Miseries & Misfortunes: Historical OSR System Review

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Questing Beast

Questing Beast

Күн бұрын

Пікірлер: 84
@QuestingBeast
@QuestingBeast 4 жыл бұрын
Let's create a random table in this comment section! What strange encounter might you have in the catacombs of Paris? Tap into the OSR with the Questing Beast newsletter: bit.ly/Glatisant Join the Questing Knights on Patreon: bit.ly/QBPatreon Download my RPGs and adventures: bit.ly/ItchStore My favorite OSR books: bit.ly/TopOSRBooks
@brynstarre
@brynstarre 4 жыл бұрын
The party comes upon a person searching through the skulls in a particular section of the catacombs. They are looking to bring the skull of a certain person to a necromancer to find out information that person knew, the information could be quite lucrative. Wounds to the head, missing particular teeth or maybe gold teeth would identify the skull as having belonged to the person who's spirit needs to be questioned. The party could assist - taking time and perhaps being discovered themselves as robbing the catacombs, but gaining a little coin for the assistance - or citizen's arrest the grave robber. Or, perhaps, determine the reason that the information is needed from the spirit, strike down the robber and take the skull to the necromancer themselves and reap all the rewards.
@carlossifuentes2413
@carlossifuentes2413 4 жыл бұрын
Deep within the catacombs system, you find the lair of a thief king, secret society, or prohibited magic arts practitioner, where you find yourself by following one of their minions, or members. You are discovered, and outnumbered. You might try to parley your way out of there, making risky and perhaps false promises, bartering information, or pretending to be someone you are not, in possession of knowledge you don't have...
@beemaack
@beemaack 4 жыл бұрын
Paris Catacombs Encounter Table 1. After making a sharp turn, you reach a dead end with two rusted iron cages. In each is a Frenchman. One is a barber, the other a baker. They promise you the greatest meal you’ll ever eat if they are freed. (See the urban legend The Baker and the Barber of Ile de la Cité for context) 2. After the quick but very high-pitched sound of a blade being sharpened, one character is suddenly plagued by visions of a dark future. One of fear, hunger for power, and bloodshed. (The character effectively witnesses the French revolution, guillotines and all, long before it happens) 3. At the end of a lengthy corridor, a golden chalice sits on a raised pedestal. Touching it summons the ghosts of a knightly order that everyone can see *except* the character who touched the chalice. The ghost knights question the other characters of the chalice-toucher’s moral standing. If sound judgment is passed, the knights allow a 1-time use of the chalice which restores HP to 1 character. Further attempts to use the chalice results in knightly combat. If at any point the knights realize that the chalice-toucher isn’t of pure heart or noble cause, they attack the entire party at once 4. The party encounters a small pack of gargoyles playing cards around a table. They have the next guard shift atop the churches but would rather keep playing cards. The party is invited to join. If the party wins at cards, the gargoyles hand over the many treasures that crows bring them daily. If the party loses, they are temporarily turned into living stone and have to go stand in for the gargoyles’ shifts atop the churches 5. A group of talking skeletons is seen down a corridor carrying bags full of bones to decorate the walls with. Combat ensues if the party tries to engage 6. A magical door suddenly appears that opens to reveal the image of a spire-like structure. (Eiffel Tower) This is actually a minor illusion spell being cast by a team of goblin thieves who are trying to rob the PCs This was really fun! Great idea Ben. And I liked your review too. I appreciate Luke Crane’s unique approach to game design, but he doesn’t really make it easy to run his games. You either have to be Luke or have played in a session that Luke ran to truly understand his intent behind some mechanics. Hopefully more content for Miseries & Misfortunes gets created since it’s meant to be a zine game.
@BTsMusicChannel
@BTsMusicChannel 3 жыл бұрын
Tables like that allow for random dungeon generating suitable for solo play or sandboxing.
@aaronhamric7679
@aaronhamric7679 3 жыл бұрын
Paris Catacombs encounter: You see a skellington. It is spoopy and reminds you of your own mortality. Save vs ennui
@ianfletcher6039
@ianfletcher6039 4 жыл бұрын
A small gang, dealing in forbidden artwork. They are wary by default, but may be persuaded to sell to the party. Suspicious parties may cause the encounter to come to blows quickly, leading to 1d4 risque pieces, 1d6 gauche works, and 1d8 sordid paintings.
@cartermasterson9829
@cartermasterson9829 2 жыл бұрын
I met thw author and got the game at get con this year, I'm really excited to play it
@samchafin4623
@samchafin4623 4 жыл бұрын
So, I have several of these, but a few of them are long enough that I've decided to post each one separately: 2. The Cube: the party discovers a metal cube resting upon a raised dais. The cube bizarrely seems to stretch out into infinity, like a perspective drawing, from which ever angle it is viewed. It is surrounded by half a dozen grotesque dwarves in black robes praying to it in latin. Their bodies are tainted and deformed, and they will ferociously defend the cube with daggers. The cube is about 6 inches across on a side, and each side feels perfectly straight, though if a PC runs their hand down the "long" side, they will feel the back of their own hand with the front of the same hand. With this cube, a character may touch another object with it at any distance, but can also fit it in a regular sized bag. If a PC studies it for 2 days, and makes a dc15 int test, they can also set it down, walk into it, and come out in any other location with which they are familiar. It also drives those near it mad, draining 1 point of both int and wis every day it is in the same room, and every hour it is being held. Once a PC's wis or int is reduced to 2, that PC is enthralled by the cube, and begins to mutate in whatever way the DM feels is appropriate.
@MemphiStig
@MemphiStig Жыл бұрын
This makes me want to play a campaign of this, then write a Broadway musical about it. (Title tbd) I really like the life paths and experience system. I think it could easily be fitted to D&D classes to vary the combat-centric nature of xp's, toward a more career and character specific one.
@davezenz
@davezenz 4 жыл бұрын
The PCs find in the Paris Catacombs the bones of Saint Julian Laux, a little known priest who died protecting a beggar from the wrath of an angry nobleman. The bones whisper to the PCs and tell them of an event soon to happen in Paris.
@sebbychou
@sebbychou 4 жыл бұрын
Is it available in French? My uncle would likely be really into this. For the random table: A well dressed, heavily intoxicated and famous poet is waking up from a bender that happened a few days ago. He assumes you were the one to rob him of his trousers and blames you for the loss of his valuables. He threatens to vomit on you and even light exertion will trigger exactly just that. He is in no capacity to fight, and probably dehydrated.
@peterfox242
@peterfox242 4 жыл бұрын
That recommendation was awesome; went to the site and got the pdf. I think it'll take my games in a better direction... and also gave me a kick in the arse to start reading Dumas.
@HoundofOdin
@HoundofOdin 4 жыл бұрын
You spot a rat clinging to the wall. You go to kill it, but pause as it whispers a secret to you before scurrying out of sight.
@m50iansmith
@m50iansmith 4 жыл бұрын
Great review! Looks like a fascinating idea for an RPG. I would certainly like to read it, not sure I'd have the confidence to run it as GM without a pre-written adventure. As for the catacombs, I think it would be fascinating to find a group of Cathars hidden within the catacombs who have lived there for generations. Maybe with a relic of Christ they are trying to protect? There could be a darker cult who are trying to take the relic from them for supernatural purposes. A climactic battle takes place in an ossuary for extra coolness.
@samchafin4623
@samchafin4623 4 жыл бұрын
So, I have several of these, but a few of them are long enough that I've decided to post each one separately: 5. The Labyrinth: while traversing the tunnel of the catacombs the PCs pass the archway of a new set of corridors, constructed of sanded gray stone. It is distinct from the other tunnels of the catacombs. At the top of the arch is a painting of a hedge maze. On the wall past the archway at about chest height is a chalk line marked on the stone, with little chevrons to mark direction.. If the party enters the maze, the marked wall will lead them safely to the end, but if they try to back track, the entrance to the maze is unable to be found. Intersections change once past, and the walls cannot be destroyed. If PCs leave the marked path, they are be set by traps, oozes, vermin swarms, and enchanted sentinels - but they always return back to the marked path. If the PCs follow this path to the end of the maze, they become aware of the increasingly loud roars of some unknown creature. When they reach the end, the PCs discover a wall with a giant monstrous face and a gaping toothy maw, plus 4 rock covered tentacles. The tentacles knock back PCs on a successful attack. If the PCs successfully disbelieve the illusion, they discover that the roaring is coming from a small mill wheel being turned by water from an aqueduct echoing through the maze, and that the mouth is a hole to the outside, obscured from the outside by ivy. This is also discovered immediately by any PC who successfully gets past the tentacles and goes into the mouth. The mouth/whole leads out into a beautiful garden in a monestary in Carcassonne. After walking through the exit, the entrance back to the maze disappears beneath the ivy, and cannot be found again.
@coeruleo
@coeruleo 4 жыл бұрын
granny guignol is rumored to live in the catacombs beneath paris. once a grand dame of local cutting edge theatrical entertainment, as her shows became more strange and bloody, she was driven out of high society. driven down under the city's sewers, where she still puts on her shows for those who can handle her art. usually just the once.
@samchafin4623
@samchafin4623 4 жыл бұрын
So, I have several of these, but a few of them are long enough that I've decided to post each one separately: 7. The Boar: the party discovers a very large chamber held up by a forest of pillars. Strewn about the chamber are bones and piles of offal. Echoing through the chamber are the loud pig-like squeals. The chamber is home to a giant boar - as tall as a man at the shoulder, but where both its eyes should be, it has only blackened sockets. The giant boar uses the pillars to stalk the party by smell and sound, raking with its tusks as it charges past.
@samchafin4623
@samchafin4623 4 жыл бұрын
So, I have several of these, but a few of them are long enough that I've decided to post each one separately: 8. The Painter: the party finds a room in which a man is painting on the wall by the light of a single candle. When the party enters the room all other sources of light are magically extinguished. The painter pays the party no mind, as if oblivious to their presence. As the painter begins painting a minotaur, one appears and begins battling the party. Attacks against the creature prove entirely ineffective, and attacks against the painter are similarly harmless to the target. The only way to defeat the monster is to put out the painter's candle, at which point the enchantment on the room is broken, the previous sources of light are restored, and the minotaur and painter disappear. The painting is marred, the completed image never fully visible, but some of the PCs swear it is of them.
@samchafin4623
@samchafin4623 4 жыл бұрын
So, I have several of these, but a few of them are long enough that I've decided to post each one separately: 4. The Urchins: one of the party members accidentally triggers an elaborate secret door and lift, causing a dozen feet of wall to wall roll up while an equally large slab of floor drops 10 or so feet, bringing the party into a flame lit chamber. In the chamber hang 5 cages containing 1-2 prisoners apiece. On the ground sits a larger cage in which 3 more prisoners try to fend off giant salivating lizards. Near each of the hanging cages is a different method of torture: a boiling cauldron of oil, a bed of hot coals, a wrack, an iron maiden, and a chair with restraints next to a table festooned with various hooks, knives, and carpentry implements. At the far end of the room on a raised platform is what used to be a fine chair, now filthy with grime. Sitting upon it is a man, equally filthy, wearing a tarnished and battered crown. On his right is a pile of trinkets and baubles, which if studied, proves more shiny than valuable. On his left are barrels of wine, loaves of bread, baskets of fruit and meat, and great wheels of cheese. He lords over a couple dozen or more bedraggled street urchins, the oldest of which are torturing the prisoners, and the younger and smaller of whom are piling up more trinkets and food next to their "king". If the "king" notices the party, he will shout "Interlopers" and order the children to attack the party. Use the stats for goblins. If the party knocks off his crown, the children refuse to obey. If the party asks the children about the adults, they will find that each of them is connected to children, as the keepers of orphanages, teachers, and priests, but each of them has also committed some crime against a child or multiple children. If rescued, the adults will protest their innocence, and offer money as a reward for their rescue.
@loganbrightworks6430
@loganbrightworks6430 4 жыл бұрын
This is a fun idea for comments. Here's my suggestion for an encounter in the Paris Catacombs (really it's more of a trap). A skull plated with silver, double the average size, is set into a wall of worked bones at the far end of a constricted corridor. At the corridor's mouth, narrow grooves in the ceiling can be glimpsed between jutting jaws and staring sockets. The silver skull is a plug. If removed, hundreds of bones, skulls, beetles, and rats cascade from the hole, flooding the place. The grooves in the ceiling shoot forth a portcullis of iron and bone, blocking the exit. The reeking detritus soon rises past the PCs' ankles, knees and thighs! The silver skull makes swimming difficult, but so too is replugging the hole! So, dear players, what do you do?
@samchafin4623
@samchafin4623 4 жыл бұрын
So, I have several of these, but a few of them are long enough that I've decided to post each one separately: 1. The Toll: the party encounters a red skinned devil standing in front of a black iron gate. Next to the devil is a table with a scale. Chained to the wall near the gate is a unicorn. The devil tells the party that the only way past the gate is to pay a pound of flesh - theirs or somebody else's. If the party attacks the devil, it will turn invisible and harass the party until the toll is paid. The devil will not guard the unicorn, but anyone who harms the unicorn will find it's blood permanently stains their clothes and skin.
@TheTimeshadows
@TheTimeshadows 4 жыл бұрын
Hopefully this hasn't been pointed out in a prior comment: Taking linear penalties on the upgraded dice reduces the effect of the penalty as your level of skill increases. A -1 on d6 is a -16.67% penalty, while a -1 on d20 is only -05% from your 95% base chance. Seems to make sense that as one's skill truly increases, difficulties are lessened.
@samchafin4623
@samchafin4623 4 жыл бұрын
So, I have several of these, but a few of them are long enough that I've decided to post each one separately: 3. The Cardinal: the party encounters the docks of an underground canal, at which a small boat is preparing to depart with a cardinal, a boy of no more than 15 or 16 years of age shackled and wearing a heavy metal mask that completely obscures his face. On the dock are the dauphin and 1d4+4 cathedral soldiers who will try to assure the party does not repeat anything they've seen, and if the party seems resistant or suspicious, arrest them. If the party somehow detains the Cardinal, he will insist that the man in the mask is possessed by the devil, and cannot be believed or trusted. Only the DM can decide whether this is true, or if he is the real dauphin, or both.
@stevenf4092
@stevenf4092 4 жыл бұрын
A Treasonous Plot: As you explore the catacombs you find an area of wall that has partially collapsed, a dozen stones lie curiously on the floow. Looking over the debris it seems this section is newly bricked and must have been done in a rush. Looking through the hole, you see stacks of wooden barrels inside the small alcove. (Upon investigation these wooden barrels are filled with gun powder). What section of the city is this again? You hear the sounds of footsteps in whispers approaching down a side passage.
@labshire
@labshire 4 жыл бұрын
An obvious but I feel required catacomb encounter: A necromancer harvesting material for his foul practice
@Traeumeer
@Traeumeer 4 жыл бұрын
Look no further: The Burning Wheel's forums have you covered. There is a beginner's adventure called "The Illumination of Monsieur Faucher" - there you will find everything you need.
@FalkaRiannon
@FalkaRiannon 4 жыл бұрын
Fun story: Luke Crane considers this a zine XD
@carlossifuentes2413
@carlossifuentes2413 4 жыл бұрын
Humor and other specifics apart, this sort of reminds me of The Dying Earth RPG setting, specially the social aspects of the game, and personal enmity relevance. Interesting game and great review.
@darknoisepilot
@darknoisepilot 4 жыл бұрын
Paris catacombs were only created in the 18th century. That's probably why they were omitted.
@gillcaz
@gillcaz 4 жыл бұрын
Encounter: A worn hewn stone well sits in the center of this grimy, cave-live grotto. Incredibly still at first, it seems easy to note their reflections on the water's surface. If PCs speak in front of their reflections, a perception check reveals that their companions are not only mirrored, but that they also speak in reverse. Each draught from the well brings a forboding sensation and reduces mortal coil by 1d6 years, unless a successful save vs poison is made, whereupon the character remembers something they'd forgotten. A PC diving into the well front-first emerges instantly out of it's surface 2d6 hours later (no time passes for them). A PC falling backwards into the well sinks into a fathomless abyss gleaming with shimmering disks; they must immediately begin holding their breath. Failing a save against madness fills the PC with panic and certain sense of needing to escape --- and passing that save means the PC realizes the disks are other watery surfaces of the same well; the further down, the bigger they are, and the very bottom a subtle but infinitely vast glow. If the PC swims to a disk, they can emerge xd6 hours in the past, where x is the number of rounds they sunk downward. Implications are up to DM interpretation, mileage may vary. Encounter: Beyond this rusted and broken metal gate lies a dirty, root-filled alcove. Investigating, the PCs can make out a soil-caked stone door, notable for it's arched framework and floral reliefs. A thorough cleaning and examination reveals a tiny keyhole dead center in the door: a needle must be inserted all the way in (length irrespective), and then pulled out with a string through the eye; doing so opens the door outward, strangely easily. Beyond a short passage, a main hall opens up, orange with firelight, cloyingly warm, and filled with the smells of food. It is a fully stocked home, but seems abandoned. PCs that stay here begin to hear the voices of little invisible folk talking to them from every corner and crevice. They are rustic, but eager for news of the outside world --- last they heard from aboveground was the time of knights and kings and damsels (they probably think the PCs are knights). They are forthright and happy to share their story of their family having such love that they stayed together when a flood from god came, and a mermaid took pity on them and let them be forever in the heaven of one another's company. The wee ones only ask that the PCs fill them in, and keep their home a secret. They are shrewd and abhorrent of dishonor, especially broken promises, and if angered, all the implements of house and home come flying at the PCs until they are driven out or defeated (whereupon they awaken elsewhere, lost.)
@BTsMusicChannel
@BTsMusicChannel 3 жыл бұрын
6:35 Interesting...I love introducing a feeling of urgency and friction into the players by keeping track of time & money. To do it, I just use a simple time tracking system, and when a month passes, they have a nominal amount of living expenses to pay. If they don't have the money to pay them, we roll the die and consult the consequences table...It has the effect of making the players feel like their PCs are actually part of the world, that they have obligations to that world, they have to work in the gig economy as professional adventurers to make money, and they have to manage resources like downtime, gold, etc. It makes the money in the game actually have value, and time an important resource. All you need to do it is to simplify the mechanic so the players are thinking about it, without turning them into accountants.
@AlanTwigg
@AlanTwigg 4 жыл бұрын
The kickstarter didn't ship to Australia so I've only got the pdf but dang that is an attractive book in print. I'm not sure I'll ever play it as is but there is a lot of grist for the mill there. "Charisma is Strength and Intelligence is Dexterity" from the Duel of Wits section was a lighting bolt moment for some of my players. The Mortal Coil and the life path experiences are really interesting ideas.
@bronsongorham
@bronsongorham 4 жыл бұрын
Catacombs Encounter: The ghost of a psychopathic killer. In life this ghost loved all sorts of food, tobacco, wine, and so can be bribed to reveal secrets within the catacombs. If the parley goes badly this ghost will attack and possibly drain years off a character's life. Bonus: the killer's remains can be found somewhere deep in the catacombs. If the remains are destroyed, it will prevent the ghost from appearing again.
@bryansmith844
@bryansmith844 4 жыл бұрын
We’ve Got the Funk : As you explore the catacombs your nose is assailed by the funky aromas of several rare strains of cheese. You round the corner and stumble into the heart of an underground cheese store room. As you peruse the shelves and read the ancient names scribbled on dusty parchments, you hear slight scuffle on the floor behind you. You turn just in time to catch a glance of several small rodent featured humanoids dressed in stinky cloaks leaping from the shelves. Gnawing teeth bared and each wielding bizarrely shaped cheese knives. You have blundered into the lair of the Underground Cheese Lord, Chukkee Cheez ::ROLL INITIATIVE!::
@jeremytitus9519
@jeremytitus9519 4 жыл бұрын
What horror.
@fuzer909
@fuzer909 4 жыл бұрын
@@jeremytitus9519 The horror, the horror........
@lankas
@lankas 4 жыл бұрын
The corridors are very narrow (0.5 m to 1.0 m wide / 2' to 3' wide ). Too narrow for fighting properly with medium weapons, and impossible with large weapons. You hear great hounds barking ahead. They are coming. If the PCs decide to retreat, other barks are also heard coming from the other end of the corridor. The party is cornered. Spectral hounds (or hell hounds), the GM choses how many are appropriate (1d6?). Those hounds guard an empty underground theatre. Twenty fine chairs (1 GP each), velvet curtains (10 GP), a cupboard with food (saucissons, olive jars, cheese, yesterday's bread, and 3d6 bottles of good wine), fancy costumes (1d3+1 GP all together). If any PC is very well educated in arts, he/she may figure out that they were playing "La Farce de maître Pierre Pathelin", a late medieval play, which is outfashioned and not widely known. If the PCs decide to loot the site, they now have a secret society as enemies. The members are very well educated and don't want to be discovered. They will try to poison the PCs. If they leave the site untouched, and come back in another time, they will find the room completely empty. If they stay, and keep watch in the room, at some point in 1d8 days, people arrive, and they can interact with this secret society. www.theguardian.com/world/2004/sep/08/filmnews.france
@juanf.8062
@juanf.8062 4 жыл бұрын
Catacombs Encounter: A Salesman trying to sell a copy of Voltaire's Candide directly from the future
@ZYR47
@ZYR47 4 жыл бұрын
I hope it comes back into print. Seems like an awesome game, but a pain to read on pdf.
@ianiles1722
@ianiles1722 4 жыл бұрын
It wasn't until the 18th century that the catacombs were 'populated' by the remains of the dead, but you could certainly have secret societies and cultists down there. Maybe the characters die and are resurrected by a future necromancer who plies his trade in THE FUTURE. :D
@muntdouken9841
@muntdouken9841 4 жыл бұрын
I still feel let down that they asked international backers to pay the full price of print without getting anything physical (when backing with the expansion), but then offered physical prints to buy - forcing people outside of America to pay twice.
@AlanTwigg
@AlanTwigg 4 жыл бұрын
Yeah, I never got the physical version because of that. Would have really appreciated a discount code or something.
@Reikianolla
@Reikianolla 4 жыл бұрын
What the? They just ripped you off like that?
@muntdouken9841
@muntdouken9841 4 жыл бұрын
@@Reikianolla as Luke Crane put it, international backers had gotten upset with him in the past so it just wasn't worth the effort
@BTsMusicChannel
@BTsMusicChannel 3 жыл бұрын
20:09 Of course...If you are playing ANY tabletop rpg, the most interesting DMs and players are those that actually read literature that provides them a view into the world within which the characters exist. The least interesting players are those that just look at the source books (like the Player's Handbook) and think they can be or do anything that is in the rules, which is why D&D (as marketed by WoTC) has become its own little tired mythology.
@cronopi
@cronopi Жыл бұрын
Paris catacombs encounter: the party discovers a wounded necromancer that has been attacked by some sort of abomination that he/she has revived.
@benjones1452
@benjones1452 8 ай бұрын
Thanks great review!
@nicklarocco4178
@nicklarocco4178 4 жыл бұрын
Shame this is out of print. I really like Luke Crane's style. It feels like a D&D, and much heavier, version of Honor + Intrigue. Encounter for the catacombs. You hear startled voices, and confused yammering. You turn the corner to see a man being walled in by another man laying bricks. They seem to know each other quite well, and the man walling in the other seems quite calm.
@kredonystus7768
@kredonystus7768 4 жыл бұрын
Luke has said himself this is a personal project of his for people who specifically love this era of history, its not for everyonr. This is also a second edition and the first edition is actually about BD&D delving in the catacombs.
@fernandomercado2711
@fernandomercado2711 4 жыл бұрын
You could run LotFP adventures with this, considering the timeline had a lot of crazy stuff occurring like L'affaire des Poisons.
@samchafin4623
@samchafin4623 4 жыл бұрын
So, I have several of these, but a few of them are long enough that I've decided to post each one separately: 6. The Ziggurat: the PCs encounter a triangular portal 15 feet wide and the base. The portal opens up a barren alien landscape; it is a gray dusty plain laid out in perfect stillness beneath a black starless sky. In the center of this gray wasteland, appearing very far away stands an enormous obsidian ziggurat, adorned with carvings of ancient horrors, and incomprehensible symbols. The portal on the other side has a mechanism for closing the portal which requires a weight of at least 100 lbs remain on a short round stone platform for 3 rounds. The party may approach the ziggurat as long as they like. It is several miles away, and the terrain is dull and featureless, but as they approach they should become gradually aware of high, almost choral chanting. If the party reaches the ziggurat, it should be almost deafening. At whatever point the party begins returning to the portal they will hear a loud bang, like a thunder crack, followed by low rumbling of the earth. A darkness then begins spreading out from the ziggurat in all directions. If the party is able to observe the spreading darkness more closely, they will discover it is an almost incomprehensibly large gibbering mouther. The party may escape through the portal and close it either with a significantly heavy collection of objects, or with one of them staying behind to close it. If the latter, that PC will reappear back in the hallway of the catacombs, but with a different eye color, no belly button, no memory of how they got there, and is now compelled to acquire and hide any grimoire they encounter, but cannot tell anyone that they are so compelled, and cannot request or seek aid in alleviating this compulsion.
@Kreln1221
@Kreln1221 3 жыл бұрын
*_"The 'Feel Good' Game of the Summer!"_*
@oliveredensanchez
@oliveredensanchez 4 жыл бұрын
ENCOUNTER: A hunchback named Pierrot. Despite his menacing appearance, he’s lawful good. In addition he sings religious songs with the voice of an Angel. He knows every nook and cranny in the catacombs. If there’s a woman in the party, he’ll fall in love with her. He is a very religious man, around his neck hang a dozen images of virgins and saints. Pierrot knows The Lady of Paris walks with him. Pierrot will die in an encounter in the catacombs,with his last breath, he’ll ask he the party to pay a priest to celebrate a mass for his soul. “I can hear the bells of Notre Dame” are his last words.
@johnstuartkeller5244
@johnstuartkeller5244 3 жыл бұрын
Looking at running this game, but some of this is pretty intimidating. Do y'all figure wealth and reputation during play, or between sessions?
@lonelygiant
@lonelygiant 4 жыл бұрын
This looks amazing!! Ty!!
@christophseel8757
@christophseel8757 Жыл бұрын
Plz do a review of The Monster Overhaul 🎉
@Traeumeer
@Traeumeer 4 жыл бұрын
I've waited so long for this review. Everyone: Play this game! It is so light-weighted and elegant, and yet so detailed. It is lots of fun. Visit the Burning Wheel Forum and discuss the game with us. Create content with us. Hack the shit out of this system. Participate!
@IsaacMyers1
@IsaacMyers1 4 жыл бұрын
What are you saying as the basic d&d, edition name/ retro clone?
@QuestingBeast
@QuestingBeast 4 жыл бұрын
Basic D&D usually refers to the Moldvay edition: www.drivethrurpg.com/product/110274/DD-Basic-Set-Rulebook-B-X-ed-Basic?src=hottest_filtered
@miridorable
@miridorable 4 жыл бұрын
Great Review. This game sounds very interesting.
@al2642
@al2642 4 жыл бұрын
A good Jose of your channel would also be to keep track of the sales and the number of people that tried and was sitisfied with all this osr things. And you may summarize the best and worst in a video now and then by keeping track of the comments.
@samchafin4623
@samchafin4623 4 жыл бұрын
Wish I had those social combat rules.
@MrRourk
@MrRourk 4 жыл бұрын
Required Reading www.blackcoatpress.com/fiction-the-black-coats-1-the-parisian-jungle.html and go to www.coolfrenchcomics.com/wnu1.htm
@fernandomercado2711
@fernandomercado2711 4 жыл бұрын
Had to buy it. They have it at 10 bucks for the kickstarters scratch and dents.
@Smittumi
@Smittumi 4 жыл бұрын
Encounter: a brown moss which emits a shrieking noise. Under the surface is a brown slime which reverses gravity on objects that are completely smeared in it. Ps: this system sounds very unappealing, thanks for the review.
@usapatriot4163
@usapatriot4163 4 жыл бұрын
The Burning Wheel website seems to allow you to purchase both the print with pdf for $20. Doesn't say the book is out of print. Great looking game system though.
@QuestingBeast
@QuestingBeast 4 жыл бұрын
The Print+PDF page does not have an "Add to Cart" button, while the PDF page does.
@usapatriot4163
@usapatriot4163 4 жыл бұрын
Well drat! Thanks for the clarification.
@crapphone7744
@crapphone7744 2 жыл бұрын
A little late to the party on the random table thing, but how about discovering English spies?
@stephenbateman9776
@stephenbateman9776 4 жыл бұрын
I hate the be 'that guy' but I dont think the catacombs were created until the late 1700s.
@goodlookingcorpse
@goodlookingcorpse 4 жыл бұрын
Louche lovers of advanced years, who find proximity to mortality a spice for their jaded appetites.
@TheOtakuKat
@TheOtakuKat 4 жыл бұрын
Reviewing Wolves of God next?
@aaronhamric7679
@aaronhamric7679 3 жыл бұрын
Why do you hate my bank account? This looks like the sort of thing I'd love to play and pick apart for rules, though I'm not sure I'd be able to run it properly.
@andreazaltron6850
@andreazaltron6850 4 жыл бұрын
Nice rewiew but is a big no for me. I like light rules games
@aaronhumphrey3514
@aaronhumphrey3514 4 жыл бұрын
Historic OSR...odd.
@pedrobastos8132
@pedrobastos8132 4 жыл бұрын
Oh yes, it is a Luke Crane game alright: it sounds great when you hear about it, but when you delve into it you find out that there are too many rules, as every single aspect of the game is heavily mechanised, even role-playing is to some extent. Mouse Guard was pretty cool, though.
@tohellwithyourcrap8045
@tohellwithyourcrap8045 4 жыл бұрын
Yeeeeeeessssssss
@akl2k7
@akl2k7 4 жыл бұрын
I wonder how well this game's rules would transfer to running it during the French Revolution.
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