In this quick video I clarify two points that I thought were worth doing a quick video on dealing with my previous video on modeling without subdivision surfaces. I reference this video: • Modeling without subdi... #blender4
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@ruslanaxentiev16705 ай бұрын
All the things that I am constantly afraid of in the blender, I meet by chance somewhere and realize that it is incredibly easy to do this! Thanks for the guides!
@myztazynizta5 ай бұрын
Subdiv fans will say you need to spend 4 more hours adjusting the topology until the pole is gone or moved somewhere else
@davexmit5 ай бұрын
This series has been incredibly useful. I'm currently modelling a 90s PC, and have done so far more efficiently without subdivision thanks to you. As a learner, most Blender tutorials start with sub-d, and I think it's because it creates instant results that impress. I'm thinking that's the wrong way now.
@christopher3d4755 ай бұрын
The right tool for the right job. SubD is great for many things, but sometimes a direct approach is more efficient.
@ChrisMills-AmbientSpace5 ай бұрын
Very useful. Thanks!
@xDaShaanx5 ай бұрын
Chris you're wonderful. Thanks for making amazing content. ❤
@ayodejiogundiran86665 ай бұрын
Thank you, Again!
@67182895 ай бұрын
It is always useful. Thank you.
@IvoDanielBrito5 ай бұрын
Thank you for showing this way of doing things, the more you know.
@ComplexTagret5 ай бұрын
So simple. So genius.
@superkaboose10665 ай бұрын
I will say this way of the curve is a little simpler, but for more complex shapes a curve is a great thing to have up your sleeve.
@STANNco5 ай бұрын
very cool addition. I'm wondering what good approaches to more organic devices are. Like a canon camera with their smooth bumps and surfaces all around, i attempted to model some time ago, but had to give up at some point on it
@simonstory295 ай бұрын
I'm just starting out and this is super helpful! Will you be talking about how to add materials later on because that would be a life saver! Thank you, great videos!!
@christopher3d4755 ай бұрын
Yes, that's my plan.
@davidjacobs85585 ай бұрын
deleting every other spokes at the center of the circle would make them quads, and may improve subdivision model.
@christopher3d4755 ай бұрын
Not in this situation, it still results in visible artifacts because of the irregular shape of the triangles at the pole.