Minecraft "Horror Mods" are Missing the Point

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Daggz

Daggz

5 ай бұрын

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#minecraft #minecrafthorror #cavedweller

Пікірлер: 3 800
@Daggz
@Daggz 5 ай бұрын
Subscribe to dargz :) youtube.com/@Dargz117?si=mRKrKBJEaE1ni6HY
@timedeathe
@timedeathe 5 ай бұрын
I think some people like these mods you should just leave it at that no point in trying to force someone into it. Unless if someone is being exposed for liking kids then well that should get out there
@Daggz
@Daggz 5 ай бұрын
​@@timedeatheeveryone's entitled to like the mods if they want!! That's not the point of the video, the title and thumbnail are hyperbolic, but all I do in the video itself is just lay out criticisms of things I think they should do better
@samuelrivet1854
@samuelrivet1854 5 ай бұрын
try from the fog
@timedeathe
@timedeathe 5 ай бұрын
@@Daggz I think a mod that made childhood Minecraft KZbinrs being tormented twisted and corrupted by a mysterious flesh that turns everything into these twisted fleshy creatures as you're world gets converted into flesh
@wrath4452
@wrath4452 5 ай бұрын
@@timedeathe What mod is that?
@TarynBeeswax
@TarynBeeswax 5 ай бұрын
The original cave dweller worked because it was avoidable. It appeared, walked away, and didn't overstay its welcome. The mods based on it, however, overstayed their welcome and never walked away.
@thesaul9484
@thesaul9484 5 ай бұрын
@@Gog426 it sucks dick
@Bestow3000
@Bestow3000 5 ай бұрын
It went from being a nightmare fueled demon to an annoying nuisance that hinders your gameplay experience.
@autisticbraindamagedmoron
@autisticbraindamagedmoron 5 ай бұрын
​@@Gog426nightmare is just a reskin of Cave Dweller Evolved, bruh
@autisticbraindamagedmoron
@autisticbraindamagedmoron 5 ай бұрын
@@Gog426 he copies Cave Dweller's AI. He spawns in the same area as Cave Dweller, although more frequently. He isn't really any better or worse, it is just slightly changed Cave Dweller Evolved.
@cisestar
@cisestar 5 ай бұрын
@@Gog426 that "tho" at the end make \s it lesser convincing. L
@linkal_8097
@linkal_8097 5 ай бұрын
A mod that REALLY does the concept right is ‘From the Fog’ because it simply revisits those old herobrine mods and has that buildup that you signaled to at the end of the video
@wander7812
@wander7812 5 ай бұрын
I mean I feel u, but it overplays itself too! After just a few days in-game, it gets so exaggerated it stops being scary.
@lasercraft32
@lasercraft32 5 ай бұрын
From the Fog isn't made to be a horror mod, its just meant to be as close to the classic Herobrine myths as possible... But because of this, it kinda struggles to be actually scary. Its only really scary if you're already scared of Herobrine. Often times you'll have situations where Herobrine just shows up and stares at you and if you aren't scared of him it just feels silly. Sometimes his AI will bug out and he's just walk into walls.
@redwiltshire1816
@redwiltshire1816 5 ай бұрын
@@wander7812that goes for anything horror related tho once it makes you jump once every time after will be diminishing results
@eduardocarranza4333
@eduardocarranza4333 5 ай бұрын
A trend was never expected, the original cave dweller was just meant to add fear to what could actually lurk below, but can get tiring, so I definitely agree.
@sideways_chip_eater6420
@sideways_chip_eater6420 5 ай бұрын
​@@wander7812at some point the mod actually becomes wholesome because I have a companion watching over me
@Lunarcreeper
@Lunarcreeper 4 ай бұрын
classic minecraft was a horror game, literally went back and i was genuinely afraid of mining, and immediately remembered why herobrine was such a popular thing
@gukutto
@gukutto 3 ай бұрын
Minecraft beta was superior horror game
@goldenstarmusic1689
@goldenstarmusic1689 3 ай бұрын
As a Beta Minecraft player this is so true. It is survival horror.
@diorsse
@diorsse 3 ай бұрын
i was so scared of mobs and night time, like that was the most horrifying thing about Minecraft when i was younger so i would only play on peaceful mode lmao
@beashemmad.sayson545
@beashemmad.sayson545 2 ай бұрын
@@diorssereal, always hid in dirt spaces and dirt towers
@spektree8448
@spektree8448 2 ай бұрын
Ok obv it's scary as a little kid
@mikef5951
@mikef5951 5 ай бұрын
The original dweller seemed the best to me. Being initially pretty tall, but then being able to crouch down into 2 block tall spaces, and drag itself through 1 block holes to get to the player seems the most frightening. The second one going entirely prone to try to go through 2 block tall spaces really just made it seem janky.
@darkerrorcode
@darkerrorcode 4 ай бұрын
Both of them do that lol, he just happened to capture one of them doing it.
@amazingmrpig6369
@amazingmrpig6369 Ай бұрын
Played the first one blind and god that 1 block squeeze through was the scariest moment in my minecraft career.
@keksidy
@keksidy 21 күн бұрын
What makes the Cave Dweller work the best is that it came from someone's actual imagination instead of just following a trend. The Cave Dweller is just someone's headcanon on what's making those alien cave noises turned into a mod
@twinzzlers
@twinzzlers 10 күн бұрын
​@@keksidyYou stole this comment
@matapavosgamer
@matapavosgamer 5 ай бұрын
If I made a mod and someone just goes and changes a model in that mod, has the GUTS to call it "Better [mod name]", I would throw hands without hesitating
@peeblekitty5780
@peeblekitty5780 5 ай бұрын
fr like that's so disrespectful 😭 "[mod name] Reloaded" at least sounds inspired/like it was created out of appreciation for the original. "Better [mod name]" is just rude
@weeabooze655
@weeabooze655 5 ай бұрын
If you’re talking about the cave dweller reimagined mod it also made a rework for the script so now it can actually climb up your structures for example
@tralactic4347
@tralactic4347 4 ай бұрын
I'd be glad people saw what I made and are doing what they want with it.
@ImMargon
@ImMargon 4 ай бұрын
​@@tralactic4347if you like it good for you, but not everyone wants that
@superk9letsplays419
@superk9letsplays419 4 ай бұрын
​@@tralactic4347criticism is a crime and if you improve it, you are bad
@SHOEBILL_STORK316
@SHOEBILL_STORK316 5 ай бұрын
Me when the butt sniffer dweller starts making loud af noises and kills me with 2 hits:
@acemortesubita
@acemortesubita 4 ай бұрын
UNDERRATED COMMENT
@infinityyworks
@infinityyworks 4 ай бұрын
real
@OreoCrimson
@OreoCrimson 4 ай бұрын
peak mod design
@bigdiddyzp1762
@bigdiddyzp1762 4 ай бұрын
Oh plus it's invincible and 4 times faster than you😱😱😱😱😱😱
@acemortesubita
@acemortesubita 4 ай бұрын
@@bigdiddyzp1762 plus breaks blocks and crawls
@ensuredchaos8098
@ensuredchaos8098 5 ай бұрын
One main issue with the Cave Dweller is it's main horror is suspense, once it actually chases you, as long as you have a shield it just becomes a 30 second game of "hold shield and occasionally hit it" in a corner, at which point the scare has completely worn off and any future scares are somewhat meaningless once you realize that.
@tobiasc1920
@tobiasc1920 4 ай бұрын
I was thinking about this after watching him just kill it while shielded, like, it would be interesting imo for it to become worse if you kill it, spawning worse threaths or making it more aggresive next time, or something lol
@darkshadow2314
@darkshadow2314 4 ай бұрын
He can make it so he maybe breaks the shield like a vindicator
@Dantheman466
@Dantheman466 4 ай бұрын
it would be cool if the cave dweller learned from that and disables or breaks your shield the next encounter to catch you off guard
@victorvirgili4447
@victorvirgili4447 3 ай бұрын
Or if you hit it a bit it retreats back to the shadows and doesn’t give you the safety of knowing it’s been defeated
@borax8886
@borax8886 3 ай бұрын
it's good horror, but it's bad TERROR. and terror is the part that's scary. horror is for twenty minute youtube creepypastas.
@xhana_
@xhana_ 4 ай бұрын
you know what would be scarier that all those mods combined? A simple knocking on your base door with no explanation from time to time
@cumcumcum148
@cumcumcum148 24 күн бұрын
Shockingly interesting. Or something like sound of door opening when you go to sleep in your base
@user-my9jm1xc9c
@user-my9jm1xc9c 3 күн бұрын
Thanks I hate that
@DatGuy12345
@DatGuy12345 Күн бұрын
Sounds of something moving around your house while you sleep. Or even having the chance to get to see that something looking at you while you sleep, it doesn't kill you or attack you.
@sheepythegamer
@sheepythegamer Күн бұрын
I would like more mods where it's not some entity attacking u but more like that
@erikm8373
@erikm8373 5 ай бұрын
I think one issue is that Minecraft is inherently less scary these days. The world just isn't as empty and unsettling. It's no longer this oppressive fog hanging over an eerie, barren landscape. You can see for miles and the world is far more diverse and explorable. Going underground, the caves are far too open to ever get snuck up on, you won't feel that cramped, claustrophobic sense of the classic twisting tunnels full of dark corners and dead ends. It's not an environment conducive to horror like the earlier versions.
@it2spooky4me79
@it2spooky4me79 5 ай бұрын
I think why Minecraft was scarier back then, was because the Internet wasn't as advanced as it is now, and there was less information, plus creepypasta's were in their height, so people could spread mass rumors and others will spread them and believe them, this is how humans work, thats why ghost stories, alien sightings, mythology, and deep sea creature stories occur, people spread their words to one another, and those who believe will be scared, and this brings us to Minecraft, it can have the creepy atmosphere, accdiental horror.
@redwiltshire1816
@redwiltshire1816 5 ай бұрын
The game is still scary especially if your spending long amounts of time playing
@hyperbreath
@hyperbreath 5 ай бұрын
@@redwiltshire1816that’s called sleep deprivation everything gets scary if you do it long enough
@Andulvar
@Andulvar 5 ай бұрын
Sadly the devs don't want the game to be scary because they're hellbent on making the game for children who all grew up and want more mature games. They can't even get new children to play the game because there are things like Fortnite to play and even if they do get new young players, KZbinrs and Discord group users will just groom them.
@it2spooky4me79
@it2spooky4me79 5 ай бұрын
@@Andulvar what you yapping about? Of course they won't make the game scary, that's not what Minecraft is about, you goofy, The Warden supplies it well enough, the mechanics for it is good for a blocky game.
@stegaflores0618
@stegaflores0618 5 ай бұрын
I think the main problem with it is that they tend to base these new mods too heavily on the Cave Dweller. The Cave Dweller was a genius concept for the time, but once it came out, everyone had to throw their hats into the ring. Dweller this, dweller that, night dweller, day dweller, skinwalker dweller, it's practically transformed into a parody
@Jason-zg4sd
@Jason-zg4sd 5 ай бұрын
Wouldn’t even be surprised if Basement Dweller was a mod at this point
@saturn21207
@saturn21207 5 ай бұрын
Ong...and here I am still waiting for the vault dweller mod
@Cin_Titsumii
@Cin_Titsumii 5 ай бұрын
I await for the day someone makes a bathroom dweller mod
@ashuraomega1000
@ashuraomega1000 5 ай бұрын
They might as well make an ocean dweller at this point
@JRB2105
@JRB2105 5 ай бұрын
@@Cin_Titsumiithat’s me bro IBS is no joke 😔
@enkeksinimea4399
@enkeksinimea4399 5 ай бұрын
In my opinion, the best way to make the cave dweller truly scary would be to make it's appearances much more random, much more subtle and much more RARE. I think that the biggest problem with nearly all of the current dwellers is that they spawn and attack you basically all the time (like every 15 minutes or so), and they usually appear or at least start making their noises almost immediately after you have entered a cave. In some mods they are literally so numerous that you can sometimes even be attacked by multiple dwellers at once. This makes their attacks quite predictable and over time wery repeative, which causes them to be far less scary than they could be. The ideal cave dweller in my opinion would appear at almost completely random intervals and rarely enough that sometimes you would have almost forgotten that you even had the cave dweller mod on, until it jumps at you when you least expected it. Like sometimes you could still be attacked by it after only 15 minutes in the caves, but on the other hand sometimes you could spend for example an entire 2 hours of caving or even multiple days/sessions of playing the game without even seeing or hearing it. This would create a much greater element of surprise to the dweller's eventual attacks or appearances, and bring an incredibly tense atmosphere and a feeling of "you never know" to the game. This would also be much more "practical" and fit better with your regular survival minecraft worlds and playthroughs, as your mining and other progress in the game would not be inhibited that much by being constantly attacked and killed by the dweller, as it would be a relatively rare event. Also the dweller's first spawning sound should be just a regular cave sound, and it should be made so that every time you heard a cave sound when mining, there would be like an 80 or 90% change that it was just a regular cave sound with no origin, but around a 10 or 20% change that it meant that somewhere in the deepest and most distant labyrinths of the cavern you are exploring a dweller has spawned and it is slowly starting to make its way towards you... The screaming sounds in the Evolved cave dweller mod are amazing and absolutely horrifying, but they are way too over the top for the FIRST sounds you hear from the dweller. The horrific screaming should be reserved for the moment the dweller finally attacks and starts chasing you, and the first sounds you hear should be much more subtle, like regular cave sounds when it spawns and maybe footsteps as it slowly approaches... It would also be great if the dweller's possible behaviours were more diverse. For example, it would add amazingly to the scary and tense atmosphere if when exploring the caves, you could sometimes just make random sightings of the dweller without it attacking you immediately. Sometimes you would just briefly see a pair of bright glowing eyes in some distant dark tunnel, but it would disappear (go away and despawn) in a few seconds, and you would just hear an eerie cave sound. Like 70% or so of the dwellers that spawned could be the type that doesn't attack you right away, and the remaining 30% would immediately attack you. After this "non-aggressive" dweller sighting there would be an increased possibility of another dweller (this time actually aggressive) spawning near you shortly after. However, that would not always happen. Even more cool would be if once you made a sighting of a dweller, it had a change of triggering an event where the dweller would respawn close to you multiple times in a row in very short intervals of 1-3 minutes. First 1-5 of those rapidly respawning dwellers would be "non-aggressive" ones that would just lurk in the shadows and disappear and despawn quicky after you looked at them, but the final one would eventually attack you. That would simulate the feeling of the player being stalked by the dweller and slowly followed by it through the tunnels... The hunting dweller (or in reality the multiple dwellers) would approach from completely random directions, which would make escape much harder and cause much greater feeling of panic. However, it would need to be coded in a way that only one dweller at the time could exist near the player, and the previous one would have to despawn before the next one could appear, as otherwise it would ruin the immersion of the player being followed by a single stalking dweller. On the contrast, it should also be possible that sometimes the dweller could just attack you randomly without ANY warning whatsoever. No sound of it spawning, no sounds of it approaching you, no sightings, no nothing. You would just enter some random small tunnel where the dweller waits you and then all of a sudden it would jump on your face. It would be one perfect jumpscare.
@britishtransformersfan
@britishtransformersfan 5 ай бұрын
Bro just made an entire page about scary minecraft mods💀
@ganyu_literally
@ganyu_literally 5 ай бұрын
id pay to play with this
@enkeksinimea4399
@enkeksinimea4399 5 ай бұрын
​​@@britishtransformersfan I actually partially wrote that to practice for my upcoming English essays in high school :D English is not my native tongue.
@ShadowWolf2023-yp5zg
@ShadowWolf2023-yp5zg 4 ай бұрын
Chance*
@Axiian19
@Axiian19 4 ай бұрын
​@@enkeksinimea4399 Your English is super good! I'm procrastinating and not writing my English project that's due tomorrow. I'm trying to learn a few different languages and the more I learn about other languages the more I realize that English is bs and makes no sense whatsoever
@5aiv.
@5aiv. 5 ай бұрын
been saying this to myself for ages since these mods popped up. it just needs to be more subtle, like the stalking parts are perfect but then they just make them just run towards you and scream at you which just ruins it in the long run
@cara-seyun
@cara-seyun 4 ай бұрын
yeah, all the old minecraft fears were never about some screaming monster, they were about being watched and stalked yes, but having there be something actually doing the watching and stalking breaks the tension. It's no longer herobrine or some other entity that Notch can't seem to program out of the game, it's just something more annoying than a baby zombie
@giftednucleus3017
@giftednucleus3017 4 ай бұрын
​@@cara-seyunme when herobrine appears in my game for 0.2 seconds half behind a tree: (its scary)
@panasoniczka4944
@panasoniczka4944 5 ай бұрын
Cave Dweller actually has such a clever sound design! The footsteps are only heard whlie you're mining, as soon as you stop it stops too. Like it's sneaking up on you while you're less likely to hear it
@wtfgebeurdmij2991
@wtfgebeurdmij2991 3 ай бұрын
Yeah thats honestly really creepy. Last night i was thinking of making a horror mod inspired by skinwalkers. A monster that takes on your own skin. Imagine seeing a twisted image of yourself peeking at you from behind a tree in a dark forest. Or walking home after a long day of mining and seeing yourself standing there in your own house only for it to dissapear when you get closer. I would not make it stupid and agressive. I would want it to show up multiple times and when encountered it copies your movement. When you walk away from it, it walks after you, when you stop it stops. When you walk towards it, it giggles and walks away. When you look away, it dissapears. Making you question if its all in your head. I want it to feel like its always there. When your walking through the forest you suddenly see it walking along with you in the distance. It hides behind blocks and is only visible for short amounts of time. Making you feel like he is always there. It moves objects when your not looking. You will never see it doing this. But you will swear that block wasnt there before. It only engages you when your health is low. It always watches you and knows when your weak. Its smart and when it finally attacks it kills you very fast because of your health. If you gain health while its attacking you somehow ( golden apple or something ) It will run away/dissapear to come back another time when your weak. It plays this game forever until your dead. Its programmed to never come close to you when you have enough health to kill it. And if you hit it more than 2 times it gives you blindness and dissapears. You wont be able to kill it with a sword or any other conventional way becuase when you give it damage over a certain point it always dissapears and waits till its full health before it strikes again.
@danieltortellinijr.6594
@danieltortellinijr.6594 3 ай бұрын
@@wtfgebeurdmij2991 That.... sounds pretty sick. If you can make that, Id definitely play it.
@wtfgebeurdmij2991
@wtfgebeurdmij2991 3 ай бұрын
@@danieltortellinijr.6594 thanks man! Good to hear. If you have any ideas you want to share feel free! I really want to make you feel anxious with this mod. So for example when you take some simple fall damage and you become more vulnerable because of it you can hear it giggle somewhere behind you. Waiting for the right moment.. It laughs because it gets excited when you hurt yourself.. I was maybe thinking about adding clicking noises. That it uses echo location to find you in the dark. So when your out at night and you take fall damage, you suddenly hear something laugh in the distance followed by clicking noises getting closer to you. It does variations on this depending on your health. Sometimes it only giggles, sometimes the clicking noises come closer and then when its almost reached you it turns around and disappears again. And one of these it kills you.
@danieltortellinijr.6594
@danieltortellinijr.6594 3 ай бұрын
@@wtfgebeurdmij2991 Keep me updated.
@ChickenNuggetManCNM
@ChickenNuggetManCNM 3 ай бұрын
@@wtfgebeurdmij2991lemme know if or when u make this cuz i really wanna try it
@infinitemausoleum721
@infinitemausoleum721 5 ай бұрын
The Cave Dweller being able to be killed pretty easily somehow makes it make more sense. It's an ambush predator, relying on taking targets by surprise instead of by raw endurance. If you wanted to "enhance" it, you'd probably want to play into that. Have it retreat after a certain time or if its' opening attack doesn't do much damage, because it realizes you're not easy prey. Then it comes back with a friend, or starts deliberately setting off sculk shriekers to summon a warden: something it knows can kill a well-armored player. It'd still die easily, but it would feel like a more dangerous presence the entire time it's around as opposed to only during combat.
@genericcatgirl
@genericcatgirl 5 ай бұрын
I also think that it would be nice to play into the stalking aspect by adding a monster that doesn't come running at you and screaming but just stalks up on you nearly silently and takes you out to keep you checking over your shoulder.
@FloraGaleFlower
@FloraGaleFlower 5 ай бұрын
@@genericcatgirl, So, like a creeper, then?
@Uberpod3
@Uberpod3 5 ай бұрын
And it DEFINITELY is one fast ambush predator.
@Slaking_
@Slaking_ 5 ай бұрын
@@genericcatgirl basically just sounds like the Bracken from Lethal Company. Which honestly, would be really cool put into MC.
@genericcatgirl
@genericcatgirl 5 ай бұрын
That's exactly was I was thinking. In another chat I said that I'm surprised somebody hasn't made a Bracken-inspired dweller considering the popularity of Lethal Company. @@Slaking_
@wandereringshadow8658
@wandereringshadow8658 3 ай бұрын
The issue is that most of the Dweller or horror mod mobs are just too stupid to be really a threat. If your going to make something actually scary, your going to need to make a mob with a lot of complexity to it, which is out of the scope of most quick attention-grab projects.
@plant3341
@plant3341 5 ай бұрын
I think the fundamental problem is that they're all just more powerful zombies. In a game where you can just respawn and run back to your stuff, a thing that just punches you isn't that scary. If you want it to make an impact, make it do something no other mob can do, make it dig 2x2 Herobrine tunnels, make structures spawn that look like poor imitations of your house, make it so your door is open even though youre sure you closed it, and was your furnace always in that place..?
@lilsquiddle1964
@lilsquiddle1964 5 ай бұрын
Dude is making a house while surrounded by eldritch horrors and it STILL looks better than anything I've ever created
@ProbablyRay
@ProbablyRay 5 ай бұрын
Fucking hell, how bad are you at making houses??
@Hyperboid
@Hyperboid 5 ай бұрын
What's the reply?
@vizthex
@vizthex 5 ай бұрын
lmao, for real. i just hollow out a mountain and call it a day lol.
@ketaminepoptarts
@ketaminepoptarts 5 ай бұрын
in survival mode i have almost never gone above the level of "wooden cube in the middle of nowhere". i always plan to make a nice house but i just never get around to it
@vizthex
@vizthex 5 ай бұрын
@@ketaminepoptarts me with my hollow mountain lol i'll go "i should replace the walls with wood or something" but end up going "eh, nobody's gonna see it. Why bother?"
@InternetFanatic
@InternetFanatic 5 ай бұрын
Why Minecraft was scary sometimes was simply just the fear of the unknown combined with the endless isolation of the player so hearing or seeing something unusual for must a second like seeing a Herobrine screenshot would usually be enough to be terrifying, not knowing what’s going on but feeling like something is off Daggz’s conclusion said it all Subtly is key
@molluscumlore
@molluscumlore 5 ай бұрын
Yep. Personally the most scared I was playing minecraft (and tbh any game, though I don't play many horror games it was still quite scary) was when I was exploring far away from my base and suddenly heard a soundtrack I'd never heard before. If anyone knows what it is, please lmk because I know it's a normal track but doesn't come up much. It was just very rhythmic and drum heavy with extra instrumentals coming in but never overpowering the drum track. The fact it coincided with me finding my first coral forest/underwater city ever, the track continuing much longer than I thought any tracks did, and that despite exploring for an extended time period I hadn't found any villages all made me freak out bad enough to exit the game. I know it was mostly just my weird response to that kind of music doing it, but I think an ideal minecraft horror mod would capture that feeling. Like I think a truly terrifying mod would just be a large collection of unsettling assets/events/environments/osts/creatures/etc that are applied on a dice roll to each new seed. Specifically ones that don't just pop up at you immediately, ones that you only notice gradually after you've progressed in the world a little. That way it's always a surprise when something happens and you can't just get used to it immediately
@NuSuntSerb
@NuSuntSerb 5 ай бұрын
The minute you can hurt what is "scary", it stops being scary but if you just make the scary thing invincible then it becomes annoying. You need to be able to hide somehow
@VessleOfVoid
@VessleOfVoid 5 ай бұрын
The power of analogue horror
@Bofrab
@Bofrab 5 ай бұрын
I think another big part of Minecraft’s horror back then was the fear of something invading your world. The whole point is that you are supposed to be by yourself, only to later see things like strip-mine tunnels, structures that don’t spawn naturally, stuff like that. That’s why I think Herobrine did so well.
@DrownedWick
@DrownedWick 5 ай бұрын
I would even wait to do anything actually scary in the world for a long time because that builds up a feeling of isolation and loneliness in the world. If you do it right, you can really break a player.
@whaleborne1308
@whaleborne1308 4 ай бұрын
They should make it so that a creature doesn't attack for a couple of nights, but it will stroll behind objects and just walk around out of sight, making subtle background noises that are clearly out of place. After a couple more nights, it would start to peak around objects and look at you for extended periods from a distance, and if spotted it would quickly retreat. Then after a few more days again, it would have a chance to start trying to hunt you. I say a chance, because imagine how much more terrifying it'd be if it was random and not an exact schedule. The scariest monster is sometimes the one you never see once. I think giving a monster curiousity is actually more terrifying, because early on you're aware that it exists but it isn't trying to do anything. It just observes you from the shadows. I agree that if you rip the band aid off to fast, it doesn't have any impact at all.
@OsnoloVrach
@OsnoloVrach 2 ай бұрын
I know right? Having something visible enough to not spot in the first few seconds watching you from the forestline while you're building a house is much creepier than having an instanteneous jumpscare without even having the time to register the monster
@ninetails8471
@ninetails8471 Ай бұрын
It's certainly one way to go forward with a horror creature, minecraft or not, and yeah, this would be very scary. Personally, I feel like it's the idea that this thing might not even know what you are at first, and so it just watches, and learns. And then, eventually, after watching enough, it decides that you're prey. Spooky shit, I tell ya
@BLIZZARD1999
@BLIZZARD1999 Ай бұрын
this gave me a monster idea : a "living world" monster, a monster that is the world itself the world is normal at first, but in rare occasions you will sometimes hear rumbling and see tentacles on the distance that quickly retract once you look at it, and once you start mining you will find gaping wounds on the bedrock layer where the bedrock is broken, instead of the void its just a mass of flesh blocks, the more you dig down, the more weird and dangerous it gets. i feel like it would be more scary than those "in-the face" cave dweller mods, just imagine just mining and realizing that your world is a living being and you were living on its shell the entire time.
@beenep5029
@beenep5029 5 ай бұрын
I think the main problem is that it’s a lot easier for our minds to imagine something that we think is super scary with smaller hints to tell us what could be lurking around the corner. And creating a defined version of that scary thing risks killing any built suspense or imagined threat.
@xGOKOPx
@xGOKOPx 5 ай бұрын
The unknown is scarier than the known. Once the novelty of playing the latest your-mama-dweller mod and having no idea what it does wears off, you're left with basically another hostile mob with unique mechanics. You know when it spawns, you know the sounds that announce it, you know what it does, how it works, how to exploit it, etc. Minecraft cave sounds are scary *because* they don't mean anything. There's nothing that follows them. But what if...? That "what if" is why they're so scary.
@anonymousapproximation8549
@anonymousapproximation8549 5 ай бұрын
​@@xGOKOPxCreepers, Endermen, and Baby Zombies are all infinitely scarier than even the original Cave Dweller; adding too many unique blends of "fuck you" turns 'threats' into 'annoyances'. Creepers are completely silent as they approach, so you have to keep watching your back. Don't look Endermen in the eyes or you'll get bodied if you're not prepared. If you see a Baby Zombie, be careful, because they're faster than you think. Fear is the emotion of avoidance. You do not fear what you cannot avoid. It's why I hate the phantoms; their hit box is atrocious, and they always seem to hit you anyways. I can't avoid them, so I do not fear them like I do other enemies. The Cave Dweller, similarly, is difficult to avoid. In fact, the creator went _out of his way_ to make it nearly _unavoidable._ That's not scary, it's annoying. It's why I think the Warden would be better off without the sonic attack. If you can't avoid it, the only option is to fight it, which triggers _anger,_ which is basically the opposite emotion that it's supposed to invoke.
@redjive_industries3760
@redjive_industries3760 5 ай бұрын
One of the thoughts I’ve had is that the original Cave Dweller would be a lot scarier if it avoided lit areas even after it aggro’d. A huge part of the build up in the OG video is how creepy the damn thing looks in the dark, but once it’s in a well lit area it just looks goofy, and of course as you mentioned it’s far less scary once you know what to expect. Keeping it in a context where you are already going to be unsettled and wary, and *staying* there so it remains this THING that you never quite clearly see would make it much more unnerving, IMO
@anonymousapproximation8549
@anonymousapproximation8549 5 ай бұрын
@@redjive_industries3760 The thing that makes a monster scary in a game is that in a vacuum they're very easy to avoid, but in actual gameplay they may not be. It's like the Tetris. Dealing with a bunch of mobs that each only do one scary thing is like dealing with all of the individual blocks that normally do; the more you deal with in a shorter timeframe, the scarier the situation gets. On the other hand, blending all of the "scariness components" into one entity is like if Tetris sent a giant block at you that's almost impossible to clean. Sure, the whole point is that it's you vs the game... but that style of "game development" fails to reward the desired emotion. A 3 block tall mob that crouches down to fit in a 2 block tall hole is already enough. Trying to make it "more scary" will just make it more annoying instead. A lot of feature I see that people want added to a single "super scary" mob would be better off as multiple mobs with inbuilt synergy. A mob that places torches to confuse you, another that removes them, and another that attacks the player only when they're in darkness. Instead of forcing the player to play by it's rules, let the player dictate the rules instead, so that it doesn't just make the whole encounter unfair.
@ketaminepoptarts
@ketaminepoptarts 5 ай бұрын
also if you have a build up to the reveal you might end up disappointing people because the way they envisioned it was scarier than what it actually looks like
@offten6747
@offten6747 5 ай бұрын
It's very hard to make minecraft scary, because while playing you know you play horror mod. Hearing cave noises in vanilla minecraft feels supernatural, that's why they are terrifying.
@GotaGB
@GotaGB 4 ай бұрын
You know, it would be a cool idea to create some QoL mod (like another one backpack mod, or something like a new mining instrument), and secretly add here something like a Cave Dweller. That would be unexpected and really scary, at least for the first clash with this thing as well.
@pixels_per_minute
@pixels_per_minute 4 ай бұрын
​​@@GotaGBJust have a mod that swaps around some sound files, but secretly hase a tone of hidden ones that screw with the player. Footsteps, knocking, the sound of someone mining in the distance. Make it sound like you're being followed, but no actual mob is in the game Maybe you could have a system like the Dead Space remake, which dynamically changes how difficult/scary the game is based off player performance. Oh, you could even have light blocks turn off at random points as well.
@jjrivera747
@jjrivera747 4 ай бұрын
​@@pixels_per_minute that's exactly what I thought, the ominous feeling of not being alone is so fecking unsettling, maybe even some glimpses of a entity but not the entirety of it would work
@mysticspace1475
@mysticspace1475 3 ай бұрын
...the same.logic applies to playing a horror game, though you know you're playing a horror game, yet they still can scare you.
@BlueDumbDude
@BlueDumbDude 3 ай бұрын
wouldn't the solution be to look like a normal mod with psychological elements? Imagine making a house with several new items from the mod and you see silhouettes that you have to pay close attention to notice. it would be like the mod added new items and new missions, but added something else.
@HydraKittten
@HydraKittten 3 ай бұрын
Fun Fact: In vanilla Minecraft, cave sounds only play in pitch black areas, and can be useful to find unexplored caves
@ApollosRockstar
@ApollosRockstar Ай бұрын
I’m honestly 90% sure The Starved Stalker is JUST a parody of all these hell spawn Dwellers
@purp6973
@purp6973 5 ай бұрын
I think the simpler the Minecraft “horror” mod is, the scarier it is.. as goofy as the og model is, the more and more these mods look like they don’t belong in minecraft the more the atmosphere is completely broken and no longer scary.
@purp6973
@purp6973 5 ай бұрын
+ the real scare is dying deep in a cave with barely a way to fight back honestly. The run up to you and look stupid part never scared me
@Daralexen
@Daralexen 5 ай бұрын
I do not know why people find them so scary. The models and textures look so bad/goofy. I even played with the Insanity Shaders that fans of these mods say are a requirement to get the full experience. They still looked like shite with Insanity, PS1, and Xbox 360 shaders.@@purp6973
@itagamineko
@itagamineko 5 ай бұрын
i like the retexture that someone did that was inspired by newer minecraft mobs. i think it fits in perfectly
@shinyocelot04archive
@shinyocelot04archive 5 ай бұрын
Minecraft's horror excelled when it took advantage of the fear of the unknown. The ambient cave sounds can put anyone off guard, and a surprise hostile mob attack is equally unnerving. Horror mods are very hit or miss, as sometimes they take advantage of that fear of the unknown and other times it just throws horror tropes into places where they don't belong.
@eightcoins4401
@eightcoins4401 5 ай бұрын
I think thats also the issue with mods. If you install a horror mod, there is no fear of the *unknown*, you know that theres gonna be something spooky happening. I feel like the only way it would work is sneaking creepy things into a mod without mentioning their existance. But thats also very optimistic considering how easily you can look at all the files in a mod once downloaded.
@Prinzherbert
@Prinzherbert 5 ай бұрын
@@eightcoins4401 The Betweenlands is a good example that in my opinion. It was very scary when I had to explore it in SevTech. It's a weird separate dimension that feels very different to normal Minecraft, and I didn't know anything about the mod. The mobs are kinda creepy and the color scheme is overall darker. Apparently there's also a chance of dense fog appearing with some creepy silhouettes in the distance that don't do anything, which is just unexpectedly creepy. It's not really a "horror" mod, just a mod that happens to feel very scary if you don't know anything about it.
@kateparsons4283
@kateparsons4283 4 ай бұрын
18:09 mans really just came up to your window and hit the "MR BEAAAAAST" pose
@BaconNuke
@BaconNuke 4 ай бұрын
What's funny is I have seen scarier maps than actual mods, like adding a random entity doesn't automatically make the game a "horror game" but limiting your options and making a story out of it can get you closer
@larsthedude1984
@larsthedude1984 5 ай бұрын
I thought of an interesting way to do a “cave dweller,” where he isn’t a malevolent stalker, but actively runs from players and only attacks (with gnarly damage like a glass cannon) when cornered. Besides just creepy noises and the glowing face, it also attacks and breaks torches and glowing blocks. It’s not an evil monster, but a neutral creature that you’ve walked in on in the world they inhabit.
@iamahiphopfan3759
@iamahiphopfan3759 5 ай бұрын
That would be cool especially considering if it just destroys you instantly it just becomes frustrating instead of scary
@larsthedude1984
@larsthedude1984 5 ай бұрын
@@iamahiphopfan3759 I don’t play Minecraft and kind of am too busy with my solo game dev and comic work so I won’t be making it but it’s a free to use idea for anyone who is talented
@redwiltshire1816
@redwiltshire1816 5 ай бұрын
I think a mix of that and stalking would be a good idea it never actually chases you it just watches you from the dark then runs away if you either look at it too long or try getting closer
@wadejean-louis8905
@wadejean-louis8905 5 ай бұрын
@@larsthedude1984 what was the point of this comment? wait shit i didnt realise this reply and the original commenter were the same person
@theMyRadiowasTaken
@theMyRadiowasTaken 5 ай бұрын
​@@wadejean-louis8905rude? they were just purposing an idea
@m.2039
@m.2039 5 ай бұрын
My issue with all of these mods is that their concept of horror always revolves around the entities being inherently hostile and hands on murdering. Any degree of intelligence given to them is mostly negated by the fact that their behaviours are limited to stalking and trying to kill you with their own hands. It would be far scarier if an entity treated you like a toy, sabotaging your efforts to watch you dance with death. An entity you know is there, but can never see. Things like blighting crops or animals, burning away coal, slowly picking away at your durability, or even changing how other mobs behave. Just to see you fight for your life. You'll live in vigilance.
@justseffstuff3308
@justseffstuff3308 5 ай бұрын
You... you really get it. Best take I've seen on this.
@juniuwu
@juniuwu 5 ай бұрын
​@@justseffstuff3308 There's a quote that I'm a big fan of: "The oldest and strongest emotion of mankind is fear, and the oldest and strongest kind of fear is fear of the unknown." I think this also applies to intelligence. A kind of valley of uncertainty, between intelligence and animal instinct. An intelligent, rational being may be scary in that it can deceive and outwit you , but you can reason with it. An animal may be scary in that you can't reason with it, but you can deceive and outwit it. Both are predictable and knowable in their own ways. But in-between, there's that unknown area where you don't know, nor can you predict what's going on in its head, and I think that's scarier than either of those.
@segismundosaulalex3065
@segismundosaulalex3065 5 ай бұрын
Maybe do the same as the Cave Dweller and not use loud.mp3 files but the same sounds of the game. Imagine hearing a creeper tss, you look back and there is nothing there.
@mofumyon
@mofumyon 5 ай бұрын
I've always been really fond of how the OG Herobrine mod would spam random structures in your world, make you drop all of your items, turning animals hostile, etc.
@OHHHHUSBANT
@OHHHHUSBANT 3 ай бұрын
This comment section have an IQ of 20 holy shit
@kirakoraawesome
@kirakoraawesome Ай бұрын
I think it would be really cool if these dwellers altered the world around you. Like maybe they leave books with unsettling messages in chests, maybe they kill your tamed animals, maybe they replace blocks, maybe new creepy structures in places you've already been to. Maybe it sets wooden structures on fire. Maybe for the first few chase scenes, it doesn't kill you, like it's just toying you. Maybe it steals the object your holding and runs off with it. Maybe it gives you a terrible status effect that won't go away until you deal with it. Maybe they take advantage of breaking the fourth wall, sending creepy looking achievements or messages in the chat. Maybe blocks have a small chance of dropping objects that are 'glitched' or 'wrong'. Idek, i just feel like these mods should take advantage of the fact that it is minecraft. Have horror elements based on prexisiting game mechanics that players are already used to.
@Zyskr..
@Zyskr.. 3 ай бұрын
I want someone to make a mod that looks friendly, but is secretly an actual good horror mod
@Zyskr..
@Zyskr.. 3 ай бұрын
and also try to keep the horror part hidden as long as possible
@Slaking_
@Slaking_ 5 ай бұрын
My one gripe with the Cave Dweller is that after a certain point he entirely stops being scary and just becomes a nuisance. I do like that he actually does scale to Vanilla Minecraft and isn't some absurd abomination that'll two-tap you in full Rite, but at the same time that makes him insane annoying when I'm doing something like mining a perimeter or building underground at lategame. Like damn, you got me bro that screaming sure is scary, now please go away I'm trying to dig a perimeter for this Witch Farm. It feels like he's only designed for quick survival worlds that are done as soon as the dragon is dead.
@chainsawplayin
@chainsawplayin 5 ай бұрын
Just treat it like a basic zombie you can't walk away from, once you have iron gear. That's like an hour of gameplay.
@RealJoJoDragon
@RealJoJoDragon 5 ай бұрын
This is a problem Minecraft has for all mobs, this isn't specific for mods. After X hours playing minecraft a creeper blows up your front door and the only thing you think is 'wow so cool, now I have to rebuild that instead of building my mob farm. great design.'
@CommissarChaotic
@CommissarChaotic 5 ай бұрын
@@RealJoJoDragon I mean, Creepers can just exist... The Cave Dweller seems to be there for you specifically. If that makes sense.
@RealJoJoDragon
@RealJoJoDragon 5 ай бұрын
@@CommissarChaotic That wasn't the point OP made, "My one gripe with the Cave Dweller is that after a certain point he entirely stops being scary and just becomes a nuisance." I was saying this is not only true for mod-specific mobs but vanilla ones as well. After a certain point they cease to be 'scary' or 'threatening' and just become a nuisance you have to take care of. The Cave Dweller can 'just exist' too. As stated, it's a Cave Dweller. You will never run into one unless you're going into a cave. When you're up in your house in the overworld, going through the nether, fighting a dragon in the end? Cave Dweller is just chilling in the caves beneath the overworld. Creepers on the other hand you can encounter both deep underground, or on the overworld, and when they see you their only goal is to follow you and cause an explosion.
@ZyrusEclipse
@ZyrusEclipse 5 ай бұрын
The CD was never scary. It’s just stupid
@lasercraft32
@lasercraft32 5 ай бұрын
To be fair, the Cave Dweller actually was pretty good, as it was the first of its kind, and was actually pretty well designed (conceptually at least)... The problem came when everyone started copying it to try and leech off of its success. The worst part of these copycat mods is that they make the mobs invincible. They don't give it a ton of HP like the Warden, they just straight up make it an unstoppable unkillable threat. And there's no way to avoid them really other than just straight up hiding in a box. Also, the pngs aren't very scary and the loud noises are startling, but ultimately are just really painful for your ears.
@allozabd
@allozabd 5 ай бұрын
Yeah pretty much. The problem I this is because you can't kill a majority of these dwellers. I like the original cave dweller because it is still pretty close to vanilla. It's not impossible to escape it. The chases aren't long and drawn out, you can kill it, and it isn't constantly appearing.
@sideways_chip_eater6420
@sideways_chip_eater6420 5 ай бұрын
​@@allozabdplus the Dweller is actually more advanced cause he'll sometimes run away
@Kevinblue035
@Kevinblue035 5 ай бұрын
the idea of "a scary, strong mob that chases you" is good! i like the idea of a mini-boss similar to the Warden but more aggressive, the problem with a lot of these cave dweller clones is that they spawn waaaaay too often, just zoom at you super fast and insta-kill you, it's not a scary thing where you have to run away or stand and fight, it's just an annoying jumpscare you can't react to
@Daralexen
@Daralexen 5 ай бұрын
Man From The Fog has 300 HP which is the same as the Wither, a boss summoned by choice of the player while the Man spawns every 10 minutes. Others like Modnight Lurker and One Who Watches are nigh-unkillable. Their only weakness is that they have no AI to fight back against Iron Golems or Zoglins. They all feel like DeivantART OC Mary Sues instead of horror characters. The unoriginal designs and bad textures do not help as well.
@Kevinblue035
@Kevinblue035 5 ай бұрын
@@Daralexen yeah i dont normally like to diss people's art work, but you can tell a lot of these "dweller" characters are just made to look similar because that's what's trending, so they all just look kind of like The Peeker
@nurreven1
@nurreven1 2 ай бұрын
I believe the original Herobrine is still the upper echelon of Minecraft horror for two reasons. 1) It maintains a strict connection to the vanilla experience with only a minor adjustment to Steve's eyes which enhances the unnerving element of the entity. 2) It plays on a more psychological and "slow burn" unknown angle. This approach puts constant pressure on the player. Abrupt jump scare horror and custom models don't do it beyond the fight or flight response but true horror is more than that. Its the constant psychological pressure and fear of the unknown that can make a Minecraft mod truly frightening. To date, I believe the modpack in Forge Labs, "How I Survived HEROBRINE in Hardcore Minecraft" is probably one of the best forms of this approach. Though, I would tone down the extra mobs and stick more closely to the Herobrine experience, that gameplay had all the earmarks of a truly unsettling atmosphere and experience. Perhaps, someday mod makes will aim for the psychological approach and make something truly eerie for Minecraft.
@trentonloomis9565
@trentonloomis9565 4 ай бұрын
I saw this youtuber called Calvin, and he has a series where he uses a lot of these mods as a modpack, but he makes sure to test them, and makes it so that they arent absurd, pointless, or excessive. He also edits his videos so well, and he is so good at creating suspense it feels like an actual horror movie, yes he does sometimes scream at cheesy jumpscares, but other times there are moments of pure unadulterated panic and fear.
@puddlel1ama327
@puddlel1ama327 2 ай бұрын
Calvin's From The Fog is pretty much the only horror Minecraft series I enjoy. the tweaked spawn rates and his editing make it genuinely pretty scary, and it doesn't overstay its welcome.
@ToasWower494
@ToasWower494 5 ай бұрын
You know what would be cool? Having one of the songs in minecraft, like any random song, for example Sweden, have a copy of itself as a mod, and it's literally the same song, but over time, all notes are like, lower pitch or unevenly spaced out, slowly turning into Static, and it only happening if you're out in the dark with no lights around you for too long.
@Star_Mans_Legacy
@Star_Mans_Legacy 4 ай бұрын
That's actually a good idea.
@fnaf1983-RWQFSFASXC
@fnaf1983-RWQFSFASXC 4 ай бұрын
I think there is a mod that plays a distorted version of Sweden, but it happens all the time, not just in the dark.
@jaxsonation
@jaxsonation 4 ай бұрын
Is this an Amnesia Sanity + Astroneer low oxygen reference
@thetacoman9657
@thetacoman9657 4 ай бұрын
was chatting with some friends and came up with a similar idea same concept, some familiar song like Sweden, maybe some pitch changes and reverb if you wanna get fancy but the real kicker is that the song doesn't finish. at a random point it just trails off on an incomplete chord actually now that I think about it this idea would probably work better if the rest of the song was completely unchanged. no way to tell that it's the spooky version until the music suddenly disappears into silence
@aporygonz2006made
@aporygonz2006made 3 ай бұрын
Running from Evil...?
@NightNinja
@NightNinja 5 ай бұрын
I honestly quite like the first iteration of the cave dweller, because it seems to be the one that understands the most about what makes minecraft creepy. It’s not just adding a le spooki tall monster to run at you screaming in a random location, it’s playing off of the already existing feature of the cave noises. I think it’s the one that gets the closest to what works with minecraft horror. I think the thing that could really elevate the cave dweller is making it way more subtle. What if it wandered around breaking light sources or even quietly hunting and killing other mobs around its cave system, only leaving the loot behind as a sign that it’s there. Isolating you from everying, including the other hostile mobs in the game. Plunging the cave system into complete silence and darkness. By the time you notice just how close by it actually is, it would already be too late as it has trapped you entirely alone with it, in the dark, in it's territory. I think the pay off needs some work and the model could be improved, but I don’t think the ‘better cave dweller’ approach of making it bigger really works, mainly due to it just making the problem regarding the clunky animations all the more noticeable.
@justseffstuff3308
@justseffstuff3308 5 ай бұрын
Breaking light sources, yes! I actually love that. The Parasites mod has some that do that too, although Parasites isn't exactly subtle, haha.
@They0ungTravler
@They0ungTravler 5 ай бұрын
The cave dweller is a great idea for mob, as it does things NO OTHER MOB CAN DO, like crawling through 1 block holes, that would terrify me. But your ideas would literally make it the perfect horror mob in my opinion. One that toys with you and uses the cave sounds to increasingly make you more paranoid before getting after you
@KingNedya
@KingNedya 5 ай бұрын
​@@They0ungTravler I watched Tomato stream a horror modpack that had the cave dweller in it and everything in the modpack wasn't really scary, except the cave dweller which actually made me jump while watching. Tomato was getting chased and jumped into a 1x1 tunnel, acted triumphant, turned around while still in the tunnel, and the cave dweller was just right there crawling through the tunnel. Actually startling. I'd share a link to the clip but KZbin has a tendency to delete comments containing links.
@EmperorBrettavius
@EmperorBrettavius 5 ай бұрын
In a game where a major tip for not getting lost in caves is keeping torches in one direction, seeking out and breaking light sources is a really good way for a monster to create the feeling of trapping the player in the caves!
@xxfalconarasxx5659
@xxfalconarasxx5659 5 ай бұрын
It doesn't help that the "Reimagined" version just rips sounds straight from SOMA, which feels extremely out of place in Minecraft.
@futureofgeography
@futureofgeography 2 ай бұрын
The OG Cave Dweller was not necessarily scary in a way, eerie for sure, but it actually worked as a mod that you could enjoy because there isn't an entity in your face every 5 seconds and you could reasonably get away from the Dweller, other mods just stick entities in your face and kill you every 5-10 minutes while it could actually take a bit of time to find the Dweller, and it doesn't stick around long, and it might not even attack you. It builds uncertainty in what it'll do, so you try to ease off tensing because it might leave you be, but the tension comes in on if it runs at you. But it doesn't leave any scars, which is what horror mods should do in my opinion, they should be in the moment, not long-lasting.
@zackzeed
@zackzeed 3 ай бұрын
The addition of the Dead Space "Stalker attacking sound" to the later Cave Dweller Mod made me pretty annoyed tbh...
@lordmarshmal_0643
@lordmarshmal_0643 5 ай бұрын
Honestly, honorable mention to the Dimensional Doors mod for being a pretty neat blend of actual utility/exploration content, and spooky stuff The mod's "front-facing" side focuses on pocket dimensions and dungeons found within these pocket dimensions, but there's also a "limbo" dimension that you get dropped into if you fall out of the world, typically from exploring those pocket dungeons, and it is surprisingly eerie in there There's other factors as well that just, compound upon the mod's horror aspect, but probably the best contributor is the lack of in-game instructions on how you're supposed to resolve the situations that come about from these horror components BlueSomething did a good video talking about the mod overall, would recommend
@TETANUS.
@TETANUS. 5 ай бұрын
You just gave me massive flashbacks to one of the scariest things that ever happened to me in Minecraft.
@taxcollector9543
@taxcollector9543 5 ай бұрын
GOD I LOVE BIG BLACK SQUARED-EYE!
@user666crazyman
@user666crazyman 5 ай бұрын
I literally came here to say this. Truly astonishing how they manage to set the mood with this mod.
@onyxcam6ion55
@onyxcam6ion55 5 ай бұрын
Love that mod, a main stay in my mod pack
@thesatelliteslickers907
@thesatelliteslickers907 5 ай бұрын
wandering the massive dimentional labyrinths never failed to spook me
@chrisvisser-fee2631
@chrisvisser-fee2631 5 ай бұрын
I love the idea of an invisible thing that just observes you. It uses all sorts of sounds, sure, cave sounds, but also mob noises and stuff to try and lure you towards it. The more time you spend near it the more bold it'll get. Like... at low levels it tramples crops and breaks torches, at higher ones it'll take items from chests. If it gets high enough I love the idea of the thing finally revealing itself as your character starts sleeping, then kidnapping you while you're asleep and like... you wake up in some sort of custom structure or dungeon or something.
@Tigery760
@Tigery760 5 ай бұрын
This sounds actually not too hard to implement. Well, it *is* hard to implement but not as bad as it sounds. You can get iron on the first might pretty easily sometimes, so I'd imagine once you get DIA armor it taking you into the structure would make it feel scarier. Trampling crops could just start once you've obtained the plant achievement. I don't think it should steal items from your chests, maybe instead it'll change blocks near the player spawnpoint. Wood to another block, etc. And only common blocks, no Dia blocks to dirt or vice versa. The watching part could easily be done like in from the fog, probably my favorite part of the mod honestly. And if I ever need to share my laptop to a younger cousin for then to play minecraft, I'll probably put from the fog as a mod/datapack prior to giving it to them.
@moshymosh
@moshymosh 5 ай бұрын
That's the from the fog mod featuring Herobrine.
@ShadowWolf2023-yp5zg
@ShadowWolf2023-yp5zg 4 ай бұрын
That to me doesn't sound horrifying"Oh no! How do I get back!?" Type thing. It is more of "Oh no...how do I get back...? More of a nuisance than horrifying. Don't really get that and I hate griefing. If anything that would make me want to Uninstall the mod, then and there.
@Nolan15692
@Nolan15692 4 ай бұрын
That sounds like it would just be annoying as hell
@chrisvisser-fee2631
@chrisvisser-fee2631 4 ай бұрын
@@Nolan15692 skill issue
@FL4M3real
@FL4M3real Ай бұрын
1:22 e jumpscare
@One_n_only09
@One_n_only09 2 ай бұрын
Dying light music 13:10
@bayjammer2748
@bayjammer2748 5 ай бұрын
I think one of the things missed that makes the horror of it that much more understated of the cave dweller is how it'll move *as you're mining*, letting the sound of breaking blocks cover up the noise of it getting closer to you. While it's still just... a very basic 'spoowky' simulator, little things like that to sow paranoia are what really count.
@harrietr.5073
@harrietr.5073 5 ай бұрын
I feel like it's an economic thing. Say Minecraft isn't scary as it get's clicks, the community has heard from people how lonely it us and the cave noises are uncomfortable, with the Cave Dweller using that against the playerbase with unexplained mechanics like literal out of sight, out of mind or out of sight, despawn. But... since it's so popular that people have made monsters similar... saying it isn't scary is a bit of a hottake. That Minecraft Dweller mods aren't scary. That Kinecraft itself is unable to scary extending to its mods, whether people show you examples or you just cherrypikc them. Soon, you got a ton of people watching you for KZbin money as others copy you for their own KZbin monetisation. Cynical... I know, but I saw a few videos claiming Minecraft cannot be scary and showing some... odd mods as more examples of "bad Minecraft horror", or as he sold it as, "Minecraft horror". With people (mostly impressionable kids sadly) repeating that as opinion. If you aren't scared by the Dweller, that's fine. Just me being cynical that all these commentary videos on the Cave Dweller or Minecraft in all its forms are popping up when the CD have been popular for a while.
@bayjammer2748
@bayjammer2748 5 ай бұрын
@@harrietr.5073 I get where you're coming from, even if it's a bit messy and over the place, but it's generally just not good horror. Most 'horror' Minecraft mods aren't regardless of any tactic you could use otherwise. Unless it's flush with the game, follows horror principles, and isn't an overdone "SPOOKY SIMILAR MAN WITH LOUD NOISE!" it could at least be considered proper horror, because there certainly is some untapped potential in the bag of cheap tag-along horror here.
@harrietr.5073
@harrietr.5073 5 ай бұрын
@@bayjammer2748 You consider jumpscares as non-horror? Really?? Not all horror needs milsim tactics, many horror games has you run away from the threat like Clocktower or Spooky's Jumpscare Mansion. I mean base minecraft has bad pfe since it's TBOI ass contact damage for enemy melee. If you wanna make Minecraft horror that's tactical, you have to "fix" the base, no zombies doing contact damage. Windup for player attacks. Modding combat into horror combat aside, some people do find Dwellers scary. If it doesn't scare you (except jumpscares), that's fine. Other people (outside of KZbinrs who fake it for money as usual) still find it scary. You don't find it scary? You don't find it scary. That's it.
@VexxThePrecursor07
@VexxThePrecursor07 4 ай бұрын
​@@harrietr.5073That's like...not the point at all? Like jumpscares are kinda like the cheapest trick in the book, now I am not saying that they can be bad since I've played some games where it actually works, but with the Dweller's case it's not inmersive, it's just an incredibly basic case there, and yes, I am aware games like Spooky's and Outlast have chase sequences as part of their gimmicks, but like, they work so well because they keep you inmersed in the game with a sense of anxiety induced by it, as well that it's not constantly spamming loud noises 24/7. If people don't find the Dwellers scary it's because jumspcares are pretty cliche nowadays, and it's very rare seeing them being well executed in that case. That's the problem I have with the Dwellers here.
@Missingno_Miner
@Missingno_Miner Ай бұрын
​@@harrietr.5073 Jumpscares are horror, sure, but they're super cheap and should be used sparingly and strategically. Especially given how they can straight-up bad for the health of certain demographics(the elderly, people with heart problems, people with PTSD). Jumpscares are scary for one moment and get old and predictable quickly, the equivalent of throwing a flashbang at someone or sneaking up and blasting an airhorn behind their back. It relies on pure reflex and shock value.
@Joshhathaway-iu3wd
@Joshhathaway-iu3wd 5 ай бұрын
Minecraft horror mods are kind of like what a number of other mods or horror games try to do. They either lean way too far in the edgy horror sort of thing. Which is fine. Or it's mostly just jumpscare horrors. That or it's just overall a massive disappointment. Or usually a combination of all those factors.
@it2spooky4me79
@it2spooky4me79 5 ай бұрын
This is why I love the Amnesia games, most particularly Amnesia The Dark Descent and Amnesia The Bunker, they are a master class of horror games, they popularized a new type of horror and i think they are the only ones who perfected it.
@redwiltshire1816
@redwiltshire1816 5 ай бұрын
⁠@@it2spooky4me79the horror amnesia uses was originally use in the cathulo/cosmic horror books by h.p love craft which later became phycological horror
@it2spooky4me79
@it2spooky4me79 5 ай бұрын
@@redwiltshire1816 yeah that's why I love H.P Lovecraft horror, Eldritch horror is such a unique case, because a ton of people can never get it right, movies, shows, and games never found a perfect recipe for Lovecraftian horror.
@redwiltshire1816
@redwiltshire1816 5 ай бұрын
@@it2spooky4me79 the problem they always have is showing the monster but then it defeats the point of it because these monsters are supposed to be completely unknown no way to describe them and you see this a lot in horror games where the monster is shown so much it’s just goes from scary to a scooby-doo cartoon
@it2spooky4me79
@it2spooky4me79 5 ай бұрын
@@redwiltshire1816 fear of the unknown, like I said before, Amnesia The Dark Descent did it great, you were always followed by something, but you never see it or know what it is, I think it's called "The Shadow", but you never know what it was was, or the water monster, only you see is the splashing it makes while it comes towards you
@Snakehead-fy4sb
@Snakehead-fy4sb 4 ай бұрын
What was it with all the monsters just randomly appearing outside your window, getting sad that they didnt scare you, and then running away?
@James89227
@James89227 4 ай бұрын
You’ve got a good point. It is annoying seeing all of these mods and not all are good or well made. I do assume the “Minecraft is your Oyster” thought, so if you do want a very creepy game full horrifying monsters you can have that. If you want the Classic slightly spooky HeroBrine mods you can have that. Younger generations have seemed to like horror stuff and KZbin pushes out what people generally want making horror stuff popular. Still, good video👍
@Qouth
@Qouth 5 ай бұрын
Personally I prefer atmospheric horror/uneasyness. Rather than an entity, the fear of the unknown, and the knowledge of being alone in a vast biome gives better effect that I really enjoy. It's why I like the mods Sound Physics Remastered and Presence Footsteps. The echo of your block breaking, block placing, and walking around from Sound Physics, along with the more realistic sounds that presence footsteps gives your character really turn caves into something incredible. I wish we had more mods that were like those. It'd also be nice to find more audio mods that give more realism.
@Daralexen
@Daralexen 5 ай бұрын
These mods should take more inspiration from things like MyHouse.wad from Doom II which was entirely atmosphere/fear of unknown. The Dwellers seem to take inspiration from “those” indie horror games that only 5-year olds find scary.
@Fancy_Dev.
@Fancy_Dev. 4 ай бұрын
I agree with this, The man from the fog and the man from the void are so frequent, Whenever I played with them they appeared around a minute after I saw them, And the man from the fog attacks without being even looked at
@elongatedsedation324
@elongatedsedation324 4 ай бұрын
I feel like this also comes into play as to why most backrooms content simply isn't even slightly scary or as horrifying as it used to be. Kane Pixel's addition to reveal and or add a creature as well as the ability to get in and out just ruined the concept as a whole, there's no fear of not knowing whether there's actually something there, or if you're truly alone and stuck here until you die a gruesome death via something like starvation or dehydration, and if you somehow survive, whether your sanity will be able to endure the crippling loneliness you're suddenly suffering. All of that is gone. Now you know there's a way to escape. That there's a creature you have to avoid or take down. To the human mind, it seems like uncertainty and lack of knowledge create fear, while knowing and acknowledging creates a goal. This happened to me with the cave dweller mod. At first, it was cool not knowing what was happening, but after getting attacked once, I just had the thought of killing the monster instead of being afraid.
@Daralexen
@Daralexen 4 ай бұрын
Same with adding "lore" to things that do not need it like Skibidi Toilet or Bluey. MattPat is famous for this. He practically wrote the FNAF story for Scott.@@elongatedsedation324
@Tom-jy6mc
@Tom-jy6mc 3 ай бұрын
@@elongatedsedation324 you put it into words perfectly. The backrooms has essentially decayed into another facet of "area where scary invincible monsters exist and sciency people go into it and do stuff and run away from scary monsters." It used to be this oddball concept, one that felt to me like a plane of existence made the sum of all of our collective faded memories where you spent your final days exploring unending emptiness, more depressing/existential than outright scary. Now there's 50 million defined levels with 50 million stupid derivative unkillable creatures that live there somehow, and there's also groups of people that live in there surviving on weird wacky food items; it's become a parody of itself structured and designed like a forgettable crappy video game
@eternallyconfusedneveraware
@eternallyconfusedneveraware 5 ай бұрын
Yea, the problem with Horror Mods are that most are less 'horror' and more just jumpscare mobs that pop up for KZbinrs to scream at and shake the camera around. Like you said, they're very formulaic. Almost all these CaveDweller clones are pretty interchangeable with one another.
@loowick4074
@loowick4074 4 ай бұрын
Yep they are amazing for content mill youtubers. Which is why they have many downloads because they are linked in the youtubers mod pack. Jump scares are the simplest way to get a quick fright especially with the exaggeration of a youtuber. And are easy to make compared to something that has a behaviour engine
@GameOnWithLucas
@GameOnWithLucas 25 күн бұрын
First encounter 7:06 First death to cave dweller 7:20 Fake encounter 7:40 Reimagined Second encounter 11:28 Second death 11:34 Third encounter 11:52 Cave dweller death 12:07 First encounter The one who watches 14:30 First encounter the man from the fog 16:17 Death from the man from the fog 16:27 First encounter with starve stalker 17:48 Second encounter with the one who watches 18:08 Second encounter with the man from the fog 18:23 Second death from the man from the fog 18:27 Third encounter from the *Cave dweller* 18:59 Killed the *Cave dweller* without lava 19:02 Chat said slain from night stalker 19:44 That’s all I think tell me if I missed any deaths or encounters
@predat11
@predat11 Ай бұрын
The thing about making minecraft scary is that I feel it lacks several elements to incite fear into people. The first one is simply just the platform used. Due to the blocky nature of the game and simplicity, it's hard to incite a scary feeling and many mods are equally simple when it comes to creating the illusion of a scary threat. Next is the lack of horror, the supernatural aspect. There is no feeling of wonder or anxiety that comes from what might be out there. The anticipation of an otherworldly threat to keep you on edge is really needed. Finally a feeling of terror and vagueness. The feeling that there is something there when there isnt. Paranoia and the feeling that makes you want to turn around sure that there is something behind you, unsettling your conscious and yet when you do it's actually nothing and the fear of danger is mainly coming from you and the caused ambience that made you think this way.
@mrdollyman5675
@mrdollyman5675 5 ай бұрын
A big factor contributing to the natural horror of Minecraft was the loneliness element that older versions nailed very well. Unfortunately the modern game is far less mysterious and lonely, which doesn’t lend it as well to horror.
@HoloTheDrunk
@HoloTheDrunk 5 ай бұрын
I think it's very funny that some of the Slenderman mods from years back were far better executed than most of the mods showcased
@TeReaper
@TeReaper 4 ай бұрын
If i was designing the cave dweller or just horror I'd definitely follow the principal of the unknown is scarier than the known. The idea about it being seen out the corner of the eye, in the dark distance only slightly noticeable. Id never make it attack. Just adding in things to be noticed but never seen. Just to unsettle. Id probably make it multiple shapes, maybe make it spawn creepers behind the player.
@BrenBone
@BrenBone 2 сағат бұрын
These mods fail to understand the fear of the unknown, cuz that’s what makes those weird sounds so unsettling. It’s not knowing what the source of the noises are. That’s why cave noises are infamously known to be creepy. These mods just show the monster right away when they should be hiding it more but making its presence known
@Bofrab
@Bofrab 5 ай бұрын
Probably the only mod like this that I actually thought looked pretty interesting and scary was Shade. Instead of these mobs that just make loud noises and chase after you over and over again, Shade mainly focused on stalking you. You hear a cave noise and then turn to see it peeking at you, then it would slink behind a wall. It would also focus on hallucinations. Stuff like hearing mobs that aren’t there, seeing white eyed mutated mobs that aren’t there, stuff like that. It would eventually rush and attack you, but it’s main goal was mainly to just make you paranoid. I also like it because it’s concept and design are based off of a scrapped idea for The Warden. Also good lord I completely forgot about John. Kinda happy to see them again.
@sideways_chip_eater6420
@sideways_chip_eater6420 5 ай бұрын
Is there a link to the mod? I kinda wanna see this
@thewitheredstriker
@thewitheredstriker 5 ай бұрын
Yeah, ngl, you've caught my interest here. Can't find that mod anywhere, though. So I second the question for a link.
@Ericaglan
@Ericaglan 5 ай бұрын
For those 2 people ^^ and maybe other people. I checked YT and there’s a video talking about something similar? It’s not a play-trough or anything, it’s a “I’m making _____ in Minecraft!” Type of vid. I’m gonna (try to) post a link in this reply section.
@Ericaglan
@Ericaglan 5 ай бұрын
The comment got deleted... so it’s from a YT channel called “JoshBlueMoon”, Titled: “Mojang removed this scary mob... so i recreated it”
@Bofrab
@Bofrab 5 ай бұрын
@@thewitheredstriker I don’t know if it’s a real mod or if it was just made for that video. That’s actually a trend I’m getting really sick of recently. People making awesome mods on their channel, then learning that the stuff they made isn’t downloadable. Either way I hope it’s downloadable because I love when unused concepts get added into games.
@Councilor_5
@Councilor_5 5 ай бұрын
the man from the fog was more subtle before the recent update, it worked like an enderman back then, where if you look at him, thats the only time he attacks. The recent update also made him summon thunderstrikes. Meanwhile the man who watches, was glitched because of the shader, hes supposed to go invisible when you look at him and appear after getting near.
@Daralexen
@Daralexen 5 ай бұрын
He has always been able to summon infinite lighting if he detected a player cheating him (aka building up) which does not even work right most of the time. He has done it to me when he struggles to climb a mountain. That gimmick nearly ended a hardcore world due to his guest star appearance during my Ender Dragon fight.
@mailcs06
@mailcs06 5 ай бұрын
@Daralexen Why can he spawn in the end 💀
@Daralexen
@Daralexen 5 ай бұрын
Bad programming or an oversight most likely. Since most people like Forge Labs and Swaleyle never go to The End in their “I survived 100 days with assimilated midnight fog lurker in a parasite outbreak in hardcore Minecraft" videos. That or the dev did not play test the mod thoroughly. Thankfully, it was fixed in newer versions, but it is still full of obvious bugs and oversights. @malics06
@NatjoOfficial
@NatjoOfficial 4 ай бұрын
One thing I really want to make, tho I have no clue how, is a mod which randomly generates a new horror themed mob every time to play it. It’d have one of many different personalities, perhaps generating one based on different things it’d do. As for how the hell to do its appearance, I have no clue. I can do something similar to Spore in Unity, but in Minecraft? No clue.
@beaniebean4885
@beaniebean4885 Ай бұрын
The scariest thing I've ever experienced in Minecraft was trying to get to my house in the thunder on the 3DS version. I'm not joking it was actually terrifying. The chunks were so small that most of the world was red fog. And for some reason, they decided to be extra generous on the enemies.
@AlexDayz
@AlexDayz 5 ай бұрын
This reminds me a lot of the backrooms where people just add entities just cause. IMO the horror of Minecraft comes from the fact you’re all alone. It’s the fear of not knowing what’s out there. Stuff like the Warden work not just because it’s powerful but because it feels like a genuine threat. It only spawns if you’re the one who makes too much noise and it’s a consequence of your actions
@bungiecrimes7247
@bungiecrimes7247 5 ай бұрын
Bats: allow us to introduce ourselves.
@Purplesome_
@Purplesome_ 5 ай бұрын
Dude I hate how destroyed the backrooms as a concept is nowadays. It used to actually be scary but now it's just "LOOK GUYS BACKROOMS LEVEL 3578 IS A LEVEL FULL OF CREEEEPY MONSTERS THAT WILL KILL YOU!!!!!!!!"
@Cin_Titsumii
@Cin_Titsumii 5 ай бұрын
​@@Purplesome_ fr. Its getting stale atp
@holyroman6541
@holyroman6541 5 ай бұрын
@@bungiecrimes7247 I thought Sculk doesn't spawn Wardens off of any noises that aren't the player's doing?
@Sillimant_
@Sillimant_ 5 ай бұрын
it was terrifying in the original 4chan post, not because it relied on gore or the like, but because it tapped into fear of the unknown and the uncanny valley it fell victim to the scp effect where children and chronically online tumblr users tried to constantly one up each other and kill the concept
@Wato-1876
@Wato-1876 5 ай бұрын
*If I wanted to make a unsettling mod, it would be mostly world generation, and subtle things.* - Random patches of no trees (like 2 chunks) - Random times when cave sounds play outside of caves - Music can cut out at random points albeit rare - Torches have a chance to break when not in the same chunk - Mobs not spawning at points randomly (even at night) - Mob AI would be broken for a few seconds at random (rare) - Bedrock fog again - Ambient white dots in caves that despawn - Night and Day may last longer at random - New cave sounds - Far height drops into water trigger old water sound - Random dirt patches - All mobs do slightly less damage (your goal is not to die, just more unsettling) - Some textures get reverted - Entering nether and end will send a chat message like how Pocket Edition did with nether reactor core "Entering Nether..." "Entering End..." - The sun stays out longer - Twighlight lasts longer - Zombies will target you from further in caves - Enderman rarely target you at random - Some nights there is only like 3-15 stars - Mobs run away from exploding creepers - Mobs very rarely try running from you - Thunderstorm darkness randomly on some days To me, this would be a creepy, eerie mod without adding a mob. There is a lot more, but I do not know how to mod... yet.
@Mudkipf4n
@Mudkipf4n 5 ай бұрын
that kinda seems more like tweaks to the base game rather than it being creepy
@Daralexen
@Daralexen 5 ай бұрын
The Creeper mechanic was in older versions of the game, but it was removed due to causing too much lag.
@Wato-1876
@Wato-1876 5 ай бұрын
@@Daralexen yeah, it was poorly made mechanic
@Wato-1876
@Wato-1876 5 ай бұрын
@@Mudkipf4n tweaks that make it creepier, it isn’t scary, just it emphasizes the base games eeriness
@joemama2737
@joemama2737 5 ай бұрын
Yeah this is pretty close to how I feel a scary Minecraft mod should be made. Stuff that players will pick up on as being wrong and in turn it will make them more paranoid that something’s after them
@sumicmusic
@sumicmusic 4 ай бұрын
I think the one thing that could make a scary entity scary is for it to have two versions. One for dedicated lets plays and reviews, and one for actual gameplay. The only difference being spawnrate. Then, in the gameplay version, DRAMATICALLY lower spawn rate. Absolutely tank it so it's basically a mythical being at this point. Then, make it so the cave noises are a sign that you're going to have a run in with the creature at some point, as if you've been chosen or warned. Make it so maybe the monster is absolutely unkillable like the warden, and give it a design that's subtle, and doesn't like to reveal itself. things like the little girl from Lethal company, or weeping angels. Maybe you can know you've been chosen when cave noises youre familiar with begin to distort over time, it could REALLY REALLY amplify the strongest point of these mods, the build up, when you know how rare it is. You might find yourself immersed in a minecraft playthrough and forget you have the mod, when suddenly things just start getting weird and unnerving.
@the1andonlydrmixxel
@the1andonlydrmixxel 22 күн бұрын
I believe the very fact that the creatures themselves in some mods are placed front and center, all in your face, attempting to look so _scaAaAaAry_ and not actually invoking a proper sense of horror or tension instead of letting all the things around them do the work is one of the biggest factors where these mods flop. Once you see the creature, that's it. No more mystery, hardly any more terror after the first time, and like shown here they're either pathetically easy to avoid or downright impossible to escape. I'd like to see something that actually fills me with some sort of dread for once. Also, idea (please credit me if want to do something with it): Instead of the typical gangly wrinkly man chasing you around, what if the threat was less concrete? Imagine you're deep in a cave, picking away in a mineshaft and you find the first diamond in your new world. All of a sudden everything begins to slowly get darker. Your torches work only for a second before the shadows creep back. You turn around and you can hardly see anything behind you. Running away only makes the darkness spread faster. You quickly escape through your pre-excavated path, managing to make it out with only a little bit of loot as you sprint away, clinging onto your ever-draining health with all your might. You are chased down all the way to your base. You slam the door shut behind you and dig through your chest for anything to save you. The door begins to break down. Bit, by bit, by bit. Swinging your sword at the void is useless. You try to board it off but your wooden barricade suddenly withers away like deadbush. The only damage you can hope to do is put down your torches in hopes that the light will burn away the shadows. How long will you last before it consumes you?
@kidkap4
@kidkap4 5 ай бұрын
I think Herobrine was genuinely a bit scary because it was early enough that misinformation was easy to spread and the creator actually ran with it and kept adding those updates with “Herobrine removed” on them. A game like this, where you’re essentially all alone, can only really be made scary if you add another being. An unexpected second party who the player doesn’t expect. In-your-face horror has its place, but that place isn’t in Minecraft.
@halinaqi2194
@halinaqi2194 5 ай бұрын
Yup, its your own paranoia that really freaks you out. Old minecraft felt desolate and empty, like you are alone. If you had a shit laptop, the fog was really close to you, and things just looked more lifeless. Basic lighting, no partical effects, lack of clouds, etc. It makes the game feel dead, add on top the herobribe rumors and patch notes, and how large the world is, I thought that he was somewhere in the world and I was afraid of alerting him to my presence, so I never built flashy houses in survival and usually just played creative. Now I'm not scared cuz I know it doesn't exist but yeah, it's your mind that scares you the most, more so than anything the game actually throws at you. The cave sounds are unsettling and startling but thats because I didn't know they were a thing when I came back to the game years later.
@spoopydraws8362
@spoopydraws8362 5 ай бұрын
I feel like the same thing happened to the backrooms The whole reason it was scary in the first place was the unknown, the fear of something that you haven't seen but could imagine all sorts of things in your mind hunting you down, and I feel the same goes for Minecraft and how some of its early creepypastas and story's were so good, because it wasnt about the creatures it was about entities which you barely see or hear, things interacting with your builds or the world without your knowledge or consent
@pedrocastromachadogribel3106
@pedrocastromachadogribel3106 5 ай бұрын
that's what made the first creepypasta (ted the caver) so good
@elliotwintersdemanagabei9437
@elliotwintersdemanagabei9437 5 ай бұрын
yes, big trends to exploit tend to ruin everything remotely interesting
@a-wild-goose
@a-wild-goose 5 ай бұрын
_Thank you_ I’ve been saying this forever. A lot of “horror” in video games just means a big, scary, unkillable monster harasses you as often as possible and I wish that wasn’t the case. Especially with The Backrooms, and with Minecraft. [TANGENT- I’m way too passionate about these games, fair warning I have a degree in yapology] In both games there are entities, yes, but they’re diverse- not even hostile, sometimes- and they play well in their environment; they’re not yet another tall guy with a scary face, they use what’s around them and they use it to _hunt_ you. Also on environment, I feel like the potential for horror in the player’s surroundings is scarcely utilized. In The Backrooms there are liminal spaces that create a nostalgic but at the same time uncanny feeling, it’s not quite right, and you’re alone which is scary enough but it also forces you to focus on your environment, pay attention to subtle changes that could alert danger. It evokes paranoia which I _love._ And Minecraft has this infinite yet lonely world for you to experience, rich with its own mysteries and lore you can only scratch the surface of in-game. It really lets you feel like an outsider. Old abandoned structures capitalize on that by showing not only the life, but the destruction you’re privvy to but will never get to be a part of. Massive, strange things passing by erecting monuments, ancient civilizations settling in far-off places, villagers dying in abandoned towns. It’s a different flavor of fear, but one I think is so, so powerful. There’s so much interesting horror inherent to these games, I just wish someone brought that horror out of the games for people to feel rather than forcing it in where it doesn’t need to be. Rant over.
@spoopydraws8362
@spoopydraws8362 5 ай бұрын
@@a-wild-goose yeah I completely agree with you, you've managed to explain a thing I feel is very hard to put into words because it's all based on feelings, with contradicting nice or places you recognise with areas unfamiliar or are slightly off. And I do also wish these themes would be used to their full potential as they get so easily warped were they forget what made it scary in he first place
@finleymorris04
@finleymorris04 3 ай бұрын
Here’s a way to improve the cave dweller; make it scared of light. If you’re moving in its direction and placing down light sources, it will move away. However, it will also start passively destroying torches once it is some distance from you, and it will only engage when you’re in an extremely dark area. This makes it less predictable, the darkness naturally leads to more jumpscares, and it makes it much harder to see it when it is chasing you which fixes the problem of its appearance not living up to the build up. The visual of just its eyes and teeth shining in the dark would work.
@Lov3lyMoon
@Lov3lyMoon 3 ай бұрын
The only mod I can see doing this correctly is the mod the Manbear. It is by the same person who made the update cave dweller, but this time the AI is more intelligent and does more stalking
@a_balloon
@a_balloon 6 күн бұрын
Yes I have seen it, it perfectly does what every horror mod should do. Another good mod I know from the same guy is the Obsessed. The only problem is that the mod heavily relies on distance sightings, and considering the creator has eagle eyes most people will find it hard to see the Manbear in the distance until it decides to attack.
@idk_someguy
@idk_someguy 5 ай бұрын
I brought back the Cave Dweller trend after Gargin's initial trend died down. I do regret doing so. In those months, the entities that I presented and played with were actually scary because I didn't know about them. But as time moved on, they just became plain. There's a reason I quit the Dweller niche; it's becoming cringe-worthy, left-to-right copies, each having the same base AI used by the Cave Dweller. People are actively promoting new dweller copies, which aren't close to scary at all, lots of fake reactions, and scripted videos. All for what? Money. Something I brought back to popularity out of passion is now a hub for money-grinding; viewers are non-stop misled and click baited. Yeah, it does annoy me, but I'm glad I moved away from it.
@baitposter
@baitposter 5 ай бұрын
The first cave dweller's premise was great because it relied on vanilla cave sounds, it could sneak up on you, but all the follow-up mods missed the point of needing to blend in with the vanilla game to surprise the player
@cinnyadh
@cinnyadh 2 ай бұрын
this video is exactly how i feel and its still the same case even three months later, we have 'the silence' 'the knocker' 'the obsessed' like its always 'the ____' and its never scary because its either a lanky creature with blood on it, or a shadow figure with a white face that whispers at you, theyre not scary they never have been and i just want people to be creative..
@dr.narwhalmd4885
@dr.narwhalmd4885 28 күн бұрын
The problem with horror is that it's actually really easy to create fear and suspense within a player, using ambient effects like sound, small visual cues and general atmosphere. The hard part is creating a danger (or monster) that can now live up to that suspense and actually deliver terror once the anticipation is gone.
@Cynadyde
@Cynadyde 5 ай бұрын
The best horror is to incrementally unravel the mechanics of the game that make you feel safe. lighting up a cave. blocking off dark tunnels. eating food. sleeping in a bed. the sunrise. make the monster only come out for a few minutes at dawn. make him attracted by torches. he can only track you if you have food on you. your bed becomes a portal for him. instead of feeling safe because you blocked off his cave. he's actually the one sealing you into the cave.
@cumcumcum148
@cumcumcum148 24 күн бұрын
Great idea. Two problems: design and gameplay. It's hard yo design something that wouldn't stood out that much from the game's art style and will make sense. And gameplay wise, if it's triggered often, it would be frustrating, not scary. Even every 5 minutes ( or how much it took him to spawn and activate) for a cave dweller were very short. Balancing all of this out would be a nightmare
@hippyhopohskippydop5792
@hippyhopohskippydop5792 5 ай бұрын
I feel like the first attempt was a pretty good one, especially with the added mechanic of giving it the advantage point of mentally crawling into small spaces like that could seriously take someone off guard thinking that they’re fine because the creature is too tall and then really quickly finding out that they’re screwed over
@KingNedya
@KingNedya 5 ай бұрын
I saw that very thing happen when Tomato streamed it. Him jumping into a 1-block-tall tunnel thinking he was safe, only to turn around and see it in the tunnel with him a mere block away actually made me jump.
@Levire_
@Levire_ 4 ай бұрын
"Finishing my house that looks like it just crawl out of 2012" Bro, that house is better than any house i did in my entire life, wdym? 😭😭😭😭😭😭😭
@alleosussquirt8041
@alleosussquirt8041 3 ай бұрын
Can ya imagine there being one of these mods, but it's just named "The cave dude." And it literally is just a lanky dude in a cave who just gives out bread.
@raynbow3000
@raynbow3000 5 ай бұрын
I don't remember the name of the mod, but there was a mod that I think did this concept pretty well, before the cave dweller took off. It was an enderman expansion mod, adding little enderman villages and stuff. Unbeknownst to me, it added a stalker type enderman. It would play whispering sounds every so often and would watch you from just out of your FOV. It attacked very rarely but could watch you for multiple in-game days. It was really fun and kept you on your toes, not knowing when it would attack or if you could even fight it. Especially because it was "hidden" (it wasn't talked about much on the mod page) in a seemingly normal mod.
@Yurik-the-marksman
@Yurik-the-marksman 3 ай бұрын
That’s nice where is the link
@leowlbx
@leowlbx 3 ай бұрын
​@@Yurik-the-marksman They said they dont remember the mod's name so how can they have the link
@CactusSawmill
@CactusSawmill 2 ай бұрын
Could it be Enderman Overhaul or Farlanders?
@atmmachine11
@atmmachine11 2 ай бұрын
@@CactusSawmillit’s definitely farlanders since enderman overhaul doesent add structures. Farlanders adds enderman village things.
@saile4516
@saile4516 5 ай бұрын
havent watched the video trough yet, but i already can agree...i just wish more horror modders would realize that less is sometimes much more.
@AbbieThePaperPlant
@AbbieThePaperPlant Ай бұрын
7:04 "and that's how He realized... that he was screwed"
@lbgamer6166
@lbgamer6166 2 ай бұрын
I think I have the best idea, which is a mob that only watches and never actually harms you too much. It makes low volume whispers that are hard to hear, but when you hear then you feel an unnerve - When in caves, you'll hear an unnerving amount of sounds, as well as seeing several corrupted places with random blocks as you get closer. When you get close enough, the sounds increase - You get 1 heart of damage, suddenly, and then you hear a low volume whisper saying the number 3. Sounds of doors opening where there aren't doors and more are the things that put you into suspense and unreasonably scare you, even though the mob never comes.
@sinfulpuritan3430
@sinfulpuritan3430 5 ай бұрын
I just want to see a mod that makes the caves completely empty and silent, and only spawns one silent mob somewhere in the cave system. Imagine mining, with only the sound of your footsteps, knowing that there's a creature in there with you that you cannot hear approach at all. Whether or not it's hostile doesn't really matter imo. Just knowing it's there would be eerie to me.
@Daralexen
@Daralexen 5 ай бұрын
This is what Metroid Revival does with the Phazon Mines cave biome. Nothing spawns there, not even bats. I had both Metroid Revival and Buffed Cabe Dweller in the same hardcore world, and the Metroid Prime ambience that plays in the biomes from the mod made me more uncomfortable than Cave Dweller ever did. Sure, Cave Dweller was scary for the first two encounters, but he quickly become a joke once I figured out how to break its AI.
@iamahiphopfan3759
@iamahiphopfan3759 5 ай бұрын
I not sure how feasible this is but it would be cool to have less and less mobs spawn the longer you spend in a cave before the creature attacked
@potatoesstarch2376
@potatoesstarch2376 5 ай бұрын
@@iamahiphopfan3759 That's a solid idea.
@ichimiustin8390
@ichimiustin8390 5 ай бұрын
And maybe make the creature move only when you don't see it, similar to scp 173
@scruffles3838
@scruffles3838 5 ай бұрын
Probably one of the scariest mobs I've encountered is this one from the between lands modded dimension, in the caves there's this weird crawly predator creature that stalks you knocks out torches and generally messes with you only attacking when your at you most vulnerable and distracted(it also needs all this cause in terms of health kinda fragile) behaving effectively like a xenomorph from the first alien movie
@Thejigholeman
@Thejigholeman Ай бұрын
the scariest monster is the one you can't see or identify. If a human sees a threat, it can think its way through the problem. the inability to see the creature just took the gas out of your species survival strategy amnesia was so scary because looking at the monster drained your sanity and let the monster know where you are. the horror revolved around intentionally keeping yourself ignorant of where the monster is, and having to navigate based on intuition and guesses. also, this is minecraft. regardless of how spoopy scary the monster looks, the method for killing it remains generally the same. Bow/arrow, sword/shield, dogs/golems, potions/potions/potions.
@BuffCrystal
@BuffCrystal 2 ай бұрын
i love how you can just break the midnight lurker's spine, it just makes u able to run, but sometimes you cannot break his spine
@Bofrab
@Bofrab 5 ай бұрын
Honestly I feel like there is another big issue with these mods aside from fear of the unknown. In my opinion one of the scariest things Minecraft horror does (and why I think Herobrine got so popular) was that you were seeing another “player” in your world. Seeing things strip mined caves, random structures, or written signs or books. I don’t know how well this could be made into a mod, but this is what I personally want from a horror Minecraft mod. The feeling like you aren’t alone, and that something or someone has invaded your personal world.
@KysEcstacy
@KysEcstacy 5 ай бұрын
From the fog does alot of that
@Bofrab
@Bofrab 5 ай бұрын
@@KysEcstacy…Is that so? I like this.
@Daralexen
@Daralexen 5 ай бұрын
From the Fog and Distant Friends do all of that. Although, From the Fog did become more annoying than scary to me over time.
@bungiecrimes7247
@bungiecrimes7247 5 ай бұрын
​@@KysEcstacy yeah... but you'd immediately know it's just the mod doing it. How is that scary?
@IamFish_2009
@IamFish_2009 5 ай бұрын
This gives me an idea, not necessarily horror, but the stripped mine caves etc could for evidence of a past player. There will be books he wrote, chests with his loot, abandoned houses. For horror, i think decayed cave miners could do. These miners died in the caves, you stumble upon a body, it has scar marks on its jaw to the chest, but you pass it for a chest. While checking, you hear steps and turn around. The body has risen but its not undead, some "thing" has taken control over the decayed corpse, moving like a sick and twisted marionette but the strings dont come from above but from within, the tendons. It lunges and a mouth, the chest and jaw scars, opens up and takes a chunk from while not letting you go. You lose too much hearts. Another player has fallen.
@hot_soup4319
@hot_soup4319 5 ай бұрын
Gargin's Cave Dweller is actually good, as it was pretty much 100% unique at release. However, as you mentioned, much like Gargin's Nextbot Gargitron the Dweller got watered down because of how many people copied it. Dweller got popular, a bunch of people ripped the code, made a "scarier" model, and made it one shot you. Dweller will stalk you, chase you, or run away, whereas 99% of the copy cats spawn, destroy your ears with loud noises, and instakill you.
@marissamorgan9150
@marissamorgan9150 3 ай бұрын
The problem with all of them is that they are too straightforward and dont have any suspense
@bt-5sovietlighttank416
@bt-5sovietlighttank416 3 ай бұрын
I think the perfect thing would be something Lovecraftian. It should be something that never physically threatens you but instead slowly degrades the game. At the start it's normal Minecraft. After a few nights there will be small things like achievements that involve un-aliving yourself in game, ores having a slightly different texture for a split second and maybe a couple new cave sounds. Eventually you could go to sleep and wake up on a random tile within 25 blocks of your bed, fake messages in chat and having extra chests spawn in dungeons that dissappear when you try to open them. The whole theme is just making you feel like you're going crazy.
@aerilon-studios
@aerilon-studios 5 ай бұрын
Hey, Maker of the John Mod Reborn here. At 13:58, we did not revive the John Mod because of this trend. We revived it because we loved the mod when we was younger. Leave our mod out of this lol. But yeah, It's kind of hard to find something spooky, if you don't find it spooky. Like the John. The mod was made in 2012, MC Beta 1.8, around this creature who looked like some dude who had a stroke and who bleached himself white lol. But you were afraid of the John cause you was told to be afraid. But after awhile it's just some loud creature that had 40 health... a more powerful zombie. Jump scares are a cheap. Especially if you're on your toes already. That's how FNAF got so "scary". It's not true horror if not done right. We want to add some horror elements into the new John Mod. but it's not gonna be truly scary, unless we make a whole new world around it. And that's where adventure maps get it right. Minecraft at least nowadays is a lot different from what it was. You can't just slap a scary creature in the middle of it and tell the player to be scared. But if you can transform the world around the player you can really make an immersive environment for them to enjoy.
@-o-1695
@-o-1695 5 ай бұрын
I think there are a lot of subtlety in making a good horror that you just can't make up in your head. It would certainly require a lot more research and the idea you have right now just doesn't seem to be good enough
@mayhaps3915
@mayhaps3915 5 ай бұрын
​@@-o-1695what on earth are you talking about? What idea did they pitch?
@-o-1695
@-o-1695 5 ай бұрын
@@mayhaps3915 They said they were gonna make an adventure map. I just told them to do more research into horror before they ended up making some bloober team slop
@aerilon-studios
@aerilon-studios 5 ай бұрын
@@-o-1695 I never said we're going to make a adventure map. Sorry if it came off that way to you. I can edit it tho to make more sense. There probably is more "research" to be done but, I don't think it's that deep lol
@Daralexen
@Daralexen 5 ай бұрын
Not to mention, your mod released 2 whole months before Gargin made the Cave Dweller. I am pretty sure that 95% of the people who downloaded your mod are not even scared of John, and instead see him as early 2010s nostalgia.
@skuffy4930
@skuffy4930 5 ай бұрын
I'm just saying, if people want Minecraft horror, how about something that buys into how paranoid vanilla play can make you and create an entity that's designed to spike that paranoia and gives a reason to constantly be looking over your shoulder. Something like the cave dweller, but instead of the loud, unique soundbites it makes, it instead pumps out regular cave ambience noises, which in tandom cave ambiance coming from it's regular non-source, means that you can never tell if an actual cave dweller is near unless you look around for it.
@frostyodran5893
@frostyodran5893 5 ай бұрын
what about a cave dweller that know you look over your shoulder, or when you flickyour mouse in reaction to a sound, once you do it enough times he actually attacks you because it can sense fear
@saturnyne_
@saturnyne_ 5 ай бұрын
A mod that made me pretty paranoid playing was the “From another world” mod that adds the alien from the Thing movie. It’s not really vanilla friendly but if you’re looking for paranoia I suggest that one.
@potatoesstarch2376
@potatoesstarch2376 5 ай бұрын
You may be looking for something like 'From the Fog' which is basically intended to do this. It has it's own issues in staying scary... but it tries a lot harder to be subtle than the a scary monster that runs at you. and it can make cave noises at you too, even. It's main problem is that some of it's features become annoying quick(though you can turn those off), and the others eventually becomes familiar and comfortable.
@zzeroara9511
@zzeroara9511 5 ай бұрын
I've been saying this for a while, I think the issue with the copycats is that they try to just make caves scarier, which only works so much before it gets boring. If I could mod minecraft, I personally would make something along the lines of the "Daytime Walkers", which wouldn't be a single enemy you get used to that only hunts you in caves or at night, but multiple models for multiple humanoid, transparent beings that stalk you during the day. It would be a more complex From the Fog, the herobrine mod that kinda started this whole thing
@fcsj28
@fcsj28 5 ай бұрын
Noted.
@yourgirlkafka
@yourgirlkafka 4 ай бұрын
I don't know why people expect great horrors in minecraft, there is a whole genre of games made for this called "horror games". Minecraft Mods will always be in their games limitation.
@WIPIL69
@WIPIL69 5 ай бұрын
As a horror fan over the age of 9 I can confirm that these mods are not up to my standards (They need to be nun massacre level atleast)
@slidersides
@slidersides 5 ай бұрын
0:03 honestly, this was my reaction when I saw an enderman as a kid because I didn’t know back then Minecraft added new mobs so it was basically a horror, for me at least
@GermanKinsmen
@GermanKinsmen 5 ай бұрын
Mod pitch: "Empty Caves". It does exactly as titled, it makes vanilla mobs not spawn in caves, with the mob description continuously pitching it as a difficulty aid for those who want a less stressful mining experience but still want to fight mobs on the surface. The mod would do exactly this. What the modpage wouldn't tell you, however, is that it adds a new mob that spawns exclusively in caves, only one allowed per however significant distance, that only has a chance of spawning once a player is below a certain Y level. This mob is invisible, and it's only functions are following the player (teleporting, if need be), while creating new unnerving ambience. Can produce vanilla cave noises and, rarely, new cave noises. Maybe even the exact sounds the Cave Dweller makes on occasion. Will play noises like footsteps, falling damage, and maybe even a creeper hiss to jumpscare players. The most directly aggressive thing the mob could possibly do, under normal circumstance, is have a chance to punch the player into lava if they're near a pool (important note: the mod developer should explain these away if questioned as "mobs spawning and getting despawned instantly" or w/e). Could leave it at that or add escalation, but overall, I think that's a good way to do an unsuspecting horror mod.
@ballsacsincorp
@ballsacsincorp 5 ай бұрын
what if that mob represents your fear, like you usually see mobs in caves, but you still feel like there are and it is unsettling to your character, causing them to hallucinate about them maybe sprinkle some nod to it in the description like, "Do not be afraid."
@dinbly
@dinbly 5 ай бұрын
I honestly wouldn't encourage lying on the modpage about what the mod is
@halinaqi2194
@halinaqi2194 5 ай бұрын
I feel like ppl wouldn't take kindly to that as they'd want to know whatever it is downloaded on to their computer is doing in their minecraft world.
@segismundosaulalex3065
@segismundosaulalex3065 5 ай бұрын
​@@ballsacsincorp Mod file named "There_is_nothing_in_there" Make the mob a "Passive" mob so it's there even in paceful.
@kebabit707
@kebabit707 5 ай бұрын
@@halinaqi2194 then you can put a spoiler explaining everything, or a disclaimer saying that some parts aren't completely true, maybe play into the creature or whatever being unknown and not much research being possible
@leokun8523
@leokun8523 4 ай бұрын
I want to make a horror mod so bad because there's something about Minecraft that I specifically feel. I don't know what it is, and I don't know if anyone feels the same, but I want to capture the palpable tension you have when playing Minecraft. In the older versions, I always felt on edge and everything felt off. If I was to create a monster, it would either be very tall, or player-like. It wouldn't be aggressive, but not passive either. However, I would prefer it to be more subtle like you mentioned. Maybe the noises would be edited versions of cave or normal overworld noises. For example, maybe the creature mimics a cow, but it's imperfect and drags it out for a little too long. Maybe the monster could appear like a normal creature but be deformed, and able to switch between vanilla mobs. I think that would be cool. Sorry for ranting, I just needed to get the idea out.
@notoriousyolkhound4600
@notoriousyolkhound4600 8 күн бұрын
I think maybe a cool idea to make the dweller more imposing later game would be him slowly creeping up on you and taking a piece of your armor and dashing away if he got close enough
@almightyflyingpotato4805
@almightyflyingpotato4805 5 ай бұрын
I think an idea that capitalizes off of constant paranoia would be coding the snail into Minecraft It would definitely stray from all the other "dwellers" modders have added, being completely silent. There's also an ironic value in a snail having more scaring potential than a modpack full of eldritch horrors.
@user-vw4xp5nt9f
@user-vw4xp5nt9f 5 ай бұрын
so glad the snail is just common internet knowledge at this point
@TheTrueColeye
@TheTrueColeye 5 ай бұрын
Be on the look out for the next cave dweller inspired mod: 'The Spooky Nooky'
@VEGETAAAAAAAAA
@VEGETAAAAAAAAA 5 ай бұрын
I shit my pants reading this bro why man
@Ungoverneddrone
@Ungoverneddrone 5 ай бұрын
Oh a goblin that drops Waxed Weathered Cut Copper Stairs
@ripit.3457
@ripit.3457 5 ай бұрын
I’m making a new dweller: “The Dude Whomst Walks”
@GustavoPizza
@GustavoPizza 5 ай бұрын
@@ripit.3457 Me too! It's called "The Guy Who Watches You at Night (spooky)".
@Ungoverneddrone
@Ungoverneddrone 5 ай бұрын
Does he walk @@ripit.3457 ?
@crow8737
@crow8737 Ай бұрын
I really like THE KNOCKER mod, it’s not just the usual jump scare that comes out of nowhere that doesn’t actually scare you but shocks you. The knocker generally creeps me out and makes me uncomfortable, I’m already an extremely paranoid person, but this mod just makes the game genuinely creepy.
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