Midtown Madness - Gameplay [HD]

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Nostalgic Games

Nostalgic Games

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Midtown Madness (aka Midtown Madness: Chicago Edition) is a racing game developed by Angel Studios and published by Microsoft. It was released in 1999.
The game features four single-player modes: Blitz, Circuit, Checkpoint, and Cruise. In Blitz mode, the player must swing through three checkpoints and drive to the finish line within a time limit. Circuit mode curtains off most of the city to resemble race tracks and pits the player against other cars. Checkpoint mode combines the features of Blitz and Circuit modes and has the player race against other cars to a destination-but also adds the complication of other traffic, such as police cars and pedestrians. In Cruise mode, the player can simply explore the city at their own pace. Each mode except Cruise is divided into missions-completing one unlocks the next. Environmental conditions found in each mode include: weather (sunny, rainy, cloudy, and snowy), time of day (sunrise, afternoon, sunset, and night-time), and the density of pedestrians, traffic, and police vehicles. The heads-up display includes information about the race and a detailed map, but this display can be turned off.
Unlike racing games that restrict the player to a race track, Midtown Madness offers an open world recreation of Chicago, including many of its landmarks, such as the 'L', the Willis Tower (then known as the Sears Tower), Wrigley Field, and Soldier Field. The streets feature a number of objects the player can crash into including trash bins, parking meters, mailboxes and traffic lights. In Checkpoint mode other vehicles move in accordance with traffic lights, but the player is under no obligation to obey them.
Players start off with five vehicles; five more are unlockable.The available vehicles range from a Volkswagen New Beetle and a Ford F-350 to a city bus and a Freightliner Century truck. Unlocking vehicles requires completing goals such as placing within the top three in any two races. If the player has previously won a race mission, they can change the race's duration and the weather when replaying it. Vehicles can take damage from collisions, and can be disabled if excessive damage is accrued, resulting in premature failure of Blitz or Checkpoint races, or several seconds of time lost before the vehicle is immediately restored in Circuit races and Cruise.
Midtown Madness was one of the first games that Angel Studios developed for the PC. Microsoft planned to publish sequels to racing computer games with the word Madness in the title, including Motocross Madness and Monster Truck Madness. According to project director Clinton Keith, the concept behind the game came to two Microsoft employees during an attempt to cross a crowded Paris street. They proposed their idea to Angel Studios, which had tried to sell Microsoft a 3D vehicle simulator. Initially, Angel Studios was hesitant to accept Microsoft's offer given the magnitude of the proposed undertaking. They ultimately agreed and decided to use Chicago for the setting because the city was featured in several famous car chases in films, including The Blues Brothers. The development team asked Chicago residents to playtest the game to ensure that the city was recreated faithfully. PC Gamer reported that the re-creation was mostly accurate, although certain landmarks were moved to enhance gameplay. 8 to 15 people were working on the game at any one time.
Source: Wikipedia

Пікірлер: 2
@p1qw1q
@p1qw1q 4 ай бұрын
очень любил ее в детстве
@NostalgicGames
@NostalgicGames 4 ай бұрын
I used Open1560 to run the game. You can find it here: 0x1f9f1.github.io/Open1560/ On PCGamingwiki they also mention a fix for the cockpit view in widescreen but the link does not work for me that's why I played this in 1440x1080.
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