The Concerning Rise in Minecraft Beta's Popularity...

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TheGeekFactor

TheGeekFactor

Ай бұрын

It seems like a lot of Minecraft players are drawn toward negativity, and with it, a desire to go toward the past; the way things used to be. I wanted to see if this desire was blinded by pure nostalgia or if the old versions of Minecraft were as good as I remembered them to be. What mods can help the experience? How does this compare to modern versions of Minecraft?
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@TheGeekFactor_
@TheGeekFactor_ Ай бұрын
Hey all! I'm livestreaming every saturday (I am moving in a week, so that may affect the schedule lol)! If you miss a stream, become a member to see the full VOD. I'm also going to upload "Highlight reels" from each stream to give you guys some content from me between essays! Tell me what you think about Beta vs. Modern Minecraft! I'd love to hear your thoughts! Thanks for watching! :D
@axelven8080
@axelven8080 Ай бұрын
noice
@axelven8080
@axelven8080 Ай бұрын
U got discord man?
@TheGeekFactor_
@TheGeekFactor_ Ай бұрын
I do! Check the description!
@theicyphoenix_7745
@theicyphoenix_7745 Ай бұрын
i only like beta for its world generation,and a few quirks such as creepers seeming deadlier? aswell as spiders,other mobs are much worse tho,way items look 2d when dropped,old void fog,old giant stars,and regular fog at end of the render distance,old sun textures i do not like that theres no bow drawing animation yet,nor chest opening animation,and the fact that it is a full block,same goes for fences i think alot of these issues can be compensated in both modern aswell as in old minecraft through mods i can bring old world generation through modern beta mod (firgified fabric api in 1.20.1 can makde forge and fabric mods compatible) aswell as nostalgic tweaks mixed with programmer art and golden days resource pack,in resource pack i had to delete quite a few stuff and i had to tweak off quite a few stuff in nostalgic tweaks mod because they both had on default enabled extremely authenthic experience wich breaks the point of playing it in modern minecraft because they brougt old animationless bows and chests without animations that are full blocks,so i had to struggle to figure out how to manualy take those off wanting something to look different due to style change is great,hoever sometimes you gotta draw the line on "its just different" and "its a downgrade"
@MelsiePyre
@MelsiePyre Ай бұрын
Alright; here's my 2 cents: Old Minecraft, as an experience, was just... Smaller, back then. It was just you, the world, and the annoying undead. The world was only so deep, and the gameplay loop was simple, concise, united. It was a cohesive, tight experience with infinite creative potential. ... Modern Minecraft, to me, feels like a different game trying to fit in old minecraft's old ass foundations, which just isn't working. The worlds in modern Minecraft is DENSE with feature's, and a world too small to hold them. This isn't even talking about questionable design decisions _cough cough_ the Anvil/Mending/Enchanting/potion brewing _cough cough_
@blackshadow7214
@blackshadow7214 27 күн бұрын
i will forever be grateful that we even have the option to go and play older versions
@sampeng1
@sampeng1 11 күн бұрын
Its great that both Minecraft and Terraria allow you to do this... Then theres Starbound where you need depot downloader to redownload one of the beta versions, then look around the internet hoping somebody has archived some mods.
@gampedump
@gampedump 7 күн бұрын
It didn't use to be like this. The original launcher did not have older versions, and you had to perform some black magic fuckery to get access to older versions.
@woop6078
@woop6078 6 күн бұрын
People just don't like to admit Notch was better at running Minecraft than Microsoft all because of the controversial things he's said. No matter how much people hate him they have to admit that he did a better job than a soulless corporation.
@Nayutune
@Nayutune 6 күн бұрын
@@gampedump I'm pretty sure you just had to click "Edit profile" and check two check-boxes to see beta/alpha versions? (Unless you are talking about specifically a Microsoft-era launcher)
@juanitoalcachofa3485
@juanitoalcachofa3485 Ай бұрын
Abundance in simplicity. Boredom in abundance. It’s just a matter of perception and what to expect out of a game . When you’re offered less to focus on, you’ll just learn to enjoy the few tools you got at hand and get more out of them in the process. Nowdays everyone is in such a constant rush to get diamonds and netherite that people forget to enjoy the hundred different aspects of the game. It’s strange but being a gamer don’t mean you know how to enjoy the game you play; That is something that becomes evident in open ended, sandbox-like games such as Minecraft. You have to learn to see the game in a different light, so to speak, to try and get an experience truer to what the game is meant to offer: the ability to shape itself to whatever you may want to get out of it, and not just a rush to the top, although fun as it temporarily can be.
@spyro2002
@spyro2002 Ай бұрын
Yeah I feel like more than anything the gaming culture is what has changed. Now people are way more competitive and trying to optimize everything and ahead and try to not fall behind. Gaming has been more and more pushed to be viewed as a chore or a job than actually having fun playing a game.
@jammybot2529
@jammybot2529 Ай бұрын
Bro wrote a whole essay
@CantoniaCustoms
@CantoniaCustoms Ай бұрын
Kinda the one thing that pushed me from PVP multi-player is the fact that it loses its fun since it's gonna get filled with sweaty tryhards.
@16floz
@16floz Ай бұрын
​​@@jammybot2529bro thinks 3 lil paragraphs is an essay
@16floz
@16floz Ай бұрын
A significant portion of the player base has quite literally optimized the fun out of the game. People get mad at bug fixes because they stop them from using exploits. People will literally cheat and turn around and criticize mojang for progression issues.
@caydengonzales5495
@caydengonzales5495 Ай бұрын
I think that people also kind of hope mojang would start going in the direction old minecraft was meant to go which is a sandbox rather than a bloated unoptimised adventure game
@BazilBuildBases
@BazilBuildBases 10 күн бұрын
you NEED to discover! you MUST load new chunks! updates with a new features are coming faster than you can live to the chunks you just loaded, and most of the new features are not even obtainable without this endless rush with looting and searching. here, take this elytra with a rockets and go, as fast as you can do! go until this world will not collapse under it's own file weight.. this is sad.
@screm5514
@screm5514 Ай бұрын
I cant play minecraft without 1.13 swimming for the life of me
@RedlineWasTaken
@RedlineWasTaken Ай бұрын
just build a boat
@weaponizedknight7316
@weaponizedknight7316 27 күн бұрын
I play on 1.20 but my goal is not to beat the game, its to create a world that I play for years, I am nearly one year in and have not been to the, got netherite, I never understood why those 100 days youtubers beat the game in the first couple of hours
@rubennavarrobonanad9439
@rubennavarrobonanad9439 26 күн бұрын
People like beating the game fast, not because of simply beating it, but beaxuse some people prefer late-game technic minecraft. Min-maxing farms, etc....​@@weaponizedknight7316
@valentai_777
@valentai_777 25 күн бұрын
@@RedlineWasTakenjust never go underwater💀
@RedlineWasTaken
@RedlineWasTaken 25 күн бұрын
@@valentai_777 why would you want to go underwater? tf?
@epicsouththeoduskiangamer
@epicsouththeoduskiangamer Ай бұрын
I cant help but feel that Dream and the new age of KZbinrs have singlehandedly thrown the community into shit. They played a huge part in speedrunning, which led to the mass popularization of doing everything as fast as possible, which led to technical minecraft going from a small niche to THE way to play the game. This led to everyone complaining about how competitive the game is and how they "have to get villagers day one in the smp". With their nonstop dramas they made the community toxic and turn on Mojang, despite the game becoming popular through smaller updates. They ruined the mob votes. They ruined pvp. They ruined letsplays.
@herossj1
@herossj1 13 күн бұрын
These has nothing to do with the problem. Speedrunners are speedrunning every damn game in existence. The problem is Microsoft/Mojang and their stupid developers nothing else. It takes them years to add irrelevant content meanwhile modders make a NEW GAME in just weeks.
@silvertheelf
@silvertheelf 11 күн бұрын
The mob votes were ruined before these lunatics touched them. The very idea of them is a hated thing by any sane person.
@oppa.24
@oppa.24 11 күн бұрын
​@@herossj1 No, the biggest problem is the gaming culture. For example, there are people who think that modders could replace the backbone of Minecraft and its well thought-out content, from Switch to PC. There are people who fall for clickbait youtubers who write titles like "I just programmed this update in 7 days". But when you play these mods, you quickly realize that they are not really thought out. Many people don't understand how much it takes to design good content. Instead, they let themselves to be blinded by wannabe developers from the modding scene.
@mercury5003
@mercury5003 10 күн бұрын
​@oppa.24 mojang has to go through a lot of red tape too it seems, they have oversight from Microsoft, they have multiple platforms and versions they have to develop for, they have to go through quality assurance and so much more shit. theres a lot more they need to deal with these days compared to beta so it's no wonder updates take so long. Then again they also tend to cut a lot of content for the most absolutely stupid reasons (see the fireflies in the wilds update)
@oppa.24
@oppa.24 10 күн бұрын
@@mercury5003 The updates don't take long. The fact that it supposedly takes so long is solely due to impatience. Impatience that all the influencer propagandists have put out into the world. There are so many developer studios that no longer exist because of crunch. Hopefully that won't happen with Mojang.
@fexus9730
@fexus9730 22 күн бұрын
I have seen modern servers die immediately after the Ender Dragon was defeated a couple times. This obviously isn't the game's fault but it seems like a lot of people these days don't grasp the inherent theme and strengths of Minecraft anymore. In Beta Minecraft you are almost immediately asked to find your own "meaning" in the world whereas modern Minecraft distracts you with a couple of quest lines and almost kind of leaves you feeling empty after it has all been done. Beta servers still fade in and out of existence of course but they tend to end up much more rounded and complete unlike the modern servers that I have played on. Great video by the way!
@Computerdude323
@Computerdude323 9 күн бұрын
I find the same. It's hard for my friends and I to keep a long-term world in the newer versions, because once we're stacked with resources, we get bored. In Beta, you can't become "stacked". There's no mending, so your tools break. There's no trading, so you're forced to grind. There's no dragon, so there's no "end goal". There's no elytra, so you're forced to build railways to travel long distances. I find that my friends and I only ever log on when there are new updates out. Within a week, the server becomes dormant again. I don't dislike anyone who prefers modern Minecraft, but I find the older versions very therapeutic -- we can do more, with less.
@Tom-jw7ii
@Tom-jw7ii 18 күн бұрын
One thing I like about beta is that the visual style is more consistent than the newer versions. Like in this version, all the animals and monsters look really goofy and unrealistic, whereas in the newer version you have a lot more detailed animals that more closely resemble the real thing, but they’ve still kept all the old ones relatively unchanged. It’s night-and-day comparing a sheep to a horse or a goat, or comparing the spiders that ascend up walls and promptly fall down, injuring themselves, to the more detailed and animated monsters like drowned and phantoms. I don’t think one style is necessarily better than the other, but I wish Mojang would retool some of the old creatures to match with everything else.
@omnitone
@omnitone 7 күн бұрын
precisely.
@Ata.TeaGargler
@Ata.TeaGargler 16 күн бұрын
People tend to stress about collecting the best stuff in modern minecraft when really, you don't need them. Netherite, enchantments, beacon, etc are all just things for players who enjoy grinding But it is still possible to play minecraft today like old minecraft
@level2janitor
@level2janitor Ай бұрын
i have no nostalgia for beta, cause i never played it as a kid - i started with 1.2. but it's become my favorite version of the game because the survival aspect is my favorite part, and beta feels so much more balanced and deliberate in that area. unstackable food especially adds so much to the resource management aspect of the game. i usually challenge myself not to skip the night with beds or use ores i don't find in caves, since i feel like that forces me to engage with the game's mechanics more. i've looked for mods for modern minecraft that enhance the survival aspect this way, but i can't find any. the closest is stuff that adds thirst meters or armor penalties or whatever, but that's just busywork - i'm not looking for realism, i'm looking for the kind of difficulty that forces me to engage with the game on a deeper level, exploring caves and managing my limited food and iron and light. modern minecraft has a totally different approach to difficulty - you can see it in raids, piglin bastions, the warden. the player can obtain such high stats that new monsters have bloated stats to compensate. but regular old nighttime mobs are trivialized so easily once you get some decent armor that it makes me wonder why they're there. there's not much pressure on your resources, either; food is everywhere, you can make unbreakable god-gear, and it's so easy to automate everything that it feels like a checklist instead of that pressure on your resources that beta has. there is one thing i do really like about modern minecraft - the amount of stuff to do gives you way more reasons to explore and build. i like having enchantment tables to make me engage with the combat and build a fancy wizard tower to put it in; i like having potions to give obscure items extra uses and make me explore the nether. but the constant inventory clutter, overwhelming amount of choices when trying to build, complete lack of survival elements, and phantoms, just makes me enjoy the game so much less.
@bigtrent3600
@bigtrent3600 Ай бұрын
This is what I've been thinking. We need more things like the Creeper. In a game about building, why not have an enemy that can break them? Just that alone makes you have to engage with the game more. Most hostile mobs, especially the modern ones, don't really do anything like this and just damage the player directly. It doesn't help that most modern mobs are useless and extremely rare. Survival has become easy unless you play on hardcore because of this. All the normal mobs are a joke and the actually tough ones have busted stats and are hidden away in little forts that you can completely avoid. It's like the game wants to be a causal, relaxing game despite having so many survival elements baked in and doesn't know what to do so it just tosses things in.
@scauldfire3498
@scauldfire3498 Ай бұрын
Lot to read, but yes.
@Pyritie
@Pyritie 24 күн бұрын
try terrafirmacraft! I also wanted a better survival experience and this mod delivered it in spades
@chelonianegghead274
@chelonianegghead274 11 күн бұрын
I've been thinking about survival Minecraft for a long time and I have to say I agree with a lot of your conclusions. For me I think what went wrong isn't so much the Adventure Update itself as a lot of people will say, but the way it was handled. The reason 1.7.3 feels so good is because the game had a singular focused direction of being a good building game with light survival and RPG elements, and since it was also just smaller in scope it was easier for Notch and his team to keep things in line with a set vision. By the end of beta, the game's existing systems had been refined and developed to a point where every element had a clear, fleshed-out purpose and they all fit tightly together like clockwork. It was a complete and mature game at that point. But then that all changed with beta 1.8, which upon the completion of survival suddenly changed the game's direction to also being an open world action-adventure game, adding a slew of new less mature features which in some cases wouldn't be finished for years afterwards, and knocking the game's overall quality back into an alpha state. Certainly, it more than survived thanks to both the strength of the game's existing core survival mechanics and the mostly optional nature of the new adventure content, so it hardly makes since to say that b1.8 killed the game. And I'm not going to pretend the changes were all bad, or even that everything in old Minecraft was perfect - the brewing system is a perfect way to reward exploration IMO while farming continues to be one of the least interesting mechanics of the game. But many of the new features were really half-assed and would continue to be developed in a much more haphazard fashion than their survival predecessors. For instance, emeralds were finally added in 1.3 allowing villager trading, and sprinting wasn't fully ironed out until 1.11. The Adventure Update was hardly a bad idea, as Minecraft has an enormous open-world sandbox to explore and it would be a shame not to put it to good use, but crafting a massive procedurally generated world that's actually interesting is a much broader and more ambitious goal than giving the player a few more considerations than just building materials to worry about. It seems the plan was that since the basic backbone of survival was now in place, they would slowly add more adventure content piecemeal as time went on to keep players interested, but Mojang lacked a clear roadmap and was in for years of internal turmoil. First there was Notch's decreasing involvement with the project, followed by his eventual departure and the resulting fallout, and then of course came the studio's acquisition by Microsoft, all of which somewhat left them a chicken without a head. With all that going on and the pressure not to change anything too drastic that might risk altering the game's identity, Mojang was left floundering for the next four years as they struggled to find a new consistent direction for the game that would keep players satisfied. They did well from 1.13 onwards by revamping a number of older features that had long been neglected, though today with the worst offenders all being fixed I think they're struggling once again to find another new direction. I think the real problem though is that while there's been a steady stream of new features to enhance adventure (along with great deal of feature creep and bloat) the game's basic survival mechanics have grown stale and even dull compared with some of their younger cousins. In fact I think that's precisely what drove the initial demand for a cave update. Caves are the single biggest feature of survival gameplay, yet they'd gone essentially unchanged since infdev and are effectively obsolete now because of iron golem farms and strip mining. Whitelight attempted to answer the question of how Mojang can return to a focus on survival in their updates in his third Minecraft video, "The Perfect Minecraft Update", but really I think a lot of the more substantial changes people want could only have been made years ago in the game's development and that's why we're seeing so many mods now for older Minecraft. That way they can eschew the 13+ years of adventure's baggage entirely, and start fresh from that foundation of 1.7.3 when the game's features had an overall higher consistent quality as survival was essentially complete. In way it's a shame, because for all its problems adventure gameplay has a lot to keep players coming back like you mentioned. But "how do you add to a game with infinite potential without either whittling it away and forcing players into a specific playstyle or just adding random bloat" is now more difficult a question than ever for Mojang to answer, and I think we're going to see a few more rough years like the period from 1.9-1.12 before they really figure that out. They're really in an unenviable position, either they continue to add more adventure icing, which we've had more than enough of and isn't filling, or they revisit survival, and risk completely ruining the game. Given that survival is the game's core, and changes made to it can't be as easily opted out of as new structures for instance, a major screwup there could potentially alienate the game's entire playerbase, and for an example of that we need look no further than phantoms. For the solution though, me personally I think both Mojang and some of the survival purists are looking at it from entirely the wrong perspective, because Minecraft was never a survival game to begin with. When Notch created Minecraft, he didn't set out to create a grindy PvP Lord of the Flies sim, his inspirations were Dwarf Fortress and to a lesser extent Dungeon Keeper, and he wanted to create a similar experience in a first person voxel engine after seeing the concept in Infiniminer. Minecraft as a game is first and foremost one about base-building, and any mechanics added should first answer the question "does this give the player meaningful challenges to overcome with creative building?". Redstone farms are an abomination that have essentially taken a feature originally meant for adventure maps and Infinifactory nerds and turned the entire game into a really bad clone of Infiniminer where everyone just copies the number one most efficient design from a KZbin tutorial. Adding a real tech tree to Minecraft (which need not break the game's medieval fantasy theme as the history of industrialization stretches back long before steam engines) that provides more engaging alternatives for resource production than mindlessly laying out someone else's redstone contraption is a clear, achievable long-term goal for which they already have a mountain of prior tech mods to take inspiration from. While yes most clash badly with the game's aesthetics, I believe that's still the reason why mods like IndustrialCraft and Mekanism became so popular is because mechanically they're a natural outgrowth of the game's survival, resource management, and most importantly base-building elements. I'd be remiss not to end with at least a mod recommendation though, and I believe I have the perfect mod for you. If you want an example of a tech mod that doesn't clash with the game's aesthetics, look no further than Better Than Wolves. While yes with later versions the mod author went and made it a more typical grind-y survival game, I personally like playing mod version 4.59 for Minecraft 1.4.7 as IMO that was the last version with multiplayer support (which wasn't possible until 4.0) before he started really going off the rails with the sweaty hardcore gamer crap. It doesn't do enough with caves IMO, it's not compatible with other mods, and other than ultra survival realism in the later versions it doesn't have much to offer in the way of farming or animal husbandry, but it's not worse in any way than vanilla 1.4.7, and overall it is one of the best-balanced and most well-thought out mods in Minecraft's history and it is really worth playing for anyone at all interested in what the game's survival mode could be.
@scauldfire3498
@scauldfire3498 11 күн бұрын
@@chelonianegghead274 uhhhhhh, give me like a year to read that, ill get back to you...
@johnsexton4352
@johnsexton4352 Ай бұрын
Minecraft grew up, it’s not worse or even bad it’s just not what a lot of people expected
@issholland
@issholland 27 күн бұрын
I dunno what they expected from this point. I'm honestly glad it went from Legos on PC to what it is now
@NostalgicOccultist
@NostalgicOccultist 19 күн бұрын
@@issholland Legos on PC with microtransactions?
@issholland
@issholland 19 күн бұрын
@@NostalgicOccultist you naughty bedrock player you
@vinesthemonkey
@vinesthemonkey 18 күн бұрын
nah it's worse
@issholland
@issholland 18 күн бұрын
@@vinesthemonkey what's worse about it though? Are there features I'll never use? Yes, however the things I wanted out of Minecraft are now in the game (mostly build height related). And it's to be said if you wait long enough Minecraft will be the game you wanted. Kind of what I'm sad about Minecraft is that because it's perfect for me right now every other update will kind of be downhill if I let it. But that's also part of growing up Though I still wanna know why you think it's worse now
@MrAppleSalad
@MrAppleSalad Ай бұрын
For me, it has a lot to do with artistic intention. Minecraft used to be a game made by a single man, a passion project that he used to express himself and give a platform for others to do the same. You could feel his passion, just look at how much he did in those 2 short years of development before the full release. At times, he released updates weekly, introducing revolutionary new mechanics like Redstone or the Nether. Everything he put in the game was there because he wanted it to be there, it was all a part of his very focused and particular vision. Sure he did have a team after a while, but it was still his baby. With 1.8 Notch largely passed the torch over to Jeb, who was much more focused on the lore side of the game and Notch's more wacky creative side took a back seat until slowly being phased out entirely with the last remnants of it snuffed out with the Microsoft acquisition. Now it's not a humble little passion project, it's the best selling video game of all time with a massive company controlling every aspect of it. This probably sounds pretentious, but it's no longer really "art", seeing as art is really just a form of self expression. There is no "self" to be expressed with modern Minecraft, or even if there is a few super passionate devs all of their visions are merged together and diluted. TLDR: Beta Minecraft is Notch's passion project. Modern Minecraft is a toy made by a company to sell as much as possible.
@ianmorr222
@ianmorr222 Ай бұрын
THIS. THIS THIS THIS! In the modern day, they want to appeal to as many people as possible.. so what do they do? They stray away from fantasy monsters and start adding more real life animals… to a game about blocks where you travel across literal dimensions and slay a freaking dragon.💀💀 Realism, in my opinion, hurts the Minecraft experience because it just clashes SO HARD with that original artistic intention.
@comyuse9103
@comyuse9103 Ай бұрын
while i agree notch's minecraft would have gone in a better direction than modern minecraft, a child's finger painting will never be as good as generic, designed by committee 'art' designed to fill space in boomer's homes, even if the finger painting would be infinitely more meaningful.
@Fangornmmc
@Fangornmmc Ай бұрын
Well said
@MrAppleSalad
@MrAppleSalad Ай бұрын
@comyuse9103 Personally I wouldn't consider a painting created by a committee to be "art".
@comyuse9103
@comyuse9103 Ай бұрын
@@MrAppleSalad it absolutely isn't, but it is technically superior to a child's finger painting. notch's work is bad, he has gone so far as to apologize for his bad programming, but that can be fixed with time and means more than anything mojang has put out.
@marcusupdegraff5870
@marcusupdegraff5870 Ай бұрын
I personally enjoy modern MineCraft more, but Beta Minecraft has the best "vibe" of any game I know of. I was first introduced to Minecraft through XBox 360 Edition, and I think that this fits the vibe too. The music and simplicity work together to create such a relaxing mood.
@piranhalettuce
@piranhalettuce Ай бұрын
the vibe of not being able to sprint
@marcusupdegraff5870
@marcusupdegraff5870 Ай бұрын
@@piranhalettuce It's a slow-pace kind of vibe ¯\_(ツ)_/¯
@GikamesShadow
@GikamesShadow Ай бұрын
Actually the "bed" thing you mentioned where a mob spawned next to you was bugged on its own. And not just because of the block not being correctly placed where it should be. I remember playing the old game way back when and I had my own bed encased in a small 2x3x3 room. It was neat and cozy. I liked it. One day I try to sleep and a skelleton pops in. I start to encase myself further. Everywhere until I only had the 2x2x1 space left. AND THE THING STILL FRICKING SPAWNED XD
@idlekrisp
@idlekrisp Ай бұрын
I thought it was a "nightmare" mechanic that they removed because everyone hated it maybe thats a minecraft folk tale, idk lol
@GikamesShadow
@GikamesShadow Ай бұрын
@@idlekrisp Yea I tried to recall my memories on it a bit after someone mentioned the mechanic to me and something just didnt make sense. And then I remembered having boxed myself in and... yea lol
@matheuscabral9618
@matheuscabral9618 28 күн бұрын
it’s not bugged, the way it works is that in a two block radius from the bed if it’s possible for a monster to get there you will wake up with a “nightmare” so either if you’re in a dark place or in a two block radius of a place opened from a dark place you won’t sleep
@GikamesShadow
@GikamesShadow 24 күн бұрын
@@matheuscabral9618 My brother in christ did you read the part where I said that I was encased in the bloody rock? It was bugged. And it was very bright. Young me spammed torches on almost every block imaginable.
@Inspirator_AG112
@Inspirator_AG112 Ай бұрын
As an Infdev/Alpha player, I will say that I prefer modern Minecraft.
@juanitoalcachofa3485
@juanitoalcachofa3485 Ай бұрын
As a cabin telephone user, I will say that I prefer modern smartphones.
@corbinallen4562
@corbinallen4562 Ай бұрын
I feel like silver age minecraft is the best mainly 1.7.10 but I do enjoy beta from time to time. I don't see to many alpha/infdev players let alone any who enjoy modern minecraft.
@Y_u_dum
@Y_u_dum Ай бұрын
​@@corbinallen4562legacy console minecraft is really high up there. Its better than modern bedrock due to insanely low lag, theres obvious care put into every single thing, even the tutorials for each and every block, cool gimmicks that were removed, and it still feels like new minecraft but old at the same time.
@chasethemaster3440
@chasethemaster3440 Ай бұрын
@@Y_u_dumyeah I miss it it’s definitely the best version of Minecraft
@vladls
@vladls Ай бұрын
But you're not a Beta player.?
@ianmorr222
@ianmorr222 Ай бұрын
You briefly touched on this, but I think it is worth honing in on this point because of how incredibly important it is: the internet and, especially, KZbin’s influence on this game. It was always this symbiotic relationship between Minecraft and youtube; if one grew, the other was sure to follow. Let's Plays exploded onto the scene, and they were the first of their kind. Wherever there were places to make money, it sure wasn't places without involvement with Minecraft. the fact is, you're right. times HAVE changed. but i think one main thing you're missing here is that minecraft…became too big. They nailed the simple sandbox but they just had to keep going. they had to keep growing their brand, selling out to microsoft, and adding more. Now, it can be argued that minecraft's base game resembles a roguelike more than a sandbox. Just like youtube had to keep growing and keep monetizing their website, Mojang outgrew their simple indie grassroots; in the present day, their instagram is full of corporate veneer and out-of-touch infographics and they allow shitty situations like the mob vote to persist because it, no doubt, generates unprecedented hype for Minecraft, all for it to add a useless, one-off mob to further bloat their game. And so I think part of this resurgence of beta sentiment is most definitely coming from anti-corporate feelings. Microsoft IS worth criticizing; you cant just write them off. They are responsible for making Minecraft a brand, not a game. And i don't know about you, but that feels wrong. You can try to spin the situation however you want, but one thing will always remain true; Minecraft became too big. Successful influencers nowadays who do all of these extravagant things in their worlds make bank and it's very popular on the internet. But you can still play modern versions without grinding diamonds out and making dozens of automatic farms and without doing all of that. You can play them how you would play Beta 1.7.3. No one tells you what you can or cannot do, and thats the true beauty of this video game. It's just that those extravagant things aren't for everybody and it doesn't help when websites like youtube plaster it all in front of our eyes because dopamine rush go brrrr. Really great video by the way, i love this game and the modern/beta versions do deserve their criticisms for sure! Much love. your channel is very underrated.
@Learn_The_Cube
@Learn_The_Cube Ай бұрын
Minecraft is truly the first big example of a game that we played as kids and has received constant updates. Games used to be static, physical cartridges or discs that were cemented in history the moment they hit the shelves. It's a strange thing to see something you loved morph into something else over time. I personally prefer playing older version of Minecraft when I do, at least 1.16 when terrain wasn't nuts.
@peanut5376
@peanut5376 Ай бұрын
dwarf fortress still gets updated, rct1+2 are updated via the community, theres a ton of games from the late 90's and 2000's that are still updated
@polishscribe674
@polishscribe674 18 күн бұрын
I think we need a survival update for all the people who want to build their base and mine instead of making all these farms and trading halls. In Polish language there's a term "sielanka". Check what that means, and I think you'll agree we need more of that in our lovely block game.
@mercury5003
@mercury5003 10 күн бұрын
I think there should be like a classic survival mode with no hunger or enchantments so we have the option to play it that way
@rickthiccem
@rickthiccem Ай бұрын
6:15 You rang? As someone who creates content for Old Minecraft I thought this was a great video! Modern Minecraft isn't bad, I even run a SMP for it, but the simplicity of beta Minecraft is what draws me to it. There is nothing to grind for other than resources for your builds. I just hop on and grab my iron pick and get to digging and building. I don't have to worry about breaking my building momentum to repair my tools, get more food, grind a mob farm for XP, worry about breeding villagers for a trading hall etc. I know this stuff isn't required in modern Minecraft and there is nothing stopping someone from just ignoring the meta-aspects of the modern game but as someone who is always concerned with having the best gear and whatnot, it's very hard for me to put that stuff into the back of my mind. With that long rant done, it's just really nice that at the end of the day, the game we all love has so many different ways to play and engage with it. Minecraft's sandbox potential doesn't just end at your ability to craft worlds to your liking but also being able to create the perfect environment that fits your personal playstyle.
@TheGeekFactor_
@TheGeekFactor_ Ай бұрын
Everyone go sub to rick.
@rickthiccem
@rickthiccem Ай бұрын
@@TheGeekFactor_ Awww thanks, but I dont think people will be ready for my content, its just too good /s
@ElijahSoul
@ElijahSoul Ай бұрын
Guys, try this experiment. Start a new world, unbind your sprint key, and turn the difficulty up all the way to hard. I want you to notice JUST how different the game feels when you do that. Sprinting was something that was added over a decade ago, but I remember still what it was like to play Minecraft when I was a wee lad. After doing this experiment for myself, I truly think that sprinting was what sucked the intimacy out of Minecraft when it was released. So, from now on, I never play with sprint. Try it out for yourself.
@EmperorPenguin1217
@EmperorPenguin1217 Ай бұрын
Sprinting would be fine if the mobs were balanced around it
@mysticspace1475
@mysticspace1475 Ай бұрын
Nah I rather not be like a Bungie Stan and not sprint
@arahman56
@arahman56 7 күн бұрын
Shift is CROUCH lol. Playing MC without that is extra-masochistic. Sprint is ctrl or double-tapping the direction button.
@DeadlyFortato
@DeadlyFortato Ай бұрын
I hate the new ost for minecraft, which is surprising because i really like lena raines’ older pieces in celeste. The music in older minecraft really sets the vibe and i hate that you never hear it anymore
@billross9132
@billross9132 Ай бұрын
Wait the ost is completely redone? As in new tracks completely replaced the old ones? I didn't know
@DeadlyFortato
@DeadlyFortato Ай бұрын
@@billross9132 yep it really sucks it definitely doesnt match the same vibe whenever i play i turn off in game music now and listen to spotify
@billross9132
@billross9132 Ай бұрын
@@DeadlyFortato ok I read it isn't removed just rarer to hear compared to the new music. That sucks imo it should b 50/50 chance
@Helperbot-2000
@Helperbot-2000 Ай бұрын
Yup, i hate it too, i always install a resource pack that removes it
@el_gatoNegro
@el_gatoNegro Ай бұрын
Most of the new soundtracks don't feel like you are playing Minecraft (especially the Pigstep disc and most of the new soundtracks that only play in the Overworld), I dislike them and just turn off the in game music and play C418 soundtracks in youtube while playing the game.
@Rad_Bones
@Rad_Bones 20 күн бұрын
The minecraft we have today is going through what I like to call "feature bloat", where there's so much you can do with building and so many things you have to leave your base to go find that its overwhelming. It's in my opinion that having less you can do with a build encourages players to get creative and think outside the box and having less tools you can rely on like elytra, enchanted gear and potions makes it feel like mojang at the time trusted players to be able to asses risks while exploring like deciding if you have enough food to heal after combat or deciding if the diamonds you found over a lava pit are worth going for if you hear mobs nearby. Both versions are different flavors and it's all about if you value simplicity over quantity or vice versa.
@carinaslima
@carinaslima 7 күн бұрын
I value quantity and quality over simplicity, new features are better made and make you excited
@klynol
@klynol Ай бұрын
A lot of these commenters didn't watch the video and it shows
@Dizrak
@Dizrak 22 күн бұрын
I think people really forgot they have power to set their own experience in Minecraft. This game has no expectations from a player: you are not compelled to do anything in any particular way.
@BazilBuildBases
@BazilBuildBases 10 күн бұрын
now you need to kill an enderdragon in just a 100 days, following a strong pre-made concept of the particular achievements. first wood => iron => diamonds => mob grinder => iron farm => kill dragon => new world, repeat. "you do not have a ultimate 12h-to-build shulker farm in your world by day 50? ha, loser!"
@Jackpkmn
@Jackpkmn 7 күн бұрын
@@BazilBuildBases Just stop considering what those people have to say about you valid.
@Gigi4u
@Gigi4u Ай бұрын
Personally I love minecraft because I am a builder and I for that reason enjoy modern minecraft far more than the older versions of the game. I did try it out Beta and other old versions but building just fealt so restrictive. I just generally like the sheer variety of blocks you have at your disposal in modern minecraft because it allows for such interesting and unique builds that look very distinct from one another. Best thing you could make back then was a oak and cobble castle
@DiamondDepthYT
@DiamondDepthYT Ай бұрын
I like both versions. It's like playing different games. They're both fun, IMHO
@masterofbuttercream
@masterofbuttercream Ай бұрын
I think a really big overlooked aspect of Minecraft is the multiplayer worlds and maps you could play with your friends that changed the community and gameplay. I remember the super adventure maps by bodil40 and the amusement park minigames really revolutionized the media around the game with many new maps and youtube creators covering these maps and spreading them for a wider audience. Everyone is focused on the single player but the multiplayer is what kept the game fresh all this time.
@bigtrent3600
@bigtrent3600 Ай бұрын
I like older mincraft because its more focused. It knew what it wanted to be and didnt shove random shit into the game for the sake of it. In the older versions every object had a purpose, mutiple purposes in some cases. Modern minecraft has so many items that have little to no use. Additionally, old minecrafts artsyle is so simple and charming. Modern minecraft textures are far too detailed and didn't mesh with the old ones very well. Modern minecraft also lacks any challenge after a point. "The creeper would never be added into modern minecraft" is a saying for a reason. It feels like the devs hate hostile mobs that arent boring reskins or extremely rare. The crafting book also takes a lot of the fun out of crafting imo. Overall, is still think modern minecraft is a good game, but I think the older versions have a lot more charm and focus in the expirence.
@kyceessadki2501
@kyceessadki2501 Ай бұрын
popularity does not mean better, the popularity caused it to go bad, not saying that it's bad when things go popular, but jebb appealing to a wider audience and shifting focus onto rpg and combat is an issue with the game that will result in it's death, and that death will either be a long while as it gets worse, or instantaneous as hytale is released, which is a minecraft like game except its focus is entirely focused on rpg and combat from the beginning
@TheMinecraftHype
@TheMinecraftHype Ай бұрын
The thing I miss most.... atmosphere. Older Minecraft felt lonely and post-apocalyptic. Any life was occupied by animals (which were rarer), and mobs - which were, well... monsters - monsters plaguing the land, leading to this apocalyptic feel. Add in the fog bordering your render distance (which is just aesthetically pleasing, to me), and the darkness actually being DARK (modern Minecraft is far brighter)... and the game felt scarier. I even think the newer dynamic-lighting harmed the game aesthetically (yes, newer Minecraft is 'smoother' in regards to lighting - but less 'blocky': and yes, that matters - it has a retro-y feel: not nostalgia, but... well, a certain appealing art-style). I absolutely believe the additions of villages/villagers began the downfall of this atmosphere. The world is more alive... you are no longer the inheritor of a broken world - there is no more isolation. You are but one among many - civilisation exists. And villages became more common. And pillagers were added - thus, more civilisation. And a wandering trader, and igloos, etc. Adding to the game is great! More content is ideal... but the correct way to add structures was, well... abandoned minecrafts, strongholds, dungeons, etc - these structures, again, made the world feel post-apocalyptic - civilisation is reduced to broken, ancient remnants: the 'old world' is dead. Villagers greatly undermine this. It's not a case of new=bad - the Deep Dark/Ancient Cities offer this same 'older' feel: THAT is how you add content, without reducing atmosphere (hell, it enhances it). (I'd add... this is why Herobrine became such a big thing... in a game that makes you feel lonely and isolated, of course the community will latch onto this idea of some other intelligent creature, that has the player model, stalking you - another human! It's unsettling - there is no other 'human' life, after all - this would never work in modern Minecraft: that old atmosphere is, mostly, dead) So yeah. Of course, there are other things I prefer (some addressed in this video): difficulty (no enchantments/no sprint/darkness made the game more dangerous), aesthetics (older textures were simpler and 'worse' - but that is THE Minecraft aesthetic), less block complexity (I'd be fine with a few different types of stone/bricks and wood/planks added - spicing up biomes, and giving more building materials - but new Minecraft goes overboard with SO many useless items, adding to inventory bloat). But atmosphere is the BIG one. (Naturally newer Minecraft DID do good things... caves are actually exciting to explore now, for instance - but I'm not sure I'd take that at the cost of the above noted atmosphere - how I wish I could take bits and pieces from both old and new, and combine them)
@comyuse9103
@comyuse9103 Ай бұрын
...post apocalyptic? no, not at all. lonely? sure.
@TheMinecraftHype
@TheMinecraftHype Ай бұрын
@@comyuse9103 Absolutely. Zombies and skeletons inhabit the world and there is no intelligent life - zombies alone (dressed like the player) imply an apocalypse. There are hints of civilisation, but they are scarce and in ruins (music disks found in dungeons for instance). If you feel like the last person in an empty and natural world (plagued by monsters), with civilisation in ruins... that's post-apocalyptic.
@comyuse9103
@comyuse9103 Ай бұрын
@@TheMinecraftHype the zombies are just generic enemies, and there are no hints of previous civilizations at all. music disks are just gamified rewards to beating enemies. to feel post apocalyptic they'd have to add actual ruins, real signs of civilization that is built into the experience.
@TheMinecraftHype
@TheMinecraftHype Ай бұрын
@@comyuse9103 Zombies, generic enemy or not, are undead Steve-like creatures. By definition, zombies are undead humans. So clearly life DID exist at one point. Music disks are rewards, sure. But they imply people once existed who could produce music. Whether intended as lore or not, you objectively cannot say these things do not justify a post-apocalyptic feel. And they DID add remnants of civilisation. Strongholds, temples, abandoned mineshafts, ancient cities, etc. So clearly the developers thought ancient civilisations once existing is part of the lore.
@kattej837
@kattej837 Ай бұрын
I feel like developing the game this way would be awesome for both halves of the mc community (builders and grinders) because the grinders now have something to explore and a new challenge and the builders feel more at will to build and develop the lonely canvas that is minecraft. I can’t word my thoughts exactly but this is 100% what Mojang needs to do!
@YungSchmuel
@YungSchmuel Ай бұрын
I get the appeal of the older versions, but as a strictly modded player, I cannot go back to just normal Minecraft, both old or modern versions
@sinisterisrandom8537
@sinisterisrandom8537 Ай бұрын
Unsure I would call this concerning. To me, it's more of a good thing. Since right now has added and or altered things to where reliance of the community becomes less and less. The Recipe book is an example of this. It wasn't a bad idea on paper but the implications weren't exactly fond of. I find it useful however I find it more enjoyable to "write this down for later". Aside from that the past is something modern Minecraft just isn't. Texture a lot of things have been oversmoothened out to where it just looks like mush and or the original textures end up having textures from the newer content not having its texture changed to better blend in. Meaning programmer's art as it is known really isn't programmers art anymore. You also have those spooky, feels like someone is watching you feel, rather lackluster. Honestly, the world feels more lively than it truly should. Which would explain why some did enjoy the Ancient City. It still has this creepy, you're being watched feel to it and any mistake is disastrous. Aside from that newer textures are also more dull. But to more important stuff. Generally, I think the older Minecrafts had a sort of touch that newer ones lack. There was a sense of adventure, you felt like someone was always watching you, so you often traveled a lot building new homes and outposts. But at the same time, the game in some ways encouraged you to build faster ways to travel between everything. A mindset that has never left me and I was a pocket edition player->Console so transitioning was interesting. Conclusions, Mojang needs to stop making new stuff and focus on adding the old and missing stuff just not the crappy bad stuff.
@TheGeekFactor_
@TheGeekFactor_ Ай бұрын
Idk, for me, I find it concerning for a game when large groups of people aren't just actively refusing to update their game, but go back to a version from nearly 13 years ago.
@marcusupdegraff5870
@marcusupdegraff5870 Ай бұрын
I definitely disagree that the textures are dull. I love building with the new textures. Sure, some are dull, but others are so vibrant. Either way, I find these textures to be great.
@WriggleNightbug
@WriggleNightbug Ай бұрын
@@TheGeekFactor_ that five digit amount of people have zero steer on the game one direction or another, that's less concerning and more the natural evolution of any long lived game
@mrjack3855
@mrjack3855 Ай бұрын
​@@TheGeekFactor_theres nothing wrong with that
@vladprus4019
@vladprus4019 Ай бұрын
​@@TheGeekFactor_ So, you find it concerning that people dont think newer=better and prefer older stuff? Preference is concerning?
@XeiMos_
@XeiMos_ Ай бұрын
The 404 challenge has been popping up on yt again, might have something to do with the rerise of beta
@theolwinkledink
@theolwinkledink Ай бұрын
I was someone who, for the longest time, thought that 1.7 was the peak of minecraft. Then I tried newer versions, and was instantly converted. They're just better
@corbinallen4562
@corbinallen4562 Ай бұрын
The newer versions are pretty much a different game entirely. Playing a newer version of minecraft feels like playing a total conversion mod made by someone with no idea what players actuality want. New blocks are neat now and again but we have so many that it's kinda ridiculous. New mobs that offer nothing, a new armor and tool upgrade with no new bosses or ore to use it on. New combat that just sucks and a broken rework to villagers that encourages sweatshops. Meanwhile the enchanting system remains broken.
@theolwinkledink
@theolwinkledink Ай бұрын
@@corbinallen4562 I agree, there's too many new blocks, the new mobs trend toward being garbage, and the lack of bosses is disappointing. I disagree completely on the combat "just sucking." Its better, sorry you can't button mash and win now. The villager rework was fine imo. I would say mojang is squandering the franchise, but I fail to see how these changes lead to a worse game. A more fair complaint is that the new additions are just lame or half-assed.
@disrespecc9678
@disrespecc9678 Ай бұрын
@@corbinallen4562caves and cliffs was great though
@emperortoho
@emperortoho Ай бұрын
@@theolwinkledink village and pillage ruined the difficulty of the game by introducing farmable totems(effectively making hardcore meaningless once you get far enough into the game), naturally spawning beds and hay bales, and other less noteworthy shenanigans i genuinely think it’s the worst update to the game and one of the few that’s an objective downgrade despite all the good it adds to the game i wish mojang could rebalance it somewhat but people would complain if totems were no longer farmable(people are already complaining that raid farms are no longer automatic, imagine what’d happen if totems became actually valuable again)
@corbinallen4562
@corbinallen4562 Ай бұрын
@@theolwinkledink The new combat is arguably easier than the older versions due to shields just making you invincible to most attacks.
@DonnaPinciot
@DonnaPinciot 6 күн бұрын
Goodness, did everyone collectively forget that spam-clicking is even _less_ effective back in older version than it is in modern Minecraft? I've seen it in _so_ many videos on older Minecraft now. Every hit on a mob, even when they're invulnerable and red, drains your durability! Your weapons and stuff disappeared _so_ fast due to that. Also, what do you mean 'Can't rely on pigs spawning for food'? These are the only versions you _can_ rely on that, since animals aren't persistent and will despawn and respawn all the time, so hunting is pretty decent food source. Bread _does_ have an advantage, though, in that you can get it consistently, and that wheat can stack. So you just bring a crafting table with you and some wheat, and you can make bread when needed without it taking a large portion of your inventory.
@leonardomafrareina7634
@leonardomafrareina7634 16 күн бұрын
I just think that older Minecraft had a bigger variety of mods compared to modern Minecraft, although modern vanilla Minecraft has much more options to build with. I personally just wish I could play modern Minecraft with old school Minecraft mods.
@MegamanZero410
@MegamanZero410 7 күн бұрын
As someone that played the alpha all the way through till full release and for years after, I miss those simple days of building simple structures, enjoying the calm, exploring the interesting areas and generations that I would find and make up ideas of what to build there. Sometimes a simple choice, is better than choice paralysis.
@CBMX_GAMING
@CBMX_GAMING Ай бұрын
I wonder how much of modern Minecraft's detractors are influenced by "the meta" and expectations. You can still play modern Minecraft in a slow, methodical way. Yes you have more tools in your toolbox, and inventory clutter is AWFUL, but honestly a lot of this feels kind of self-imposed imo. No one is forcing you to make a mega base. Rushing endgame tools and farms is not mandatory. That slow and simple game still exists.
@johnsexton4352
@johnsexton4352 Ай бұрын
Literally just started a new survival world back in January and I think a played about 40-50 hours before going to find diamonds and another 50 hours to explore the Nether. It felt very natural to take it slow and play the game at its own pace.
@asimjanov
@asimjanov Ай бұрын
Absolutely agree. Its even better if youre playing online. Couple days ago me and my friends joined a small server. Almost everyone around us already has elytra and diamond tools but we are just enjoying the game, looting ancient cities with iron gear, building stupid things etc. It really feels kinda melancholic...
@piranhalettuce
@piranhalettuce Ай бұрын
Agreed, I started a new survival world a few days ago and I still haven't touched the nether or end yet. I don't even have a full set of iron armor or even touched diamonds either.
@staggerleon5077
@staggerleon5077 26 күн бұрын
Strangely enough, i found this same rush playing the MCSX PS1 modpack on Cursed Forge. Past the obvious horror elements the pack is meant to be, it has a perfect mix of Modern Minecraft and Nostalgic Beta's in a single package. For a modpack, it's actually a really interesting way of seeing how Modern and Beta Minecraft would mix together on top of contributing to the old horror stories of Beta and even Alpha versions.
@genericcatgirl
@genericcatgirl 3 күн бұрын
Is that the modpack with the CRT TV shaders? If so, really liked the feeling of that pack because the shaders essentially brought back the old beta fog
@staggerleon5077
@staggerleon5077 2 күн бұрын
@@genericcatgirl Yes, that's the pack i was referring too
@aelfynnalochoir8249
@aelfynnalochoir8249 3 күн бұрын
I remember back in these simpler times when the wiki was congregating on the playground at recess and going back n forth about what who learned
@Jhakri_
@Jhakri_ Ай бұрын
Holy shit we've hit the dangerzone, there are Minecraft Boomers. "Back in my day ..." Minecrafters.
@WriggleNightbug
@WriggleNightbug Ай бұрын
its a 15 year old game having been manhandled by a major corporation for well over half of that, what do you expect?
@Irizathylia
@Irizathylia Ай бұрын
They've been around for like the last 10 years.
@witherschat
@witherschat Ай бұрын
Game has received continuous updates for 15 years. It's a given.
@el_gatoNegro
@el_gatoNegro Ай бұрын
​@@Irizathylia15 years*
@jakkaljakobie8774
@jakkaljakobie8774 Ай бұрын
Oh goodness, and I am one of them. Every time the launcher tries to warn me about installing mods I just pay it on the head and remind it I was modding before it was a twinkle in a developer's eye.
@cookiman4225
@cookiman4225 18 күн бұрын
Everything you said about beta applies to current minecraft. The only difference is that in beta you are forced to play that way as opposed to current minecraft where you can choose how you want to play
@DiamondDepthYT
@DiamondDepthYT Ай бұрын
Better Than Adventure adds so much. I've been playing it consistently for a while now. I love it so much, and I have it to thank for my channel's success.
@ArcticStrider
@ArcticStrider 5 күн бұрын
As a mobile player, modern Minecraft is the same, you have to avoid combat and you barely get to enchantments
@no_mic_
@no_mic_ Ай бұрын
Hello, Beta Unleashed Dev here. First of all, a great video. Not all beta players will agree with all your points (since humans tend to have these things called opinions, and even less the people who think that modern is best), but you showed off a couple sides of the argument for playing beta really well. Congrats! On another note, I also wanted to show off some of the features that Beta Unleashed 2.0 will have (Beta Unleashed 1.x will still be developed, this is just a Java 17 port, while 1.1 uses Java 8). As mentioned, Beta Unleashed 2.0 will be using Java 17 (instead of Java 8) making mod development easier, so its more future proof. And now some in-game, fully togglable features: Support for shaders, a better, “more like modern” Creative mode, the ability to customize your hotbar position, coloring sign text with dye, apples drop from oak leaves, disable trampling farmland when just walking, modern armor system, adds compatibility to slim skins, a player list (TAB) for multiplayer, customizable fog density, customizable render distance (goes up to 32 chunks), Main Menu Panorama, Improved Controls Menu, which now lets you rebind all keys, including hotbar number keys and Function keys, placing sugar cane on sand, better boats, disable spawning mobs when you sleep (removes the nightmare bug), fences connect to blocks and modern fence placement, more sounds (tool breaking, sheep shearing, eating), lots of configurable crafting recipes (6 slabs crafted, can books require leather, 1 stone for button), equip armor with right click, and a bunch more…
@honeybeerose4108
@honeybeerose4108 Ай бұрын
I definitely think MC now is just better, my biggest thing here is that you said you didn't feel the need to craft diamond armor because "itll break anyway" and my question after hearing that (I literally said it aloud) was "so why does it exist then?" and I feel like modern MC is much better at telling you why you SHOULD progress in modern MC it's "my armor breaks fast and my pickaxe is slow, I need a better one" in old MC there's a bit of that, but when there's no point where in which you're just like "aight it was rough in the beginning but now we're chilling" because you've curved your worries by progressing, I think that's weird progression in MC still sucks, netherite armor is only useful as a flex and/or if you don't like getting knocked about by skeletons, and you can get mid tier in like less than an hour, so like it's still bad, but when there's no reason to progress in minecraft, and all you're supposed to do is build it's like what's the point? why can't I just have all the blocks and make whatever I want if that's the goal? if minecraft is solely for building then creative should be the default, but it's not, there is a sense of progression, and that's a good thing
@zombiem3mes441
@zombiem3mes441 23 күн бұрын
Tbh Minecraft is one of those games where it needs more than less
@Ninjaananas
@Ninjaananas Ай бұрын
14:57 I love that the dungeon generates into a mountain. In vanilla Minecraft, we only have structures on the world surface or burried underground. But not really ones burrowing into mountains.
@Computerdude323
@Computerdude323 9 күн бұрын
Vanilla dungeons used to spawn like that pretty often in beta and early releases, in the "extreme hills" biome. Unfortunately that biome has been renamed, removed, readded and remodeled many times since then and functionally no longer exists. They used to spawn sunken in deserts too which was pretty cool, but I'm pretty sure that was just a bug.
@Ninjaananas
@Ninjaananas 8 күн бұрын
@@Computerdude323 I remember finding once a dungeon in a mountain. I have been playing the game since Beta 1.7.3. But even then, dungeons in mountains were rare. But I found so many desert dungeons.
@Fox0814
@Fox0814 15 күн бұрын
15:32 Dunno man, I've played Beta 1.7.3 in my life alot and loved it (I've started playing on Christmas 2011 when 1.0.0 just came out), but after discovering Better Than Adventure I doubt I'll ever come back to it. This mod feels to me like the 80s never ended, I get the same cozy feeling as in vanilla 1.7.3. There's also multiple world types, including a classic one that doesn't include the new biomes and seasons
@NARUTZ
@NARUTZ Ай бұрын
love the video man you explain things perfectly and really make me relaxed and happy. im exited for the next one
@benrex7775
@benrex7775 Ай бұрын
I recently went back to beta1.5. I chose that version because it still has booster minecarts, but it already has the three tree types. But I also like modern minecraft combined with realistic landscapes. I haven't downloaded any mod so far, so I stick to beta for a while. But I'm not an active player anyways. I have an autocklicker on my computer and use that when I want to craft my numerous bookshelfs for the library I'm building. But that is just a workaround to one of the quality of life problems of beta minecraft.
@phantommaneofficial
@phantommaneofficial 11 күн бұрын
I've just started playing beta Minecraft. I play on 1.7.3 but it's modded to behave like Indev with a few added features that even 1.7.3 doesn't have (most notably better inventory control like shift clicking). The mod I use is ReIndev, for those wondering, it's a lot of fun. For me the best thing about it is the simplicity because for a while now I haven't been able to get motivated to play the game for extended periods of time. I actually get excited to play ReIndev, though.
@RedmageAdam
@RedmageAdam 14 күн бұрын
I find myself returning to older versions myself, mostly to replay the game from when I first started in Beta 1.2_02. Sometimes I like trying to build stuff in the greater limitations of older versions or just enjoy a simpler game. I recently built a castle in Infdev then rebuilt it in today's version and it felt like a more fun and rewarding prospect to do it in Infdev than modern where I can use commands, mods and creative mode to make it much faster.
@mr_h831
@mr_h831 12 күн бұрын
10:50 I thiiiiiiiink this was a bug more than anything else, since fences appeared to be a half block but their hit box indicates they were in fact a full block. There's a way to trick the game into stacking fences on top of each other in this version, I just forget how exactly at the moment. I know it had something to do with placing them next to another block, I think you might've had to place them "on" a torch in the right direction to get them to stack where you wanted them. But I can't remember for sure, it's, well, it's been a long time. 😂
@brofister9682
@brofister9682 23 күн бұрын
modded player: *laughs in javascript*
@barry5
@barry5 8 күн бұрын
Id be every concerned if there was a modder out there that is writing mods in javascript. I think its _technically_ possible? There _is_ a transpiler that lets you write java programs in javascript, but i have no idea if it would handle all the custom libraries you need to use when modding correctly. Still, why would anyone willingly subject themselves to writing their mods in javascript?
@brofister9682
@brofister9682 8 күн бұрын
@@barry5 🤓🤓🤓🤓🤓
@CustomcrowdMitroc
@CustomcrowdMitroc 10 күн бұрын
The best thing about beta is the old lighting. Everything was alot darker and made the game feel alot more spooky and made nights feel alot more threatening as you literally couldn't see anything in the dark so having to hide in a shelter over night felt like a necessity And the awsome old terrain generation ofcourse
@petercottantail7850
@petercottantail7850 7 күн бұрын
did they change the lighting? that explains a lot of memories i had thinking it was just my imagination it looked better back then
@LB_
@LB_ Ай бұрын
4:25 correction, it does NOT spawn a new mob into the world when this happens, instead it sees if an existing mob is able to pathfind to the bed and moves that mob. Basically it was the beginnings of simulating passage of time while sleeping, and it's a shame it was scrapped due to people misunderstanding what was happening.
@matheuscabral9618
@matheuscabral9618 28 күн бұрын
but if you’re in a dark closed room it will still spawn an enemy there, even if no monster is able to pathfind there
@LB_
@LB_ 28 күн бұрын
@@matheuscabral9618 Nope, be aware that the pathfinding cuts corners literally, it can go diagonally and doesn't check nearby blocks to make sure it's actually physically possible. The room might look closed but if you forget to add blocks to the corners on the outside, the pathfinding considers it an open room.
@matheuscabral9618
@matheuscabral9618 28 күн бұрын
@@LB_ really? That's interesting, also do you have a source?
@LB_
@LB_ 28 күн бұрын
@@matheuscabral9618 My source is I was playing the game and viewing community content when these features were being implemented and reverse-engineered by the community. You could probably see if older versions of the Minecraft Wiki pages mention it, but a lot of info related to older versions is difficult to come by. You could also just decompile the game yourself and check the one true source: the source code.
@LB_
@LB_ 28 күн бұрын
@@matheuscabral9618 Also I forgot to mention, if your wall is 1 block thick and you place the bed directly next to it, that allows enemies to pathfind within 2 blocks of the bed which triggers the teleport.
@brad5426
@brad5426 24 күн бұрын
00:34 "Try Mount & Blade" I've never noticed this one before, I wonder who in Mojang liked that game then.
@DTMC00
@DTMC00 19 күн бұрын
I started playing in like 2010 or so and i gotta say I really enjoy the modern game, but i get nostaltic about the fog and the old terrain generation though. I liked the crazy geography. I used to find a crazy shaped mountain and hollow it out for my mega base.
@connie4334
@connie4334 Ай бұрын
I just recently went back just cause it’s fun to go play the simpler nostalgic version of the game. I wouldn’t say that it’s better and I definitely play the newer version more.
@JohnnyMayHymn
@JohnnyMayHymn Ай бұрын
I played a lot of Beta back in the day, and I find Tekkit Classic (Minecraft 1.2.5) to be one of the best old Minecraft experiences (1.6.4 has some of the mod packs of all time, but it can be finicky with Java versions). Lately I've been playing with 1.12.2 mods because it's the newest version with the older chunks that has a ton of forge mods available, and they removed Herobrine.
@ashtondoublet8334
@ashtondoublet8334 6 күн бұрын
I know this is gonna be crossing videogames but in Fallout there's an expression with regards to nostalgia and how it can quickly become out of hand. The quote is this: "There's an expression in the Wasteland, Old World Blues. It refers to those so obsessed with the past they can't see the present, much less the future, for what it is. They stare into the what-was, eyes like pilot lights, guttering and spent, as the realities of their world continue on around them." Essentially, too much nostalgia can be detrimental to the human mind, when it goes too far. It sounds kinda cringy, but i do believe that we need to curb our nostalgia, just know the point you can go before you fall off the cliff.
@Jackpkmn
@Jackpkmn 7 күн бұрын
I find this to be a strange perspective. The whole reason I got into modding Minecraft in the first place is because there wasn't enough for me. I love all the new stuff but I also love all the modded stuff the high tech tools the magic the detailed plant breeding simulation all the tiny moving parts of mod packs that add 1000s of items and take 20 minutes to load up the first time. But I also don't consider those things as outside the "Minecraft" experience. Adding all these mods to my game is my way of shaping the world of Minecraft to suit me better and enjoy the experience more. No amount of Mojang intervention could craft a version of the game that is so well suited to me personally. Nor could it ever be. And it would be wrong to expect that.
@mr_h831
@mr_h831 12 күн бұрын
6:50 Okay, I definitely think you've let some bias show. I don't NEED farms in modern Minecraft, I play exclusively without them, I rarely ever use an elytra, I walk everywhere. Now, this might be leftover behavior from when I used to play beta back in the day, but you don't actually need any of that, STILL. You just have the option for it now.
@schuszter4280
@schuszter4280 14 күн бұрын
I personally like playing either Beta 1.7 or release 1.8. The current versions I only really play on creative mode
@gamejitzu
@gamejitzu 22 күн бұрын
4:25 It's the first time I'm hearing this. As someone who doesn't make a house until mid-game and immediately sleeps as soon as it's night, I actually kinda want this feature back. Like a revised version where sleeping in the open only skips 5 minutes into night, instead of the full 8.5. Enough time for mobs to spawn and attack you
@weedGato
@weedGato 19 күн бұрын
that will just force you to do nothing in your dirt shelter while waiting
@gamejitzu
@gamejitzu 18 күн бұрын
@@weedGato yeah... Ideas sound cool when you think of them, but there's always something you don't consider... I still hope the night actually becomes threatening beyond the 1st playthrough one day
@weedGato
@weedGato 18 күн бұрын
@@gamejitzu have you tried the epic siege mod it makes it so that most mobs can actually break through blocks so you can't just put yourself in a dirt shelter every night
@ChristianNielsen03
@ChristianNielsen03 13 күн бұрын
I've been playing the legacy console edition on my PS5 and I love it. Brings back so many childhood memories.
@kvin96
@kvin96 17 күн бұрын
I believe this disenchantment with modern Minecraft comes from ineffective communication with Mojang. They again and again say that some idea that community really wants added is 'incompatible' with Mojang's idea of Minecraft, then add it a few years later and sell it as a great new concept that noone ever thought of. Metal ore chunks come to mind, they've been suggested since fortune enchantment exist, but somehow couldn't have been added before Yet Another Dark Stone Block, because 'reasons'
@FairySnailWorkshop
@FairySnailWorkshop 14 сағат бұрын
For me it’s a lot of little things. The added potions you can craft don’t make sense like the original potions did. Sugar for speed and a gold carrot for night vision were witty and made sense. A block of stone making silverfish spawn doesn’t make sense. I’d rather they made totems you could craft that would cause the cobweb, silverfish and slimes. The new textures have a worse language to them. I miss how obsidian and glass had the save horizontal lines to show they had a similar texture(in real life) to them. It enforced the feeling that diagonal lines were sharp which carried over to the sword too. The new textures also are a lot blurrier and play less into the identity of certain blocks and items. The steak is more rounded in a more plastic, less meaty way and the stone bricks don’t have the same patterns as stone hidden in the texture anymore. It’d be more tolerable if I could make a texture pack but… Texture pack making… oh boy. This is the place that I get the most upset. theres tiny things like how you can’t click done to make the texture pack update after a change but instead have to do extra steps now for no reason. There’s massive things like how the number of blocks have been more than tripled and more animated blocks make it so much more daunting. Fundamental things like how the world doesn’t connect much and there are blocks you might never see that I just don’t want to texture because of that but I have to if I want to have a rewarding and complete texture pack. As you said old combat felt better and was more memorable, it had the chance to make you interact with the environment instead of holding right click while standing in place. The terrain generation is so hard to decipher, I can’t break it up easily into different levels and shapes because it’s smooth and constantly hilly. I can remember in 3D to the block certain parts of my 1.4.7 minecraft worlds terrain in a way I can’t in new versions. I can replay things in my head and remember what I did so clearly in a way new versions just don’t allow me to.
@kani_mar
@kani_mar 11 күн бұрын
Started in Beta 1.7.3 … this was a long time ago and I’m happy where the game is nowadays. Just because there’s more stuff doesn’t mean you need to use it.
@RealKearny
@RealKearny 13 күн бұрын
I recall hearing that the game was half price during the beta era (and half that during alpha). Also, I hear the Xbox 360 version of the game launched with the equivalent to beta 1.6 (basically just beta 1.7 but without pistons)
@ZobmieRules
@ZobmieRules 4 күн бұрын
I started playing back during beta when my friend in high school told me about two KZbinrs "Kwantonium" and "LordPitt" playing an awesome new game called Minecraft. I (and all my friends) quickly got a key for the game for $10 and the legend began. I vividly remember playing the most during Beta 1.8.1. Further updates came out, but I wasn't as happy with those, and I have a sign in my original world saying "Long live Beta version 1.8.1!" Hold on, I did some KZbin videos of my Minecraft world way back then... I think that sign may even show up in one of those videos... OH JESUS THEY'RE 12 YEAR OLD VIDEOS! ...I'm so old now... Well, all I wanted to say was that I played during this "Golden Age" and had a similar feeling so it's vindicating to see other people sharing this opinion, but... now I'm leaving feeling old and depressed! xD (I have to leave an "emoticon" to feel young again!)
@snicklick701
@snicklick701 Ай бұрын
tbh i spend my first night mining, the first night end up going so fast as a result
@WillShackAttack
@WillShackAttack 7 күн бұрын
TheGeekFactor: "A time when many of us didn't have to worry about jobs, or bills, or the general strife of life" Grade School: "That's a nice pair of rose tinted glasses you have there."
@TheGeekFactor_
@TheGeekFactor_ 7 күн бұрын
I’m sorry your childhood sucked
@BANCLAMOFFICIAL
@BANCLAMOFFICIAL Ай бұрын
Nothing Lasts Forever
@vinesthemonkey
@vinesthemonkey 18 күн бұрын
except the old minecraft versions. they'll be there forever
@BANCLAMOFFICIAL
@BANCLAMOFFICIAL 18 күн бұрын
@@vinesthemonkey Forever is a very...very long time...
@SpartanNat
@SpartanNat Ай бұрын
I like playing in a hybrid fashion. I like many of the new mechanics, but if I can do something by hand I’ll do it by hand. Iron till I get Villagers too, if I can preserve a material like diamonds by buying a Villager trade then I do that.
@beargreen1
@beargreen1 19 күн бұрын
It was so much simpler then
@Wily_Wendigo
@Wily_Wendigo Ай бұрын
I really liked this video! It was all awesome, except the part where you said not to make fun of people who like the other version. The message itself is good, but the delivery felt really bad and unnecessary. I really liked that you acknowledged potential bias & looked at what it was you liked in each version. Keep up the great work!
@TheGeekFactor_
@TheGeekFactor_ Ай бұрын
Sorry, I tell it like it is wily lol
@mr_h831
@mr_h831 12 күн бұрын
8:00 I don't really understand this point to be completely honest, since mending is a pure QOL addition. You can compare constantly going back to get tools to having to AFK at farms, or spend hours building farms, etc. It's the same amount of time wasted on something that's otherwise mostly uninteresting. Caving is fun but only to a certain point. Eventually, it gets boring, and repetitive. It's the same kind of grind everyone seems to complain about in New Minecraft, the only crime new Minecraft committed, was being new.
@mr_h831
@mr_h831 12 күн бұрын
Also, by the way, you do still need farms in this version of the game if you want specific items. Want green wool? Better make a cactus farm. Because there's literally no other way to get green dye in these beta versions. 😂
@TheFantasticMrFish
@TheFantasticMrFish 21 күн бұрын
Man that music hits hard. Just bring that back
@themyth1990
@themyth1990 26 күн бұрын
You can still play beta on xbox 360 if you grab some title updates on usb
@panafa3617
@panafa3617 8 күн бұрын
I have never actually played beta version of Minecraft, I played some Pocket Edition and some 1.11 on pc for some weeks. I came back for 1.19 on a server with friends It's weird, I think I play as someone would do in older versions, my friends built redstone farms in a week, whereas my house is made out of dirt, I have some OP stuff my friends give me out of pity and I was just starting to dig a mine by hand, it's chill and fun
@marquiseh5128
@marquiseh5128 Ай бұрын
Try better than adventure, I knew there would be QOL that i would be missing if i went to old vanilla so it was a good place to jump to. It has the shift clicking you mussed so much, along with a lot of good features that don't take away the experience of these versions.
@gamingthebeans4088
@gamingthebeans4088 Ай бұрын
Here's the best Minecraft in MY eyes. 1. No hunger, only eat food to replenish health 2. Cows, sheep and chicken drop food, not just pigs 3. Punch sheep for wool 4. Beta 1.4 textures (minus gravel) and sounds 5. What ever gravel looked like in 2016 6. Old villages 7. No overworld, broken/pre generated nether portals 8. Caves before the "Caves and Cliffs" update 9. Terrain before beta 1.8? 10. Stackable foods 11. Able to cheat, and there is no limit to about much you can spawn (64,128, 256, etc) 12. Modern world menu, specifically the settings 13. No phantoms! 14. Make villages very rare 15. Able to customize what biome you want for a world (that's already an option in the recent update) 16. Classic loading screen, with the green line 17. Beta ouch sound? 18. No sprint 19. There still will be crouch though 20. The building style in Bedrock 21. Dual-wielding/off hand 22. NO BLINKING! 23. No "Aquatic Update" 24. Cows always drop leather 25. You can cook rotten flesh to make it safe to eat? 26. Deeper ravines and longer caves 27. Armor for dogs, cats, and any other pets 28. No cave noises 29. Shift clicking for sure 30. Lastly, old school piglins ----
@DylanWalker-uo6fv
@DylanWalker-uo6fv 13 күн бұрын
come on, the cave noises are essential
@Wheeler07
@Wheeler07 18 сағат бұрын
I don't understand why some people dislike the aquatic update. Also, choosing not to have cave noises is actually crazy
@bomberBrandon
@bomberBrandon 13 күн бұрын
I think antvenom said something about beta 1.8's negativity being there at launch
@FlamingSwordful
@FlamingSwordful 13 күн бұрын
I like the non-rot type of video essay without yt meta template bs
@ArminMinerPro
@ArminMinerPro 26 күн бұрын
10:13 bro you gave me a heart attack when i was emotional :(
@hunterutterback5480
@hunterutterback5480 Ай бұрын
Sometimes I prefer old Minecraft, like for single player worlds. But for multiplayer I really like the new versions, it’s just so much fun to fight the bosses and build huge mega builds with friends. But when I want to play by myself though I love the beta experience, takes me back to the early Xbox 360 days, I believe the first version of it was comparable to beta 1.6, and it’s always good fun.
@Jakepf
@Jakepf 27 күн бұрын
I think my biggest problem has been that I just get bored so quick. It feels like I've already done everything at least once or a billion times and the repetition is frankly unfun for me.
@randomperson-uj4bp
@randomperson-uj4bp Ай бұрын
Tbh, I used to play Minecraft 1.10, and when i did, I usually made these train systems and bedrock houses, and i got 1000 pet wolves, but nowadays? I COULD NOT live without the newer updates, the Piglins and 1.16 was such a great update, same for the Woodland Mansions, and Village and Pillage, Caves and cilffs was cool too, since it gave us more newer mods like Sculk Horde and etc.
@Olympicmetor787
@Olympicmetor787 12 күн бұрын
Finally a minecraft youtuber that like beta minecraft without hating on the newer versions
@x0nix
@x0nix 21 күн бұрын
they need to give us world generation options
@StevenGuderian14
@StevenGuderian14 Күн бұрын
the one baby villager jumping on the bed LOL
@gemtun2
@gemtun2 21 күн бұрын
i started playing in 1.13, i and i have no nostalgia for beta versions, but somedays i hop on beta instead of modern, and i really like itm
@uytx
@uytx 2 күн бұрын
1:15 it's still a sandbox game where ppl can do whatever they want, the community just seemes to make a requirement to progress fast, but you still dont have to do that at all, you can play minecraft 1.20 like it's still in beta
@FairySnailWorkshop
@FairySnailWorkshop 14 сағат бұрын
I think it’s more the shulker box and elytra that make people try to go fast. It’s hard to want to explore and make a base when you know there’s an item you can easily get that will remove all the struggle.
@GamingBren
@GamingBren Ай бұрын
I'm trying to make a video covering this myself, beta is very different
@runo4155
@runo4155 8 күн бұрын
I'm so glad the whitelisted server Im on works so well. First week no nether no end, second week yes nether no end, third week yes nether yes end, fourth week yes nether yes end After the end of the fourth week we reset, new world new rules which are a surprise every time
@kirbstagoontheaxolotl
@kirbstagoontheaxolotl 21 күн бұрын
I didn't start in beta, but I didn't start in Modern either (I started on xbox 360 around about 1.5) so from someone with a viewpoint like that, I can say that I enjoy both for different reasons. Beta's more of a simple fun while modern gives so many options
@AlexanderShaddock
@AlexanderShaddock 8 күн бұрын
been playing Skyblock v1.1 on version b1.8.1 this week 🤙
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