This multiple view workflow is an headache saver!!!
@martians10282 жыл бұрын
This is one of those hidden gems, wonderful video man!
@alexandertodorov76052 жыл бұрын
thank you so much, the tip with the refrence lenght to the axis saved me!
@GeneroMachina Жыл бұрын
Super helpful, thanks! And if anyone's does the same oopsie as me where you can't swap to the other cameras - make sure you click the green camera icon in the outliner before hitting Numpad 0. Just clicking on the camera object is not enough to make it focused.
@CURSEDIMAGES3 жыл бұрын
had to download this vid incase it ever gets deleted... this is gold for maping
@gotgotr54212 жыл бұрын
Same!
@endresbielefeldt20504 жыл бұрын
gave a thumbs up as soon as i saw the video. also had a chuckle because of the svastica on that box in the second picture.
@Floatharr4 жыл бұрын
Oh, did not even realize that might be an issue. I guess next time be more careful when studying art from a Wolfenstein game o.O ... Thanks!
@tomwebbnz Жыл бұрын
Thanks for the tutorial. Opens up some ideas for improving my workflow, so appreciate this!
@SchoolofAI Жыл бұрын
Thank you! It will help me rebuild Kowel city (circa 1939) :)
@renamecard44904 жыл бұрын
very helpful thx for making this
@Mthandeki4 жыл бұрын
Great stuff man already subed (I just got that parent the empty part ...great insight)
@toapyandfriends2 жыл бұрын
Tysm!...
@felipes.s.56813 жыл бұрын
Great tutorial! Keep up with the good work
@ecospline3 жыл бұрын
10:35 It would help, if you just model the portion of the wall and the floor using the table as the reference ?
@bme42852 жыл бұрын
Nice but it doesn’t seem to be working for me. The scale of the new objects don’t align for me. Pity.
@meiv_2 жыл бұрын
Good job, sir
@MarijnVideos2 жыл бұрын
thankyou!!!
@theonefreeman71573 жыл бұрын
In Blender, using this method, will I be able to project the two different angle images into one, so that the textures won’t be distorted when moving the camera?
@keithtam8859 Жыл бұрын
thats what I want to find out as well, to replace MARI
@Firulaisneado2 жыл бұрын
Wow, thanks amazing
@2tired2sleep23 жыл бұрын
I love this
@liweilin66492 жыл бұрын
But how do i set the texture right from both fspy angle image?
@cheterete50433 жыл бұрын
my origin points are in the exact same position but my cube isn't aligned. PLease help. :c
@ganapathym36643 жыл бұрын
Thank you Genious
@chassmash89034 жыл бұрын
Why do you keep the image dimmed? It is so much easy to align when it is not dimmed.
@Floatharr4 жыл бұрын
Honestly I found it hard to see the guidelines, probably because of my colorblindness. I align everything with shift held anyway and the circle doesn't have dimming on it so it doesn't really matter in the end.
@redpie9072 жыл бұрын
I would use those papers on the floor to figure it out where the floor is :D but I would like to ask its 2022 have someone found a better solution for find the floor if you don't know the objects size on the picture? :D And thank you for this tutorial :) this is very good
@Dremliny9 ай бұрын
A piece of paper on the floor won't help. You need a clearly visible right angle between the floor and a vertical surface.
@MrKleiner4 жыл бұрын
13:26 I don't get, where do I have to move the empty? This is a great tutorial btw !
@Floatharr4 жыл бұрын
If you set the origin in fSpy somewhere else than your chosen origin, you'll have to move the camera in blender or the screenshot won't match your scene. The easiest way I thought of is parenting the camera to an empty and then moving that.
@MrKleiner4 жыл бұрын
@@Floatharr Oh so I have to guess where to move it, right? Or there's some math could be done to calculate the position of the empty?
@Floatharr4 жыл бұрын
@@MrKleiner I imagine you would probably model parts of the scene from other images first so you wouldn't have to guess, haven't tried it though.
@MrKleiner4 жыл бұрын
@@Floatharr Yeah, I also thought about that. The more effective way is to do an infinite chain of origins, where you pick 2 good origins on each photo, model both of them and then load a photo with old+new origin . Haven't tried it though, but I think this might work. You'd have to be extremely precise though...
@furthergr8844 жыл бұрын
Is there a reason for setting up reference distances? Im just curious
@Floatharr4 жыл бұрын
I do it to ensure that every every camera lines up in Blender. I believe if I didn't do it, you'd have to scale things in Blender instead which probably wouldn't work as well.
@furthergr8844 жыл бұрын
Ok thank you
@FyL433 жыл бұрын
How do you zoom in fSpy ?
@Floatharr3 жыл бұрын
Afaik you can't zoom. Holding shift while dragging a point gives you a magnifying glass though
@FyL433 жыл бұрын
@@Floatharr :o thank you very much :o
@GustavoCammarota3 жыл бұрын
nice video, how do you resize system windows without touching the edges? and what kind of image viewer do you use? Thank you
@Floatharr3 жыл бұрын
For resizing I use AltDrag and the image viewer I use is Nomacs Image Lounge. Glad you enjoyed the video!
@PicturesqueGames3 жыл бұрын
Thanks for the tutorial but constant "Uh um uh um uh um uh um" really get on the nerves. Write down a script and narrate next time instead of this.