Its so sad how this comment has very few likes. This man probably spent 5 minutes thinkng of this joke. Show some respect.
@guidosaur75066 жыл бұрын
@@JconMerc it just makes me feel sad lol
@nichijew24416 жыл бұрын
Lmao fucking loser
@neoxus306 жыл бұрын
If only they had knockback frames)
@starw44626 жыл бұрын
If only you could shove bullies into lava in real life...
@WilfredCthulu6 жыл бұрын
So King Bobomb's ghost actually haunts the battlefield? That's scary.
@Zastralord6 жыл бұрын
And his lifeless husk becomes one of the rowling balls
@pittagiiya6 жыл бұрын
Music stops when Wiggler dies
@cheekym8init6 жыл бұрын
LMFAO
@Mario4445D6 жыл бұрын
king hacker bomb is here
@intron96 жыл бұрын
yea.. wow.. Pankoek why don't you read a fucking source code and stop wasting time believing it's magic . I don't think you could buy sm64's code but there're many similar games. (it's not that original also)
@whiz85696 жыл бұрын
I love how you give enough time to read the text before doing whatever trick you want to demonstrate. Visuals to text reading is all-around great in your videos.
@heisenmountainb68546 жыл бұрын
i hate that, because i pause the video for every big text, and when I'm done reading, I have to wait
@Galethvia6 жыл бұрын
I'm so used to having to pause for text too, so I do it every time even though he leaves plenty of time to read it.
@whiz85696 жыл бұрын
I understand what you all are talking about. To be honest, it took me a while to get out of that habit when watching Pannen.
@glitchvomit6 жыл бұрын
some of his earlier videos (namely im thinking of one involving fly guy manipulation in rainbow ride, which used a lot of annotations) had poor timing and had me pausing to read the text, but truly, pannen's got it down to a science now. he's the man!!!
@PC_Simo4 жыл бұрын
I’m with whiz 85 on this one.
@matthewgoodman4346 жыл бұрын
please put everything into a book. i want to have a massive book of all mario 64 knowledge.
@cheatsenabled16626 жыл бұрын
That'd honestly be great, this comment had better not be a joke because I'd buy that book.
@Nikku42115 жыл бұрын
I'd read it and become Nikku4211 The SM64Master.
@steveewastaken4 жыл бұрын
Super Mario 64 - Miscellaneous Things Book
@nil86594 жыл бұрын
They could put photos too! The photos could be colored.
@Mesmetail4 жыл бұрын
Ngl I would buy one
@grayfruit6 жыл бұрын
7:12 this is dumb but the camera movement sounds remind me of that one vine of the kid saying lebron james
@Winasaurus4 жыл бұрын
Real grayfruit from 1 year ago buried down here? Just watched your super metroid randomizer vid. Good shit
@nolan91014 жыл бұрын
Found the grayfruit comment
@pbjwizard4 жыл бұрын
the bronze age
@Ayeloo4 жыл бұрын
ssllliiieck observation mr. fruit
@MeesterTweester4 жыл бұрын
lmao kzbin.info/www/bejne/kJaso2N8i6-qfdU
@Icayy6 жыл бұрын
21:02 "And ignore the missing legs." Lets not ask what pannen did to Mario's legs.
@madghostek30266 жыл бұрын
Icay This probably was a trick to show the other two marios, they might be his legs with changed model :|
@starw44626 жыл бұрын
Betting that Pannen disintegrated Mario's legs
@shadow12312gx6 жыл бұрын
@@starw4462 Pannen is Thanos confirmed?
@starw44626 жыл бұрын
shadow12312gx But that's just a theory! A _Game_ _Theory!_ Thanks for watching!
@StupidMarioBros1Fan6 жыл бұрын
Actually they're rotated to be inside Mario, look closely at his head and you'll notice his feet sticking out a little. It seems that the legs are not animated for some reason, as the SM64 models don't have a traditional t-pose or a-pose and instead of weird rotations with legs commonly being inside the character's head.
@ImSquiggs6 жыл бұрын
So I've finished all the course material, where can I get my degree in Applied SM64 Science?
@sepsel65446 жыл бұрын
The Winston-Rar University of Hyper Computer Science
@Highzen6 жыл бұрын
how the hell did you pass SM64 quantum physics 2? That class is kicking my ass.
@CrashCubeZeroOne6 жыл бұрын
If you come to think of it, it'd be awesome. (we could at least make it an online course) 1st year: SM64 Algebra, Wall Floor & Ceiling Geometry, Units and Speed, the Art of cloning, Floats, BLJ, Coin limits, Pause Buffering. 2nd year: WFC geometry 2, Spawning Displacement, Instant Release, Applied Misalignments, SM64 Quantum Physics, Scuttlebug Transportation, VSC, Science of Cloning, Frame Walking. 3rd year: HSW, HSWK, HOLP theory, Applied Misalignments, RNG Manipulation, Irrational A press counts, Hat in Hand. 4th year: Impossible coin theory, Demo Manipulation, Pedro Spot theory, TTC Upwarp, Complex A press counts, Simultaneous Events, RLB, Moneybag Duplication.
@chimaeraarts5 жыл бұрын
@@CrashCubeZeroOne How about a thesis for graduation?
@theHatted5 жыл бұрын
Mister Squiggs, you also need to take the PU/HSW test.
@DebugCat6 жыл бұрын
very amusing that the demo isn't as the demo player intended
@kuberootwastaken6 жыл бұрын
I wonder what would the demo look like exactly if it worked
@craftyawesome68306 жыл бұрын
An intern was probably just told to run around without dying or entering a loading zone.
@jongameaddict6 жыл бұрын
Doesn't the demo player die at one point? Also, how did Pannen/others find the inputs of the demo? Does it just show when you pull up the thing to show inputs?
@craftyawesome68306 жыл бұрын
@@jongameaddict I don't think he did and STROOP is able to detect mario64's inputs.
@novafawks6 жыл бұрын
The inputs look too smooth, making me believe they were played real and "smoothed" out after they were recorded
@BoogieBunny6 жыл бұрын
It's always interesting to dissect elements that to the developers, were probably just everyday tasks in the office, put some coins here, some Goombas there, and try and learn things from it. Maybe Goombas spawners weren't a thing when those Goombas are placed? it's nice to think about these. Great work again pannen ♥
@zitronenwasser6 жыл бұрын
Boogs Or maybe they thought "we have too many single goombas arranged in a trio so lets make a spawner for 3 and use it" then they replaced all spawners they felt like doing so/randomly found (like not a main job, the platform in SSL and the platform in BITDS seem pretty Untouched/don't need alot of stuff done, so it would fit the bill) since noone wpuld notice anyways.
@meta046 жыл бұрын
Oh, and 31 stars, not 30, for the toad stuff... you forgot DDD Board Bowser's Su6
@JorgetePanete6 жыл бұрын
@@zitronenwasser let's* a lot* would*
@Ze_eT6 жыл бұрын
The best thing was the mario clone. We finally got our answer.
@koth_harvest_final6 жыл бұрын
MY BOI BOOGS I FOUND YOU ON YT. WASSUP MAN
@Architector_46 жыл бұрын
Pannen's thumbnails are so good. It's always something that is in the video i.e. not clickbait, yet it's always something that looks really cool and draws your eye, and even if you aren't interested in the look you can still make out that it's informative!
@BagelBrain6 жыл бұрын
If it grabs your attention in any way, shape, or form, it's clickbait _by definition._ The definition you're thinking of is a _misleading thumbnail._
@CntRational6 жыл бұрын
+Nathan Thames Huh? That's backwards. The word 'clickbait' specifically refers to thumbnails and titles which mislead, overdramatize, or exaggerate the page content. It's an inherently subjective and negative word, so it doesn't apply to things which the speaker doesn't think of as clickbait. And most people wouldn't think of this video's thumbnail as clickbait.
@typhoonmuscles18426 жыл бұрын
In this case one could call it clockbait.
@Varooooooom6 жыл бұрын
My personal favorites are the “Sleeping” and “Dying with the Metal Cap” thumbnails
@Architector_46 жыл бұрын
+Nathan Thames +Sid S In my opinion, you both are right _and_ wrong. The real definition for clickbait is exactly what Nathan Thames described. However, the word is misused by people so much that the definition given by +Sid S is what people usually mean by the word. It's one of those cases where dictionary definition of a word is not what this word actually means. Same is somewhat true for "dank". It's definition(according to Google) is "unpleasantly damp, cold", meanwhile on the internet its meaning is accepted to be "420 be dank smoke weed everyday etc etc" - that's as best as I can explain it.
@treyforest24666 жыл бұрын
15:12 Because the ship is still tilted after water drains away, I never realized as a kid that it’s supposed to have risen to the surface. I thought the air coming from the bubbles in the chest had somehow... pushed all the water out of the ship? That doesn’t make any sense whatsoever, but it’s what my childish mind leapt to.
@1993Southparkfan6 жыл бұрын
Well to be fair, the fact that opening up those chests makes the ship rise makes no sense either.
@markymark4434 жыл бұрын
You're not the only one who thought that as a kid
@PC_Simo2 жыл бұрын
I just always thought that upon opening those chests, the water just magically drains away. I wasn’t concerned that it makes no sense, because it’s a video game. 😆
@prexot23416 жыл бұрын
Wait a moment, the water emptying out of the ship is supposed to represesnt the ship rising to the surface? I always though it was just the water magically draining the ship, and then the ship appears on the surface inexplicably in later levels...
@PC_Simo4 жыл бұрын
@Prescott So did I 😮.
@sgillman164 жыл бұрын
Are you joking ?
@PC_Simo4 жыл бұрын
@sgillman16 I don’t know about Prescott, but I’m not. I know it sounds weird, but I guess I never gave it much thought 🤔.
@carlesdixon8504 жыл бұрын
@@PC_Simo Same here, you don't really think about it as a kid, and so as an adult I still remembered it that way
@PC_Simo4 жыл бұрын
@Carles Dixon Exactly 👌🏻.
@camilofuentes70564 жыл бұрын
8:14 those don't look like just vertical lines. More like a corrupted uv unfold, since it preserves the color of the top texture and streches it vertically
@condoslime7766 жыл бұрын
miscellaneous observations. One step higher than disappointing observations. One step lower than interesting observations.
@Lugmillord6 жыл бұрын
This just made me chuckle. You made quite the semi-miscellaneous observation there!
@Spartanhero6136 жыл бұрын
The Good, The Bad, and The Miscellaneous
@RobertEnciso6 жыл бұрын
Interesting observations doesn't exists
@PC_Simo4 жыл бұрын
@Robert Enciso I could have sworn I’ve seen a video called ”Interesting Observations” by pannenkoek2012/UncommentatedPannen. 🤔
@annoyingidiotfr4 жыл бұрын
Have u ever wondered why ur like count is almost that “number”?
@Dr0dd6 жыл бұрын
Phrases unheard of before: "Watch the A button"
@Ginko_Biloba6 жыл бұрын
Now to see how many demos we can do without A presses
@sorae426 жыл бұрын
We pray
@kaangamgimginnkagnagnkingmngkn4 жыл бұрын
Watch the A button a half.
@jaska82034 жыл бұрын
@@kaangamgimginnkagnagnkingmngkn An A press is an A press, you can't say it's only a half.
@notpea4 жыл бұрын
@@jaska8203 how is that joke still going on after tj said how much he hates it lol
@TheKeitaNobodyAskedFor6 жыл бұрын
Miscellaneous Observations are at least better than Disappointing ones,right?
@seekerseraphimtherecluse43146 жыл бұрын
Good handle and avatar
@TheKeitaNobodyAskedFor6 жыл бұрын
@@seekerseraphimtherecluse4314 uhhhhhh -what-
@seekerseraphimtherecluse43146 жыл бұрын
@@TheKeitaNobodyAskedFor elma good waifu
@starw44626 жыл бұрын
That profile pic makes me die inside
@TheKeitaNobodyAskedFor6 жыл бұрын
@@starw4462 thanks
@branchy2000inc3 жыл бұрын
19:07 Toads appearing at different points depending on the number of stars you have is a nice bit of environmental storytelling, even though you have to look through the game's code to see two thirds of it
@Lugmillord6 жыл бұрын
There have been many, MANY times where I thought "Okay, now I really know every last bit of trivia about this game", but you guys just keep surprising me with new things. I didn't even notice the two coin counting speeds. And it's really strange how the star Toads are programmed. And I never noticed it when speedrunning around a decade ago (I mean, the third one is right in sight after the BLJ). This goes right into my favs :)
@Qwer123-t3s6 жыл бұрын
btw 16 minuate 25second is true when you inside clock and normal jump to the center for several times than camera will freeze than enter endless stair to push the camera furthur away from the mario than the game will crash theres a several more way to crash this game btw
@Tendo6414 жыл бұрын
"Okay, now I really know every last bit of trivia about this game" WOW this aged poorly
@koUmeja3 жыл бұрын
15:23 I like to think this is because Koopa the Quick just forgot to remove the sign when he got back
@josegabrielvizuete30714 жыл бұрын
15:45 I’ve always noticed this geometry mistake, I study Civil Engineering so when a think on Peach’s Castle structure and architecture this always gets me confused
@doccaterpie6 жыл бұрын
Hmm...I don't know, this video is missing someth- 15:39
No it’s because Pannen looked into a design problem.
@kangawallapuss6 жыл бұрын
8:13 I'm sue pannen knows this but for anyone interested this occurs due to poor UV mapping. UV maps tell the game how to map 2D textures onto 3D objects. In this case the lines are caused by the pixels of the platform texture being stretched downwards across each lined plane.
@Wiimeiser6 жыл бұрын
Poor UV mapping can destroy models. I'll have to check my CMC models, apparently their UV map is wrong.
@TheGael956 жыл бұрын
That’s literally what happens when you project a texture on a 90 degree angle in sketchup
@ARandomSpace3 жыл бұрын
"I'm sue Pannen knows this" SPELING 100
@Lots_of_Loto6 жыл бұрын
I love falling asleep after watching one of these videos.
@noice__6 жыл бұрын
How many head turning cycles did you have to do before falling asleep?
@gaetanodepaola2ndchannel1796 жыл бұрын
Does your falling asleep animation last 3, or 4 frames?
@glitchvomit6 жыл бұрын
SAME! theyre so calming and informative, especially when that sweet file select menu music is playing. they just put me in a good state of mind.
@PC_Simo4 жыл бұрын
18:50 In the DS version, this was rectified with a more generic text, saying: ”You don’t have the right key to unlock this door.”, or something like that. So, the developers must have been aware of that oversight 🤔.
@spaghetto1812 жыл бұрын
copy pasted text or just using the same check for all doors, cause idk
@PC_Simo2 жыл бұрын
@@spaghetto181 Hard to tell 🤷🏼♂️.
@paulamarina042 жыл бұрын
they also had to deal with the character doors, thats probably why they went with the more generic approach
@PC_Simo2 жыл бұрын
@@paulamarina04 That’s true 🤔.
@UltraAryan102 жыл бұрын
They also fixed 19:48 by making the Toads require 20, 40 and 60 stars. Though 20 is a bit too much, 40 and 60 make perfect sense.
@FakYuhGoogel6 жыл бұрын
18:06 I always found it stupidly satisfying when it counted up quickly.
@JuneTheBard6 жыл бұрын
I was hoping for the next sequel to "Walls, Floors, and Ceilings" but I suppose you have to make a new IP every now and again.
@want-diversecontent38875 жыл бұрын
Intentional Purple????
@LegoCowManZ4 жыл бұрын
@@want-diversecontent3887 intellectual property
@artemiskearney80194 жыл бұрын
international pancake
@2chill2bbored724 жыл бұрын
I N T E R N E T P R O T O C A L
@undefishin4 жыл бұрын
unIntentionally conPusing
@carlosprieto22316 жыл бұрын
I always felt uncanny on the path to the moat door, as if it was on the wrong direction. Now I know why
@isaachaley74483 жыл бұрын
I love how this is like reverse clickbait. Usually youtubers will put something more interesting than the content of the video as their thumbnail. But here he puts something almost every runner of the game knows while the video is much more interesting
@boerhae6 жыл бұрын
Can we get an image of a mario holding a mario holding a mario etc. At the max quantity before the game crashes? It sounds pleasant
@boerhae2 күн бұрын
we never got it
@MyNameIsMatt_Күн бұрын
@@boerhae sad life
@superscatboy6 жыл бұрын
That shadow "mistake" is very clearly an intentional performance optimisation, and the same most likely applies for the tilted ship interior.
@LuckyHamburger6 жыл бұрын
13:18 I don't know how I never noticed this, but wiggler is literally made of 5 cannon balls colored yellow.
@jekrixlokan45075 жыл бұрын
Lucky Hamburger 6, Nose is literally just a red one.
@2chill2bbored724 жыл бұрын
No way.
@Diwasho4 жыл бұрын
They're similar but quite different sprites, the cannonball has a long and thin line of reflected light on its shadow while the Wiggler spheres have a short but wide one. And the cannonball's shadow area is all around bigger. Wiggler also has rougher and more jagged edges.
@GuanlongX4 жыл бұрын
Actually, you know those yellow balls near the bombs in the Bowser fights? That's what they are.
@EmberTheFlareon35792 жыл бұрын
@@GuanlongX These guys reuse and recolor textures like Toby Fox using litmotifs in his soundtracks.
@ItsmeAz6 жыл бұрын
A tiny thing I've noticed, if you use C-up to look around and then pause, the skybox will remain in the same position in the pause screen. It obviously only works in levels where the pause screen shows a zoom-out of the course. But I use to do it in LLL all the time because it was really noticeable in that level, especially if you look down, the sky goes black in the pause screen.
@onion24456 жыл бұрын
I think he's mentioned that in a video before.
@Henrix19986 жыл бұрын
C^ needs it's own video, it does so many weird things
@CitizenLenny6 жыл бұрын
That mission select thing would work perfectly for a creepypasta
@therandomraddish72814 жыл бұрын
2:28 the jolly roger theme starts with the 3 notes that are supposed to play in the bobomb theme
@verbosed4 жыл бұрын
I noticed that as well
@KaguyaH5 жыл бұрын
15:16 I have 100%'d Mario 64 a million times and for some reason never interpreted that as the ship rising out of the water. I always thought the water was magically leaving the ship.
@PC_Simo4 жыл бұрын
@マミ Same here.
@Speireata46 жыл бұрын
Is it weird that I noticed some of those things when I just was playing this game casually? Like some of the vanishing stuff, the part about some dying enemies giving you your coins after respawning and not doing so, that part about metal Mario and the "almost dead" beeping, the counting pace depending on the amount of coins and stuff like that.
@ericpeterson65206 жыл бұрын
Have you already looked into whether the Wii VC float conversion error affects anything else in the game?
@2chill2bbored724 жыл бұрын
I don’t have any idea but one theory is this: LLL’s Rising Square Platforms. They rise up and down leading me to believe it could be useful for something but I doubt it because we can already do most of the things in LLL 0x A Presses
@seangiglio4 жыл бұрын
Chillboard’s Alt Wasteyard good theory but it would be completely useless, the only star that is uncollectable in LLL is the pole star inside of the volcano. However if there were platforms in there, then it would be helpful.
@thesaltgod2 жыл бұрын
@@seangiglio Aaaand now even that a-press is gone. LLL is 0x. Unfortunate.
@hudde8146 жыл бұрын
20:53 The complete opposite happens in the ROM hack Last Impact, where the music stops in the over-world and the course music gets quiet when you pause.
@JoeTAC5 жыл бұрын
Here's an interesting observation, the level Wet Dry World's unique background is actually a view of the coastline of Istanbul. EDIT: It was probably doctored a bit to look more atlantian, hence the roundish form of the temple became more angular and such.
@PsychorGames6 жыл бұрын
17:25 creepypasta bait
@salazar844 жыл бұрын
Every hack to scroll past normal missions in SM64 is personalized. Surprised no one has done something already using this tbh.
@Phos96 жыл бұрын
That platform at 8:06 is weird, it looks like they just applied the cobblestone texture vertically from the top without unwrapping it but then there’s the completely different texture slapped on the side.
@renakunisaki6 жыл бұрын
I think it's the same texture, just stretched. They didn't unwrap it properly.
@ZergRushJohnny6 жыл бұрын
15:00 This is a childhood magic ruining realization
@MarcoDToon6 жыл бұрын
One of the most interesting videos you've made
@joeyhicks16704 жыл бұрын
It amazes me that we are on a platform where a video literally called "Miscellaneous Observations" can get over 200,000 views
@nathansos84802 жыл бұрын
Actually, almost 500,000
@Codricmon3 жыл бұрын
12:49 Bob-omb: “No time to explain. Get in the cannon!“
@thenerdkid3516 жыл бұрын
*super mario 64 official guide* 1% actual gameplay 99% game maneuver/glitches explanation
@nnnnitro6 жыл бұрын
you know a pannen video is gonna be great when it has the word "miscellaneous" in it
@ElNacho1826 жыл бұрын
I have a question about that rotating platform in RR: that blue fire underneath it, does it have a hit box? I never got hit even if I tried to
@PC_Simo5 жыл бұрын
It seems to me that the game music themes have different values (not to be confused with music ID’s, which would determine, which *_SPECIFIC_* theme is played), e.g. normal level themes might have value 1 (I don’t know about the Castle theme), and the Boss theme might have value 2. Music value 0 would mean that no music is played. So, when the player enters the boss fight, normally (and initializes it, through dialogue), the music value increments; cue the boss theme; and, when the boss is defeated, the music value decrements; cue the normal level theme. But, if the player enters the boss fight without initializing it correctly, then the music value never increments (thus, the boss theme is never played); but, when the boss is defeated, the music value still decrements (since this part was done correctly). This would put the music value to 0; which would, in this model, mean that no music is played; which is, exactly, what we observe. So, when the boss is defeated, the music value isn’t set to 1, but rather decrements from, what would have, normally, been music value 2; if that makes sense :-). 🙂
@kalenipclaw56832 жыл бұрын
the wiggler without drainage glitch completely stopping the music is a pretty good way of capturing just what you did you broke into a guy's home and killed him
@supreme-ss7778 ай бұрын
Some of these discrepancies and decisions are still in Super Mario 64 DS, however with obvious different code, and quirks left behind from the N64 version to really make it a remake and then some. For example: -The Jolly Roger Bay Star for getting Red Coins is in the same spot. You’d think there’d be a Star Marker unless the player forgot which mission they were doing. -100 coin Stars still disappear after leaving the area it’s in, while mission-based Stars don’t always do so. -The coin counter moving faster and/or slower depending on how many is collected is not the case; it’s the same speed every time, and players still get more lives for ever multiple of 50 they get in coins (50, 100, 150, 200, 250. It stops there due to 255 being the on-screen limit). -The key message is more vague, saying, “You don’t have the right key for this door!” instead. -The beeping when the metal cap is put on (by Mario in the original and Wario in the remake) is still apparent, but seems to stop correctly when your health gets filled up by collecting Coins (easiest to do underwater in Jolly Roger Bay or Dire Dire Docks) -Collecting flying 1-Ups does not work anymore when dying. In the DS remake, it just hovers over your head multiple times until the death transition, and unloads. -Wall jumping off the falling bridge in Whomp’s Fortress is useless. It only works by kicking. Yoshi can’t even breakdance kick into it to get it to fall. He would have to use the Mega Mushroom, grab onto the ledge of where the fortress is (easier said than done, the ledge grabbing is SUPER precise) and knock it down by running into it.
@AlphaSquadZero6 жыл бұрын
7:57 I've seen that happen in 3DS max, certainly some setting not being correct in the texture mapping. Not sure what the fix for that is.
@logitech48736 жыл бұрын
IIRC, the music also gets quieter instead of stopping when you pause while wearing a power cap.
@renakunisaki6 жыл бұрын
I wonder why they even bothered with that difference instead of just always being quieter. Maybe it's a bug?
@aizeque_yt6 жыл бұрын
So is there a degree and career field for these sorts of studies yet? Maybe you should open a university...
@seekerseraphimtherecluse43146 жыл бұрын
They would rather fund gender studies classes these days instead of real science...
@@tankerwife2001 it's not even a liberal thing honestly just western individualism gone crazy. Remember that China is marxist in name but is very traditional and would never fill students minds with garbage because their culture considers the health of the whole society, not cheap personal pleasure.
@tankerwife20016 жыл бұрын
@@seekerseraphimtherecluse4314 Western individualist status: destroyed
@tankerwife20016 жыл бұрын
@@seekerseraphimtherecluse4314 People's Republic of China status: Godlike
@fders9386 жыл бұрын
I noticed that if you change the level index in the star select to 16 or more in decimal, sub levels actually are there! If you select a mission from a sub level such as the metal cap cavern, you'll spawn in whatever level with a metal cap.
@brianpso6 жыл бұрын
Oh nice! That interaction at 5:00 seems to be just like Sonic Adventure 2 handles game states. There are different game states that you can enter when you die. If you enter the "death with lives" game state, you'll be spawned back in the stage with one less life, but if you die with 0 lives, you'll enter a different game state, that will take you out of the stage entirely, so getting a life while you're in that game state doesn't change the outcome. This seems to be the same thing that's happening on SM64, so cool!
@windowsforvista6 жыл бұрын
Is there a channel like this that analyzes SA2? That would be my dream
@brianpso6 жыл бұрын
Not really, but you can join our Discord for that =D discordapp.com/invite/XRsRwRU
@musaran26 жыл бұрын
It is still weird that the decision is taken *before* it is needed. That is a pointless complication for the dev, so maybe there originally was a point (such as different sequence from the start) but it got removed.
@renakunisaki6 жыл бұрын
@@musaran2 I guess "fade out to game over screen" and "fade out to death scene" are two different states even though they behave the same at first.
@brianpso6 жыл бұрын
If they wanted to make the sequences completely different, having the game make a state transition before the fade was the right choice, since you could customize the fade itself and what happened afterwards, without affecting the other transition. There's literally zero complications that arrise from doing this like they did.
@seelen56536 жыл бұрын
0:45 but if i throw him with the hat in hand glitch then he will still teleport to the holp
@Bootleg_Jones6 жыл бұрын
He teleports to the holp when you throw him regardless whether you use hat in hand. Hat in hand just allows you to be nowhere near the holp when you throw him.
@ilovethelegend6 жыл бұрын
I'd be interested in seeing what happens if you drop him somewhere absurdly far away, OoB, etc.
@seelen56536 жыл бұрын
@@Bootleg_Jones yeah but pannen says "he's not really in Mario's hand"
@pittagiiya6 жыл бұрын
You can see the camera snap even as King Bobby is in the air. Aside from that, does anything special happen if he is HOLPed really low?
@seelen56536 жыл бұрын
@@pittagiiya holped?
@randomslomo18754 жыл бұрын
The King Bobomb part is so interesting cause it doubles as a way to make the area look like a boss fight. I always wondered why the camera stays locked on the top of the mountain and does that weird zoom out thing. 😀
@logicphile62076 жыл бұрын
I can explain 8:10: When they were doing the texturing, someone fucked up the scale AND the texture. You can see at 8:13 that the lines on the side facing the camera and slightly to the left are clearly continuations of the top texture, just stretched. What likely happened is that someone set the texture scale to 100 instead of 1 or whatever multiplier they used.
@zekeram1296 жыл бұрын
Pannen, have you ever considered going into game design, if you haven't already?
@zitronenwasser6 жыл бұрын
Zekeram12 We don't really know anything about his personal life, but it seems like he's a dev somewhere
@JorgetePanete6 жыл бұрын
@@zitronenwasser we'll have a remaster of sm64 any year now
@brasilballs6 жыл бұрын
But SM64 uses outated technology
@starw44626 жыл бұрын
Wouldn't be surprised if he's actually tried to do something like that
@neoxus306 жыл бұрын
He is probably doing it to make a full remastered hyper uncut super kami mario 64 with all that infomation, it crashes if it detects you use an a key)
@James_Moton4 жыл бұрын
4:40 What happens if Mario collects a 1-up when he has 0 lives after his death animation starts but before the death fadeout starts?
@PC_Simo4 жыл бұрын
15:30 Koopa the Quick is just too lazy to remove that sign; *tsk tsk*.
@haltyouropinions37806 жыл бұрын
I somehow knew you were going to upload today. I checked twice before this morning and now I’m here.
@emmbeesea6 жыл бұрын
These kinds of videos are always cool Pannen! Helps us truly see what the game has to offer.
@swoogity6 жыл бұрын
Regarding 4:46: What happens when you select a file (either new or existing) after the game over? Will you start with an extra life or will you still start with normal? Better yet, what happens when you play the demo instead? :O
@ajtheown6 жыл бұрын
Continuing a file after the game-over gives you four new lives. (Well, five, but the counter shows four)
@swoogity6 жыл бұрын
@@ajtheown But what happens if you let the demo play after the game over?
@ajtheown6 жыл бұрын
@@swoogity it plays the demo as usual.
@swoogity6 жыл бұрын
@@ajtheown How many lives, if it says anything?
@sunk64786 жыл бұрын
@@swoogity Normal amount (4)
@oatsie87276 жыл бұрын
The "respawning with coin" thing is interesting to me. Is the Bob-omb the rule, or the exception to it? Do other enemies lose their coin when hitting the death barrier?
@renakunisaki6 жыл бұрын
@SlickYoshi I think they never expected the scuttlebugs to despawn without being killed by Mario.
@bugjams6 жыл бұрын
I feel like it has something to do with the fact Bob-omb's are meant to destroy themselves?
@oatsie87276 жыл бұрын
That actually makes a lot of sense. Thanks for the detailed answer, SlickYoshi.
@binauraltreatments61782 жыл бұрын
Damn He Really Waited 2 Years
@ohnoitschris5 жыл бұрын
21:47 Is that the game switching to Mario's low-poly sprite for when he's far away?
@Pejo-Bun4 жыл бұрын
I love how this shows how nothing's really technically perfect like people belive stuff to be
@Evbuscus14 жыл бұрын
There's just so much that's basically workarounds or cheats that people include in games and you'd never even notice during a normal playthrough
@thedudethatneveruploads26173 жыл бұрын
I have an additional observation: In LLL, the rotating stone center that the two flames come out of can be walked through. In addition, walking through it doesn't set Mario on fire.
@thenegativethunder16566 жыл бұрын
the fact that there are still new things about this game that i didnt know about after so many years both baffles and astounds me. good work and keep it up!
@evvylovesuu4 жыл бұрын
2:25 the music lines up with the music in jolly roger bay when it transitions lol
@bonkdotioimealol3 жыл бұрын
"Hey should we remove this object that it's worthless keeping?" "Nah just make it invisible"
@redapplefour62236 жыл бұрын
tfw new pannen, stryder, chickasaurusgl and sethbling all in one day
@alexandershubin11237 ай бұрын
11:19 "In CCM, the only reason we can't enter the bottom cabin is because the cabin wall blocks the door"
@melee_fox49544 ай бұрын
Yeah thanks for quoting the video I guess. It's possible now tho so that's cool
@user-fp2lt7qg9s4 жыл бұрын
11:11 does the star actually have a hitbox in the cage. if you could fly through walls would it be collectible?
@mathphysicsnerd2 жыл бұрын
The cage is likely to be a modified version of an item box, which would make the inside a ceiling. If that's the case, it wouldn't matter if the star had a hitbox in there because it wouldn't be collectable-Mario can't collect what he can't touch. Even if the box is different and doesn't have a ceiling interior, I doubt the star in there is the actual star, since the cage drop animation ends with a standard power star emergence animation and jingle, of the type seen with item box stars and event-triggered stars. I don't think the real star is there, just a model that indicates if it was collected already or not.
@radaf44296 жыл бұрын
Please do an in depth video about the complex glitches you have to do in order to get the upstairs key before the basement key!
@windowsforvista6 жыл бұрын
What happens when you select one of the stars like "The castle's secret stars" ?
@sune95786 жыл бұрын
This is probably not helpful at all, but my guess is either the game will freeze or it will do nothing at all. It seems to me that stars in this game either sets up a level in the slightest way (like Cool Cool Mountain's star of Snowman's Lost His Head) or is just a hint to direct the player where to go, doing nothing to the level. So selecting a star way beyond correct values may try to access something illegal or just change the level in no way.
@musaran26 жыл бұрын
Interestingly, IF there was a bug to allow arbitrary star selection, then it MIGHT allow to choose arbitrary configuration of level variable elements.
@renakunisaki6 жыл бұрын
IIRC each object in a level can be set to appear always, or only on star 1, only on star 2... up to star 5. (ie it can't be set to only appear on star 6.) So I assume it would give the same configuration as star 6.
@MajoradeMayhem6 жыл бұрын
Rena Kunisaki That's interesting. Star 6 cannot have unique object setups?
@chillboard49044 жыл бұрын
My guess would be you spawn in PSS
@amazingagent14046 жыл бұрын
20:15 thank you for ruining all of Super Mario 64 in a matter of seconds
@NitsuaGamer6 жыл бұрын
Still learning so much about this game! Also if you try to get the 100 coin star on the slide in Cool Cool Mountain, but miss it and end up going down it again (going outside the cabin and back to the chimney inside), the star will be completely gone. Ooh the rage when I found that out!
@Braycoe5 жыл бұрын
I did that once after I missed it
@ShadeKirby5004 жыл бұрын
3:21 - Strange, you’d think that you would reset that back to zero when you’re in the process of spawning the big bully.
@Asticky_6 жыл бұрын
2:30 Perfect music transition
@Eudaletism3 жыл бұрын
According to many religions, when you die, you remain in place, but turn invisible and intangible.
@glitch86696 жыл бұрын
The cannon lid part made me laugh so hard
@JackBz6 жыл бұрын
This video was interesting as hell and you are a treasure in my life
@PinguinoEO6 жыл бұрын
My favorite part was Mario's squish animation at 14:20.
@kyazarshadala81146 жыл бұрын
now I can never unsee that orange square on the 15 piece puzzle thing
@Mradamluigi5 жыл бұрын
21:03 Yo dawg, I heard you like Mario holding Mario, so I made Mario hold up Mario while Mario is holding up Mario.
@tarkata146 жыл бұрын
My hope is that you thoroughly dissect Super Mario Sunshine in the future when you've completely discovered everything in sm64, but something tells me you'll always find something new in this game. Awesome video, even if some of the things were trivial its fun thinking about why programmers and developers did certain things due to hardware limitations or other obstacles.
@Isaac_E_M6 жыл бұрын
If you wouldnt mind me asking I had a question. In jolly roger bay in the sunken ship room, does that room exist somewhere else in the level or is it an entirely separate room somewhere on it's own in the game.
@sunk64786 жыл бұрын
It's entirly a seperate level, like the CCM slide
@Isaac_E_M6 жыл бұрын
@@sunk6478 thank you
@sunk64786 жыл бұрын
@@Isaac_E_M fun fact: if you can walk through walls and out of bounds, you can fall down to the warp to inside the ship. So basically entering the ship makes you enter the "death barrier"
@Isaac_E_M6 жыл бұрын
@@sunk6478 Cool
@Orangestar1 Жыл бұрын
I came back to this today and I'm realizing that the invisible King Bob-omb thing was the source of my frustration as a kid. I could never figure out that you weren't supposed to throw King Bob-omb out of the ring, and just assumed I was missing something since he kept bouncing back up. I thought the camera zooming out supported this: If I wasn't supposed to throw him off, why would the camera show me how to best throw him off the hill so as to miss every cliff or land in a very specific place?
@TriploonGD6 жыл бұрын
16:18 Miscellaneous miscellaneous observations?
@chillboard49044 жыл бұрын
No, just a separate part of the video mentioning them
@mabelmabel81126 жыл бұрын
pannenkoek sincerely thank you for your videos. they make me think about the vast amount of information present in basically anything if you tear it up enough - we're never ever going to stop discovering things in life, even once humanity solves science and math and all that to its limits, because while all that's getting done a billion things as unintentionally complex as mario 64 are getting made and sitting there full of ephemera for someone to pull apart and lay end to end the way you do, and that owns a lot
@NintendoThumb4 жыл бұрын
Wow, cool video. I noticed his hat disappears at 12:26 while he's dying/winnning
@PC_Simo4 жыл бұрын
That’s, because the hack caused all the floor triangles underneath him disappear, cue the Out-of-Bounds -death, which makes Mario’s hat disappear, probably, because it’s a separate object, so it gets warped to the origin as a part of the failsafe.
@SuperViperT3023 жыл бұрын
@@PC_Simo Mario's hat actually disappears because the default state for Mario is actually without a hat. The game runs a check on every frame to make sure that if Mario does have his hat, then the correct model/graphics are displayed. When Mario goes OOB, a lot of his code stops running, including that hat check (you also lose control of him, his animation value becomes locked, and he freezes in place). So, it looks like he lost his hat, but really, the game just isn't checking to display the proper graphics (when he respawns, his hat will reappear). This also applies if you do the hat-in-hand glitch, even though Mario *technically* doesn't have his hat on during that. The common joke in the TAS community is that Mario doesn't actually lose his hat, he just forgets that he's wearing it.
@PC_Simo3 жыл бұрын
@@SuperViperT302 OK. Thanks for the info. By the way, that’s a good joke. 👍🏻
@PC_Simo5 жыл бұрын
As for the RR platform, I think the programmers made exactly 1 side in beforehand (the one with different textures), perhaps to be used as a yardstick for the height of the platform walls, and then made the rest of the sides by just extending the top side (floor) vertically downwards, since their textures look like the floor’s textures, just vertically extended.
@santiagoh90574 жыл бұрын
18:57 The wrong key message in the basement door is quite common in randomizer XD
@AntechamberVAL6 жыл бұрын
This is genuinely my favorite thing to see on my subscriptions. Just know that each of your uploads - regardless of importance - make my day a little more exciting! Thanks dude :d
@wowinim6 жыл бұрын
When you hack the star select and start seeing other courses' stars, can you select them? And if so, what does it do?
@new_donker71893 жыл бұрын
'I'll be back soon. I'm out training now, so come back later… Unless I'm not. Just talk to me already. --Koopa the Quick' --
@garnet19183 жыл бұрын
0:49 "I can't be defeated by you without getting closer."
@Akfamilyhome6 жыл бұрын
That video title got me hyped. The power of Pannen, ladies and gents.