VMT 021 - HOUDINI - Procedural Rope

  Рет қаралды 20,711

MIX Training

MIX Training

Күн бұрын

Пікірлер: 49
@pika9985
@pika9985 7 жыл бұрын
speechless speechless , somethings like that , in any sofwares tools anyone can use..you're on the right point don't stop sharing applying ideas into Houdini good
@MIXTraining
@MIXTraining 7 жыл бұрын
and you wouldn't be able to edit it after the fact, Houdini power!!
@aphexx100
@aphexx100 7 жыл бұрын
awe!some! thank you for this. perfect tutorial for houdini beginners like me. thank you! subscibed.
@MIXTraining
@MIXTraining 7 жыл бұрын
SaschaHenrichs so glad to heard that, if you learned something I did my job well, thanks for subscribing
@Spacebull
@Spacebull 7 жыл бұрын
Man I love your channel! thank you for the great tutorials! Un abrazo desde Colombia!
@MIXTraining
@MIXTraining 7 жыл бұрын
Thanks Maure, un abrazo parcero!
@underthetop30
@underthetop30 7 жыл бұрын
Great tutorials dude! I think its for a wire/Cloth simulation tutorial after this! Thanks!
@MIXTraining
@MIXTraining 7 жыл бұрын
wire + cloth :) just kidding
@CharlesPrithviRaj
@CharlesPrithviRaj 7 жыл бұрын
awesome technique
@MIXTraining
@MIXTraining 7 жыл бұрын
Thank you, is just like making a real rope :)
@MESHQuality
@MESHQuality 7 жыл бұрын
Cool,looking forward to simulation tutorial;)
@MIXTraining
@MIXTraining 7 жыл бұрын
probably next week :)
@joseamilcar4095
@joseamilcar4095 7 жыл бұрын
I think you could also exchange the Line node with a Curve one in order to fully keep shape control and shorten your tree. Muchas gracias por el tutorial Varomix :).
@MIXTraining
@MIXTraining 7 жыл бұрын
José Amilcar but if you edit the curve before the twist you'll make a mess 😉
@joseamilcar4095
@joseamilcar4095 7 жыл бұрын
You're right! Haven't thought of that before. Even though you can twist it enough to keep the curve's shape, you won't get the intended look.
@MIXTraining
@MIXTraining 7 жыл бұрын
you could twist other curves along the first curve, but that requires VEX for sure :) maybe I'll make that version later
@blikpils
@blikpils 7 жыл бұрын
or you can just take a completely different approach with a sweep. this took me 2 min to make : imgur.com/a/of7gO
@MIXTraining
@MIXTraining 7 жыл бұрын
Sure, there's a few ways this could be made, looks cool man
@Wotag24
@Wotag24 7 жыл бұрын
Astonishing
@MIXTraining
@MIXTraining 7 жыл бұрын
Hapowa Happash thank you
@rstudiosvfx
@rstudiosvfx 7 жыл бұрын
VAROMIX muchas gracias por el super tutorial, seguimos esperando tutoriales en español para poder dominar los vops que es lo mas dificil, por lo menos regalanos unos cuantos de a la comunidad latina, esto te lo agradeceremos enormente, y tambien un tutorial de render en local con dos maquinas, imposible, llevo 2 semanas tratando, pero es muy complicado, un detalle que tene houdini es eso, que el programa para algunas cosas es muy tecnico, y creen que todos somos matematicos! SALUDOS DESDE MEDELLIN COLOMBIA!
@varomix
@varomix 7 жыл бұрын
VOPS es complejo en cualquier idioma amigo, solo se entiende practicando y practicando y practicando un poco mas, y luego un poco mas de practica, renderear en red siempre es dificil, ve la documentacion ahi viene como, Houdini no espera que seas un matematico, pero si quieres hacer cosas complejas, en cualquier programa necesitas conocimiento avanzado, cualquiera no solo Houdini, saludos Parcero.
@rstudiosvfx
@rstudiosvfx 7 жыл бұрын
varomix WEY pero a lo que me refiero es una introducción a los vops en español ya que todo esta en inglés y es un poco complicado ya que hay cosas muy técnicas y pues no se logra entender sólo te pedimos eso un sólo tutorial en español
@joseamilcar4095
@joseamilcar4095 7 жыл бұрын
Es posible hacer tutoriales introductorios, pero los conceptos son tan específicos y poderosos que, en mi opinión, vale más la pena comprenderlos desde lo técnico que desde una aplicación artística. El manual de uso, los foros sidefx y odforce pueden servirte de mucho al tratar de lidiar con tareas particulares. No obstante, sí, sería interesante un tutorial de vops o vex aplicado en pos de la pluralidad de aprendizaje :).
@warlockhunt
@warlockhunt 5 жыл бұрын
awesome tutorial sir, Thank you :)
@TheNotepadShow
@TheNotepadShow 7 жыл бұрын
Great Video
@maitlandvt
@maitlandvt 7 жыл бұрын
awesome dude!!! will you show a terrain heightfield to unreal workflow soon?
@MIXTraining
@MIXTraining 7 жыл бұрын
Sure I'll keep it in mind, thank you
@Vermagus
@Vermagus 7 жыл бұрын
Thank you!!!!
@xl000
@xl000 7 жыл бұрын
I appreciate the 1080@60 fps.
@MIXTraining
@MIXTraining 7 жыл бұрын
Looks beautiful right, thank you
@lookitsanivysaur.3172
@lookitsanivysaur.3172 7 жыл бұрын
Dammit. Now i need to sub for the next video.
@MIXTraining
@MIXTraining 7 жыл бұрын
Yeah, I'm sneaky like that :)
@Starius2
@Starius2 7 жыл бұрын
QUESTION! is there a way to make the rope follow text (have the text itself hidden), and have it spell out the text? Like have the rope dropping and do a camera reveal that it says something like "Starius" or whatever. JW cause i think that'd be an amazing effect for video entrances for me
@MIXTraining
@MIXTraining 7 жыл бұрын
Sure you could do that, there's a few ways you could do it, I think the simples would be to do it in reverse, have the rope shaped as the text and the simulate from there and then reverse the sim.
@96ubme
@96ubme 3 жыл бұрын
Why does my twist looked dialogue panel look different then yours?
@xl000
@xl000 7 жыл бұрын
I WANT TO SEE THE SIMULATION NOW !!! NOW
@MIXTraining
@MIXTraining 7 жыл бұрын
7:36 LOL
@xl000
@xl000 7 жыл бұрын
You said MAYBE. I swear if you don't upload it shortly, I will hack into your computer and copy the hip file.
@MIXTraining
@MIXTraining 7 жыл бұрын
Hacking into my computer is the easy part, FIND the file, that would be hard, even I have a hard time finding my stuff sometimes hehe
@dan323609
@dan323609 7 жыл бұрын
Nice, for begginer ;)
@MIXTraining
@MIXTraining 7 жыл бұрын
Dan Danzelov yes thanks
@AlexxDrozdov
@AlexxDrozdov 7 жыл бұрын
top
@MIXTraining
@MIXTraining 7 жыл бұрын
Thank you
@AlexxDrozdov
@AlexxDrozdov 7 жыл бұрын
waiting for the next tutorial about simulation
@MIXTraining
@MIXTraining 7 жыл бұрын
didn't say that was next :)
@TheNjordy
@TheNjordy 7 жыл бұрын
But why? Wouldn't it be more logical to do completely opposite way? To draw a line/curve, make 3-point circle with ID attribute on every original point, they sweep/copy it to points on that line with slight rotation every time, and then connect point based on the attribute? And polywire it. This way we always have the basic line/curve to do whatever we want with the rope.
@MIXTraining
@MIXTraining 7 жыл бұрын
well, that's more "logical" if that's what you need or that's how you think, I can think of 5 more way to do it, doesn't mean one is better than the other is just different way to do it, maybe you don't need to modify the original curve, it all depends on the use you'll give it and what works for you., thank you
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