MoiDawg Reacts to Squad's Newest FOB and HAB Meta Changes

  Рет қаралды 21,075

MoiDawg

MoiDawg

Күн бұрын

Пікірлер: 312
@soppo6446
@soppo6446 3 жыл бұрын
Fortifying a FOB is a complete waste of time and effort, time and effort that could be spent building additional backup FOBs. 3 HABs in the vicinity of a relevant objective will do more good than all the sandbags and machine gun nests in the world.
@andrews3951
@andrews3951 3 жыл бұрын
thats what the fob radius adjustments are trying to fight but fortifications are so worthless that no amount of radius changes will make an mg nest worth it
@totalinglist7502
@totalinglist7502 3 жыл бұрын
I just ask to be FTL and just fortify the hab(If on point) while my rest of my squad do whatever. The sole reason on why I do this is to just relax a bit.
@JuanMercado91
@JuanMercado91 Жыл бұрын
This is why there are more than 1 squad. I think ppl want to get the match over with as soon as possible and then you have the problem where the entire team is attacking while the enemy is capturing your defense obj because everyone gets way too ahead of themselves. There is so much time in these games just requires more teamwork between squads and a competent enough commander. Imho.
@AFBBProductions
@AFBBProductions 3 жыл бұрын
You conveniently went around the time variable. By the time you're building your MGs, Mortars, hescos off objective, a decent enemy squad will simply have capped the objective and moved on, making your FOB useless. As mentioned in that reddit comment you read out loud, the time taken for deployables to have a positive impact for your team nullifies their advantage completely.
@arnogriffith
@arnogriffith 3 жыл бұрын
he builds a def hab, then the enemy rushes and takes the objective then defends it by keeping them pinned in their "defense hab" away from the real objective. one or two good players can easily paralyze emplacements for a good amount of time of who knows how long. I agree he missed the time variable by a mile.
@AR-xs8ym
@AR-xs8ym 3 жыл бұрын
True. But that is why this strategy may not work in your most forward FOBs. This strategy works once you stabilise the AO around the FOB, or at least, keep the enemy engaged long enough while some of your guys get the defences up. You can manage in your most aggressive FOB also but it would require more than 1 squad. My whole point being, Moi is right about building defences, it's just that each situation requires you to take different steps to be able to do so.
@douwehuysmans5959
@douwehuysmans5959 3 жыл бұрын
There are two things that need to be separated here. 1. What Squad gameplay should be like 2. What actually is the most effective way to play. HAB spam is sadly the most effective way to play and fortifications are just not justified currently. While I agree that fortifications should be justified the fact is that they are not. Also the point is not to defend FOBs the point is to defend and attack objectives.
@tsut99
@tsut99 3 жыл бұрын
i couldn't disagree more. Captain's meta is still so effective, with the only exception/change being no more fobs on OBJ. triple fobs in ring formation is still the best way of defending flags.
@YourBroTekk
@YourBroTekk 3 жыл бұрын
yaa but what he's trying to say his that defending that ring of fobs is important... thats all
@michaelobrien7786
@michaelobrien7786 3 жыл бұрын
@ Tanner Suttie I agree 100%, the fob ring formation is the current true meta for the game, @ Tekktori NO, he was saying it was the current meta, which is incorrect and not the real meta. Moidawg is an incredible content creator, but as far as a good squad leaders are concerned, he is mediocre.
@RR-oy1yh
@RR-oy1yh 3 жыл бұрын
Dear Moi, Thank you for taking all that time to build on your off the point FOB. It gave us the time and space we needed to capture all the points back to your base. xoxo, The other team Seriously though HABs are now FLORPS and wazoo flummux shotput. These changes make that much sense.
@theoryo2586
@theoryo2586 3 жыл бұрын
I love you Moi, but I won't waste more than 300 build on the FOB+HAB. I don't get the point of how building some sandbags add any advantage more than advertising FOB location, and building emplacement when I can build multiple FOB around the objective. I feel like emplacement can come after I build at least 2 HAB near the point, which leaves only 600 build on logi. btw I do love the FOB mechanic change, I just think maybe a small reduction on overrun distance should be fine.
@vicgoogle4514
@vicgoogle4514 3 жыл бұрын
MGs on habs are absolutely useless unless they are placed to fire at long ranges.
@Falconguygaming
@Falconguygaming 3 жыл бұрын
Agree, to narrow of a range of motion for in close
@davidharrison881
@davidharrison881 3 жыл бұрын
Agreed. 9.5 out of 10 times you're gonna get blasted off of it before you can even engage enemies
@abunchofiguanaswithinterne2186
@abunchofiguanaswithinterne2186 3 жыл бұрын
What I would do is I never put it on the HAB itself since as another comment said the movement is too narrow while the enemy can come from 360° around you. Instead I would place it as far away from the HAB as possible, hopefully overlooking the HAB on a high place so I don't need a wide FOV on the gun.
@dankovac1609
@dankovac1609 3 жыл бұрын
They need to make small infantry bunkers, sort of like a covered fighting hole but not in the ground (for technical reasons). It'd function as almost 360° protection for one man. Put a LAW in that thing and he can protect an area.
@Cptlink420
@Cptlink420 3 жыл бұрын
I don't remember what map was it but holy fuck the train tunnel objective is easy to defend when you just block every fking route with hescowalls and some wire. Also the roof of the tunnels are high enough that you can peak the gap and shoot the enemy on the legs on some stairways. Also one of my fav mg/atgm/antiair spots are on top of the apartment buildings on al basrah when defending in invasion, enemies can't do shit if they don't have helis or a good tank player.
@thatguyjayce4467
@thatguyjayce4467 3 жыл бұрын
Trying to get 9 squad members to sit there on a HAB and defend is a lesson in futility
@lukemiranda8747
@lukemiranda8747 3 жыл бұрын
Have to utilize the kick from squad tool more often. It's the only thing that gets people to understand the point of having a SL is to listen to what their objective is.
@crazypath573
@crazypath573 3 жыл бұрын
@@lukemiranda8747 The point is also to have fun playing a game, not posting a shift like a 9-5 job. Most HABs are strategic spawn points, not defensible positions.
@PioVisaya
@PioVisaya 3 жыл бұрын
Create your own discord group of people you like playing with at the times you play at.
@AR-xs8ym
@AR-xs8ym 3 жыл бұрын
In my experience people listen to you if you set the tone right from the get go. Tell them your plan and let them know they can leave if they don't like the idea. 90% people listen or just leave if they don't like the idea. Only 10% do people stick in your squad & still don't listen to you, but you can call them out by their name to remind them what your plan is.
@SentientPastrami
@SentientPastrami Жыл бұрын
Haha, I felt that.
@SevericK_BooM
@SevericK_BooM 3 жыл бұрын
It’d be nice if hasco walls were a little less then 400 build, maybe 300
@ThePablitocarvalho
@ThePablitocarvalho 3 жыл бұрын
should be 100
@TheKeksprototyp
@TheKeksprototyp 3 жыл бұрын
@@ThePablitocarvalho 100 is to low for a wall that is indestructible, i think 300 or 250 would be fine.
@danielv3008
@danielv3008 3 жыл бұрын
@@TheKeksprototyp idk where you got your Info but it's not indestructible.
@rixce5706
@rixce5706 3 жыл бұрын
@@danielv3008 exaggeration^. Their obviously not as easy to destroy as sandbags.
@92Vucgy
@92Vucgy 3 жыл бұрын
@@danielv3008 damn people are really stupid and cant understand exaggeration.
@magonus195
@magonus195 3 жыл бұрын
I will say, that Captain's HAB spam rush meta is still going to dominate. It's still optimum to, for example, cap West Mog, fight, give up, then respawn at Lower Pet to cap there. Until they add a distance delay to respawns (and probably a Score bonus to transporting infantry), HAB spam will remain highly effective.
@Rico-dz5bz
@Rico-dz5bz 3 жыл бұрын
Fortified a FOB, gets destroyed instantly by a BTR 🤷🏽‍♂️
@OpenWgamer
@OpenWgamer 3 жыл бұрын
No AT.
@jacksnacc6877
@jacksnacc6877 3 жыл бұрын
"take reddit with a grain of salt" most of reddit requires the entire salt mine
@shaggnar2014
@shaggnar2014 3 жыл бұрын
It's not even reddit that's upset it's just their discord
@Hayyzen
@Hayyzen 3 жыл бұрын
need cheaper prices for fortifications imo
@ELeviathan33
@ELeviathan33 3 жыл бұрын
Cheaper, and slightly faster to build. I shouldn't need to coerce one of my squadmates to have to play the opticless Combat Engineer class just so they can get stuff set up faster and not be bored to tears in the process. People don't play defense because by and large, it isn't fun or rewarding, it needs to be rewarded. People love HMG's when I place them, but nobody likes mortars, it's calculator simulator. They're incredibly effective, but less than rewarding, they're punishing, you have to miss out on the game just to make an impact. I'd rather mortars be an automated Commander-like ability, but for Squad leads.
@joehernandez2506
@joehernandez2506 3 жыл бұрын
cheaper build, more radio resistance to explosives, and smaller arty strikes
@halahmilksheikh
@halahmilksheikh 3 жыл бұрын
They probably don't want to because the servers can't handle too many
@jrtakesthesky27
@jrtakesthesky27 3 жыл бұрын
@@ELeviathan33 Everyone constructs as fast as engi, only engi decontructs faster. I think that would be a nice change.
@ELeviathan33
@ELeviathan33 3 жыл бұрын
@@jrtakesthesky27 Nope, Engie is 3x both ways. Build speed needs to be 2x what it is now, and engie needs to stay as is, but get any other meaningful bonus. Two mines, two TnT, anything.
@waynehendryx9118
@waynehendryx9118 3 жыл бұрын
I love your videos man, but this take is garbage. Superfobs dont work. If you want to see how this game is supposed to be played, come back and play comp. You'll see just how pointless a superfob is against an organized attack squad.
@OpenWgamer
@OpenWgamer 3 жыл бұрын
If you watched untill the end you'd know he's not advocating superfobs.
@riseup3150
@riseup3150 3 жыл бұрын
I remember a squad mod that changed the radio ticket value to 100 and you bet your ass they started defending the fobs.
@abunchofiguanaswithinterne2186
@abunchofiguanaswithinterne2186 3 жыл бұрын
Lmao that's one way to do it. But the game should also add better ways of the defending the radio too, like cheaper build requirments for defenses and weapons.
@joecraskki3175
@joecraskki3175 3 жыл бұрын
Squadops. Had the following - 2 fob limit - indestructible buildables (from things like ordinance and C4) -radios were literally 40 feet tall
@adam-rickman
@adam-rickman 3 жыл бұрын
For how easy it is to destroy a good FOB with things like Arty, it makes it incredibly demoralizing to watch all your hard work go to nothing. I was on attacking a couple nights ago on Chora Invasion, and I made a detour to see where possible future points would be to report back to the rest of the squad. I saw the most amazing amount of fortifications I had ever seen on Monolith. Sandbags up the enitre walls, barbire everywhere. Emplacements everywhere with MGs, anti-air guns, etc. It was really beautiful to see. Once we got to that point, arty was called and everyone's frames went to 2fps. I lost the ability to jump or aim until I died. But everything was destroyed and the compound was taken in less than 2 minutes. I felt terrible for them. Why should someone waste their time fortifying, if that is just going to happen? That's why people do not like to "Super FOB." There's no real point. If it's that big of a problem, just arty it and get on the point. They could have built a FOB to the north and one to the south, but the outcome still would have been the same. Take out one with arty, then attack the point from that side.
@ZezacleB
@ZezacleB 3 жыл бұрын
I think it would be nice if the arty strike we have now were increased in their timer to say 40 mins, and smaller options were available. Instead of 30 shells just 3-4 on a 10 min timer. This would allow those really cool moments to still exist while providing more strategic assets and a better meta imo. Ofc my ballpark guesses to cooldown timers might not be perfect for balancing
@ZezacleB
@ZezacleB 3 жыл бұрын
I think it would be nice if the arty strike we have now were increased in their timer to say 40 mins, and smaller options were available. Instead of 30 shells just 3-4 on a 10 min timer. This would allow those really cool moments to still exist while providing more strategic assets and a better meta imo. Ofc my ballpark guesses to cooldown timers might not be perfect for balancing
@joehernandez2506
@joehernandez2506 3 жыл бұрын
@@ZezacleB they really should copy the squad hc mod changes where arty only lasts for maybe volleys and a more common a10
@halahmilksheikh
@halahmilksheikh 3 жыл бұрын
Yeah Moi didn't say the A word a single time. What's your sandbag going to do against an arty, besides lag the server? Defending is already annoying enough and commander abilities put the final nail in the coffin for any super/ even slightly built up FOB.
@EcchiRevenge
@EcchiRevenge 3 жыл бұрын
>sandbags That's the problem. Also sandbags won't even help against autocannons. Try indirect fire shelter...etc. next time. And they should have been spread out, and have people roaming outside the wire.
@kieran8921
@kieran8921 3 жыл бұрын
I think the meta has changed from direct area denial to indirect area denial through strategic FOB's placed for emplacement potential on advantageous terrain, this is what I think they were always meant for. Instead of direct area denial where it was the sheer force of infantry numbers blocking a point through waves of spawning directly onto the point which is like turning modern combat into trench warfare like beyond the wires gameplay funny enough. However, I do think this becomes an issue on the really small maps as emplacements are virtually useless the fighting is so close that HABs will get overun.
@1chief1prime11
@1chief1prime11 3 жыл бұрын
Unfortunately the playerbase on potato fields is not so great (experiencewise). So he is biased, because even before the update, I've seen moi try to find a strategic location (not on the cap point per se, like a spot on a hill on Kohat for example), and it always worked, because the enemy team didn't try to avoid it, use cmd assets on it, or flank it in a smart way. Great Armor player will be able to disable a tow, befire it fires, infantry can with ease kill off ppl out of MGs, a squad can easily attack from behind and a cmd can always raze it to ground. Although I do love proper firefights, meta still lives as strong at it was. Meta is meta, because it's efficient and HAB spamming is just 25% of that Meta. P.S. I do believe 400m radius actually helps meta in a way. Before the update the Habs were so close together, you would lose a couple in one pussh. Now they're so far apart, if placed properly, they can be used to flank enemy attack HABs ( Ive even had moments, where enemy attack HAB was sandwitched between on-Cap HAB and Backup HAB)
@meblemeble1789
@meblemeble1789 3 жыл бұрын
An intrinsic limit of Squad is the high speed of all phases of the game: clashes, squad movements, tactical deployment. The player does not have time to think, as SL or simple soldier. Precise point-and-click shooting dominate tactical movement, the individual is more important than the squad, communication becomes chaotic due to the continuous sequence of game phases. The rule to win is to give up and respawn near, too near to flags. Defenders and attackers have very little time to organize themselves.
@tmytyson
@tmytyson 3 жыл бұрын
Not to be mean to Commanders but in the end I think Command Assets probably need to be less destructive to make FOB fortifications viable. I think there's a couple mods that do this but Command Assets probably should be less destructive but more precise and frequent, while FOB defenses should be cheaper and quicker to build up. I think some mods go even further and make radios vulnerable only to shovels to ensure a FOB only falls when it's completely overrun. Food for thought.
@McSniffle
@McSniffle 3 жыл бұрын
I almost exclusively run defense squads and they always fill up. It requires very slight wrangling but most are willing to hang out at the defense point. I repeat every 30s-60s to my squad to intercept the enemies a little further off, we want to slow them down and fight them before they're anywhere close to the HAB. it is INCREDIBLY essential and even if you get overrun you buy your team so much more time by fighting the enemies away from the respawn point. It really works universally and I've been doing it for years at this point regardless of meta. It's just more important now since you can be overrun from further away and you can't have backup HABs as close as before.
@randylep
@randylep 3 жыл бұрын
no wonder the standard is so bad when you're telling people to build sandbags and 50 cals hahaha
@bulletkingaming2808
@bulletkingaming2808 3 жыл бұрын
I remember playing the old school way of placing FOBs in Project Reality. You don't place the spawnpoints on top of the objective, because it can be easily be overrun by the attacking team who is literally going to the objective.
@nunorocha3076
@nunorocha3076 3 жыл бұрын
More than true, it amazes me how stupid SQUAD player base can be. But at the same time you also had those BlueDrake fan bois making Super FOBs in the middle of no where being absolutely useless the entire match. They need to find the middle ground in this one but its a step in the right direction non the less
@09jadeen
@09jadeen 3 жыл бұрын
im glad pr still has servers that are populated, i love squad but its no pr
@bulletkingaming2808
@bulletkingaming2808 3 жыл бұрын
@@09jadeen I can relate
@RealDovamo
@RealDovamo 3 жыл бұрын
All I want is Squad to be PR 2
@bulletkingaming2808
@bulletkingaming2808 3 жыл бұрын
@@RealDovamo ikr?
@moose1116
@moose1116 3 жыл бұрын
What works for KZbin doesn't work against players who know what they're doing lol
@ec_cen_tric9535
@ec_cen_tric9535 3 жыл бұрын
Tbh, I'm confused that if OWI wants us to fight over HAB sitting out of nowhere, or actual capture point. They say they don't want us to build a HAB on point, but our struggle to keep or build HAB got way harder than before while HAB's been getting nerfed since what, V10? I mean, srsly, OWI needs to play their own game and see what goes on.
@glexx2655
@glexx2655 3 жыл бұрын
OWI don't care about Squad. Games been downhill past V9 most veterans are tired of it. OWI frown upon their competitive community which baffles me. If they quit focusing on political garbage and had a clear vision for their game which they actually tested themselves maybe it would be enjoyable again.
@jondrew1
@jondrew1 3 жыл бұрын
The problem I see is only 2 or 3 of the squads on a given team have SL’s who actually want to lead. 7/10 times a squad is created by someone who just hands it off to the first person they see while they swap to sniper/marksman, load the bong, and don’t say anything the whole match. So the people who end up being SL had no interest in leading in the first place, and just half ass it. Just rolling up in the logi, placing the radio down in the open while under fire, squirming away to the closest building and placing the HAB inside. FOBs are treated as disposable. You either get the throw away spawn point FOB, or a super FOB on the final objective which gets blown up by arty in 30 seconds with less than 100 tickets left because the enemies already blew threw the 7 disposable FOBs thrown up in non strategic positions with no defenses.
@sirsmitty4793
@sirsmitty4793 3 жыл бұрын
lol this video is not helpful at all for a new player or experienced player. Go watch Captains videos, he talks real meta.
@IAmSplate
@IAmSplate 3 жыл бұрын
My experience between running as infantry/SL/Commander is that your win is almost always guaranteed if you have a squad that is constantly poking out the weak points around the enemy objective and getting new habs up as the old ones go down. We don’t care if they go down, we want the new ones to be coming up to force the other team to either have to fall back as fast as they can or force them to do a rushed push to our objective which we can more easily neutralize
@snowhavenz8593
@snowhavenz8593 3 жыл бұрын
so glad you posted this man
@peiminglyu4573
@peiminglyu4573 3 жыл бұрын
Thanks
@adam-rickman
@adam-rickman 3 жыл бұрын
I do think you're right that people are freaking out way too much about this, but I do think it needs some work. 6:12 I think 9 people can definitely take down a hab against 9 others because they can be 80m away to disable it. I can have emplacements and all sorts of fortifications, but the problem with this new overrun is it doesn't take into effect the number of defenders. I can have 50 people defending that fob and you still only need 8 people to disable it. I am all for the idea of defending your fob and even okay with the overrunning, but there needs to be a bit of consideration for how many people are against each other. Not a 1:1 ratio but even a 2:1 ratio would be better. If I have 16 people defending by a hab, 9 people should then be able to overrun it. If I have 20 defenders and 8 attackers, they should not be able to.
@vitorossi7839
@vitorossi7839 3 жыл бұрын
Tl:dr this update is one of the stupidest decisions OWI did for a long time. I don't know how Moidawg can support this. They are trying to make the game slower and their decision to do that is stupid beyond belief. And they are doing so for few updates. And it will kill squad when they strip the game from its identity "between CS and Tarkov/EFT" and will become smaller Arma with no features Arma has. Superfobs were stupid and will be stupid, but now you need twice as much people to defend it. Emplacements are literally useless (minus ATGM and mortars). They block stuff and they don't help. Because if you camp - you die (unless very specific circumstances occur).. And if you camp behind emplacements - you die twice as fast. This is my opinion as a compet squad player. Game is not about emplacements & stuff. And never will be unless they build it again from ground up. Basically the update favours wrong gameplay style. Give me 2 squads of 5 (plus maybe a mortar sometimes) and i will block any hub on any map (using rallys), minus stupid places like Gas Town & some other open areas on some maps. Now to play from rallys is much more profitable then it was.
@ELeviathan33
@ELeviathan33 3 жыл бұрын
"Game is not about emplacements & stuff." Imagine being this wrong
@vitorossi7839
@vitorossi7839 3 жыл бұрын
@@ELeviathan33 there are literally 2,5, useful emplacements (mortar, ATGM, repair station), 2 occasionally useful to block entrance to your FOB(hesco & barbed wire) and one you use once in a million years in very specific circumstances (static MG). Oh, and maybe a ladder once in a blue moon That's all. Imagine building emplacements to "defend something" when they are literally useless, give away your position, block your teams' ability to move, use up tons of time and, as a pinnacle of that - take tons of time to deliver resources to build, while taking guns out of a fight. You can literally delete everything but mortars and atgm from the game and nothing will change much
@ELeviathan33
@ELeviathan33 3 жыл бұрын
@@vitorossi7839 It's like you've never watched Moi dawg videos.
@vitorossi7839
@vitorossi7839 3 жыл бұрын
@@ELeviathan33 much better - i played this game myself for couple thousands of hours including competitive squad.
@joecraskki3175
@joecraskki3175 3 жыл бұрын
Early game meta plays into this, one would want to rush to a point and establish a fob on say the second point because the opposing team might try and rush it, if they do, most of the time they're successful in slowing/denying the cap and thus can control the momentum of the game. Getting a fob on a point you understand to be defensive isn't entirely a bad thing, especially if it is an objective which has buildings which can be fortified further. Taking a village with fortifications and encampments will be harder than just taking a village with some dudes in it. Context is very important when considering fob placement.
@BuckingHorse-Bull
@BuckingHorse-Bull 3 жыл бұрын
the reality is NOBODY likes to defend fobs and objectives. EVERYONE wants to attack. AND no one likes to dig They majority of the player base plays it like COD
@halahmilksheikh
@halahmilksheikh 3 жыл бұрын
Seriously, Moi doesn't have this problem because he streams. But as soon as the last sandbag gets set up, people get antsy and start running away towards the gunfire. Defense is boring because you have no control over when the enemy will actually attack. Running towards something gives people a sense of control even if it's the wrong thing to do
@RealDovamo
@RealDovamo 3 жыл бұрын
@@halahmilksheikh also the average person who plays this game wants to experience all the crazy firefights they see on stream or in promo videos. They don't show that the average Squad match is sitting behind a sandbag waiting for something to happen for 20 minutes or just endlessly walking and then dying because your blueberry teammates didn't communicate there was enemies there
@ELeviathan33
@ELeviathan33 3 жыл бұрын
Because those things are fun. I wish the Squad devs would think about that more. There is far too many tasks in Squad that are 100000% essential, that absolutely suck ass to do. Nobody wants to run logis, or fire mortars, or defend HAB's for an hour just to see 3 contacts. They need to remove certain things, and incentivize certain things, and stop relying on the players to want to do things they don't want to do. People will never do what they don't want to do. It's some pretty entry level games design philosophy.
@RealDovamo
@RealDovamo 3 жыл бұрын
@@ELeviathan33 yeah but if players want to do nothing but participate in non stop action there are plenty of games like Battlefield or cod to satisfy that need. You don't play squad for the combat alone, you play it for the total team concept and general milsim vibe where shit that actually matters in the real world like logistics need to be handled.
@magonus195
@magonus195 3 жыл бұрын
I mean, if OWI could make digging fun, that'd be quite an achievement.
@robinneumann7398
@robinneumann7398 3 жыл бұрын
The big problem is that arty strikes are Op as f..k you spend 30 min building defenses and it is deleted in 1 min. it disencureges to use def. structures so hard. take Arty strike out of the game or limit it to 1 and you can not use any A10 strikes if u use it.
@douwehuysmans5959
@douwehuysmans5959 3 жыл бұрын
Yes but as long as arty is in the game superfobbing is just a waste of resources. Though I agree it makes for fun gameplay / content.
@matthew9677
@matthew9677 3 жыл бұрын
We need RAAS to be truly random and include branching again! Then this meta would be more likely for people to do, plus more fun like the old days
@andrewmacneil3477
@andrewmacneil3477 3 жыл бұрын
Check out hawks layer pack! a few servers have run a few tests and its a ton of fun!
@1chief1prime11
@1chief1prime11 3 жыл бұрын
HAWKS layer pack (GRAAS) is running on /56/ servers. It makes RAAS truly random (as random as it can get, while still playable). This Meta is used every time
@thomask9673
@thomask9673 3 жыл бұрын
People spam FOBS now because of the command functions. Before the commander roll, people used to love defense. But now the commander gets a FOB deleting strike every couple minutes. Can't compete. Remember last year when you said that super fobs were dead? I think the commander roll needs to go away. The commanders in every public match I've ever played only use it to help their own team anyways.
@Chilionloppu
@Chilionloppu 3 жыл бұрын
0:10 It's not the unused build that's bad. The bad thing is when people have no clue how to fortify and end up wasting the supplies by fortifying the hab in to a unescapeable fortress and people just stay there and let the enemy come close and block the hab and push them with grenades etc. I remember a round of Invasion very recently where around half of the team was stuck in a small warehouse in Skorpo shipyard because the idiots "superfobing" it decided to block the only exit with indirect fire shelters so people just could not go outside fast enough. Some were saying things like "just stay inside bro and we'll hold them off" while enemies just blocked the hab and capped the point because there was no opposition.
@faded4345
@faded4345 3 жыл бұрын
I feel like I was in this game on the opposition. I do remember a round of invasion like this.
@soppo6446
@soppo6446 3 жыл бұрын
There is no point in fortifying a FOB, the most effective way to defend a position is to sandwich it between 2-3 FOBs to ensure your team doesn't get spawnwiped off of the objective. The only thing the 400m FOB radius and new proxxy mechanics changed is that those two HABs are now 200m apart instead of 100m and off of the cap instead of on it.
@nicholaschapman8871
@nicholaschapman8871 3 жыл бұрын
I completely get where a content creator will use your method (to a certain extent) because it’s content based, it adds variety and that’s a good thing for content. But as far as actual effectiveness? Fortifying and defending a fob is an utter waste of time. Mobility is far far more important to winning games right now.
@whowatwhere7936
@whowatwhere7936 3 жыл бұрын
what i think is that having this new meta means that you will actually protect your hab and use the buildable, as before the hab was left as just a hab unprotected as you could have multiple habs so now you will have to play more tactical instead over just having a place to spawn in and rn to a point
@power17p
@power17p 3 жыл бұрын
I totally understand your point on talill… but when you play on a map like Narva, it is a completly different way. I normally like more doing 360 degree security around the objective and then have a fob on the point, a backup fob and my rally placed well to push back, otherwise you will have some guys sneaking in and cap the point. On the servers I do play normally people are forced to stealth cap the point. Then you have to search them and with this strategy you can not be 100-200 meters away from the point unless you actually want to lose the defending objective
@Rescueman28
@Rescueman28 3 жыл бұрын
I just honestly think that fobs became obsolete when command abilities came along. One arty strike and whole fob is gone along with your work 😒
@impulsiveDecider
@impulsiveDecider 2 жыл бұрын
So while I never fortify FOBS as I usually think it's 200% useless, I just hat a fun round on Kohat RAAS V2 and both teams built Fire bases on two opposing hilltops next to Thirah Highlands and placing vehicles on both sides. It was one of the most intense rounds of squad and trying to throw as much fire on the enemy was quite refreshing for one game. Sometimes fortified FOBS work, but usually they don't. It's kind of like Train Tunnel. If you rush and superfob it, taking it back takes a lot of coordination which generally pub game teams lack.
@SevericK_BooM
@SevericK_BooM 3 жыл бұрын
It’s just frustrating on the small maps where u can have like 1 or 2 habs
@aleksaradojicic8114
@aleksaradojicic8114 3 жыл бұрын
It does not scale whit scale of map like in PR?
@davidharrison881
@davidharrison881 3 жыл бұрын
@@aleksaradojicic8114 no it doesn't, sadly
@aleksaradojicic8114
@aleksaradojicic8114 3 жыл бұрын
@@davidharrison881 Ok, that is issue that should be fixed in future.
@davidharrison881
@davidharrison881 3 жыл бұрын
@@aleksaradojicic8114 100% agree
@magonus195
@magonus195 3 жыл бұрын
I had about a 8-match winstreak with my team on |56| Canadians server yesterday. I'm still doing my standard 12/18 logi load, but instead of placing the usual 3 FOBs off that, I did 1 backup and 1 fortified. 2 50 cals and fortifications, or mortars, etc. My squads had a great time every match.
@ApacheNL1
@ApacheNL1 3 жыл бұрын
I play on 56 all the time. Teams win because they react quickly to circumstances and update habs. Sitting on a hab does not contribute to the team winning in general.
@joehouseman5264
@joehouseman5264 3 жыл бұрын
Preach brother! You think this would be common sense but it’s not. I’m so happy someone other than me feels this way.
@adnanshow2410
@adnanshow2410 3 жыл бұрын
You cant force players in a play style , if someone want to do a superfob he can do it , but you say the proxy changes will make the game fun by superfobbing the habs , everyone have his style to play and you cant force a style, i have more than 3000 hours i never saw a superfob in obj do a help to protect the hab , it is give the enemy a huge advantage to surround the superfob and kill everyone indide the superfob
@michaelobrien7786
@michaelobrien7786 3 жыл бұрын
I disagree with everything you said except the cost of deployable objects being to high. Habs should not be locked out at 80 meters but rather stay at 30, if the devs want to garner more teamwork just increase the amount of soldiers required to lock out the hab, also the hab should always be on the defense point because habs are always located eventually and because of this you will always have to defend it, so why not defend it and the defense point simultaneously. Also deployable guns are lacking in the ability to combat infantry except at very long range, if they added an ability to take cover while on a deployable you could balance the gameplay vs infantry
@richardnguyen7783
@richardnguyen7783 3 жыл бұрын
It's never a good idea to put a hab on defense point. It makes it too easy for the enemy to neutralize the hab. The enemy is gonna be pushing the obj anyways so once they have enough people on there fighting the hab is just gonna get proxied. It doesn't matter if you have x10 the amount of men on point. It only takes a couple of roaming dudes to proxy the hab. As opposed to off the point. They either have take the obj giving you time to get reinforcements, or attack the hab which wastes enough time for you to build a new one. Putting a hab on point makes it so the enemy can destroy the have and get obj in one fell swoop
@RJBeee91
@RJBeee91 3 жыл бұрын
So what I'm picking up here is that with this new meta, HAB placement has to be geared towards placement on terrain that allows the HAB itself to provide some type of complementary defense to the OBJ itself. Previous meta being to set up at least two HABs around the point, close enough to spawn dudes in for attack/defense, but far enough to mitigate the chance of being discovered. This probably will take ages to catch on, because the previous meta is pretty simple and easy, whereas now SL's are going to have to put a lot of thought into placement. I'd argue that it's even more difficult because ideal HAB placement is going to need a decent working knowledge of the map and terrain around objectives in order to actually achieve that desire effect of the FOB working in-synch with a squad on the OBJ defending. There may be some growing pains with this one. I'd agree that maybe making some emplacements a bit cheaper build-wise might encourage the player base to take advantage of the idea of using your FOB radius to actually build emplacements. As it stands, with 350 hours in the game, It's generally not common for me to see or use emplacements in an entire game of RAAS.
@ec_cen_tric9535
@ec_cen_tric9535 3 жыл бұрын
Thing is, this is Sqaud we are talking about, not Arma. Honestly, who wants to play defensively, to keep a HAB sitting and waiting till some enemies show up? Specially when it's not even on a capture point? It’s boring and a real nice way to being useless. Sqaud is kinda realistic shooter, but not a milsim. It’s always been a nice combo of realism and arcade. The new FOB meta doesn’t fit to the game design from the start. It should be all about capture points, not FOBs or HABs.
@DaveCleasc
@DaveCleasc 3 жыл бұрын
You aren't saying anything wrong, but you are only looking at it from a defensive point of view and relying on perfect terrain for your in proximity, off cap, overwatch fob. But this really doesn't work well with attack fobs. Many people try to place them too close and either lose it instantly or spend the whole time defending the "attack" fob instead of attacking the active objective. At the end of the day, depending on the terrain, a decent squad with a few good shooters can take out any fob you can build up, no matter how many emplacements or sand bags you build. Not to mention arty.
@MrDeath2iPod
@MrDeath2iPod 3 жыл бұрын
Great video idea, a new fob guide for the new meta!
@onioperative645
@onioperative645 3 жыл бұрын
Moi, that was an excellent and succinct way of describing how Squad is supposed to be played. It always amazes me how blown away people are when somebody uses mechanics that the developers intended to be used, such as emplacements and defenses. Keep up the good work dude, hopefully the message will spread and people will start building more tactical FOBS. 🤙🏻
@gaz3339
@gaz3339 3 жыл бұрын
And your iq my good sir lies below the fucking waves
@danielrobertson2154
@danielrobertson2154 3 жыл бұрын
If arty gets nerfed or taken out completely, then defending habs and fobs would be possible.
@klob4524
@klob4524 3 жыл бұрын
According to your server rules, comp clans are not allowed. how can you claim anything is "meta" when you craft your own playerbase to be people who dont know anything better than your "meta" you create on your server and yours alone
@turse8201
@turse8201 3 жыл бұрын
The day the patch got released, a post on the v2 Feedback in the discord got like 150+ upvotes speaking out against the patch which had some points that were worthwhile. The Devs did push this out without thinking about smaller maps like sumari, where with this change you can now only place one FOB on the map and that's it. What I don't get is why the playerbase hates the patch on every map... Every time I play invasion on defense, the best way to win is to basically spam at least 4 FOBs around and on the point, as the attackers just don't have the tickets to push each HAB, overrun and dig them down due to how difficult it can be to get 2 people close to the HAB and stay alive long enough to do it. And another thing that pissed me off is how quick the playerbase moved to hate on the devs stating that "they don't care about the game"
@shaggnar2014
@shaggnar2014 3 жыл бұрын
That last part is what gets me. How entitled are you to think that because not even 1% of the playerbase complained on discord that things didn't immediately change in less than a week. The game is on sale and hardly anyone has had time to adjust or form new strategies, most of them are just trying to brute force it to play like it was the last few months
@astral6749
@astral6749 3 жыл бұрын
I also like the update since the HABs isn't much of a teleportation device anymore. However, like you've said, structures need to be a lot less cheaper and maybe make the mounted weapons a bit faster to build as well.
@missilefool
@missilefool 3 жыл бұрын
You create a super fob just to get baraded once and 5 people to make it inside and then no one can spawn anymore and you lose the fob. Now the nearest fob is a 5 minute walk away
@phreakyeggz
@phreakyeggz 3 жыл бұрын
Solution is simple... Everyone should play Territory Control. FOBs make so much more sense on TC
@Falconguygaming
@Falconguygaming 3 жыл бұрын
Virgin RAAS player vs the CHAD TC enjoyer
@ELeviathan33
@ELeviathan33 3 жыл бұрын
TC is massively underrated. It makes so much sense from a strategic perspective. I honestly thing people reject it based on the aesthetics of the Hex-overlay.
@Slipvayne21
@Slipvayne21 3 жыл бұрын
"Meta" snobbery is the reason ive stopped playing squad. It also scares ANY new players from Sqaud Leading
@YDSimeonov
@YDSimeonov 3 жыл бұрын
New player question: How do you defend an objective from a FOB that's near the objective? Do you defend the FOB so other squads can spawn and assault it? Or do you leave the FOB to engage the obj with your squad?
@abunchofiguanaswithinterne2186
@abunchofiguanaswithinterne2186 3 жыл бұрын
Enemy FOB or friendly FOB?
@michaelobrien7786
@michaelobrien7786 3 жыл бұрын
That is a valid and great question, and the answer is you cant fully defend the objective if your defending the FOB. The reason is that any normal enemy squad leader will hit the objective from a different angle that the "defense FOB" cannot engage you from. This will cause the infantry at the defense fob or other friendly squads to have to move into the objective and clear it out rendering the "defense FOB" useless at a true defense. If you watch moidawgs stream of this match in its entirety, you can see the enemy actually does this, causing another squad on Moidawgs team to have to push onto the gas town objective to recapture it, while simultaneously moidawg is getting yelled at by the commander for not dropping a hab on his position to allow his team to push onto gas town. The real reason his team won this match is not because of the "defense FOB" but that friendly squad that hot dropped in a tiger into the point to secure it, I commend that squad leader and squad actually, ( if your reading this squad 9, you guys are the real MVP's).
@TallyFox2
@TallyFox2 3 жыл бұрын
Thank you for the vid Moi 👍🏻
@pigzy9807
@pigzy9807 3 жыл бұрын
I agree with all the ideas in the video. In addition, I think we need a rework for command abelites. I don't think you should be able to call Arty from a UAV and maybe not even the air strikes. A squad leader should have to at least get eyes on the target. Maybe we should be able to upgrade habs to withstand a creeping arty strike and air strike, so they are just turned off and not destroys all the way, where as a concentrated barrage could get it. Having abilities just on a timer could be better. Maybe you get progress toward abilities when your team looses tickets or something, so it is a bit of a comeback mechanic. MG bunkers could provide a bit more protection to the gunner as well. They should be hard to take with rifles but fall to GLs, nades, rockets.
@reubs91
@reubs91 3 жыл бұрын
barbed wire should take 3 times longer to take down...
@1FatBubbatm
@1FatBubbatm 3 жыл бұрын
So FOBs should never be placed on the point, they should always be about 80 meters away from the objective and its always been a good rule of thumb (especially because of proxy mechanic, old days FOBs on Objectives could work). FOBs on cap points is a big no no. There are a handful of cap points on certain maps where there isn't any other choice other than to put them on cap points and those are the exceptions to the rule. This isn't new, it's just been reinforced with the radius change. However the problem that has risen from this is some maps are not even balanced with the space to do this properly. Why build something that falls so easily with proximity based mechanics that disables spawning? OWI making FOB so weak has been in my opinion the mistake they made all this time. The proxy mechanic should work as follows. It should work like a sink on full blast when not proxied, then when proxy is in effect turn the faucet to a trickle and the tune what that lower threshold of spawns is to keep FOBs from being overpowered like they used to be in early alpha days. This would put some strength back into FOBs and give a better gameplay mechanic of trying to recover a FOB from being over run. The current on/off switch like of spawning mechanic is what makes FOBs so weak right now. Sorry Moi, I just don't believe that sandbags are the answer to the current state of super weak FOBs. Also yes i'm aware of the new proxy mechanic of the number of people at specific distances and I still don't believe it will make FOBs or the game play any different. If you want to change the gameplay make FOBs stronger and harder to take down. Any old schoolers out there remember how hard they used to be to take down? Where you needed 2 guys inside shooting spawns and someone digging and then a back up nearby to take over for one of the guys either inside the HAB. That required teamwork. Now I'm not saying go back to that tough but move just a little close to that direction with reduced spawn rate. And back then you didn't have "Commander" and command strikes. EDIT: still gave video a thumbs up even though I don't agree. I'm glad to see you talking about it. Cheers!
@bluntforce
@bluntforce 3 жыл бұрын
2 habs min on defense. 1 on point that is mortar proof with infantry perimeter set 360 degrees. youre welcome
@IAmSplate
@IAmSplate 3 жыл бұрын
Around 13:00 or so, people don’t want to ‘play the objectives’ they want to attack. Or maybe they want to defend if it’s a full on war at a defensive flank. They want to attack, try to sneak around lone Wolf and make the play to win the objective for the team
@kristenandersen977
@kristenandersen977 3 жыл бұрын
They need to give the engineer more building responsibilities...and ease up on the disable radius a bit.
@FishMan1nsk
@FishMan1nsk 3 жыл бұрын
That's prooving my point that squad's community is more casual than PR's. This was a looong waited update sinse the first release. This skirmish with respawn spam should go away. And also I want the accuracy and time to aim to be lower, because this kill on sight is so annoying. Dont take me wrong I also can do this and still I think this makes the game have wrong pacing. You dont have time to comnand or do any tactics when you know that everyone is a champion in sport shooting. Also for fobs - making 400 m distance is not something Good. Fobs should be easy to disable, hard to destroy and should not cost any tickets. And there always should be s backup Fob near by. Because its philosophy is to be a direction from which your reinforcement come. Which everyone has forgot. Fobs should not be a point or a teleports - it should be a direction. That's why having multiple fobs at the area is not something bad, and not telling that you dont have a plan. Also In PR only one person in infantry squad can destroy a fob. Its a breacher and squad have sapper kit - they should remove ability to shovel enemy assets as well.
@danielv3008
@danielv3008 3 жыл бұрын
Before we can even fix issues with the meta we have to get people who are willing to work with you even if they think your idea is completely stupid. Teamwork in this game is impossible if your an everyday player In some cases, not everyone has this problem but for me in particular I can never get even partial team cohesion. Usually the guy with 4 people in his squad with the name LEFTOVERS is willing to work as a team with me. Being in a team is all about losing your pride and willing to work with each other but that won't happen because at the end of the day "it is just a game" I personally do not like having my team get steamrolled. I'm the guy who has experience in the game since pre alpha and whenever I see that one team is getting steam rolled I try and switch teams to help balance it out but it's just too hard to get people to work together when they are all focused on getting kills when in reality if you play objectives the KILLS WILL COME TO YOU! Also for fob building I think they should have a system that allows you to place the object no matter if you have the build supplies for it or not so that way you can make a proper layout and then once you have supplies the moment you start digging it will deduct your build supplies. That would be more efficient than waiting for logistics runs to place items.
@IceBear702
@IceBear702 3 жыл бұрын
People need to start playing this game with more strategy rather than just rushing objectives like its battlefield.
@khaledayman1564
@khaledayman1564 3 жыл бұрын
People are so used to fast pace shooters like cod and r6s that when you mention building fortifications they tell you it's not Minecraft Let them grieve so that the community becomes more adjusted to what the game is originally about!
@JuanMercado91
@JuanMercado91 Жыл бұрын
What you drew here is so similar doctrinally to what is taught for perimeter defense for US Army.
@boringshawn33
@boringshawn33 3 жыл бұрын
Logi's have wheels and engines, drive back for more supplies. set a radio in a safe location closer to the attack FOB/HAB for a heli to bring supplies closer for logi's if that's an option. There are lots of ways to get supplies to HABs and FOBs faster than driving every logi all the way back to base one by one. This game is meant to played with real war strategy. In real war, they don't just run in and flood objectives. That's why we get almost 2hrs per match and the ticket system is setup the way it is. To slow down gameplay and make people think. but it isn't working obviously.
@Glass-hk8se
@Glass-hk8se 3 жыл бұрын
Pretty much why stopped playing before is people don't stop and think like a strategy game. All people do is build sneaky habs in behind enemy lines or say a hab is the only defensive needed cause they spawn in players. and it soon degrades to, spawn on hab and bomb rush the enemy\obj.
@joecraskki3175
@joecraskki3175 3 жыл бұрын
Well, simply don't let the enemy team put a sneaky fob. Put primary focus on parameter defense. Only reason the enemy team can sneak into an attack point and place a fob is because you failed to defend the objective. At that point it isn't the meta's fault but your/teams own
@benleman649
@benleman649 3 жыл бұрын
I don't even play Squad currently but you are obviously making some excellent points. If you put the HAB/FOB directly on the objective you're basically giving the Opfor a two-for-one whenever they defeat your FOB or take the objective. And to paraphrase what someone in your chat said: if you're going to have CQB going on at your objective you've already failed in your defense strategy. Charlie's in the wire, man. Broken arrow.
@bIuebuIIet
@bIuebuIIet 3 жыл бұрын
I really enjoy that the devs are removing the meta ti force people to play the game how it's supposed to be played rather than appeal to the majority speed-shooter player base
@mohdzaqwan3139
@mohdzaqwan3139 3 жыл бұрын
agreed most SL built FOB inside objective and it will fall always quickly. sad!
@factor7791
@factor7791 3 жыл бұрын
we need 4k vids moiman. also you are completely correct about the hab changes, they were much needed. the million fob meta went on for far too long. but maybe the build radius around radios should increase as well?
@ViperXSS2
@ViperXSS2 3 жыл бұрын
Sounds like it’s time for Mo to go play Call of Duty or Battlefield 69.... because he’s clearly not good at squad... but knows what’s best for all of us in the community.... Sarc. Un subbing by the way.
@brokencat2662
@brokencat2662 Жыл бұрын
I always do superfobs on objectives becuase i love the chaos and my teammates screaming with each artillery volley as i giggle like the rat i am fortifying every building all around, leaving very few tunnels for logistics to get in and put down lots of barbed wire in random houses so enemies take longer to get in, does it work 100% ? no, but its a lot of fun. I am still quite new to the game but when i do get the commander role dropped on me, i go full defensive rat mode.
@Falconguygaming
@Falconguygaming 3 жыл бұрын
The split comes down to if you play defensively or offensively. I think it's better for defensive minded players that like to superfob. People that actually move off when the points change hate it (my group)
@meatball6401
@meatball6401 3 жыл бұрын
I like the new HAb proxy meta, but I think there should be a counter, having friendlies on your point helps counteract enemy proxying
@ELeviathan33
@ELeviathan33 3 жыл бұрын
Ooo that's good, I like that, HAB's that work like OBJ caps.
@donvergonet399
@donvergonet399 3 жыл бұрын
Other problem I saw many times is that squads build 2 habs, in the end with no defenses but with a small amount of ammo. Results in losing that all in a short time
@KyrasTheMoontamer
@KyrasTheMoontamer 3 жыл бұрын
I think is one of the biggest things I deal with. The Unit I am with has a special group for building defensive structures. I am in charge of that, and its amazing how well you can defend a point by not having the radio next to the HAB, as well as not having the HAB on the point directly. I get sooo much complaint in command chat for defending and building defenses in places. Like building Blockades in city maps, or firebases overwatching an area. I love the new FOB and HAB rules, but people complain about everything so much XD I also feel like people know the maps too well and often times I've seen teams prioritize rushing the enemies first point or supposed first point in RAAS just to lose a bunch of tickets and supply with no FoBs built anywhere.
@marnixv7824
@marnixv7824 3 жыл бұрын
Can you make a more detailed video about how to build a defensive fob/guide your squad in that fob?
@MoonPump
@MoonPump 3 жыл бұрын
Super fobs will always be winners if you have a dedicated squad that knows how to play. I’ve literally super fobbed an entire airfield on talil, and we were untouchable. Literally every point one by one went down and when it was time for the enemy to push us, they could even come within 100 meters of our walls because of how well it was made.
@7zbauti
@7zbauti 3 жыл бұрын
no spam habs is better
@MiamiHeat872
@MiamiHeat872 3 жыл бұрын
Someone who is an infantry officer naturally understands this way of defending objectives.
@MonlopoMAN
@MonlopoMAN 3 жыл бұрын
Or someone who played a lot of battlefield because it is after all a game.
@soppo6446
@soppo6446 3 жыл бұрын
Real world tactics aren't really applicable to squad
@MiamiHeat872
@MiamiHeat872 3 жыл бұрын
@@soppo6446 I'm not sure how having great covering fire on an objective while in a strong defensive position doesn't work in Squad. Perhaps you care to elaborate?
@douwehuysmans5959
@douwehuysmans5959 3 жыл бұрын
@@MiamiHeat872 because in real life you can't teleport soldiers to spawn locations. Also in real life soldiers that die need months of training a recruit to replace. In Squad a ticket is lost.
@douwehuysmans5959
@douwehuysmans5959 3 жыл бұрын
@@MiamiHeat872 another problem is that you can spend a ton of resources on your superfob and then 1 artystrike and a 3 man squad can destroy the entire thing
@Crazy-pl1lo
@Crazy-pl1lo 3 жыл бұрын
Only thing I dislike is the new proxy system
@tortureddesert3453
@tortureddesert3453 2 жыл бұрын
Usually I SL and defend, I name my squad defense and b4 the game starts i tell everyone what the plan is and what i expect of them usually works for me, squadies just wanna be helpful, so if your defending put up motors or mgs for them
@robbiemarra1012
@robbiemarra1012 3 жыл бұрын
moi dude I literally pimped out a trailer park out in the middle of nowhere and created a monster fob then the whole enemy came wayyy the fuck out to meet us. completely distracted them
@powerballace
@powerballace 2 жыл бұрын
I love the building mechanic in this game, SL’s just need to get to a point where they lay expectations at the beginning of the map and don’t be afraid to kick team mates that don’t help. Depending on the situation defense can be way more effective than offense & vise vesa. SL’s dont be afraid to assign fireteams and ask them for offensive tasks. Mortars, HMG’s and tow’s are some of the most effective weapons in the game plus they are fun to use.
@chrisdimis91
@chrisdimis91 3 жыл бұрын
They also need to make something for the armored vehicles
@zanzibarzamfir276
@zanzibarzamfir276 3 жыл бұрын
Play Australian servers moi, the disparity is truly amazing the fob placement may aswell be rng.
@DaveCleasc
@DaveCleasc 3 жыл бұрын
Yep, they have no idea how to deal with aggressive play styles. Stamp out all those fobs and watch the caps roll.
@JuanMercado91
@JuanMercado91 Жыл бұрын
Also funny to see the comments from a year ago completely disagreeing yet here i am playing Squad a year later, ppl still placing one hab on obj and MAYBE a backup just for both to get rolled over. Constantly putting up a hab as another is getting taken down because they are indefensible. If a team can take all their obj's without having to respawn good on them but the likelihood of that happening is slim in many cases and habs need to be defended to continue to put pressure on obj and/or enemy fobs.
@Zantsui
@Zantsui 3 жыл бұрын
It’s what’s needed. People can’t be as aggressive with Habs and radios. More thought is need for placements.
@gs.daniel87
@gs.daniel87 3 жыл бұрын
Thx man for explaining this. Ppl just know how to drop it in the objective and go Run'n'Gun. I am happy that the Devs know their game and the direction: tactical fps
@charinnikrasch9105
@charinnikrasch9105 2 жыл бұрын
Ya I found that building ladders into trees was pretty good. Had a Jurassic park vibe to it!
@EcchiRevenge
@EcchiRevenge 3 жыл бұрын
People who complain about the changes are usually trash because their shit meta got nerfed. The real problem is these changes(fob radius and dead-dead) came individually instead of *alongside* rallypoint nerf(60s uptime unless in build radius of fob), helicopter nerf(no more flying tanks with 5min respawns), and logi nerf(carry maybe 3 people including driver, let transport truck do its job).
@INSIGHT16
@INSIGHT16 3 жыл бұрын
Everything you said is true but the problem is a Squad leader cant do all the job i tried to build fobs like the ones you described but no one listens to my orders, i ask them nicely to do loggy runs for me i ask them to stay and defend but unfortunately thats how people play the game running and shooting....
@magonus195
@magonus195 3 жыл бұрын
Kick people who don't listen. It's "mean", but it makes newbies learn that this isn't Ghost Recon.
@INSIGHT16
@INSIGHT16 3 жыл бұрын
i will definitely start doing it
@magonus195
@magonus195 3 жыл бұрын
@@INSIGHT16 nice. I mean, give them warning first. I rarely have to kick anyone; the alert alone is usually enough.
The Best Band 😅 #toshleh #viralshort
00:11
Toshleh
Рет қаралды 22 МЛН
Quando A Diferença De Altura É Muito Grande 😲😂
00:12
Mari Maria
Рет қаралды 45 МЛН
How to treat Acne💉
00:31
ISSEI / いっせい
Рет қаралды 108 МЛН
Cheerleader Transformation That Left Everyone Speechless! #shorts
00:27
Fabiosa Best Lifehacks
Рет қаралды 16 МЛН
Defending Normandy With the Most INFAMOUS Weapon of WW2
25:41
Squad's Infantry Combat Has Never Been Better
49:46
MoiDawg
Рет қаралды 95 М.
The Most IMMERSIVE Iwo Jima Map in WW2 Gaming History
1:07:32
100-PLAYER MILSIM SQUAD LEADING | SQUAD 8.2 UPDATE
4:59:11
MoiDawg
Рет қаралды 14 М.
This Canadian Tank Saved Me From Top Tier
11:24
MoiDawg
Рет қаралды 6 М.
The Best Band 😅 #toshleh #viralshort
00:11
Toshleh
Рет қаралды 22 МЛН