Ayeee my man is back, this is such an awesome mechanic!
@zhengyang0014 жыл бұрын
you know you are awesome as well
@gmatheus104 жыл бұрын
new video when? or u cant do that
@jamesalbus79914 жыл бұрын
DANI?!
@Cheesecannon254 жыл бұрын
Drink Milk
@jamesalbus79914 жыл бұрын
take a break. (or u can't do that)
@TitoOliveiraDesign4 жыл бұрын
Wow, that was more complicated than i thought it would be
@mixandjam4 жыл бұрын
I know right? Thankfully I managed after a lot of thinking and amazing support from Freya!!
@TitoOliveiraDesign4 жыл бұрын
@@mixandjam She's great
@sparkybleu4 жыл бұрын
@@mixandjam Super cool of you to give her the credit she deserves :)
@ludologian4 жыл бұрын
well game development isn't always hard nor easy, it just needs motivation and time
@ludologian4 жыл бұрын
@@mixandjam but I couldn't understand why you wouldn't adjust the model colliders and meshes 2:05 instead of creating a system like what you did .I haven't played the game, but wouldn't be easier if I do that?
@RamblePrism4 жыл бұрын
wOAH, I had no idea it would be this complex. Well done
@GabrielAguiarProd4 жыл бұрын
What an epic mechanic! Very similar to Super Mario Odyssey 8-bit mode, love it! Great approach.
@MrJ3Tom4 жыл бұрын
The level of polish in the projects you jump into and the editing is so high in your videos, it brings more than regular information you would get from a tutorial. It brings inspiration for developers! Been thinking about it since the last few videos, but it feels like this kind of endeavour diserves support!
@mehzurilo4 жыл бұрын
jammo's painting sprite it's so f-ing beautiful and cute
@crimsonbinome224 жыл бұрын
6:00 normal map upside down? Shadows are on top of the bricks instead of the bottom. This is an awesome video otherwise, nice work!
@gazereaper4 жыл бұрын
yeah the other bricks as well. Either the entire normal map is inverted or just the green channel.
@guys-in9vd4 жыл бұрын
the mortar i sticking out :p
@Sorwah4 жыл бұрын
Dang, thanks man. This gives me some ideas as I've been stuck for weeks trying to get something similar with wall riding indefinitely on a wall. Specifically, trying to recreate Lucio's wall riding where it stays on the mesh regardless of mesh wall direction. I appreciate your hard work and keep it up!
@weedweeb92114 жыл бұрын
Me: Oh, so its like that huh. I understand now
@Cyranek4 жыл бұрын
closing in on 100k subs :0
@fahdasq5074 жыл бұрын
when you click on a mix and jam video and click like before the intro even ends because you know right away it's going to be some quality content :)
@AXISMotionStudio4 жыл бұрын
Would you try to recreate the portalgun mechanism from 'Portal'
@kevihale74064 жыл бұрын
every video i watch I'm left wondering afterwards: me: "what will his next project be? next project comes out me: "yeah that makes perfect sense he covered that, its an awesome mechanic!" btw: you've done lots of gameplay mechanics, why not try to re-create a boss (or mini-boss)fight?
@BlueberryMauro4 жыл бұрын
WOW, after all this time you upload a video, the video is awesome, keep it up!!! 😅
@sneekcreeper6894 жыл бұрын
Cool vide^^ super cool. Can you do the portal Gun from portal?
@RamblePrism4 жыл бұрын
2D Jammo is adorable
@laciee4 жыл бұрын
Hello. I am wondering if you are able to recreate the ball-throwing mechanism that is used in Pokémon GO. Thanks. Nice video, by the way. Really detailed commentary and awesome quality overall :).
@laciee4 жыл бұрын
He did with Let's Go, yes. But not with the mobile game Pokémon GO.
@AmanKumar-tu2og4 жыл бұрын
Loved it man!! Specially the transition, it was sickk!
@MadamLava0944 жыл бұрын
Very impressive! I love ALBW to death, and would honestly love to know how they managed it on the 3DS.
@cocasurfboards4 жыл бұрын
Amazing work!! Love to see your videos. This one was pretty complicated, huh!? ❤🎮💡
@ibra.h4 жыл бұрын
Closest Corner to the Character Controller is my new favorite alliteration now ;)
@bongobliss57954 жыл бұрын
Wouldn't just reducing the character's width to zero, and just having a script to do that and use a different set of animations for that phase and also make sure that contact with wall is maintained? And as for the vertice movements, am pretty sure sticking to wall would still work, isnt this approach also possible?
@bongobliss57954 жыл бұрын
This question was answered again in the post related to this video, go to community and look for the comment again, youll find your answer. For those wondering😉
@CiroContinisio4 жыл бұрын
I saw the answers on the KZbin story. An extra reason: without using decals, one of the things you couldn't do would be to bend the character on corners, which is quite a cool part of this effect.
@blinded65024 жыл бұрын
Reducing width to zero will cause Z-buffer conflicts.
@bongobliss57954 жыл бұрын
@@blinded6502 ok, i didnt mean absolute zero, I meant low enough to look 2D but yes I guess conflicts would still occur
@blinded65024 жыл бұрын
@@bongobliss5795 IDK about Unity, but usually the further you are from thinly spaced mesh, the higher threshold for Z-conflicts is.
@elijahbyrd33704 жыл бұрын
Can you recreate something from sonic.
@ChrisLerouxDesign4 жыл бұрын
These videos are always absolutely incredible, but can I say how gorgeous your thumbnails are? They're consistently of excellent quality. Just had to shout that out.
@Panossa4 жыл бұрын
This video shows perfectly why I will never make a game with a non standard mechanic. Sad. :C
@SuperWiiBros084 жыл бұрын
I hope you make a game that mixes all the game mechanics you've recreated into one big game
@OPMultiplayerCoopGames4 жыл бұрын
I am not a big fan of this feature, but just checking all the work you did to simpply re-create it made me just a bigger fan of you! Well well done mate. As usual, I'd love to see and Arkham CS, but I am starting to guess that it involved too much animation. So keep doing your stuff! I would suggest something else then. How about recreating the mechanics in Johnny Trigger (mobile game) or some other mobile game interesting mechanic? Thanks in advance mate. P.S I am an italian, but as I usually say to my best brazillian friend I met in england: We brazillians are the best :D
@lukav200 Жыл бұрын
I will never understand how you only have 145k subs. This is absolutely amazing!
@spellboundgamer4 жыл бұрын
Maybe you could Recreate the portals from portal? I dont know if its hard but it would be amazing!
@quake60534 жыл бұрын
Yes, I would really like this, haven't been abe to figure that mechanic out by myself
@enesduru26584 жыл бұрын
Finally, dude... I've been waiting for your talent to get inspiration.
@opod_dev4 жыл бұрын
and i thought me using brackeys velocity formula was big brained
@unofficialSummer4 жыл бұрын
Wow, that definitely wasn't what I was looking for when I spotted your video, that's super nice, take this like and sub
@BlueBird027604 жыл бұрын
If more games had this "Wall Merge" power. Heck, I'd even go for a Minecraft mod. Awesome reproduction. :)
@thepresidentgaming4044 жыл бұрын
you've got a new subscriber .keep it up .make a series from beginner to advance throw making games
@PuppyGamerYT Жыл бұрын
I follow Freya's shader, math, and tool series, absolute legend!
@random_precision_software4 жыл бұрын
OMG where has this channel been hiding?.. Over 2 years in unity and tutorials and I only heard about this from a subscriber on another channel..
@blinded65024 жыл бұрын
Bruh. If I were you, I would just build mesh faces on a wall path, where I have manually placed checkpoints. It wouldn't work well with non-planar walls, but you don't explore those in your video anyway.
@nextProgram3 жыл бұрын
Amazing work, nice job
@maistrogaming79114 жыл бұрын
I missed your videos man.....hey could u make a video about stleath kills ..like farcry and uncharted and horizon zero dawn...if u know what I mean
@MetalGearMk34 жыл бұрын
Unity should official support this channel with money, this stuff is super practical and useful. Nothing abstract.
@tebucedric4 жыл бұрын
Looks like a *wall* bunch of fun !
@dj_justanotheruser_yt2 жыл бұрын
imagine this combined with the flowmotion combat, you could make a really cool game.
@amaradev4 жыл бұрын
I wouldn't expected that much of work for this mechanic... :O
@ludologian4 жыл бұрын
Good job, I have had similar mechanics for you previously game jam , truns out that I I want to create something similar to Mario oddessey , all thought I end up with a portal clone where I shot a portal on the wall ,I've not used hd pipeline, instead I used a custom script for decal that check if it hits an object with wall tag, I still work on it , it would be great if your next video is about portal Many devs tried to replicate the game mechanics and there's many resources but none are smooth enough, all thought previously I watched some of the original development guides by the developer them selves resolving some of the game secrets like physics and rendering technics.
@Zhinoi4 жыл бұрын
this is why I subscribed to this. Guess I should get back to making my truck demolish crates so I can be like this
@tubeflix313 жыл бұрын
This tutorial is great , but very fast . Sorry i can't understand a lot of steps how to make it .... Not helpful.
@doughnutpink2748 Жыл бұрын
I'm new to Unity. I'm trying to put the project you uploaded into the project and run it, but too many errors occur. Are there any projects without errors?
@dtheo474 жыл бұрын
Dude you are NUTS and I mean that in a good way..💪✌️👍👍👍
@jeff-pu1yn4 жыл бұрын
maybe do upgraded celeste engine with the analog feather flying thing
@link-kun59744 жыл бұрын
I don't even know how to code basix program. But I love this series.
@lerminatorgamer93984 жыл бұрын
Andre I luv ur content but u should expand and use dreams on ps4. Its a game engine but u can also make characters, sculptures, art and music. Other people can play ur creations too.
@ali517173 жыл бұрын
If anything, this shows one thing. game dev is all about how you find solutions to problems, rather than tools you have.
@ALEXOrtiz-e5v11 ай бұрын
How complex would it be to make it interact with colliders & triggers?
@hasaiah Жыл бұрын
Brilliant work and expertly explained! Love how turned out.
@xKeaton4 жыл бұрын
I would love to see you recreating a game mechanic from the last of us. Maybe the fighting system or the sound mechanics. C:
@c_sho4 жыл бұрын
Can you try to recreate splatoons ink mechanic and squid swimming? I think it would be interesting to see that
@lumiimote4 жыл бұрын
With Animal Crossing so close, you should try to recreate the cylinder maps!
@MaxIronsThird2 жыл бұрын
To sell the transition even better and make the wall movement more engaging, i would set the camera diagonally to the wall in both X and Y, giving the player the feel that it's still a 3D game.
@filloprincigaming42294 жыл бұрын
Heyy ... What about the splatoon me mechanic where u can Paint walls and then climb ?
@haythamprg73433 жыл бұрын
Amazing content! I love your work❤️
@mattsharp67084 жыл бұрын
This is wild considering I struggled for a long time to just get a Projector to put a circle on the ground correctly.
@koktszfung4 жыл бұрын
great solution from Freya but I wonder how she would implement any up and down movement
@Exodus-sh5mq4 жыл бұрын
The Femto clone from Daemon X Machina. That would be dope.
@MinhocaMortifera4 жыл бұрын
Fantastic, the mechanic is fully functional, the effects and the stylized paint turned it fabolous! Amazing!
@TheeKennyMcB4 жыл бұрын
I loved this addition to the Zelda Fanchise! This mechanic was so much fun! Amazing job recreating it and explaining your process. Very inspiring! Thank you!
@GL-Broz4 жыл бұрын
Big fan of yours dude😅😅😅
@marving.88684 жыл бұрын
I understand close to nothing but enjoy the videos so much! Great work!
@PanutatRatchatasuwan6 ай бұрын
Does he work with Unreal? I want to use him in my project too.
@12345themadguy4 жыл бұрын
Really cool but not sure this is a practical method for a whole game or flexible
@ore62532 жыл бұрын
bro there is no way you don't have an indie project in the work or already launched fr 😆
@MythicLegionDev4 жыл бұрын
That was really cool! Nice job!
@emersonbrinks72004 жыл бұрын
I aspire to be as good as you with programming holy moly man this sh*t is nuts!!!
@vaibhav37274 жыл бұрын
Wallrun like price of persia? Or parkour like Assassin's creed?
@Doodle16782 жыл бұрын
This is my favorite Zelda game and this mechanic is genius
@fionat.64114 жыл бұрын
Amazin work. The tweaks in the end helped it to be even more amazing.
@Crazybark4 жыл бұрын
I didn't get notified for it but nothin can keep me from cool stuff like this
@muthu56654 жыл бұрын
Seriously love seeing the videos. Hoping for more videos
@EnekonGaming4 жыл бұрын
You guys are incredible and geniuses!
@morgancosseron6834 жыл бұрын
The Doom 2016 BFG would be fun
@Supergrail4 ай бұрын
u should use all the retreatment's into a game for jammo
@Wwise_sounds3 жыл бұрын
Great video! Quick Question: On 3:26 are you writing the script on what language? Is it python or C++? Thanks and hope to hear soon from you
@mixandjam3 жыл бұрын
It's C#!
@Salmontres4 жыл бұрын
You nailed the mechanic! Good work
@gustavowadaslopes24794 жыл бұрын
Amazing work, but there's still one issue. What happens if the wall moves? That's very essential to the mechanic.
@mixandjam4 жыл бұрын
You could place the corner points as child gameObjects of the mesh itself, so they move with the wall 😊
@mouh.hmxxvi4 жыл бұрын
next one : dragon blade genji ulitmate
@lyca70164 жыл бұрын
Just make a game with a massive mashup of all these mechanics.
@MrScottyToo4 жыл бұрын
hey can you do this in unreal engine 4
@real_linkw0w4 жыл бұрын
Nice man such an informative Video
@jumpyjibely25554 жыл бұрын
Can you try to remake my friend Pedro mechanics in unity?
@Drummondtheman4 жыл бұрын
Is it possible to use the Jammo model in Unreal?
@starkiller10924 жыл бұрын
Crazy good, you should do the portal gun.
@dyuman44824 жыл бұрын
Wow this is awesome! Can I use jammo in a small game I am making?
@reda25444 жыл бұрын
I have an idea. Try to recreate the gta weapon wheel pls
@LukeKondor4 жыл бұрын
Wow this is incredible.
@takumui33324 жыл бұрын
Can you recreate taiko no tatsujin?
@PanutatRatchatasuwan6 ай бұрын
That was amazing thank you.
@QuietSnake-xs5vx4 жыл бұрын
dude Freya is crazy with game math
@mohamedshaban31744 жыл бұрын
I wish i be at your skill level oneday
@paulunga4 жыл бұрын
Would you have to place an object at every wall intersection manually for the transitions between walls to look smooth?
@Soumein4 жыл бұрын
Doesn't look like it. The point where the projection rotates (transitions) is created automatically, based on set distances along the two walls, as seen around 4:00. The green lines are where the projector stops moving, and starts rotating around the yellow/lime colored dots.