Minecraft's Progression is Awful. Part 2.

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TheGeekFactor

TheGeekFactor

Ай бұрын

Today we explore deeper into Minecraft's progression to see if it was as bad as I originally said it was. If it is, what can we do to fix some of the issues the game has. No Terraria this time, I promise ;)
I want to thank you all so much for watching and supporting me. I had a lot of fun making this one. There is a ton of work with the cinematography and editing. I'd pay close attention to some of the clips. There's a ton of love put into this video.
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Пікірлер: 562
@TheGeekFactor_
@TheGeekFactor_ Ай бұрын
I had a ton of fun making this video. Probably the most work I’ve done in terms of cinematography, writing, and editing. If you want to support my work, consider subscribing! It would mean a ton to me! ❤
@justinpatterson5291
@justinpatterson5291 Ай бұрын
Vintage Story looks like a good alternative to our aging, spelunking friend.
@jakest123
@jakest123 Ай бұрын
If villagers' "comfort meter" hits an all time low they should just deadass turn into a pillager and start wreaking havoc
@lexus8018
@lexus8018 Ай бұрын
By the way he described it I can already see the cattle barracks that just check off all the happiness criteria coming from a mile away
@TheGeekFactor_
@TheGeekFactor_ Ай бұрын
Haha that could be fun! However, that should be reserved for hard mode only
@bellslimes
@bellslimes Ай бұрын
@@lexus8018a more hospitable place for villager slaves then, fine 🙄😂😭
@craytherlaygaming2852
@craytherlaygaming2852 Ай бұрын
Love this idea, but rather than just pillagers, they become illagers and the occupation determines the type. Evokers and witches for example are clearly librarians and clerics Armorers and tool/weaponsmiths and would be Vindiciators, (with butchurs straight up becoming johnnys) Farmers, and fishermen would be regular pillagers (like how Vikings turned pirate) and nitwits would turn into things like Ravagers. This would also give an opportunity to introduce new illager types for the not so easily translated occupations. A mason for example could be something like a Skull crusher, and weild a mace as a weapon. Oh and certain types of events should also cause specific illiagers to appear if the corrosponding villager is present. The biggest example being if, a number of villagers die in the same village in too short a timespan, your librarian/cleric will turn into an Evoker or Witch. Sorta making it seem like they are trying to find the secrets of life and death to bring back lost lovedones.
@loganfrankland4658
@loganfrankland4658 Ай бұрын
That smart maybe it happen over Time so you can stop it
@trashtuber6021
@trashtuber6021 Ай бұрын
Alternative fix for the mending problem: make anvil repairing viable, then remove mending completely from villagers
@CantoniaCustoms
@CantoniaCustoms Ай бұрын
Also enchanting in general from villagers. Or at least good enchantments. Because lore wise somehow villagers get their stuff kicked in by pillagers and zombies yet have access to the best gear in the game without an enchanting table?
@L9Wally
@L9Wally Ай бұрын
I think it’s viable it’s just very expensive. And it should be, we should be forced to mix around our utilities for weaker ones sometimes in the early game instead of expecting to use our best utilities for the rest of the game as soon as we get our hands on them
@TheGeekFactor_
@TheGeekFactor_ Ай бұрын
I’ve actually made an entire video about this very topic
@The_Mandog100
@The_Mandog100 Ай бұрын
I think it should also be a bit less rare when you fish for it if this was a real change
@gerardmatthieu907
@gerardmatthieu907 Ай бұрын
​@@The_Mandog100 Mending isn't that hard to get with god rod . It is even less likely to fish ink sac than mending with such rod .
@Sonic_K
@Sonic_K Ай бұрын
I feel like Ocean Monuments don't even need a new piece of gear - you can just put the Trident in them. Currently, the way of getting the trident is just RNG on top of RNG with a little bit of skill needed. Why not change that? Ocean Monuments can give you the Trident. I think it's a good idea.
@Thatdankkoala
@Thatdankkoala Ай бұрын
Funnily enough the recent April fools update had the perfect way of doing this. The plaguewhale slab (the wacky potato version of the the elder guardian) would drop a dent which once you got three of them could be crafted into a trident. Ocean monuments already contain 3 elder guardians so implementing this into the full game would work perfectly.
@sedij2358
@sedij2358 Ай бұрын
I am shocked that this isn’t a thing now that it’s been brought to my attention. How did they not think of this?
@ZalFG02
@ZalFG02 29 күн бұрын
I still dont know how things like this arent in the game, we need more motivation to explore instead of grind, I would also love to see a: return to your bed item, something like Terraria's mirror, this way you can explore as long as you want without worrying about the inmense runback to your base
@zauls.
@zauls. 25 күн бұрын
YUNG'S Better Ocean Monuments mod does this, and adds a loot chest with Nautilus shells, in a puzzle room that teaches you how to build a Conduit. Combined with the End Remastered mod where you need to collect 12 out of 16 different types of unique Eyes, rather than just 12 Eyes of Ender, one of them being dropped by Elder Guardians, makes going there actually worth it but still not essential. I know modding isn't for everyone, but you can really fix a lot of the issues with the game and make it really special.
@YujiSeo
@YujiSeo Ай бұрын
Me over here, one of those rare players that just build villagers nice houses and makes their village as pretty as I could possibly make it instead of just turning them into slaves.
@genericcatgirl
@genericcatgirl 17 күн бұрын
Glad I'm not the only one (unless my friends get to it first and make a sweatshop)
@neowolf09
@neowolf09 12 күн бұрын
The worst thing I do is build a better place for myself where I can see the village with a nice view.
@cactuss33ds
@cactuss33ds 3 күн бұрын
see, but you're probably not even that rare of a player. it's just that the minmax sweaty loser types who build their world based on reddit advice are SOOOO loud.
@Nephelangelo
@Nephelangelo Ай бұрын
The problem with Mending is that it’s really just a way for players to bypass the poorly thought out and irritating repair system, which was developed at a time when Notch was fixated on making the game rather brutal and unforgiving, and made the repair system about as tedious, wasteful and unrewarding as possible. But instead of reworking the repair system to make it more enjoyable, Mojang wound up implementing another completely tedious system on top of it by adding Mending to the dumpster fire of a tedious system that is villager trading, allowing players to skip over the first broken system entirely by investing in another completely broken and overpowered system. This combined with the fact that Enchanting somehow doesn’t allow players to obtain specific enchantments at all, the game has wound up with three gameplay systems (Repair, Enchanting, Trading) that are all completely screwed up and imbalanced, none of which can be totally fixed without reworking the others. And though the solutions to fix these systems seem fairly obvious and straightforward to me (remove “too expensive” mechanic, make broken items not work instead of disappear, make repair cost less material than new item, etc.), Mojang themselves seem to have no clue how to balance their own game. Instead of, for instance, reworking Enchanting to allow players to obtain rare enchantments by simply using a combo of rare ingredients (phantom membranes, echo shards, etc. instead of only lapis lazuli), they’re making Mending even more of a tedious nightmare to obtain by forcing players to drag villagers out into swamps to get a hold of it. Somehow, after 15 years since release, it absolutely boggles my mind that Mojang still doesn’t seem to understand their own game, and I honestly just wish they would contact me and ask for some ideas, because having played this game for the last 15 years myself, I do not think this is all that difficult to figure out.
@carinaslima
@carinaslima 23 күн бұрын
You think you can fix the game that you didn’t even make
@Nephelangelo
@Nephelangelo 23 күн бұрын
Yes actually, the people who play the games tend to have a good understanding of how to balance them. Especially if you’ve been playing the game for 15 years like I have. @@carinaslima
@hoovysimulator2518
@hoovysimulator2518 20 күн бұрын
@@carinaslima I would love if more people knew how to make mods or games. Minetest could be a start!
@InventorZahran
@InventorZahran Ай бұрын
Enchanting is either a gamble of RNG or a tedious interaction with an NPC. From my POV, both are rarely an enjoyable part of the game.
@StarShade0
@StarShade0 Ай бұрын
Do people forget that Villagers can be lead by job blocks and beds? A fresh villager will always travel to the nearest job opportunity or sleep in the closest bed at night. If you break that block, they search again. You can chain a line of composters or looms together and break them one by one for a relatively harmless journey. I swear this gets overlooked in the conversation of villagers and I never know why.
@PhazoGanon
@PhazoGanon Ай бұрын
It might be because it's just not as convenient or obvious as something like leading animals with food items
@supermagma
@supermagma 13 күн бұрын
I personally lure villagers with carrots or potatoes
@SoundtrackDetector
@SoundtrackDetector Ай бұрын
I think 3 things massively hold minecraft back. The durability system, the enchanting system, and spawning mechanics. (Afk farming breaks the game, and spawn proofing is not feasible for builders who want safe homes) That being said, i agree with much of what was said in these two videos.
@witherschat
@witherschat Ай бұрын
Farming doesn't break the game. It's the only reason I play, and the most fun I have with the game. Agreed on the durability system. At this point the game would be better if tools went Terraria-style and never broke.
@Inspirator_AG112
@Inspirator_AG112 Ай бұрын
Lava buckets are also very OP in Trial Chambers; lava buckets can be nerfed by applying Fire Resistance to some of the mobs.
@hhff8534
@hhff8534 Ай бұрын
farming is intended
@sneeb271
@sneeb271 Ай бұрын
I think Minecraft is currently designed in a way where unbreakable tools would feel weird, not only would gold tools, unbreaking, and mending all need to change, but the gameplay of things like elytra, diamonds and especially netherite are designed on you getting them multiple times, sure you might die or need a pickaxe without silk touch but ehh (not to mention curse of binding on armor would be locked out of hardcore Farms are bad though
@SoundtrackDetector
@SoundtrackDetector Ай бұрын
​@witherschat a matter of opinion I suppose. The existence of auto farms isn't inherently problematic, the issue is that not everyone enjoys making and using them. They break immersion, and since they are so effective, there is little alternative. If there were manual methods that were just as effective then I wouldn't complain.
@bluesillybeard
@bluesillybeard Ай бұрын
"I want people to be inspired by the work that I do" Already have, at least for what my College writing project was about lol. I made an entire 3 page long essay about... Minecraft. And got full points!
@SyedFaiz3347
@SyedFaiz3347 Ай бұрын
Congrats, Dude!
@EmileAnimation
@EmileAnimation Ай бұрын
The biggest problem of Minecraft progression is the endgame
@The_Mandog100
@The_Mandog100 Ай бұрын
I agree
@starblaiz1986
@starblaiz1986 Ай бұрын
I'm honestly baffled how many people don't seem to realise that getting fully enchanted netherite gear and killing the enderdragon isn't the end of the game - it's just the beginning.
@ThatOneGuyJet
@ThatOneGuyJet Ай бұрын
@@starblaiz1986 Is it? What else is there to do? And don't say 'build something', building isn't a game, it's an addition for those who enjoy it.
@unoriginal2552
@unoriginal2552 Ай бұрын
​@@starblaiz1986 it's literally called "the end" for a reason. What else is there to do? Kill the wither. Okay, easy enough (on java). After that? Kill an elder guardian. Okay, easy enough. Now what? What else is there to do?
@waytoobiased
@waytoobiased Ай бұрын
Minecraft Ideas Academy did a good description of why - there isn't a smooth transition to intrinsically-motivated play
@stupidw33b52
@stupidw33b52 Ай бұрын
21:42 this is THE main issue with Minecraft. it is impossible to make any meaningful progression in your first playthrough without a googling everything. this leads to a domino effect that influences how the devs update the game so don't think as a veteran this problem doesn't affect you. just ask yourself one simple question: "what percentage of blocks in the creative inventory do i actually use in a survival playthrough?" chances are it's not a lot. and don't even get me started about mobs
@Inspirator_AG112
@Inspirator_AG112 Ай бұрын
One thing I realized is that Minecraft is full of cheese... • While the lava bucket might not be a game breaker against most mobs, against certain mobs, it definitely is to some degree; two easy examples are Ravagers and (as I will mention later) Trial Chambers. The reason the lava bucket can be used to cheese is because not only does it do 4 damage every 0.5 seconds, but it also significantly slows mobs, exposing them to more damage. A good way to combat this cheese is, for the Ravager, make it immune to being slowed by fluids, as for Trial Chambers, that will be mentioned in 3 bullet points. • Boats can be used to trap mobs. There are multiple easy ways to combat this cheese that I am almost definitely not the first to come up with, such as having mobs escape boats or row towards the player, maybe even depending on difficulty. • Shields are extremely OP, especially after 1.11's 0-damage change. This can be combatted by either reverting shield to pre-1.11 or having mobs naturally spawn with weapons that counter them, such as axes or Piercing items. Another change could be that after the blocked damage surpasses a given constant, the shield disables for an amount of time proportional to the blocked damage minus that constant. • While the Trial Chambers are actually incredible to see implemented, two very easy ways to cheese them are A): triggering mob infighting and B): using a lava bucket, as mentioned above. The easiest way to combat this cheese is to make only 'direct' kills count. The lava bucket can also be combatted by giving some of the mobs Fire Resistance, maybe even depending on difficulty. • End Crystals are another item that can be used for cheese when used in a pit surrounded by obsidian; for example, by comboing a Warden or a Wither, you can defeat them in *literal seconds,* and you can easily *two-shot* Ravagers. The Wither's AI (on Java) is very weak to this, so more Bedrock-esque AI would counter the obsidian-pit/End-Crystal cheese. • If you bring Zombified Piglins to the Overworld, and trigger mob infighting between them and any particular mob, they can act as OP bodyguards; an example of how OP is when using Zombifed Piglins to cheese Ravagers. Making them passive to certain mobs could combat this cheese.
@TheClockmister
@TheClockmister Ай бұрын
aCtuAllY yOu cAn cHoOsE nOt tO UsE tHoSe fEaTuReS aNd pLaY hOw iT FiTs yOu bEsT
@goldend791
@goldend791 Ай бұрын
The pillagers in raids and mansions, as well as piglin brutes spawn with axes. It would make sense more structure tied mobs should be able to circumvent shields but otherwise just naturally spawning mobs are barely a hinderence unless they take you by surprise, and making them anything more would make caving kinda a slog. Honestly the most op combat mechanic is a bow with enchants which you can easily get as drops from skeletons or loot in the more easier dungeons. Most of the mobs are melee only, so you just can shoot them from a distance without any worries
@vasilyd8578
@vasilyd8578 Ай бұрын
I really like the idea of direct kills for Trial Chambers, it also kinda solves the problem with mobs killing each others, as well as with cheesing. They can also make it so all basic loot like bones, flesh from Trial mobs drop only, when killed by a player, so the new mechanic can't be cheesed to make Trial spawner farms, and they neither should work with sculk catalysts.
@jaydenc367
@jaydenc367 Ай бұрын
-true lava buckets are good for cheesing. -also true -I dunno are they? Also wait what 0 damage change? And yeah your last suggestion is a good change idea. A. mob infighting is just a good strategy and I don`t think it`s that easy to trigger with the Trial Chambers. Lava buckets is a cheese strat though. - Eh couldn`t that possibly kill you too though and is very dangerous? Plus it could be a bit annoying to get the stuff to actually craft it. -sounds like a hassle and isn`t very effective since you gotta do that for every enemy you fight and you gotta make sure when fighting the enemies to not hit them too.
@Nevir202
@Nevir202 Ай бұрын
How would you even make zombified piglins hostile to ravagers?
@stacyescobedo1642
@stacyescobedo1642 Ай бұрын
As to the ocean monument issue: Honestly I’ve been playing Java Minecraft since 2020 and I STILL have not gone to the trouble of obtaining a trident for myself. I think it’d be pretty awesome to make the trident craftable and have each elder guardian drop 1/3 “barbs” needed in the recipe. THAT would be a great treat for a challenging structure. It’s way less mind-numbingly grindy than obtaining a trident in Java currently. AND it would incentivize taking on more than one monument to be able to use the mutually exclusive enchantments available to tridents. Plus once you beat one monument you now have a weapon to make additional monuments easier.
@Ashlevon
@Ashlevon Ай бұрын
I don't think people hate on Mojang employees. Rather, they hate on Mojang's actions/choices. We don't really know how those actions/choices are made, if it's a group decision or if it's decided by a leader figure, or if Microsoft has a say in it and how big that say is. Some people hate on Microsoft for not giving Mojang the green light to make what might be seen as huge changes that could drive down sales or drive people away from the game. It's not very clear cut why the game is in its current state, because something everyone would love, like fireflies, was pulled back from, and the lack of communication and transparency strains the relationship between developers and consumers.
@V1_The_Machine
@V1_The_Machine Ай бұрын
I feel like this should be mentioned: The section of the video where you encourage other players to make their own things within the game has the song Alpha by C418 playing as background music. That same song plays during the End Poem and Credits of the Java Edition's Main Menu. You may have already seen where I'm going with this. The quote at the end of the End Poem says the following: "Twenty years from now, you will be more disappointed by the things that you didn't do than the ones you did do. So throw off the bowlines. Sail away from the safe harbor. Catch the trade winds in your sails. Explore. Dream. Discover."
@TheGeekFactor_
@TheGeekFactor_ Ай бұрын
My music choice is extremely particular.
@spluff
@spluff Ай бұрын
left-handed mode is criminal, but the MC dungeons music forgives u of sins
@alphabros5226
@alphabros5226 Ай бұрын
Are people not allowed to be left handed?
@comm_gt
@comm_gt Ай бұрын
@@alphabros5226 it's a sin, like being a ginger
@eastwardpage6833
@eastwardpage6833 Ай бұрын
​@@alphabros5226 Its a joke, calm down
@TheGeekFactor_
@TheGeekFactor_ Ай бұрын
No, you’re not allowed to be left handed. ~someone who is left handed
@janosd4nuke
@janosd4nuke Ай бұрын
​@@TheGeekFactor_ left-handed MC is just a slight heresy ~ someone who is also left handed IRL, but newer knew about the feature. The real Exterminatus worthy sin was at 5:00 tho... wooden axe, the PAIN. Besides the initial pick, no wooden tools allowed.
@pepe-sm1uk
@pepe-sm1uk Ай бұрын
IMO mending should require players to do something actually hard (transporting villagers from one concentration camp to another through the nether roof is not hard). Maybe something like beating a hard boss, who would drop an item that you can give to the librarian to make him sell you mending.
@caosin3667
@caosin3667 Ай бұрын
Maybe given to either the ender dragon or the wither, maybe an alternative crafting for the wither star Besides, they need to rework the durability system, to make mending truly optional
@pepe-sm1uk
@pepe-sm1uk Ай бұрын
@@caosin3667 nah a new boss would be needed since the dragon and the wither are both too easy
@Inspirator_AG112
@Inspirator_AG112 Ай бұрын
@@pepe-sm1uk: They could actually be made harder, and hey, a way of obtaining Mending could be introduced in the End Update. One thing I noticed is that the Warden and Wither are very easy to cheese by combo-ing them with End Crystals from a pit bordered by obsidian. Another example of using items to cheese challenges is lava buckets in Trial Chambers.
@witherschat
@witherschat Ай бұрын
Making mending hard would just suck ass with the current state of the game. Durability system is so bad that mending is necessary.
@caosin3667
@caosin3667 Ай бұрын
@@witherschat making mending harder to get incentivizes the player to not rely on it We lives whitout mending from early public alpha versions till 1.8.9
@john_titor8074
@john_titor8074 Ай бұрын
"The Fault is not in our Stars, but in Ourselves..." -Cassius, Shakespeare's Julius Caesar I realized Minecraft isn't boring, I am. So instead of complaining about other people's work, I started working on myself. There's a neverending rush of new games that you can just consume without ever reflecting on your own life, but Minecraft is not one of them. Minecraft is you.
@enderspider5001
@enderspider5001 Ай бұрын
to this day i still think about the obvious "3 elder guardians -> trident has 3 points -> each guardian drops a shard that makes a trident" thing like, seriously, its such an easy addition... make it so that you need gold blocks as the handle material so that even the gold blocks hidden there mean something and thatd improve the temple a lot
@billross9132
@billross9132 Ай бұрын
i always thought it was werid such a unique weapon drops from some lame water zombies. imagine if the mace dropped from a skeleton or sum lol
@swordierre9341
@swordierre9341 Ай бұрын
@@billross9132 My thoughts exactly.
@satriosukarji1777
@satriosukarji1777 Ай бұрын
My only issue with that is how that’ll easily become an obstacle for newer players to obtain a trident on a server, even if the older players didn’t mean to bar them from getting any. I think a better alternative would be to have the trident parts come from those new vault blocks, which would be implemented into the Ocean Monuments with unique loot appropriate for an Ocean Monument via an update.
@cj13rules
@cj13rules Ай бұрын
nah elder guardians dont respawn so there will only be limited amount which will be annoying especaly if u want another one or on a multiplayer server
@waytoobiased
@waytoobiased Ай бұрын
@@cj13rules with this in mind, I'm curious how the ocean monument could be redone with the trial spawner and vault
@alibobdagreat2834
@alibobdagreat2834 Ай бұрын
I think they should make it so if you name the mob it should be able to stay in a boat, so players can keep some mobs as pets
@TheGeekFactor_
@TheGeekFactor_ Ай бұрын
Oooh that's a fun idea!
@EmperorPenguin1217
@EmperorPenguin1217 Ай бұрын
I like this idea, gives Name tags even more practical value while staying balanced
@thesenate1844
@thesenate1844 Ай бұрын
You know whats really disturbing? My KZbin recommended suggested a history video on the horrors of slave breeding plantations right above a tutorial for a Minecraft villager breeder
@scuffedroller2298
@scuffedroller2298 Ай бұрын
Dude. You're awesome. I love how you can go from giving great constructive ideas one moment only to then suddenly break and go "And if you don't like it, don't interact with it jackass- an eight year old can build a 5 by 5 house, what are you stupid?" and that sort of dual nature just makes my day
@AngryyBeaverr
@AngryyBeaverr Ай бұрын
I started playing Minecraft since the Beta days and stopped playing around the end of 2016. I recently went back a few months ago to relive the memories and was shocked at how different the game was. It almost feels as if someone downloaded 20 different mods into my game and now I’m stuck playing with mods that I didn’t want. But I understand that to keep people interested you need to continue updating the game, it’s just sad to see we’re all grown up now and that the feeling we got during the early days is lost.
@radiantsb
@radiantsb Ай бұрын
moving villagers isnt high skill, its just annoying which is why i personally dont like that system
@DragonbornMike-ym2er
@DragonbornMike-ym2er Ай бұрын
Too me, I think Minecrafts biggest issues with progression is both lack of variety, and lack of usefulness/reward in some areas. An example I'd add is the Gold tier is so useless despite requiring iron to acquire outside of finding it in treasure. I think gold should've gotten a significant enchantment buff, or even make mending exclusive to it.
@RePorpoised
@RePorpoised Ай бұрын
Gold is tied to the renewability of gravel and raw quartz as well as bulk obsidian(piglin trading). But you’re right, there aren’t enough uses for gold in the overworld.
@waytoobiased
@waytoobiased Ай бұрын
if gold tools' durability was buffed to be in line with stone or iron, that would be huge
@witherschat
@witherschat Ай бұрын
@@RePorpoised Gold *INGOTS* have a good use. Gold *TOOLS* don't.
@ukyoize
@ukyoize Ай бұрын
I think enchantment needs rework, giving gold hidden strenght
@astrunkman6988
@astrunkman6988 Ай бұрын
@@waytoobiased After you get even full diamond wearing gold isn't a necessity because your too powerful.
@SyncGLX
@SyncGLX Ай бұрын
The parrots with cookies thing is something I always bring up, it’s almost like no one realizes that mojang is obviously just chasing the image of being a perfect company, because the parrot thing is such a small feature that no one really thinks about it… idk what I’m saying I just don’t like mojang ong
@antynomity
@antynomity Ай бұрын
Microsoft sweep
@TheGeekFactor_
@TheGeekFactor_ Ай бұрын
The parrot came out after Microsoft bought the game
@SlayingtheGloom
@SlayingtheGloom Ай бұрын
This is a good video, and I think there’s a lot more directions you could take this discussion for future videos, such as the game’s stages. Minecraft has an issue where the pre-iron stage lasts about 10 minutes, the pre-diamond stage lasts about 2-3 hours (ending when you get full diamond), and the enchanting and netherite stage takes about 10 hours at most. This is far too short of a progression, and it isn’t a balanced experience at all. Anyway, my only issue with your points is your last one about the community. I’m a part of a lot of different gaming communities, and I sincerely meant it when I say that the Minecraft community is by far the most supportive one I’ve ever seen when it comes specifically to the developers. If the Valheim, Vintage Story, or Terraria devs added an update the size of 1.21 (with only one new weapon and a couple of re-skinned mobs) any of those fanbases would be up in arms. If you make a post criticizing the devs on r/Minecraft, you’ll get a metric chest load of angry people coming at you. The overall Minecraft KZbin community has a lot of white-knights too, although people like you help to balance it out. Anyway, I don’t intend to insult anyone here, and I’m genuinely thankful to have found a channel like yours that’s willing to explore the issues with the game unapologetically.
@Nephelangelo
@Nephelangelo Ай бұрын
Some common sense solutions to fix the Enchantment and Durability systems: 1. Enchanting now requires unique combinations of a variety of materials for the chance to obtain specific enchantments, not just lapis lazuli, and the rarity of an enchantment is determined by the rarity of the materials used. This would give all the game’s items wonderful new use and eliminate the need to build ridiculous villager trading halls to obtain certain enchantments. 2. Items are no longer destroyed when they reach zero durability, but instead take on a “broken” item state and can’t be used again until repaired. This would alleviate desperate need for Mending and also create interesting gameplay scenarios where players save and restore broken items. 3. The material cost to repair an item will always be less than it would cost to craft a new item, creating a material incentive to using the repair system. For example, a diamonds pickaxe would cost a maximum of 2 diamonds to fully repair. 4. The durability bar is completely removed, and replaced with simple and intuitive visual textures of the item at different stages of decay, just like the cracked anvil. 5. The anvil no longer disappears when broken, but becomes dull and requires more XP to use, unless repaired with iron ingots like the Iron Golem.
@ukyoize
@ukyoize Ай бұрын
I think that items need to remember how they were used and based on that they change their "enchantment tree". The longer you use a tool,the bigger potential it has.
@astrunkman6988
@astrunkman6988 Ай бұрын
23:20 There actually is another very useful item that the Ocean Monument is needed for. Conduits. Conduits need 1 heart of the sea, 8 nautilus shells, and then for it to activate, you need any prismarine block surrounding the conduit, and they are quite useful. They allow for, water breathing, haste, and night vision in a radius while underwater. And the main, most useful part of it, it works on land while raining.
@TheGeekFactor_
@TheGeekFactor_ Ай бұрын
Yeah but you don’t really need to loot the entire monument for one. You barely need to go near it. Just mine the 32 or so prismarine needed and get out of there.
@RePorpoised
@RePorpoised Ай бұрын
But doing that requires either a fair amount of tnt or for you to slay the elder guardians at which point you might as well loot the place. Oh wait, you can cheese that with milk on java, can’t you… Ocean monuments are basically the key to controlling underwater areas as well as being one of two sources of turquoise blocks. This makes sense because they’re also underwater(what a shocker!).
@bakje24
@bakje24 Ай бұрын
Cool video BUT i have some things to say: Ok about the villager rebalancing. Right now we have an easy, slighty tedious, but still easy way of getting an incredibly overpowered enchantment (mending). If you were to make villager transport easier and implement the villager rebalancing, meaning bringing villagers to a swamp and getting guaranteed mending. It would turn an easy, slightly tedious way of getting mending into an even easier, less tedious way of getting mending. To me this seems a little strange, making an already overpowered enchantment even easier to obtain. Yes sure the RNG trade rerolling is not fun, but this is not the solution either. 17:52, this is a dumb argument, the only reason you can turn it off as of right now is because it is experimental and once it is no longer experimental and is implemented into the base game that choice is longer. About the "comfort meter". I don't think necessarily it is a bad idea. sure it would make villager keeping more fun. but these rules for a comfortable living must be clearly communicated to the player. and the argument you make at 21:33 is also kind of stupid. For a new player if they did not know these comfortability rules for a villager they would not understand why its not working and get frustated. and then you say that its not that hard and also look at potion brewing, thats bad and complicated too! but just because that really old bad potion brewing system (even an experienced player like me who has been playing minecraft for over 10 years still doesnt know of the top of their head) is in the game does not mean that we can add more really bad systems. mojang should have fixed potions a long time ago but it is one of the oldest core gameplay mechanics of minecraft and its hard to redesign something like that so they choose to add some more useless mobs or something idk blah blah look at the boredom shitfest 1.20 was. 22:00 27:15 JUST ADDING A GAMERULE TO TOGGLE SOME FEATURE/TOGGLE FOR A FEATURE ON CREATING A NEW WORLD IS NEVER THE RIGHT SOLUTION!!!! 29:14 players still want new content, just saying dont update because the new content their getting is not to their liking does not solve the issue of them wanting new content. they want content that they like. anyways this probably the longest youtube comment i've ever written yap session over
@v5hr1ke
@v5hr1ke Ай бұрын
With this it'll be harder for Mojang to find an even better ground for it to be implemented. It's worse with Microsoft meddling in their affairs. Best bet is to make Mojang listen, or... leave things as is.
@TheDominator
@TheDominator Ай бұрын
You are right, but he is hardly aware of it.
@user-tn6yg2gm6c
@user-tn6yg2gm6c Ай бұрын
Love this video. But the main thing flaw is alot of mechanics require outside explaination. Diamond Pickaxe's being able to break obsidian is never explain. You arent even explained that you can break wood with your fists.
@Roadgrundy
@Roadgrundy Ай бұрын
Yeah, there's a tutorial tab in bedrock, but that doesn't really solve the issue. The fact that the average first-time player will have literally no idea what to do when they create a new world is the biggest flaw in Minecraft's design imo.
@jess648
@jess648 Ай бұрын
@@Roadgrundyit feels like a game designed around the social aspect. how most people played was their friends, youtubers or wikis telling them about mechanics
@bradhp11
@bradhp11 Ай бұрын
I was actually talking abt villager rebalances earlier and you were honestly spot on with a lot of my suggestions lol. Here's some feedback I'd have with your ideas/villagers in general: - The "comfort" system could definitely work (maybe with some ingame UI's), but considering villagers now don't even have 5x5 spaces in their homes, maybe explore other alternatives (like ability to socialize, or maybe just the ability to sleep lol). That being said I do really like your ideas. Trading halls honestly take away a lot of the fun that could come with interacting with villagers. - Bells would definitely be a cool way to lead villagers (and we honestly really need an easier way to transport them considering this new system essentially relies on it), but having them follow you like animals still feels a little weird. Also considering every village has a bell you can break, it would be a little too easy to do. Maybe interacting with one villager while you have a bell/new armor piece/another unique item in your hand could make them a "buddy" that tags along with you (instead of human livestock lol). It would also be a good idea for villagers without jobs to automatically change their wardrobe when they enter a new biome so players won't have to go back and forth to bring more villagers to breed. - Enchanting and anvil repairing should be worked on as well (honestly should be worked on first). Enchanting is basically another RNG with little substance, and repairing tools in an anvil is ridiculously expensive (especially compared to mending). - I honestly don't think these features should be toggleable. Only reason they are now is because they're still in development, but I feel like a lot of people want toggles for every aspect of the game (to the point where it becomes overwhelming). I think players wouldn't mind these changes being permanent as long as we're given an actually good system.
@danielloewen2857
@danielloewen2857 Ай бұрын
28:11 fr! I work at McDonald's and I gotta say, some people just don't understand that if half of our equipment is broken and a whole bus full of hungry teenagers just showed up that their food might take a while longer
@psychokuca302
@psychokuca302 Ай бұрын
29:50 This point is valid, but. There is a but. Imagine, you have a very nice comfy bedroom. You like it a lot. And then someone comes in and places whole bunch of furniture. You say "i dont like it" and they reply "oh then dont use it!". But it is here. In front of your eyes, and as much as you dont like it, you still evertually will use it. You still dont like it,you liked your chest with clothes better,than new closet, but this closet is just much better. Yes,its your fault taht you like old stuff more, but it still there. Then, you could say, then dont use newer versions of the game. Sure, but what if i like *certain* feature new update introduces? But it what if i like my new chair,but with this chair i have to get an ugle carpet and have to use it? So then.. we should be able to chose what we want in a game... but then it will become a settings mess.. so,idk the solution, and tbf,im glad mods exist and you can freely access older mc versions (Hope my english wasnt worst,haha,not my first language)
@witherschat
@witherschat Ай бұрын
The thing is, the comparison doesn't work well with Minecraft's current design philosophy. So many of the newer features require you to seek them out before you interact with them. The only features I can name that you can't avoid on the path to beat the Dragon since 1.9 (8 years ago) are: - Nether biomes - Increased world height And those two features are among the most universally loved. Everything else is optional. A better comparison would be if someone went into your room and gave you an IKEA catalogue with a gift card. You could change all your furniture, or you could ignore the catalogue. Blalming the person who gave you the catalogue if you change your room's layout and don't like it is... nonsensical at best. (Also your English is very good don't worry.)
@psychokuca302
@psychokuca302 Ай бұрын
@@witherschat I would add new cave and cliffs generation and villagers. If you explore mc world, you will see them. But since last “experimental” update with villagers, I actually like it, cuz building prison doesn’t work that well and you still have to put some work into getting what you want (e.g. mending with swamp villager,instead of just Rerolling. Second is caves and cliffs generation. It’s cool, and variety is cool, but for it still feels… not as cool as old mc. Maybe it’s jays nostalgia,but that’s how it is for me. And I actually like your example and I think I agree with it. Reason why I didn’t see it that way is a ME problem cuz I spend quite a lot of time on hot and like optimising stuff, and not using “best” feels not as good, but now I might rethink it and I guess try to compare myself less to this “best” ways
@witherschat
@witherschat Ай бұрын
@@psychokuca302 There's a whole other issue with making Mending so much harder to get (and tying it to a rare biome on top of that), which is that it locks a tool that benefits one playstyle (building/redstone) the most behind comitting to another (exploration/combat). First, to put this into perspective: One of the smallest and simplest gold farms requires 76 stacks of magma blocks. This is the equivalent of 3 diamond pickaxes, one pick with Unbreaking II, or 3/4 of a pick with Unbreaking III. That is, before you include the rest of the structure. It is not the most expensive farm to build, and that's before you add in base building, making a storage system, or potentially decorating your farms. The amount of tool durability I burn through when playing the game is quite insane, and is higher than what the average PvE enjoyer will use. What this means to players like me is that Efficiency V, Unbreaking III and Mending aren't "endgame". They're a prerequisite. Getting them is basically like the unskippable tutorial whenever you start a new save. So, gating them hard is very harmful to this kind of play. As far as the current system goes, it quite honestly sucks a lot. I have broken and replaced enough lecterns to break diamond axes, and it isn't engaging since you never know how much more you have left. And what do the villager changes do, you may ask? They make it worse. Okay, let me explain. The new system is just as RNG (world gen is random, the direction you explore in is random, zombie villager spawn is random, and swamps and zombie villagers are quite rare). On top of this, it *also* requires a massive aspect of exploration, which isn't the playstyle that the people who need a dozen mending books the most usually follow. Once you've done all the work, congrats: you only got one of the 3 enchantments you need on multiple different tools. How do you get the other two? Repeat the whole process. But SURPRISE! Even the Master Trades only give Efficiency III and Unbreaking II (which is jungle-only). Which means that you have to then farm EVEN MORE XP than you normally would need, and combine the books in the right order to avoid skyrocketing costs. And how do you get XP before you have the tools to build a farm? You guessed it, PvE. Now, what are your other options if you don't want to do that? Enchanting table (also RNG, also XP sink which means PvE), or structure exploration (which also has, you guessed it, PvE and RNG). What this means is, players with my playstyle are now forced to put a decent committment into an entirely different playstyle (2 if you count exploration and PvE as truly separate) in order to get the tools needed to START fully indulging in theirs. This is absurd, and in my opinion bad game design, especially for what Minecraft is trying to be. On the other hand, the Trial Chamber and the Mace are absolutely perfectly implemented, and they avoid every issue I mentioned above. Who gets good use out of the Mace? PvE players (and explorers too to an extent). How do you get the Mace? By exploring and fighting mobs. The Mace is a powerful weapon that requires skill and dexterity to fully use, and it is obtained through Ominous Vaults, which are opened through the opt-in hard mode of the Trial Chamber. Even the two-difficulty system of the Trial Chamber is brilliant, because it makes the same structure appealing to multiple skill levels. Now, let's imagine that the Mace isn't a reward from ominous vaults anymore, but instead has a crafting recipe that requires 4 stacks of regular Trial Keys. The only realistic way of obtaining the Mace this way is to build a Trial Key farm, or in other words, to commit to a playstyle opposite to what the Mace encourages. Does this idea sound stupid? Yes? Good. Because that's exactly how pertinent it is to lock Mending, Unbreaking III and Efficiency V this hard behind exploration and combat.
@doriantermini
@doriantermini Ай бұрын
The solution is to restart and make our own Minecraft. Microsoft and Mojang have no current competition regarding Minecraft and we all know that if you have no competition, you can just produce slop and no one can do anything about it. Hytale was announced in 2018, still hasn't arrived. Vintage Story is not what the majority of people are looking for. Cube World continues to be remade and be disappointing. 4D Miner is cool, but too confusing to a lot of players. Planet Smith is beautiful and is to be honest, the closest competition to minecraft that we have. We need just a new simple Minecraft, starting from the beginning. The goals of the game would to be build, protect, survive and thrive.
@Inspirator_AG112
@Inspirator_AG112 Ай бұрын
*[**27:07**]:* Or being ignited by an arrow shot through that lava, or a zombie who's on fire, or accidentally destroying loot with the lava. There are other risks that do nerf the rewards of cheesing with lava buckets, contrary to one of my other comments.
@Nephelangelo
@Nephelangelo Ай бұрын
One of the things plaguing Minecraft is that some of the developers and people in the community have developed some rather deranged ideologies around the game design, such as this bizarre resistance to adding stuff like vertical slabs or some basic aesthetic variety to the game. The game has been out 15 years and it’s like pulling teeth trying to convince developers to just whip up a little bit of fresh pixel art for unique mobs, weapons, blocks, etc. Even the structures that generate are the same painfully few, and rather inartfully designed, houses that repeat over and over and over again. A simple variety in both structure design and mob textures would be one of the easiest and fastest things they could possibly add to the game, and would add so much desperately needed life to the game. They could literally add hundreds over the course of a single month of development, but even after 15 years, there’s literally just one color of pink pig, for example. After 15 years of development there should be so much aesthetic variety to the game that players might never see it all, it’s only because it’s Minecraft that we’ve developed such low expectations. The new wolves have been an enormous breath of fresh air and I very much hope this indicates Mojang is finally seeing the light.
@EmperorPenguin1217
@EmperorPenguin1217 Ай бұрын
"it’s only because it’s Minecraft that we’ve developed such low expectations." THIS.
@username5155
@username5155 Ай бұрын
One thing I hate about how Minecraft’s “freedom of decision” has been corrupted is how features always seem to come in pairs. You can’t have hunger without mobs. You can’t have villager farming without creeper explosions. You can’t have the new things from the newest update without having to deal with things that you’ll never interact with and just have to deal with. You HAVE TO do both. You CAN’T pick just one. I suffer from severe childhood trauma caused by an older sibling where they’d constantly get onto my Minecraft worlds and scare me by setting the game to hard and spawning a bunch of creepers around every corner while I was just trying to play a simple peaceful world, and now, because of that, I have too much anxiety to play the game with mobs on. But that means that I can’t get ender pearls for teleportation or blaze rods for brewing or gunpowder for tnt, string, tridents, I can never visit the End, and so I can’t get endstone or chorus fruit or shulker boxes or end rods or elytra, and there’s no need to ever eat anything. All because I wanted mobs off due to something out of my control. If I play the game the way Mojang intended it, I CAN’T experience like half the game at this point. Trial chambers are nice, but it’s a whole update dedicated to two restone mechanisms that were burnt to the ground and a feature for people wanting combat and nothing for casual players who don’t want combat and don’t understand redstone. I’d like to be able to turn off trial chambers spawning since if/when I update they’ll just serve to get in my way and not actually bring anything to the table. If I’m never gonna touch it, I don’t want a giant chunk of my world replaced by a big intusive structure.
@humbug2308
@humbug2308 Ай бұрын
You have childhood trauma from Minecraft?
@tasr1233
@tasr1233 Ай бұрын
childhood trauma from minecraft is crazy 💀💀
@am-ranth8955
@am-ranth8955 Ай бұрын
You can have hunger without mobs, hostile ones anyway, it's called peaceful mode. Putting in hunger without animals period just doesn't make sense. Like, at all.
@username5155
@username5155 Ай бұрын
@@am-ranth8955 Peaceful disables hunger
@samexahr3326
@samexahr3326 Ай бұрын
My main issue with the villager rebalance is that it means in specific play styles you cant access certain books. Superflat survival for example. Obviously there are a few things that are impossible in superflat but it's nice to have things accessible to those kind of play styles.
@cat_in_a_fish_bowl
@cat_in_a_fish_bowl Ай бұрын
I think I might have a better fix for mending, first removed mending from villager trades, make mending have the the ability to duplicate by crafting like armor trims, but just like armor trims they should use seven diamonds and a book. This way would make mending way harder to get early game and easy enough late game. This is just my idea, love the video ❤️
@sienaberry464
@sienaberry464 Ай бұрын
I completely agree with the “comfort meter” after I saw your video I started thinking of ways to fix the mending problem and I ended up coming up with a very similar idea. What I didn’t like about the rebalance is that it sort of incentivized building a breeding camp in a swamp and I thought that was a dumb solution. I think players should have to earn mending by treating the villagers well for a change and I think the idea you came up was great to fix that.
@nickredmon6998
@nickredmon6998 Ай бұрын
I'm of the mindset that if you purposely cheese stuff then you obviously don't like challenges. And I'll die on that hill.
@FishFireTBoy
@FishFireTBoy Ай бұрын
I agree with this unless the "challenge" is something entirely luck based or bugged or unfair etc
@funnyspoon5120
@funnyspoon5120 Ай бұрын
The issue is that the "challenge" you are cheesing isnt actually challenging in the slightest
@ProxiProtogen
@ProxiProtogen Ай бұрын
"God minecraft is too easy!" >breaks through the Nether Roof
@waytoobiased
@waytoobiased Ай бұрын
I would agree, but there also needs to be an enjoyable non-cheese route, and for Mending, no such route exists at time of writing
@witherschat
@witherschat Ай бұрын
And there's nothing wrong with that. Just don't go complain that it's too easy afterwards.
@KajtekBeary
@KajtekBeary Ай бұрын
My problem with getting mending is not putting in work or rng, is the fact that it's... tedious. I like the idea, but we NEED some ways to transport villagers. I would also love to see terraria-like reputation/comfort system, like you said, instead of farming raids and zombification... Mobs following needs to be reworked entirely. AI of mobs in mc is just... waaay too bad. I think there should be a different way of moving them, or even obtaining them. Maybe option of accomodating wandering traders? Every time wandering trader appears they can decide to stay in your base and become regular villagers if comfort level of local viable home spaces is high enough. Maybe add villager labels to beds that would make those beds their, and thus they will stick around it? A lot of ideas. When it comes to Mojang and being personal... I will never probably be on the side of Mojang in any debacle. Not after what happend with Dinnerbone, chat reports, and how they literally used a bedridden person as a scapegoat, from all the leaks that were publicized at the time. We have not get their nicknames (people's whom DMs were leaked then), and mojang pretty quickly convered it up, but for me that's enough to never respect them again. They specifically used Dinnerbone as a person that will take all the hate for chat reports when they knew he is ill. It's despicable. I know it's not entirety of mojang, but we don't know specific names, so the blame falls upon entire company. I also hate how they treat community and act like everyoen is a child, instead of taking it head on and acknowledging their mistakes, they act like they are the ones in the good every time. Their apologies are almost 99% non-apologies. Like that one time with Birch Biome update... They should take it head on, not makinh excuses. They overestimated what they can deliver, they should not act like it's community fault for misunderstanding them.
@kingducky7123
@kingducky7123 Ай бұрын
all of this mans videos are insanely well thought out like heck i "half cried" when he told his experience with minecraft
@ivanivanich761
@ivanivanich761 Ай бұрын
When you replace "I" with "We", "illness" becomes "wellness". I liked your first video. I also liked lots of your points that you've made in this video, especially about villagers comfort. What I did not like, is that instead of being chill and talking about game design, you mostly focus on your haters vs yourself. Don't get me wrong, it's great to compare your opinion to others, but I don't think it should be the focus of your videos. I would rather much prefer if you talk and expand on game mechanics and possibilities of game design. Yeah, some people make stupid arguments, but it's part of life, individually we are dumb.
@Inspirator_AG112
@Inspirator_AG112 Ай бұрын
Who invented that first sentence?... That is a genius pun!
@ivanivanich761
@ivanivanich761 Ай бұрын
@@Inspirator_AG112 A video called: what did the minions do after WW2
@TheGeekFactor_
@TheGeekFactor_ Ай бұрын
I suppose I was trying to premptively counter some arguments that could be made against my points. I think its important to consider counters to our own arguments so that we can make sure they are solid and the argument has good backing. I don't think the focus is on haters vs me. I think the focus is on fixing some issues I see with Minecraft.
@antynomity
@antynomity Ай бұрын
I think that the hostile mob in boats could be solved with a middle ground, if a mob is low on health, it will sit in a boat, if it's full or high on hp, it ignores it. That way people can still trap endermen in boats as friendly goobers in bases while you can't just plop a boat down and get a bunch of free kills.
@method2297
@method2297 Ай бұрын
I love how inspiring you sound in these videos. I am in the process of making my own version of Minecraft, what I want the game to be. It is a total conversion mod for Infdev, a pre-alpha version of the game, personalized to my own liking, adding thigns ive always wanted to have in the game since i was a child. Although I had the inspiration and drive for doing this way before finding your videos, your words helped me be determined to finish this massive project. Ive been on the down low these past couple of months, motivation for working on it being at an all time low due to the challenges of all the major overhauls I need to do.. but yout videos inspired me to give it my all and make sure I see it through. To that, all I can say is, THANK YOU ❤
@GGBlaster
@GGBlaster Ай бұрын
I like your last points about making the changes you want in Minecraft. I’ve lately begun remodeling some old Minecraft structures, hoping to give them a fresher look. It’s only in creative mode rn (no datapack, sorry I haven’t picked up modding 😢), but the portal room looks far more grand and imposing. The hallways are more claustrophobic, and I’m getting rid of the iron doors because I’ve not seen them as really serving any purpose.
@ukyoize
@ukyoize Ай бұрын
I feel like one of the problems is that there is "objectivly best" gear. Like, was there ever a reason to use bane of anthropods? Idk if you talked about this, but setting your respawn point is too cheap. It makes world smaller IMHO. Wish combat snapshots would come back.
@kneo12
@kneo12 Ай бұрын
Minecraft is so stale in it's game progression because there's no tension. It's just not difficult.
@caseycadaver99
@caseycadaver99 Ай бұрын
Thanks to your part one video I started looking for mods that aim to rebalance the game while maintaining a vanilla feel. One modpack I've been using reworks the ore system, causing most ores to only drop nuggets instead of just whole pieces of ore. I feel this helps hugely slow down the early game as you can't easily get an abondance of iron bars right away, not to mention the fact that you have to make iron smithing templates in order to make iron stuff in the first place. It also makes finding rarer ores like diamonds much more rewarding which I feel is lacking in minecraft nowadays. Anyways, really cool video! I wanna try making my own mods one day and I think it would be fun to attempt to implement some of the ideas you've made up into the actual game.
@influx4331
@influx4331 Ай бұрын
My issue with MC compared to terraria; Minecraft doesnt support modding whatsoever, infact they actively inhibit it, whilst terraria and relogic *want* people to make their own content and way to play. Mojang pls add modding support 😭
@bellslimes
@bellslimes Ай бұрын
I’ve been so excited for this video since I saw the community vote on it being the next video you’d make, I loved the first one and I certainly was not disappointed with this video either!! Love the content and what you represent when you post, good to have solid creators who want to actually help evolve the situation of Minecraft being iffy these days ❤️❤️❤️
@sherri3218
@sherri3218 25 күн бұрын
Your comfort meter idea sounds like the dwarf fortress comfort system. As you gain more resources, your dwarves demand higher levels of accomodations in their quarters and workspaces. They start out fine with dirt and a small barracks, but then begin demanding furniture, larger living spaces, having their space be built out of finer, more expensive materials, some will ask for a office that you also have to furnish, and their effectiveness is affected by how well you've satisfied their demands.
@jawwlord9610
@jawwlord9610 Ай бұрын
The way to fix the mending issue, is to just get rid of the "Too Expensive" thing in the anvils. If players could repair their gear indefinitely, they wouldn't feel the need to get mending immediately.
@waytoobiased
@waytoobiased Ай бұрын
agreed. reducing the steepness of the cliff from non-mending to mending can only be a good thing
@bakedgatorade
@bakedgatorade Ай бұрын
Really happy to see this sequel. I really liked the last video, and your others. I'd appreciate if you'd start linking/crediting the music you use. It's hard to find the exact songs, and it'd make it a lot easier to keep track of them, especially in the far future when the source may be lesser known. Thank you. Great video
@TheGeekFactor_
@TheGeekFactor_ Ай бұрын
All of the music in this video comes from the “Minecraft creator safe playlist” Mojang put out on streaming platforms late last year. It’s very useful
@bakedgatorade
@bakedgatorade Ай бұрын
@@TheGeekFactor_ Interesting. Thank you, I'll be sure to take a look.
@GGBlaster
@GGBlaster Ай бұрын
Another great video and some awesome points made! I’ve been thinking about a way to rework villager trading, too; mine is more along the thread of simply making far less necessary (as “necessary” as anything can be in a sandbox game), but I can see how it might be more effective to outright discourage villager mistreatment.
@spzi_
@spzi_ Ай бұрын
i got so fed up with how modern minecraft functions and how many distractions it has that i'm stripping the game of all modern content and reimplementing everything my own way, like BTA except going much, much further, where the hunger system is replaced by something more akin to potions that increase your heart count when fed, where most blocks have "sets" and brick types including snow and ice, where the structure generaion isnt weirdly overcomplicated and distracting, where there are no enchantments or villagers. a fork that makes the game actually satisfying to play and explore the world in...
@RuthsDev71
@RuthsDev71 Ай бұрын
I feel like the answer on how we feel about the game is fairly simple. yes ,minecraft is one of the greatest games out there but the thing is, we have grown up but minecraft...No. see, one of the main problems with minecraft is it's his simplicity , the simplicity minecraft has, it's truly great... but everything comes at a price and guess what? the price to pay is "Immersion". aspects of the game such as dynamic and strategy , are non existent. for example... i can build a giant f-castle , but why ? it has 0 purpose , you don't need to build such a giant structure to defend yourself nor to defend a bunch of villagers. that's why this game gets so boring in a matter of few days. you coud build a tiny structure 6x6 and you're all set... mobs won't try to destroy your house, zombie won't try to destroy windows on your house to get you . the game is exactly designed to make you feel always safe , and this is one of the biggest problems the game have. you understand where i am heading to ,with my point? Anyway ,this being said minecraft won't change , never. Devs will never do anything to change this game and actually improving it upon. i think the time for another game to step up and replace it it's extremely near , and that game won't be hytale. it will be something even bigger and absolutely massive and for sure that we can't imagine , a type of game that happens every once in 15 years... because some random dev was bored and casually comes up with the greatest idea of all time . Awesome video btw , man.
@webbie.
@webbie. Ай бұрын
At that 11 minute mark. Talking about the memories feeling cold. Made me actually burst in tears a bit. So fondly do I remember my dear friends and worlds long gone. I think my time with MC is over. Its better to have those memories than linger on. Thank you for helping me with these two videos
@Cool_Kid95
@Cool_Kid95 Ай бұрын
I'm only about halfway through and this video is hitting really hard for me. I'm that third player. I used to adore this game, but now I barely play it anymore. That video essay thing also hit hard. I used to love making them, but now I can never get the motivation to finish one generally. I've lost my magic, and I miss doing them.
@genericcatgirl
@genericcatgirl 17 күн бұрын
I've been trying to focus on fun goals that aren't progression, like making a zoo for all the mobs, or building random things instead off trying to make things look super good. But it's quite hard to even do that.
@Vulpes_Shinbi
@Vulpes_Shinbi 17 күн бұрын
So we fix RNG by putting it behind a biome specific mob, which is completely RNG to start with? You do realise that there is a LOT of RNG in world generation?
@TheGeekFactor_
@TheGeekFactor_ 17 күн бұрын
There will always be a swamp. There will always be villages. You can always move those villagers. The only rng is the distance travelled. In the old system, there will always be villages, but you will be forced to smash lecterns over and over which is like awful game design compared to the new system
@Vulpes_Shinbi
@Vulpes_Shinbi 16 күн бұрын
@@TheGeekFactor_ the new system could force a player to triple their world size for mediocre enchantments. Mending becomes useless for everything, besides Elytra, once you reach the status of the actual endgame. There will not always be a swamp, Minecraft's maps generate based on the first 16000x16000 grid. After that, it becomes a repeating pattern. I've seen enough worlds where rare biomes, like swamps, don't exist for the first 30K blocks. Now, if I need to load up 30 worlds to get a swamp anywhere nearby, that's still rng
@Inspirator_AG112
@Inspirator_AG112 Ай бұрын
*[**27:13**]:* I do think they should be nerfed in structures like Trial Chambers, though, either with Fire Resistance or just not counting it towards completion of the trial (The latter would also make it hard to cheese by just triggering mob infighting.).
@jenconvertibles
@jenconvertibles Ай бұрын
I don't think this personally, but hypothetically, what if minecraft's progression ended with the ender dragon? I think because the world is so enormous and there's so many things that you can do after beating the ender dragon, people don't think of minecraft as a short game, but technically if the game finished with the ender dragon it would be like a 30hr game and I don't see all that much issue with that.
@TheMeebKing
@TheMeebKing Ай бұрын
23:50 I like the concept of that Like a jet ski that requires coal as fuel. However moves super fast on water/ice. And does damage to any mobs it rams into. And if penguins ever come back, they refill your fuel tank if close enough.
@Inspirator_AG112
@Inspirator_AG112 Ай бұрын
*[**24:44**]:* Watching for the first time, I hope you mention the amount of cheese associated with items like lava buckets and End Crystals.
@HenriqueLSilva
@HenriqueLSilva 13 сағат бұрын
I'll be honest: my biggest gripe with minecraft (and to an extent many other games) is that they sometimes treat difficulty and grinding as one and the same. I fully understand things like the complaints on mending and other things you can get way too quickly. My take is that (safe for a few exceptions) just making something more time consuming to accomplish sucks as a fix depending on how you do it. I have rather limited time to play, so I hate grinding and absolutely love farms and ways to make the "in betweens" faster to accomplish. My personal "fix" for mending is that you shouldn't have to transport a villager 5000 blocks to your trading hall, but instead, you should be able to GIVE them an item that will convert them into a villager from a different biome. Where can you get such an item? Treasure chests and simply by trading with other villagers of that specific biome. Now instead of suffering to take a single villager home, I get to trade for an item I can easily carry, still having to put in the effort to either explore the world or establish a village while bypassing the HELLISH, time consuming process of transporting a villager. I completely get people who like grinding, I fully get that numbers going up makes brain go brrr, but personally, I think that the worst way to increased difficulty is by adding more time consuming tasks that are anything but engaging. If I'm fighting monsters to level up, I want the option to choose between slower, more grindy process in the easier dungeon or faster, harder progress in the harder dungeon. Don't tell me to love being stuck killing enemies in a dungeon for 3 months just to raise 5 levels, that's shit design IMO.
@tuxxle8830
@tuxxle8830 Ай бұрын
My ideas I've had for a while on how the balance issues mentioned in this video can be fixed: - Hostile mobs shouldn't enter boats unless they're at exactly 1 or 2 hp. This means players will have to find eccentric ways to harm mobs to the correct hp if they're looking to transport them. It also encourages using healing potions on mobs and discovering how healing works different for undead. - Most Importantly, a system I thought up a while ago: Villagers should have a "Disposition" status toward each player that changes depending on how they've been treated. If a villager didn't move at least 20 blocks the previous day, their disposition toward all players will be suspended as they will refuse to trade. This way helping a villager out of the house they're trapped in from poor generation already gives you Karma. Instead of gossiping, villagers will simply know when others they've interacted with ever before have low disposition toward the player. "My buddy Howard hasn't come out of his house in ages, I wonder if that traveler trapped him inside." Finally, instead of hero of the village discounting enchantments and making villagers throw loot, it just gives you great buffs to all of their dispositions. This nerfs raid farms and simplifies existing gameplay. Most importantly, once a player has high enough disposition with any one villager, a "Follow me" button will appear in the trade UI, and villagers will follow players a longer distance depending on how high of disposition the two have. Now, getting villagers to the swamp to get yourself mending books becomes about establishing an ethical relationship. Other things like building iron golems, number of blocks you've placed within a certain radius of the villagers (to encourage players to upgrade houses) and trading with lots of different professions of villagers will increase your disposition with all of them. Finally, to help with these villager progression reworks: -Evokers should get nbt data to not drop totems of undying upon when spawned as a part of a raid. They could even use them themselves for an explanation. Woodland mansions should be required for getting the totems. -No mobs spawned as a part of raids should drop emeralds. Increased Disposition for trade discounts would envelope this as a new reward, and this would make raid farms impossible.
@AffectionateArcticFox-yl8gs
@AffectionateArcticFox-yl8gs Ай бұрын
Hey man, new subcriber here. Your vidoes are awesome and really fun to watch. It's incredibly geniune, interesting and high quality. Your vidoes has sum up my problems about the game: Minecraft is incredibly flawed and needs a lot of restructuring or reworks .
@shaneminer15
@shaneminer15 Ай бұрын
I think instead of adding a comfort meter to villagers, they should get rid of the pretense that the game needs to be realistic and just add the damn fireflies
@TheGeekFactor_
@TheGeekFactor_ Ай бұрын
Yeah that’s another route they could go lmao but I sadly don’t think Mojang will
@jamesmoyon3372
@jamesmoyon3372 24 күн бұрын
I started playing Minecraft with Cliffs and Caves. Since then, I have created a few worlds: four survival ones where I took what I learned from the previous one and tried to make a better mark on the world, and four creative ones where I follow KZbin building tutorials (e.g., Trydar's roman buildings), try out redstone, or build crazy stuff. In survival, I stick to iron armour and an iron pickaxe (for higher level ores) and just use stone tools otherwise. I have no interest in fighting the dragon or the wither, have never strip mined or built anything more automated than a four-block sugarcane farm or a simple piston door. What I have done is built houses and castles, upgraded villages and defended them as their lord and protector, explored the world and run from those pesky snowy skeletons with the slowness arrows, made a handful of quick trips to the nether, and generally had a lot of fun. While I also played Terraria, I found myself constantly checking the wiki to understand what I was supposed to be able to craft (it never occurred to me that various combinations of crafting stations near each other would open new crafting options for example) and as a result I stopped playing because I felt the game did not guide me enough.
@megalord2598
@megalord2598 Ай бұрын
I was one of those who criticized your position in the first video you made. However, I feel now more to agree with some of your critiques of the game. I would also suggest that some of the cool or op stuff could maybe be locked after the ender dragon fight. Like they would not spawn unless you have killed it.
@L3gitNinjaMonkey
@L3gitNinjaMonkey 11 күн бұрын
one detail i heard in another video was that Mending is so valuable because enchanting is such a tedious process that relies on RNG, so once you get all the good enchanments you want on an item, Mending ensures you dont have to go through that tedium again. If getting the enchantments you wanted was more straightforward (not random) then mending would be less of a necessity because it wouldnt be as difficult to reacquire good tools if they break
@krishacz
@krishacz Ай бұрын
i think the two videos don't contradict each other in the slightest. its entirely possible to think that the features in minecraft are disjointed, poorly thought out and often super rudimentary, while agreeing that the players' attitutes toward the gameplay amplify the problem. Ideally the game would be an interconnected web of dependencies that the player would be free to traverse based on the type of project they are currently building. But as you've laid out, that is precisely what it is not
@AwesomeDomi1
@AwesomeDomi1 Ай бұрын
Loving these documentary style videos, they’re very entertaining to watch! Glad many people are speaking about this
@mikicrep
@mikicrep 23 күн бұрын
one of reasons everyone needs mending is because each time they use anvil to repair the cost of repairing gets way bigger and after few repairs it will become impossible to repair
@Nevir202
@Nevir202 Ай бұрын
10:25 TBH, people who mine the eye level block, and then the one at their feet hurt me. Any idea how many times I've done that and then I can't reach the top wood block? Now I always mine the one at eye level, then the one above that, and then step up. Even in modded where I can get stuff to increase my reach, I still do it because of all that past irritation lol.
@pixelwizard75
@pixelwizard75 Ай бұрын
Honestly, upon all the ideas from this video, and part one, I've agreed with pretty much everything. I'm fairly inspired now to learn JavaScript and make a Minecraft mod to fix progression using the ideas suggested. Luckily since I already know C#, and Lua, learning it won't be living Hell. *Hopefully*, but I think it even if it gets nowhere on Curseforge, I'd just be happy to have my own, small Minecraft mod I can enjoy with my friends.
@casualwaterenjoyer
@casualwaterenjoyer Ай бұрын
Parts of tridents in ocean monuments
@kowalzki_4119
@kowalzki_4119 13 күн бұрын
Really liked the idea of the comfort for the villagers, It kinda makes players want to create towns and city around their trading halls, instead of mass concentration camps to breed and trade. I need to be honest, the moment I know about villagers and trades and started to work on that, the only decoration that I made was a prison, other friends in my server made a cute market, but I always thought it was weird, like false, I always make some stories in my trading halls, the other I made was a mad scientist that was making experiments on the villagers and that's the reason why they were trapped. I don't know why my humor and weirdness makes me do things like that, but I would love to have a system similiar to what you describe and maybe fill the woodland mansion with villagers and decorated to feel like a home.
@uhoh8489
@uhoh8489 Ай бұрын
26:20 My boat spider will never recover from this
@unoriginal2552
@unoriginal2552 Ай бұрын
I said it last video and I'll say it again. Mojang should make the armor system more interesting. Make it so that you need to upgrade armor to make it better. Like leather -> chainmail -> plate armor -> diamond -> netherite. And revamp the dungeons. Make them more interesting. Make them feel like actual dungeons. Have their layout randomly generated. This goes for the two temples too.
@waytoobiased
@waytoobiased Ай бұрын
tbh dungeons don't need to be huge - they're not even called dungeons anymore, they're called "monster rooms" on the wiki I would say they should get more block pallets and maybe "indicator blocks" like in the trial chambers
@unoriginal2552
@unoriginal2552 Ай бұрын
@@waytoobiased I say "dungeon" to mean things like bastions, strongholds, fortresses, etc for future reference. Sorry for the lack of clarity.
@waytoobiased
@waytoobiased Ай бұрын
@@unoriginal2552 ah, agreed there, at least to an extent nether fortresses, strongholds, and ocean monuments could definitely be more interesting than they are now, for structures with such hefty amounts of pomp and circumstance. Mojang knows how to design cooler structures, and I think we agree that the older ones deserve better I don't think desert and jungle temples need as much fancy stuff (particularly now that desert temples have some exclusive loot in 1.20, and a bit more with the trade rebalance), but jungle temples could have a room at the bottom (maybe behind some iron bars and guarded by a trial spawner?) with two or three jungle villagers trapped inside so that someone coming in with the trade rebalance's jungle explorer map has a place to start when making a village to get that sweet Power V book bastions could use some light tweaks to bring in the new 1.21 features, but I would say they're already pretty well designed
@WeskAlber
@WeskAlber Ай бұрын
You've probably heard of this, but Dwarf Fortress. Part of the Dwarf Fortress experience is basically a warcrime simulator. That is just, part of the game's DNA, full stop. One of the best money makers was a Mermaid farm. You would trap and suffocate Mermaids and sell their bones. For all the many, genuinely messed up things you could do in Dwarf Fortress, the creators were so disturbed by this, they nerfed the value of bones into the ground. Player response? Make more efficient Mermaid bone farms. Though your suggestion for villages is a good start I'd say. At the very least the slave camps would be a bit more comfortable for those who continue to optimize it to no end.
@TheGeekFactor_
@TheGeekFactor_ Ай бұрын
My issue with Minecraft isn’t that villagers are slaves inherently, it’s that mojang prides themselves as some moral authority when it comes to things like animal cruelty and child safety but don’t give a shit about slavery
@funnyspoon5120
@funnyspoon5120 Ай бұрын
In order to not blow through the early game progression and literally finish the game in 2-3 hours, you have to restrain yourself. Tying your hands behind your back is not fun, and just makes everything you feel worse as the entire time (I could just blow through this instead of actually trying). If you spawn near a villager, you literally have no reason to travel farther than 300 blocks before getting an elytra and just never touching the ground again (Given how fireworks are insanley cheap and easy to farm the resources for automatically. Shit with the autocrafter you can probably make fireworks without any action on your part)
@jaydenc367
@jaydenc367 Ай бұрын
Man I actually do stuff and build and explore my world before beating the final boss. You don`t gotta tie my hands to have fun and take a while to actually beat the game.
@fluffydoggo
@fluffydoggo Ай бұрын
My favorite tool system is tinkers construct + tool leveling. You cant break a tool. Instead it becomes "broken" and cant break blocks or do significant damage until repaired with items. But you can progress to unbreakable tools. Make a paper tool rod, paper binding, paper picaxe head. Then use 40 obsidian and 5 empty casts to make 5 reinforced modifiers. Each reinforced modifier has a 20% chance to not use durability on tool use. Furthermore, each material has its own traits. Wood has ecological, which repairs your tool slowly over time. Bone has fracturing, which gives your sword more damage. Imo Tinkers Construct is the best example of a fixed enchantment and durability system
@hesonvenus
@hesonvenus Ай бұрын
This is such a good video. I actually watched the first part a few days ago and really enjoyed it. Seeing a more in depth look at a few different play styles in this video, I've definitely come to realize that I'm the last player. My best memories of minecraft were back when my friends and I played it together late at night a few years back in our early twenties. We had so much fun creating new structures and buildings, discovering new materials and finding ways to build a decent sized base for the four of us. It was a lot of fun. Even now I struggle to play Minecraft alone- I love being able to have friends of mine enjoy themselves and make jokes, interact with the world around them, and even destroy part of the base with the sixty-seventh creeper that night. It doesn't help that I only just started playing Minecraft then, too, so I found every little thing enjoyable. That being said, I don't need to rely on my friends for enjoyment of the game. I've taken breaks and made a new world a few times here and there, but it also wouldn't hurt to try something new. Maybe this video is what I needed to push myself to try something I haven't before, so thank you.
@noco26
@noco26 Ай бұрын
I think a better idea for the boat problem would be to have mobs break eachother out of boats. This would make them harder to cheese, but not harder to capture and transport them if you want to display them or do something creative with them. And if adding new special items to the game feels too "unvanilla", maybe another solution would be to add special enchantmants that can only be found in that specific structure. Might be a bit limited in what you can do, but personally I think it would be good to do that *alongside* adding *some* new items.
@madengineerkyouma
@madengineerkyouma 27 күн бұрын
Minecraft's progression is the reason I switched to playing Vintage Story whenever I want a survival/building blocky game
@hoovysimulator2518
@hoovysimulator2518 20 күн бұрын
lol I just came from another of your video and I mentioned that we need more options too (using VS as an example too, and I didn't even realize I had watch your video on it)! Btw I also mentioned Minetest, mentioning it again so other people know. As it is a game engine for creating Minecraft like games, you can go make your own Minecraft! Also also really something I think you should have mentioned: Some people don't have that much time in their days (be it kids at school or adults at work). So some frustration with Minecraft's systems probably stem from that, like with finding a certain biome or structure (after all the world is 3 times the size of earth). What I have in mind are like continents that contain their own ecosystem/structures and what not (like planets in Starbound or No Man's Sky). So it is easier to spot where you will find what you want. There was a world gen-mod that did this, but afaik it hasn't been updated to the newest versions. Which is one thing that hits hard on the "go back to previous version" argument: As mods usually move to the next one, modders go with them (I can't live without Create mod lol). In this regard I wish Minecraft was more open, literally, like VS. MS has recently made MS-DOS, FOSS. Why not parts of Minecraft? Just enough for mod devs to automate compatibility like what No Man's Sky modders have done! Back to the travel distances: VS has the cool feature of the broken teleports that teleport you to a random locations. That could help with the travel time, as the time would become tedious even with the continents, as it is a large world. Maybe have random unlit/broken Nether portals *in the Nether* appear relative to another continent? That would teach players about fast travel too!
@0Ninja0Dude0
@0Ninja0Dude0 29 күн бұрын
Lol mending change is silly it's just going to make dungeons with zombie spawners near a swamp a priority. Definitely not going to stop a 12 year old from going to chunk base and having mending in an hour
@shycat2167
@shycat2167 Ай бұрын
You know, even though I didn't really /dislike/ the first video, it was far from what I could resonate with or really even sympathize with. This video was not only much more enjoyable for me, but also I think a better video overall. It's nice to see a really optimistic take on things every once and a while. Good work.
@gabrielsalahi3656
@gabrielsalahi3656 Ай бұрын
I feel like Mending being loot similar to God Apples would be interesting It’s not like Mending is this super mega must have. Oh no my NOT God Pick broke would I ever do besides make a new pick in a few minutes And by the time you do have God Gear, you have likely found at least 1 maybe 2 Mending books This also heavily encourages exploring
@agony5526
@agony5526 Ай бұрын
I was so expecting that Terraria joke. Nice vid BTW. Just wanna say something. I don't think that the problem is what mojang adds to the game, but what mojang DOESN'T add to the game. The community has been asking for various things from the devs but they never see the light of day.
@mannymushies5241
@mannymushies5241 Ай бұрын
Keep the videos up man really enjoying them
@chowder-hf8xm
@chowder-hf8xm Ай бұрын
late to the party but I have definitely been all 3 of those people you described at the beginning of the video. I got really sad and burned out in 1.19, feeling unable to find joy in this different game despite knowing what warmth and joy it once brought me. I have found a solution, and it is one many people are gravitating towards these days: returning to beta minecraft 1.7.3. I am playing the better than adventure! mod, however there are other simpler mods that just bring things like optimizations and shift clicking to the old version. My passion and creativity is back in a way I haven't felt in probably half a decade. Anyone reading this should give it a shot even if you're not nostalgic for it. The simplicity of it is still just as beautiful as it ever was.
@QuasarEE
@QuasarEE Ай бұрын
What I've found is that a huge percentage of the Minecraft community, and seemingly the one Mojang is currently primed to listen to the most, is overly concerned with how other people play the game instead of focusing on their own enjoyment. As a result I no longer play vanilla at all since 1.19; I've disagreed with virtually every change made since then and only just now with 1.21 does it feel like there's a slight ray of hope with the autocrafter being added. So for my newest playthrough I just picked out a bunch of Fabric mods that already perfectly solve what I consider are the core Minecraft problems (storage, inventory, enchanting, villager transportation) and revert a bunch of the 1.19 and 1.20 changes that just add grind or "exploration" "challenges". I'm not here for grind, I'm here for chill. If something is changed from chill to grind, I'm not interested. If it's changed from chill to combat required, I'm also not interested. If it's changed from sustainably farmable to horribly nerfed, I'm not interested.
@ngabel8956
@ngabel8956 Ай бұрын
This is a great followup. Building your base and your farms and learning the game mechanics are huge parts of progression that often get overlooked. A lot of people can rob the fun from their experience by copying block for block tutorials instead of making their own designs. One thing Minecraft could use more of is incentives to build, and your villager rework slots into that very well. There are still a few incentives, like building paths and bridges for foot and horse travel, railways for minecart travel, and nether tunnels for fast travel. But unfortunately these are basically outclassed by the elytra. I think the issues with mending go beyond how it's obtained. AFK fish farms were once the meta before they got patched and villagers became easier to work with. To me, the problem is not simply that mending is too easy or too boring or too much of a grind to get, but rather that mending is so powerful that we feel obligated to get it ASAP. This could be mitigated if the anvil actually did its job and repaired gear sustainably. Enchanting as a whole is in desperate need of an update. I really like it when enchantments are found in unique ways, like soul speed from piglin bartering, swift sneak from ancient cities, and the upcoming mace enchantments from vaults. But aside from those, the other 90% of enchantments are found identically from villagers or loot chests or even fishing. The experimental villager toggle improves this since villagers sell different enchantments based on the biome they're in, and certain enchantments are more common in different structures: mending in ancient cities, efficiency in mineshafts, and unbreaking in temples. On that topic, I think a lot of structures could benefit from having their loot chests updated. Potions are severely underrepresented. And if you don't have the inventory room for them, just drink them on the spot. Another underrepresented loot is raw resources. Yes, there are bones and string and gunpowder, but something like a stack of logs would be nice since wood is always needed. As a final note, I will never understand why Update Aquatic basically ignored ocean monuments when the heart of the sea is found in a chest on a beach and the trident is found only through RNG.
@sophon__
@sophon__ Ай бұрын
god forbid mojang adds two mobs instead of one
@tempgamefreakgaming
@tempgamefreakgaming Ай бұрын
The voting system is just dumb at this point...
@3mpt7
@3mpt7 Ай бұрын
Replace the gold in Ocean Monuments with Netherite. Add in varieties of sponges that create still water and mop up lava. Make tridents and nautilus shells available along with the prismarine crystals and shards. Make a laser weapon based on the guardian laser. Include a conduit room that is hostile to the player. Scatter ancient debris around, and maybe make mending available for fishing here instead of other places. Include hostile squid and blue axolotls and green axolotls. Borrow a laser redirection block from Portal. Lots to do.
@marcusupdegraff5870
@marcusupdegraff5870 Ай бұрын
I think that a great way to make ocean monuments useful is to have each Elder Guardian drop one spike of a trident, making them essential if you want one. The system of getting tridents by just killing drownds and hoping to get one kinda sucks, so this would fix both problems.
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