents are already different lol
@adolfogoicoechea49717 жыл бұрын
B I G B R A I N
@ErikSeastead7 жыл бұрын
you said the mario bros have 2 hitboxes but the different one is weaker... but thats only true if youre at 160% or lower. 0.50(x) + 80 is equal to 0.100(x) when x is 160. So at 160+ your knockdown % goes up vs Mario bros.
@Radarssbm7 жыл бұрын
Erik Anton Seastead the second hitbox actually has set knockback, so percent doesn’t matter lol.
@adrianruelas18126 жыл бұрын
RIP my boy luigi
@Radarssbm6 жыл бұрын
Adrian Ruelas he actually can do it! I got that wrong, my bad lol. the input was kinda strange but a guy tested it and it’s definitely possible!
@NotaSkeleton5 жыл бұрын
@@Radarssbm Could you(or anyone reading this) elaborate on this, or link to a video about it?
@Radarssbm5 жыл бұрын
NotaSkeleton it really had to do with me just executing poorly, but also if you DI down and in, it’s easier to execute properly!
@luftshine8447 жыл бұрын
so that fucking explains why I get knocked down fucking double-hits
@dogsneezer2597 жыл бұрын
Angle : Sakurai?!?!
@Radarssbm7 жыл бұрын
KoenBo www.ssbwiki.com/Sakurai_angle I figured someone would ask this. Check it out, it’s pretty interesting!
@cherryb0ng6 жыл бұрын
F 6:09
@s8nTheGawd7 жыл бұрын
nerds just smoke n play 64
@GoldenHeartNecklace7 жыл бұрын
That pink/blue combination is making my eyes bleed.
@Radarssbm7 жыл бұрын
In general, or just for the more data focused parts? I’ve gotten lots of compliments on the design so it’s hard to know what’s better haha.
@GoldenHeartNecklace7 жыл бұрын
In my case I gotta say all of it, maybe make the font have a darker-pink outline to separate the colors a bit more? :P
@PlayerPunisher7 жыл бұрын
Trigger warning, a lot of micro aggression in this video